mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-15 11:30:09 +00:00
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4
.github/workflows/build-debug.yml
vendored
4
.github/workflows/build-debug.yml
vendored
@@ -3,7 +3,7 @@ name: Build-Debug
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on:
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push:
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branches:
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- "**"
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- "master"
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tags:
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- "!*" # not a tag push
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pull_request:
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@@ -22,7 +22,7 @@ jobs:
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- uses: actions/checkout@v2
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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dotnet-version: 3.1.x
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- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
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build-unity:
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64
.github/workflows/build-release.yml
vendored
64
.github/workflows/build-release.yml
vendored
@@ -16,9 +16,9 @@ jobs:
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- uses: actions/checkout@v2
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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dotnet-version: 3.1.x
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
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# build and pack
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- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
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@@ -34,7 +34,7 @@ jobs:
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build-unity:
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strategy:
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matrix:
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unity: ['2019.3.9f1']
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unity: ["2019.3.9f1"]
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include:
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- unity: 2019.3.9f1
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license: UNITY_2019_3
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@@ -51,14 +51,14 @@ jobs:
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
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# Execute scripts: Export Package
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- name: Export unitypackage
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run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working-directory: src/UniTask
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# Store artifacts.
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# Store artifacts.
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- uses: actions/upload-artifact@v2
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with:
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name: UniTask.${{ env.GIT_TAG }}.unitypackage
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@@ -72,34 +72,34 @@ jobs:
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DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
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NUGET_XMLDOC_MODE: skip
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steps:
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# setup dotnet for nuget push
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.101
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo ::set-env name=GIT_TAG::${GITHUB_REF#refs/tags/}
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# setup dotnet for nuget push
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- uses: actions/setup-dotnet@v1
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with:
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dotnet-version: 3.1.x
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# set release tag(*.*.*) to env.GIT_TAG
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- run: echo "GIT_TAG=${GITHUB_REF#refs/tags/}" >> $GITHUB_ENV
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# Create Releases
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- uses: actions/create-release@v1
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id: create_release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.ref }}
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release_name: Ver.${{ github.ref }}
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# Create Releases
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- uses: actions/create-release@v1
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id: create_release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.ref }}
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release_name: Ver.${{ github.ref }}
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# Download(All) Artifacts to current directory
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- uses: actions/download-artifact@v2-preview
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# Download(All) Artifacts to current directory
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- uses: actions/download-artifact@v2-preview
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# Upload to NuGet
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- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
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# Upload to NuGet
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- run: dotnet nuget push "./nuget/*.nupkg" -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
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# Upload to Releases(unitypackage)
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- uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
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asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
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asset_content_type: application/octet-stream
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# Upload to Releases(unitypackage)
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- uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
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asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
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asset_content_type: application/octet-stream
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@@ -215,6 +215,8 @@ await task; // NG, throws Exception
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Store to the class field, you can use `UniTask.Lazy` that gurantee call multipletimes. `.Preserve()` allows for multiple calls (internally cached results). This is useful when multiple calls in a function scope.
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Also `UniTaskCompletionSource` can await multipletimes and await from many caller.
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Cancellation and Exception handling
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---
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Some UniTask factory methods have `CancellationToken cancellationToken = default` parameter. Andalso some async operation for unity have `WithCancellation(CancellationToken)` and `ToUniTask(..., CancellationToken cancellation = default)` extension methods.
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@@ -796,9 +798,11 @@ IEnumerator.ToUniTask limitation
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---
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You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
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* `WaitForEndOfFrame`/`WaitForFixedUpdate` is not supported, used `yield return null` instead.
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* `WaitForEndOfFrame`/`WaitForFixedUpdate`/`Coroutine` is not supported.
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* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
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If you want to convert fully compatible from coroutine to async, use `IEnumerator.ToUniTask(MonoBehaviour coroutineRunner)` overload. It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.
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For UnityEditor
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---
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UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
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@@ -854,7 +858,7 @@ Use UniTask type.
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Pooling Configuration
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---
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UniTask is aggressively caching async promise object to achive zero allocation. In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
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UniTask is aggressively caching async promise object to achive zero allocation(technical details, see blog post [UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ](https://medium.com/@neuecc/unitask-v2-zero-allocation-async-await-for-unity-with-asynchronous-linq-1aa9c96aa7dd)). In default, cache all promises but you can configure `TaskPool.SetMaxPoolSize` to your value, the value indicates cache size per type. `TaskPool.GetCacheSizeInfo` returns current cached object in pool.
