mirror of
https://github.com/Cysharp/UniTask.git
synced 2026-05-15 11:30:09 +00:00
Compare commits
1 Commits
2.3.2
...
chore/add_
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
51cc6e71e9 |
37
.github/workflows/build-debug.yml
vendored
37
.github/workflows/build-debug.yml
vendored
@@ -4,6 +4,8 @@ on:
|
||||
push:
|
||||
branches:
|
||||
- "master"
|
||||
tags:
|
||||
- "!*" # not a tag push
|
||||
pull_request:
|
||||
branches:
|
||||
- "master"
|
||||
@@ -11,16 +13,16 @@ on:
|
||||
jobs:
|
||||
build-dotnet:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: |
|
||||
3.1.x
|
||||
6.0.x
|
||||
- run: dotnet build -c Debug
|
||||
- run: dotnet test -c Debug
|
||||
dotnet-version: 3.1.x
|
||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||
|
||||
build-unity:
|
||||
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
|
||||
@@ -35,13 +37,12 @@ jobs:
|
||||
- unity: 2020.1.12f1
|
||||
license: UNITY_LICENSE_2020
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
# Execute scripts: RuntimeUnitTestToolkit
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest(Linux64, mono)
|
||||
uses: game-ci/unity-builder@v2
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
with:
|
||||
@@ -57,7 +58,7 @@ jobs:
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Export unitypackage
|
||||
uses: game-ci/unity-builder@v2
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
with:
|
||||
@@ -67,9 +68,15 @@ jobs:
|
||||
buildMethod: PackageExporter.Export
|
||||
versioning: None
|
||||
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
|
||||
5
.github/workflows/build-docs.yml
vendored
5
.github/workflows/build-docs.yml
vendored
@@ -9,10 +9,9 @@ on:
|
||||
jobs:
|
||||
run-docfx:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
repository: Cysharp/DocfxTemplate
|
||||
path: docs/_DocfxTemplate
|
||||
|
||||
124
.github/workflows/build-release.yml
vendored
124
.github/workflows/build-release.yml
vendored
@@ -6,44 +6,94 @@ on:
|
||||
tag:
|
||||
description: "tag: git tag you want create. (sample 1.0.0)"
|
||||
required: true
|
||||
dry-run:
|
||||
description: "dry-run: true will never create relase/nuget."
|
||||
dry_run:
|
||||
description: "dry_run: true will never create relase/nuget."
|
||||
required: true
|
||||
default: false
|
||||
type: boolean
|
||||
default: "false"
|
||||
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
DRY_RUN: ${{ github.event.inputs.dry-run }}
|
||||
DRY_RUN: ${{ github.event.inputs.dry_run }}
|
||||
DRY_RUN_BRANCH_PREFIX: "test_release"
|
||||
DOTNET_SDK_VERISON_3: 3.1.x
|
||||
|
||||
jobs:
|
||||
update-packagejson:
|
||||
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main
|
||||
with:
|
||||
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
tag: ${{ github.event.inputs.tag }}
|
||||
dry-run: ${{ fromJson(github.event.inputs.dry-run) }}
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
outputs:
|
||||
sha: ${{ steps.commit.outputs.sha }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Output package.json (Before)
|
||||
run: cat ${{ env.TARGET_FILE}}
|
||||
|
||||
- name: Update package.json to version ${{ env.GIT_TAG }}
|
||||
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
|
||||
|
||||
- name: Check update
|
||||
id: check_update
|
||||
run: |
|
||||
cat ${{ env.TARGET_FILE}}
|
||||
git diff --exit-code || echo "::set-output name=changed::1"
|
||||
|
||||
- name: Commit files
|
||||
id: commit
|
||||
if: steps.check_update.outputs.changed == '1'
|
||||
run: |
|
||||
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
|
||||
echo "::set-output name=sha::$(git rev-parse HEAD)"
|
||||
|
||||
- name: Check sha
|
||||
run: echo "SHA ${SHA}"
|
||||
env:
|
||||
SHA: ${{ steps.commit.outputs.sha }}
|
||||
|
||||
- name: Create Tag
|
||||
if: steps.check_update.outputs.changed == '1'
|
||||
run: git tag ${{ env.GIT_TAG }}
|
||||
|
||||
- name: Push changes
|
||||
if: env.DRY_RUN == 'false' && steps.check_update.outputs.changed == '1'
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.ref }}
|
||||
tags: true
|
||||
|
||||
- name: Push changes (dry_run)
|
||||
if: env.DRY_RUN == 'true' && steps.check_update.outputs.changed == '1'
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
tags: false
|
||||
|
||||
build-dotnet:
|
||||
needs: [update-packagejson]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: |
|
||||
3.1.x
|
||||
6.0.x
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
# build and pack
|
||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||
- run: dotnet test -c Release --no-build
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: nuget
|
||||
path: ./publish/
|
||||
@@ -60,13 +110,13 @@ jobs:
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Export unitypackage
|
||||
uses: game-ci/unity-builder@v2
|
||||
uses: game-ci/unity-builder@v2.0-alpha-6
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
with:
|
||||
@@ -76,9 +126,15 @@ jobs:
|
||||
buildMethod: PackageExporter.Export
|
||||
versioning: None
|
||||
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
@@ -87,12 +143,18 @@ jobs:
|
||||
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
|
||||
create-release:
|
||||
if: github.event.inputs.dry-run == 'false'
|
||||
if: github.event.inputs.dry_run == 'false'
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
# setup dotnet for nuget push
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
@@ -119,8 +181,12 @@ jobs:
|
||||
asset_content_type: application/octet-stream
|
||||
|
||||
cleanup:
|
||||
if: needs.update-packagejson.outputs.is-branch-created == 'true'
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
||||
with:
|
||||
branch: ${{ needs.update-packagejson.outputs.branch-name }}
|
||||
if: github.event.inputs.dry_run == 'true'
|
||||
needs: [build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete branch
|
||||
uses: dawidd6/action-delete-branch@v3
|
||||
with:
|
||||
github_token: ${{ github.token }}
|
||||
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
|
||||
18
.github/workflows/stale.yml
vendored
18
.github/workflows/stale.yml
vendored
@@ -1,10 +1,24 @@
|
||||
name: "Close stale issues"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
uses: Cysharp/Actions/.github/workflows/stale-issue.yaml@main
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
# enable issue
|
||||
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-issue-label: "stale"
|
||||
# enable pr
|
||||
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-pr-label: "stale"
|
||||
days-before-stale: 90
|
||||
days-before-close: 7
|
||||
exempt-issue-labels: "wip"
|
||||
exempt-pr-labels: "wip"
|
||||
remove-stale-when-updated: true
|
||||
|
||||
51
README.md
51
README.md
@@ -86,8 +86,8 @@ async UniTask<string> DemoAsync()
|
||||
await UniTask.Yield();
|
||||
await UniTask.NextFrame();
|
||||
|
||||
// replacement of WaitForEndOfFrame(requires MonoBehaviour(CoroutineRunner))
|
||||
await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour
|
||||
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
|
||||
await UniTask.WaitForEndOfFrame();
|
||||
|
||||
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
|
||||
await UniTask.WaitForFixedUpdate();
|
||||
@@ -496,17 +496,17 @@ public enum PlayerLoopTiming
|
||||
|
||||
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
|
||||
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`.
