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1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
github: [neuecc]
|
||||
7
.github/dependabot.yaml
vendored
Normal file
7
.github/dependabot.yaml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# ref: https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly" # Check for updates to GitHub Actions every week
|
||||
102
.github/workflows/build-debug.yml
vendored
102
.github/workflows/build-debug.yml
vendored
@@ -4,83 +4,85 @@ on:
|
||||
push:
|
||||
branches:
|
||||
- "master"
|
||||
tags:
|
||||
- "!*" # not a tag push
|
||||
pull_request:
|
||||
branches:
|
||||
- "master"
|
||||
|
||||
jobs:
|
||||
build-dotnet:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.x
|
||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||
- uses: actions/checkout@v4
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
- run: dotnet build -c Debug
|
||||
- run: dotnet test -c Debug
|
||||
|
||||
build-unity:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
|
||||
if: ${{ ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')) && github.triggering_actor != 'dependabot[bot]' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 2
|
||||
matrix:
|
||||
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
|
||||
include:
|
||||
- unity: 2019.3.9f1
|
||||
license: UNITY_LICENSE_2019
|
||||
- unity: 2019.4.13f1
|
||||
license: UNITY_LICENSE_2019
|
||||
- unity: 2020.1.12f1
|
||||
license: UNITY_LICENSE_2020
|
||||
unity: ["2022.3.39f1", "6000.0.12f1"] # Test with LTS
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 20
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
# Execute scripts: RuntimeUnitTestToolkit
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest(Linux64, mono)
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: /headless /ScriptBackend mono
|
||||
versioning: None
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
||||
export-env: false
|
||||
env:
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Export unitypackage
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
- name: Build Unity (.unitypacakge)
|
||||
if: ${{ startsWith(matrix.unity, '2022') }} # only execute once
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: PackageExporter.Export
|
||||
versioning: None
|
||||
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Execute UnitTest
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend IL2CPP /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest (IL2CPP)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: "/headless /ScriptBackend IL2CPP"
|
||||
- name: Check UnitTest file is generated
|
||||
run: ls -lR ./src/UniTask/bin/UnitTest
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_IL2CPP/test
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
if: ${{ startsWith(matrix.unity, '2021') }} # only execute 2021
|
||||
with:
|
||||
name: UniTask.unitypackage-${{ matrix.unity }}.zip
|
||||
path: ./src/UniTask/*.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
10
.github/workflows/build-docs.yml
vendored
10
.github/workflows/build-docs.yml
vendored
@@ -8,11 +8,11 @@ on:
|
||||
|
||||
jobs:
|
||||
run-docfx:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Cysharp/DocfxTemplate
|
||||
path: docs/_DocfxTemplate
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
with:
|
||||
args: build docs/docfx.json
|
||||
- name: Publish to GitHub Pages
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
uses: peaceiris/actions-gh-pages@v4
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: docs/_site
|
||||
publish_dir: docs/_site
|
||||
|
||||
181
.github/workflows/build-release.yml
vendored
181
.github/workflows/build-release.yml
vendored
@@ -6,176 +6,105 @@ on:
|
||||
tag:
|
||||
description: "tag: git tag you want create. (sample 1.0.0)"
|
||||
required: true
|
||||
dry_run:
|
||||
description: "dry_run: true will never create relase/nuget."
|
||||
dry-run:
|
||||
description: "dry-run: true will never create relase/nuget."
|
||||
required: true
|
||||
default: "false"
|
||||
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
DRY_RUN: ${{ github.event.inputs.dry_run }}
|
||||
DRY_RUN_BRANCH_PREFIX: "test_release"
|
||||
DOTNET_SDK_VERISON_3: 3.1.x
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
jobs:
|
||||
update-packagejson:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
outputs:
|
||||
sha: ${{ steps.commit.outputs.sha }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: before
|
||||
run: cat ${{ env.TARGET_FILE}}
|
||||
- name: update package.json to version ${{ env.GIT_TAG }}
|
||||
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
|
||||
- name: after
|
||||
run: cat ${{ env.TARGET_FILE}}
|
||||
- name: Commit files
|
||||
id: commit
|
||||
run: |
|
||||
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
|
||||
echo "::set-output name=sha::$(git rev-parse HEAD)"
|
||||
- name: check sha
|
||||
run: echo "SHA ${SHA}"
|
||||
env:
|
||||
SHA: ${{ steps.commit.outputs.sha }}
|
||||
- name: tag
|
||||
run: git tag ${{ env.GIT_TAG }}
|
||||
if: env.DRY_RUN == 'false'
|
||||
- name: Push changes
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.ref }}
|
||||
tags: true
|
||||
if: env.DRY_RUN == 'false'
|
||||
- name: Push changes (dry_run)
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
tags: false
|
||||
if: env.DRY_RUN == 'true'
|
||||
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main
|
||||
with:
|
||||
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
tag: ${{ inputs.tag }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
|
||||
build-dotnet:
|
||||
needs: [update-packagejson]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
# build and pack
|
||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
|
||||
- run: dotnet test -c Release --no-build
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v1
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: nuget
|
||||
path: ./publish/
|
||||
retention-days: 1
|
||||
|
||||
build-unity:
|
||||
needs: [update-packagejson]
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ["2019.3.9f1"]
|
||||
include:
|
||||
- unity: 2019.3.9f1
|
||||
license: UNITY_LICENSE_2019
|
||||
unity: ["2022.3.39f1"]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
export-env: false
|
||||
env:
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Export unitypackage
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
- name: Build Unity (.unitypacakge)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: PackageExporter.Export
|
||||
versioning: None
|
||||
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
name: UniTask.${{ inputs.tag }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
# release
|
||||
create-release:
|
||||
if: github.event.inputs.dry_run == 'false'
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
# setup dotnet for nuget push
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ env.GIT_TAG }}
|
||||
release_name: Ver.${{ env.GIT_TAG }}
|
||||
commitish: ${{ needs.update-packagejson.outputs.sha }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
# Download(All) Artifacts to current directory
|
||||
- uses: actions/download-artifact@v2
|
||||
# Upload to NuGet
|
||||
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||
# Upload to Releases(unitypackage)
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_content_type: application/octet-stream
|
||||
uses: Cysharp/Actions/.github/workflows/create-release.yaml@main
|
||||
with:
|
||||
commit-id: ${{ needs.update-packagejson.outputs.sha }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
tag: ${{ inputs.tag }}
|
||||
nuget-push: true
|
||||
release-upload: true
|
||||
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
|
||||
secrets: inherit
|
||||
|
||||
cleanup:
|
||||
if: github.event.inputs.dry_run == 'true'
|
||||
needs: [build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete branch
|
||||
uses: dawidd6/action-delete-branch@v3
|
||||
with:
|
||||
github_token: ${{ github.token }}
|
||||
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
||||
with:
|
||||
branch: ${{ needs.update-packagejson.outputs.branch-name }}
|
||||
|
||||
10
.github/workflows/prevent-github-change.yml
vendored
Normal file
10
.github/workflows/prevent-github-change.yml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
name: Prevent github change
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/**/*.yaml"
|
||||
- ".github/**/*.yml"
|
||||
|
||||
jobs:
|
||||
detect:
|
||||
uses: Cysharp/Actions/.github/workflows/prevent-github-change.yaml@main
|
||||
18
.github/workflows/stale.yml
vendored
18
.github/workflows/stale.yml
vendored
@@ -1,24 +1,10 @@
|
||||
name: "Close stale issues"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
# enable issue
|
||||
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-issue-label: "stale"
|
||||
# enable pr
|
||||
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-pr-label: "stale"
|
||||
days-before-stale: 90
|
||||
days-before-close: 7
|
||||
exempt-issue-labels: "wip"
|
||||
exempt-pr-labels: "wip"
|
||||
remove-stale-when-updated: true
|
||||
uses: Cysharp/Actions/.github/workflows/stale-issue.yaml@main
|
||||
|
||||
2
.github/workflows/toc.yml
vendored
2
.github/workflows/toc.yml
vendored
@@ -10,6 +10,6 @@ jobs:
|
||||
name: TOC Generator
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: technote-space/toc-generator@v2.4.0
|
||||
- uses: technote-space/toc-generator@v4.3.1
|
||||
with:
|
||||
TOC_TITLE: "## Table of Contents"
|
||||
145
.gitignore
vendored
145
.gitignore
vendored
@@ -80,7 +80,7 @@ _ReSharper*
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
@@ -130,134 +130,15 @@ UpgradeLog*.XML
|
||||
Assets/WSATestCertificate.pfx
|
||||
.vs/
|
||||
|
||||
Assembly-CSharp\.csproj
|
||||
|
||||
UniRx\.Async\.csproj
|
||||
|
||||
UniRx\.Async\.Editor\.csproj
|
||||
|
||||
UniRx\.Async\.Tests\.csproj
|
||||
|
||||
UniTask\.sln
|
||||
|
||||
RuntimeUnitTestToolkit\.csproj
|
||||
|
||||
Assembly-CSharp-Editor\.csproj
|
||||
|
||||
UniRx\.Async\.unitypackage
|
||||
|
||||
UniRx.Async.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.csproj
|
||||
|
||||
src/UniTask/UniTask.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.*.unitypackage
|
||||
|
||||
src/UniTask/UniTask.Linq.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.csproj
|
||||
|
||||
src/UniTask/Unity.Rider.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VisualStudio.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VSCode.Editor.csproj
|
||||
|
||||
src/UniTask/UnityEditor.CacheServer.csproj
|
||||
|
||||
src/UniTask/UnityEditor.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEditor.UI.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.csproj
|
||||
|
||||
src/UniTask/TempAsm.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
|
||||
|
||||
src/UniTask/TempAsm.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Linq.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.Player.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.Player.csproj
|
||||
|
||||
src/UniTask/Assembly-CSharp.Player.csproj
|
||||
|
||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
src/UniTask/Assembly-CSharp-firstpass.csproj
|
||||
# Unity
|
||||
|
||||
# Unity
|
||||
.vsconfig
|
||||
src/UniTask/Library/*
|
||||
src/UniTask/Temp/*
|
||||
src/UniTask/Logs/*
|
||||
src/UniTask/[Uu]ser[Ss]ettings/
|
||||
src/UniTask/*.sln
|
||||
src/UniTask/*.csproj
|
||||
src/UniTask/*.unitypackage
|
||||
!src/UniTask/Packages/
|
||||
|
||||
172
README.md
172
README.md
@@ -1,6 +1,6 @@
|
||||
UniTask
|
||||
===
|
||||
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases)
|
||||
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases) [](https://github.com/Cysharp/UniTask/blob/master/README_CN.md)
|
||||
|
||||
Provides an efficient allocation free async/await integration for Unity.
|
||||
|
||||
@@ -44,7 +44,6 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
- [API References](#api-references)
|
||||
- [UPM Package](#upm-package)
|
||||
- [Install via git URL](#install-via-git-url)
|
||||
- [Install via OpenUPM](#install-via-openupm)
|
||||
- [.NET Core](#net-core)
|
||||
- [License](#license)
|
||||
|
||||
@@ -52,7 +51,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
|
||||
Getting started
|
||||
---
|
||||
Install via [UPM package](#upm-package) or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page.
|
||||
Install via [UPM package](#upm-package) with git reference or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases).
|
||||
|
||||
```csharp
|
||||
// extension awaiter/methods can be used by this namespace
|
||||
@@ -86,8 +85,13 @@ async UniTask<string> DemoAsync()
|
||||
await UniTask.Yield();
|
||||
await UniTask.NextFrame();
|
||||
|
||||
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
|
||||
// replacement of WaitForEndOfFrame
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
await UniTask.WaitForEndOfFrame();
|
||||
#else
|
||||
// requires MonoBehaviour(CoroutineRunner))
|
||||
await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour
|
||||
#endif
|
||||
|
||||
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
|
||||
await UniTask.WaitForFixedUpdate();
|
||||
@@ -156,7 +160,7 @@ UniTask provides three pattern of extension methods.
|
||||
|
||||
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
||||
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`, `UniTask.WhenEach`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
|
||||
```csharp
|
||||
public async UniTaskVoid LoadManyAsync()
|
||||
@@ -241,9 +245,57 @@ CancellationToken can be created by `CancellationTokenSource` or MonoBehaviour's
|
||||
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
```
|
||||
|
||||
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. `OperationCanceledException` is a special exception, if this exception is not handled, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`.
|
||||
For propagate Cancellation, all async method recommend to accept `CancellationToken cancellationToken` at last argument, and pass `CancellationToken` from root to end.
|
||||
|
||||
The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
```csharp
|
||||
await FooAsync(this.GetCancellationTokenOnDestroy());
|
||||
|
||||
// ---
|
||||
|
||||
async UniTask FooAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await BarAsync(cancellationToken);
|
||||
}
|
||||
|
||||
async UniTask BarAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken);
|
||||
}
|
||||
```
|
||||
|
||||
`CancellationToken` means lifecycle of async. You can hold your own lifecycle insteadof default CancellationTokenOnDestroy.
|
||||
|
||||
```csharp
|
||||
public class MyBehaviour : MonoBehaviour
|
||||
{
|
||||
CancellationTokenSource disableCancellation = new CancellationTokenSource();
|
||||
CancellationTokenSource destroyCancellation = new CancellationTokenSource();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (disableCancellation != null)
|
||||
{
|
||||
disableCancellation.Dispose();
|
||||
}
|
||||
disableCancellation = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
disableCancellation.Cancel();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
destroyCancellation.Cancel();
|
||||
destroyCancellation.Dispose();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
|
||||
And also `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
|
||||
|
||||
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
|
||||
|
||||
@@ -265,7 +317,7 @@ public async UniTask<int> BarAsync()
|
||||
var x = await FooAsync();
|
||||
return x * 2;
|
||||
}
|
||||
catch (Exception ex) when (!(ex is OperationCanceledException))
|
||||
catch (Exception ex) when (!(ex is OperationCanceledException)) // when (ex is not OperationCanceledException) at C# 9.0
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@@ -284,6 +336,18 @@ if (isCanceled)
|
||||
|
||||
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
|
||||
|
||||
Some features that use Unity's player loop, such as `UniTask.Yield` and `UniTask.Delay` etc, determines CancellationToken state on the player loop.
|
||||
This means it does not cancel immediately upon `CancellationToken` fired.
|
||||
|
||||
If you want to change this behaviour, the cancellation to be immediate, set the `cancelImmediately` flag as an argument.
|
||||
|
||||
```csharp
|
||||
await UniTask.Yield(cancellationToken, cancelImmediately: true);
|
||||
```
|
||||
|
||||
Note: Setting `cancelImmediately` to true and detecting an immediate cancellation is more costly than the default behavior.
|
||||
This is because it uses `CancellationToken.Register`; it is heavier than checking CancellationToken on the player loop.
|
||||
|
||||
Timeout handling
|
||||
---
|
||||
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
|
||||
@@ -311,7 +375,7 @@ If you want to use timeout with other source of cancellation, use `CancellationT
|
||||
|
||||
```csharp
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
cancelButton.onClick.AddListener(()=>
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
cancelToken.Cancel(); // cancel from button click.
|
||||
});
|
||||
@@ -448,17 +512,22 @@ public enum PlayerLoopTiming
|
||||
|
||||
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
|
||||
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`.
|
||||
|
||||
> `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
|
||||
> `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`.
|
||||
>
|
||||
> Note: In Unity 2023.1 or newer, `await UniTask.WaitForEndOfFrame();` no longer requires MonoBehaviour. It uses `UnityEngine.Awaitable.EndOfFrameAsync`.
|
||||
|
||||
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
|
||||
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and runs on YieldRunner. It is the most lightweight and fastest.
|
||||
|
||||
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
|
||||
|
||||
In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
|
||||
> Note: When using Unity 2023.1 or newer, ensure you have `using UnityEngine;` in the using statements of your file when working with new `UnityEngine.Awaitable` methods like `SceneManager.LoadSceneAsync`.
|
||||
> This prevents compilation errors by avoiding the use of the `UnityEngine.AsyncOperation` version.
|
||||
|
||||
In the stacktrace, you can check where it is running in playerloop.
|
||||
|
||||
@@ -610,7 +679,8 @@ By default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField`
|
||||
|
||||
There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
|
||||
|
||||
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, it is required to import `com.demigiant.dotween` from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or to define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager.
|
||||
However for DOTween support, after importing from the [DOTWeen assets](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676r) and define the scripting define symbol `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
|
||||
```csharp
|
||||
// sequential
|
||||
@@ -633,7 +703,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
}
|
||||
@@ -643,10 +713,23 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
|
||||
|
||||
```csharp
|
||||
// C# 7.3(Unity 2018.3~)
|
||||
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
|
||||
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
});
|
||||
}, token);
|
||||
```
|
||||
|
||||
`UniTask.WhenEach` that is similar to .NET 9's `Task.WhenEach` can consume new way for await multiple tasks.
|
||||
|
||||
```csharp
|
||||
await foreach (var result in UniTask.WhenEach(task1, task2, task3))
|
||||
{
|
||||
// The result is of type WhenEachResult<T>.
|
||||
// It contains either `T Result` or `Exception Exception`.
|
||||
// You can check `IsCompletedSuccessfully` or `IsFaulted` to determine whether to access `.Result` or `.Exception`.
|
||||
// If you want to throw an exception when `IsFaulted` and retrieve the result when successful, use `GetResult()`.
