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1 Commits

Author SHA1 Message Date
Ikiru Yoshizaki
51cc6e71e9 chore: add demo script which follows README 2021-04-27 10:43:58 +09:00
51 changed files with 3522 additions and 1732 deletions

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@@ -4,6 +4,8 @@ on:
push: push:
branches: branches:
- "master" - "master"
tags:
- "!*" # not a tag push
pull_request: pull_request:
branches: branches:
- "master" - "master"
@@ -11,16 +13,16 @@ on:
jobs: jobs:
build-dotnet: build-dotnet:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10 env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v2
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main - uses: actions/setup-dotnet@v1
with: with:
dotnet-version: | dotnet-version: 3.1.x
3.1.x - run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
6.0.x
- run: dotnet build -c Debug
- run: dotnet test -c Debug
build-unity: build-unity:
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))" if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
@@ -35,13 +37,12 @@ jobs:
- unity: 2020.1.12f1 - unity: 2020.1.12f1
license: UNITY_LICENSE_2020 license: UNITY_LICENSE_2020
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v2
# Execute scripts: RuntimeUnitTestToolkit # Execute scripts: RuntimeUnitTestToolkit
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64 # /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
- name: Build UnitTest(Linux64, mono) - name: Build UnitTest(Linux64, mono)
uses: game-ci/unity-builder@v2 uses: game-ci/unity-builder@v2.0-alpha-6
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_LICENSE: ${{ secrets[matrix.license] }}
with: with:
@@ -57,7 +58,7 @@ jobs:
# Execute scripts: Export Package # Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export # /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage - name: Export unitypackage
uses: game-ci/unity-builder@v2 uses: game-ci/unity-builder@v2.0-alpha-6
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_LICENSE: ${{ secrets[matrix.license] }}
with: with:
@@ -67,9 +68,15 @@ jobs:
buildMethod: PackageExporter.Export buildMethod: PackageExporter.Export
versioning: None versioning: None
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files - name: check all .meta is commited
with: run: |
directory: src/UniTask if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: src/UniTask
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2

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@@ -9,10 +9,9 @@ on:
jobs: jobs:
run-docfx: run-docfx:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v2
- uses: actions/checkout@v3 - uses: actions/checkout@v2
with: with:
repository: Cysharp/DocfxTemplate repository: Cysharp/DocfxTemplate
path: docs/_DocfxTemplate path: docs/_DocfxTemplate

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@@ -6,44 +6,94 @@ on:
tag: tag:
description: "tag: git tag you want create. (sample 1.0.0)" description: "tag: git tag you want create. (sample 1.0.0)"
required: true required: true
dry-run: dry_run:
description: "dry-run: true will never create relase/nuget." description: "dry_run: true will never create relase/nuget."
required: true required: true
default: false default: "false"
type: boolean
env: env:
GIT_TAG: ${{ github.event.inputs.tag }} GIT_TAG: ${{ github.event.inputs.tag }}
DRY_RUN: ${{ github.event.inputs.dry-run }} DRY_RUN: ${{ github.event.inputs.dry_run }}
DRY_RUN_BRANCH_PREFIX: "test_release"
DOTNET_SDK_VERISON_3: 3.1.x
jobs: jobs:
update-packagejson: update-packagejson:
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main runs-on: ubuntu-latest
with: env:
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
tag: ${{ github.event.inputs.tag }} outputs:
dry-run: ${{ fromJson(github.event.inputs.dry-run) }} sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
- name: Update package.json to version ${{ env.GIT_TAG }}
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
- name: Check update
id: check_update
run: |
cat ${{ env.TARGET_FILE}}
git diff --exit-code || echo "::set-output name=changed::1"
- name: Commit files
id: commit
if: steps.check_update.outputs.changed == '1'
run: |
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
echo "::set-output name=sha::$(git rev-parse HEAD)"
- name: Check sha
run: echo "SHA ${SHA}"
env:
SHA: ${{ steps.commit.outputs.sha }}
- name: Create Tag
if: steps.check_update.outputs.changed == '1'
run: git tag ${{ env.GIT_TAG }}
- name: Push changes
if: env.DRY_RUN == 'false' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
tags: true
- name: Push changes (dry_run)
if: env.DRY_RUN == 'true' && steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
tags: false
build-dotnet: build-dotnet:
needs: [update-packagejson] needs: [update-packagejson]
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10 timeout-minutes: 10