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
|
||||
|
||||
> `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`.
|
||||
> `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
|
||||
|
||||
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
|
||||
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and runs on YieldRunner. It is the most lightweight and fastest.
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
|
||||
|
||||
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
|
||||
|
||||
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
|
||||
In the stacktrace, you can check where it is running in playerloop.
|
||||
|
||||
@@ -805,13 +805,32 @@ async UniTask TripleClick(CancellationToken token)
|
||||
}
|
||||
```
|
||||
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`. AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
|
||||
|
||||
```csharp
|
||||
var trigger = this.GetOnCollisionEnterAsyncHandler();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
|
||||
async UniTaskVoid MonitorCollision()
|
||||
{
|
||||
await gameObject.OnCollisionEnterAsync();
|
||||
Debug.Log("Collision Enter");
|
||||
/* do anything */
|
||||
|
||||
await gameObject.OnCollisionExitAsync();
|
||||
Debug.Log("Collision Exit");
|
||||
}
|
||||
```
|
||||
|
||||
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
|
||||
```csharp
|
||||
// use await multiple times, get AsyncTriggerHandler is more efficient.
|
||||
using(var trigger = this.GetOnCollisionEnterAsyncHandler())
|
||||
{
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
}
|
||||
|
||||
// every moves.
|
||||
await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
|
||||
@@ -839,9 +858,9 @@ rp.WithoutCurrent().BindTo(this.textComponent);
|
||||
|
||||
await rp.WaitAsync(); // wait until next value set
|
||||
|
||||
// also exists ToReadOnlyAsyncReactiveProperty
|
||||
// also exists ToReadOnlyReactiveProperty
|
||||
var rp2 = new AsyncReactiveProperty<int>(99);
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
|
||||
```
|
||||
|
||||
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
|
||||
@@ -947,9 +966,9 @@ UniTask's own unit tests are written using Unity Test Runner and [Cysharp/Runtim
|
||||
|
||||
ThreadPool limitation
|
||||
---
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run`(`Task.Run` equivalent) and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
|
||||
`UniTask.Run` is now deprecated. You can use `UniTask.RunOnThreadPool` instead. And also consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
|
||||
IEnumerator.ToUniTask limitation
|
||||
---
|
||||
@@ -1004,7 +1023,7 @@ Use UniTask type.
|
||||
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
|
||||
| `Task.Delay` | `UniTask.Delay` |
|
||||
| `Task.Yield` | `UniTask.Yield` |
|
||||
| `Task.Run` | `UniTask.RunOnThreadPool` |
|
||||
| `Task.Run` | `UniTask.Run` |
|
||||
| `Task.WhenAll` | `UniTask.WhenAll` |
|
||||
| `Task.WhenAny` | `UniTask.WhenAny` |
|
||||
| `Task.CompletedTask` | `UniTask.CompletedTask` |
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31606.5
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29613.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCore", "src\UniTask.NetCore\UniTask.NetCore.csproj", "{16EE20D0-7FB1-483A-8467-A5EEDBF1F5BF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Analyzer", "src\UniTask.Analyzer\UniTask.Analyzer.csproj", "{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -29,10 +27,6 @@ Global
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"profiles": {
|
||||
"UniTask.Analyzer": {
|
||||
"commandName": "DebugRoslynComponent",
|
||||
"targetProject": "..\\UniTask.NetCoreSandbox\\UniTask.NetCoreSandbox.csproj"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>library</OutputType>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<IncludeSymbols>false</IncludeSymbols>
|
||||
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
|
||||
<DevelopmentDependency>true</DevelopmentDependency>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
|
||||
<ItemGroup>
|
||||
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
|
||||
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -1,54 +0,0 @@
|
||||
#pragma warning disable RS2008
|
||||
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Operations;
|
||||
using System.Collections.Immutable;
|
||||
using System.Threading;
|
||||
|
||||
namespace UniTask.Analyzer
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class UniTaskAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(
|
||||
id: "UNITASK001",
|
||||
title: "UniTaskAnalyzer001: Must pass CancellationToken",
|
||||
messageFormat: "Must pass CancellationToken",
|
||||
category: "Usage",
|
||||
defaultSeverity: DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
description: "Pass CancellationToken or CancellationToken.None.");
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics { get { return ImmutableArray.Create(Rule); } }
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
|
||||
context.RegisterOperationAction(AnalyzeOperation, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private static void AnalyzeOperation(OperationAnalysisContext context)
|
||||
{
|
||||
var token = context.Compilation.GetTypeByMetadataName(typeof(CancellationToken).FullName);
|
||||
if (token == null) return;
|
||||
|
||||
if (context.Operation is IInvocationOperation invocation)
|
||||
{
|
||||
foreach (var arg in invocation.Arguments)
|
||||
{
|
||||
if (arg.ArgumentKind == ArgumentKind.DefaultValue)
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(arg.Parameter.Type, token))
|
||||
{
|
||||
var diagnostic = Diagnostic.Create(Rule, arg.Syntax.GetLocation());
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,6 @@
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
@@ -23,7 +21,6 @@
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
258
src/UniTask.NetCoreSandbox/AllocationCheck.cs
Normal file
258
src/UniTask.NetCoreSandbox/AllocationCheck.cs
Normal file