|
||||
Debug.Log(result.GetResult());
|
||||
}
|
||||
```
|
||||
|
||||
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
|
||||
@@ -669,7 +752,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
|
||||
|
||||
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
|
||||
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`,`Merge` `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
|
||||
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
|
||||
|
||||
@@ -757,32 +840,13 @@ async UniTask TripleClick(CancellationToken token)
|
||||
}
|
||||
```
|
||||
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`. AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
|
||||
```csharp
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
|
||||
async UniTaskVoid MonitorCollision()
|
||||
{
|
||||
await gameObject.OnCollisionEnterAsync();
|
||||
Debug.Log("Collision Enter");
|
||||
/* do anything */
|
||||
|
||||
await gameObject.OnCollisionExitAsync();
|
||||
Debug.Log("Collision Exit");
|
||||
}
|
||||
```
|
||||
|
||||
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
|
||||
```csharp
|
||||
// use await multiple times, get AsyncTriggerHandler is more efficient.
|
||||
using(var trigger = this.GetOnCollisionEnterAsyncHandler())
|
||||
{
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
}
|
||||
var trigger = this.GetOnCollisionEnterAsyncHandler();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
|
||||
// every moves.
|
||||
await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
|
||||
@@ -810,9 +874,9 @@ rp.WithoutCurrent().BindTo(this.textComponent);
|
||||
|
||||
await rp.WaitAsync(); // wait until next value set
|
||||
|
||||
// also exists ToReadOnlyReactiveProperty
|
||||
// also exists ToReadOnlyAsyncReactiveProperty
|
||||
var rp2 = new AsyncReactiveProperty<int>(99);
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
|
||||
```
|
||||
|
||||
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
|
||||
@@ -848,7 +912,7 @@ button.OnClickAsAsyncEnumerable().Subscribe(async x =>
|
||||
|
||||
Channel
|
||||
---
|
||||
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
|
||||
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/en-us/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
|
||||
|
||||
Currently it only supports multiple-producer, single-consumer unbounded channels. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
|
||||
|
||||
@@ -918,9 +982,9 @@ UniTask's own unit tests are written using Unity Test Runner and [Cysharp/Runtim
|
||||
|
||||
ThreadPool limitation
|
||||
---
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run`(`Task.Run` equivalent) and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
|
||||
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
`UniTask.Run` is now deprecated. You can use `UniTask.RunOnThreadPool` instead. And also consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
|
||||
IEnumerator.ToUniTask limitation
|
||||
---
|
||||
@@ -937,7 +1001,7 @@ UniTask can run on Unity Editor like an Editor Coroutine. However, there are som
|
||||
|
||||
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
|
||||
* All PlayerLoopTiming run on the timing `EditorApplication.update`.
|
||||
* `-batchmode` with `-quit` does not work because does not run `EditorApplication.update`(quit on single frame) so should not use `-quit` and quit manually with `Environment.Exit(0)`.
|
||||
* `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
|
||||
|
||||
Compare with Standard Task API
|
||||
---
|
||||
@@ -975,9 +1039,10 @@ Use UniTask type.
|
||||
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
|
||||
| `Task.Delay` | `UniTask.Delay` |
|
||||
| `Task.Yield` | `UniTask.Yield` |
|
||||
| `Task.Run` | `UniTask.Run` |
|
||||
| `Task.Run` | `UniTask.RunOnThreadPool` |
|
||||
| `Task.WhenAll` | `UniTask.WhenAll` |
|
||||
| `Task.WhenAny` | `UniTask.WhenAny` |
|
||||
| `Task.WhenEach` | `UniTask.WhenEach` |
|
||||
| `Task.CompletedTask` | `UniTask.CompletedTask` |
|
||||
| `Task.FromException` | `UniTask.FromException` |
|
||||
| `Task.FromResult` | `UniTask.FromResult` |
|
||||
@@ -1043,13 +1108,6 @@ or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/
|
||||
|
||||
If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
||||
|
||||
```
|
||||
openupm add com.cysharp.unitask
|
||||
```
|
||||
|
||||
.NET Core
|
||||
---
|
||||
@@ -1059,7 +1117,7 @@ For .NET Core, use NuGet.
|
||||
|
||||
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
|
||||
|
||||
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
|
||||
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AsyncLocal` also does not work because it ignores ExecutionContext.
|
||||
|
||||
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
|
||||
|
||||
|
||||
1134
README_CN.md
Normal file
1134
README_CN.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,15 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29613.14
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31606.5
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCore", "src\UniTask.NetCore\UniTask.NetCore.csproj", "{16EE20D0-7FB1-483A-8467-A5EEDBF1F5BF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Analyzer", "src\UniTask.Analyzer\UniTask.Analyzer.csproj", "{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -27,6 +29,10 @@ Global
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
8
src/UniTask.Analyzer/Properties/launchSettings.json
Normal file
8
src/UniTask.Analyzer/Properties/launchSettings.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"profiles": {
|
||||
"UniTask.Analyzer": {
|
||||
"commandName": "DebugRoslynComponent",
|
||||
"targetProject": "..\\UniTask.NetCoreSandbox\\UniTask.NetCoreSandbox.csproj"
|
||||
}
|
||||
}
|
||||
}
|
||||
29
src/UniTask.Analyzer/UniTask.Analyzer.csproj
Normal file
29
src/UniTask.Analyzer/UniTask.Analyzer.csproj
Normal file
@@ -0,0 +1,29 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>library</OutputType>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<IncludeSymbols>false</IncludeSymbols>
|
||||
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
|
||||
<DevelopmentDependency>true</DevelopmentDependency>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
|
||||
<ItemGroup>
|
||||
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
|
||||
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
54
src/UniTask.Analyzer/UniTaskAnalyzer.cs
Normal file
54
src/UniTask.Analyzer/UniTaskAnalyzer.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma warning disable RS2008
|
||||
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Operations;
|
||||
using System.Collections.Immutable;
|
||||
using System.Threading;
|
||||
|
||||
namespace UniTask.Analyzer
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class UniTaskAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(
|
||||
id: "UNITASK001",
|
||||
title: "UniTaskAnalyzer001: Must pass CancellationToken",
|
||||
messageFormat: "Must pass CancellationToken",
|
||||
category: "Usage",
|
||||
defaultSeverity: DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
description: "Pass CancellationToken or CancellationToken.None.");
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics { get { return ImmutableArray.Create(Rule); } }
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
|
||||
context.RegisterOperationAction(AnalyzeOperation, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private static void AnalyzeOperation(OperationAnalysisContext context)
|
||||
{
|
||||
var token = context.Compilation.GetTypeByMetadataName(typeof(CancellationToken).FullName);
|
||||
if (token == null) return;
|
||||
|
||||
if (context.Operation is IInvocationOperation invocation)
|
||||
{
|
||||
foreach (var arg in invocation.Arguments)
|
||||
{
|
||||
if (arg.ArgumentKind == ArgumentKind.DefaultValue)
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(arg.Parameter.Type, token))
|
||||
{
|
||||
var diagnostic = Diagnostic.Create(Rule, arg.Syntax.GetLocation());
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,59 +1,43 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netcoreapp3.1;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<DefineConstants>UNITASK_NETCORE</DefineConstants>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
</PropertyGroup>
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
|
||||
Exclude="
|
||||
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
|
||||
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
|
||||
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
|
||||
" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
|
||||
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
BIN
src/UniTask.NetCore/opensource.snk
Normal file
BIN
src/UniTask.NetCore/opensource.snk
Normal file
Binary file not shown.
@@ -1,258 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class AllocationCheck
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
await a;
|
||||
await b;
|
||||
await c;
|
||||
}
|
||||
|
||||
static async UniTask Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
sum += await a;
|
||||
sum += await b;
|
||||
sum += await c;
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Core()
|
||||
{
|
||||
var a = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var b = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var c = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
//[Benchmark]
|
||||
public void ViaUniTaskVoid()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
struct Foo : IAsyncStateMachine
|
||||
{
|
||||
public AsyncUniTaskVoidMethodBuilder builder;
|
||||
public TestAwaiter awaiter;
|
||||
public TestAwaiter awaiterawaiter;
|
||||
|
||||
public int state;
|
||||
|
||||
public void MoveNext()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case -1:
|
||||
awaiterawaiter = awaiter.GetAwaiter();
|
||||
if (awaiterawaiter.IsCompleted)
|
||||
{
|
||||
goto case 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
state = 0;
|
||||
builder.AwaitUnsafeOnCompleted(ref awaiterawaiter, ref this);
|
||||
return;
|
||||
}
|
||||
|
||||
case 0:
|
||||
default:
|
||||
goto END;
|
||||
}
|
||||
|
||||
END:
|
||||
builder.SetResult();
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ThreadPoolWorkItem : IThreadPoolWorkItem
|
||||
{
|
||||
public static readonly ConcurrentQueue<ThreadPoolWorkItem> pool = new ConcurrentQueue<ThreadPoolWorkItem>();
|
||||
|
||||
public static void CreatePoolItems(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
pool.Enqueue(new ThreadPoolWorkItem());
|
||||
}
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ThreadPoolWorkItem Create(Action continuation)
|
||||
{
|
||||
if (!pool.TryDequeue(out var item))
|
||||
{
|
||||
item = new ThreadPoolWorkItem();
|
||||
}
|
||||
|
||||
item.continuation = continuation;
|
||||
return item;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Execute()
|
||||
{
|
||||
var call = continuation;
|
||||
continuation = null;
|
||||
pool.Enqueue(this);
|
||||
|
||||
call.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -1,283 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
|
||||
//class Program
|
||||
//{
|
||||
// static void Main(string[] args)
|
||||
// {
|
||||
// var switcher = new BenchmarkSwitcher(new[]
|
||||
// {
|
||||
// typeof(StandardBenchmark)
|
||||
// });
|
||||
|
||||
//#if DEBUG
|
||||
// var b = new StandardBenchmark();
|
||||
|
||||
//#else
|
||||
// switcher.Run(args);
|
||||
//#endif
|
||||
// }
|
||||
//}
|
||||
|
||||
public class BenchmarkConfig : ManualConfig
|
||||
{
|
||||
public BenchmarkConfig()
|
||||
{
|
||||
AddDiagnoser(MemoryDiagnoser.Default);
|
||||
AddJob(Job.ShortRun.WithLaunchCount(1).WithIterationCount(1).WithWarmupCount(1)/*.RunOncePerIteration()*/);
|
||||
}
|
||||
}
|
||||
|
||||
// borrowed from PooledAwait
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
|
||||
[CategoriesColumn]
|
||||
public class ComparisonBenchmarks
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
public bool ConfigureAwait { get; set; } = false;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async Task<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async Task Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async ValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async ValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaPooledValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaPooledValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaPooledTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaPooledTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskVoid")]
|
||||
//[BenchmarkCategory("UniTask")]
|
||||
//public async Task ViaUniTaskVoid()
|
||||
//{
|
||||
// for (int i = 0; i < InnerOps; i++)
|
||||
// {
|
||||
// await Inner();
|
||||
// }
|
||||
|
||||
// static async UniTaskVoid Inner()
|
||||
// {
|
||||
// await UniTask.Yield();
|
||||
// await UniTask.Yield();
|
||||
// }
|
||||
//}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTask")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
await Inner();
|
||||
}
|
||||
|
||||
static async UniTask Inner()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskT")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
sum += await Inner(1, 2);
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await UniTask.Yield();
|
||||
i *= y;
|
||||
await UniTask.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
public MyAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => false;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyTestStateMachine : IAsyncStateMachine
|
||||
{
|
||||
public void MoveNext()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -17,499 +17,34 @@ using System.Reactive.Concurrency;
|
||||
|
||||
namespace NetCoreSandbox
|
||||
{
|
||||
public class MySyncContext : SynchronizationContext
|
||||
public class Program
|
||||
{
|
||||
public MySyncContext()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Post(SendOrPostCallback d, object state)
|
||||
{
|
||||
Console.WriteLine("Called SyncContext Post!");
|
||||
base.Post(d, state);
|
||||
}
|
||||
}
|
||||
|
||||
public class Text
|
||||
{
|
||||
|
||||
public string text { get; set; }
|
||||
}
|
||||
|
||||
public class ZeroAllocAsyncAwaitInDotNetCore
|
||||
{
|
||||
public ValueTask<int> NanikaAsync(int x, int y)
|
||||
{
|
||||
return Core(this, x, y);
|
||||
|
||||
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
|
||||
{
|
||||
// nanika suru...
|
||||
await Task.Delay(TimeSpan.FromSeconds(x + y));
|
||||
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class Foo
|
||||
{
|
||||
public async UniTask MethodFooAsync()
|
||||
{
|
||||
await MethodBarAsync();
|
||||
}
|
||||
|
||||
private async UniTask MethodBarAsync()
|
||||
|
||||
{
|
||||
Throw();
|
||||
}
|
||||
|
||||
private void Throw()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static partial class UnityUIComponentExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
|
||||
{
|
||||
AAAACORECORE(source, text).Forget();
|
||||
|
||||
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
|
||||
{
|
||||
var e = source2.GetAsyncEnumerator();
|
||||
try
|
||||
{
|
||||
while (await e.MoveNextAsync())
|
||||
{
|
||||
text2.text = e.Current;
|
||||
// action(e.Current);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
|
||||
//{
|
||||
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
|
||||
//{
|
||||
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
|
||||
//{
|
||||
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
|
||||
//}
|
||||
}
|
||||
|
||||
class Program
|
||||
{
|
||||
static string FlattenGenArgs(Type type)
|
||||
{
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
var t = string.Join(", ", type.GetGenericArguments().Select(x => FlattenGenArgs(x)));
|
||||
return Regex.Replace(type.Name, "`.+", "") + "<" + t + ">";
|
||||
}
|
||||
//x.ReturnType.GetGenericArguments()
|
||||
else
|
||||
{
|
||||
return type.Name;
|
||||
}
|
||||
}
|
||||
|
||||
static async IAsyncEnumerable<int> FooAsync([EnumeratorCancellation]CancellationToken cancellationToken = default)
|
||||
{
|
||||
yield return 1;
|
||||
await Task.Delay(10, cancellationToken);
|
||||
}
|
||||
|
||||
public class MyDisposable : IDisposable
|
||||
{
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void Test()
|
||||
{
|
||||
var disp = new MyDisposable();
|
||||
|
||||
using var _ = new MyDisposable();
|
||||
|
||||
Console.WriteLine("tako");
|
||||
}
|
||||
|
||||
|
||||
static async UniTask FooBarAsync()
|
||||
{
|
||||
await using (UniTask.ReturnToCurrentSynchronizationContext())
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static async UniTask Aaa()
|
||||
{
|
||||
await FooBarAsync();
|
||||
|
||||
Console.WriteLine("FooBarAsync End");
|
||||
}
|
||||
|
||||
static async UniTask WhereSelect()
|
||||
{
|
||||
await foreach (var item in UniTaskAsyncEnumerable.Range(1, 10)
|
||||
.SelectAwait(async x =>
|
||||
{
|
||||
await UniTask.Yield();
|
||||
return x;
|
||||
})
|
||||
.Where(x => x % 2 == 0))
|
||||
{
|
||||
Console.WriteLine(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static async Task Main(string[] args)
|
||||
{
|
||||
#if !DEBUG
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
|
||||
// OK.
