mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-15 11:30:09 +00:00
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24
.github/workflows/stale.yml
vendored
Normal file
24
.github/workflows/stale.yml
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
name: "Close stale issues"
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
# enable issue
|
||||
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-issue-label: "stale"
|
||||
# enable pr
|
||||
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-pr-label: "stale"
|
||||
days-before-stale: 90
|
||||
days-before-close: 7
|
||||
exempt-issue-labels: "wip"
|
||||
exempt-pr-labels: "wip"
|
||||
remove-stale-when-updated: true
|
||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -255,3 +255,7 @@ src/UniTask/DOTween.Modules.Player.csproj
|
||||
src/UniTask/Assembly-CSharp.Player.csproj
|
||||
|
||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
11
README.md
11
README.md
@@ -346,6 +346,11 @@ public enum PlayerLoopTiming
|
||||
|
||||
PostLateUpdate = 12,
|
||||
LastPostLateUpdate = 13
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
TimeUpdate = 14,
|
||||
LastTimeUpdate = 15,
|
||||
#endif
|
||||
}
|
||||
```
|
||||
|
||||
@@ -501,10 +506,10 @@ DOTween support's default behaviour(`await`, `WithCancellation`, `ToUniTask`) aw
|
||||
|
||||
AsyncEnumerable and Async LINQ
|
||||
---
|
||||
Unity 2020.2.0a12 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
||||
Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Update notation in async era.
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2.0a12, C# 8.0
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
@@ -912,7 +917,7 @@ After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of gi
|
||||
|
||||
or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask"` to `Packages/manifest.json`.
|
||||
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.0.36`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.0.36`.
|
||||
If you want to set a target version, UniTask is using `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
|
||||
@@ -87,11 +87,14 @@ namespace Cysharp.Threading.Tasks
|
||||
result.calledGetResult = false;
|
||||
result.initialFrame = -1;
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
|
||||
result.MoveNext(); // run immediately.
|
||||
// run immediately.
|
||||
if (result.MoveNext())
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -185,6 +188,7 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
innerEnumerator = default;
|
||||
cancellationToken = default;
|
||||
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
@@ -243,7 +247,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
goto WARN;
|
||||
}
|
||||
|
||||
|
||||
continue;
|
||||
|
||||
WARN:
|
||||
|
||||
@@ -132,6 +132,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
case PlayerLoopTiming.LastPostLateUpdate:
|
||||
LastPostLateUpdate();
|
||||
break;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
case PlayerLoopTiming.TimeUpdate:
|
||||
TimeUpdate();
|
||||
break;
|
||||
case PlayerLoopTiming.LastTimeUpdate:
|
||||
LastTimeUpdate();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -154,6 +162,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
void LastPreLateUpdate() => RunCore();
|
||||
void PostLateUpdate() => RunCore();
|
||||
void LastPostLateUpdate() => RunCore();
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
void TimeUpdate() => RunCore();
|
||||
void LastTimeUpdate() => RunCore();
|
||||
#endif
|
||||
|
||||
[System.Diagnostics.DebuggerHidden]
|
||||
void RunCore()
|
||||
|
||||
@@ -118,6 +118,14 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
case PlayerLoopTiming.LastPostLateUpdate:
|
||||
LastPostLateUpdate();
|
||||
break;
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
case PlayerLoopTiming.TimeUpdate:
|
||||
TimeUpdate();
|
||||
break;
|
||||
case PlayerLoopTiming.LastTimeUpdate:
|
||||
LastTimeUpdate();
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -140,6 +148,10 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
void LastPreLateUpdate() => RunCore();
|
||||
void PostLateUpdate() => RunCore();
|
||||
void LastPostLateUpdate() => RunCore();
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
void TimeUpdate() => RunCore();
|
||||
void LastTimeUpdate() => RunCore();
|
||||
#endif
|
||||
|
||||
[System.Diagnostics.DebuggerHidden]
|
||||
void RunCore()
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
|
||||
|
||||
public bool IsInvalid => startTimestamp == 0;
|
||||
|
||||
public long ElapsedTicks
|
||||
{
|
||||
get
|
||||
|
||||
@@ -8,8 +8,10 @@ using System.Threading;
|
||||
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
using UnityEngine.LowLevel;
|
||||
using PlayerLoopType = UnityEngine.PlayerLoop;
|
||||
#else
|
||||
using UnityEngine.Experimental.LowLevel;
|
||||
using PlayerLoopType = UnityEngine.Experimental.PlayerLoop;
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -57,6 +59,13 @@ namespace Cysharp.Threading.Tasks
|
||||
public struct UniTaskLoopRunnerLastYieldUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
public struct UniTaskLoopRunnerTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerLastTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerYieldTimeUpdate { };
|
||||
public struct UniTaskLoopRunnerLastYieldTimeUpdate { };
|
||||
#endif
|
||||
}
|
||||
|
||||
public enum PlayerLoopTiming
|
||||
@@ -80,7 +89,13 @@ namespace Cysharp.Threading.Tasks
|
||||
LastPreLateUpdate = 11,
|
||||
|
||||
PostLateUpdate = 12,
|
||||
LastPostLateUpdate = 13
|
||||
LastPostLateUpdate = 13,
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||
TimeUpdate = 14,
|
||||
LastTimeUpdate = 15,
|
||||
#endif
|
||||
}
|
||||
|
||||
public interface IPlayerLoopItem
|
||||
@@ -101,7 +116,7 @@ namespace Cysharp.Threading.Tasks
|
||||
static SynchronizationContext unitySynchronizationContetext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
||||
@@ -112,6 +127,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.ExitingEditMode)
|
||||
{
|
||||
IsEditorApplicationQuitting = true;
|
||||
// run rest action before clear.
|
||||
if (runner != null)
|
||||
{
|
||||
@@ -134,6 +150,7 @@ namespace Cysharp.Threading.Tasks
|
||||
lastCq.Run();
|
||||
lastCq.Clear();
|
||||
}
|
||||
IsEditorApplicationQuitting = false;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
@@ -281,51 +298,84 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
#endif
|
||||
|
||||
private static int FindLoopSystemIndex(PlayerLoopSystem[] playerLoopList, Type systemType)
|
||||
{
|
||||
for (int i = 0; i < playerLoopList.Length; i++)
|
||||
{
|
||||
if (playerLoopList[i].type == systemType)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||
}
|
||||
|
||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||
{
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
yielders = new ContinuationQueue[16];
|
||||
runners = new PlayerLoopRunner[16];
|
||||
#else
|
||||
yielders = new ContinuationQueue[14];
|
||||
runners = new PlayerLoopRunner[14];
|
||||
#endif
|
||||
|
||||
var copyList = playerLoop.subSystemList.ToArray();
|
||||
|
||||
// Initialization
|
||||
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
||||
// EarlyUpdate
|
||||
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
||||
// FixedUpdate
|
||||
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
||||
// PreUpdate
|
||||