@@ -0,0 +1,258 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class AllocationCheck
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
await a;
|
||||
await b;
|
||||
await c;
|
||||
}
|
||||
|
||||
static async UniTask Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
sum += await a;
|
||||
sum += await b;
|
||||
sum += await c;
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Core()
|
||||
{
|
||||
var a = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var b = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var c = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
//[Benchmark]
|
||||
public void ViaUniTaskVoid()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
struct Foo : IAsyncStateMachine
|
||||
{
|
||||
public AsyncUniTaskVoidMethodBuilder builder;
|
||||
public TestAwaiter awaiter;
|
||||
public TestAwaiter awaiterawaiter;
|
||||
|
||||
public int state;
|
||||
|
||||
public void MoveNext()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case -1:
|
||||
awaiterawaiter = awaiter.GetAwaiter();
|
||||
if (awaiterawaiter.IsCompleted)
|
||||
{
|
||||
goto case 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
state = 0;
|
||||
builder.AwaitUnsafeOnCompleted(ref awaiterawaiter, ref this);
|
||||
return;
|
||||
}
|
||||
|
||||
case 0:
|
||||
default:
|
||||
goto END;
|
||||
}
|
||||
|
||||
END:
|
||||
builder.SetResult();
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ThreadPoolWorkItem : IThreadPoolWorkItem
|
||||
{
|
||||
public static readonly ConcurrentQueue<ThreadPoolWorkItem> pool = new ConcurrentQueue<ThreadPoolWorkItem>();
|
||||
|
||||
public static void CreatePoolItems(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
pool.Enqueue(new ThreadPoolWorkItem());
|
||||
}
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ThreadPoolWorkItem Create(Action continuation)
|
||||
{
|
||||
if (!pool.TryDequeue(out var item))
|
||||
{
|
||||
item = new ThreadPoolWorkItem();
|
||||
}
|
||||
|
||||
item.continuation = continuation;
|
||||
return item;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Execute()
|
||||
{
|
||||
var call = continuation;
|
||||
continuation = null;
|
||||
pool.Enqueue(this);
|
||||
|
||||
call.Invoke();
|
||||
}
|
||||
}
|
||||
283
src/UniTask.NetCoreSandbox/Benchmark.cs
Normal file
283
src/UniTask.NetCoreSandbox/Benchmark.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
|
||||
//class Program
|
||||
//{
|
||||
// static void Main(string[] args)
|
||||
// {
|
||||
// var switcher = new BenchmarkSwitcher(new[]
|
||||
// {
|
||||
// typeof(StandardBenchmark)
|
||||
// });
|
||||
|
||||
//#if DEBUG
|
||||
// var b = new StandardBenchmark();
|
||||
|
||||
//#else
|
||||
// switcher.Run(args);
|
||||
//#endif
|
||||
// }
|
||||
//}
|
||||
|
||||
public class BenchmarkConfig : ManualConfig
|
||||
{
|
||||
public BenchmarkConfig()
|
||||
{
|
||||
AddDiagnoser(MemoryDiagnoser.Default);
|
||||
AddJob(Job.ShortRun.WithLaunchCount(1).WithIterationCount(1).WithWarmupCount(1)/*.RunOncePerIteration()*/);
|
||||
}
|
||||
}
|
||||
|
||||
// borrowed from PooledAwait
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
|
||||
[CategoriesColumn]
|
||||
public class ComparisonBenchmarks
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
public bool ConfigureAwait { get; set; } = false;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async Task<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async Task Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async ValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async ValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaPooledValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaPooledValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaPooledTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaPooledTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskVoid")]
|
||||
//[BenchmarkCategory("UniTask")]
|
||||
//public async Task ViaUniTaskVoid()
|
||||
//{
|
||||
// for (int i = 0; i < InnerOps; i++)
|
||||
// {
|
||||
// await Inner();
|
||||
// }
|
||||
|
||||
// static async UniTaskVoid Inner()
|
||||
// {
|
||||
// await UniTask.Yield();
|
||||
// await UniTask.Yield();
|
||||
// }
|
||||
//}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTask")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
await Inner();
|
||||
}
|
||||
|
||||
static async UniTask Inner()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskT")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
sum += await Inner(1, 2);
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await UniTask.Yield();
|
||||
i *= y;
|
||||
await UniTask.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
public MyAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => false;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyTestStateMachine : IAsyncStateMachine
|
||||
{
|
||||
public void MoveNext()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -17,34 +17,499 @@ using System.Reactive.Concurrency;
|
||||
|
||||
namespace NetCoreSandbox
|
||||
{
|
||||
public class Program
|
||||
public class MySyncContext : SynchronizationContext
|
||||
{
|
||||
static async Task Main(string[] args)
|
||||
public MySyncContext()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
|
||||
// OK.
|
||||
await FooAsync(10, cts.Token);
|
||||
|
||||
// NG(Compiler Error)
|
||||
// await FooAsync(10);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
static async UniTask FooAsync(int x, CancellationToken cancellationToken = default)
|
||||
public override void Post(SendOrPostCallback d, object state)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
Console.WriteLine("Called SyncContext Post!");
|
||||
base.Post(d, state);
|
||||
}
|
||||
}
|
||||
|
||||
public class Text
|
||||
{
|
||||
|
||||
public string text { get; set; }
|
||||
}
|
||||
|
||||
public class ZeroAllocAsyncAwaitInDotNetCore
|
||||
{
|
||||
public ValueTask<int> NanikaAsync(int x, int y)
|
||||
{
|
||||
return Core(this, x, y);
|
||||
|
||||
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
|
||||
{
|
||||
// nanika suru...