|
||||
await FooAsync(10, cts.Token);
|
||||
|
||||
// NG(Compiler Error)
|
||||
// await FooAsync(10);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//await new AllocationCheck().ViaUniTaskVoid();
|
||||
//Console.ReadLine();
|
||||
BenchmarkDotNet.Running.BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
|
||||
|
||||
//await new ComparisonBenchmarks().ViaUniTaskT();
|
||||
return;
|
||||
#endif
|
||||
|
||||
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Console.WriteLine($"Start {i}");
|
||||
await writer.YieldAsync(i);
|
||||
Console.WriteLine($"End {i}");
|
||||
}
|
||||
});
|
||||
|
||||
var ee = e.GetAsyncEnumerator();
|
||||
while (await ee.MoveNextAsync())
|
||||
{
|
||||
Console.WriteLine("ForEach " + ee.Current);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
static async UniTask YieldCore()
|
||||
static async UniTask FooAsync(int x, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
#pragma warning disable CS1998
|
||||
|
||||
|
||||
static async UniTask<int> AsyncTest()
|
||||
{
|
||||
// empty
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(true, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
return 10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#pragma warning restore CS1998
|
||||
|
||||
void Foo()
|
||||
{
|
||||
|
||||
// AsyncEnumerable.Range(1,10).Do(
|
||||
|
||||
// AsyncEnumerable.t
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(@"using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
");
|
||||
|
||||
|
||||
|
||||
var chako = typeof(AsyncEnumerable).GetMethods()
|
||||
.OrderBy(x => x.Name)
|
||||
.Select(x =>
|
||||
{
|
||||
var ret = FlattenGenArgs(x.ReturnType);
|
||||
|
||||
|
||||
var generics = string.Join(", ", x.GetGenericArguments().Select(x => x.Name));
|
||||
|
||||
if (x.GetParameters().Length == 0) return "";
|
||||
|
||||
var self = x.GetParameters().First();
|
||||
if (x.GetCustomAttributes(typeof(ExtensionAttribute), true).Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var arg1Type = FlattenGenArgs(x.GetParameters().First().ParameterType);
|
||||
|
||||
var others = string.Join(", ", x.GetParameters().Skip(1).Select(y => FlattenGenArgs(y.ParameterType) + " " + y.Name));
|
||||
|
||||
if (!string.IsNullOrEmpty(others))
|
||||
{
|
||||
others = ", " + others;
|
||||
}
|
||||
|
||||
var template = $"public static {ret} {x.Name}<{generics}>(this {arg1Type} {self.Name}{others})";
|
||||
|
||||
|
||||
|
||||
return template.Replace("ValueTask", "UniTask").Replace("IAsyncEnumerable", "IUniTaskAsyncEnumerable").Replace("<>", "");
|
||||
})
|
||||
.Where(x => x != "")
|
||||
.Select(x => x + "\r\n{\r\n throw new NotImplementedException();\r\n}")
|
||||
.ToArray();
|
||||
|
||||
var huga = string.Join("\r\n\r\n", chako);
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (var item in typeof(AsyncEnumerable).GetMethods().Select(x => x.Name).Distinct())
|
||||
{
|
||||
if (item.EndsWith("AwaitAsync") || item.EndsWith("AwaitWithCancellationAsync") || item.EndsWith("WithCancellation"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var item2 = item.Replace("Async", "");
|
||||
item2 = item2.Replace("Await", "");
|
||||
|
||||
var format = @"
|
||||
internal sealed class {0}
|
||||
{{
|
||||
}}
|
||||
";
|
||||
|
||||
sb.Append(string.Format(format, item2));
|
||||
|
||||
}
|
||||
|
||||
sb.Append("}");
|
||||
|
||||
|
||||
Console.WriteLine(sb.ToString());
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static async IAsyncEnumerable<int> AsyncGen()
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 10;
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 100;
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerable : IEnumerable<int>
|
||||
{
|
||||
public IEnumerator<int> GetEnumerator()
|
||||
{
|
||||
return new MyEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerator : IEnumerator<int>
|
||||
{
|
||||
public int Current => throw new NotImplementedException();
|
||||
|
||||
object IEnumerator.Current => throw new NotImplementedException();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Console.WriteLine("Called Dispose");
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class MyClass<T>
|
||||
{
|
||||
public CustomAsyncEnumerator<T> GetAsyncEnumerator()
|
||||
{
|
||||
//IAsyncEnumerable
|
||||
return new CustomAsyncEnumerator<T>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct CustomAsyncEnumerator<T>
|
||||
{
|
||||
int count;
|
||||
|
||||
public T Current
|
||||
{
|
||||
get
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (count++ == 3)
|
||||
{
|
||||
return UniTask.FromResult(false);
|
||||
//return false;
|
||||
}
|
||||
return UniTask.FromResult(true);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,473 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class QueueCheck
|
||||
{
|
||||
Node node1 = new Node();
|
||||
Node node2 = new Node();
|
||||
RefNode refNode1 = new RefNode();
|
||||
RefNode refNode2 = new RefNode();
|
||||
Queue<Node> q1 = new Queue<Node>();
|
||||
Stack<Node> s1 = new Stack<Node>();
|
||||
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
|
||||
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
|
||||
static TaskPool<Node> pool;
|
||||
static TaskPoolRefNode<RefNode> poolRefNode;
|
||||
static TaskPoolEqualNull<Node> poolEqualNull;
|
||||
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
|
||||
static TaskPoolWithoutSize<Node> poolWithoutSize;
|
||||
static TaskPoolWithoutLock<Node> poolWithoutLock;
|
||||
|
||||
[Benchmark]
|
||||
public void Queue()
|
||||
{
|
||||
q1.Enqueue(node1);
|
||||
q1.Enqueue(node1);
|
||||
q1.TryDequeue(out _);
|
||||
q1.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void QueueLock()
|
||||
{
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Stack()
|
||||
{
|
||||
s1.Push(node1);
|
||||
s1.Push(node2);
|
||||
s1.TryPop(out _);
|
||||
s1.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void StackLock()
|
||||
{
|
||||
lock (s1) { s1.Push(node1); }
|
||||
lock (s1) { s1.Push(node2); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentQueue()
|
||||
{
|
||||
cq.Enqueue(node1);
|
||||
cq.Enqueue(node1);
|
||||
cq.TryDequeue(out _);
|
||||
cq.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentStack()
|
||||
{
|
||||
cs.Push(node1);
|
||||
cs.Push(node2);
|
||||
cs.TryPop(out _);
|
||||
cs.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPool()
|
||||
{
|
||||
pool.TryPush(node1);
|
||||
pool.TryPush(node2);
|
||||
pool.TryPop(out _);
|
||||
pool.TryPop(out _);
|
||||
}
|
||||
[Benchmark]
|
||||
public void TaskPoolRefNode()
|
||||
{
|
||||
poolRefNode.TryPush(refNode1);
|
||||
poolRefNode.TryPush(refNode2);
|
||||
poolRefNode.TryPop(out _);
|
||||
poolRefNode.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolEqualNull()
|
||||
{
|
||||
poolEqualNull.TryPush(node1);
|
||||
poolEqualNull.TryPush(node2);
|
||||
poolEqualNull.TryPop(out _);
|
||||
poolEqualNull.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolClass()
|
||||
{
|
||||
poolClass.TryPush(node1);
|
||||
poolClass.TryPush(node2);
|
||||
poolClass.TryPop(out _);
|
||||
poolClass.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutSize()
|
||||
{
|
||||
poolWithoutSize.TryPush(node1);
|
||||
poolWithoutSize.TryPush(node2);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutLock()
|
||||
{
|
||||
poolWithoutLock.TryPush(node1);
|
||||
poolWithoutLock.TryPush(node2);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Node : ITaskPoolNode<Node>
|
||||
{
|
||||
public Node NextNode { get; set; }
|
||||
}
|
||||
|
||||
public interface ITaskPoolNode<T>
|
||||
{
|
||||
T NextNode { get; set; }
|
||||
}
|
||||
|
||||
public sealed class RefNode :ITaskPoolRefNode<RefNode>
|
||||
{
|
||||
RefNode nextNode;
|
||||
public ref RefNode NextNode => ref nextNode;
|
||||
}
|
||||
|
||||
public interface ITaskPoolRefNode<T>
|
||||
{
|
||||
ref T NextNode { get; }
|
||||
}
|
||||
|
||||
|
||||
// mutable struct, don't mark readonly.
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutLock<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
//return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPool<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolRefNode<T>
|
||||
where T : class, ITaskPoolRefNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
ref var nextNode = ref v.NextNode;
|
||||
root = nextNode;
|
||||
nextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolEqualNull<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (v != null)
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskPoolClass<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutSize<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
T root;
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<RootNamespace>NetCoreSandbox</RootNamespace>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -15,6 +16,12 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
|
||||
|
||||
|
||||
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<OutputItemType>Analyzer</OutputItemType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace NetCoreTests
|
||||
|
||||
var ar = await array;
|
||||
|
||||
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
||||
ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -49,7 +49,7 @@ namespace NetCoreTests
|
||||
|
||||
var ar = await array;
|
||||
|
||||
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
||||
ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||
}
|
||||
|
||||
//[Fact]
|
||||
@@ -70,7 +70,7 @@ namespace NetCoreTests
|
||||
|
||||
// var ar = await array;
|
||||
|
||||
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
||||
// ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||
//}
|
||||
|
||||
//[Fact]
|
||||
@@ -88,7 +88,7 @@ namespace NetCoreTests
|
||||
|
||||
// var ar = await array;
|
||||
|
||||
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
||||
// ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||
//}
|
||||
|
||||
|
||||
|
||||
@@ -276,8 +276,8 @@ namespace NetCoreTests
|
||||
reference.Writer.TryComplete();
|
||||
channel.Writer.TryComplete();
|
||||
|
||||
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
||||
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
||||
(await ta1).Should().Equal(new[] { 10, 20, 30 });
|
||||
(await ta2).Should().Equal(new[] { 10, 20, 30 });
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -481,7 +481,7 @@ namespace NetCoreTests.Linq
|
||||
list.Add(x);
|
||||
});
|
||||
|
||||
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
||||
list.Should().Equal(Enumerable.Range(1, 10));
|
||||
|
||||
var list2 = new List<(int, int)>();
|
||||
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
|
||||
@@ -490,7 +490,7 @@ namespace NetCoreTests.Linq
|
||||
});
|
||||
|
||||
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
|
||||
list2.Should().BeEquivalentTo(list3);
|
||||
list2.Should().Equal(list3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Append(99).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -50,7 +50,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = l.Concat(r).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -119,17 +119,17 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
// Throw
|
||||
{
|
||||
|
||||
@@ -34,11 +34,11 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
|
||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
||||
xs.Should().Equal(Enumerable.Range(1, 10));
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
|
||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
|
||||
xs.Should().Equal(Enumerable.Range(1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,21 +70,21 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Range(1, 100).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
{
|
||||
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
{
|
||||
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,25 +95,25 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,34 +126,34 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.ToLookup(x => x);
|
||||
|
||||
xs.Count.Should().Be(ys.Count);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
foreach (var key in xs.Select(x => x.Key))
|
||||
{
|
||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
||||
xs[key].Should().Equal(ys[key]);
|
||||
}
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
{
|
||||
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||
var ys = arr.ToLookup(x => x, x => x * 2);
|
||||
|
||||
xs.Count.Should().Be(ys.Count);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
foreach (var key in xs.Select(x => x.Key))
|
||||
{
|
||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
||||
xs[key].Should().Equal(ys[key]);
|
||||
}
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,13 +164,13 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
|
||||
var ys = Enumerable.Range(1, 100).ToList();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
|
||||
var ys = Enumerable.Empty<int>().ToList();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -181,13 +181,13 @@ namespace NetCoreTests.Linq
|
||||
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
|
||||
|
||||
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
|
||||
xs.OrderBy(x => x).Should().Equal(ys.OrderBy(x => x));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||
var ys = Enumerable.Empty<int>().ToHashSet();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -57,19 +57,19 @@ namespace NetCoreTests.Linq
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
list.Should().Equal(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
list.Should().Equal(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
list.Should().Equal(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
list.Should().Equal(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -144,19 +144,43 @@ namespace NetCoreTests.Linq
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
list.Should().Equal(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
list.Should().Equal(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
list.Should().Equal(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
list.Should().Equal(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AwaitForeachBreak()
|
||||
{
|
||||
var finallyCalled = false;
|
||||
var enumerable = UniTaskAsyncEnumerable.Create<int>(async (writer, _) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await writer.YieldAsync(1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
finallyCalled = true;
|
||||
}
|
||||
});
|
||||
|
||||
await foreach (var x in enumerable)
|
||||
{
|
||||
x.Should().Be(1);
|
||||
break;
|
||||
}
|
||||
finallyCalled.Should().BeTrue();
|
||||
}
|
||||
|
||||
async IAsyncEnumerable<int> Range(int from, int count)
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
@@ -36,7 +36,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
|
||||
var ys = Enumerable.Repeat(value, count).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -45,7 +45,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
|
||||
var ys = Enumerable.Empty<int>().ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
|
||||
@@ -23,26 +23,26 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
|
||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
|
||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
|
||||
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
|
||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
b.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
b.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
|
||||
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
|
||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
b.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
b.Should().Equal(expected);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace NetCoreTests.Linq
|
||||
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
|
||||
var b = data.OfType<int>().ToArray();
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Should().Equal(b);
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace NetCoreTests.Linq
|
||||
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
|
||||
var b = data.Cast<int>().ToArray();
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Should().Equal(b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -131,7 +131,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
|
||||
{
|
||||
@@ -139,7 +139,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -147,7 +147,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
|
||||
{
|
||||
@@ -155,7 +155,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -163,7 +163,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,21 +199,21 @@ namespace NetCoreTests.Linq
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
139
src/UniTask.NetCoreTests/Linq/Merge.cs
Normal file
139
src/UniTask.NetCoreTests/Linq/Merge.cs
Normal file
@@ -0,0 +1,139 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks.Linq;
|
||||
using FluentAssertions;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests.Linq
|
||||
{
|
||||
public class MergeTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task TwoSource()
|
||||
{
|
||||
var semaphore = new SemaphoreSlim(1, 1);
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A1");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A2");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B1");
|
||||
await writer.YieldAsync("B2");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B3");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var result = await a.Merge(b).ToArrayAsync();
|
||||
result.Should().Equal("A1", "B1", "B2", "A2", "B3");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ThreeSource()
|
||||
{
|
||||
var semaphore = new SemaphoreSlim(0, 1);
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A1");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A2");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B1");
|
||||
await writer.YieldAsync("B2");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B3");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var c = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await writer.YieldAsync("C1");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var result = await a.Merge(b, c).ToArrayAsync();
|
||||
result.Should().Equal("C1", "A1", "B1", "B2", "A2", "B3");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Throw()
|
||||
{
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("A1");
|
||||
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
throw new UniTaskTestException();
|
||||
});
|
||||
|
||||
var enumerator = a.Merge(b).GetAsyncEnumerator();
|
||||
(await enumerator.MoveNextAsync()).Should().Be(true);
|
||||
enumerator.Current.Should().Be("A1");
|
||||
|
||||
await Assert.ThrowsAsync<UniTaskTestException>(async () => await enumerator.MoveNextAsync());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Cancel()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("A1");
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("B1");
|
||||
});
|
||||
|
||||
var enumerator = a.Merge(b).GetAsyncEnumerator(cts.Token);
|
||||
(await enumerator.MoveNextAsync()).Should().Be(true);
|
||||
enumerator.Current.Should().Be("A1");
|
||||
|
||||
cts.Cancel();
|
||||
await Assert.ThrowsAsync<OperationCanceledException>(async () => await enumerator.MoveNextAsync());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -52,7 +52,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -77,7 +77,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -103,7 +103,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -130,37 +130,37 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,37 +213,37 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Reverse().ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -46,18 +46,18 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
|
||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
|
||||
zs.Should().BeEquivalentTo(ys);
|
||||
zs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
|
||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
|
||||
zs.Should().BeEquivalentTo(ys);
|
||||
zs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,22 +98,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
// await
|
||||
@@ -121,22 +121,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
// with cancel
|
||||
@@ -144,22 +144,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,17 +219,17 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -288,7 +288,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
@@ -305,7 +305,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -402,7 +402,7 @@ namespace NetCoreTests.Linq
|
||||
public async Task PariwiseImmediate()
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
|
||||
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
|
||||
xs.Should().Equal((1, 2), (2, 3), (3, 4), (4, 5));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -426,7 +426,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
await complete;
|
||||
|
||||
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
|
||||
list.Should().Equal((10, 20), (20, 30), (30, 40), (40, 50));
|
||||
}
|
||||
|
||||
class MyException : Exception
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Value = 2;
|
||||
|
||||
(await b).Should().BeEquivalentTo(1, 2);
|
||||
(await b).Should().Equal(1, 2);
|
||||
|
||||
var c = multicast.ToArrayAsync();
|
||||
|
||||
@@ -36,8 +36,8 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Dispose();
|
||||
|
||||
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
||||
(await c).Should().BeEquivalentTo(3, 4, 5);
|
||||
(await a).Should().Equal(1, 2, 3, 4, 5);
|
||||
(await c).Should().Equal(3, 4, 5);
|
||||
|
||||
disp.Dispose();
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Value = 2;
|
||||
|
||||
(await b).Should().BeEquivalentTo(1, 2);
|
||||
(await b).Should().Equal(1, 2);
|
||||
|
||||
var c = multicast.ToArrayAsync();
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace NetCoreTests.Linq
|
||||
l.Add(x);
|
||||
});
|
||||
|
||||
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
||||
l.Should().Equal(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var ys = array.Distinct().ToArray();
|
||||
{
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,10 +71,10 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
|
||||
{
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Except(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -141,7 +141,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Intersect(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Union(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,32 +59,32 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,14 +125,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
{
|
||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
@@ -144,14 +144,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
{
|
||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
@@ -163,14 +163,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
rp.Value = 4;
|
||||
rp.Value = 5;
|
||||
|
||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
||||
(await xs).Should().Equal(1, 2, 3, 4, 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -39,7 +39,7 @@ namespace NetCoreTests.Linq
|
||||
rp.Value = 4;
|
||||
rp.Value = 5;
|
||||
|
||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
|
||||
(await xs).Should().Equal(1, 2, 3, 4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
||||
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -116,7 +116,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
||||
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -145,7 +145,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
|
||||
45
src/UniTask.NetCoreTests/TaskExtensionsTest.cs
Normal file
45
src/UniTask.NetCoreTests/TaskExtensionsTest.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class TaskExtensionsTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task PropagateException()
|
||||
{
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await ThrowAsync().AsUniTask();
|
||||
});
|
||||
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await ThrowOrValueAsync().AsUniTask();
|
||||
});
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PropagateExceptionWhenAll()
|
||||
{
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await Task.WhenAll(ThrowAsync(), ThrowAsync()).AsUniTask();
|
||||
});
|
||||
}
|
||||
|
||||
async Task ThrowAsync()
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
async Task<int> ThrowOrValueAsync()
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
// after removed, onemore
|
||||
@@ -59,7 +59,7 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
}
|
||||
@@ -102,10 +102,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -120,11 +120,11 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
