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5 Commits

Author SHA1 Message Date
neuecc
346b1e0a6b 2.0.35 2020-09-21 12:56:13 +09:00
neuecc
fc7b9660a5 remove OnMouse_event trigger to prevent warning on Andoird, iOS, #170 2020-09-21 12:50:25 +09:00
neuecc
21e5cc22c7 notice for WaitForEndOfFrame #169 2020-09-21 12:49:26 +09:00
neuecc
3f18b37e5f changed clear loop runner queue timing in UnityEditor and run rest action when quitted 2020-09-21 12:30:31 +09:00
neuecc
5d4a90e9bd fix broken loop-runner from 2.0.32, #172 2020-09-21 11:42:02 +09:00
10 changed files with 108 additions and 34 deletions

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@@ -351,6 +351,8 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine. `PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
> `await UniTask.WaitForEndOfFrame()` is not equilavelnt to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) does not work correctly when replace to async/await. In that case, use a coroutine.
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`. `yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster. > UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
@@ -906,7 +908,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`. or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.34`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.34`. If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.35`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.35`.
### Install via OpenUPM ### Install via OpenUPM

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@@ -70,13 +70,17 @@ namespace Cysharp.Threading.Tasks.Internal
} }
} }
public void Clear() public int Clear()
{ {
var rest = actionListCount + waitingListCount;
actionListCount = 0; actionListCount = 0;
actionList = new Action[InitialSize]; actionList = new Action[InitialSize];
waitingListCount = 0; waitingListCount = 0;
waitingList = new Action[InitialSize]; waitingList = new Action[InitialSize];
return rest;
} }
// delegate entrypoint. // delegate entrypoint.

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@@ -48,14 +48,24 @@ namespace Cysharp.Threading.Tasks.Internal
} }
} }
public void Clear() public int Clear()
{ {
lock (arrayLock) lock (arrayLock)
{ {
var rest = 0;
for (var index = 0; index < loopItems.Length; index++) for (var index = 0; index < loopItems.Length; index++)
{ {
if (loopItems[index] != null)
{
rest++;
}
loopItems[index] = null; loopItems[index] = null;
} }
tail = 0;
return rest;
} }
} }
@@ -143,8 +153,6 @@ namespace Cysharp.Threading.Tasks.Internal
{ {
var j = tail - 1; var j = tail - 1;
var loopItems = this.loopItems;
// eliminate array-bound check for i
for (int i = 0; i < loopItems.Length; i++) for (int i = 0; i < loopItems.Length; i++)
{ {
var action = loopItems[i]; var action = loopItems[i];

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@@ -110,27 +110,30 @@ namespace Cysharp.Threading.Tasks
#if UNITY_EDITOR #if UNITY_EDITOR
EditorApplication.playModeStateChanged += (state) => EditorApplication.playModeStateChanged += (state) =>
{ {
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode) if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
{ {
return; // run rest action before clear.
} if (runner != null)
{
runner.Run();
runner.Clear();
}
if (lastRunner != null)
{
lastRunner.Run();
lastRunner.Clear();
}
if (runner != null) if (cq != null)
{ {
runner.Clear(); cq.Run();
} cq.Clear();
if (lastRunner != null) }
{ if (lastCq != null)
lastRunner.Clear(); {
} lastCq.Run();
lastCq.Clear();
if (cq != null) }
{
cq.Clear();
}
if (lastCq != null)
{
lastCq.Clear();
} }
}; };
#endif #endif

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@@ -1541,6 +1541,7 @@ namespace Cysharp.Threading.Tasks.Triggers
#endregion #endregion
#region MouseDown #region MouseDown
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDownHandler public interface IAsyncOnMouseDownHandler
{ {
@@ -1597,9 +1598,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync(); return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
} }
} }
#endif
#endregion #endregion
#region MouseDrag #region MouseDrag
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDragHandler public interface IAsyncOnMouseDragHandler
{ {
@@ -1656,9 +1659,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync(); return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
} }
} }
#endif
#endregion #endregion
#region MouseEnter #region MouseEnter
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseEnterHandler public interface IAsyncOnMouseEnterHandler
{ {
@@ -1715,9 +1720,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync(); return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
} }
} }
#endif
#endregion #endregion
#region MouseExit #region MouseExit
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseExitHandler public interface IAsyncOnMouseExitHandler
{ {
@@ -1774,9 +1781,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync(); return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
} }
} }
#endif
#endregion #endregion
#region MouseOver #region MouseOver
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseOverHandler public interface IAsyncOnMouseOverHandler
{ {
@@ -1833,9 +1842,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync(); return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
} }
} }
#endif
#endregion #endregion
#region MouseUp #region MouseUp
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpHandler public interface IAsyncOnMouseUpHandler
{ {
@@ -1892,9 +1903,11 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync(); return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
} }
} }
#endif
#endregion #endregion
#region MouseUpAsButton #region MouseUpAsButton
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpAsButtonHandler public interface IAsyncOnMouseUpAsButtonHandler
{ {
@@ -1951,6 +1964,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync(); return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
} }
} }
#endif
#endregion #endregion
#region ParticleCollision #region ParticleCollision