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
||||
// Update
|
||||
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
||||
// PreLateUpdate
|
||||
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
||||
// PostLateUpdate
|
||||
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
// TimeUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
|
||||
#endif
|
||||
|
||||
// Insert UniTaskSynchronizationContext to Update loop
|
||||
copyList[4].subSystemList = InsertUniTaskSynchronizationContext(copyList[4]);
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
|
||||
|
||||
playerLoop.subSystemList = copyList;
|
||||
PlayerLoop.SetPlayerLoop(playerLoop);
|
||||
|
||||
@@ -726,6 +726,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.IsInvalid)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
|
||||
@@ -341,10 +341,12 @@ namespace Cysharp.Threading.Tasks
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
||||
if (f != null)
|
||||
{
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
@@ -383,10 +385,12 @@ namespace Cysharp.Threading.Tasks
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f == null) throw new InvalidOperationException("Can't call twice.");
|
||||
if (f != null)
|
||||
{
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
task = f();
|
||||
awaiter = task.GetAwaiter();
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
|
||||
@@ -115,8 +115,13 @@ namespace Cysharp.Threading.Tasks
|
||||
var status = this.source.GetStatus(this.token);
|
||||
if (status.IsCompletedSuccessfully())
|
||||
{
|
||||
this.source.GetResult(this.token);
|
||||
return CompletedTasks.AsyncUnit;
|
||||
}
|
||||
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||
}
|
||||
|
||||
return new UniTask<AsyncUnit>(new AsyncUnitSource(this.source), this.token);
|
||||
}
|
||||
@@ -422,6 +427,7 @@ namespace Cysharp.Threading.Tasks
|
||||
var status = this.source.GetStatus(this.token);
|
||||
if (status.IsCompletedSuccessfully())
|
||||
{
|
||||
this.source.GetResult(this.token);
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
@@ -85,7 +86,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (jobHandle.IsCompleted)
|
||||
if (jobHandle.IsCompleted | PlayerLoopHelper.IsEditorApplicationQuitting)
|
||||
{
|
||||
jobHandle.Complete();
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -17,6 +18,7 @@ namespace Cysharp.Threading.Tasks
|
||||
public string Error { get; }
|
||||
public string Text { get; }
|
||||
public long ResponseCode { get; }
|
||||
public Dictionary<string, string> ResponseHeaders { get; }
|
||||
|
||||
string msg;
|
||||
|
||||
@@ -38,6 +40,7 @@ namespace Cysharp.Threading.Tasks
|
||||
this.Text = dhb.text;
|
||||
}
|
||||
}
|
||||
this.ResponseHeaders = unityWebRequest.GetResponseHeaders();
|
||||
}
|
||||
|
||||
public override string Message
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.0.37",
|
||||
"version": "2.1.1",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
||||
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
41
src/UniTask/Assets/Scenes/EditorTest1.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class Test1
|
||||
{
|
||||
[MenuItem("Test/Test1")]
|
||||
public static async UniTaskVoid TestFunc()
|
||||
{
|
||||
await DoSomeThing();
|
||||
string[] scenes = new string[]
|
||||
{
|
||||
"Assets/Scenes/SandboxMain.unity",
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log("Build Begin");
|
||||
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||
Debug.Log("Build After");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public static async UniTask DoSomeThing()
|
||||
{
|
||||
Debug.Log("Dosomething");
|
||||
await UniTask.Delay(1500, DelayType.Realtime);
|
||||
