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4
.github/workflows/build-debug.yml
vendored
4
.github/workflows/build-debug.yml
vendored
@@ -3,7 +3,7 @@ name: Build-Debug
|
|||||||
on:
|
on:
|
||||||
push:
|
push:
|
||||||
branches:
|
branches:
|
||||||
- "**"
|
- "master"
|
||||||
tags:
|
tags:
|
||||||
- "!*" # not a tag push
|
- "!*" # not a tag push
|
||||||
pull_request:
|
pull_request:
|
||||||
@@ -22,7 +22,7 @@ jobs:
|
|||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: 3.1.x
|
||||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||||
|
|
||||||
build-unity:
|
build-unity:
|
||||||
|
|||||||
62
.github/workflows/build-release.yml
vendored
62
.github/workflows/build-release.yml
vendored
@@ -16,9 +16,9 @@ jobs:
|
|||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v2
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: 3.1.x
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
# set release tag(*.*.*) to env.GIT_TAG
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||||
|
|
||||||
# build and pack
|
# build and pack
|
||||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||||
@@ -34,7 +34,7 @@ jobs:
|
|||||||
build-unity:
|
build-unity:
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
unity: ['2019.3.9f1']
|
unity: ["2019.3.9f1"]
|
||||||
include:
|
include:
|
||||||
- unity: 2019.3.9f1
|
- unity: 2019.3.9f1
|
||||||
license: UNITY_2019_3
|
license: UNITY_2019_3
|
||||||
@@ -51,7 +51,7 @@ jobs:
|
|||||||
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
||||||
|
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
# set release tag(*.*.*) to env.GIT_TAG
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||||
|
|
||||||
# Execute scripts: Export Package
|
# Execute scripts: Export Package
|
||||||
- name: Export unitypackage
|
- name: Export unitypackage
|
||||||
@@ -72,34 +72,34 @@ jobs:
|
|||||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||||
NUGET_XMLDOC_MODE: skip
|
NUGET_XMLDOC_MODE: skip
|
||||||
steps:
|
steps:
|
||||||
# setup dotnet for nuget push
|
# setup dotnet for nuget push
|
||||||
- uses: actions/setup-dotnet@v1
|
- uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
dotnet-version: 3.1.101
|
dotnet-version: 3.1.x
|
||||||
# set release tag(*.*.*) to env.GIT_TAG
|
# set release tag(*.*.*) to env.GIT_TAG
|
||||||
- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
|
- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
|
||||||
|
|
||||||
# Create Releases
|
# Create Releases
|
||||||
- uses: actions/create-release@v1
|
- uses: actions/create-release@v1
|
||||||
id: create_release
|
id: create_release
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
with:
|
||||||
tag_name: ${{ github.ref }}
|
tag_name: ${{ github.ref }}
|
||||||
release_name: Ver.${{ github.ref }}
|
release_name: Ver.${{ github.ref }}
|
||||||
|
|
||||||
# Download(All) Artifacts to current directory
|
# Download(All) Artifacts to current directory
|
||||||
- uses: actions/download-artifact@v2-preview
|
- uses: actions/download-artifact@v2-preview
|
||||||
|
|
||||||
# Upload to NuGet
|
# Upload to NuGet
|
||||||
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||||
|
|
||||||
# Upload to Releases(unitypackage)
|
# Upload to Releases(unitypackage)
|
||||||
- uses: actions/upload-release-asset@v1
|
- uses: actions/upload-release-asset@v1
|
||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
with:
|
with:
|
||||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||||
asset_content_type: application/octet-stream
|
asset_content_type: application/octet-stream
|
||||||
|
|||||||
24
.github/workflows/stale.yml
vendored
Normal file
24
.github/workflows/stale.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
name: "Close stale issues"
|
||||||
|
|
||||||
|
on:
|
||||||
|
schedule:
|
||||||
|
- cron: "0 0 * * *"
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
stale:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/stale@v3
|
||||||
|
with:
|
||||||
|
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
# enable issue
|
||||||
|
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||||
|
stale-issue-label: "stale"
|
||||||
|
# enable pr
|
||||||
|
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||||
|
stale-pr-label: "stale"
|
||||||
|
days-before-stale: 90
|
||||||
|
days-before-close: 7
|
||||||
|
exempt-issue-labels: "wip"
|
||||||
|
exempt-pr-labels: "wip"
|
||||||
|
remove-stale-when-updated: true
|
||||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -255,3 +255,7 @@ src/UniTask/DOTween.Modules.Player.csproj
|
|||||||
src/UniTask/Assembly-CSharp.Player.csproj
|
src/UniTask/Assembly-CSharp.Player.csproj
|
||||||
|
|
||||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||||
|
|
||||||
|
src/UniTask/.vsconfig
|
||||||
|
|
||||||
|
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||||
|
|||||||
21
README.md
21
README.md
@@ -215,6 +215,8 @@ await task; // NG, throws Exception
|
|||||||
|
|
||||||
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
|
||||||
|
|
||||||
|
Also `UniTaskCompletionSource` can await multipletimes and await from many caller.
|
||||||
|
|
||||||
Cancellation and Exception handling
|
Cancellation and Exception handling
|
||||||
---
|
---
|
||||||
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
|
Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
|
||||||
@@ -344,6 +346,11 @@ public enum PlayerLoopTiming
|
|||||||
|
|
||||||
PostLateUpdate = 12,
|
PostLateUpdate = 12,
|
||||||
LastPostLateUpdate = 13
|
LastPostLateUpdate = 13
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
TimeUpdate = 14,
|
||||||
|
LastTimeUpdate = 15,
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -351,6 +358,8 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
|
|||||||
|
|
||||||
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
|
`PlayerLoopTiming.Update` is similar as `yield return null` in coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar as `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar as `WaitForEndOfFrame` in coroutine.
