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48 Commits

Author SHA1 Message Date
Ikiru Yoshizaki
51cc6e71e9 chore: add demo script which follows README 2021-04-27 10:43:58 +09:00
Yoshifumi Kawai
958a8e11ab Merge pull request #266 from oktomus/patch-1
Fix wording and code instructions for -batchmode usage
2021-04-21 16:51:30 +09:00
Kevin Masson
257186313b Fix wording and code instructions for -batchmode usage
`Environment.Exit(0)` didn't work for me, the process was still running. `EditorApplication.Exit(0);` works and kills the `Unity Editor` process correctly.
2021-04-20 14:31:16 +02:00
Ikiru Yoshizaki
5bd508b31c shore: skip ci supported by default 2021-04-19 18:47:10 +09:00
Yoshifumi Kawai
9e18ba332e Update README.md 2021-04-18 11:26:35 +09:00
Yoshifumi Kawai
946b9003f0 Update README.md 2021-04-13 19:03:58 +09:00
Yoshifumi Kawai
ffa55becf3 Update README.md 2021-04-13 14:09:32 +09:00
github-actions[bot]
72e620d169 feat: Update package.json to 2.2.5 2021-04-06 04:33:51 +00:00
github-actions[bot]
10ebddf892 Revert "feat: Update package.json to 2.2.5"
This reverts commit 4fc9ca315e.
2021-04-06 13:33:09 +09:00
neuecc
c51e45ee21 Merge remote-tracking branch 'origin/master' 2021-04-06 13:32:36 +09:00
neuecc
6968faf35b remove remove 2021-04-06 13:32:31 +09:00
github-actions[bot]
4fc9ca315e feat: Update package.json to 2.2.5 2021-04-06 04:24:55 +00:00
neuecc
aaf1c0eaa1 assembly signed 2021-04-06 13:23:56 +09:00
neuecc
44ce3c96bb en-us docs 2021-04-06 13:17:11 +09:00
Yoshifumi Kawai
03097f08e2 Merge pull request #259 from hadoumune/patch-1
fix typo unitySynchronizationContext
2021-04-06 13:11:28 +09:00
Yoshifumi Kawai
af82dd719e Merge pull request #260 from euglenach/master
fix typo in README.md
2021-04-06 13:11:03 +09:00
neuecc
ecd3625a08 Fix UniTaskAsyncEnumerable.Prepend does not work, #251 2021-04-06 13:08:18 +09:00
neuecc
da8f599ccb fix unittest more 2021-04-06 13:05:52 +09:00
neuecc
aa3216e48d fix invalid unit tests(BeEquilvalentTo -> Equal) 2021-04-06 13:02:50 +09:00
Euglenach
5f7148419f fix typo in README.md
Enumerbale → Enumerable
2021-04-06 00:31:18 +09:00
Ikiru Yoshizaki
89ae106ea7 fix: release tag update when package.json has change 2021-04-05 11:06:40 +09:00
hatomune
721a7d9e4e fix typo unitySynchronizationContext
When I was following the context switch flow, I found a typo, so I fixed it.
2021-04-04 01:17:23 +09:00
github-actions[bot]
18f2746f0d feat: Update package.json to 2.2.4 2021-03-12 07:36:32 +00:00
Yoshifumi Kawai
8a10f2191f Merge pull request #243 from Cysharp/playerloop-timer
Add PlayerLoopTimer
2021-03-12 16:07:11 +09:00
neuecc
8b3c8d15c4 PlayerLoopTimer unit test and fixes 2021-03-12 16:06:42 +09:00
neuecc
49ca9364f7 TimeoutController uses PlayerLoopTimer(WIP, needs test) 2021-03-12 13:01:46 +09:00
neuecc
62f6429b60 add PlayerLoopTimer 2021-03-12 11:35:46 +09:00
neuecc
b6a9836e81 WIP, playerlooptimer 2021-03-11 17:56:41 +09:00
github-actions[bot]
be34d8abf4 feat: Update package.json to 2.2.3 2021-03-02 06:19:55 +00:00
neuecc
9af15d7ab3 Merge remote-tracking branch 'origin/master' 2021-03-02 15:16:07 +09:00
neuecc
308fef2859 Fix: UniTask(not generics).ToObservable does not return error when task
Fix: UniTask(not generics).ToObservable does not return OnError when task status is already faulted or canceled
2021-03-02 15:16:00 +09:00
github-actions[bot]
3cc0c80b1e feat: Update package.json to 2.2.2 2021-03-02 02:02:01 +00:00
neuecc
cdda33a98e Add UniTask.Yield(CancellationToken), NextFrame(CancellationToken) 2021-03-01 19:08:40 +09:00
github-actions[bot]
e57a4332ec feat: Update package.json to 2.2.1 2021-02-26 09:52:12 +00:00
neuecc
e88e553cc9 2.2.1 2021-02-26 18:51:35 +09:00
github-actions[bot]
a1a38d0d7c feat: Update package.json to 2.2.0 2021-02-26 07:47:03 +00:00
Yoshifumi Kawai
c9bebd6550 Merge pull request #238 from Cysharp/custom-loop-injector
Ver 2.2.0
2021-02-26 16:42:54 +09:00
neuecc
42047070dd more ci 2021-02-26 11:42:30 +09:00
neuecc
316f3bd963 cm 2021-02-26 11:00:47 +09:00
neuecc
5f96e646d4 netcore 2021-02-26 10:27:22 +09:00
neuecc
186114996c docs: update TOC 2021-02-25 13:13:40 +00:00
neuecc
841b6e85ae fix 2021-02-25 22:13:14 +09:00
neuecc
7ac9853cf6 (BreakingChange)AsyncOperation.WithCancellation same ToUniTask(ctoken) 2021-02-25 22:11:18 +09:00
neuecc
0ec45b9da6 (Breaking Changed)UniTask.WithCancellation -> IgnoreWhenCanceled 2021-02-25 21:56:52 +09:00
neuecc
dfd0fe9fe4 Add TimeoutController 2021-02-25 20:30:44 +09:00
neuecc
4710268e0a Add PlayerLoopHelper.Initialize(InbjectPlayerLoopTimings) 2021-02-25 19:26:37 +09:00
neuecc
cae512e4de Delay automatically fallback to Realtime when run on EditMode #234 2021-02-25 19:25:48 +09:00
neuecc
6351d4c5a4 test1 2021-02-25 11:12:15 +09:00
60 changed files with 2952 additions and 1353 deletions

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@@ -12,7 +12,6 @@ on:
jobs:
build-dotnet:
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
runs-on: ubuntu-latest
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
@@ -26,7 +25,7 @@ jobs:
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity:
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
strategy:
matrix:
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]

View File

@@ -8,7 +8,6 @@ on:
jobs:
run-docfx:
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
@@ -28,4 +27,4 @@ jobs:
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: docs/_site
publish_dir: docs/_site

View File

@@ -26,40 +26,51 @@ jobs:
sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- name: before
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
- name: update package.json to version ${{ env.GIT_TAG }}
- name: Update package.json to version ${{ env.GIT_TAG }}
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
- name: after
run: cat ${{ env.TARGET_FILE}}
- name: Check update
id: check_update
run: |
cat ${{ env.TARGET_FILE}}
git diff --exit-code || echo "::set-output name=changed::1"
- name: Commit files
id: commit
if: steps.check_update.outputs.changed == '1'
run: |
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
echo "::set-output name=sha::$(git rev-parse HEAD)"
- name: check sha
- name: Check sha
run: echo "SHA ${SHA}"
env:
SHA: ${{ steps.commit.outputs.sha }}
- name: tag
- name: Create Tag
if: steps.check_update.outputs.changed == '1'
run: git tag ${{ env.GIT_TAG }}
if: env.DRY_RUN == 'false'
- name: Push changes
if: env.DRY_RUN == 'false' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
tags: true
if: env.DRY_RUN == 'false'
- name: Push changes (dry_run)
if: env.DRY_RUN == 'true' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
tags: false
if: env.DRY_RUN == 'true'
build-dotnet:
needs: [update-packagejson]