Debug.Log("Dosomething 2");
|
||||
await UniTask.Delay(1000, DelayType.Realtime);
|
||||
Debug.Log("Dosomething 3");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/EditorTest1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48003021292963e48b2493e915dca5ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -145,50 +145,50 @@ namespace Cysharp.Threading.Tasks.Sample
|
||||
}
|
||||
}
|
||||
|
||||
public class LoggingDecorator : IAsyncDecorator
|
||||
{
|
||||
public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
{
|
||||
var sw = Stopwatch.StartNew();
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||
//public class LoggingDecorator : IAsyncDecorator
|
||||
//{
|
||||
// public async UniTask<ResponseContext> SendAsync(RequestContext context, CancellationToken cancellationToken, Func<RequestContext, CancellationToken, UniTask<ResponseContext>> next)
|
||||
// {
|
||||
// var sw = Stopwatch.StartNew();
|
||||
// try
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Start Network Request:" + context.Path);
|
||||
|
||||
var response = await next(context, cancellationToken);
|
||||
// var response = await next(context, cancellationToken);
|
||||
|
||||
UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||
// UnityEngine.Debug.Log($"Complete Network Request: {context.Path} , Elapsed: {sw.Elapsed}, Size: {response.GetRawData().Length}");
|
||||
|
||||
return response;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is OperationCanceledException)
|
||||
{
|
||||
UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||
}
|
||||
else if (ex is TimeoutException)
|
||||
{
|
||||
UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||
}
|
||||
else if (ex is UnityWebRequestException webex)
|
||||
{
|
||||
if (webex.IsHttpError)
|
||||
{
|
||||
UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
}
|
||||
else if (webex.IsNetworkError)
|
||||
{
|
||||
UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
}
|
||||
}
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
/* log other */
|
||||
}
|
||||
}
|
||||
}
|
||||
// return response;
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// if (ex is OperationCanceledException)
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Request Canceled:" + context.Path);
|
||||
// }
|
||||
// else if (ex is TimeoutException)
|
||||
// {
|
||||
// UnityEngine.Debug.Log("Request Timeout:" + context.Path);
|
||||
// }
|
||||
// else if (ex is UnityWebRequestException webex)
|
||||
// {
|
||||
// if (webex.IsHttpError)
|
||||
// {
|
||||
// UnityEngine.Debug.Log($"Request HttpError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// }
|
||||
// else if (webex.IsNetworkError)
|
||||
// {
|
||||
// UnityEngine.Debug.Log($"Request NetworkError: {context.Path} Code:{webex.ResponseCode} Message:{webex.Message}");
|
||||
// }
|
||||
// }
|
||||
// throw;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// /* log other */
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
public class SetupHeaderDecorator : IAsyncDecorator
|
||||
{
|
||||
|
||||
@@ -428,15 +428,15 @@ public class SandboxMain : MonoBehaviour
|
||||
Debug.Log("after");
|
||||
}
|
||||
|
||||
private async UniTaskVoid ExecuteAsync()
|
||||
{
|
||||
var req = UnityWebRequest.Get("https://google.com/");
|
||||
//private async UniTaskVoid ExecuteAsync()
|
||||
//{
|
||||
// var req = UnityWebRequest.Get("https://google.com/");
|
||||
|
||||
var v = await req.SendWebRequest().ToUniTask();
|
||||
// req.Dispose();
|
||||
Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||
Debug.Log(v.downloadHandler.text);
|
||||
}
|
||||
// var v = await req.SendWebRequest().ToUniTask();
|
||||
// // req.Dispose();
|
||||