|
||||||
|
|
||||||
|
> `await UniTask.WaitForEndOfFrame()` is not equilavelnt to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) does not work correctly when replace to async/await. In that case, use a coroutine.
|
||||||
|
|
||||||
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
|
`yield return null` and `UniTask.Yield` is similar but different. `yield return null` always return next frame but `UniTask.Yield` return next called, that is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` gurantees return next frame, this would be expected to behave exactly the same as `yield return null`.
|
||||||
|
|
||||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
|
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and faster.
|
||||||
@@ -497,10 +506,10 @@ DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) aw
|
|||||||
|
|
||||||
AsyncEnumerable and Async LINQ
|
AsyncEnumerable and Async LINQ
|
||||||
---
|
---
|
||||||
Unity 2020.2.0a12 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
// Unity 2020.2.0a12, C# 8.0
|
// Unity 2020.2, C# 8.0
|
||||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||||
{
|
{
|
||||||
Debug.Log("Update() " + Time.frameCount);
|
Debug.Log("Update() " + Time.frameCount);
|
||||||
@@ -794,9 +803,11 @@ IEnumerator.ToUniTask limitation
|
|||||||
---
|
---
|
||||||
You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
|
You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
|
||||||
|
|
||||||
* `WaitForEndOfFrame`/`WaitForFixedUpdate` is not supported, used `yield return null` instead.
|
* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
|
||||||
* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
|
* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
|
||||||
|
|
||||||
|
If you want to convert fully compatible from coroutine to async, use `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
|
||||||
|
|
||||||
For UnityEditor
|
For UnityEditor
|
||||||
---
|
---
|
||||||
UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
|
UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
|
||||||
@@ -852,7 +863,7 @@ Use UniTask type.
|
|||||||
|
|
||||||
Pooling Configuration
|
Pooling Configuration
|
||||||
---
|
---
|
||||||
UniTask is aggressively caching async promise object to achive zero allocation. In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
|
UniTask is aggressively caching async promise object to achive zero allocation(technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
|
||||||
|
|
||||||
```csharp
|
```csharp
|
||||||
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
||||||
@@ -906,7 +917,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
|
|||||||
|
|
||||||
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
||||||
|
|
||||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.34`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.34`.
|
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||||
|
|
||||||
### Install via OpenUPM
|
### Install via OpenUPM
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,19 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static UniTask ToUniTask(this IEnumerator enumerator, MonoBehaviour coroutineRunner)
|
||||||
|
{
|
||||||
|
var source = AutoResetUniTaskCompletionSource.Create();
|
||||||
|
coroutineRunner.StartCoroutine(Core(enumerator, coroutineRunner, source));
|
||||||
|
return source.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
static IEnumerator Core(IEnumerator inner, MonoBehaviour coroutineRunner, AutoResetUniTaskCompletionSource source)
|
||||||
|
{
|
||||||
|
yield return coroutineRunner.StartCoroutine(inner);
|
||||||
|
source.TrySetResult();
|
||||||
|
}
|
||||||
|
|
||||||
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
sealed class EnumeratorPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<EnumeratorPromise>
|
||||||
{
|
{
|
||||||
static TaskPool<EnumeratorPromise> pool;
|
static TaskPool<EnumeratorPromise> pool;
|
||||||
@@ -215,7 +228,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
yield return null;
|
goto WARN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (current is IEnumerator e3)
|
else if (current is IEnumerator e3)
|
||||||
@@ -228,9 +241,15 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
goto WARN;
|
||||||
yield return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
|
||||||
|
WARN:
|
||||||
|
// WaitForEndOfFrame, WaitForFixedUpdate, others.
|
||||||
|
UnityEngine.Debug.LogWarning($"yield {current.GetType().Name} is not supported on await IEnumerator or IEnumerator.ToUniTask(), please use ToUniTask(MonoBehaviour coroutineRunner) instead.");
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -262,4 +281,3 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -223,6 +223,17 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
void OnCompleteCallbackDelegate()
|
void OnCompleteCallbackDelegate()
|
||||||
{
|
{
|
||||||
|
if (cancellationToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||||
|
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||||
|
{
|
||||||
|
canceled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (canceled)
|
if (canceled)
|
||||||
{
|
{
|
||||||
core.TrySetCanceled(cancellationToken);
|
core.TrySetCanceled(cancellationToken);
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
|
|
||||||
readonly PlayerLoopTiming timing;
|
readonly PlayerLoopTiming timing;
|
||||||
|
|
||||||
SpinLock gate = new SpinLock();
|
SpinLock gate = new SpinLock(false);
|
||||||
bool dequing = false;
|
bool dequing = false;
|
||||||
|
|
||||||
int actionListCount = 0;
|
int actionListCount = 0;
|
||||||
@@ -70,13 +70,17 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public int Clear()
|
||||||
{
|
{
|
||||||
|
var rest = actionListCount + waitingListCount;
|
||||||
|
|
||||||
actionListCount = 0;
|
actionListCount = 0;
|
||||||
actionList = new Action[InitialSize];
|
actionList = new Action[InitialSize];
|
||||||
|
|
||||||
waitingListCount = 0;
|
waitingListCount = 0;
|
||||||
waitingList = new Action[InitialSize];
|
waitingList = new Action[InitialSize];
|
||||||
|
|
||||||
|
return rest;
|
||||||
}
|
}
|
||||||
|
|
||||||
// delegate entrypoint.