|
||||
@@ -145,10 +145,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.Add(four);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -163,11 +163,11 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
}
|
||||
@@ -190,9 +190,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(one);
|
||||
|
||||
@@ -200,9 +200,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -222,9 +222,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(two);
|
||||
|
||||
@@ -232,9 +232,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -254,9 +254,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(three);
|
||||
|
||||
@@ -264,9 +264,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,9 +321,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -342,9 +342,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run3()
|
||||
@@ -363,9 +363,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,9 +390,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -412,9 +412,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run3()
|
||||
@@ -434,9 +434,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -464,10 +464,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Count.Should().Be(0);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -490,10 +490,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Count.Should().Be(0);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
|
||||
@@ -533,10 +533,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.SetResult(40);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
||||
four.NextCalled.Should().BeEquivalentTo(40);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||
two.NextCalled.Should().Equal(20, 30, 40);
|
||||
three.NextCalled.Should().Equal(30, 40);
|
||||
four.NextCalled.Should().Equal(40);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -573,10 +573,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.SetResult(40);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
||||
four.NextCalled.Should().BeEquivalentTo(40);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||
two.NextCalled.Should().Equal(20, 30, 40);
|
||||
three.NextCalled.Should().Equal(30, 40);
|
||||
four.NextCalled.Should().Equal(40);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
|
||||
|
||||
80
src/UniTask.NetCoreTests/UniTaskCompletionSourceTest.cs
Normal file
80
src/UniTask.NetCoreTests/UniTaskCompletionSourceTest.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using NetCoreTests.Linq;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class AutoResetUniTaskCompletionSourceTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task SetResultAfterReturn()
|
||||
{
|
||||
var source1 = AutoResetUniTaskCompletionSource.Create();
|
||||
source1.TrySetResult();
|
||||
await source1.Task;
|
||||
|
||||
source1.TrySetResult().Should().BeFalse();
|
||||
|
||||
var source2 = AutoResetUniTaskCompletionSource.Create();
|
||||
source2.TrySetResult();
|
||||
await source2.Task;
|
||||
|
||||
source2.TrySetResult().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetCancelAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
source.TrySetResult();
|
||||
await source.Task;
|
||||
|
||||
source.TrySetCanceled().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetExceptionAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
source.TrySetResult();
|
||||
await source.Task;
|
||||
|
||||
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetResultWithValueAfterReturn()
|
||||
{
|
||||
var source1 = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source1.TrySetResult(100);
|
||||
(await source1.Task).Should().Be(100);
|
||||
|
||||
source1.TrySetResult(100).Should().BeFalse();
|
||||
|
||||
var source2 = AutoResetUniTaskCompletionSource.Create();
|
||||
source2.TrySetResult();
|
||||
await source2.Task;
|
||||
source2.TrySetResult().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetCancelWithValueAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source.TrySetResult(100);
|
||||
(await source.Task).Should().Be(100);
|
||||
source.TrySetCanceled().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetExceptionWithValueAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source.TrySetResult(100);
|
||||
(await source.Task).Should().Be(100);
|
||||
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class WhenEachTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task Each()
|
||||
{
|
||||
var a = Delay(1, 3000);
|
||||
var b = Delay(2, 1000);
|
||||
var c = Delay(3, 2000);
|
||||
|
||||
var l = new List<int>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item.Result);
|
||||
}
|
||||
|
||||
l.Should().Equal(2, 3, 1);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Error()
|
||||
{
|
||||
var a = Delay2(1, 3000);
|
||||
var b = Delay2(2, 1000);
|
||||
var c = Delay2(3, 2000);
|
||||
|
||||
var l = new List<WhenEachResult<int>>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item);
|
||||
}
|
||||
|
||||
l[0].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[0].IsFaulted.Should().BeFalse();
|
||||
l[0].Result.Should().Be(2);
|
||||
|
||||
l[1].IsCompletedSuccessfully.Should().BeFalse();
|
||||
l[1].IsFaulted.Should().BeTrue();
|
||||
l[1].Exception.Message.Should().Be("ERROR");
|
||||
|
||||
l[2].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[2].IsFaulted.Should().BeFalse();
|
||||
l[2].Result.Should().Be(1);
|
||||
}
|
||||
|
||||
async UniTask<int> Delay(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
return id;
|
||||
}
|
||||
|
||||
async UniTask<int> Delay2(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
if (id == 3) throw new Exception("ERROR");
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,9 @@ public static class EditorRunnerChecker
|
||||
|
||||
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
|
||||
//Debug.Log(r.downloadHandler.text.Substring(0, 100));
|
||||
await UniTask.Yield();
|
||||
//await UniTask.Yield();
|
||||
|
||||
await UniTask.DelayFrame(30);
|
||||
|
||||
Debug.Log("End");
|
||||
}
|
||||
|
||||
@@ -4,32 +4,29 @@ using System.Threading;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
|
||||
public static class CancellationTokenSourceExtensions
|
||||
public static partial class CancellationTokenSourceExtensions
|
||||
{
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||
|
||||
static void CancelCancellationTokenSourceState(object state)
|
||||
{
|
||||
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
var cts = (CancellationTokenSource)state;
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
|
||||
}
|
||||
|
||||
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
|
||||
if (!alreadyCanceled)
|
||||
{
|
||||
cts.Cancel();
|
||||
cts.Dispose();
|
||||
}
|
||||
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
|
||||
@@ -40,11 +37,7 @@ namespace Cysharp.Threading.Tasks
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
|
||||
{
|
||||
var trigger = gameObject.GetAsyncDestroyTrigger();
|
||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var cts2 = (CancellationTokenSource)state;
|
||||
cts2.Cancel();
|
||||
}, cts);
|
||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -20,12 +21,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
|
||||
@@ -44,7 +45,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
|
||||
@@ -103,20 +104,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle> continuationAction;
|
||||
readonly Action<AsyncOperationHandle> completedCallback;
|
||||
AsyncOperationHandle handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -131,47 +135,81 @@ namespace Cysharp.Threading.Tasks
|
||||
result.handle = handle;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.completed = false;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle _)
|
||||
void HandleCompleted(AsyncOperationHandle _)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
@@ -193,20 +231,23 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -219,6 +260,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -232,12 +274,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
|
||||
|
||||
@@ -255,7 +297,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.FromResult(handle.Result);
|
||||
}
|
||||
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
|
||||
@@ -269,20 +311,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle<T>> continuationAction;
|
||||
readonly Action<AsyncOperationHandle<T>> completedCallback;
|
||||
AsyncOperationHandle<T> handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -298,46 +343,79 @@ namespace Cysharp.Threading.Tasks
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
result.progress = progress;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource<T>)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle<T> argHandle)
|
||||
void HandleCompleted(AsyncOperationHandle<T> argHandle)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
@@ -364,20 +442,23 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -390,6 +471,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
"name": "UniTask.Addressables",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.ResourceManager"
|
||||
"Unity.ResourceManager",
|
||||
"Unity.Addressables"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
@@ -16,7 +17,12 @@
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.addressables.cn",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace Cysharp.Threading.Tasks
|
||||
Kill,
|
||||
KillWithCompleteCallback,
|
||||
Complete,
|
||||
CompleteWithSeqeunceCallback,
|
||||
CompleteWithSequenceCallback,
|
||||
CancelAwait,
|
||||
|
||||
// AndCancelAwait
|
||||
KillAndCancelAwait,
|
||||
KillWithCompleteCallbackAndCancelAwait,
|
||||
CompleteAndCancelAwait,
|
||||
CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
CompleteWithSequenceCallbackAndCancelAwait
|
||||
}
|
||||
|
||||
public static class DOTweenAsyncExtensions
|
||||
@@ -143,24 +143,21 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
static readonly TweenCallback EmptyTweenCallback = () => { };
|
||||
|
||||
readonly TweenCallback onCompleteCallbackDelegate;
|
||||
readonly TweenCallback onUpdateDelegate;
|
||||
|
||||
Tween tween;
|
||||
TweenCancelBehaviour cancelBehaviour;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationRegistration;
|
||||
CallbackType callbackType;
|
||||
bool canceled;
|
||||
|
||||
TweenCallback originalUpdateAction;
|
||||
TweenCallback originalCompleteAction;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
TweenConfiguredSource()
|
||||
{
|
||||
onCompleteCallbackDelegate = OnCompleteCallbackDelegate;
|
||||
onUpdateDelegate = OnUpdate;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token)
|
||||
@@ -180,41 +177,87 @@ namespace Cysharp.Threading.Tasks
|
||||
result.cancelBehaviour = cancelBehaviour;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.callbackType = callbackType;
|
||||
|
||||
result.originalUpdateAction = tween.onUpdate;
|
||||
result.canceled = false;
|
||||
|
||||
if (result.originalUpdateAction == result.onUpdateDelegate)
|
||||
{
|
||||
result.originalUpdateAction = null;
|
||||
}
|
||||
|
||||
tween.onUpdate = result.onUpdateDelegate;
|
||||
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
result.originalCompleteAction = tween.onKill;
|
||||
tween.onKill = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
result.originalCompleteAction = tween.onComplete;
|
||||
tween.onComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
result.originalCompleteAction = tween.onPause;
|
||||
tween.onPause = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
result.originalCompleteAction = tween.onPlay;
|
||||
tween.onPlay = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
result.originalCompleteAction = tween.onRewind;
|
||||
tween.onRewind = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
result.originalCompleteAction = tween.onStepComplete;
|
||||
tween.onStepComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (result.originalCompleteAction == result.onCompleteCallbackDelegate)
|
||||
{
|
||||
result.originalCompleteAction = null;
|
||||
}
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(x =>
|
||||
{
|
||||
var source = (TweenConfiguredSource)x;
|
||||
switch (source.cancelBehaviour)
|
||||
{
|
||||
case TweenCancelBehaviour.Kill:
|
||||
default:
|
||||
source.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallback:
|
||||
source.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.Complete:
|
||||
source.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
source.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
source.RestoreOriginalCallback();
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
break;
|
||||
}
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
token = result.core.Version;
|
||||
@@ -228,7 +271,7 @@ namespace Cysharp.Threading.Tasks
|
||||
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||
{
|
||||
canceled = true;
|
||||
@@ -240,81 +283,11 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
else
|
||||
{
|
||||
originalCompleteAction?.Invoke();
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUpdate()
|
||||
{
|
||||
originalUpdateAction?.Invoke();
|
||||
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.cancelBehaviour)
|
||||
{
|
||||
case TweenCancelBehaviour.Kill:
|
||||
default:
|
||||
this.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallback:
|
||||
this.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.Complete:
|
||||
this.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
// replace to empty(avoid callback after Canceled(instance is returned to pool.)
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = EmptyTweenCallback;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.core.TrySetCanceled(this.cancellationToken);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour)
|
||||
{
|
||||
|
||||
@@ -339,10 +312,10 @@ namespace Cysharp.Threading.Tasks
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
@@ -381,36 +354,41 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
tween.onUpdate = originalUpdateAction;
|
||||
cancellationRegistration.Dispose();
|
||||
|
||||
RestoreOriginalCallback();
|
||||
|
||||
tween = default;
|
||||
cancellationToken = default;
|
||||
originalCompleteAction = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void RestoreOriginalCallback()
|
||||
{
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = null;
|
||||
tween.onKill = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = null;
|
||||
tween.onComplete = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = null;
|
||||
tween.onPause = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = null;
|
||||
tween.onPlay = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = null;
|
||||
tween.onRewind = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = null;
|
||||
tween.onStepComplete = originalCompleteAction;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
tween = default;
|
||||
cancellationToken = default;
|
||||
originalUpdateAction = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "2.0.0",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
#pragma warning disable CS1591
|
||||
#pragma warning disable CS0108
|
||||
|
||||
#if (UNITASK_NETCORE && !NETSTANDARD2_0) || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -19,9 +24,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// similar as IValueTaskSource
|
||||
public interface IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
: System.Threading.Tasks.Sources.IValueTaskSource
|
||||
#pragma warning disable CS0108
|
||||
#endif
|
||||
{
|
||||
UniTaskStatus GetStatus(short token);
|
||||
@@ -30,8 +34,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
UniTaskStatus UnsafeGetStatus(); // only for debug use.
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#pragma warning restore CS0108
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
|
||||
{
|
||||
@@ -53,13 +56,13 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
public interface IUniTaskSource<out T> : IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
, System.Threading.Tasks.Sources.IValueTaskSource<T>
|
||||
#endif
|
||||
{
|
||||
new T GetResult(short token);
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
new public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
foreach (var candidateMethod in methods)
|
||||
{
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>();
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>(false);
|
||||
if (attributes == null)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void ThrowArgumentException<T>(string message)
|
||||
public static void ThrowArgumentException(string message)
|
||||
{
|
||||
throw new ArgumentException(message);
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
|
||||
return new AppendPrepend<TSource>(source, element, true);
|
||||
return new AppendPrepend<TSource>(source, element, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
if (enumerator == null)
|
||||
{
|
||||
if (state == State.RequireAppend)
|
||||
if (state == State.RequirePrepend)
|
||||
{
|
||||
Current = element;
|
||||
state = State.None;
|
||||
|
||||
@@ -52,6 +52,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
writer.Dispose();
|
||||
return default;
|
||||
}
|
||||
|
||||
@@ -127,7 +128,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>
|
||||
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>, IDisposable
|
||||
{
|
||||
readonly _Create enumerator;
|
||||
|
||||
@@ -137,6 +138,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
this.enumerator = enumerator;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
var status = core.GetStatus(core.Version);
|
||||
if (status == UniTaskStatus.Pending)
|
||||
{
|
||||
core.TrySetCanceled();
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
|
||||
234
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Merge.cs
Normal file
234
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Merge.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second)
|
||||
{
|
||||
Error.ThrowArgumentNullException(first, nameof(first));
|
||||
Error.ThrowArgumentNullException(second, nameof(second));
|
||||
|
||||
return new Merge<T>(new [] { first, second });
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second, IUniTaskAsyncEnumerable<T> third)
|
||||
{
|
||||
Error.ThrowArgumentNullException(first, nameof(first));
|
||||
Error.ThrowArgumentNullException(second, nameof(second));
|
||||
Error.ThrowArgumentNullException(third, nameof(third));
|
||||
|
||||
return new Merge<T>(new[] { first, second, third });
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IEnumerable<IUniTaskAsyncEnumerable<T>> sources)
|
||||
{
|
||||
return sources is IUniTaskAsyncEnumerable<T>[] array
|
||||
? new Merge<T>(array)
|
||||
: new Merge<T>(sources.ToArray());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(params IUniTaskAsyncEnumerable<T>[] sources)
|
||||
{
|
||||
return new Merge<T>(sources);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class Merge<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
readonly IUniTaskAsyncEnumerable<T>[] sources;
|
||||
|
||||
public Merge(IUniTaskAsyncEnumerable<T>[] sources)
|
||||
{
|
||||
if (sources.Length <= 0)
|
||||
{
|
||||
Error.ThrowArgumentException("No source async enumerable to merge");
|
||||
}
|
||||
this.sources = sources;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
=> new _Merge(sources, cancellationToken);
|
||||
|
||||
enum MergeSourceState
|
||||
{
|
||||
Pending,
|
||||
Running,
|
||||
Completed,
|
||||
}
|
||||
|
||||
sealed class _Merge : MoveNextSource, IUniTaskAsyncEnumerator<T>
|
||||
{
|
||||
static readonly Action<object> GetResultAtAction = GetResultAt;
|
||||
|
||||
readonly int length;
|
||||
readonly IUniTaskAsyncEnumerator<T>[] enumerators;
|
||||
readonly MergeSourceState[] states;
|
||||
readonly Queue<(T, Exception, bool)> queuedResult = new Queue<(T, Exception, bool)>();
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
int moveNextCompleted;
|
||||
|
||||
public T Current { get; private set; }
|
||||
|
||||
public _Merge(IUniTaskAsyncEnumerable<T>[] sources, CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
length = sources.Length;
|
||||
states = ArrayPool<MergeSourceState>.Shared.Rent(length);
|
||||
enumerators = ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Rent(length);
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
enumerators[i] = sources[i].GetAsyncEnumerator(cancellationToken);
|
||||
states[i] = (int)MergeSourceState.Pending;;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
completionSource.Reset();
|
||||
Interlocked.Exchange(ref moveNextCompleted, 0);
|
||||
|
||||
if (HasQueuedResult() && Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
(T, Exception, bool) value;
|
||||
lock (states)
|
||||
{
|
||||
value = queuedResult.Dequeue();
|
||||
}
|
||||
var resultValue = value.Item1;
|
||||
var exception = value.Item2;
|
||||
var hasNext = value.Item3;
|
||||
if (exception != null)
|
||||
{
|
||||
completionSource.TrySetException(exception);
|
||||
}
|
||||
else
|
||||
{
|
||||
Current = resultValue;
|
||||
completionSource.TrySetResult(hasNext);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
if (states[i] == MergeSourceState.Pending)
|
||||
{
|
||||
states[i] = MergeSourceState.Running;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var awaiter = enumerators[i].MoveNextAsync().GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
GetResultAt(i, awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
awaiter.SourceOnCompleted(GetResultAtAction, StateTuple.Create(this, i, awaiter));
|
||||
}
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public async UniTask DisposeAsync()
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
await enumerators[i].DisposeAsync();
|
||||
}
|
||||
|
||||
ArrayPool<MergeSourceState>.Shared.Return(states, true);
|
||||
ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Return(enumerators, true);
|
||||
}
|
||||
|
||||
static void GetResultAt(object state)
|
||||
{
|
||||
using (var tuple = (StateTuple<_Merge, int, UniTask<bool>.Awaiter>)state)
|
||||
{
|
||||
tuple.Item1.GetResultAt(tuple.Item2, tuple.Item3);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResultAt(int index, UniTask<bool>.Awaiter awaiter)
|
||||
{
|
||||
bool hasNext;
|
||||
bool completedAll;
|
||||
try
|
||||
{
|
||||
hasNext = awaiter.GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
queuedResult.Enqueue((default, ex, default));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
lock (states)
|
||||
{
|
||||
states[index] = hasNext ? MergeSourceState.Pending : MergeSourceState.Completed;
|
||||
completedAll = !hasNext && IsCompletedAll();
|
||||
}
|
||||
if (hasNext || completedAll)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
Current = enumerators[index].Current;
|
||||
completionSource.TrySetResult(!completedAll);
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
queuedResult.Enqueue((enumerators[index].Current, null, !completedAll));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasQueuedResult()
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
return queuedResult.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsCompletedAll()
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
if (states[i] != MergeSourceState.Completed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca56812f160c45d0bacb4339819edf1a
|
||||
timeCreated: 1694133666
|
||||
@@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
return new EveryUpdate(updateTiming);
|
||||
return new EveryUpdate(updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming)
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryUpdate(updateTiming, cancellationToken);
|
||||
return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool disposed;
|
||||
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryUpdate)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -44,10 +56,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -55,6 +71,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -63,7 +80,13 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
|
||||
where TTarget : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
@@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
if (isUnityObject)
|
||||
{
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly UnityEngine.Object targetAsUnityObject;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetAsUnityObject = target as UnityEngine.Object;
|
||||
@@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -72,8 +85,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
@@ -86,7 +106,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -94,6 +113,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -102,13 +122,18 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel.