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps: steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }} - run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v3 - uses: actions/checkout@v2
with: with:
ref: ${{ needs.update-packagejson.outputs.sha }} ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main - uses: actions/setup-dotnet@v1
with: with:
dotnet-version: | dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
3.1.x
6.0.x
# build and pack # build and pack
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }} - run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build - run: dotnet test -c Release --no-build
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish - run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v1
with: with:
name: nuget name: nuget
path: ./publish/ path: ./publish/
@@ -60,13 +110,13 @@ jobs:
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }} - run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v3 - uses: actions/checkout@v2
with: with:
ref: ${{ needs.update-packagejson.outputs.sha }} ref: ${{ needs.update-packagejson.outputs.sha }}
# Execute scripts: Export Package # Execute scripts: Export Package
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export # /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Export unitypackage - name: Export unitypackage
uses: game-ci/unity-builder@v2 uses: game-ci/unity-builder@v2.0-alpha-6
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_LICENSE: ${{ secrets[matrix.license] }}
with: with:
@@ -76,9 +126,15 @@ jobs:
buildMethod: PackageExporter.Export buildMethod: PackageExporter.Export
versioning: None versioning: None
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files - name: check all .meta is commited
with: run: |
directory: src/UniTask if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: src/UniTask
# Store artifacts. # Store artifacts.
- uses: actions/upload-artifact@v2 - uses: actions/upload-artifact@v2
@@ -87,12 +143,18 @@ jobs:
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
create-release: create-release:
if: github.event.inputs.dry-run == 'false' if: github.event.inputs.dry_run == 'false'
needs: [update-packagejson, build-dotnet, build-unity] needs: [update-packagejson, build-dotnet, build-unity]
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 10 env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
NUGET_XMLDOC_MODE: skip
steps: steps:
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main # setup dotnet for nuget push
- uses: actions/setup-dotnet@v1
with:
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
# Create Releases # Create Releases
- uses: actions/create-release@v1 - uses: actions/create-release@v1
id: create_release id: create_release
@@ -119,8 +181,12 @@ jobs:
asset_content_type: application/octet-stream asset_content_type: application/octet-stream
cleanup: cleanup:
if: needs.update-packagejson.outputs.is-branch-created == 'true' if: github.event.inputs.dry_run == 'true'
needs: [update-packagejson, build-dotnet, build-unity] needs: [build-dotnet, build-unity]
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main runs-on: ubuntu-latest
with: steps:
branch: ${{ needs.update-packagejson.outputs.branch-name }} - name: Delete branch
uses: dawidd6/action-delete-branch@v3
with:
github_token: ${{ github.token }}
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}

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@@ -1,10 +1,24 @@
name: "Close stale issues" name: "Close stale issues"
on: on:
workflow_dispatch:
schedule: schedule:
- cron: "0 0 * * *" - cron: "0 0 * * *"
jobs: jobs:
stale: stale:
uses: Cysharp/Actions/.github/workflows/stale-issue.yaml@main runs-on: ubuntu-latest
steps:
- uses: actions/stale@v3
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
# enable issue
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-issue-label: "stale"
# enable pr
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
stale-pr-label: "stale"
days-before-stale: 90
days-before-close: 7
exempt-issue-labels: "wip"
exempt-pr-labels: "wip"
remove-stale-when-updated: true

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@@ -1,6 +1,6 @@
UniTask UniTask
=== ===
[![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases) [![Readme_CN](https://img.shields.io/badge/UniTask-%E4%B8%AD%E6%96%87%E6%96%87%E6%A1%A3-red)](https://github.com/Cysharp/UniTask/blob/master/README_CN.md) [![GitHub Actions](https://github.com/Cysharp/UniTask/workflows/Build-Debug/badge.svg)](https://github.com/Cysharp/UniTask/actions) [![Releases](https://img.shields.io/github/release/Cysharp/UniTask.svg)](https://github.com/Cysharp/UniTask/releases)
Provides an efficient allocation free async/await integration for Unity. Provides an efficient allocation free async/await integration for Unity.