|
// delegate entrypoint.
|
||||||
@@ -128,6 +132,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
case PlayerLoopTiming.LastPostLateUpdate:
|
case PlayerLoopTiming.LastPostLateUpdate:
|
||||||
LastPostLateUpdate();
|
LastPostLateUpdate();
|
||||||
break;
|
break;
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
case PlayerLoopTiming.TimeUpdate:
|
||||||
|
TimeUpdate();
|
||||||
|
break;
|
||||||
|
case PlayerLoopTiming.LastTimeUpdate:
|
||||||
|
LastTimeUpdate();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -150,6 +162,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
void LastPreLateUpdate() => RunCore();
|
void LastPreLateUpdate() => RunCore();
|
||||||
void PostLateUpdate() => RunCore();
|
void PostLateUpdate() => RunCore();
|
||||||
void LastPostLateUpdate() => RunCore();
|
void LastPostLateUpdate() => RunCore();
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
void TimeUpdate() => RunCore();
|
||||||
|
void LastTimeUpdate() => RunCore();
|
||||||
|
#endif
|
||||||
|
|
||||||
[System.Diagnostics.DebuggerHidden]
|
[System.Diagnostics.DebuggerHidden]
|
||||||
void RunCore()
|
void RunCore()
|
||||||
|
|||||||
@@ -48,14 +48,24 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public int Clear()
|
||||||
{
|
{
|
||||||
lock (arrayLock)
|
lock (arrayLock)
|
||||||
{
|
{
|
||||||
|
var rest = 0;
|
||||||
|
|
||||||
for (var index = 0; index < loopItems.Length; index++)
|
for (var index = 0; index < loopItems.Length; index++)
|
||||||
{
|
{
|
||||||
|
if (loopItems[index] != null)
|
||||||
|
{
|
||||||
|
rest++;
|
||||||
|
}
|
||||||
|
|
||||||
loopItems[index] = null;
|
loopItems[index] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tail = 0;
|
||||||
|
return rest;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -108,6 +118,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
case PlayerLoopTiming.LastPostLateUpdate:
|
case PlayerLoopTiming.LastPostLateUpdate:
|
||||||
LastPostLateUpdate();
|
LastPostLateUpdate();
|
||||||
break;
|
break;
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
case PlayerLoopTiming.TimeUpdate:
|
||||||
|
TimeUpdate();
|
||||||
|
break;
|
||||||
|
case PlayerLoopTiming.LastTimeUpdate:
|
||||||
|
LastTimeUpdate();
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -130,6 +148,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
void LastPreLateUpdate() => RunCore();
|
void LastPreLateUpdate() => RunCore();
|
||||||
void PostLateUpdate() => RunCore();
|
void PostLateUpdate() => RunCore();
|
||||||
void LastPostLateUpdate() => RunCore();
|
void LastPostLateUpdate() => RunCore();
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
void TimeUpdate() => RunCore();
|
||||||
|
void LastTimeUpdate() => RunCore();
|
||||||
|
#endif
|
||||||
|
|
||||||
[System.Diagnostics.DebuggerHidden]
|
[System.Diagnostics.DebuggerHidden]
|
||||||
void RunCore()
|
void RunCore()
|
||||||
@@ -143,8 +165,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
{
|
{
|
||||||
var j = tail - 1;
|
var j = tail - 1;
|
||||||
|
|
||||||
var loopItems = this.loopItems;
|
|
||||||
// eliminate array-bound check for i
|
|
||||||
for (int i = 0; i < loopItems.Length; i++)
|
for (int i = 0; i < loopItems.Length; i++)
|
||||||
{
|
{
|
||||||
var action = loopItems[i];
|
var action = loopItems[i];
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
|
|
||||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||||
|
|
||||||
|
public bool IsInvalid => startTimestamp == 0;
|
||||||
|
|
||||||
public long ElapsedTicks
|
public long ElapsedTicks
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|||||||
@@ -8,8 +8,10 @@ using System.Threading;
|
|||||||
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER
|
||||||
using UnityEngine.LowLevel;
|
using UnityEngine.LowLevel;
|
||||||
|
using PlayerLoopType = UnityEngine.PlayerLoop;
|
||||||
#else
|
#else
|
||||||
using UnityEngine.Experimental.LowLevel;
|
using UnityEngine.Experimental.LowLevel;
|
||||||
|
using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
@@ -57,6 +59,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
||||||
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
||||||
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
public struct UniTaskLoopRunnerTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerLastTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerYieldTimeUpdate { };
|
||||||
|
public struct UniTaskLoopRunnerLastYieldTimeUpdate { };
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayerLoopTiming
|
public enum PlayerLoopTiming
|
||||||
@@ -80,7 +89,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
LastPreLateUpdate = 11,
|
LastPreLateUpdate = 11,
|
||||||
|
|
||||||
PostLateUpdate = 12,
|
PostLateUpdate = 12,
|
||||||
LastPostLateUpdate = 13
|
LastPostLateUpdate = 13,
|
||||||
|
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||||
|
TimeUpdate = 14,
|
||||||
|
LastTimeUpdate = 15,
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IPlayerLoopItem
|
public interface IPlayerLoopItem
|
||||||
@@ -101,7 +116,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
static SynchronizationContext unitySynchronizationContetext;
|
static SynchronizationContext unitySynchronizationContetext;
|
||||||
static ContinuationQueue[] yielders;
|
static ContinuationQueue[] yielders;
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
|
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
||||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
||||||
@@ -110,27 +125,32 @@ namespace Cysharp.Threading.Tasks
|
|||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
EditorApplication.playModeStateChanged += (state) =>
|
EditorApplication.playModeStateChanged += (state) =>
|
||||||
{
|
{
|
||||||
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
|
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
|
||||||
{
|
{
|
||||||
return;
|
IsEditorApplicationQuitting = true;
|
||||||
}
|
// run rest action before clear.