// Debug.Log($"{v.isDone} {v.isHttpError} {v.isNetworkError}");
|
||||
// Debug.Log(v.downloadHandler.text);
|
||||
//}
|
||||
private async void Go()
|
||||
{
|
||||
await UniTask.DelayFrame(0);
|
||||
@@ -516,260 +516,50 @@ public class SandboxMain : MonoBehaviour
|
||||
Debug.Log("end cor");
|
||||
}
|
||||
|
||||
IEnumerator LastYieldCore()
|
||||
{
|
||||
Debug.Log("YieldBegin:" + Time.frameCount);
|
||||
yield return new WaitForEndOfFrame();
|
||||
Debug.Log("YieldEnd:" + Time.frameCount);
|
||||
}
|
||||
|
||||
private static async UniTask TestAsync(CancellationToken ct)
|
||||
{
|
||||
Debug.Log("TestAsync Start.");
|
||||
var count = 0;
|
||||
while (!ct.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log($"TestAsync try count:{++count}");
|
||||
var task1 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||
var task2 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||
var task3 = new WaitUntil(() => UnityEngine.Random.Range(0, 10) == 0).ToUniTask();
|
||||
|
||||
await UniTask.WhenAny(task1, task2, task3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
Debug.Log("TestAsync Finished.");
|
||||
}
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
await TestCor().ToUniTask(this);
|
||||
|
||||
Debug.Log("App Start");
|
||||
|
||||
Application.quitting += () =>
|
||||
{
|
||||
Debug.Log("called quitting");
|
||||
quitSource.Cancel();
|
||||
};
|
||||
|
||||
QuitCheck().Forget();
|
||||
|
||||
//Expression.Lambda<Func<int>>(null).Compile(true);
|
||||
|
||||
//RunStandardTaskAsync();
|
||||
|
||||
//UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
|
||||
|
||||
//var url = "http://google.com/404";
|
||||
//var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
|
||||
//await webRequestAsyncOperation.ToUniTask();
|
||||
|
||||
//PlayerLoopInfo.Inject();
|
||||
|
||||
//_ = AsyncFixedUpdate();
|
||||
//StartCoroutine(CoroutineFixedUpdate());
|
||||
|
||||
//StartCoroutine(TestCoroutine().ToCoroutine());
|
||||
|
||||
// Application.logMessageReceived += Application_logMessageReceived;
|
||||
|
||||
// var rp = new AsyncReactiveProperty<int>();
|
||||
|
||||
|
||||
// rp.AddTo(this.GetCancellationTokenOnDestroy());
|
||||
//var cts = new CancellationTokenSource();
|
||||
|
||||
|
||||
// UniTask.Post(
|
||||
|
||||
// CancellationToken.
|
||||
|
||||
//UniTask.Delay(TimeSpan.FromSeconds(3)).
|
||||
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
TestAsync(cts.Token).Forget();
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
|
||||
var client = new NetworkClient("http://localhost:5000", TimeSpan.FromSeconds(2),
|
||||
new QueueRequestDecorator(),
|
||||
new LoggingDecorator());
|
||||
//new AppendTokenDecorator(),
|
||||
//new SetupHeaderDecorator());
|
||||
|
||||
|
||||
await client.PostAsync("", new { Id = 100 });
|
||||
|
||||
|
||||
cts.Cancel();
|
||||
await UniTask.Yield();
|
||||
}));
|
||||
|
||||
// _ = ExecuteAsync();
|
||||
|
||||
// await UniTask.Yield();
|
||||
|
||||
// //await DelayCheck();
|
||||
// /*
|
||||
// UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
||||
// StartCoroutine(CoroutineRun());
|
||||
// StartCoroutine(CoroutineRun2());
|
||||
// _ = AsyncRun();
|
||||
// _ = AsyncLastUpdate();
|
||||
// _ = AsyncLastLast();
|
||||
// */
|
||||
// //await UniTask.Yield();
|
||||
// //_ = Test2();
|
||||
// // EarlyUpdate.ExecuteMainThreadJobs
|
||||
// // _ = Test2();
|
||||
|
||||
// //var t = await Resources.LoadAsync<TextAsset>(Application.streamingAssetsPath + "test.txt");
|
||||
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + (t != null));
|
||||
// //Debug.Log("LoadEnd" + PlayerLoopInfo.CurrentLoopType + ", " + ((TextAsset)t).text);
|
||||
|
||||
|
||||