|
||||
if (disposed || targetAsUnityObject == null)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
@@ -139,18 +164,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = new WeakReference<TTarget>(target, false);
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -158,19 +185,30 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly WeakReference<TTarget> target;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -179,8 +217,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
first = false;
|
||||
@@ -192,7 +238,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -200,6 +245,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -208,13 +254,19 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
|
||||
if (disposed || !target.TryGetTarget(out var t))
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
|
||||
@@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
@@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (intervalFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
|
||||
}
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly TimeSpan dueTime;
|
||||
readonly TimeSpan? period;
|
||||
readonly bool ignoreTimeScale;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTime = dueTime;
|
||||
this.period = period;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
@@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly float? period;
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool ignoreTimeScale;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
@@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.dueTime = (float)dueTime.TotalSeconds;
|
||||
this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
|
||||
@@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.updateTiming = updateTiming;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_Timer)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
// reset value here.
|
||||
this.elapsed = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dueTimePhase)
|
||||
{
|
||||
@@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
int currentFrame;
|
||||
@@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||
if (periodFrameCount != null)
|
||||
@@ -225,6 +251,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_TimerFrame)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
@@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
// reset value here.
|
||||
this.currentFrame = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
@@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -181,7 +181,7 @@ namespace Cysharp.Threading.Tasks
|
||||
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
|
||||
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
|
||||
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
|
||||
public static int MainThreadId => mainThreadId;
|
||||
internal static string ApplicationDataPath => applicationDataPath;
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static int mainThreadId;
|
||||
static string applicationDataPath;
|
||||
static SynchronizationContext unitySynchronizationContetext;
|
||||
static SynchronizationContext unitySynchronizationContext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
@@ -285,11 +285,15 @@ namespace Cysharp.Threading.Tasks
|
||||
return dest.ToArray();
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
static void Init()
|
||||
{
|
||||
// capture default(unity) sync-context.
|
||||
unitySynchronizationContetext = SynchronizationContext.Current;
|
||||
unitySynchronizationContext = SynchronizationContext.Current;
|
||||
mainThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
@@ -524,6 +528,14 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
sb.AppendFormat("------{0}------", header.type.Name);
|
||||
sb.AppendLine();
|
||||
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
sb.AppendFormat("{0} has no subsystems!", header.ToString());
|
||||
sb.AppendLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
sb.AppendFormat("{0}", subSystem.type.Name);
|
||||
@@ -545,6 +557,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
foreach (var header in playerLoop.subSystemList)
|
||||
{
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
|
||||
|
||||
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
@@ -0,0 +1,262 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System.Threading;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
|
||||
{
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly Action<object> timerCallback;
|
||||
readonly object state;
|
||||
readonly PlayerLoopTiming playerLoopTiming;
|
||||
readonly bool periodic;
|
||||
|
||||
bool isRunning;
|
||||
bool tryStop;
|
||||
bool isDisposed;
|
||||
|
||||
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
this.periodic = periodic;
|
||||
this.playerLoopTiming = playerLoopTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.timerCallback = timerCallback;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
delayType = DelayType.Realtime;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
return new IgnoreTimeScalePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
case DelayType.Realtime:
|
||||
return new RealtimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
return new DeltaTimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
}
|
||||
}
|
||||
|
||||
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
var timer = Create(interval, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
timer.Restart();
|
||||
return timer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart(Reset and Start) timer.
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (isDisposed) throw new ObjectDisposedException(null);
|
||||
|
||||
ResetCore(null); // init state
|
||||
if (!isRunning)
|
||||
{
|
||||
isRunning = true;
|
||||
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||
}
|
||||
tryStop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart(Reset and Start) and change interval.
|
||||
/// </summary>
|
||||
public void Restart(TimeSpan interval)
|
||||
{
|
||||
if (isDisposed) throw new ObjectDisposedException(null);
|
||||
|
||||
ResetCore(interval); // init state
|
||||
if (!isRunning)
|
||||
{
|
||||
isRunning = true;
|
||||
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||
}
|
||||
tryStop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop timer.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
tryStop = true;
|
||||
}
|
||||
|
||||
protected abstract void ResetCore(TimeSpan? newInterval);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
bool IPlayerLoopItem.MoveNext()
|
||||
{
|
||||
if (isDisposed)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
if (tryStop)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MoveNextCore())
|
||||
{
|
||||
timerCallback(state);
|
||||
|
||||
if (periodic)
|
||||
{
|
||||
ResetCore(null);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected abstract bool MoveNextCore();
|
||||
}
|
||||
|
||||
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
float interval;
|
||||
|
||||
public DeltaTimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (elapsed == 0.0f)
|
||||
{
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= interval)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.elapsed = 0.0f;
|
||||
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
if (interval != null)
|
||||
{
|
||||
this.interval = (float)interval.Value.TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
float interval;
|
||||
|
||||
public IgnoreTimeScalePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (elapsed == 0.0f)
|
||||
{
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
elapsed += Time.unscaledDeltaTime;
|
||||
if (elapsed >= interval)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.elapsed = 0.0f;
|
||||
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
if (interval != null)
|
||||
{
|
||||
this.interval = (float)interval.Value.TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
ValueStopwatch stopwatch;
|
||||
long intervalTicks;
|
||||
|
||||
public RealtimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (stopwatch.ElapsedTicks >= intervalTicks)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.stopwatch = ValueStopwatch.StartNew();
|
||||
if (interval != null)
|
||||
{
|
||||
this.intervalTicks = interval.Value.Ticks;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8760bbbab905a534eb6fb7b61b736926
|
||||
guid: 57095a17fdca7ee4380450910afc7f26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -7,7 +7,7 @@ using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
// internaly used but public, allow to user create custom operator with pooling.
|
||||
// internally used but public, allow to user create custom operator with pooling.
|
||||
|
||||
public static class TaskPool
|
||||
{
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System.Threading;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
@@ -14,26 +13,44 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public sealed class TimeoutController : IDisposable
|
||||
{
|
||||
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||
|
||||
static void CancelCancellationTokenSourceState(object state)
|
||||
{
|
||||
var cts = (CancellationTokenSource)state;
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
CancellationTokenSource timeoutSource;
|
||||
CancellationTokenSource linkedSource;
|
||||
StoppableDelayRealtimePromise timeoutDelay;
|
||||
PlayerLoopTimer timer;
|
||||
bool isDisposed;
|
||||
|
||||
readonly DelayType delayType;
|
||||
readonly PlayerLoopTiming delayTiming;
|
||||
readonly CancellationTokenSource originalLinkCancellationTokenSource;
|
||||
|
||||
public TimeoutController()
|
||||
public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
this.timeoutSource = new CancellationTokenSource();
|
||||
this.originalLinkCancellationTokenSource = null;
|
||||
this.linkedSource = null;
|
||||
this.timeoutDelay = null;
|
||||
this.delayType = delayType;
|
||||
this.delayTiming = delayTiming;
|
||||
}
|
||||
|
||||
public TimeoutController(CancellationTokenSource linkCancellationTokenSource)
|
||||
public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
this.timeoutSource = new CancellationTokenSource();
|
||||
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
|
||||
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
|
||||
this.timeoutDelay = null;
|
||||
this.delayType = delayType;
|
||||
this.delayTiming = delayTiming;
|
||||
}
|
||||
|
||||
public CancellationToken Timeout(int millisecondsTimeout)
|
||||
{
|
||||
return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
|
||||
}
|
||||
|
||||
public CancellationToken Timeout(TimeSpan timeout)
|
||||
@@ -43,6 +60,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return originalLinkCancellationTokenSource.Token;
|
||||
}
|
||||
|
||||
// Timeouted, create new source and timer.
|
||||
if (timeoutSource.IsCancellationRequested)
|
||||
{
|
||||
timeoutSource.Dispose();
|
||||
@@ -53,18 +71,25 @@ namespace Cysharp.Threading.Tasks
|
||||
this.linkedSource.Dispose();
|
||||
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
|
||||
}
|
||||
|
||||
timer?.Dispose();
|
||||
timer = null;
|
||||
}
|
||||
|
||||
if (timeoutDelay == null)
|
||||
var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
|
||||
var token = useSource.Token;
|
||||
if (timer == null)
|
||||
{
|
||||
RunDelayAsync(timeout).Forget(); // timeoutDelay = ... in RunDelayAsync(immediately, before await)
|
||||
// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
|
||||
// (linked)token is canceled => stop timer
|
||||
timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
timeoutDelay.RestartStopwatch(); // already running RunDelayAsync
|
||||
timer.Restart(timeout);
|
||||
}
|
||||
|
||||
return (linkedSource != null) ? linkedSource.Token : timeoutSource.Token;
|
||||
return token;
|
||||
}
|
||||
|
||||
public bool IsTimeout()
|
||||
@@ -74,184 +99,30 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (timeoutDelay != null)
|
||||
{
|
||||
timeoutDelay.Stop(); // stop delay, will finish RunDelayAsync
|
||||
timeoutDelay = null;
|
||||
}
|
||||
}
|
||||
|
||||
async UniTaskVoid RunDelayAsync(TimeSpan timeout)
|
||||
{
|
||||
timeoutDelay = StoppableDelayRealtimePromise.Create(timeout, PlayerLoopTiming.Update, (linkedSource == null) ? CancellationToken.None : linkedSource.Token, out var version);
|
||||
try
|
||||
{
|
||||
var reason = await new UniTask<DelayResult>(timeoutDelay, version);
|
||||
if (reason == DelayResult.DelayCompleted)
|
||||
{
|
||||
// UnityEngine.Debug.Log("DEBUG:Timeout Complete, try to call timeoutSource.Cancel");
|
||||
timeoutSource.Cancel();
|
||||
}
|
||||
else if (reason == DelayResult.LinkedTokenCanceled)
|
||||
{
|
||||
// UnityEngine.Debug.Log("DEBUG:LinkedSource IsCancellationRequested");
|
||||
}
|
||||
else if (reason == DelayResult.ExternalStopped)
|
||||
{
|
||||
// Reset(Promise.Stop) called, do nothing.
|
||||
// UnityEngine.Debug.Log("DEBUG:Reset called");
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
timeoutDelay = null;
|
||||
}
|
||||
timer?.Stop();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (timeoutDelay != null)
|
||||
if (isDisposed) return;
|
||||
|
||||
try
|
||||
{
|
||||
timeoutDelay.Stop();
|
||||
}
|
||||
timeoutSource.Dispose();
|
||||
if (linkedSource != null)
|
||||
{
|
||||
linkedSource.Dispose();
|
||||
}
|
||||
}
|
||||
// stop timer.
|
||||
timer?.Dispose();
|
||||
|
||||
enum DelayResult
|
||||
{
|
||||
LinkedTokenCanceled,
|
||||
ExternalStopped,
|
||||
DelayCompleted, // as Timeout.
|
||||
}
|
||||
|
||||
// Stop + SuppressCancellationThrow.
|
||||
sealed class StoppableDelayRealtimePromise : IUniTaskSource<DelayResult>, IPlayerLoopItem, ITaskPoolNode<StoppableDelayRealtimePromise>
|
||||
{
|
||||
static OperationCanceledException ExterenalStopException = new OperationCanceledException();
|
||||
|
||||
static TaskPool<StoppableDelayRealtimePromise> pool;
|
||||
StoppableDelayRealtimePromise nextNode;
|
||||
public ref StoppableDelayRealtimePromise NextNode => ref nextNode;
|
||||
|
||||
static StoppableDelayRealtimePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(StoppableDelayRealtimePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
bool externalStop;
|
||||
|
||||
UniTaskCompletionSourceCore<DelayResult> core;
|
||||
|
||||
StoppableDelayRealtimePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static StoppableDelayRealtimePromise Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (!pool.TryPop(out var result))
|
||||
// cancel and dispose.
|
||||
timeoutSource.Cancel();
|
||||
timeoutSource.Dispose();
|
||||
if (linkedSource != null)
|
||||
{
|
||||
result = new StoppableDelayRealtimePromise();
|
||||
}
|
||||
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.externalStop = false;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
externalStop = true;
|
||||
}
|
||||
|
||||
public void RestartStopwatch()
|
||||
{
|
||||
stopwatch = ValueStopwatch.StartNew();
|
||||
}
|
||||
|
||||
public DelayResult GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
linkedSource.Cancel();
|
||||
linkedSource.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
finally
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetResult(DelayResult.LinkedTokenCanceled);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (externalStop)
|
||||
{
|
||||
core.TrySetResult(DelayResult.ExternalStopped);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.IsInvalid)
|
||||
{
|
||||
core.TrySetResult(DelayResult.DelayCompleted);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
|
||||
{
|
||||
core.TrySetResult(DelayResult.DelayCompleted);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
externalStop = false;
|
||||
return pool.TryPush(this);
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,8 +20,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
ITriggerHandler<T> head; // head.prev is last
|
||||
ITriggerHandler<T> iteratingHead;
|
||||
|
||||
bool preserveRemoveSelf;
|
||||
ITriggerHandler<T> iteratingNode;
|
||||
|
||||
void LogError(Exception ex)
|
||||
@@ -55,18 +53,9 @@ namespace Cysharp.Threading.Tasks
|
||||
Remove(h);
|
||||
}
|
||||
|
||||
if (preserveRemoveSelf)
|
||||
{
|
||||
preserveRemoveSelf = false;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
h = h.Next;
|
||||
}
|
||||
// If `h` itself is removed by OnNext, h.Next is null.
|
||||
// Therefore, instead of looking at h.Next, the `iteratingNode` reference itself is replaced.
|
||||
h = h == iteratingNode ? h.Next : iteratingNode;
|
||||
}
|
||||
|
||||
iteratingNode = null;
|
||||
@@ -97,9 +86,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -132,9 +120,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -167,9 +154,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -241,71 +227,65 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (handler == null) throw new ArgumentNullException(nameof(handler));
|
||||
|
||||
if (iteratingNode != null && iteratingNode == handler)
|
||||
var prev = handler.Prev;
|
||||
var next = handler.Next;
|
||||
|
||||
if (next != null)
|
||||
{
|
||||
// if remove self, reserve remove self after invoke completed.
|
||||
preserveRemoveSelf = true;
|
||||
next.Prev = prev;
|
||||
}
|
||||
else
|
||||
|
||||
if (handler == head)
|
||||
{
|
||||
var prev = handler.Prev;
|
||||
var next = handler.Next;
|
||||
|
||||
if (next != null)
|
||||
{
|
||||
next.Prev = prev;
|
||||
}
|
||||
|
||||
if (handler == head)
|
||||
{
|
||||
head = next;
|
||||
}
|
||||
else if (handler == iteratingHead)
|
||||
{
|
||||
iteratingHead = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
// when handler is head, prev indicate last so don't use it.
|
||||
if (prev != null)
|
||||
{
|
||||
prev.Next = next;
|
||||
}
|
||||
}
|
||||
|
||||
if (head != null)
|
||||
{
|
||||
if (head.Prev == handler)
|
||||
{
|
||||
if (prev != head)
|
||||
{
|
||||
head.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
head.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteratingHead != null)
|
||||
{
|
||||
if (iteratingHead.Prev == handler)
|
||||
{
|
||||
if (prev != iteratingHead.Prev)
|
||||
{
|
||||
iteratingHead.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
iteratingHead.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handler.Prev = null;
|
||||
handler.Next = null;
|
||||
head = next;
|
||||
}
|
||||
// when handler is head, prev indicate last so don't use it.