|
||||||
|
if (runner != null)
|
||||||
|
{
|
||||||
|
runner.Run();
|
||||||
|
runner.Clear();
|
||||||
|
}
|
||||||
|
if (lastRunner != null)
|
||||||
|
{
|
||||||
|
lastRunner.Run();
|
||||||
|
lastRunner.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
if (runner != null)
|
if (cq != null)
|
||||||
{
|
{
|
||||||
runner.Clear();
|
cq.Run();
|
||||||
}
|
cq.Clear();
|
||||||
if (lastRunner != null)
|
}
|
||||||
{
|
if (lastCq != null)
|
||||||
lastRunner.Clear();
|
{
|
||||||
}
|
lastCq.Run();
|
||||||
|
lastCq.Clear();
|
||||||
if (cq != null)
|
}
|
||||||
{
|
IsEditorApplicationQuitting = false;
|
||||||
cq.Clear();
|
|
||||||
}
|
|
||||||
if (lastCq != null)
|
|
||||||
{
|
|
||||||
lastCq.Clear();
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
@@ -278,51 +298,84 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
private static int FindLoopSystemIndex(PlayerLoopSystem[] playerLoopList, Type systemType)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < playerLoopList.Length; i++)
|
||||||
|
{
|
||||||
|
if (playerLoopList[i].type == systemType)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||||
{
|
{
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
yielders = new ContinuationQueue[16];
|
||||||
|
runners = new PlayerLoopRunner[16];
|
||||||
|
#else
|
||||||
yielders = new ContinuationQueue[14];
|
yielders = new ContinuationQueue[14];
|
||||||
runners = new PlayerLoopRunner[14];
|
runners = new PlayerLoopRunner[14];
|
||||||
|
#endif
|
||||||
|
|
||||||
var copyList = playerLoop.subSystemList.ToArray();
|
var copyList = playerLoop.subSystemList.ToArray();
|
||||||
|
|
||||||
// Initialization
|
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
||||||
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
||||||
// EarlyUpdate
|
// EarlyUpdate
|
||||||
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
||||||
// FixedUpdate
|
// FixedUpdate
|
||||||
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
||||||
// PreUpdate
|
// PreUpdate
|
||||||
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
||||||
// Update
|
// Update
|
||||||
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
||||||
// PreLateUpdate
|
// PreLateUpdate
|
||||||
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
||||||
// PostLateUpdate
|
// PostLateUpdate
|
||||||
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
||||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
||||||
|
#if UNITY_2020_2_OR_NEWER
|
||||||
|
// TimeUpdate
|
||||||
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
|
||||||
|
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
|
||||||
|
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
|
||||||
|
#endif
|
||||||
|
|
||||||
// Insert UniTaskSynchronizationContext to Update loop
|
// Insert UniTaskSynchronizationContext to Update loop
|
||||||
copyList[4].subSystemList = InsertUniTaskSynchronizationContext(copyList[4]);
|
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||||
|
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
|
||||||
|
|
||||||
playerLoop.subSystemList = copyList;
|
playerLoop.subSystemList = copyList;
|
||||||
PlayerLoop.SetPlayerLoop(playerLoop);
|
PlayerLoop.SetPlayerLoop(playerLoop);
|
||||||
|
|||||||
@@ -12,7 +12,9 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public static class TaskPool
|
public static class TaskPool
|
||||||
{
|
{
|
||||||
internal static int MaxPoolSize;
|
internal static int MaxPoolSize;
|
||||||
static ConcurrentDictionary<Type, Func<int>> sizes = new ConcurrentDictionary<Type, Func<int>>();
|
|
||||||
|
// avoid to use ConcurrentDictionary for safety of WebGL build.