194
README.md
View File

@@ -24,6 +24,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
- [Getting started](#getting-started)
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
- [Timeout handling](#timeout-handling)
- [Progress](#progress)
- [PlayerLoop](#playerloop)
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
@@ -127,9 +128,6 @@ async UniTask<string> DemoAsync()
// shorthand of WhenAll, tuple can await directly
var (google2, bing2, yahoo2) = await (task1, task2, task3);
// You can handle timeouts easily
await GetTextAsync(UnityWebRequest.Get("http://unity.com")).Timeout(TimeSpan.FromMilliseconds(300));
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
@@ -154,7 +152,7 @@ UniTask provides three pattern of extension methods.
`WithCancellation` is a simple version of `ToUniTask`, both return `UniTask`. For details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
> Note: WithCancellation is returned from native timing of PlayerLoop but ToUniTask is returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
> Note: await directly is returned from native timing of PlayerLoop but WithCancellation and ToUniTask are returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
@@ -243,9 +241,57 @@ CancellationToken can be created by `CancellationTokenSource` or MonoBehaviour's
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
```
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. `OperationCanceledException` is a special exception, if this exception is not handled, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`.
For propagate Cancellation, all async method recommend to accept `CancellationToken cancellationToken` at last argument, and pass `CancellationToken` from root to end.
The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
```csharp
await FooAsync(this.GetCancellationTokenOnDestroy());
// ---
async UniTask FooAsync(CancellationToken cancellationToken)
{
await BarAsync(cancellationToken);
}
async UniTask BarAsync(CancellationToken cancellationToken)
{
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken);
}
```
`CancellationToken` means lifecycle of async. You can hold your own lifecycle insteadof default CancellationTokenOnDestroy.
```csharp
public class MyBehaviour : MonoBehaviour
{
CancellationTokenSource disableCancellation = new CancellationTokenSource();
CancellationTokenSource destroyCancellation = new CancellationTokenSource();
private void OnEnable()
{
if (disableCancellation != null)
{
disableCancellation.Dispose();
}
disableCancellation = new CancellationTokenSource();
}
private void OnDisable()
{
disableCancellation.Cancel();
}
private void OnDestroy()
{
destroyCancellation.Cancel();
destroyCancellation.Dispose();
}
}
```
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
Andalso `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
@@ -267,7 +313,7 @@ public async UniTask<int> BarAsync()
var x = await FooAsync();
return x * 2;
}
catch (Exception ex) when (!(ex is OperationCanceledException))
catch (Exception ex) when (!(ex is OperationCanceledException)) // when (ex is not OperationCanceledException) at C# 9.0
{
return -1;
}
@@ -286,6 +332,100 @@ if (isCanceled)
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
Timeout handling
---
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
```csharp
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(cts.Token);
}
catch (OperationCanceledException ex)
{
if (ex.CancellationToken == cts.Token)
{
UnityEngine.Debug.Log("Timeout");
}
}
```
> `CancellationTokenSouce.CancelAfter` is a standard api. However in Unity you should not use it because it depends threading timer. `CancelAfterSlim` is UniTask's extension methods, it uses PlayerLoop instead.
If you want to use timeout with other source of cancellation, use `CancellationTokenSource.CreateLinkedTokenSource`.
```csharp
var cancelToken = new CancellationTokenSource();
cancelButton.onClick.AddListener(()=>
{
cancelToken.Cancel(); // cancel from button click.
});
var timeoutToken = new CancellationTokenSource();
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
// combine token
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
}
catch (OperationCanceledException ex)
{
if (timeoutToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Timeout.");
}
else if (cancelToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Cancel clicked.");
}
}
```
Optimize for reduce allocation of CancellationTokenSource for timeout per call async method, you can use UniTask's `TimeoutController`.
```csharp
TimeoutController timeoutController = new TimeoutController(); // setup to field for reuse.
async UniTask FooAsync()
{
try
{
// you can pass timeoutController.Timeout(TimeSpan) to cancellationToken.
await UnityWebRequest.Get("http://foo").SendWebRequest()
.WithCancellation(timeoutController.Timeout(TimeSpan.FromSeconds(5)));
timeoutController.Reset(); // call Reset(Stop timeout timer and ready for reuse) when succeed.
}
catch (OperationCanceledException ex)
{
if (timeoutController.IsTimeout())
{
UnityEngine.Debug.Log("timeout");
}
}
}
```
If you want to use timeout with other source of cancellation, use `new TimeoutController(CancellationToken)`.
```csharp
TimeoutController timeoutController;
CancellationTokenSource clickCancelSource;
void Start()
{
this.clickCancelSource = new CancellationTokenSource();
this.timeoutController = new TimeoutController(clickCancelSource);
}
```
Note: UniTask has `.Timeout`, `.TimeoutWithoutException` methods however, if possible, do not use these, please pass `CancellationToken`. Because `.Timeout` work from external of task, can not stop timeoutted task. `.Timeout` means ignore result when timeout. If you pass a `CancellationToken` to the method, it will act from inside of the task, so it is possible to stop a running task.
Progress
---
Some async operations for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
@@ -366,7 +506,7 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
In UniTask, await directly and `WithCancellation` use native timing, `ToUniTask` uses specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
In the stacktrace, you can check where it is running in playerloop.
@@ -408,6 +548,37 @@ void Start()
}
```
You can optimize loop cost slightly by remove unuse PlayerLoopTiming injection. You can call `PlayerLoopHelper.Initialize(InjectPlayerLoopTimings)` on initialize.
```csharp
var loop = PlayerLoop.GetCurrentPlayerLoop();
PlayerLoopHelper.Initialize(ref loop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
```
`InjectPlayerLoopTimings` has three preset, `All` and `Standard`(All without last except LastPostLateUpdate), `Minimum`(`Update | FixedUpdate | LastPostLateUpdate`). Default is All and you can combine custom inject timings like `InjectPlayerLoopTimings.Update | InjectPlayerLoopTimings.FixedUpdate | InjectPlayerLoopTimings.PreLateUpdate`.
You can make error to use uninjected `PlayerLoopTiming` by [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers/blob/master/src/Microsoft.CodeAnalysis.BannedApiAnalyzers/BannedApiAnalyzers.Help.md). For example, you can setup `BannedSymbols.txt` like this for `InjectPlayerLoopTimings.Minimum`.
```txt
F:Cysharp.Threading.Tasks.PlayerLoopTiming.Initialization; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastInitialization; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.EarlyUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastEarlyUpdate; Isn't injected this PlayerLoop in this project.d
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastFixedUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PostLateUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.TimeUpdate; Isn't injected this PlayerLoop in this project.
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastTimeUpdate; Isn't injected this PlayerLoop in this project.
```
You can configure `RS0030` severity to error.
![image](https://user-images.githubusercontent.com/46207/109150837-bb933880-77ac-11eb-85ba-4fd15819dbd0.png)
async void vs async UniTaskVoid
---
`async void` is a standard C# task system so it does not run on UniTask systems. It is better not to use it. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and reports errors immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require awaiting (fire and forget), using `UniTaskVoid` is better. Unfortunately to dismiss warning, you're required to call `Forget()`.
@@ -546,7 +717,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
@@ -725,7 +896,7 @@ button.OnClickAsAsyncEnumerable().Subscribe(async x =>
Channel
---
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/en-us/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
Currently it only supports multiple-producer, single-consumer unbounded channels. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
@@ -812,8 +983,9 @@ For UnityEditor
---
UniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.
* Delay, DelayFrame do not work correctly because they can not get deltaTime in editor. Return the result of the await immediately; you can use `DelayType.Realtime` to wait for the right time.
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
* All PlayerLoopTiming run on the timing `EditorApplication.update`.
* `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
Compare with Standard Task API
---

View File

@@ -19,6 +19,8 @@
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>Icon.png</PackageIcon>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
@@ -26,29 +28,8 @@
</ItemGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;&#xD;&#xA;" />
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
</ItemGroup>
<ItemGroup>

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View File

@@ -31,7 +31,7 @@ namespace NetCoreTests
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
}
[Fact]
@@ -49,7 +49,7 @@ namespace NetCoreTests
var ar = await array;
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
}
//[Fact]
@@ -70,7 +70,7 @@ namespace NetCoreTests
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
// ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
//}
//[Fact]
@@ -88,7 +88,7 @@ namespace NetCoreTests
// var ar = await array;
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
// ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
//}

View File

@@ -276,8 +276,8 @@ namespace NetCoreTests
reference.Writer.TryComplete();
channel.Writer.TryComplete();
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
(await ta1).Should().Equal(new[] { 10, 20, 30 });
(await ta2).Should().Equal(new[] { 10, 20, 30 });
}
[Fact]

View File

@@ -481,7 +481,7 @@ namespace NetCoreTests.Linq
list.Add(x);
});
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
list.Should().Equal(Enumerable.Range(1, 10));
var list2 = new List<(int, int)>();
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
@@ -490,7 +490,7 @@ namespace NetCoreTests.Linq
});
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
list2.Should().BeEquivalentTo(list3);
list2.Should().Equal(list3);
}
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Append(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -50,7 +50,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = l.Concat(r).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -119,17 +119,17 @@ namespace NetCoreTests.Linq
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// Throw
{