|
||||
else if (prev != null)
|
||||
{
|
||||
prev.Next = next;
|
||||
}
|
||||
|
||||
if (handler == iteratingNode)
|
||||
{
|
||||
iteratingNode = next;
|
||||
}
|
||||
if (handler == iteratingHead)
|
||||
{
|
||||
iteratingHead = next;
|
||||
}
|
||||
|
||||
if (head != null)
|
||||
{
|
||||
if (head.Prev == handler)
|
||||
{
|
||||
if (prev != head)
|
||||
{
|
||||
head.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
head.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteratingHead != null)
|
||||
{
|
||||
if (iteratingHead.Prev == handler)
|
||||
{
|
||||
if (prev != iteratingHead.Prev)
|
||||
{
|
||||
iteratingHead.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
iteratingHead.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handler.Prev = null;
|
||||
handler.Next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,13 +32,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
if (cancellationTokenSource == null)
|
||||
{
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
if (!awakeCalled)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
|
||||
}
|
||||
}
|
||||
|
||||
if (!awakeCalled)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
|
||||
}
|
||||
|
||||
return cancellationTokenSource.Token;
|
||||
}
|
||||
}
|
||||
@@ -83,7 +81,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (trigger.called) return false;
|
||||
if (trigger.called || trigger.awakeCalled) return false;
|
||||
if (trigger == null)
|
||||
{
|
||||
trigger.OnDestroy();
|
||||
|
||||
@@ -8,6 +8,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UniTaskCancellationExtensions
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this MonoBehaviour monoBehaviour)
|
||||
{
|
||||
return monoBehaviour.destroyCancellationToken;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
|
||||
{
|
||||
@@ -17,6 +27,13 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
if (component is MonoBehaviour mb)
|
||||
{
|
||||
return mb.destroyCancellationToken;
|
||||
}
|
||||
#endif
|
||||
|
||||
return component.GetAsyncDestroyTrigger().CancellationToken;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#pragma warning disable 0649
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks.Sources;
|
||||
@@ -10,7 +16,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static ValueTask AsValueTask(this in UniTask task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask(new UniTaskValueTaskSource(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -19,7 +25,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -36,7 +42,7 @@ namespace Cysharp.Threading.Tasks
|
||||
await task;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
|
||||
class UniTaskValueTaskSource : IValueTaskSource
|
||||
{
|
||||
@@ -95,3 +101,4 @@ namespace Cysharp.Threading.Tasks
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12bdad0556e999f4aa82da29415d361f
|
||||
guid: d38f0478933be42d895c37b862540a1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
@@ -32,14 +33,14 @@ namespace Cysharp.Threading.Tasks
|
||||
return new YieldAwaitable(timing);
|
||||
}
|
||||
|
||||
public static UniTask Yield(CancellationToken cancellationToken)
|
||||
public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -47,7 +48,7 @@ namespace Cysharp.Threading.Tasks
|
||||
/// </summary>
|
||||
public static UniTask NextFrame()
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -55,87 +56,113 @@ namespace Cysharp.Threading.Tasks
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
|
||||
/// </summary>
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
public static async UniTask WaitForEndOfFrame(CancellationToken cancellationToken = default)
|
||||
{
|
||||
await Awaitable.EndOfFrameAsync(cancellationToken);
|
||||
}
|
||||
#else
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static YieldAwaitable WaitForEndOfFrame()
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, CancellationToken.None, false, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, cancelImmediately, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate).
|
||||
/// </summary>
|
||||
public static YieldAwaitable WaitForFixedUpdate()
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate);
|
||||
// use LastFixedUpdate instead of FixedUpdate
|
||||
// https://github.com/Cysharp/UniTask/issues/377
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
|
||||
}
|
||||
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
@@ -154,16 +181,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.Realtime:
|
||||
{
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
{
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -180,13 +207,15 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
YieldPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -198,8 +227,17 @@ namespace Cysharp.Threading.Tasks
|
||||
result = new YieldPromise();
|
||||
}
|
||||
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (YieldPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -217,7 +255,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,6 +298,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -269,14 +316,16 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
int frameCount;
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
NextFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -290,6 +339,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (NextFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -307,7 +366,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -348,10 +414,138 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
|
||||
{
|
||||
static TaskPool<WaitForEndOfFramePromise> pool;
|
||||
WaitForEndOfFramePromise nextNode;
|
||||
public ref WaitForEndOfFramePromise NextNode => ref nextNode;
|
||||
|
||||
static WaitForEndOfFramePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
WaitForEndOfFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitForEndOfFramePromise();
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitForEndOfFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
coroutineRunner.StartCoroutine(result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
Reset(); // Reset Enumerator
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
// Coroutine Runner implementation
|
||||
|
||||
static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
|
||||
bool isFirst = true;
|
||||
|
||||
object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
|
||||
|
||||
bool IEnumerator.MoveNext()
|
||||
{
|
||||
if (isFirst)
|
||||
{
|
||||
isFirst = false;
|
||||
return true; // start WaitForEndOfFrame
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
isFirst = true;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
|
||||
{
|
||||
static TaskPool<DelayFramePromise> pool;
|
||||
@@ -366,6 +560,8 @@ namespace Cysharp.Threading.Tasks
|
||||
int initialFrame;
|
||||
int delayFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
int currentFrameCount;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
@@ -374,7 +570,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -389,6 +585,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameCount = delayFrameCount;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -406,7 +612,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -444,7 +657,19 @@ namespace Cysharp.Threading.Tasks
|
||||
// skip in initial frame.
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
//goto ++currentFrameCount
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -464,6 +689,8 @@ namespace Cysharp.Threading.Tasks
|
||||
currentFrameCount = default;
|
||||
delayFrameCount = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -483,6 +710,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -490,7 +719,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -506,6 +735,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -523,7 +762,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,6 +821,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -594,6 +842,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float elapsed;
|
||||
int initialFrame;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -601,7 +851,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -617,6 +867,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayIgnoreTimeScalePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -634,7 +894,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -686,6 +953,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayFrameTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -704,6 +973,8 @@ namespace Cysharp.Threading.Tasks
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
@@ -711,7 +982,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -726,6 +997,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayRealtimePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -743,7 +1024,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -791,6 +1079,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,6 +81,16 @@ namespace Cysharp.Threading.Tasks
|
||||
return factory();
|
||||
}
|
||||
|
||||
public static UniTask Create(Func<CancellationToken, UniTask> factory, CancellationToken cancellationToken)
|
||||
{
|
||||
return factory(cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Create<T>(T state, Func<T, UniTask> factory)
|
||||
{
|
||||
return factory(state);
|
||||
}
|
||||
|
||||
public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
|
||||
{
|
||||
return factory();
|
||||
@@ -137,11 +147,19 @@ namespace Cysharp.Threading.Tasks
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// helper of create add UniTaskVoid to delegate.
|
||||
/// </summary>
|
||||
public static Action Action<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction)
|
||||
{
|
||||
@@ -150,13 +168,94 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, Argument))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg) => asyncAction(arg).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3).Forget();
|
||||
}
|
||||
|
||||
// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg) => asyncAction(arg, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -175,6 +274,22 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<T>(new DeferPromise<T>(factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask Defer<TState>(TState state, Func<TState, UniTask> factory)
|
||||
{
|
||||
return new UniTask(new DeferPromiseWithState<TState>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask<TResult> Defer<TState, TResult>(TState state, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
return new UniTask<TResult>(new DeferPromiseWithState<TState, TResult>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Never complete.
|
||||
/// </summary>
|
||||
@@ -194,6 +309,7 @@ namespace Cysharp.Threading.Tasks
|
||||
sealed class ExceptionResultSource : IUniTaskSource
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -202,6 +318,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -219,11 +340,20 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class ExceptionResultSource<T> : IUniTaskSource<T>
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -232,12 +362,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
return default;
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -255,6 +395,14 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class CanceledResultSource : IUniTaskSource
|
||||
@@ -405,6 +553,93 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState> : IUniTaskSource
|
||||
{
|
||||
Func<TState, UniTask> factory;
|
||||
TState argument;
|
||||
UniTask task;
|
||||
UniTask.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState, TResult> : IUniTaskSource<TResult>
|
||||
{
|
||||
Func<TState, UniTask<TResult>> factory;
|
||||
TState argument;
|
||||
UniTask<TResult> task;
|
||||
UniTask<TResult>.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public TResult GetResult(short token)
|
||||
{
|
||||
return awaiter.GetResult();
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class NeverPromise<T> : IUniTaskSource<T>
|
||||
{
|
||||
static readonly Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
@@ -9,237 +9,56 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
#region OBSOLETE_RUN
|
||||
|
||||
// Run is a confusing name, use only RunOnThreadPool in the future.
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func();
|
||||
}
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func(state);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
@@ -9,30 +10,40 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, out var token), token);
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitWhile<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
|
||||
|
||||
return new UniTask<U>(isUnityObject
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out token), token);
|
||||
}
|
||||
|
||||
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise>
|
||||
@@ -48,6 +59,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -55,7 +68,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -69,6 +82,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -86,7 +109,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,31 +166,36 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
|
||||
sealed class WaitUntilPromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise<T>>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise> pool;
|
||||
WaitWhilePromise nextNode;
|
||||
public ref WaitWhilePromise NextNode => ref nextNode;
|
||||
static TaskPool<WaitUntilPromise<T>> pool;
|
||||
WaitUntilPromise<T> nextNode;
|
||||
public ref WaitUntilPromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitWhilePromise()
|
||||
static WaitUntilPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size);
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilPromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<bool> predicate;
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitWhilePromise()
|
||||
WaitUntilPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -169,11 +204,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitWhilePromise();
|
||||
result = new WaitUntilPromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -191,7 +237,141 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise> pool;
|
||||
WaitWhilePromise nextNode;
|
||||
public ref WaitWhilePromise NextNode => ref nextNode;
|
||||
|
||||
static WaitWhilePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitWhilePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitWhilePromise();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,30 +421,36 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
|
||||
sealed class WaitWhilePromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise<T>>
|
||||
{
|
||||
static TaskPool<WaitUntilCanceledPromise> pool;
|
||||
WaitUntilCanceledPromise nextNode;
|
||||
public ref WaitUntilCanceledPromise NextNode => ref nextNode;
|
||||
static TaskPool<WaitWhilePromise<T>> pool;
|
||||
WaitWhilePromise<T> nextNode;
|
||||
public ref WaitWhilePromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitUntilCanceledPromise()
|
||||
static WaitWhilePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size);
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitUntilCanceledPromise()
|
||||
WaitWhilePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, out short token)
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -273,10 +459,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitUntilCanceledPromise();
|
||||
result = new WaitWhilePromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -294,7 +492,139 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
|
||||
{
|
||||
static TaskPool<WaitUntilCanceledPromise> pool;
|
||||
WaitUntilCanceledPromise nextNode;
|
||||
public ref WaitUntilCanceledPromise NextNode => ref nextNode;
|
||||
|
||||
static WaitUntilCanceledPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size);
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitUntilCanceledPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitUntilCanceledPromise();
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilCanceledPromise)state;
|
||||
promise.core.TrySetResult(null);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +659,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -351,6 +683,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -358,7 +692,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -376,6 +710,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedUnityObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -393,7 +737,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,6 +804,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -474,6 +827,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -481,7 +836,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -498,6 +853,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedStandardObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -515,7 +880,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,6 +947,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(IEnumerable<UniTask<T>> tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(params UniTask<T>[] tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct WhenEachResult<T>
|
||||
{
|
||||
public T Result { get; }
|
||||
public Exception Exception { get; }
|
||||
|
||||
//[MemberNotNullWhen(false, nameof(Exception))]
|
||||
public bool IsCompletedSuccessfully => Exception == null;
|
||||
|
||||
//[MemberNotNullWhen(true, nameof(Exception))]
|
||||
public bool IsFaulted => Exception != null;
|
||||
|
||||
public WhenEachResult(T result)
|
||||
{
|
||||
this.Result = result;
|
||||
this.Exception = null;
|
||||
}
|
||||
|
||||
public WhenEachResult(Exception exception)
|
||||
{
|
||||
if (exception == null) throw new ArgumentNullException(nameof(exception));
|
||||
this.Result = default;
|
||||
this.Exception = exception;
|
||||
}
|
||||
|
||||
public void TryThrow()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsCompletedSuccessfully)
|
||||
{
|
||||
return Result?.ToString() ?? "";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"Exception{{{Exception.Message}}}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal enum WhenEachState : byte
|
||||
{
|
||||
NotRunning,
|
||||
Running,
|
||||
Completed
|
||||
}
|
||||
|
||||
internal sealed class WhenEachEnumerable<T> : IUniTaskAsyncEnumerable<WhenEachResult<T>>
|
||||
{
|
||||
IEnumerable<UniTask<T>> source;
|
||||
|
||||
public WhenEachEnumerable(IEnumerable<UniTask<T>> source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<WhenEachResult<T>> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new Enumerator(source, cancellationToken);
|
||||
}
|
||||
|
||||
sealed class Enumerator : IUniTaskAsyncEnumerator<WhenEachResult<T>>
|
||||
{
|
||||
readonly IEnumerable<UniTask<T>> source;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
Channel<WhenEachResult<T>> channel;
|
||||
IUniTaskAsyncEnumerator<WhenEachResult<T>> channelEnumerator;
|
||||
int completeCount;
|
||||
WhenEachState state;
|
||||
|
||||
public Enumerator(IEnumerable<UniTask<T>> source, CancellationToken cancellationToken)
|
||||
{
|
||||
this.source = source;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public WhenEachResult<T> Current => channelEnumerator.Current;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (state == WhenEachState.NotRunning)
|
||||
{
|
||||
state = WhenEachState.Running;
|
||||
channel = Channel.CreateSingleConsumerUnbounded<WhenEachResult<T>>();
|
||||
channelEnumerator = channel.Reader.ReadAllAsync().GetAsyncEnumerator(cancellationToken);
|
||||
|
||||
if (source is UniTask<T>[] array)
|
||||
{
|
||||
ConsumeAll(this, array, array.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var rentArray = ArrayPoolUtil.Materialize(source))
|
||||
{
|
||||
ConsumeAll(this, rentArray.Array, rentArray.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return channelEnumerator.MoveNextAsync();
|
||||
}
|
||||
|
||||
static void ConsumeAll(Enumerator self, UniTask<T>[] array, int length)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
RunWhenEachTask(self, array[i], length).Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static async UniTaskVoid RunWhenEachTask(Enumerator self, UniTask<T> task, int length)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await task;
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(result));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(ex));
|
||||
}
|
||||
|
||||
if (Interlocked.Increment(ref self.completeCount) == length)
|
||||
{
|
||||
self.state = WhenEachState.Completed;
|
||||
self.channel.Writer.TryComplete();
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTask DisposeAsync()
|
||||
{
|
||||
if (channelEnumerator != null)
|
||||
{
|
||||
await channelEnumerator.DisposeAsync();
|
||||
}
|
||||
|
||||
if (state != WhenEachState.Completed)
|
||||
{
|
||||
state = WhenEachState.Completed;
|
||||
channel.Writer.TryComplete(new OperationCanceledException());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3518da33b6245d341a0ef3670ee9268b
|
||||
timeCreated: 1488689723
|
||||
licenseType: Pro
|
||||
guid: 7cac24fdda5112047a1cd3dd66b542c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0436
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -69,7 +73,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<bool>(new IsCanceledSource(source), token);
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self)
|
||||
{
|
||||
@@ -78,7 +82,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return default;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask(self.source, self.token);
|
||||
@@ -118,7 +122,7 @@ namespace Cysharp.Threading.Tasks
|
||||
this.source.GetResult(this.token);
|
||||
return CompletedTasks.AsyncUnit;
|
||||
}
|
||||
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
else if (this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||
}
|
||||
@@ -440,7 +444,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return self.AsUniTask();
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self)
|
||||
{
|
||||
@@ -449,7 +453,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.result);
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.source, self.token);
|
||||
|
||||
@@ -137,8 +137,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -165,8 +165,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -184,8 +184,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -328,6 +328,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
short version;
|
||||
|
||||
AutoResetUniTaskCompletionSource()
|
||||
{
|
||||
@@ -340,6 +341,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
result = new AutoResetUniTaskCompletionSource();
|
||||
}
|
||||
result.version = result.core.Version;
|
||||
TaskTracker.TrackActiveTask(result, 2);
|
||||
return result;
|
||||
}
|
||||
@@ -383,19 +385,19 @@ namespace Cysharp.Threading.Tasks
|
||||
[DebuggerHidden]
|
||||
public bool TrySetResult()
|
||||
{
|
||||
return core.TrySetResult(AsyncUnit.Default);
|
||||
return version == core.Version && core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return core.TrySetCanceled(cancellationToken);
|
||||
return version == core.Version && core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetException(Exception exception)
|
||||
{
|
||||
return core.TrySetException(exception);
|
||||
return version == core.Version && core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -409,7 +411,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -451,6 +452,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
short version;
|
||||
|
||||
AutoResetUniTaskCompletionSource()
|
||||
{
|
||||
@@ -463,6 +465,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
result = new AutoResetUniTaskCompletionSource<T>();
|
||||
}
|
||||
result.version = result.core.Version;
|
||||
TaskTracker.TrackActiveTask(result, 2);
|
||||
return result;
|
||||
}
|
||||
@@ -506,19 +509,19 @@ namespace Cysharp.Threading.Tasks
|
||||
[DebuggerHidden]
|
||||
public bool TrySetResult(T result)
|
||||
{
|
||||
return core.TrySetResult(result);
|
||||
return version == core.Version && core.TrySetResult(result);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return core.TrySetCanceled(cancellationToken);
|
||||
return version == core.Version && core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetException(Exception exception)
|
||||
{
|
||||
return core.TrySetException(exception);
|
||||
return version == core.Version && core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -937,5 +940,5 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace Cysharp.Threading.Tasks
|
||||
p.TrySetCanceled();
|
||||
break;
|
||||
case TaskStatus.Faulted:
|
||||
p.TrySetException(x.Exception);
|
||||
p.TrySetException(x.Exception.InnerException ?? x.Exception);
|
||||
break;
|
||||
case TaskStatus.RanToCompletion:
|
||||
p.TrySetResult(x.Result);
|
||||
@@ -58,7 +58,7 @@ namespace Cysharp.Threading.Tasks
|
||||
p.TrySetCanceled();
|
||||
break;
|
||||
case TaskStatus.Faulted:
|
||||
p.TrySetException(x.Exception);
|
||||
p.TrySetException(x.Exception.InnerException ?? x.Exception);
|
||||
break;
|
||||
case TaskStatus.RanToCompletion:
|
||||
p.TrySetResult();
|
||||
@@ -201,6 +201,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
@@ -224,6 +225,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled<T>(cancellationToken);
|
||||
}
|
||||
|
||||
@@ -454,7 +456,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCanceled).
