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2 Commits
2.2.1 ... 2.2.2

Author SHA1 Message Date
github-actions[bot]
3cc0c80b1e feat: Update package.json to 2.2.2 2021-03-02 02:02:01 +00:00
neuecc
cdda33a98e Add UniTask.Yield(CancellationToken), NextFrame(CancellationToken) 2021-03-01 19:08:40 +09:00
2 changed files with 39 additions and 3 deletions

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@@ -20,12 +20,23 @@ namespace Cysharp.Threading.Tasks
public partial struct UniTask
{
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
public static YieldAwaitable Yield()
{
// optimized for single continuation
return new YieldAwaitable(PlayerLoopTiming.Update);
}
public static YieldAwaitable Yield(PlayerLoopTiming timing)
{
// optimized for single continuation
return new YieldAwaitable(timing);
}
public static UniTask Yield(CancellationToken cancellationToken)
{
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
}
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
@@ -34,11 +45,36 @@ namespace Cysharp.Threading.Tasks
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default)
public static UniTask NextFrame()
{
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing)
{
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(CancellationToken cancellationToken)
{
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
}
/// <summary>
/// Similar as UniTask.Yield but guaranteed run on next frame.
/// </summary>
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
{
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
}
/// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
/// </summary>

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@@ -1,7 +1,7 @@
{
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"version": "2.2.1",
"version": "2.2.2",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],