View File

@@ -34,11 +34,11 @@ namespace NetCoreTests.Linq
{
{
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
xs.Should().Equal(Enumerable.Range(1, 10));
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
xs.Should().Equal(Enumerable.Range(1, 0));
}
}
@@ -70,21 +70,21 @@ namespace NetCoreTests.Linq
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -95,25 +95,25 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
}
}
@@ -126,34 +126,34 @@ namespace NetCoreTests.Linq
var ys = arr.ToLookup(x => x);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
xs[key].Should().Equal(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = arr.ToLookup(x => x, x => x * 2);
xs.Count.Should().Be(ys.Count);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
foreach (var key in xs.Select(x => x.Key))
{
xs[key].Should().BeEquivalentTo(ys[key]);
xs[key].Should().Equal(ys[key]);
}
}
{
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
}
@@ -164,13 +164,13 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Range(1, 100).ToList();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
var ys = Enumerable.Empty<int>().ToList();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -181,13 +181,13 @@ namespace NetCoreTests.Linq
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
xs.OrderBy(x => x).Should().Equal(ys.OrderBy(x => x));
}
{
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
var ys = Enumerable.Empty<int>().ToHashSet();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}

View File

@@ -30,7 +30,7 @@ namespace NetCoreTests.Linq
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -57,19 +57,19 @@ namespace NetCoreTests.Linq
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100);
list.Should().Equal(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200);
list.Should().Equal(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200, 300);
list.Should().Equal(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().BeEquivalentTo(100, 200, 300, 400);
list.Should().Equal(100, 200, 300, 400);
}
[Fact]
@@ -144,19 +144,19 @@ namespace NetCoreTests.Linq
list.Should().BeEmpty();
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100);
list.Should().Equal(100);
e.Current.Should().Be(10);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200);
list.Should().Equal(100, 200);
e.Current.Should().Be(20);
await e.MoveNextAsync();
list.Should().BeEquivalentTo(100, 200, 300);
list.Should().Equal(100, 200, 300);
e.Current.Should().Be(30);
(await e.MoveNextAsync()).Should().BeFalse();
list.Should().BeEquivalentTo(100, 200, 300, 400);
list.Should().Equal(100, 200, 300, 400);
}
async IAsyncEnumerable<int> Range(int from, int count)

View File

@@ -22,7 +22,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
var ys = Enumerable.Range(start, count).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]
@@ -36,7 +36,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
var ys = Enumerable.Repeat(value, count).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -45,7 +45,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
var ys = Enumerable.Empty<int>().ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]

View File

@@ -23,26 +23,26 @@ namespace NetCoreTests.Linq
{
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
}
{
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
}
{
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
var expected = range.Where(x => x % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
b.Should().Equal(expected);
}
{
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
a.Should().BeEquivalentTo(expected);
b.Should().BeEquivalentTo(expected);
a.Should().Equal(expected);
b.Should().Equal(expected);
}
}
@@ -79,7 +79,7 @@ namespace NetCoreTests.Linq
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
var b = data.OfType<int>().ToArray();
a.Should().BeEquivalentTo(b);
a.Should().Equal(b);
}
@@ -101,7 +101,7 @@ namespace NetCoreTests.Linq
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
var b = data.Cast<int>().ToArray();
a.Should().BeEquivalentTo(b);
a.Should().Equal(b);
}

View File

@@ -38,7 +38,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -66,7 +66,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -94,7 +94,7 @@ namespace NetCoreTests.Linq
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
@@ -123,7 +123,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -131,7 +131,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
@@ -139,7 +139,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -147,7 +147,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
{
@@ -155,7 +155,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
xs.Should().BeEquivalentTo(ys);
}
{
@@ -163,7 +163,7 @@ namespace NetCoreTests.Linq
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
xs.Length.Should().Be(ys.Length);
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
}
}
@@ -199,21 +199,21 @@ namespace NetCoreTests.Linq
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
xs.Length.Should().Be(ys.Length);
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}

View File

@@ -27,7 +27,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -52,7 +52,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -77,7 +77,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -103,7 +103,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -130,37 +130,37 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -213,37 +213,37 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
var ys = Enumerable.Range(start, count).Reverse().ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -46,18 +46,18 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
zs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
zs.Should().BeEquivalentTo(ys);
zs.Should().Equal(ys);
}
}
@@ -98,22 +98,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// await
@@ -121,22 +121,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
// with cancel
@@ -144,22 +144,22 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -219,17 +219,17 @@ namespace NetCoreTests.Linq
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
[Fact]
@@ -288,7 +288,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Theory]
@@ -305,7 +305,7 @@ namespace NetCoreTests.Linq
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
[Fact]
@@ -402,7 +402,7 @@ namespace NetCoreTests.Linq
public async Task PariwiseImmediate()
{
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
xs.Should().Equal((1, 2), (2, 3), (3, 4), (4, 5));
}
[Fact]
@@ -426,7 +426,7 @@ namespace NetCoreTests.Linq
await complete;
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
list.Should().Equal((10, 20), (20, 30), (30, 40), (40, 50));
}
class MyException : Exception

View File

@@ -26,7 +26,7 @@ namespace NetCoreTests.Linq
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
(await b).Should().Equal(1, 2);
var c = multicast.ToArrayAsync();
@@ -36,8 +36,8 @@ namespace NetCoreTests.Linq
rp.Dispose();
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
(await c).Should().BeEquivalentTo(3, 4, 5);
(await a).Should().Equal(1, 2, 3, 4, 5);
(await c).Should().Equal(3, 4, 5);
disp.Dispose();
}
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
rp.Value = 2;
(await b).Should().BeEquivalentTo(1, 2);
(await b).Should().Equal(1, 2);
var c = multicast.ToArrayAsync();

View File

@@ -23,7 +23,7 @@ namespace NetCoreTests.Linq
l.Add(x);
});
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
l.Should().Equal(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
}
}
}

View File

@@ -34,10 +34,10 @@ namespace NetCoreTests.Linq
{
var ys = array.Distinct().ToArray();
{
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
}
}
@@ -71,10 +71,10 @@ namespace NetCoreTests.Linq
{
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
{
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
}
}
@@ -112,7 +112,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Except(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}
@@ -141,7 +141,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Intersect(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}
@@ -170,7 +170,7 @@ namespace NetCoreTests.Linq
{
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
var ys = a1.Union(a2).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
}

View File

@@ -59,32 +59,32 @@ namespace NetCoreTests.Linq
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderBy(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
{
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
var ys = array.OrderByDescending(x => x).ToArray();
xs.Should().BeEquivalentTo(ys);
xs.Should().Equal(ys);
}
}
@@ -125,14 +125,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
@@ -144,14 +144,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
{
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
@@ -163,14 +163,14 @@ namespace NetCoreTests.Linq
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
a.Should().BeEquivalentTo(a2);
b.Should().BeEquivalentTo(b2);
c.Should().BeEquivalentTo(c2);
d.Should().BeEquivalentTo(d2);
e.Should().BeEquivalentTo(e2);
f.Should().BeEquivalentTo(f2);
g.Should().BeEquivalentTo(g2);
h.Should().BeEquivalentTo(h2);
a.Should().Equal(a2);
b.Should().Equal(b2);
c.Should().Equal(c2);
d.Should().Equal(d2);
e.Should().Equal(e2);
f.Should().Equal(f2);
g.Should().Equal(g2);
h.Should().Equal(h2);
}
}
}

View File

@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
(await xs).Should().Equal(1, 2, 3, 4, 5);
}
[Fact]
@@ -39,7 +39,7 @@ namespace NetCoreTests.Linq
rp.Value = 4;
rp.Value = 5;
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
(await xs).Should().Equal(1, 2, 3, 4);
}
[Fact]
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
foo.Should().Equal(new[] { 1, 10, 20 });
async Task CancelAsync()
{
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
foo.Should().Equal(new[] { 20, 30, 40 });
async Task CancelAsync()
{
@@ -116,7 +116,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
foo.Should().Equal(new[] { 1, 10, 20 });
async Task CancelAsync()
{
@@ -145,7 +145,7 @@ namespace NetCoreTests.Linq
await c;
var foo = await xs;
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
foo.Should().Equal(new[] { 20, 30, 40 });
async Task CancelAsync()
{