|
||||
await Task.Delay(TimeSpan.FromSeconds(x + y));
|
||||
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class Foo
|
||||
{
|
||||
public async UniTask MethodFooAsync()
|
||||
{
|
||||
await MethodBarAsync();
|
||||
}
|
||||
|
||||
private async UniTask MethodBarAsync()
|
||||
|
||||
{
|
||||
Throw();
|
||||
}
|
||||
|
||||
private void Throw()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static partial class UnityUIComponentExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
|
||||
{
|
||||
AAAACORECORE(source, text).Forget();
|
||||
|
||||
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
|
||||
{
|
||||
var e = source2.GetAsyncEnumerator();
|
||||
try
|
||||
{
|
||||
while (await e.MoveNextAsync())
|
||||
{
|
||||
text2.text = e.Current;
|
||||
// action(e.Current);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
|
||||
//{
|
||||
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
|
||||
//{
|
||||
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
|
||||
//{
|
||||
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
|
||||
//}
|
||||
}
|
||||
|
||||
class Program
|
||||
{
|
||||
static string FlattenGenArgs(Type type)
|
||||
{
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
var t = string.Join(", ", type.GetGenericArguments().Select(x => FlattenGenArgs(x)));
|
||||
return Regex.Replace(type.Name, "`.+", "") + "<" + t + ">";
|
||||
}
|
||||
//x.ReturnType.GetGenericArguments()
|
||||
else
|
||||
{
|
||||
return type.Name;
|
||||
}
|
||||
}
|
||||
|
||||
static async IAsyncEnumerable<int> FooAsync([EnumeratorCancellation]CancellationToken cancellationToken = default)
|
||||
{
|
||||
yield return 1;
|
||||
await Task.Delay(10, cancellationToken);
|
||||
}
|
||||
|
||||
public class MyDisposable : IDisposable
|
||||
{
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void Test()
|
||||
{
|
||||
var disp = new MyDisposable();
|
||||
|
||||
using var _ = new MyDisposable();
|
||||
|
||||
Console.WriteLine("tako");
|
||||
}
|
||||
|
||||
|
||||
static async UniTask FooBarAsync()
|
||||
{
|
||||
await using (UniTask.ReturnToCurrentSynchronizationContext())
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static async UniTask Aaa()
|
||||
{
|
||||
await FooBarAsync();
|
||||
|
||||
Console.WriteLine("FooBarAsync End");
|
||||
}
|
||||
|
||||
static async UniTask WhereSelect()
|
||||
{
|
||||
await foreach (var item in UniTaskAsyncEnumerable.Range(1, 10)
|
||||
.SelectAwait(async x =>
|
||||
{
|
||||
await UniTask.Yield();
|
||||
return x;
|
||||
})
|
||||
.Where(x => x % 2 == 0))
|
||||
{
|
||||
Console.WriteLine(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static async Task Main(string[] args)
|
||||
{
|
||||
#if !DEBUG
|
||||
|
||||
|
||||
|
||||
|
||||
//await new AllocationCheck().ViaUniTaskVoid();
|
||||
//Console.ReadLine();
|
||||
BenchmarkDotNet.Running.BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
|
||||
|
||||
//await new ComparisonBenchmarks().ViaUniTaskT();
|
||||
return;
|
||||
#endif
|
||||
|
||||
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Console.WriteLine($"Start {i}");
|
||||
await writer.YieldAsync(i);
|
||||
Console.WriteLine($"End {i}");
|
||||
}
|
||||
});
|
||||
|
||||
var ee = e.GetAsyncEnumerator();
|
||||
while (await ee.MoveNextAsync())
|
||||
{
|
||||
Console.WriteLine("ForEach " + ee.Current);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
static async UniTask YieldCore()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
#pragma warning disable CS1998
|
||||
|
||||
|
||||
static async UniTask<int> AsyncTest()
|
||||
{
|
||||
// empty
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(true, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
return 10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#pragma warning restore CS1998
|
||||
|
||||
void Foo()
|
||||
{
|
||||
|
||||
// AsyncEnumerable.Range(1,10).Do(
|
||||
|
||||
// AsyncEnumerable.t
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(@"using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
");
|
||||
|
||||
|
||||
|
||||
var chako = typeof(AsyncEnumerable).GetMethods()
|
||||
.OrderBy(x => x.Name)
|
||||
.Select(x =>
|
||||
{
|
||||
var ret = FlattenGenArgs(x.ReturnType);
|
||||
|
||||
|
||||
var generics = string.Join(", ", x.GetGenericArguments().Select(x => x.Name));
|
||||
|
||||
if (x.GetParameters().Length == 0) return "";
|
||||
|
||||
var self = x.GetParameters().First();
|
||||
if (x.GetCustomAttributes(typeof(ExtensionAttribute), true).Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var arg1Type = FlattenGenArgs(x.GetParameters().First().ParameterType);
|
||||
|
||||
var others = string.Join(", ", x.GetParameters().Skip(1).Select(y => FlattenGenArgs(y.ParameterType) + " " + y.Name));
|
||||
|
||||
if (!string.IsNullOrEmpty(others))
|
||||
{
|
||||
others = ", " + others;
|
||||
}
|
||||
|
||||
var template = $"public static {ret} {x.Name}<{generics}>(this {arg1Type} {self.Name}{others})";
|
||||
|
||||
|
||||
|
||||
return template.Replace("ValueTask", "UniTask").Replace("IAsyncEnumerable", "IUniTaskAsyncEnumerable").Replace("<>", "");
|
||||
})
|
||||
.Where(x => x != "")
|
||||
.Select(x => x + "\r\n{\r\n throw new NotImplementedException();\r\n}")
|
||||
.ToArray();
|
||||
|
||||
var huga = string.Join("\r\n\r\n", chako);
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (var item in typeof(AsyncEnumerable).GetMethods().Select(x => x.Name).Distinct())
|
||||
{
|
||||
if (item.EndsWith("AwaitAsync") || item.EndsWith("AwaitWithCancellationAsync") || item.EndsWith("WithCancellation"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var item2 = item.Replace("Async", "");
|
||||
item2 = item2.Replace("Await", "");
|
||||
|
||||
var format = @"
|
||||
internal sealed class {0}
|
||||
{{
|
||||
}}
|
||||
";
|
||||
|
||||
sb.Append(string.Format(format, item2));
|
||||
|
||||
}
|
||||
|
||||
sb.Append("}");
|
||||
|
||||
|
||||
Console.WriteLine(sb.ToString());
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static async IAsyncEnumerable<int> AsyncGen()
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 10;
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 100;
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerable : IEnumerable<int>
|
||||
{
|
||||
public IEnumerator<int> GetEnumerator()
|
||||
{
|
||||
return new MyEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerator : IEnumerator<int>
|
||||
{
|
||||
public int Current => throw new NotImplementedException();
|
||||
|
||||
object IEnumerator.Current => throw new NotImplementedException();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Console.WriteLine("Called Dispose");
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class MyClass<T>
|
||||
{
|
||||
public CustomAsyncEnumerator<T> GetAsyncEnumerator()
|
||||
{
|
||||
//IAsyncEnumerable
|
||||
return new CustomAsyncEnumerator<T>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct CustomAsyncEnumerator<T>
|
||||
{
|
||||
int count;
|
||||
|
||||
public T Current
|
||||
{
|
||||
get
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (count++ == 3)
|
||||
{
|
||||
return UniTask.FromResult(false);
|
||||
//return false;
|
||||
}
|
||||
return UniTask.FromResult(true);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
473
src/UniTask.NetCoreSandbox/QueueCheck.cs
Normal file
473
src/UniTask.NetCoreSandbox/QueueCheck.cs
Normal file
@@ -0,0 +1,473 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class QueueCheck