|
||||
/// </summary>
|
||||
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
try
|
||||
{
|
||||
task.GetAwaiter().GetResult();
|
||||
return new ReturnObservable<AsyncUnit>(AsyncUnit.Default);
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -73,16 +74,19 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static async UniTaskVoid Fire<T>(AsyncSubject<T> subject, UniTask<T> task)
|
||||
{
|
||||
T value;
|
||||
try
|
||||
{
|
||||
var value = await task;
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
value = await task;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Fire(AsyncSubject<AsyncUnit> subject, UniTask task)
|
||||
@@ -90,13 +94,15 @@ namespace Cysharp.Threading.Tasks
|
||||
try
|
||||
{
|
||||
await task;
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
class ToUniTaskObserver<T> : IObserver<T>
|
||||
@@ -127,7 +133,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (ToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
@@ -197,7 +203,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (FirstValueToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
|
||||
@@ -21,15 +21,20 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
|
||||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, progress: null, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
|
||||
@@ -95,15 +100,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleRequestAllAssetsConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -118,6 +128,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleRequestAllAssetsConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -135,7 +158,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,6 +191,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -188,8 +224,28 @@ namespace Cysharp.Threading.Tasks
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.allAssets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,12 +20,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
|
||||
@@ -39,15 +44,15 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
AsyncGPUReadbackRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
|
||||
|
||||
AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -61,6 +66,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncGPUReadbackRequestAwaiterConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -78,7 +93,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,6 +153,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,386 @@
|
||||
// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7
|
||||
#if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19)
|
||||
#define UNITY_2022_SUPPORT
|
||||
#endif
|
||||
|
||||
#if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AsyncInstantiateOperationExtensions
|
||||
{
|
||||
// AsyncInstantiateOperation<T> has GetAwaiter so no need to impl
|
||||
// public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource> pool;
|
||||
AsyncInstantiateOperationConfiguredSource nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public UnityEngine.Object[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>>
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool;
|
||||
AsyncInstantiateOperationConfiguredSource<T> nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation<T> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource<T>();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource<T>)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public T[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,8 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 660baed073888b8438569f57e42679b2
|
||||
timeCreated: 1476793308
|
||||
licenseType: Pro
|
||||
guid: 8321f4244edfdcd4798b4fcc92a736c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
@@ -15,23 +15,31 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
#region AsyncOperation
|
||||
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
return new AsyncOperationAwaiter(asyncOperation);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.CompletedTask;
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
@@ -88,15 +96,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -111,6 +124,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncOperationConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -128,7 +154,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,6 +183,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -174,11 +213,31 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -196,12 +255,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
||||
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -262,15 +326,20 @@ namespace Cysharp.Threading.Tasks
|
||||
ResourceRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
ResourceRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -285,6 +354,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (ResourceRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -302,7 +384,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,6 +417,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -352,11 +447,31 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -375,12 +490,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
||||
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -441,15 +561,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -464,6 +589,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -481,7 +619,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -507,6 +652,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -531,11 +682,31 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -555,12 +726,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
|
||||
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -621,15 +797,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleCreateRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AssetBundle> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleCreateRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -644,6 +825,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleCreateRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -661,7 +855,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,6 +888,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -711,11 +918,31 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.assetBundle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -735,7 +962,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
||||
@@ -747,7 +979,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
return UniTask.FromResult(asyncOperation.webRequest);
|
||||
}
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
@@ -816,15 +1048,20 @@ namespace Cysharp.Threading.Tasks
|
||||
UnityWebRequestAsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
UnityWebRequestAsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -839,6 +1076,20 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (UnityWebRequestAsyncOperationConfiguredSource)state;
|
||||
source.asyncOperation.webRequest.Abort();
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -856,7 +1107,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -882,6 +1140,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
asyncOperation.webRequest.Abort();
|
||||
@@ -914,11 +1178,35 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
|
||||
Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAsyncOperationBase = x => x.typeName == "AsyncOperation";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void";
|
||||
@@ -43,18 +44,30 @@ namespace Cysharp.Threading.Tasks
|
||||
<# } #>
|
||||
#region <#= t.typeName #>
|
||||
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
<# } #>
|
||||
public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
return new <#= t.typeName #>Awaiter(asyncOperation);
|
||||
}
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#endif
|
||||
<# } #>
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
|
||||
@@ -70,7 +83,7 @@ namespace Cysharp.Threading.Tasks
|
||||
<# } else { #>
|
||||
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
|
||||
<# } #>
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion
|
||||
@@ -151,15 +164,20 @@ namespace Cysharp.Threading.Tasks
|
||||
<#= t.typeName #> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
<#= t.typeName #>ConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -174,6 +192,22 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (<#= t.typeName #>ConfiguredSource)state;
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
source.asyncOperation.webRequest.Abort();
|
||||
<# } #>
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -195,7 +229,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,6 +260,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
@@ -261,11 +304,42 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
<# } else { #>
|
||||
else
|
||||
{
|
||||
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
|
||||
}
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
void InvokeCore(string item1, int item2, int item3)
|
||||
{
|
||||
innerEvent.Invoke(item1, item2, item3);
|
||||
Invoke((item1, item2, item3));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -673,7 +673,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
if (cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -688,13 +688,27 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -706,6 +720,8 @@ namespace Cysharp.Threading.Tasks
|
||||
registration1.Dispose();
|
||||
registration2.Dispose();
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
@@ -777,7 +793,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
if (cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -793,13 +809,27 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -815,6 +845,8 @@ namespace Cysharp.Threading.Tasks
|
||||
disp.Dispose();
|
||||
}
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
@@ -823,4 +855,4 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UnityAwaitableExtensions
|
||||
{
|
||||
public static async UniTask AsUniTask(this UnityEngine.Awaitable awaitable)
|
||||
{
|
||||
await awaitable;
|
||||
}
|
||||
|
||||
public static async UniTask<T> AsUniTask<T>(this UnityEngine.Awaitable<T> awaitable)
|
||||
{
|
||||
return await awaitable;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c29533c9e4284dee914b71a6579ea274
|
||||
timeCreated: 1698895807
|
||||
@@ -12,17 +12,17 @@ namespace Cysharp.Threading.Tasks
|
||||
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||
// <string> -> Text
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
@@ -68,22 +68,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// <T> -> Text
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this AsyncReactiveProperty<T> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -49,7 +49,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (msg == null)
|
||||
{
|
||||
if (Text != null)
|
||||
if(!string.IsNullOrWhiteSpace(Text))
|
||||
{
|
||||
msg = Error + Environment.NewLine + Text;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.2.2",
|
||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||
"version": "2.5.10",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
"license": "MIT",
|
||||
"category": "Task",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 894f21dfce4e82343a91661e1ec1a455
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,133 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeUnitTestToolkit.Editor
|
||||
{
|
||||
// functional declarative construction like flutter.
|
||||
|
||||
internal interface IBuilder
|
||||
{
|
||||
GameObject GameObject { get; }
|
||||
T GetComponent<T>();
|
||||
}
|
||||
|
||||
internal class Builder<T> : IBuilder
|
||||
where T : Component
|
||||
{
|
||||
public T Component1 { get; private set; }
|
||||
public GameObject GameObject { get; private set; }
|
||||
|
||||
public Transform Transform { get { return GameObject.transform; } }
|
||||
public RectTransform RectTransform { get { return GameObject.GetComponent<RectTransform>(); } }
|
||||
|
||||
public Action<GameObject> SetTarget
|
||||
{
|
||||
set
|
||||
{
|
||||
value(this.GameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public IBuilder Child
|
||||
{
|
||||
set
|
||||
{
|
||||
value.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public IBuilder[] Children
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var item in value)
|
||||
{
|
||||
item.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Builder(string name)
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T referenceSelf) // out primary reference.
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
referenceSelf = this.Component1;
|
||||
}
|
||||
|
||||
public TComponent GetComponent<TComponent>()
|
||||
{
|
||||
return this.GameObject.GetComponent<TComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2> : Builder<T1>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
{
|
||||
public T2 Component2 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3> : Builder<T1, T2>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
{
|
||||
public T3 Component3 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3, T4> : Builder<T1, T2, T3>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
where T4 : Component
|
||||
{
|
||||
public T4 Component4 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,345 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
// Settings MenuItems.
|
||||
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)]
|
||||
static bool ValidateScriptBackendMono()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)]
|
||||
static void ScriptBackendMono()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)]
|
||||
static bool ValidateScriptBackendIL2CPP()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)]
|
||||
static void ScriptBackendIL2CPP()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)]
|
||||
static bool ValidateAutoRun()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)]
|
||||
static void AutoRun()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.AutoRunPlayer = !settings.AutoRunPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = true, priority = 4)]
|
||||
static bool ValidateHeadless()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = false, priority = 4)]
|
||||
static void Headless()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.Headless = !settings.Headless;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)]
|
||||
static bool ValidateDisableAutoClose()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)]
|
||||
static void DisableAutoClose()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.DisableAutoClose = !settings.DisableAutoClose;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
// generated
|
||||
|
||||
/*
|
||||
*
|
||||
void Main()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
var p = 1;
|
||||
foreach (var target in Enum.GetNames(typeof(BuildTarget)))
|
||||
{
|
||||
var path = $"Test/Settings/BuildTarget/{target}";
|
||||
var priority = p++;
|
||||
|
||||
var template = $@"
|
||||
[MenuItem(""{path}"", validate = true, priority = {priority})]
|
||||
static bool ValidateBuildTarget{target}()
|
||||
{{
|
||||
Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target});
|
||||
return true;
|
||||
}}
|
||||
|
||||
[MenuItem(""{path}"", validate = false, priority = {priority})]
|
||||
static void BuildTarget{target}()
|
||||
{{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.{target};
|
||||
SaveSettings(settings);
|
||||
}}";
|
||||
|
||||
sb.AppendLine(template);
|
||||
}
|
||||
|
||||
sb.ToString().Dump();
|
||||
}
|
||||
|
||||
public enum BuildTarget
|
||||
{
|
||||
StandaloneWindows,
|
||||
StandaloneWindows64,
|
||||
StandaloneLinux,
|
||||
StandaloneLinux64,
|
||||
StandaloneOSX,
|
||||
WebGL,
|
||||
iOS,
|
||||
Android,
|
||||
WSAPlayer,
|
||||
PS4,
|
||||
XboxOne,
|
||||
Switch,
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)]
|
||||
static bool ValidateBuildTargetStandaloneWindows()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)]
|
||||
static void BuildTargetStandaloneWindows()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)]
|
||||
static bool ValidateBuildTargetStandaloneWindows64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)]
|
||||
static void BuildTargetStandaloneWindows64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
|
||||
static bool ValidateBuildTargetStandaloneLinux()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
|
||||
static void BuildTargetStandaloneLinux()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
|
||||
static bool ValidateBuildTargetStandaloneLinux64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)]
|
||||
static void BuildTargetStandaloneLinux64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)]
|
||||
static bool ValidateBuildTargetStandaloneOSX()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)]
|
||||
static void BuildTargetStandaloneOSX()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneOSX;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)]
|
||||
static bool ValidateBuildTargetWebGL()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)]
|
||||
static void BuildTargetWebGL()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WebGL;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)]
|
||||
static bool ValidateBuildTargetiOS()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)]
|
||||
static void BuildTargetiOS()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.iOS;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)]
|
||||
static bool ValidateBuildTargetAndroid()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)]
|
||||
static void BuildTargetAndroid()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Android;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)]
|
||||
static bool ValidateBuildTargetWSAPlayer()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)]
|
||||
static void BuildTargetWSAPlayer()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WSAPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)]
|
||||
static bool ValidateBuildTargetPS4()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)]
|
||||
static void BuildTargetPS4()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.PS4;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)]
|
||||
static bool ValidateBuildTargetXboxOne()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)]
|
||||
static void BuildTargetXboxOne()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.XboxOne;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)]
|
||||
static bool ValidateBuildTargetSwitch()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)]
|
||||
static void BuildTargetSwitch()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Switch;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,546 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using RuntimeUnitTestToolkit;
|
||||
using RuntimeUnitTestToolkit.Editor;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
internal class RuntimeUnitTestSettings
|
||||
{
|
||||
public ScriptingImplementation ScriptBackend;
|
||||
public bool UseCurrentScriptBackend;
|
||||
public BuildTarget BuildTarget;
|
||||
public bool UseCurrentBuildTarget;
|
||||
|
||||
public bool Headless;
|
||||
public bool AutoRunPlayer;
|
||||
public bool DisableAutoClose;
|
||||
|
||||
public RuntimeUnitTestSettings()
|
||||
{
|
||||
UseCurrentBuildTarget = true;
|
||||
UseCurrentScriptBackend = true;
|
||||
Headless = false;
|
||||
AutoRunPlayer = true;
|
||||
DisableAutoClose = false;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
|
||||
}
|
||||
}
|
||||
|
||||
// no namespace(because invoke from commandline)
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
|
||||
|
||||
[MenuItem("Test/BuildUnitTest")]
|
||||
public static void BuildUnitTest()
|
||||
{
|
||||
var settings = new RuntimeUnitTestSettings(); // default
|
||||
|
||||
string buildPath = null;
|
||||
|
||||
if (Application.isBatchMode) // from commandline
|
||||
{
|
||||
settings.AutoRunPlayer = false;
|
||||
settings.DisableAutoClose = false;
|
||||
|
||||
var cmdArgs = Environment.GetCommandLineArgs();
|
||||
for (int i = 0; i < cmdArgs.Length; i++)
|
||||
{
|
||||
if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
var str = cmdArgs[++i];
|
||||
if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
}
|
||||
else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
|
||||
}
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.Headless = true;
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
buildPath = cmdArgs[++i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (settings.UseCurrentBuildTarget)
|
||||
{
|
||||
settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
}
|
||||
if (settings.UseCurrentScriptBackend)
|
||||
{
|
||||
settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
|
||||
}
|
||||
|
||||
if (buildPath == null)
|
||||
{
|
||||
buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + GetExtensionForBuildTarget(settings.BuildTarget);
|
||||
}
|
||||
|
||||
var originalScene = SceneManager.GetActiveScene().path;
|
||||
|
||||
BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
|
||||
|
||||
// reopen original scene
|
||||
if (!string.IsNullOrWhiteSpace(originalScene))
|
||||
{
|
||||
EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Test/LoadUnitTestScene")]
|
||||
public static void LoadUnitTestScene()
|
||||
{
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
BuildUnitTestRunnerScene();
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
}
|
||||
|
||||
static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
RuntimeUnitTestSettings settings = null;
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
settings = null;
|
||||
}
|
||||
|
||||
if (settings == null)
|
||||
{
|
||||
// default
|
||||
settings = new RuntimeUnitTestSettings
|
||||
{
|
||||
UseCurrentBuildTarget = true,
|
||||
UseCurrentScriptBackend = true,
|
||||
Headless = false,
|
||||
AutoRunPlayer = true,
|
||||
};
|
||||
}
|
||||
|
||||
return settings;
|
||||
}
|
||||
|
||||
static void SaveSettings(RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
|
||||
}
|
||||
|
||||
public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
|
||||
{
|
||||
var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (disableAutoClose)
|
||||
{
|
||||
sceneName += "_DisableAutoClose";
|
||||
}
|
||||
sceneName += ".unity";
|
||||
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
|
||||
BuildUnitTestRunnerScene();
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorSceneManager.SaveScene(scene, sceneName, false);
|
||||
try
|
||||
{
|
||||
Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
|
||||
}
|
||||
finally
|
||||
{
|
||||
AssetDatabase.DeleteAsset(sceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public static UnitTestRunner BuildUnitTestRunnerScene()
|
||||
{
|
||||
const string kStandardSpritePath = "UI/Skin/UISprite.psd";
|
||||
const string kBackgroundSpritePath = "UI/Skin/Background.psd";
|
||||
var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
|
||||
|
||||
ScrollRect buttonList;
|
||||
VerticalLayoutGroup listLayout;
|
||||
Scrollbar refListScrollbar;
|
||||
ScrollRect logList;
|
||||
Scrollbar refLogScrollbar;
|
||||
Button clearButton;
|
||||
Text logText;
|
||||
|
||||
// Flutter like coded build utility
|
||||
|
||||
var rootObject = new Builder<Camera>("SceneRoot")
|
||||
{
|
||||
Children = new IBuilder[] {
|
||||
new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
|
||||
new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
|
||||
Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
|
||||
Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
|
||||
Component2 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
Component3 = { minHeight = 50 },
|
||||
SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
|
||||
Child = new Builder<Text>("ButtonText") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refListScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<Text, ContentSizeFitter>("Log", out logText) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
|
||||
},
|
||||
new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area2") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle2") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// size modify after build complete:)
|
||||
{
|
||||
var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Log").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(15, 0);
|
||||
rect.offsetMax = new Vector2(-20, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(-30, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
|
||||
// add test script
|
||||
var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
|
||||
runner.clearButton = clearButton;
|
||||
runner.list = listLayout.gameObject.GetComponent<RectTransform>();
|
||||
runner.listScrollBar = refListScrollbar;
|
||||
runner.logText = logText;
|
||||
runner.logScrollBar = refLogScrollbar;
|
||||
|
||||
return runner;
|
||||
}
|
||||
|
||||
static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
|
||||
if (settings.AutoRunPlayer)
|
||||
{
|
||||
options |= BuildOptions.AutoRunPlayer;
|
||||
}
|
||||
if (settings.Headless)
|
||||
{
|
||||
options |= BuildOptions.EnableHeadlessMode;
|
||||
}
|
||||
|
||||
var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
|
||||
var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
|
||||
}
|
||||
|
||||
var buildOptions = new BuildPlayerOptions
|
||||
{
|
||||
target = settings.BuildTarget,
|
||||
targetGroup = targetGroup,
|
||||
options = options,
|
||||
scenes = new[] { sceneName },
|
||||
locationPathName = buildPath
|
||||
};
|
||||
|
||||
UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
|
||||
|
||||
var buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
|
||||
}
|
||||
|
||||
if (buildReport.summary.result != BuildResult.Succeeded)
|
||||
{
|
||||
// Note: show error summary?