View File

@@ -34,7 +34,7 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -46,7 +46,7 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
// after removed, onemore
@@ -59,7 +59,7 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -71,7 +71,7 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
}
}
@@ -102,10 +102,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -120,11 +120,11 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
@@ -145,10 +145,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.Add(four);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
ev.SetCompleted();
@@ -163,11 +163,11 @@ namespace NetCoreTests
ev.SetCompleted();
ev.SetCanceled(default);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
one.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.CompletedCalled.Count.Should().Be(1);
}
}
@@ -190,9 +190,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(one);
@@ -200,9 +200,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
}
}
[Fact]
@@ -222,9 +222,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(two);
@@ -232,9 +232,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
}
}
[Fact]
@@ -254,9 +254,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
ev.Remove(three);
@@ -264,9 +264,9 @@ namespace NetCoreTests
ev.SetResult(50);
ev.SetResult(60);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -321,9 +321,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -342,9 +342,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run3()
@@ -363,9 +363,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10);
two.NextCalled.Should().Equal(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -390,9 +390,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -412,9 +412,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10);
three.NextCalled.Should().Equal(10, 20, 30);
}
public void Run3()
@@ -434,9 +434,9 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
two.NextCalled.Should().BeEquivalentTo(10);
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Should().Equal(10);
three.NextCalled.Should().Equal(10, 20, 30);
}
}
@@ -464,10 +464,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
one.NextCalled.Should().Equal(10, 20, 30);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
}
public void Run2()
@@ -490,10 +490,10 @@ namespace NetCoreTests
ev.SetResult(20);
ev.SetResult(30);
one.NextCalled.Should().BeEquivalentTo(10);
one.NextCalled.Should().Equal(10);
two.NextCalled.Count.Should().Be(0);
three.NextCalled.Count.Should().Be(0);
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
four.NextCalled.Should().Equal(10, 20, 30);
}
@@ -533,10 +533,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
one.NextCalled.Should().Equal(10, 20, 30, 40);
two.NextCalled.Should().Equal(20, 30, 40);
three.NextCalled.Should().Equal(30, 40);
four.NextCalled.Should().Equal(40);
}
public void Run2()
@@ -573,10 +573,10 @@ namespace NetCoreTests
ev.SetResult(30);
ev.SetResult(40);
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
three.NextCalled.Should().BeEquivalentTo(30, 40);
four.NextCalled.Should().BeEquivalentTo(40);
one.NextCalled.Should().Equal(10, 20, 30, 40);
two.NextCalled.Should().Equal(20, 30, 40);
three.NextCalled.Should().Equal(30, 40);
four.NextCalled.Should().Equal(40);
}
}
}

View File

@@ -16,7 +16,7 @@ namespace NetCoreTests
{
CancellationTokenSource cts = new CancellationTokenSource();
var v = await UniTask.Run(() => 10).WithCancellation(cts.Token);
var v = await UniTask.Run(() => 10).AttachExternalCancellation(cts.Token);
v.Should().Be(10);
}
@@ -30,7 +30,7 @@ namespace NetCoreTests
{
await Task.Delay(TimeSpan.FromSeconds(1));
return 10;
}).WithCancellation(cts.Token);
}).AttachExternalCancellation(cts.Token);
cts.Cancel();

View File

@@ -4,31 +4,29 @@ using System.Threading;
using UnityEngine;
using Cysharp.Threading.Tasks.Triggers;
using System;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
public static class CancellationTokenSourceExtensions
public static partial class CancellationTokenSourceExtensions
{
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
static void CancelCancellationTokenSourceState(object state)
{
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
var cts = (CancellationTokenSource)state;
cts.Cancel();
}
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
CancelAfterCore(cts, delay).Forget();
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
}
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
if (!alreadyCanceled)
{
cts.Cancel();
cts.Dispose();
}
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
}
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
@@ -39,11 +37,7 @@ namespace Cysharp.Threading.Tasks
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
{
var trigger = gameObject.GetAsyncDestroyTrigger();
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var cts2 = (CancellationTokenSource)state;
cts2.Cancel();
}, cts);
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
}
}
}

View File

@@ -17,7 +17,7 @@ namespace Cysharp.Threading.Tasks.Linq
{
Error.ThrowArgumentNullException(source, nameof(source));
return new AppendPrepend<TSource>(source, element, true);
return new AppendPrepend<TSource>(source, element, false);
}
}
@@ -79,7 +79,7 @@ namespace Cysharp.Threading.Tasks.Linq
if (enumerator == null)
{
if (state == State.RequireAppend)
if (state == State.RequirePrepend)
{
Current = element;
state = State.None;