|
||||
{
|
||||
Node node1 = new Node();
|
||||
Node node2 = new Node();
|
||||
RefNode refNode1 = new RefNode();
|
||||
RefNode refNode2 = new RefNode();
|
||||
Queue<Node> q1 = new Queue<Node>();
|
||||
Stack<Node> s1 = new Stack<Node>();
|
||||
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
|
||||
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
|
||||
static TaskPool<Node> pool;
|
||||
static TaskPoolRefNode<RefNode> poolRefNode;
|
||||
static TaskPoolEqualNull<Node> poolEqualNull;
|
||||
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
|
||||
static TaskPoolWithoutSize<Node> poolWithoutSize;
|
||||
static TaskPoolWithoutLock<Node> poolWithoutLock;
|
||||
|
||||
[Benchmark]
|
||||
public void Queue()
|
||||
{
|
||||
q1.Enqueue(node1);
|
||||
q1.Enqueue(node1);
|
||||
q1.TryDequeue(out _);
|
||||
q1.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void QueueLock()
|
||||
{
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Stack()
|
||||
{
|
||||
s1.Push(node1);
|
||||
s1.Push(node2);
|
||||
s1.TryPop(out _);
|
||||
s1.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void StackLock()
|
||||
{
|
||||
lock (s1) { s1.Push(node1); }
|
||||
lock (s1) { s1.Push(node2); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentQueue()
|
||||
{
|
||||
cq.Enqueue(node1);
|
||||
cq.Enqueue(node1);
|
||||
cq.TryDequeue(out _);
|
||||
cq.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentStack()
|
||||
{
|
||||
cs.Push(node1);
|
||||
cs.Push(node2);
|
||||
cs.TryPop(out _);
|
||||
cs.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPool()
|
||||
{
|
||||
pool.TryPush(node1);
|
||||
pool.TryPush(node2);
|
||||
pool.TryPop(out _);
|
||||
pool.TryPop(out _);
|
||||
}
|
||||
[Benchmark]
|
||||
public void TaskPoolRefNode()
|
||||
{
|
||||
poolRefNode.TryPush(refNode1);
|
||||
poolRefNode.TryPush(refNode2);
|
||||
poolRefNode.TryPop(out _);
|
||||
poolRefNode.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolEqualNull()
|
||||
{
|
||||
poolEqualNull.TryPush(node1);
|
||||
poolEqualNull.TryPush(node2);
|
||||
poolEqualNull.TryPop(out _);
|
||||
poolEqualNull.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolClass()
|
||||
{
|
||||
poolClass.TryPush(node1);
|
||||
poolClass.TryPush(node2);
|
||||
poolClass.TryPop(out _);
|
||||
poolClass.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutSize()
|
||||
{
|
||||
poolWithoutSize.TryPush(node1);
|
||||
poolWithoutSize.TryPush(node2);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutLock()
|
||||
{
|
||||
poolWithoutLock.TryPush(node1);
|
||||
poolWithoutLock.TryPush(node2);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Node : ITaskPoolNode<Node>
|
||||
{
|
||||
public Node NextNode { get; set; }
|
||||
}
|
||||
|
||||
public interface ITaskPoolNode<T>
|
||||
{
|
||||
T NextNode { get; set; }
|
||||
}
|
||||
|
||||
public sealed class RefNode :ITaskPoolRefNode<RefNode>
|
||||
{
|
||||
RefNode nextNode;
|
||||
public ref RefNode NextNode => ref nextNode;
|
||||
}
|
||||
|
||||
public interface ITaskPoolRefNode<T>
|
||||
{
|
||||
ref T NextNode { get; }
|
||||
}
|
||||
|
||||
|
||||
// mutable struct, don't mark readonly.
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutLock<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
//return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPool<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolRefNode<T>
|
||||
where T : class, ITaskPoolRefNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
ref var nextNode = ref v.NextNode;
|
||||
root = nextNode;
|
||||
nextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolEqualNull<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (v != null)
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskPoolClass<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutSize<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
T root;
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<RootNamespace>NetCoreSandbox</RootNamespace>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -16,12 +15,6 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
|
||||
|
||||
|
||||
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<OutputItemType>Analyzer</OutputItemType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -22,9 +22,7 @@ public static class EditorRunnerChecker
|
||||
|
||||
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
|
||||
//Debug.Log(r.downloadHandler.text.Substring(0, 100));
|
||||
//await UniTask.Yield();
|
||||
|
||||
await UniTask.DelayFrame(30);
|
||||
await UniTask.Yield();
|
||||
|
||||
Debug.Log("End");
|
||||
}
|
||||
|
||||
@@ -16,12 +16,7 @@
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.addressables.cn",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
@@ -16,14 +16,14 @@ namespace Cysharp.Threading.Tasks
|
||||
Kill,
|
||||
KillWithCompleteCallback,
|
||||
Complete,
|
||||
CompleteWithSequenceCallback,
|
||||
CompleteWithSeqeunceCallback,
|
||||
CancelAwait,
|
||||
|
||||
// AndCancelAwait
|
||||
KillAndCancelAwait,
|
||||
KillWithCompleteCallbackAndCancelAwait,
|
||||
CompleteAndCancelAwait,
|
||||
CompleteWithSequenceCallbackAndCancelAwait
|
||||
CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
}
|
||||
|
||||
public static class DOTweenAsyncExtensions
|
||||
@@ -143,6 +143,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
static readonly TweenCallback EmptyTweenCallback = () => { };
|
||||
|
||||
readonly TweenCallback onCompleteCallbackDelegate;
|
||||
readonly TweenCallback onUpdateDelegate;
|
||||
|
||||
@@ -153,7 +155,6 @@ namespace Cysharp.Threading.Tasks
|
||||
bool canceled;
|
||||
|
||||
TweenCallback originalUpdateAction;
|
||||
TweenCallback originalCompleteAction;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
TweenConfiguredSource()
|
||||
@@ -193,38 +194,27 @@ namespace Cysharp.Threading.Tasks
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
result.originalCompleteAction = tween.onKill;
|
||||
tween.onKill = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
result.originalCompleteAction = tween.onComplete;
|
||||
tween.onComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
result.originalCompleteAction = tween.onPause;
|
||||
tween.onPause = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
result.originalCompleteAction = tween.onPlay;
|
||||
tween.onPlay = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
result.originalCompleteAction = tween.onRewind;
|
||||
tween.onRewind = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
result.originalCompleteAction = tween.onStepComplete;
|
||||
tween.onStepComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (result.originalCompleteAction == result.onCompleteCallbackDelegate)
|
||||
{
|
||||
result.originalCompleteAction = null;
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
token = result.core.Version;
|
||||
@@ -238,7 +228,7 @@ namespace Cysharp.Threading.Tasks
|
||||
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||
{
|
||||
canceled = true;
|
||||
@@ -250,7 +240,6 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
else
|
||||
{
|
||||
originalCompleteAction?.Invoke();
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
@@ -288,34 +277,34 @@ namespace Cysharp.Threading.Tasks
|
||||
this.canceled = true;
|
||||
this.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
// restore to original callback
|
||||
// replace to empty(avoid callback after Canceled(instance is returned to pool.)