@@ -86,8 +86,8 @@ async UniTask<string> DemoAsync()
await UniTask.Yield(); await UniTask.Yield();
await UniTask.NextFrame(); await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(requires MonoBehaviour(CoroutineRunner)) // replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour await UniTask.WaitForEndOfFrame();
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate)) // replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
await UniTask.WaitForFixedUpdate(); await UniTask.WaitForFixedUpdate();
@@ -496,17 +496,17 @@ public enum PlayerLoopTiming
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop. It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`. `PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
> `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`. > `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`. `yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and runs on YieldRunner. It is the most lightweight and fastest. > UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`. `AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`. In UniTask, await directly uses native timing, `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
In the stacktrace, you can check where it is running in playerloop. In the stacktrace, you can check where it is running in playerloop.
@@ -805,13 +805,32 @@ async UniTask TripleClick(CancellationToken token)
} }
``` ```
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`. AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable. All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
```csharp ```csharp
var trigger = this.GetOnCollisionEnterAsyncHandler(); using Cysharp.Threading.Tasks.Triggers;
await trigger.OnCollisionEnterAsync();
await trigger.OnCollisionEnterAsync(); async UniTaskVoid MonitorCollision()
await trigger.OnCollisionEnterAsync(); {
await gameObject.OnCollisionEnterAsync();
Debug.Log("Collision Enter");
/* do anything */
await gameObject.OnCollisionExitAsync();
Debug.Log("Collision Exit");
}
```
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
```csharp
// use await multiple times, get AsyncTriggerHandler is more efficient.
using(var trigger = this.GetOnCollisionEnterAsyncHandler())
{
await OnCollisionEnterAsync();
await OnCollisionEnterAsync();
await OnCollisionEnterAsync();
}
// every moves. // every moves.
await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData => await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
@@ -839,9 +858,9 @@ rp.WithoutCurrent().BindTo(this.textComponent);
await rp.WaitAsync(); // wait until next value set await rp.WaitAsync(); // wait until next value set
// also exists ToReadOnlyAsyncReactiveProperty // also exists ToReadOnlyReactiveProperty
var rp2 = new AsyncReactiveProperty<int>(99); var rp2 = new AsyncReactiveProperty<int>(99);
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyAsyncReactiveProperty(CancellationToken.None); var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
``` ```
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons. A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
@@ -947,9 +966,9 @@ UniTask's own unit tests are written using Unity Test Runner and [Cysharp/Runtim
ThreadPool limitation ThreadPool limitation
--- ---
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run`(`Task.Run` equivalent) and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on. Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
`UniTask.Run` is now deprecated. You can use `UniTask.RunOnThreadPool` instead. And also consider whether you can use `UniTask.Create` or `UniTask.Void`. `UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
IEnumerator.ToUniTask limitation IEnumerator.ToUniTask limitation
--- ---
@@ -1004,7 +1023,7 @@ Use UniTask type.