View File

@@ -98,6 +98,79 @@ namespace Cysharp.Threading.Tasks
#endif
}
[Flags]
public enum InjectPlayerLoopTimings
{
/// <summary>
/// Preset: All loops(default).
/// </summary>
All =
Initialization | LastInitialization |
EarlyUpdate | LastEarlyUpdate |
FixedUpdate | LastFixedUpdate |
PreUpdate | LastPreUpdate |
Update | LastUpdate |
PreLateUpdate | LastPreLateUpdate |
PostLateUpdate | LastPostLateUpdate
#if UNITY_2020_2_OR_NEWER
| TimeUpdate | LastTimeUpdate,
#else
,
#endif
/// <summary>
/// Preset: All without last except LastPostLateUpdate.
/// </summary>
Standard =
Initialization |
EarlyUpdate |
FixedUpdate |
PreUpdate |
Update |
PreLateUpdate |
PostLateUpdate | LastPostLateUpdate
#if UNITY_2020_2_OR_NEWER
| TimeUpdate
#endif
,
/// <summary>
/// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate
/// </summary>
Minimum =
Update | FixedUpdate | LastPostLateUpdate,
// PlayerLoopTiming
Initialization = 1,
LastInitialization = 2,
EarlyUpdate = 4,
LastEarlyUpdate = 8,
FixedUpdate = 16,
LastFixedUpdate = 32,
PreUpdate = 64,
LastPreUpdate = 128,
Update = 256,
LastUpdate = 512,
PreLateUpdate = 1024,
LastPreLateUpdate = 2048,
PostLateUpdate = 4096,
LastPostLateUpdate = 8192
#if UNITY_2020_2_OR_NEWER
,
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
TimeUpdate = 16384,
LastTimeUpdate = 32768
#endif
}
public interface IPlayerLoopItem
{
bool MoveNext();
@@ -105,7 +178,10 @@ namespace Cysharp.Threading.Tasks
public static class PlayerLoopHelper
{
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
public static int MainThreadId => mainThreadId;
internal static string ApplicationDataPath => applicationDataPath;
@@ -113,13 +189,14 @@ namespace Cysharp.Threading.Tasks
static int mainThreadId;
static string applicationDataPath;
static SynchronizationContext unitySynchronizationContetext;
static SynchronizationContext unitySynchronizationContext;
static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners;
internal static bool IsEditorApplicationQuitting { get; private set; }
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
bool injectOnFirst,
Type loopRunnerYieldType, ContinuationQueue cq,
Type loopRunnerType, PlayerLoopRunner runner)
{
#if UNITY_EDITOR
@@ -134,22 +211,11 @@ namespace Cysharp.Threading.Tasks
runner.Run();
runner.Clear();
}
if (lastRunner != null)
{
lastRunner.Run();
lastRunner.Clear();
}
if (cq != null)
{
cq.Run();
cq.Clear();
}
if (lastCq != null)
{
lastCq.Run();
lastCq.Clear();
}
IsEditorApplicationQuitting = false;
}
};
@@ -161,40 +227,38 @@ namespace Cysharp.Threading.Tasks
updateDelegate = cq.Run
};
var lastYieldLoop = new PlayerLoopSystem
{
type = lastLoopRunnerYieldType,
updateDelegate = lastCq.Run
};
var runnerLoop = new PlayerLoopSystem
{
type = loopRunnerType,
updateDelegate = runner.Run
};
var lastRunnerLoop = new PlayerLoopSystem
{
type = lastLoopRunnerType,
updateDelegate = lastRunner.Run
};
// Remove items from previous initializations.
var source = loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
.ToArray();
var source = RemoveRunner(loopSystem, loopRunnerYieldType, loopRunnerType);
var dest = new PlayerLoopSystem[source.Length + 2];
var dest = new PlayerLoopSystem[source.Length + 4];
Array.Copy(source, 0, dest, 2, source.Length);
dest[0] = yieldLoop;
dest[1] = runnerLoop;
dest[dest.Length - 2] = lastYieldLoop;
dest[dest.Length - 1] = lastRunnerLoop;
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
if (injectOnFirst)
{
dest[0] = yieldLoop;
dest[1] = runnerLoop;
}
else
{
dest[dest.Length - 2] = yieldLoop;
dest[dest.Length - 1] = runnerLoop;
}
return dest;
}
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
{
return loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
.ToArray();
}
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
{
var loop = new PlayerLoopSystem
@@ -225,7 +289,7 @@ namespace Cysharp.Threading.Tasks
static void Init()
{
// capture default(unity) sync-context.
unitySynchronizationContetext = SynchronizationContext.Current;
unitySynchronizationContext = SynchronizationContext.Current;
mainThreadId = Thread.CurrentThread.ManagedThreadId;
try
{
@@ -311,7 +375,23 @@ namespace Cysharp.Threading.Tasks
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
}
public static void Initialize(ref PlayerLoopSystem playerLoop)
static void InsertLoop(PlayerLoopSystem[] copyList, InjectPlayerLoopTimings injectTimings, Type loopType, InjectPlayerLoopTimings targetTimings,
int index, bool injectOnFirst, Type loopRunnerYieldType, Type loopRunnerType, PlayerLoopTiming playerLoopTiming)
{
var i = FindLoopSystemIndex(copyList, loopType);
if ((injectTimings & targetTimings) == targetTimings)
{
copyList[i].subSystemList = InsertRunner(copyList[i], injectOnFirst,
loopRunnerYieldType, yielders[index] = new ContinuationQueue(playerLoopTiming),
loopRunnerType, runners[index] = new PlayerLoopRunner(playerLoopTiming));
}
else
{
copyList[i].subSystemList = RemoveRunner(copyList[i], loopRunnerYieldType, loopRunnerType);
}
}
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
{
#if UNITY_2020_2_OR_NEWER
yielders = new ContinuationQueue[16];
@@ -323,58 +403,82 @@ namespace Cysharp.Threading.Tasks
var copyList = playerLoop.subSystemList.ToArray();
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
// Initialization
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.Initialization, 0, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), PlayerLoopTiming.Initialization);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
InjectPlayerLoopTimings.LastInitialization, 1, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), PlayerLoopTiming.LastInitialization);
// EarlyUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.EarlyUpdate, 2, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), PlayerLoopTiming.EarlyUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
InjectPlayerLoopTimings.LastEarlyUpdate, 3, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), PlayerLoopTiming.LastEarlyUpdate);
// FixedUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.FixedUpdate, 4, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), PlayerLoopTiming.FixedUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
InjectPlayerLoopTimings.LastFixedUpdate, 5, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), PlayerLoopTiming.LastFixedUpdate);
// PreUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.PreUpdate, 6, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), PlayerLoopTiming.PreUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
InjectPlayerLoopTimings.LastPreUpdate, 7, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), PlayerLoopTiming.LastPreUpdate);
// Update
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.Update, 8, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), PlayerLoopTiming.Update);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
InjectPlayerLoopTimings.LastUpdate, 9, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), PlayerLoopTiming.LastUpdate);
// PreLateUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.PreLateUpdate, 10, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), PlayerLoopTiming.PreLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
InjectPlayerLoopTimings.LastPreLateUpdate, 11, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), PlayerLoopTiming.LastPreLateUpdate);
// PostLateUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.PostLateUpdate, 12, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), PlayerLoopTiming.PostLateUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
InjectPlayerLoopTimings.LastPostLateUpdate, 13, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), PlayerLoopTiming.LastPostLateUpdate);
#if UNITY_2020_2_OR_NEWER
// TimeUpdate
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.TimeUpdate, 14, true,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), PlayerLoopTiming.TimeUpdate);
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
InjectPlayerLoopTimings.LastTimeUpdate, 15, false,
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), PlayerLoopTiming.LastTimeUpdate);
#endif
// Insert UniTaskSynchronizationContext to Update loop
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
playerLoop.subSystemList = copyList;
@@ -383,12 +487,27 @@ namespace Cysharp.Threading.Tasks
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
runners[(int)timing].AddAction(action);
var runner = runners[(int)timing];
if (runner == null)
{
ThrowInvalidLoopTiming(timing);
}
runner.AddAction(action);
}
static void ThrowInvalidLoopTiming(PlayerLoopTiming playerLoopTiming)
{
throw new InvalidOperationException("Target playerLoopTiming is not injected. Please check PlayerLoopHelper.Initialize. PlayerLoopTiming:" + playerLoopTiming);
}
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
{
yielders[(int)timing].Enqueue(continuation);
var q = yielders[(int)timing];
if (q == null)
{
ThrowInvalidLoopTiming(timing);
}
q.Enqueue(continuation);
}
// Diagnostics helper

View File

@@ -0,0 +1,262 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using System;
using Cysharp.Threading.Tasks.Internal;
using UnityEngine;
namespace Cysharp.Threading.Tasks
{
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
{
readonly CancellationToken cancellationToken;
readonly Action<object> timerCallback;
readonly object state;
readonly PlayerLoopTiming playerLoopTiming;
readonly bool periodic;
bool isRunning;
bool tryStop;
bool isDisposed;
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
this.periodic = periodic;
this.playerLoopTiming = playerLoopTiming;
this.cancellationToken = cancellationToken;
this.timerCallback = timerCallback;
this.state = state;
}
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
#if UNITY_EDITOR
// force use Realtime.
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
{
delayType = DelayType.Realtime;
}
#endif
switch (delayType)
{
case DelayType.UnscaledDeltaTime:
return new IgnoreTimeScalePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.Realtime:
return new RealtimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
case DelayType.DeltaTime:
default:
return new DeltaTimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
}
}
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
{
var timer = Create(interval, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
timer.Restart();
return timer;
}
/// <summary>
/// Restart(Reset and Start) timer.
/// </summary>
public void Restart()
{
if (isDisposed) throw new ObjectDisposedException(null);
ResetCore(null); // init state
if (!isRunning)
{
isRunning = true;
PlayerLoopHelper.AddAction(playerLoopTiming, this);
}
tryStop = false;
}
/// <summary>
/// Restart(Reset and Start) and change interval.
/// </summary>
public void Restart(TimeSpan interval)
{
if (isDisposed) throw new ObjectDisposedException(null);
ResetCore(interval); // init state
if (!isRunning)
{
isRunning = true;
PlayerLoopHelper.AddAction(playerLoopTiming, this);
}
tryStop = false;
}
/// <summary>
/// Stop timer.
/// </summary>
public void Stop()
{
tryStop = true;
}
protected abstract void ResetCore(TimeSpan? newInterval);
public void Dispose()
{
isDisposed = true;
}
bool IPlayerLoopItem.MoveNext()
{
if (isDisposed)
{
isRunning = false;
return false;
}
if (tryStop)
{
isRunning = false;
return false;
}
if (cancellationToken.IsCancellationRequested)
{
isRunning = false;
return false;
}
if (!MoveNextCore())
{
timerCallback(state);
if (periodic)
{
ResetCore(null);
return true;
}
else
{
isRunning = false;
return false;
}
}
return true;
}
protected abstract bool MoveNextCore();
}
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
float interval;
public DeltaTimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.deltaTime;
if (elapsed >= interval)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.elapsed = 0.0f;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
if (interval != null)
{
this.interval = (float)interval.Value.TotalSeconds;
}
}
}
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
{
int initialFrame;
float elapsed;
float interval;
public IgnoreTimeScalePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= interval)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.elapsed = 0.0f;
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
if (interval != null)
{
this.interval = (float)interval.Value.TotalSeconds;
}
}
}
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
{
ValueStopwatch stopwatch;
long intervalTicks;
public RealtimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
{
ResetCore(interval);
}
protected override bool MoveNextCore()
{
if (stopwatch.ElapsedTicks >= intervalTicks)
{
return false;
}
return true;
}
protected override void ResetCore(TimeSpan? interval)
{
this.stopwatch = ValueStopwatch.StartNew();
if (interval != null)
{
this.intervalTicks = interval.Value.Ticks;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 57095a17fdca7ee4380450910afc7f26
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,129 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
// Similar discussion:
// https://github.com/dotnet/runtime/issues/4694
// https://github.com/dotnet/runtime/issues/48492
// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
public sealed class TimeoutController : IDisposable
{
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
static void CancelCancellationTokenSourceState(object state)
{
var cts = (CancellationTokenSource)state;
cts.Cancel();
}
CancellationTokenSource timeoutSource;
CancellationTokenSource linkedSource;
PlayerLoopTimer timer;
bool isDisposed;
readonly DelayType delayType;
readonly PlayerLoopTiming delayTiming;
readonly CancellationTokenSource originalLinkCancellationTokenSource;
public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = null;
this.linkedSource = null;
this.delayType = delayType;
this.delayTiming = delayTiming;
}
public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
{
this.timeoutSource = new CancellationTokenSource();
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
this.delayType = delayType;
this.delayTiming = delayTiming;
}
public CancellationToken Timeout(int millisecondsTimeout)
{
return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
}
public CancellationToken Timeout(TimeSpan timeout)
{
if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
{
return originalLinkCancellationTokenSource.Token;
}
// Timeouted, create new source and timer.
if (timeoutSource.IsCancellationRequested)
{
timeoutSource.Dispose();
timeoutSource = new CancellationTokenSource();
if (linkedSource != null)
{
this.linkedSource.Cancel();
this.linkedSource.Dispose();
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
}
timer?.Dispose();
timer = null;
}
var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
var token = useSource.Token;
if (timer == null)
{
// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
// (linked)token is canceled => stop timer
timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
}
else
{
timer.Restart(timeout);
}
return token;
}
public bool IsTimeout()
{
return timeoutSource.IsCancellationRequested;
}
public void Reset()
{
timer.Stop();
}
public void Dispose()
{
if (isDisposed) return;
try
{
// stop timer.
timer.Dispose();
// cancel and dispose.
timeoutSource.Cancel();
timeoutSource.Dispose();
if (linkedSource != null)
{
linkedSource.Cancel();
linkedSource.Dispose();
}
}
finally
{
isDisposed = true;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6347ab34d2db6d744a654e8d62d96b96
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -20,12 +20,23 @@ namespace Cysharp.Threading.Tasks
public partial struct UniTask
{
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
public static YieldAwaitable Yield()
{
// optimized for single continuation
return new YieldAwaitable(PlayerLoopTiming.Update);
}
public static YieldAwaitable Yield(PlayerLoopTiming timing)
{
// optimized for single continuation
return new YieldAwaitable(timing);
}
public static UniTask Yield(CancellationToken cancellationToken)
{
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
}
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
@@ -34,11 +45,36 @@ namespace Cysharp.Threading.Tasks
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default)
public static UniTask NextFrame()
{
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing)
{
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(CancellationToken cancellationToken)
{
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
}
/// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
/// </summary>
@@ -106,6 +142,14 @@ namespace Cysharp.Threading.Tasks
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
}
#if UNITY_EDITOR
// force use Realtime.
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
{
delayType = DelayType.Realtime;
}
#endif
switch (delayType)
{
case DelayType.UnscaledDeltaTime:

View File

@@ -192,7 +192,7 @@ namespace Cysharp.Threading.Tasks
/// <summary>
/// Ignore task result when cancel raised first.
/// </summary>
public static UniTask WithCancellation(this UniTask task, CancellationToken cancellationToken)
public static UniTask AttachExternalCancellation(this UniTask task, CancellationToken cancellationToken)
{
if (!cancellationToken.CanBeCanceled)
{
@@ -209,13 +209,13 @@ namespace Cysharp.Threading.Tasks
return task;
}
return new UniTask(new WithCancellationSource(task, cancellationToken), 0);
return new UniTask(new AttachExternalCancellationSource(task, cancellationToken), 0);
}
/// <summary>
/// Ignore task result when cancel raised first.
/// </summary>
public static UniTask<T> WithCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
public static UniTask<T> AttachExternalCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
{
if (!cancellationToken.CanBeCanceled)
{
@@ -232,10 +232,10 @@ namespace Cysharp.Threading.Tasks
return task;
}
return new UniTask<T>(new WithCancellationSource<T>(task, cancellationToken), 0);
return new UniTask<T>(new AttachExternalCancellationSource<T>(task, cancellationToken), 0);
}
sealed class WithCancellationSource : IUniTaskSource
sealed class AttachExternalCancellationSource : IUniTaskSource
{
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
@@ -243,7 +243,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration tokenRegistration;
UniTaskCompletionSourceCore<AsyncUnit> core;
public WithCancellationSource(UniTask task, CancellationToken cancellationToken)
public AttachExternalCancellationSource(UniTask task, CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
@@ -269,7 +269,7 @@ namespace Cysharp.Threading.Tasks
static void CancellationCallback(object state)
{
var self = (WithCancellationSource)state;
var self = (AttachExternalCancellationSource)state;
self.core.TrySetCanceled(self.cancellationToken);
}
@@ -294,7 +294,7 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class WithCancellationSource<T> : IUniTaskSource<T>
sealed class AttachExternalCancellationSource<T> : IUniTaskSource<T>
{
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
@@ -302,7 +302,7 @@ namespace Cysharp.Threading.Tasks
CancellationTokenRegistration tokenRegistration;
UniTaskCompletionSourceCore<T> core;
public WithCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
public AttachExternalCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
{
this.cancellationToken = cancellationToken;
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
@@ -327,7 +327,7 @@ namespace Cysharp.Threading.Tasks
static void CancellationCallback(object state)
{
var self = (WithCancellationSource<T>)state;
var self = (AttachExternalCancellationSource<T>)state;
self.core.TrySetCanceled(self.cancellationToken);
}

View File

@@ -58,6 +58,7 @@ namespace Cysharp.Threading.Tasks
{
try
{
task.GetAwaiter().GetResult();
return new ReturnObservable<AsyncUnit>(AsyncUnit.Default);
}
catch (Exception ex)

View File

@@ -21,10 +21,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult<UnityEngine.Object[]>(asyncOperation.allAssets);
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -84,129 +81,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class AssetBundleRequestAllAssetsWithCancellationSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsWithCancellationSource>
{
static TaskPool<AssetBundleRequestAllAssetsWithCancellationSource> pool;
AssetBundleRequestAllAssetsWithCancellationSource nextNode;
public ref AssetBundleRequestAllAssetsWithCancellationSource NextNode => ref nextNode;
static AssetBundleRequestAllAssetsWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
AssetBundleRequest asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
AssetBundleRequestAllAssetsWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AssetBundleRequestAllAssetsWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
core.TrySetResult(asyncOperation.allAssets);
}
}
public UnityEngine.Object[] GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
{
static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;

View File

@@ -1,4 +1,4 @@
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
 #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;

View File

@@ -23,10 +23,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
if (asyncOperation.isDone) return UniTask.CompletedTask;
return new UniTask(AsyncOperationWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -77,125 +74,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class AsyncOperationWithCancellationSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationWithCancellationSource>
{
static TaskPool<AsyncOperationWithCancellationSource> pool;
AsyncOperationWithCancellationSource nextNode;
public ref AsyncOperationWithCancellationSource NextNode => ref nextNode;
static AsyncOperationWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncOperationWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
AsyncOperation asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core;
AsyncOperationWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource Create(AsyncOperation asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AsyncOperationWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
core.TrySetResult(AsyncUnit.Default);
}
}
public void GetResult(short token)
{
core.GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
{
static TaskPool<AsyncOperationConfiguredSource> pool;
@@ -315,10 +193,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
return new UniTask<UnityEngine.Object>(ResourceRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -373,129 +248,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class ResourceRequestWithCancellationSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestWithCancellationSource>
{
static TaskPool<ResourceRequestWithCancellationSource> pool;
ResourceRequestWithCancellationSource nextNode;
public ref ResourceRequestWithCancellationSource NextNode => ref nextNode;
static ResourceRequestWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(ResourceRequestWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
ResourceRequest asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object> core;
ResourceRequestWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new ResourceRequestWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
core.TrySetResult(asyncOperation.asset);
}
}
public UnityEngine.Object GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
{
static TaskPool<ResourceRequestConfiguredSource> pool;
@@ -620,10 +372,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
return new UniTask<UnityEngine.Object>(AssetBundleRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -678,129 +427,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class AssetBundleRequestWithCancellationSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestWithCancellationSource>
{
static TaskPool<AssetBundleRequestWithCancellationSource> pool;
AssetBundleRequestWithCancellationSource nextNode;
public ref AssetBundleRequestWithCancellationSource NextNode => ref nextNode;
static AssetBundleRequestWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
AssetBundleRequest asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<UnityEngine.Object> core;
AssetBundleRequestWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AssetBundleRequestWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
core.TrySetResult(asyncOperation.asset);
}
}
public UnityEngine.Object GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
{
static TaskPool<AssetBundleRequestConfiguredSource> pool;
@@ -926,10 +552,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
return new UniTask<AssetBundle>(AssetBundleCreateRequestWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -984,129 +607,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class AssetBundleCreateRequestWithCancellationSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestWithCancellationSource>
{
static TaskPool<AssetBundleCreateRequestWithCancellationSource> pool;
AssetBundleCreateRequestWithCancellationSource nextNode;
public ref AssetBundleCreateRequestWithCancellationSource NextNode => ref nextNode;
static AssetBundleCreateRequestWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
AssetBundleCreateRequest asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<AssetBundle> core;
AssetBundleCreateRequestWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AssetBundleCreateRequestWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
core.TrySetResult(asyncOperation.assetBundle);
}
}
public AssetBundle GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
{
static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
@@ -1232,17 +732,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
if (asyncOperation.isDone)
{
if (asyncOperation.webRequest.IsError())
{
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
}
return UniTask.FromResult(asyncOperation.webRequest);
}
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -1312,138 +802,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class UnityWebRequestAsyncOperationWithCancellationSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationWithCancellationSource>
{
static TaskPool<UnityWebRequestAsyncOperationWithCancellationSource> pool;
UnityWebRequestAsyncOperationWithCancellationSource nextNode;
public ref UnityWebRequestAsyncOperationWithCancellationSource NextNode => ref nextNode;
static UnityWebRequestAsyncOperationWithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationWithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
UnityWebRequestAsyncOperation asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<UnityWebRequest> core;
UnityWebRequestAsyncOperationWithCancellationSource()
{
continuationAction = Continuation;
}
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new UnityWebRequestAsyncOperationWithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
var result = asyncOperation.webRequest;
if (result.IsError())
{
core.TrySetException(new UnityWebRequestException(result));
}
else
{
core.TrySetResult(result);
}
}
}
public UnityWebRequest GetResult(short token)
{
return core.GetResult(token);
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
asyncOperation.webRequest.Abort();
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
{
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;