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = originalCompleteAction;
|
||||
tween.onKill = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = originalCompleteAction;
|
||||
tween.onComplete = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = originalCompleteAction;
|
||||
tween.onPause = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = originalCompleteAction;
|
||||
tween.onPlay = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = originalCompleteAction;
|
||||
tween.onRewind = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = originalCompleteAction;
|
||||
tween.onStepComplete = EmptyTweenCallback;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -350,10 +339,10 @@ namespace Cysharp.Threading.Tasks
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
@@ -397,22 +386,22 @@ namespace Cysharp.Threading.Tasks
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = originalCompleteAction;
|
||||
tween.onKill = null;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = originalCompleteAction;
|
||||
tween.onComplete = null;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = originalCompleteAction;
|
||||
tween.onPause = null;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = originalCompleteAction;
|
||||
tween.onPlay = null;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = originalCompleteAction;
|
||||
tween.onRewind = null;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = originalCompleteAction;
|
||||
tween.onStepComplete = null;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -421,7 +410,6 @@ namespace Cysharp.Threading.Tasks
|
||||
tween = default;
|
||||
cancellationToken = default;
|
||||
originalUpdateAction = default;
|
||||
originalCompleteAction = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
foreach (var candidateMethod in methods)
|
||||
{
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>(false);
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>();
|
||||
if (attributes == null)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -524,14 +524,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
sb.AppendFormat("------{0}------", header.type.Name);
|
||||
sb.AppendLine();
|
||||
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
sb.AppendFormat("{0} has no subsystems!", header.ToString());
|
||||
sb.AppendLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
sb.AppendFormat("{0}", subSystem.type.Name);
|
||||
@@ -553,11 +545,6 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
foreach (var header in playerLoop.subSystemList)
|
||||
{
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
|
||||
|
||||
@@ -7,7 +7,7 @@ using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
// internally used but public, allow to user create custom operator with pooling.
|
||||
// internaly used but public, allow to user create custom operator with pooling.
|
||||
|
||||
public static class TaskPool
|
||||
{
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
timer?.Stop();
|
||||
timer.Stop();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -109,7 +109,7 @@ namespace Cysharp.Threading.Tasks
|
||||
try
|
||||
{
|
||||
// stop timer.
|
||||
timer?.Dispose();
|
||||
timer.Dispose();
|
||||
|
||||
// cancel and dispose.
|
||||
timeoutSource.Cancel();
|
||||
|
||||
@@ -8,16 +8,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UniTaskCancellationExtensions
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this MonoBehaviour monoBehaviour)
|
||||
{
|
||||
return monoBehaviour.destroyCancellationToken;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
|
||||
{
|
||||
@@ -27,13 +17,6 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
if (component is MonoBehaviour mb)
|
||||
{
|
||||
return mb.destroyCancellationToken;
|
||||
}
|
||||
#endif
|
||||
|
||||
return component.GetAsyncDestroyTrigger().CancellationToken;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
@@ -75,40 +74,37 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||
}
|
||||
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
|
||||
/// </summary>
|
||||
public static YieldAwaitable WaitForEndOfFrame()
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
|
||||
}
|
||||
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate).
|
||||
/// </summary>
|
||||
public static YieldAwaitable WaitForFixedUpdate()
|
||||
{
|
||||
// use LastFixedUpdate instead of FixedUpdate
|
||||
// https://github.com/Cysharp/UniTask/issues/377
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate);
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
@@ -356,113 +352,6 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
|
||||
{
|
||||
static TaskPool<WaitForEndOfFramePromise> pool;
|
||||
WaitForEndOfFramePromise nextNode;
|
||||
public ref WaitForEndOfFramePromise NextNode => ref nextNode;
|
||||
|
||||
static WaitForEndOfFramePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitForEndOfFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitForEndOfFramePromise();
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
coroutineRunner.StartCoroutine(result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
Reset(); // Reset Enumerator
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
// Coroutine Runner implementation
|
||||
|
||||
static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
|
||||
bool isFirst = true;
|
||||
|
||||
object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
|
||||
|
||||
bool IEnumerator.MoveNext()
|
||||
{
|
||||
if (isFirst)
|
||||
{
|
||||
isFirst = false;
|
||||
return true; // start WaitForEndOfFrame
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
isFirst = true;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
|
||||
{
|
||||
static TaskPool<DelayFramePromise> pool;
|
||||
@@ -555,19 +444,7 @@ namespace Cysharp.Threading.Tasks
|
||||
// skip in initial frame.
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
//goto ++currentFrameCount
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -194,7 +194,6 @@ namespace Cysharp.Threading.Tasks
|
||||
sealed class ExceptionResultSource : IUniTaskSource
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -203,11 +202,6 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -225,20 +219,11 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class ExceptionResultSource<T> : IUniTaskSource<T>
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -247,22 +232,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
return default;
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -280,14 +255,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class CanceledResultSource : IUniTaskSource
|
||||
|
||||
@@ -9,56 +9,237 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
#region OBSOLETE_RUN
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
// Run is a confusing name, use only RunOnThreadPool in the future.