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` | | `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
| `Task.Delay` | `UniTask.Delay` | | `Task.Delay` | `UniTask.Delay` |
| `Task.Yield` | `UniTask.Yield` | | `Task.Yield` | `UniTask.Yield` |
| `Task.Run` | `UniTask.RunOnThreadPool` | | `Task.Run` | `UniTask.Run` |
| `Task.WhenAll` | `UniTask.WhenAll` | | `Task.WhenAll` | `UniTask.WhenAll` |
| `Task.WhenAny` | `UniTask.WhenAny` | | `Task.WhenAny` | `UniTask.WhenAny` |
| `Task.CompletedTask` | `UniTask.CompletedTask` | | `Task.CompletedTask` | `UniTask.CompletedTask` |

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@@ -1,15 +1,13 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 16
VisualStudioVersion = 17.0.31606.5 VisualStudioVersion = 16.0.29613.14
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCore", "src\UniTask.NetCore\UniTask.NetCore.csproj", "{16EE20D0-7FB1-483A-8467-A5EEDBF1F5BF}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCore", "src\UniTask.NetCore\UniTask.NetCore.csproj", "{16EE20D0-7FB1-483A-8467-A5EEDBF1F5BF}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Analyzer", "src\UniTask.Analyzer\UniTask.Analyzer.csproj", "{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -29,10 +27,6 @@ Global
{3915E72E-33E0-4A14-A6D8-872702200E58}.Debug|Any CPU.Build.0 = Debug|Any CPU {3915E72E-33E0-4A14-A6D8-872702200E58}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.ActiveCfg = Release|Any CPU {3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.Build.0 = Release|Any CPU {3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.Build.0 = Release|Any CPU
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@@ -1,8 +0,0 @@
{
"profiles": {
"UniTask.Analyzer": {
"commandName": "DebugRoslynComponent",
"targetProject": "..\\UniTask.NetCoreSandbox\\UniTask.NetCoreSandbox.csproj"
}
}
}

View File

@@ -1,29 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<IsRoslynComponent>true</IsRoslynComponent>
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
<IncludeBuildOutput>false</IncludeBuildOutput>
<IncludeSymbols>false</IncludeSymbols>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<DevelopmentDependency>true</DevelopmentDependency>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
</ItemGroup>
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
<ItemGroup>
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
</ItemGroup>
</Target>
</Project>

View File

@@ -1,54 +0,0 @@
#pragma warning disable RS2008
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using System.Collections.Immutable;
using System.Threading;
namespace UniTask.Analyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class UniTaskAnalyzer : DiagnosticAnalyzer
{
private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(
id: "UNITASK001",
title: "UniTaskAnalyzer001: Must pass CancellationToken",
messageFormat: "Must pass CancellationToken",
category: "Usage",
defaultSeverity: DiagnosticSeverity.Error,
isEnabledByDefault: true,
description: "Pass CancellationToken or CancellationToken.None.");
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics { get { return ImmutableArray.Create(Rule); } }
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterOperationAction(AnalyzeOperation, OperationKind.Invocation);
}
private static void AnalyzeOperation(OperationAnalysisContext context)
{
var token = context.Compilation.GetTypeByMetadataName(typeof(CancellationToken).FullName);
if (token == null) return;
if (context.Operation is IInvocationOperation invocation)
{
foreach (var arg in invocation.Arguments)
{
if (arg.ArgumentKind == ArgumentKind.DefaultValue)
{
if (SymbolEqualityComparer.Default.Equals(arg.Parameter.Type, token))
{
var diagnostic = Diagnostic.Create(Rule, arg.Syntax.GetLocation());
context.ReportDiagnostic(diagnostic);
}
}
}
}
}
}
}

View File

@@ -5,8 +5,6 @@
<AssemblyName>UniTask</AssemblyName> <AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion> <LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace> <RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
<!-- NuGet Packaging --> <!-- NuGet Packaging -->
<Id>UniTask</Id> <Id>UniTask</Id>
@@ -23,7 +21,6 @@
<PackageIcon>Icon.png</PackageIcon> <PackageIcon>Icon.png</PackageIcon>
<SignAssembly>true</SignAssembly> <SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile> <AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
<IsPackable>true</IsPackable>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