View File

@@ -11,7 +11,7 @@
("ResourceRequest", "UnityEngine.Object", "asset"),
("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets?
("AssetBundleCreateRequest", "AssetBundle", "assetBundle"),
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
};
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
@@ -27,7 +27,7 @@ using System.Runtime.CompilerServices;
using System.Threading;
using UnityEngine;
using Cysharp.Threading.Tasks.Internal;
#if ENABLE_UNITYWEBREQUEST
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
using UnityEngine.Networking;
#endif
@@ -37,7 +37,7 @@ namespace Cysharp.Threading.Tasks
{
<# foreach(var t in types) { #>
<# if(IsUnityWebRequest(t)) { #>
#if ENABLE_UNITYWEBREQUEST
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
<# } else if(IsAssetBundleModule(t)) { #>
#if UNITASK_ASSETBUNDLE_SUPPORT
<# } #>
@@ -51,21 +51,7 @@ namespace Cysharp.Threading.Tasks
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
<# if(IsUnityWebRequest(t)) { #>
if (asyncOperation.isDone)
{
if (asyncOperation.webRequest.IsError())
{
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
}
return UniTask.FromResult(asyncOperation.webRequest);
}
<# } else { #>
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
<# } #>
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>WithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -151,150 +137,6 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class <#= t.typeName #>WithCancellationSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>WithCancellationSource>
{
static TaskPool<<#= t.typeName #>WithCancellationSource> pool;
<#= t.typeName #>WithCancellationSource nextNode;
public ref <#= t.typeName #>WithCancellationSource NextNode => ref nextNode;
static <#= t.typeName #>WithCancellationSource()
{
TaskPool.RegisterSizeGetter(typeof(<#= t.typeName #>WithCancellationSource), () => pool.Size);
}
readonly Action<AsyncOperation> continuationAction;
<#= t.typeName #> asyncOperation;
CancellationToken cancellationToken;
bool completed;
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
<#= t.typeName #>WithCancellationSource()
{
continuationAction = Continuation;
}
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<#= IsVoid(t) ? "" : $"<{t.returnType}>" #>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new <#= t.typeName #>WithCancellationSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
result.completed = false;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
asyncOperation.completed += result.continuationAction;
token = result.core.Version;
return result;
}
void Continuation(AsyncOperation _)
{
asyncOperation.completed -= continuationAction;
if (completed)
{
TryReturn();
}
else
{
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return;
}
<# if(IsUnityWebRequest(t)) { #>
var result = asyncOperation.webRequest;
if (result.IsError())
{
core.TrySetException(new UnityWebRequestException(result));
}
else
{
core.TrySetResult(result);
}
<# } else { #>
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
<# } #>
}
}
public <#= t.returnType #> GetResult(short token)
{
<# if (!IsVoid(t)) { #>
return core.GetResult(token);
<# } else { #>
core.GetResult(token);
<# } #>
}
<# if (!IsVoid(t)) { #>
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
<# } #>
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
TryReturn();
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
<# if(IsUnityWebRequest(t)) { #>
asyncOperation.webRequest.Abort();
<# } #>
core.TrySetCanceled(cancellationToken);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource>
{
static TaskPool<<#= t.typeName #>ConfiguredSource> pool;

View File

@@ -1,7 +1,7 @@
{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "2.1.2",
"version": "2.2.5",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8fb84ce71736dab41b0cca7ea3f5b313
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1 @@
bar

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9df64c494bee73b40ad3679f44bbc8c5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1 @@
baz

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1b9e797ec5aa031408d06d42830c6709
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1 @@
foo

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b28aa61554c736c4887674883ac049f2
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,129 @@
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DemoScript : MonoBehaviour
{
public Toggle toggle = null;
public Text text = null;
async Task Start()
{
text.text = "";
var result = await DemoAsync();
text.text = $"RESULT is: {result}";
}
async UniTask<string> DemoAsync()
{
// You can await Unity's AsyncObject
text.text = "loading assets";
var asset = await Resources.LoadAsync<TextAsset>("foo");
text.text = "get data from github.com";
var txt = (await UnityWebRequest.Get("https://github.com").SendWebRequest()).downloadHandler.text;
text.text = "load scene2";
await SceneManager.LoadSceneAsync("scene2", LoadSceneMode.Additive);
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
text.text = "load text asset bar";
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
text.text = "load text asset baz";
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
// await frame-based operation like a coroutine
text.text = "delay frame";
await UniTask.DelayFrame(100);
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
text.text = "wait 3sec.";
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: false);
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
text.text = "wait for PreLateUpdate";
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
// replacement of yield return null
text.text = "yield";
await UniTask.Yield();
text.text = "wait nextframe";
await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
text.text = "wait end of frame";
await UniTask.WaitForEndOfFrame();
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
text.text = "wait fixed update";
await UniTask.WaitForFixedUpdate();
// replacement of yield return WaitUntil
text.text = "wait for toggle => false";
await UniTask.WaitUntil(() => toggle.isOn == false);
// special helper of WaitUntil
text.text = "wait for toggle";
await UniTask.WaitUntilValueChanged(this, x => toggle.isOn);
// You can await IEnumerator coroutines
text.text = "corouting";
await FooCoroutineEnumerator();
// You can await a standard task
text.text = "run standard task";
await Task.Run(() => 100);
// Multithreading, run on ThreadPool under this code
text.text = "switch to thread pool";
await UniTask.SwitchToThreadPool();
/* work on ThreadPool */
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
await UniTask.SwitchToMainThread();
text.text = "switch to main pool";
// get async webrequest
async UniTask<string> GetTextAsync(UnityWebRequest req)
{
var op = await req.SendWebRequest();
return op.downloadHandler.text;
}
var task1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
var task2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
var task3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
// concurrent async-wait and get results easily by tuple syntax
text.text = "get data from google,bing,yahoo (concurrent)";
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
// can not call same task twice. let's define again for simple demo.
var tasknew1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
var tasknew2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
var tasknew3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
// shorthand of WhenAll, tuple can await directly.
text.text = "get data from google,bing,yahoo (shorthand)";
var (google2, bing2, yahoo2) = await (tasknew1, tasknew2, tasknew3);
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
text.text = "return asset result";
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
}
private IEnumerator FooCoroutineEnumerator()
{
Debug.Log("cotoutine 1");
yield return new WaitForSeconds(1);
Debug.Log("cotoutine 2");
yield return new WaitForSeconds(1);
Debug.Log("cotoutine end");
}
}

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@@ -0,0 +1,11 @@
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View File