|
||||||
|
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
|
||||||
|
|
||||||
static TaskPool()
|
static TaskPool()
|
||||||
{
|
{
|
||||||
@@ -40,19 +42,24 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
|
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
|
||||||
{
|
{
|
||||||
foreach (var item in sizes)
|
lock (sizes)
|
||||||
{
|
{
|
||||||
yield return (item.Key, item.Value());
|
foreach (var item in sizes)
|
||||||
|
{
|
||||||
|
yield return (item.Key, item.Value());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RegisterSizeGetter(Type type, Func<int> getSize)
|
public static void RegisterSizeGetter(Type type, Func<int> getSize)
|
||||||
{
|
{
|
||||||
sizes[type] = getSize;
|
lock (sizes)
|
||||||
|
{
|
||||||
|
sizes[type] = getSize;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public interface ITaskPoolNode<T>
|
public interface ITaskPoolNode<T>
|
||||||
{
|
{
|
||||||
ref T NextNode { get; }
|
ref T NextNode { get; }
|
||||||
|
|||||||
@@ -1541,6 +1541,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseDown
|
#region MouseDown
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseDownHandler
|
public interface IAsyncOnMouseDownHandler
|
||||||
{
|
{
|
||||||
@@ -1597,9 +1598,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
|
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseDrag
|
#region MouseDrag
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseDragHandler
|
public interface IAsyncOnMouseDragHandler
|
||||||
{
|
{
|
||||||
@@ -1656,9 +1659,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
|
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseEnter
|
#region MouseEnter
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseEnterHandler
|
public interface IAsyncOnMouseEnterHandler
|
||||||
{
|
{
|
||||||
@@ -1715,9 +1720,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
|
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseExit
|
#region MouseExit
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseExitHandler
|
public interface IAsyncOnMouseExitHandler
|
||||||
{
|
{
|
||||||
@@ -1774,9 +1781,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
|
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseOver
|
#region MouseOver
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseOverHandler
|
public interface IAsyncOnMouseOverHandler
|
||||||
{
|
{
|
||||||
@@ -1833,9 +1842,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
|
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseUp
|
#region MouseUp
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseUpHandler
|
public interface IAsyncOnMouseUpHandler
|
||||||
{
|
{
|
||||||
@@ -1892,9 +1903,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
|
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region MouseUpAsButton
|
#region MouseUpAsButton
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
|
||||||
public interface IAsyncOnMouseUpAsButtonHandler
|
public interface IAsyncOnMouseUpAsButtonHandler
|
||||||
{
|
{
|
||||||
@@ -1951,6 +1964,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
|
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ParticleCollision
|
#region ParticleCollision
|
||||||
|
|||||||
@@ -25,13 +25,7 @@
|
|||||||
("Update", "Update", "AsyncUnit", null, empty),
|
("Update", "Update", "AsyncUnit", null, empty),
|
||||||
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
|
("FixedUpdate", "FixedUpdate", "AsyncUnit", null, empty),
|
||||||
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
|
("LateUpdate", "LateUpdate", "AsyncUnit", null, empty),
|
||||||
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
|
||||||
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
|
||||||
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
|
||||||
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
|
||||||
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
|
||||||
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
|
||||||
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
|
||||||
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
|
("ParticleCollision", "OnParticleCollision", "GameObject", null, new []{ ("GameObject", "other") }),
|
||||||
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
|
("RectTransformDimensionsChange", "OnRectTransformDimensionsChange", "AsyncUnit", null, empty),
|
||||||
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
|
("RectTransformRemoved", "OnRectTransformRemoved", "AsyncUnit", null, empty),
|
||||||
@@ -47,6 +41,15 @@
|
|||||||
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
|
("BecameInvisible", "OnBecameInvisible", "AsyncUnit", null, empty),
|
||||||
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
|
("BecameVisible", "OnBecameVisible", "AsyncUnit", null, empty),
|
||||||
|
|
||||||
|
// Mouse... #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
|
("MouseDown", "OnMouseDown", "AsyncUnit", null, empty),
|
||||||
|
("MouseDrag", "OnMouseDrag", "AsyncUnit", null, empty),
|
||||||
|
("MouseEnter", "OnMouseEnter", "AsyncUnit", null, empty),
|
||||||
|
("MouseExit", "OnMouseExit", "AsyncUnit", null, empty),
|
||||||
|
("MouseOver", "OnMouseOver", "AsyncUnit", null, empty),
|
||||||
|
("MouseUp", "OnMouseUp", "AsyncUnit", null, empty),
|
||||||
|
("MouseUpAsButton", "OnMouseUpAsButton", "AsyncUnit", null, empty),
|
||||||
|
|
||||||
// new in v2
|
// new in v2
|
||||||
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
|
("ApplicationFocus", "OnApplicationFocus", "bool", null, new []{("bool", "hasFocus") }),
|
||||||
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
|
("ApplicationPause", "OnApplicationPause", "bool", null, new []{("bool", "pauseStatus") }),
|
||||||
@@ -104,6 +107,7 @@
|
|||||||
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
|
Func<(string argType, string argName)[], string> BuildResultParameter = x => x.Length == 0 ? "AsyncUnit.Default" : "(" + string.Join(", ", x.Select(y => y.argName)) + ")";
|
||||||
|
|
||||||
Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled";
|
Func<string, bool> Is2019_3 = x => x == "ParticleUpdateJobScheduled";
|
||||||
|
Func<string, bool> IsMouseTrigger = x => x.StartsWith("Mouse");
|
||||||
#>
|
#>
|