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func();
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func(state);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
|
||||
@@ -74,19 +74,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static async UniTaskVoid Fire<T>(AsyncSubject<T> subject, UniTask<T> task)
|
||||
{
|
||||
T value;
|
||||
try
|
||||
{
|
||||
value = await task;
|
||||
var value = await task;
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Fire(AsyncSubject<AsyncUnit> subject, UniTask task)
|
||||
@@ -94,15 +91,13 @@ namespace Cysharp.Threading.Tasks
|
||||
try
|
||||
{
|
||||
await task;
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
class ToUniTaskObserver<T> : IObserver<T>
|
||||
@@ -133,7 +128,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (ToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
self.promise.TrySetCanceled();
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
@@ -203,7 +198,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (FirstValueToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
self.promise.TrySetCanceled();
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
|
||||
return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
|
||||
@@ -15,15 +15,11 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
#region AsyncOperation
|
||||
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
|
||||
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
return new AsyncOperationAwaiter(asyncOperation);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
|
||||
@@ -688,27 +688,13 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -720,8 +706,6 @@ namespace Cysharp.Threading.Tasks
|
||||
registration1.Dispose();
|
||||
registration2.Dispose();
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
@@ -809,27 +793,13 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -845,8 +815,6 @@ namespace Cysharp.Threading.Tasks
|
||||
disp.Dispose();
|
||||
}
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -49,7 +49,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (msg == null)
|
||||
{
|
||||
if(!string.IsNullOrWhiteSpace(Text))
|
||||
if (Text != null)
|
||||
{
|
||||
msg = Error + Environment.NewLine + Text;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||
"version": "2.3.2",
|
||||
"version": "2.2.5",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
"license": "MIT",
|
||||
"category": "Task",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
8
src/UniTask/Assets/Resources.meta
Normal file
8
src/UniTask/Assets/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fb84ce71736dab41b0cca7ea3f5b313
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
src/UniTask/Assets/Resources/bar.txt
Normal file
1
src/UniTask/Assets/Resources/bar.txt
Normal file
@@ -0,0 +1 @@
|
||||
bar
|
||||
7
src/UniTask/Assets/Resources/bar.txt.meta
Normal file
7
src/UniTask/Assets/Resources/bar.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9df64c494bee73b40ad3679f44bbc8c5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
src/UniTask/Assets/Resources/baz.txt
Normal file
1
src/UniTask/Assets/Resources/baz.txt
Normal file
@@ -0,0 +1 @@
|
||||
baz
|
||||
7
src/UniTask/Assets/Resources/baz.txt.meta
Normal file
7
src/UniTask/Assets/Resources/baz.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b9e797ec5aa031408d06d42830c6709
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1
src/UniTask/Assets/Resources/foo.txt
Normal file
1
src/UniTask/Assets/Resources/foo.txt
Normal file
@@ -0,0 +1 @@
|
||||
foo
|
||||
7
src/UniTask/Assets/Resources/foo.txt.meta
Normal file
7
src/UniTask/Assets/Resources/foo.txt.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b28aa61554c736c4887674883ac049f2
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
129
src/UniTask/Assets/Scenes/DemoScript.cs
Normal file
129
src/UniTask/Assets/Scenes/DemoScript.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DemoScript : MonoBehaviour
|
||||
{
|
||||
public Toggle toggle = null;
|
||||
public Text text = null;
|
||||
|
||||
async Task Start()
|
||||
{
|
||||
text.text = "";
|
||||
var result = await DemoAsync();
|
||||
text.text = $"RESULT is: {result}";
|
||||
}
|
||||
|
||||
async UniTask<string> DemoAsync()
|
||||
{
|
||||
// You can await Unity's AsyncObject
|
||||
text.text = "loading assets";
|
||||
var asset = await Resources.LoadAsync<TextAsset>("foo");
|
||||
text.text = "get data from github.com";
|
||||
var txt = (await UnityWebRequest.Get("https://github.com").SendWebRequest()).downloadHandler.text;
|
||||
text.text = "load scene2";
|
||||
await SceneManager.LoadSceneAsync("scene2", LoadSceneMode.Additive);
|
||||
|
||||
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
|
||||
text.text = "load text asset bar";
|
||||
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
|
||||
|
||||
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
|
||||
text.text = "load text asset baz";
|
||||
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
|
||||
|
||||
// await frame-based operation like a coroutine
|
||||
text.text = "delay frame";
|
||||
await UniTask.DelayFrame(100);
|
||||
|
||||
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
|
||||
text.text = "wait 3sec.";
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: false);
|
||||
|
||||
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
|
||||
text.text = "wait for PreLateUpdate";
|
||||
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
|
||||
|
||||
// replacement of yield return null
|
||||
text.text = "yield";
|
||||
await UniTask.Yield();
|
||||
text.text = "wait nextframe";
|
||||
await UniTask.NextFrame();
|
||||
|
||||
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
|
||||
text.text = "wait end of frame";
|
||||
await UniTask.WaitForEndOfFrame();
|
||||
|
||||
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
|
||||
text.text = "wait fixed update";
|
||||
await UniTask.WaitForFixedUpdate();
|
||||
|
||||
// replacement of yield return WaitUntil
|
||||
text.text = "wait for toggle => false";
|
||||
await UniTask.WaitUntil(() => toggle.isOn == false);
|
||||
|
||||
// special helper of WaitUntil
|
||||
text.text = "wait for toggle";
|
||||
await UniTask.WaitUntilValueChanged(this, x => toggle.isOn);
|
||||
|
||||
// You can await IEnumerator coroutines
|
||||
text.text = "corouting";
|
||||
await FooCoroutineEnumerator();
|
||||
|
||||
// You can await a standard task
|
||||
text.text = "run standard task";
|
||||
await Task.Run(() => 100);
|
||||
|
||||
// Multithreading, run on ThreadPool under this code
|
||||
text.text = "switch to thread pool";
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
/* work on ThreadPool */
|
||||
|
||||
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
|
||||
await UniTask.SwitchToMainThread();
|
||||
text.text = "switch to main pool";
|
||||
|
||||
// get async webrequest
|
||||
async UniTask<string> GetTextAsync(UnityWebRequest req)
|
||||
{
|
||||
var op = await req.SendWebRequest();
|
||||
return op.downloadHandler.text;
|
||||
}
|
||||
|
||||
var task1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
|
||||
var task2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
|
||||
var task3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
|
||||
|
||||
// concurrent async-wait and get results easily by tuple syntax
|
||||
text.text = "get data from google,bing,yahoo (concurrent)";
|
||||
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
|
||||
|
||||
// can not call same task twice. let's define again for simple demo.
|
||||
var tasknew1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
|
||||
var tasknew2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
|
||||
var tasknew3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
|
||||
|
||||
// shorthand of WhenAll, tuple can await directly.