View File

@@ -0,0 +1,258 @@
using BenchmarkDotNet.Attributes;
using System.Linq;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Running;
using Cysharp.Threading.Tasks;
using PooledAwait;
using System;
using System.Runtime.ExceptionServices;
using System.Threading.Tasks;
using System.Threading;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.CompilerServices;
using System.Collections.Concurrent;
[Config(typeof(BenchmarkConfig))]
public class AllocationCheck
{
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
// iterations, so that we're only really measuring the inner loop
private const int InnerOps = 1000;
[Benchmark(OperationsPerInvoke = InnerOps)]
public async Task ViaUniTask()
{
for (int i = 0; i < InnerOps; i++)
{
var a = Core();
var b = Core();
var c = Core();
await a;
await b;
await c;
}
static async UniTask Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
}
}
[Benchmark(OperationsPerInvoke = InnerOps)]
public async Task<int> ViaUniTaskT()
{
var sum = 0;
for (int i = 0; i < InnerOps; i++)
{
var a = Core();
var b = Core();
var c = Core();
sum += await a;
sum += await b;
sum += await c;
}
return sum;
static async UniTask<int> Core()
{
var a = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
var b = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
var c = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
return 10;
}
}
//[Benchmark(OperationsPerInvoke = InnerOps)]
//[Benchmark]
public void ViaUniTaskVoid()
{
for (int i = 0; i < InnerOps; i++)
{
Core().Forget();
Core().Forget();
Core().Forget();
}
static async UniTaskVoid Core()
{
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
}
}
struct Foo : IAsyncStateMachine
{
public AsyncUniTaskVoidMethodBuilder builder;
public TestAwaiter awaiter;
public TestAwaiter awaiterawaiter;
public int state;
public void MoveNext()
{
switch (state)
{
case -1:
awaiterawaiter = awaiter.GetAwaiter();
if (awaiterawaiter.IsCompleted)
{
goto case 0;
}
else
{
state = 0;
builder.AwaitUnsafeOnCompleted(ref awaiterawaiter, ref this);
return;
}
case 0:
default:
goto END;
}
END:
builder.SetResult();
}
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
}
}
public class TaskTestException : Exception
{
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
public TestAwaiter(bool isCompleted, UniTaskStatus status)
{
this.isCompleted = isCompleted;
this.status = status;
}
public TestAwaiter GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public void GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
break;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
}
public struct TestAwaiter<T> : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
readonly T value;
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
{
this.isCompleted = isCompleted;
this.status = status;
this.value = value;
}
public TestAwaiter<T> GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public T GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
return value;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
}
}
public sealed class ThreadPoolWorkItem : IThreadPoolWorkItem
{
public static readonly ConcurrentQueue<ThreadPoolWorkItem> pool = new ConcurrentQueue<ThreadPoolWorkItem>();
public static void CreatePoolItems(int count)
{
for (int i = 0; i < count; i++)
{
pool.Enqueue(new ThreadPoolWorkItem());
}
}
Action continuation;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ThreadPoolWorkItem Create(Action continuation)
{
if (!pool.TryDequeue(out var item))
{
item = new ThreadPoolWorkItem();
}
item.continuation = continuation;
return item;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Execute()
{
var call = continuation;
continuation = null;
pool.Enqueue(this);
call.Invoke();
}
}

View File

@@ -0,0 +1,283 @@
using BenchmarkDotNet.Attributes;
using System.Linq;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Running;
using Cysharp.Threading.Tasks;
using PooledAwait;
using System;
using System.Runtime.ExceptionServices;
using System.Threading.Tasks;
using System.Threading;
using System.Runtime.CompilerServices;
using Cysharp.Threading.Tasks.CompilerServices;
//class Program
//{
// static void Main(string[] args)
// {
// var switcher = new BenchmarkSwitcher(new[]
// {
// typeof(StandardBenchmark)
// });
//#if DEBUG
// var b = new StandardBenchmark();
//#else
// switcher.Run(args);
//#endif
// }
//}
public class BenchmarkConfig : ManualConfig
{
public BenchmarkConfig()
{
AddDiagnoser(MemoryDiagnoser.Default);