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@@ -25,13 +25,7 @@
("Update", "Update", "AsyncUnit", null, empty), ("Update", "Update", "AsyncUnit", null, empty),
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty), ("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty), ("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }), ("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty), ("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty), ("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
@@ -47,6 +41,15 @@
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty), ("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty), ("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
// Mouse... #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
// new in v2 // new in v2
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }), ("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }), ("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
@@ -104,6 +107,7 @@
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")"; Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled"; Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled";
Func<string, bool> IsMouseTrigger = x => x.StartsWith("Mouse");
#> #>
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
@@ -117,6 +121,9 @@ namespace Cysharp.Threading.Tasks.Triggers
#region <#= t.triggerName #> #region <#= t.triggerName #>
<# if(Is2019_3(t.triggerName)) { #> <# if(Is2019_3(t.triggerName)) { #>
#if UNITY_2019_3_OR_NEWER #if UNITY_2019_3_OR_NEWER
<# } #>
<# if(IsMouseTrigger(t.triggerName)) { #>
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
<# } #> <# } #>
public interface <#= ToInterfaceName(t.methodName) #> public interface <#= ToInterfaceName(t.methodName) #>
@@ -174,7 +181,7 @@ namespace Cysharp.Threading.Tasks.Triggers
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async(); return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
} }
} }
<# if(Is2019_3(t.triggerName)) { #> <# if(Is2019_3(t.triggerName) || IsMouseTrigger(t.triggerName)) { #>
#endif #endif
<# } #> <# } #>
#endregion #endregion

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@@ -1,7 +1,7 @@
{ {
"name": "com.cysharp.unitask", "name": "com.cysharp.unitask",
"displayName": "UniTask", "displayName": "UniTask",
"version": "2.0.34", "version": "2.0.35",
"unity": "2018.4", "unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.", "description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ], "keywords": [ "async/await", "async", "Task", "UniTask" ],

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@@ -492,8 +492,33 @@ public class SandboxMain : MonoBehaviour
Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName); Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName);
} }
async UniTask QuitCheck()
{
try
{
await UniTask.Delay(TimeSpan.FromMinutes(1), cancellationToken: quitSource.Token);
}
finally
{
Debug.Log("End QuitCheck async");
}
}
CancellationTokenSource quitSource = new CancellationTokenSource();
async UniTaskVoid Start() async UniTaskVoid Start()
{ {
Debug.Log("App Start");
Application.quitting += () =>
{
Debug.Log("called quitting");
quitSource.Cancel();
};
QuitCheck().Forget();
//Expression.Lambda<Func<int>>(null).Compile(true); //Expression.Lambda<Func<int>>(null).Compile(true);
//RunStandardTaskAsync(); //RunStandardTaskAsync();

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@@ -200,5 +200,16 @@ namespace Cysharp.Threading.TasksTests
okay1.Should().Be(true); okay1.Should().Be(true);
okay2.Should().Be(true); okay2.Should().Be(true);
}); });
[UnityTest]
public IEnumerator LoopTest() => UniTask.ToCoroutine(async () =>
{
for (int i = 0; i < 20; ++i)
{
UniTask.DelayFrame(100).Forget();
await UniTask.DelayFrame(1);
}
});
} }
} }

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@@ -543,7 +543,7 @@ PlayerSettings:
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: scriptingBackend:
Android: 1 Android: 1
Standalone: 0 Standalone: 1
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
managedStrippingLevel: {} managedStrippingLevel: {}
incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}