||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
@@ -117,6 +121,9 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
#region <#= t.triggerName #>
|
#region <#= t.triggerName #>
|
||||||
<# if(Is2019_3(t.triggerName)) { #>
|
<# if(Is2019_3(t.triggerName)) { #>
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER
|
||||||
|
<# } #>
|
||||||
|
<# if(IsMouseTrigger(t.triggerName)) { #>
|
||||||
|
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
|
||||||
<# } #>
|
<# } #>
|
||||||
|
|
||||||
public interface <#= ToInterfaceName(t.methodName) #>
|
public interface <#= ToInterfaceName(t.methodName) #>
|
||||||
@@ -174,7 +181,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
|||||||
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
|
return ((<#= ToInterfaceName(t.methodName) #>)new AsyncTriggerHandler<<#= t.returnType #>>(this, cancellationToken, true)).<#= t.methodName #>Async();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
<# if(Is2019_3(t.triggerName)) { #>
|
<# if(Is2019_3(t.triggerName) || IsMouseTrigger(t.triggerName)) { #>
|
||||||
#endif
|
#endif
|
||||||
<# } #>
|
<# } #>
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -726,6 +726,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (stopwatch.IsInvalid)
|
||||||
|
{
|
||||||
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||||
{
|
{
|
||||||
core.TrySetResult(AsyncUnit.Default);
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
|||||||
@@ -341,10 +341,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTaskStatus GetStatus(short token)
|
public UniTaskStatus GetStatus(short token)
|
||||||
{
|
{
|
||||||
var f = Interlocked.Exchange(ref factory, null);
|
var f = Interlocked.Exchange(ref factory, null);
|
||||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
if (f != null)
|
||||||
|
{
|
||||||
|
task = f();
|
||||||
|
awaiter = task.GetAwaiter();
|
||||||
|
}
|
||||||
|
|
||||||
task = f();
|
|
||||||
awaiter = task.GetAwaiter();
|
|
||||||
return task.Status;
|
return task.Status;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -383,10 +385,12 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public UniTaskStatus GetStatus(short token)
|
public UniTaskStatus GetStatus(short token)
|
||||||
{
|
{
|
||||||
var f = Interlocked.Exchange(ref factory, null);
|
var f = Interlocked.Exchange(ref factory, null);
|
||||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
if (f != null)
|
||||||
|
{
|
||||||
|
task = f();
|
||||||
|
awaiter = task.GetAwaiter();
|
||||||
|
}
|
||||||
|
|
||||||
task = f();
|
|
||||||
awaiter = task.GetAwaiter();
|
|
||||||
return task.Status;
|
return task.Status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -115,8 +115,13 @@ namespace Cysharp.Threading.Tasks
|
|||||||
var status = this.source.GetStatus(this.token);
|
var status = this.source.GetStatus(this.token);
|
||||||
if (status.IsCompletedSuccessfully())
|
if (status.IsCompletedSuccessfully())
|
||||||
{
|
{
|
||||||
|
this.source.GetResult(this.token);
|
||||||
return CompletedTasks.AsyncUnit;
|
return CompletedTasks.AsyncUnit;
|
||||||
}
|
}
|
||||||
|
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||||
|
{
|
||||||
|
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||||
|
}
|
||||||
|
|
||||||
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
||||||
}
|
}
|
||||||
@@ -422,6 +427,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
var status = this.source.GetStatus(this.token);
|
var status = this.source.GetStatus(this.token);
|
||||||
if (status.IsCompletedSuccessfully())
|
if (status.IsCompletedSuccessfully())
|
||||||
{
|
{
|
||||||
|
this.source.GetResult(this.token);
|
||||||
return UniTask.CompletedTask;
|
return UniTask.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -561,21 +561,23 @@ namespace Cysharp.Threading.Tasks
|
|||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
awaiter.SourceOnCompleted(state =>
|
|
||||||
{
|
{
|
||||||
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
awaiter.SourceOnCompleted(state =>
|
||||||
{
|
{
|
||||||
try
|
using (var t = (StateTuple<UniTask.Awaiter>)state)
|
||||||
{
|
{
|
||||||
t.Item1.GetResult();
|
try
|
||||||
|
{
|
||||||
|
t.Item1.GetResult();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
}, StateTuple.Create(awaiter));
|
||||||
{
|
}
|
||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, StateTuple.Create(awaiter));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
public static void Forget(this UniTask task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||||
@@ -629,21 +631,23 @@ namespace Cysharp.Threading.Tasks
|
|||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
awaiter.SourceOnCompleted(state =>
|
|
||||||
{
|
{
|
||||||
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
awaiter.SourceOnCompleted(state =>
|
||||||
{
|
{
|
||||||
try
|
using (var t = (StateTuple<UniTask<T>.Awaiter>)state)
|
||||||
{
|
{
|
||||||
t.Item1.GetResult();
|
try
|
||||||
|
{
|
||||||
|
t.Item1.GetResult();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
}, StateTuple.Create(awaiter));
|
||||||
{
|
}
|
||||||
UniTaskScheduler.PublishUnobservedTaskException(ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, StateTuple.Create(awaiter));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
public static void Forget<T>(this UniTask<T> task, Action<Exception> exceptionHandler, bool handleExceptionOnMainThread = true)
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
const int MaxArrayLength = 0X7FEFFFFF;
|
const int MaxArrayLength = 0X7FEFFFFF;
|
||||||
const int InitialSize = 16;
|
const int InitialSize = 16;
|
||||||
|
|
||||||
static SpinLock gate = new SpinLock();
|
static SpinLock gate = new SpinLock(false);
|
||||||
static bool dequing = false;
|
static bool dequing = false;
|
||||||
|
|
||||||
static int actionListCount = 0;
|
static int actionListCount = 0;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Unity.Jobs;
|
using Unity.Jobs;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
{
|
{
|
||||||
@@ -85,7 +86,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public bool MoveNext()
|
public bool MoveNext()
|
||||||
{
|
{
|
||||||
if (jobHandle.IsCompleted)
|
if (jobHandle.IsCompleted | PlayerLoopHelper.IsEditorApplicationQuitting)