AddJob(Job.ShortRun.WithLaunchCount(1).WithIterationCount(1).WithWarmupCount(1)/*.RunOncePerIteration()*/);
}
}
// borrowed from PooledAwait
[Config(typeof(BenchmarkConfig))]
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
[CategoriesColumn]
public class ComparisonBenchmarks
{
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
// iterations, so that we're only really measuring the inner loop
private const int InnerOps = 1000;
public bool ConfigureAwait { get; set; } = false;
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("Task<T>")]
public async Task<int> ViaTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async Task<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("Task")]
public async Task ViaTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async Task Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("ValueTask<T>")]
public async Task<int> ViaValueTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async ValueTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
[BenchmarkCategory("ValueTask")]
public async Task ViaValueTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async ValueTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("ValueTask<T>")]
public async Task<int> ViaPooledValueTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async PooledValueTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("ValueTask")]
public async Task ViaPooledValueTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async PooledValueTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("Task<T>")]
public async Task<int> ViaPooledTaskT()
{
int sum = 0;
for (int i = 0; i < InnerOps; i++)
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
return sum;
static async PooledTask<int> Inner(int x, int y)
{
int i = x;
await Task.Yield();
i *= y;
await Task.Yield();
return 5 * i;
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
[BenchmarkCategory("Task")]
public async Task ViaPooledTask()
{
for (int i = 0; i < InnerOps; i++)
await Inner().ConfigureAwait(ConfigureAwait);
static async PooledTask Inner()
{
await Task.Yield();
await Task.Yield();
}
}
// ---
//[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskVoid")]
//[BenchmarkCategory("UniTask")]
//public async Task ViaUniTaskVoid()
//{
// for (int i = 0; i < InnerOps; i++)
// {
// await Inner();
// }
// static async UniTaskVoid Inner()
// {
// await UniTask.Yield();
// await UniTask.Yield();
// }
//}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTask")]
[BenchmarkCategory("UniTask")]
public async Task ViaUniTask()
{
for (int i = 0; i < InnerOps; i++)
{
await Inner();
}
static async UniTask Inner()
{
await UniTask.Yield();
await UniTask.Yield();
}
}
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskT")]
[BenchmarkCategory("UniTask")]
public async Task<int> ViaUniTaskT()
{
var sum = 0;
for (int i = 0; i < InnerOps; i++)
{
sum += await Inner(1, 2);
}
return sum;
static async UniTask<int> Inner(int x, int y)
{
int i = x;
await UniTask.Yield();
i *= y;
await UniTask.Yield();
return 5 * i;
}
}
}
public struct MyAwaiter : ICriticalNotifyCompletion
{
public MyAwaiter GetAwaiter() => this;
public bool IsCompleted => false;
public void GetResult()
{
}
public void OnCompleted(Action continuation)
{
continuation();
}
public void UnsafeOnCompleted(Action continuation)
{
continuation();
}
}
public struct MyTestStateMachine : IAsyncStateMachine
{
public void MoveNext()
{
//throw new NotImplementedException();
}
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
//throw new NotImplementedException();
}
}

View File

@@ -17,34 +17,499 @@ using System.Reactive.Concurrency;
namespace NetCoreSandbox namespace NetCoreSandbox
{ {
public class Program public class MySyncContext : SynchronizationContext
{ {
static async Task Main(string[] args) public MySyncContext()
{ {
var cts = new CancellationTokenSource();
// OK.
await FooAsync(10, cts.Token);
// NG(Compiler Error)
// await FooAsync(10);
} }
static async UniTask FooAsync(int x, CancellationToken cancellationToken = default) public override void Post(SendOrPostCallback d, object state)
{ {
await UniTask.Yield(); Console.WriteLine("Called SyncContext Post!");
base.Post(d, state);
} }
} }
public class Text
{
public string text { get; set; }
}
public class ZeroAllocAsyncAwaitInDotNetCore
{
public ValueTask<int> NanikaAsync(int x, int y)
{
return Core(this, x, y);
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
{
// nanika suru...