// //await UniTask.Yield(PlayerLoopTiming.LastUpdate);
|
||||
// //UnityEngine.Debug.Log("after update:" + Time.frameCount);
|
||||
// ////await UniTask.NextFrame();
|
||||
// ////await UniTask.Yield();
|
||||
// ////UnityEngine.Debug.Log("after update nextframe:" + Time.frameCount);
|
||||
|
||||
// //StartCoroutine(CoroutineRun2());
|
||||
// ////StartCoroutine(CoroutineRun());
|
||||
// //UnityEngine.Debug.Log("FOO?");
|
||||
|
||||
// //_ = DelayFrame3_Pre();
|
||||
// //await UniTask.Yield();
|
||||
|
||||
//}));
|
||||
|
||||
//cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
//{
|
||||
// _ = DelayFrame3_Post();
|
||||
// await UniTask.Yield();
|
||||
|
||||
// //await UniTask.Yield(PlayerLoopTiming.LastPreUpdate);
|
||||
// //UnityEngine.Debug.Log("before update:" + Time.frameCount);
|
||||
// //await UniTask.NextFrame();
|
||||
// //await UniTask.Yield();
|
||||
// //UnityEngine.Debug.Log("before update nextframe:" + Time.frameCount);
|
||||
|
||||
// //StartCoroutine(CoroutineRun());
|
||||
|
||||
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
||||
// //_ = Yieldding();
|
||||
|
||||
// //var cts = new CancellationTokenSource();
|
||||
|
||||
// //UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
||||
// //var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token);
|
||||
// ////cts.Cancel();
|
||||
// //await la;
|
||||
// //UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
||||
//}));
|
||||
|
||||
//return;
|
||||
//await UniTask.SwitchToMainThread();
|
||||
|
||||
//UniTaskAsyncEnumerable.EveryValueChanged(mcc, x => x.MyProperty)
|
||||
// .Do(_ => { }, () => Debug.Log("COMPLETED"))
|
||||
// .ForEachAsync(x =>
|
||||
// {
|
||||
// Debug.Log("VALUE_CHANGED:" + x);
|
||||
// })
|
||||
// .Forget();
|
||||
|
||||
//_ = Test1();
|
||||
//Test2().Forget();
|
||||
//StartCoroutine(Test3("https://bing.com/"));
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//bool flip = false;
|
||||
//var rect = cancelButton.GetComponent<RectTransform>();
|
||||
//var cts = new CancellationTokenSource();
|
||||
//var ct = cts.Token;
|
||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
//{
|
||||
// await rect.DOMoveX(10f * (flip ? -1 : 1), 3).OnUpdate(() => { Debug.Log("UPDATE YEAH"); }).WithCancellation(ct);
|
||||
// flip = !flip;
|
||||
// // ok.
|
||||
//}));
|
||||
//cancelButton.onClick.AddListener(() =>
|
||||
//{
|
||||
// cts.Cancel();
|
||||
//});
|
||||
|
||||
|
||||
// DG.Tweening.Core.TweenerCore<int>
|
||||
//Debug.Log("GO MOVEX");
|
||||
//await okButton.GetComponent<RectTransform>().DOMoveX(-10.2f, 3).WithCancellation(CancellationToken.None);
|
||||
//Debug.Log("END MOVEX");
|
||||
|
||||
|
||||
//Debug.Log("AGAIN MOVE");
|
||||
//await okButton.GetComponent<RectTransform>().DOMoveY(10.2f, 3).WithCancellation(CancellationToken.None);
|
||||
//Debug.Log("AGAIN END MOVE");
|
||||
|
||||
//Debug.Log(Test().GetType().FullName);
|
||||
|
||||
|
||||
|
||||
// check stacktrace
|
||||
// await UniTaskAsyncEnumerable.EveryUpdate().Where((x, i) => i % 2 == 0).Select(x => x).DistinctUntilChanged().ForEachAsync(x =>
|
||||
//{
|
||||
// Debug.Log("test");
|
||||
//});
|
||||
|
||||
|
||||
|
||||
|
||||
//// DOTween.To(
|
||||
|
||||
//var cts = new CancellationTokenSource();
|
||||
|
||||
////var tween = okButton.GetComponent<RectTransform>().DOLocalMoveX(100, 5.0f);
|
||||
|
||||
//cancelButton.OnClickAsAsyncEnumerable().ForEachAsync(_ =>
|
||||
//{
|
||||
// cts.Cancel();
|
||||
//}).Forget();
|
||||
|
||||
|
||||
//// await tween.ToUniTask(TweenCancelBehaviour.KillAndCancelAwait, cts.Token);
|
||||
|
||||
////tween.SetRecyclable(true);
|
||||
|
||||
//Debug.Log("END");
|
||||
|
||||
//// tween.Play();
|
||||
|
||||
//// DOTween.