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```csharp
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foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
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@@ -223,6 +223,17 @@ namespace Cysharp.Threading.Tasks
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void OnCompleteCallbackDelegate()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
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|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
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|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
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|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
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|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
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{
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canceled = true;
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}
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}
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if (canceled)
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{
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core.TrySetCanceled(cancellationToken);
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@@ -12,7 +12,7 @@ namespace Cysharp.Threading.Tasks.Internal
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readonly PlayerLoopTiming timing;
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SpinLock gate = new SpinLock();
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SpinLock gate = new SpinLock(false);
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bool dequing = false;
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int actionListCount = 0;
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@@ -12,7 +12,9 @@ namespace Cysharp.Threading.Tasks
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public static class TaskPool
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{
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internal static int MaxPoolSize;
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static ConcurrentDictionary<Type, Func<int>> sizes = new ConcurrentDictionary<Type, Func<int>>();
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// avoid to use ConcurrentDictionary for safety of WebGL build.
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static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
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static TaskPool()
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{
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@@ -40,19 +42,24 @@ namespace Cysharp.Threading.Tasks
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public static IEnumerable<(Type, int)> GetCacheSizeInfo()
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{
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foreach (var item in sizes)
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lock (sizes)
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{
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yield return (item.Key, item.Value());
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foreach (var item in sizes)
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{
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yield return (item.Key, item.Value());
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}
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}
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}
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public static void RegisterSizeGetter(Type type, Func<int> getSize)
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{
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sizes[type] = getSize;
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lock (sizes)
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{
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sizes[type] = getSize;
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}
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}
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}
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public interface ITaskPoolNode<T>
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{
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ref T NextNode { get; }
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@@ -9,7 +9,7 @@ namespace Cysharp.Threading.Tasks
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const int MaxArrayLength = 0X7FEFFFFF;
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const int InitialSize = 16;
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static SpinLock gate = new SpinLock();
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static SpinLock gate = new SpinLock(false);
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static bool dequing = false;
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static int actionListCount = 0;
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@@ -1,7 +1,7 @@
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{
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"name": "com.cysharp.unitask",
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"displayName": "UniTask",
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"version": "2.0.36",
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"version": "2.0.37",
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"unity": "2018.4",
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"description": "Provides an efficient async/await integration to Unity.",
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"keywords": [ "async/await", "async", "Task", "UniTask" ],
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@@ -55,6 +55,8 @@ namespace Cysharp.Threading.TasksTests
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}
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}
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#if !UNITY_WEBGL
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[UnityTest]
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public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
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{
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@@ -76,6 +78,8 @@ namespace Cysharp.Threading.TasksTests
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}
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});
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#endif
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[UnityTest]
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public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
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{
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@@ -183,6 +187,8 @@ namespace Cysharp.Threading.TasksTests
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diff.Should().Be(11);
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});
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#if !UNITY_WEBGL
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[UnityTest]
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public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
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{
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@@ -215,6 +221,8 @@ namespace Cysharp.Threading.TasksTests
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currentThreadId.Should().Be(switchedThreadId2);
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});
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#endif
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//[UnityTest]
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//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
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//{
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@@ -135,6 +135,8 @@ namespace Cysharp.Threading.TasksTests
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l.Add(30);
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}
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#if !UNITY_WEBGL
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[UnityTest]
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public IEnumerator WaitForSecondsTest() => UniTask.ToCoroutine(async () =>
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{
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@@ -162,6 +164,8 @@ namespace Cysharp.Threading.TasksTests
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yield return new WaitForSeconds(3.0f);
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}
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#endif
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IEnumerator Worker(List<(int, int)> l)
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{
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l.Add((0, Time.frameCount));
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@@ -175,6 +175,7 @@ namespace Cysharp.Threading.TasksTests
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}
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});
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#if !UNITY_WEBGL
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[UnityTest]
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public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
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@@ -185,6 +186,8 @@ namespace Cysharp.Threading.TasksTests
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});
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});
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#endif
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[UnityTest]
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public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
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{
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@@ -37,6 +37,7 @@ namespace Cysharp.Threading.TasksTests
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{
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#if !UNITY_WSA
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#if !UNITY_WEBGL
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//[UnityTest]
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//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
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@@ -88,7 +89,7 @@ namespace Cysharp.Threading.TasksTests
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}
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});
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#endif
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#endif
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#endif
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}
|
||||
|
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Reference in New Issue
Block a user