|
||||
text.text = "get data from google,bing,yahoo (shorthand)";
|
||||
var (google2, bing2, yahoo2) = await (tasknew1, tasknew2, tasknew3);
|
||||
|
||||
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
|
||||
text.text = "return asset result";
|
||||
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
|
||||
}
|
||||
|
||||
private IEnumerator FooCoroutineEnumerator()
|
||||
{
|
||||
Debug.Log("cotoutine 1");
|
||||
yield return new WaitForSeconds(1);
|
||||
Debug.Log("cotoutine 2");
|
||||
yield return new WaitForSeconds(1);
|
||||
Debug.Log("cotoutine end");
|
||||
}
|
||||
}
|
||||
11
src/UniTask/Assets/Scenes/DemoScript.cs.meta
Normal file
11
src/UniTask/Assets/Scenes/DemoScript.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3defd278e9f50124396082efc492cb81
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1015
src/UniTask/Assets/Scenes/SampleScene.unity
Normal file
1015
src/UniTask/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
src/UniTask/Assets/Scenes/SampleScene.unity.meta
Normal file
7
src/UniTask/Assets/Scenes/SampleScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edc485cde0ff14046a21a7c2a51bb0ac
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -543,7 +543,7 @@ public class SandboxMain : MonoBehaviour
|
||||
Debug.LogError(e);
|
||||
return;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Debug.Log("TestAsync Finished.");
|
||||
@@ -555,7 +555,6 @@ public class SandboxMain : MonoBehaviour
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
|
||||
|
||||
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||
|
||||
|
||||
@@ -563,34 +562,61 @@ public class SandboxMain : MonoBehaviour
|
||||
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
cancelButton.onClick.AddListener(()=>
|
||||
{
|
||||
cancelToken.Cancel(); // cancel from button click.
|
||||
});
|
||||
|
||||
var timeoutToken = new CancellationTokenSource();
|
||||
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||
|
||||
try
|
||||
{
|
||||
// combine token
|
||||
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
|
||||
|
||||
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
if (timeoutToken.IsCancellationRequested)
|
||||
{
|
||||
UnityEngine.Debug.Log("Timeout.");
|
||||
}
|
||||
else if (cancelToken.IsCancellationRequested)
|
||||
{
|
||||
UnityEngine.Debug.Log("Cancel clicked.");
|
||||
}
|
||||
_ = ex;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TestAsync(cts.Token).Forget();
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
await UniTask.WaitForEndOfFrame(this);
|
||||
var texture = new Texture2D(Screen.width, Screen.height);
|
||||
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||
texture.Apply();
|
||||
// try timeout
|
||||
try
|
||||
{
|
||||
//await UniTask.Delay(TimeSpan.FromSeconds(2), cancellationToken: timeoutController.Timeout(TimeSpan.FromSeconds(3)));
|
||||
UnityEngine.Debug.Log("Delay Complete, Reset(and reuse).");
|
||||
//timeoutController.Reset();
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
//UnityEngine.Debug.Log("Timeout! FromTimeout?:" + timeoutController.IsTimeout());
|
||||
_ = ex;
|
||||
}
|
||||
|
||||
var jpg = texture.EncodeToJPG();
|
||||
File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
Debug.Log("ok?");
|
||||
|
||||
//var texture = ScreenCapture.CaptureScreenshotAsTexture();
|
||||
//if (texture == null)
|
||||
//{
|
||||
// Debug.Log("fail");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// var jpg = texture.EncodeToJPG();
|
||||
// File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
// Debug.Log("ok?");
|
||||
//}
|
||||
await UniTask.Yield();
|
||||
}));
|
||||
|
||||
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
|
||||
299
src/UniTask/Assets/Scenes/scene2.unity
Normal file
299
src/UniTask/Assets/Scenes/scene2.unity
Normal file
@@ -0,0 +1,299 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
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7
src/UniTask/Assets/Scenes/scene2.unity.meta
Normal file
7
src/UniTask/Assets/Scenes/scene2.unity.meta
Normal file
@@ -0,0 +1,7 @@
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userData:
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assetBundleVariant:
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@@ -310,33 +310,33 @@ namespace Cysharp.Threading.TasksTests
|
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yield return null;
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||||
}
|
||||
|
||||
//[UnityTest]
|
||||
//public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||
//{
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||||
// bool calledEx = false;
|
||||
// Action<Exception> action = exx =>
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// {
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||||
// calledEx = true;
|
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// exx.Message.Should().Be("MyException");
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// };
|
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[UnityTest]
|
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public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool calledEx = false;
|
||||
Action<Exception> action = exx =>
|
||||
{
|
||||
calledEx = true;
|
||||
exx.Message.Should().Be("MyException");
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};
|
||||
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// UniTaskScheduler.UnobservedTaskException += action;
|
||||
UniTaskScheduler.UnobservedTaskException += action;
|
||||
|
||||
// var ex = InException1();
|
||||
// ex = default(UniTask);
|
||||
var ex = InException1();
|
||||
ex = default(UniTask);
|
||||
|
||||
// await UniTask.DelayFrame(3);
|
||||
await UniTask.DelayFrame(3);
|
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// GC.Collect();
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// GC.WaitForPendingFinalizers();
|
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// GC.Collect();
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
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GC.Collect();
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// await UniTask.DelayFrame(1);
|
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await UniTask.DelayFrame(1);
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||||
|
||||
// calledEx.Should().BeTrue();
|
||||
calledEx.Should().BeTrue();
|
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|
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// UniTaskScheduler.UnobservedTaskException -= action;
|
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//});
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UniTaskScheduler.UnobservedTaskException -= action;
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});
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[UnityTest]
|
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public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
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@@ -366,29 +366,6 @@ namespace Cysharp.Threading.TasksTests
|
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UniTaskScheduler.UnobservedTaskException -= action;
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});
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// can not run on RuntimeUnitTestToolkit so ignore...
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||||
// [UnityTest]
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// public IEnumerator ThrowExceptionUnawaited() => UniTask.ToCoroutine(async () =>
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// {
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// LogAssert.Expect(LogType.Exception, "Exception: MyException");
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//#pragma warning disable 1998
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// async UniTask Throw() => throw new Exception("MyException");
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//#pragma warning restore 1998
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|
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//#pragma warning disable 4014
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// Throw();
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//#pragma warning restore 4014
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|
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// await UniTask.DelayFrame(3);
|
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|
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// GC.Collect();
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// GC.WaitForPendingFinalizers();
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// GC.Collect();
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// await UniTask.DelayFrame(1);
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// });
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async UniTask InException1()
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{
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await UniTask.Yield();
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@@ -11,4 +11,10 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/ExceptionExamples.unity
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guid: b5fed17e3ece238439bc796d8747df5d
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: edc485cde0ff14046a21a7c2a51bb0ac
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- enabled: 1
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path: Assets/Scenes/scene2.unity
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guid: 84d1cc7b4b33fa54f98a29e843b1db30
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value: 22424703114646680e0b0227036c6c1118131a25340527392367083debf42d
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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flags: 0
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Reference in New Issue
Block a user