|
||||||
{
|
{
|
||||||
jobHandle.Complete();
|
jobHandle.Complete();
|
||||||
core.TrySetResult(AsyncUnit.Default);
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#if ENABLE_UNITYWEBREQUEST
|
#if ENABLE_UNITYWEBREQUEST
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks
|
namespace Cysharp.Threading.Tasks
|
||||||
@@ -17,6 +18,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
public string Error { get; }
|
public string Error { get; }
|
||||||
public string Text { get; }
|
public string Text { get; }
|
||||||
public long ResponseCode { get; }
|
public long ResponseCode { get; }
|
||||||
|
public Dictionary<string, string> ResponseHeaders { get; }
|
||||||
|
|
||||||
string msg;
|
string msg;
|
||||||
|
|
||||||
@@ -38,6 +40,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
this.Text = dhb.text;
|
this.Text = dhb.text;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.ResponseHeaders = unityWebRequest.GetResponseHeaders();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string Message
|
public override string Message
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "com.cysharp.unitask",
|
"name": "com.cysharp.unitask",
|
||||||
"displayName": "UniTask",
|
"displayName": "UniTask",
|
||||||
"version": "2.0.34",
|
"version": "2.1.0",
|
||||||
"unity": "2018.4",
|
"unity": "2018.4",
|
||||||
"description": "Provides an efficient async/await integration to Unity.",
|
"description": "Provides an efficient async/await integration to Unity.",
|
||||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||||
|
|||||||
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Test1
|
||||||
|
{
|
||||||
|
[MenuItem("Test/Test1")]
|
||||||
|
public static async UniTaskVoid TestFunc()
|
||||||
|
{
|
||||||
|
await DoSomeThing();
|
||||||
|
string[] scenes = new string[]
|
||||||
|
{
|
||||||
|
"Assets/Scenes/SandboxMain.unity",
|
||||||
|
};
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Debug.Log("Build Begin");
|
||||||
|
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||||
|
Debug.Log("Build After");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async UniTask DoSomeThing()
|
||||||
|
{
|
||||||
|
Debug.Log("Dosomething");
|
||||||
|
await UniTask.Delay(1500, DelayType.Realtime);
|
||||||
|
Debug.Log("Dosomething 2");
|
||||||
|
await UniTask.Delay(1000, DelayType.Realtime);
|
||||||
|
Debug.Log("Dosomething 3");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48003021292963e48b2493e915dca5ac
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -145,50 +145,50 @@ namespace Cysharp.Threading.Tasks.Sample
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LoggingDecorator : IAsyncDecorator
|
//public class LoggingDecorator : IAsyncDecorator
|
||||||
{
|
//{
|
||||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||||
{
|
// {
|
||||||
var sw = Stopwatch.StartNew();
|
// var sw = Stopwatch.StartNew();
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
// UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||||
|
|
||||||
var response = await next(context, cancellationToken);
|
// var response = await next(context, cancellationToken);
|
||||||
|
|
||||||
UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
// UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||||
|
|
||||||
return response;
|
// return response;
|
||||||
}
|
// }
|
||||||
catch (Exception ex)
|
// catch (Exception ex)
|
||||||
{
|
// {
|
||||||
if (ex is OperationCanceledException)
|
// if (ex is OperationCanceledException)
|
||||||
{
|
// {
|
||||||
UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
// UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||||
}
|
// }
|
||||||
else if (ex is TimeoutException)
|
// else if (ex is TimeoutException)
|
||||||
{
|
// {
|
||||||
UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
// UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||||
}
|
// }
|
||||||
else if (ex is UnityWebRequestException webex)
|
// else if (ex is UnityWebRequestException webex)
|
||||||
{
|
// {
|
||||||
if (webex.IsHttpError)
|
// if (webex.IsHttpError)
|
||||||
{
|
// {
|
||||||
UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
// UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||||
}
|
// }
|
||||||
else if (webex.IsNetworkError)
|
// else if (webex.IsNetworkError)
|
||||||
{
|
// {
|
||||||
UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
// UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
throw;
|
// throw;
|
||||||
}
|
// }
|
||||||
finally
|
// finally
|
||||||
{
|
// {
|
||||||
/* log other */
|
// /* log other */
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
public class SetupHeaderDecorator : IAsyncDecorator
|
public class SetupHeaderDecorator : IAsyncDecorator
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -428,15 +428,15 @@ public class SandboxMain : MonoBehaviour
|
|||||||
Debug.Log("after");
|
Debug.Log("after");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTaskVoid ExecuteAsync()
|
//private async UniTaskVoid ExecuteAsync()
|
||||||
{
|
//{
|
||||||
var req = UnityWebRequest.Get("https://google.com/");
|
// var req = UnityWebRequest.Get("https://google.com/");
|
||||||
|
|
||||||
var v = await req.SendWebRequest().ToUniTask();
|
// var v = await req.SendWebRequest().ToUniTask();
|
||||||
// req.Dispose();
|
// // req.Dispose();
|
||||||
Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
// Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||||
Debug.Log(v.downloadHandler.text);
|
// Debug.Log(v.downloadHandler.text);
|
||||||
}
|
//}
|
||||||
private async void Go()
|
private async void Go()
|
||||||
{
|
{
|
||||||
await UniTask.DelayFrame(0);
|
await UniTask.DelayFrame(0);
|
||||||
@@ -492,8 +492,51 @@ public class SandboxMain : MonoBehaviour
|
|||||||
Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName);
|
Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async UniTask QuitCheck()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Delay(TimeSpan.FromMinutes(1), cancellationToken: quitSource.Token);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Debug.Log("End QuitCheck async");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CancellationTokenSource quitSource = new CancellationTokenSource();