@@ -11,30 +11,33 @@ public class Test1
public static async UniTaskVoid TestFunc()
{
await DoSomeThing();
string[] scenes = new string[]
{
"Assets/Scenes/SandboxMain.unity",
};
//string[] scenes = new string[]
//{
// "Assets/Scenes/SandboxMain.unity",
//};
try
{
Debug.Log("Build Begin");
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
Debug.Log("Build After");
}
catch (Exception e)
{
Debug.LogError(e.Message);
}
//try
//{
// Debug.Log("Build Begin");
// BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
// Debug.Log("Build After");
//}
//catch (Exception e)
//{
// Debug.LogError(e.Message);
//}
}
public static async UniTask DoSomeThing()
{
Debug.Log("Dosomething");
await UniTask.Delay(1500, DelayType.Realtime);
await UniTask.Delay(1500, DelayType.DeltaTime);
Debug.Log("Dosomething 2");
await UniTask.Delay(1000, DelayType.Realtime);
await UniTask.Delay(1000, DelayType.DeltaTime);
Debug.Log("Dosomething 3");
Debug.Log("and Quit.");
Environment.Exit(0);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
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guid: edc485cde0ff14046a21a7c2a51bb0ac
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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View File

@@ -542,26 +542,116 @@ public class SandboxMain : MonoBehaviour
{
Debug.LogError(e);
return;
}
}
Debug.Log("TestAsync Finished.");
}
async UniTaskVoid Start()
{
var cts = new CancellationTokenSource();
TestAsync(cts.Token).Forget();
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
var cancelToken = new CancellationTokenSource();
cancelButton.onClick.AddListener(()=>
{
cancelToken.Cancel(); // cancel from button click.
});
var timeoutToken = new CancellationTokenSource();
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
// combine token
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
}
catch (OperationCanceledException ex)
{
if (timeoutToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Timeout.");
}
else if (cancelToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Cancel clicked.");
}
_ = ex;
}
// TestAsync(cts.Token).Forget();
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
cts.Cancel();
// try timeout
try
{
//await UniTask.Delay(TimeSpan.FromSeconds(2), cancellationToken: timeoutController.Timeout(TimeSpan.FromSeconds(3)));
UnityEngine.Debug.Log("Delay Complete, Reset(and reuse).");
//timeoutController.Reset();
}
catch (OperationCanceledException ex)
{
//UnityEngine.Debug.Log("Timeout! FromTimeout?:" + timeoutController.IsTimeout());
_ = ex;
}
await UniTask.Yield();
}));
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
{
//clickCancelSource.Cancel();
//RunCheck(PlayerLoopTiming.Initialization).Forget();
//RunCheck(PlayerLoopTiming.LastInitialization).Forget();
//RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
//RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
//RunCheck(PlayerLoopTiming.PreUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
//RunCheck(PlayerLoopTiming.Update).Forget();
//RunCheck(PlayerLoopTiming.LastUpdate).Forget();
//RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
//RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
await UniTask.Yield();
}));
await UniTask.Yield();
}
async UniTaskVoid RunCheck(PlayerLoopTiming timing)
{
//await UniTask.Yield(timing);
//UnityEngine.Debug.Log("Yield:" + timing);
await UniTask.DelayFrame(1, timing);
UnityEngine.Debug.Log("Delay:" + timing);
}
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
{
throw new NotImplementedException();

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View File

@@ -12,16 +12,16 @@ public class FooMonoBehaviour : MonoBehaviour
}
private async UniTask Download(UnityWebRequest req, string filePath)
{
_ = req.SendWebRequest();
//private async UniTask Download(UnityWebRequest req, string filePath)
//{
// _ = req.SendWebRequest();
// var aaa = await foo;
// Debug.Log(aaa);
await UniTask.Yield();
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
}
// // var aaa = await foo;
// // Debug.Log(aaa);
// await UniTask.Yield();
// //File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
//}
}

View File

@@ -0,0 +1,179 @@
using Cysharp.Threading.Tasks;
using FluentAssertions;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine.TestTools;
namespace Cysharp.Threading.TasksTests
{
public class PlayerLoopTimerTest
{
void Between(TimeSpan l, TimeSpan data, TimeSpan r)
{
NUnit.Framework.Assert.AreEqual(l < data, true, "{0} < {1} failed.", l, data);
NUnit.Framework.Assert.AreEqual(data < r, true, "{0} < {1} failed.", data, r);
}
[UnityTest]
public IEnumerator StandardTicks() => UniTask.ToCoroutine(async () =>
{
foreach (var delay in new[] { DelayType.DeltaTime, DelayType.Realtime, DelayType.UnscaledDeltaTime })
{
var raisedTimeout = new UniTaskCompletionSource();
PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), false, delay, PlayerLoopTiming.Update, CancellationToken.None, _ =>
{
raisedTimeout.TrySetResult();
}, null);
var sw = Stopwatch.StartNew();
await raisedTimeout.Task;
sw.Stop();
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
}
});
[UnityTest]
public IEnumerator Periodic() => UniTask.ToCoroutine(async () =>
{
var raisedTime = new List<DateTime>();
var count = 0;
var complete = new UniTaskCompletionSource();
PlayerLoopTimer timer = null;
timer = PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), true, DelayType.DeltaTime, PlayerLoopTiming.Update, CancellationToken.None, _ =>
{
raisedTime.Add(DateTime.UtcNow);
count++;
if (count == 3)
{
complete.TrySetResult();
timer.Dispose();
}
}, null);
var start = DateTime.UtcNow;
await complete.Task;
Between(TimeSpan.FromSeconds(0.9), raisedTime[0] - start, TimeSpan.FromSeconds(1.1));
Between(TimeSpan.FromSeconds(1.9), raisedTime[1] - start, TimeSpan.FromSeconds(2.1));
Between(TimeSpan.FromSeconds(2.9), raisedTime[2] - start, TimeSpan.FromSeconds(3.1));
});
[UnityTest]
public IEnumerator CancelAfterSlimTest() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var complete = new UniTaskCompletionSource();
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
{
complete.TrySetResult();
});
cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
var sw = Stopwatch.StartNew();
await complete.Task;
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
});
[UnityTest]
public IEnumerator CancelAfterSlimCancelTest() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var complete = new UniTaskCompletionSource();
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
{
complete.TrySetResult();
});
var d = cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
var sw = Stopwatch.StartNew();
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
d.Dispose();
await UniTask.Delay(TimeSpan.FromSeconds(2));
complete.Task.Status.Should().Be(UniTaskStatus.Pending);
});
[UnityTest]
public IEnumerator TimeoutController() => UniTask.ToCoroutine(async () =>
{
var controller = new TimeoutController();
var token = controller.Timeout(TimeSpan.FromSeconds(1));
var complete = new UniTaskCompletionSource();
token.RegisterWithoutCaptureExecutionContext(() =>
{
complete.TrySetResult();
});
var sw = Stopwatch.StartNew();
await complete.Task;
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
controller.IsTimeout().Should().BeTrue();
});
[UnityTest]
public IEnumerator TimeoutReuse() => UniTask.ToCoroutine(async () =>
{
var controller = new TimeoutController(DelayType.DeltaTime);
var token = controller.Timeout(TimeSpan.FromSeconds(2));
var complete = new UniTaskCompletionSource();
token.RegisterWithoutCaptureExecutionContext(() =>
{
complete.TrySetResult(); // reuse, used same token?
});
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
controller.Reset();
controller.IsTimeout().Should().BeFalse();
var sw = Stopwatch.StartNew();
controller.Timeout(TimeSpan.FromSeconds(5));
await complete.Task;
UnityEngine.Debug.Log(UnityEngine.Time.timeScale);
Between(TimeSpan.FromSeconds(4.9), sw.Elapsed, TimeSpan.FromSeconds(5.1));
controller.IsTimeout().Should().BeTrue();
});
[UnityTest]
public IEnumerator LinkedTokenTest() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var controller = new TimeoutController(cts);
var token = controller.Timeout(TimeSpan.FromSeconds(2));
await UniTask.DelayFrame(3);
cts.Cancel();
token.IsCancellationRequested.Should().BeTrue();
controller.Dispose();
});
}
}

View File

@@ -0,0 +1,11 @@
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@@ -11,4 +11,10 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/ExceptionExamples.unity
guid: b5fed17e3ece238439bc796d8747df5d
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: edc485cde0ff14046a21a7c2a51bb0ac
- enabled: 1
path: Assets/Scenes/scene2.unity
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m_configObjects: {}

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 2020.2.0f1
m_EditorVersionWithRevision: 2020.2.0f1 (3721df5a8b28)
m_EditorVersion: 2020.2.1f1
m_EditorVersionWithRevision: 2020.2.1f1 (270dd8c3da1c)

View File

@@ -8,6 +8,9 @@ EditorUserSettings:
RecentlyUsedScenePath-0:
value: 22424703114646680e0b0227036c6c1118131a25340527392367083debf42d
flags: 0
RecentlyUsedScenePath-1:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0