|
||||
|
||||
//// DOVirtual.Float(0, 1, 1, x => { }).ToUniTask();
|
||||
|
||||
|
||||
//await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate())
|
||||
//{
|
||||
// Debug.Log("Update() " + Time.frameCount);
|
||||
//}
|
||||
|
||||
|
||||
|
||||
//await okButton.OnClickAsAsyncEnumerable().Where((x, i) => i % 2 == 0).ForEachAsync(_ =>
|
||||
//{
|
||||
//});
|
||||
|
||||
|
||||
//okButton.OnClickAsAsyncEnumerable().ForEachAsync(_ =>
|
||||
//{
|
||||
|
||||
|
||||
//foreach (var (type, size) in TaskPool.GetCacheSizeInfo())
|
||||
//{
|
||||
// Debug.Log(type + ":" + size);
|
||||
//}
|
||||
|
||||
|
||||
//}).Forget();
|
||||
|
||||
//CloseAsync(this.GetCancellationTokenOnDestroy()).Forget();
|
||||
|
||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () => await UniTask.Yield()));
|
||||
|
||||
|
||||
|
||||
//UpdateUniTask().Forget();
|
||||
|
||||
//StartCoroutine(Coroutine());
|
||||
|
||||
// PlayerLoopInfo.Inject();
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||
PlayerLoopInfo.DumpPlayerLoop("current", PlayerLoop.GetCurrentPlayerLoop());
|
||||
|
||||
|
||||
// _ = ReturnToMainThreadTest();
|
||||
|
||||
//GameObject.Destroy(this.gameObject);
|
||||
|
||||
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
|
||||
|
||||
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
43
src/UniTask/ProjectSettings/PackageManagerSettings.asset
Normal file
@@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EnablePreviewPackages: 0
|
||||
m_EnablePackageDependencies: 0
|
||||
m_AdvancedSettingsExpanded: 1
|
||||
m_ScopedRegistriesSettingsExpanded: 1
|
||||
oneTimeWarningShown: 0
|
||||
m_Registries:
|
||||
- m_Id: main
|
||||
m_Name:
|
||||
m_Url: https://packages.unity.com
|
||||
m_Scopes: []
|
||||
m_IsDefault: 1
|
||||
m_Capabilities: 7
|
||||
m_UserSelectedRegistryName:
|
||||
m_UserAddingNewScopedRegistry: 0
|
||||
m_RegistryInfoDraft:
|
||||
m_ErrorMessage:
|
||||
m_Original:
|
||||
m_Id:
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes: []
|
||||
m_IsDefault: 0
|
||||
m_Capabilities: 0
|
||||
m_Modified: 0
|
||||
m_Name:
|
||||
m_Url:
|
||||
m_Scopes:
|
||||
-
|
||||
m_SelectedScopeIndex: 0
|
||||
@@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2019.4.5f1
|
||||
m_EditorVersionWithRevision: 2019.4.5f1 (81610f64359c)
|
||||
m_EditorVersion: 2020.2.1f1
|
||||
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)
|
||||
|
||||
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
8
src/UniTask/ProjectSettings/VersionControlSettings.asset
Normal file
@@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
24
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
24
src/UniTask/UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,24 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!162 &1
|
||||
EditorUserSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c1118131a25340527392367083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
m_VCAutomaticAdd: 1
|
||||
m_VCDebugCom: 0
|
||||
m_VCDebugCmd: 0
|
||||
m_VCDebugOut: 0
|
||||
m_SemanticMergeMode: 2
|
||||
m_VCShowFailedCheckout: 1
|
||||
m_VCOverwriteFailedCheckoutAssets: 1
|
||||
m_VCProjectOverlayIcons: 1
|
||||
m_VCHierarchyOverlayIcons: 1
|
||||
m_VCOtherOverlayIcons: 1
|
||||
m_VCAllowAsyncUpdate: 0
|
||||
Reference in New Issue
Block a user