|
||||
// Debug.LogError(buildReport.SummarizeErrors());
|
||||
UnityEngine.Debug.LogError("UnitTest Build Failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
|
||||
}
|
||||
}
|
||||
|
||||
static Color FromRGB(int r, int g, int b)
|
||||
{
|
||||
return new Color(r / 255f, g / 255f, b / 255f);
|
||||
}
|
||||
|
||||
static bool IsWindows(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static string GetExtensionForBuildTarget(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return ".exe";
|
||||
case BuildTarget.StandaloneOSX:
|
||||
return ".app";
|
||||
case BuildTarget.Android:
|
||||
return ".apk";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
switch (buildTarget)
|
||||
{
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneOSX:
|
||||
#else
|
||||
case BuildTarget.StandaloneOSXIntel:
|
||||
case BuildTarget.StandaloneOSXIntel64:
|
||||
case BuildTarget.StandaloneOSXUniversal:
|
||||
#endif // UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.StandaloneLinux64:
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
case BuildTarget.StandaloneLinux:
|
||||
case BuildTarget.StandaloneLinuxUniversal:
|
||||
#endif // !UNITY_2019_2_OR_NEWER
|
||||
return BuildTargetGroup.Standalone;
|
||||
case (BuildTarget)6:
|
||||
case (BuildTarget)7:
|
||||
case BuildTarget.WebGL:
|
||||
return BuildTargetGroup.WebGL;
|
||||
case BuildTarget.iOS:
|
||||
return BuildTargetGroup.iOS;
|
||||
case BuildTarget.PS3:
|
||||
return BuildTargetGroup.PS3;
|
||||
case BuildTarget.PS4:
|
||||
return BuildTargetGroup.PS4;
|
||||
case BuildTarget.XBOX360:
|
||||
return BuildTargetGroup.XBOX360;
|
||||
case BuildTarget.Android:
|
||||
return BuildTargetGroup.Android;
|
||||
case BuildTarget.WSAPlayer:
|
||||
return BuildTargetGroup.WSA;
|
||||
case BuildTarget.WP8Player:
|
||||
return BuildTargetGroup.WP8;
|
||||
case BuildTarget.Tizen:
|
||||
return BuildTargetGroup.Tizen;
|
||||
case BuildTarget.PSP2:
|
||||
return BuildTargetGroup.PSP2;
|
||||
case BuildTarget.PSM:
|
||||
return BuildTargetGroup.PSM;
|
||||
case BuildTarget.XboxOne:
|
||||
return BuildTargetGroup.XboxOne;
|
||||
case BuildTarget.SamsungTV:
|
||||
return BuildTargetGroup.SamsungTV;
|
||||
case BuildTarget.N3DS:
|
||||
return BuildTargetGroup.N3DS;
|
||||
case BuildTarget.WiiU:
|
||||
return BuildTargetGroup.WiiU;
|
||||
case BuildTarget.tvOS:
|
||||
return BuildTargetGroup.tvOS;
|
||||
case BuildTarget.Switch:
|
||||
return BuildTargetGroup.Switch;
|
||||
case BuildTarget.Lumin:
|
||||
return BuildTargetGroup.Lumin;
|
||||
case BuildTarget.BlackBerry:
|
||||
return BuildTargetGroup.BlackBerry;
|
||||
case BuildTarget.NoTarget:
|
||||
default:
|
||||
return BuildTargetGroup.Unknown;
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "RuntimeUnitTestToolkit",
|
||||
"references": [
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": []
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14c4fea4b238088479114ba2ffe195f9
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,684 +0,0 @@
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RuntimeUnitTestToolkit
|
||||
{
|
||||
public class UnitTestRunner : MonoBehaviour
|
||||
{
|
||||
// object is IEnumerator or Func<IEnumerator>
|
||||
Dictionary<string, List<TestKeyValuePair>> tests = new Dictionary<string, List<TestKeyValuePair>>();
|
||||
|
||||
List<Pair> additionalActionsOnFirst = new List<Pair>();
|
||||
|
||||
public Button clearButton;
|
||||
public RectTransform list;
|
||||
public Scrollbar listScrollBar;
|
||||
|
||||
public Text logText;
|
||||
public Scrollbar logScrollBar;
|
||||
|
||||
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
|
||||
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
|
||||
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
|
||||
|
||||
bool allTestGreen = true;
|
||||
bool logClear = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Application.logMessageReceived += (a, b, c) =>
|
||||
{
|
||||
if (a.Contains("Mesh can not have more than 65000 vertices"))
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("[" + c + "]" + a + "\n");
|
||||
WriteToConsole("[" + c + "]" + a);
|
||||
}
|
||||
};
|
||||
|
||||
// register all test types
|
||||
foreach (var item in GetTestTargetTypes())
|
||||
{
|
||||
RegisterAllMethods(item);
|
||||
}
|
||||
|
||||
var executeAll = new List<Func<Coroutine>>();
|
||||
foreach (var ___item in tests)
|
||||
{
|
||||
var actionList = ___item; // be careful, capture in lambda
|
||||
|
||||
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
}
|
||||
|
||||
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
|
||||
|
||||
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
executeAllButton.transform.SetSiblingIndex(1);
|
||||
|
||||
additionalActionsOnFirst.Reverse();
|
||||
foreach (var item in additionalActionsOnFirst)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = item.Name;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = item.Name;
|
||||
newButton.onClick.AddListener(item.Action);
|
||||
newButton.transform.SetParent(list);
|
||||
newButton.transform.SetSiblingIndex(1);
|
||||
}
|
||||
|
||||
clearButton.onClick.AddListener(() =>
|
||||
{
|
||||
logText.text = "";
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = true;
|
||||
btn.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
});
|
||||
|
||||
listScrollBar.value = 1;
|
||||
logScrollBar.value = 1;
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// run immediately in player
|
||||
StartCoroutine(ExecuteAllInCoroutine(executeAll));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// when failed(can not start runner), quit immediately.
|
||||
WriteToConsole(ex.ToString());
|
||||
Application.Quit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button Add(string title, UnityAction test)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = title;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = title;
|
||||
newButton.onClick.AddListener(test);
|
||||
|
||||
newButton.transform.SetParent(list);
|
||||
return newButton;
|
||||
}
|
||||
|
||||
static IEnumerable<Type> GetTestTargetTypes()
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var n = assembly.FullName;
|
||||
if (n.StartsWith("UnityEngine")) continue;
|
||||
if (n.StartsWith("mscorlib")) continue;
|
||||
if (n.StartsWith("System")) continue;
|
||||
|
||||
foreach (var item in assembly.GetTypes())
|
||||
{
|
||||
foreach (var method in item.GetMethods())
|
||||
{
|
||||
TestAttribute t1 = null;
|
||||
try
|
||||
{
|
||||
t1 = method.GetCustomAttribute<TestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("TestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t1 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
|
||||
UnityTestAttribute t2 = null;
|
||||
try
|
||||
{
|
||||
t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("UnityTestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t2 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NEXT_ASSEMBLY:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTest(string group, string title, Action test, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, test, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, asyncTestCoroutine, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddCutomAction(string name, UnityAction action)
|
||||
{
|
||||
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
|
||||
}
|
||||
|
||||
|
||||
public void RegisterAllMethods<T>()
|
||||
where T : new()
|
||||
{
|
||||
RegisterAllMethods(typeof(T));
|
||||
}
|
||||
|
||||
public void RegisterAllMethods(Type testType)
|
||||
{
|
||||
try
|
||||
{
|
||||
var test = Activator.CreateInstance(testType);
|
||||
|
||||
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
||||
List<Action> setups = new List<Action>();
|
||||
List<Action> teardowns = new List<Action>();
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var setup = item.GetCustomAttribute<NUnit.Framework.SetUpAttribute>(true);
|
||||
if (setup != null)
|
||||
{
|
||||
setups.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
var teardown = item.GetCustomAttribute<NUnit.Framework.TearDownAttribute>(true);
|
||||
if (teardown != null)
|
||||
{
|
||||
teardowns.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register setup/teardown method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
|
||||
if (iteratorTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
|
||||
{
|
||||
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
|
||||
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Func<IEnumerator> factory;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
factory = () => (IEnumerator)method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
factory = () => (IEnumerator)item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddAsyncTest(test.GetType().Name, name, factory, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
|
||||
if (standardTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
|
||||
{
|
||||
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
|
||||
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Action invoke = null;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
invoke = () => method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
invoke = () => item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddTest(test.GetType().Name, name, invoke, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
List<object[]> GetTestData(MethodInfo methodInfo)
|
||||
{
|
||||
List<object[]> testCases = new List<object[]>();
|
||||
|
||||
var inlineData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseAttribute>(true);
|
||||
foreach (var item in inlineData)
|
||||
{
|
||||
testCases.Add(item.Arguments);
|
||||
}
|
||||
|
||||
var sourceData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseSourceAttribute>(true);
|
||||
foreach (var item in sourceData)
|
||||
{
|
||||
var enumerator = GetTestCaseSource(methodInfo, item.SourceType, item.SourceName, item.MethodParams);
|
||||
foreach (var item2 in enumerator)
|
||||
{
|
||||
var item3 = item2 as IEnumerable; // object[][]
|
||||
if (item3 != null)
|
||||
{
|
||||
var l = new List<object>();
|
||||
foreach (var item4 in item3)
|
||||
{
|
||||
l.Add(item4);
|
||||
}
|
||||
testCases.Add(l.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return testCases;
|
||||
}
|
||||
|
||||
IEnumerable GetTestCaseSource(MethodInfo method, Type sourceType, string sourceName, object[] methodParams)
|
||||
{
|
||||
Type type = sourceType ?? method.DeclaringType;
|
||||
|
||||
MemberInfo[] member = type.GetMember(sourceName, BindingFlags.FlattenHierarchy | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
||||
if (member.Length == 1)
|
||||
{
|
||||
MemberInfo memberInfo = member[0];
|
||||
FieldInfo fieldInfo = memberInfo as FieldInfo;
|
||||
if ((object)fieldInfo != null)
|
||||
{
|
||||
return (!fieldInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)fieldInfo.GetValue(null)) : ReturnErrorAsParameter("You have specified a data source field but also given a set of parameters. Fields cannot take parameters, please revise the 3rd parameter passed to the TestCaseSourceAttribute and either remove it or specify a method."));
|
||||
}
|
||||
PropertyInfo propertyInfo = memberInfo as PropertyInfo;
|
||||
if ((object)propertyInfo != null)
|
||||
{
|
||||
return (!propertyInfo.GetGetMethod(nonPublic: true).IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)propertyInfo.GetValue(null, null)) : ReturnErrorAsParameter("You have specified a data source property but also given a set of parameters. Properties cannot take parameters, please revise the 3rd parameter passed to the TestCaseSource attribute and either remove it or specify a method."));
|
||||
}
|
||||
MethodInfo methodInfo = memberInfo as MethodInfo;
|
||||
if ((object)methodInfo != null)
|
||||
{
|
||||
return (!methodInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null || methodInfo.GetParameters().Length == methodParams.Length) ? ((IEnumerable)methodInfo.Invoke(null, methodParams)) : ReturnErrorAsParameter("You have given the wrong number of arguments to the method in the TestCaseSourceAttribute, please check the number of parameters passed in the object is correct in the 3rd parameter for the TestCaseSourceAttribute and this matches the number of parameters in the target method and try again."));
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
MethodInfo InferGenericType(MethodInfo methodInfo, object[] parameters)
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
List<Type> genericParameters = new List<Type>();
|
||||
foreach (var item in methodInfo.GetParameters()
|
||||
.Select((x, i) => new { x.ParameterType, i })
|
||||
.Where(x => x.ParameterType.IsGenericParameter)
|
||||
.OrderBy(x => x.ParameterType.GenericParameterPosition))
|
||||
{
|
||||
if (set.Add(item.ParameterType)) // DistinctBy
|
||||
{
|
||||
genericParameters.Add(parameters[item.i].GetType());
|
||||
}
|
||||
}
|
||||
|
||||
return methodInfo.MakeGenericMethod(genericParameters.ToArray());
|
||||
}
|
||||
|
||||
IEnumerable ReturnErrorAsParameter(string name)
|
||||
{
|
||||
throw new Exception(name);
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator ScrollLogToEndNextFrame()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
logScrollBar.value = 0;
|
||||
}
|
||||
|
||||
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<TestKeyValuePair>> actionList)
|
||||
{
|
||||
Button self = null;
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = false;
|
||||
if (btn.name == actionList.Key) self = btn;
|
||||
}
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
|
||||
var allGreen = true;
|
||||
|
||||
AppendToGraphicText("<color=yellow>" + actionList.Key + "</color>\n");
|
||||
WriteToConsole("Begin Test Class: " + actionList.Key);
|
||||
yield return null;
|
||||
|
||||
var totalExecutionTime = new List<double>();
|
||||
foreach (var item2 in actionList.Value)
|
||||
{
|
||||
// setup
|
||||
try
|
||||
{
|
||||
foreach (var setup in item2.Setups)
|
||||
{
|
||||
setup();
|
||||
}
|
||||
|
||||
// before start, cleanup
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
AppendToGraphicText("<color=teal>" + item2.Key + "</color>\n");
|
||||
yield return null;
|
||||
|
||||
var v = item2.Value;
|
||||
|
||||
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
|
||||
Exception exception = null;
|
||||
if (v is Action)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Action)v).Invoke();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var coroutineFactory = (Func<IEnumerator>)v;
|
||||
IEnumerator coroutine = null;
|
||||
try
|
||||
{
|
||||
coroutine = coroutineFactory();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
if (exception == null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
|
||||
{
|
||||
exception = ex;
|
||||
}));
|
||||
}
|
||||
}
|
||||
methodStopwatch.Stop();
|
||||
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
|
||||
if (exception == null)
|
||||
{
|
||||
AppendToGraphicText("OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("<color=red>" + exception.ToString() + "</color>\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + exception.ToString(), false);
|
||||
allGreen = false;
|
||||
allTestGreen = false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var teardown in item2.Teardowns)
|
||||
{
|
||||
teardown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AppendToGraphicText("[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n");
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
|
||||
}
|
||||
|
||||
yield return StartCoroutine(ScrollLogToEndNextFrame());
|
||||
|
||||
|
||||
}
|
||||
|
||||
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
|
||||
{
|
||||
allTestGreen = true;
|
||||
|
||||
foreach (var item in tests)
|
||||
{
|
||||
yield return item();
|
||||
}
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
||||
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
|
||||
|
||||
if (allTestGreen)
|
||||
{
|
||||
WriteToConsole("Test Complete Successfully");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteToConsole("Test Failed, please see [NG] log.");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
|
||||
{
|
||||
var hasNext = true;
|
||||
while (hasNext)
|
||||
{
|
||||
try
|
||||
{
|
||||
hasNext = enumerator.MoveNext();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}
|
||||
|
||||
if (hasNext)
|
||||
{
|
||||
// unwrap self for bug of Unity
|
||||
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
|
||||
var moreCoroutine = enumerator.Current as IEnumerator;
|
||||
if (moreCoroutine != null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsole(string msg)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void AppendToGraphicText(string msg)
|
||||
{
|
||||
if (!Application.isBatchMode)
|
||||
{
|
||||
if (logClear)
|
||||
{
|
||||
logText.text = "";
|
||||
logClear = false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
logText.text += msg;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsoleResult(string msg, bool green)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
if (!green)
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Write("[NG]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
else
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Write("[OK]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
|
||||
System.Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
struct Pair
|
||||
{
|
||||
public string Name;
|
||||
public UnityAction Action;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestKeyValuePair
|
||||
{
|
||||
public string Key;
|
||||
/// <summary>IEnumerator or Func[IEnumerator]</summary>
|
||||
public object Value;
|
||||
public List<Action> Setups;
|
||||
public List<Action> Teardowns;
|
||||
|
||||
public TestKeyValuePair(string key, object value, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
this.Key = key;
|
||||
this.Value = value;
|
||||
this.Setups = setups;
|
||||
this.Teardowns = teardowns;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "com.cysharp.runtimeunittesttoolkit",
|
||||
"displayName": "RuntimeUnitTestToolkit",
|
||||
"version": "2.3.0",
|
||||
"unity": "2018.3",
|
||||
"description": "CLI/GUI Frontend of Unity Test Runner to test on any platform.",
|
||||
"keywords": ["test"],
|
||||
"category": "Tests",
|
||||
"dependencies": {
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user