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator TestCor()
|
||||||
|
{
|
||||||
|
Debug.Log("start cor");
|
||||||
|
yield return null;
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Debug.Log("end cor");
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LastYieldCore()
|
||||||
|
{
|
||||||
|
Debug.Log("YieldBegin:" + Time.frameCount);
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Debug.Log("YieldEnd:" + Time.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
async UniTaskVoid Start()
|
async UniTaskVoid Start()
|
||||||
{
|
{
|
||||||
|
await TestCor().ToUniTask(this);
|
||||||
|
|
||||||
|
Debug.Log("App Start");
|
||||||
|
|
||||||
|
Application.quitting += () =>
|
||||||
|
{
|
||||||
|
Debug.Log("called quitting");
|
||||||
|
quitSource.Cancel();
|
||||||
|
};
|
||||||
|
|
||||||
|
QuitCheck().Forget();
|
||||||
|
|
||||||
//Expression.Lambda<Func<int>>(null).Compile(true);
|
//Expression.Lambda<Func<int>>(null).Compile(true);
|
||||||
|
|
||||||
//RunStandardTaskAsync();
|
//RunStandardTaskAsync();
|
||||||
@@ -531,17 +574,14 @@ public class SandboxMain : MonoBehaviour
|
|||||||
|
|
||||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||||
{
|
{
|
||||||
|
StartCoroutine(LastYieldCore());
|
||||||
|
|
||||||
var client = new NetworkClient("http://localhost:5000", TimeSpan.FromSeconds(2),
|
Debug.Log("BEFORE:" + Time.frameCount);
|
||||||
new QueueRequestDecorator(),
|
|
||||||
new LoggingDecorator());
|
|
||||||
//new AppendTokenDecorator(),
|
|
||||||
//new SetupHeaderDecorator());
|
|
||||||
|
|
||||||
|
|
||||||
await client.PostAsync("", new { Id = 100 });
|
|
||||||
|
|
||||||
|
await UniTask.Yield();
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.LastTimeUpdate);
|
||||||
|
|
||||||
|
Debug.Log("AFTER:" + Time.frameCount);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
// _ = ExecuteAsync();
|
// _ = ExecuteAsync();
|
||||||
|
|||||||
@@ -55,6 +55,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -76,6 +78,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -183,6 +187,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
diff.Should().Be(11);
|
diff.Should().Be(11);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -215,6 +221,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
currentThreadId.Should().Be(switchedThreadId2);
|
currentThreadId.Should().Be(switchedThreadId2);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
//[UnityTest]
|
//[UnityTest]
|
||||||
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
//{
|
||||||
|
|||||||
@@ -135,6 +135,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
l.Add(30);
|
l.Add(30);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
|
public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -162,6 +164,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
yield return new WaitForSeconds(3.0f);
|
yield return new WaitForSeconds(3.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
IEnumerator Worker(List<(int, int)> l)
|
IEnumerator Worker(List<(int, int)> l)
|
||||||
{
|
{
|
||||||
l.Add((0, Time.frameCount));
|
l.Add((0, Time.frameCount));
|
||||||
|
|||||||
@@ -175,6 +175,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
|
||||||
@@ -185,6 +186,8 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
@@ -200,5 +203,16 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
okay1.Should().Be(true);
|
okay1.Should().Be(true);
|
||||||
okay2.Should().Be(true);
|
okay2.Should().Be(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator LoopTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 20; ++i)
|
||||||
|
{
|
||||||
|
UniTask.DelayFrame(100).Forget();
|
||||||
|
await UniTask.DelayFrame(1);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -37,6 +37,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
{
|
{
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
#if !UNITY_WSA
|
#if !UNITY_WSA
|
||||||
|
#if !UNITY_WEBGL
|
||||||
|
|
||||||
//[UnityTest]
|
//[UnityTest]
|
||||||
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||||
@@ -88,7 +89,7 @@ namespace Cysharp.Threading.TasksTests
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
#endif
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 61
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_EnablePreviewPackages: 0
|
||||||
|
m_EnablePackageDependencies: 0
|
||||||
|
m_AdvancedSettingsExpanded: 1
|
||||||
|
m_ScopedRegistriesSettingsExpanded: 1
|
||||||
|
oneTimeWarningShown: 0
|
||||||
|
m_Registries:
|
||||||
|
- m_Id: main
|
||||||
|
m_Name:
|
||||||
|
m_Url: https://packages.unity.com
|
||||||
|
m_Scopes: []
|
||||||
|
m_IsDefault: 1
|
||||||
|
m_Capabilities: 7
|
||||||
|
m_UserSelectedRegistryName:
|
||||||
|
m_UserAddingNewScopedRegistry: 0
|
||||||
|
m_RegistryInfoDraft:
|
||||||
|
m_ErrorMessage:
|
||||||
|
m_Original:
|
||||||
|
m_Id:
|
||||||
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes: []
|
||||||
|
m_IsDefault: 0
|
||||||
|
m_Capabilities: 0
|
||||||
|
m_Modified: 0
|
||||||
|
m_Name:
|
||||||
|
m_Url:
|
||||||
|
m_Scopes:
|
||||||
|
-
|
||||||
|
m_SelectedScopeIndex: 0
|
||||||
@@ -543,7 +543,7 @@ PlayerSettings:
|
|||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend:
|
scriptingBackend:
|
||||||
Android: 1
|
Android: 1
|
||||||
Standalone: 0
|
Standalone: 1
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2019.4.5f1
|
m_EditorVersion: 2020.2.1f1
|
||||||
m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)
|
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)
|
||||||
|
|||||||
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
19
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
19
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!162 &1
|
||||||
|
EditorUserSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ConfigSettings:
|
||||||
|
vcSharedLogLevel:
|
||||||
|
value: 0d5e400f0650
|
||||||
|
flags: 0
|
||||||
|
m_VCAutomaticAdd: 1
|
||||||
|
m_VCDebugCom: 0
|
||||||
|
m_VCDebugCmd: 0
|
||||||
|
m_VCDebugOut: 0
|
||||||
|
m_SemanticMergeMode: 2
|
||||||
|
m_VCShowFailedCheckout: 1
|
||||||
|
m_VCOverwriteFailedCheckoutAssets: 1
|
||||||
|
m_VCOverlayIcons: 1
|
||||||
|
m_VCAllowAsyncUpdate: 0
|
||||||
Reference in New Issue
Block a user