await Task.Delay(TimeSpan.FromSeconds(x + y));
return 10;
}
}
}
public class TaskTestException : Exception
{
}
class Foo
{
public async UniTask MethodFooAsync()
{
await MethodBarAsync();
}
private async UniTask MethodBarAsync()
{
Throw();
}
private void Throw()
{
throw new Exception();
}
}
public struct TestAwaiter : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
public TestAwaiter(bool isCompleted, UniTaskStatus status)
{
this.isCompleted = isCompleted;
this.status = status;
}
public TestAwaiter GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public void GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
break;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
public struct TestAwaiter<T> : ICriticalNotifyCompletion
{
readonly UniTaskStatus status;
readonly bool isCompleted;
readonly T value;
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
{
this.isCompleted = isCompleted;
this.status = status;
this.value = value;
}
public TestAwaiter<T> GetAwaiter() => this;
public bool IsCompleted => isCompleted;
public T GetResult()
{
switch (status)
{
case UniTaskStatus.Faulted:
throw new TaskTestException();
case UniTaskStatus.Canceled:
throw new OperationCanceledException();
case UniTaskStatus.Pending:
case UniTaskStatus.Succeeded:
default:
return value;
}
}
public void OnCompleted(Action continuation)
{
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
}
public void UnsafeOnCompleted(Action continuation)
{
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
}
}
public static partial class UnityUIComponentExtensions
{
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
{
AAAACORECORE(source, text).Forget();
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
{
var e = source2.GetAsyncEnumerator();
try
{
while (await e.MoveNextAsync())
{
text2.text = e.Current;
// action(e.Current);
}
}
finally
{
if (e != null)
{
await e.DisposeAsync();
}
}
}
}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
//{
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
//}
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
//{
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
//}
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
//{
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
//}
}
class Program
{
static string FlattenGenArgs(Type type)
{
if (type.IsGenericType)
{
var t = string.Join(", ", type.GetGenericArguments().Select(x => FlattenGenArgs(x)));
return Regex.Replace(type.Name, "`.+", "") + "<" + t + ">";
}
//x.ReturnType.GetGenericArguments()
else
{
return type.Name;
}
}
static async IAsyncEnumerable<int> FooAsync([EnumeratorCancellation]CancellationToken cancellationToken = default)
{
yield return 1;
await Task.Delay(10, cancellationToken);
}
public class MyDisposable : IDisposable
{
public void Dispose()
{
}
}
static void Test()
{
var disp = new MyDisposable();
using var _ = new MyDisposable();
Console.WriteLine("tako");
}
static async UniTask FooBarAsync()
{
await using (UniTask.ReturnToCurrentSynchronizationContext())
{
await UniTask.SwitchToThreadPool();
}
}
static async UniTask Aaa()
{
await FooBarAsync();
Console.WriteLine("FooBarAsync End");
}
static async UniTask WhereSelect()
{
await foreach (var item in UniTaskAsyncEnumerable.Range(1, 10)
.SelectAwait(async x =>
{
await UniTask.Yield();
return x;
})
.Where(x => x % 2 == 0))
{
Console.WriteLine(item);
}
}
static async Task Main(string[] args)
{
#if !DEBUG
//await new AllocationCheck().ViaUniTaskVoid();
//Console.ReadLine();
BenchmarkDotNet.Running.BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
//await new ComparisonBenchmarks().ViaUniTaskT();
return;
#endif
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
{
for (int i = 0; i < 5; i++)
{
Console.WriteLine($"Start {i}");
await writer.YieldAsync(i);
Console.WriteLine($"End {i}");
}
});
var ee = e.GetAsyncEnumerator();
while (await ee.MoveNextAsync())
{
Console.WriteLine("ForEach " + ee.Current);
}
}
static async UniTask YieldCore()
{
await UniTask.Yield();
}
#pragma warning disable CS1998
static async UniTask<int> AsyncTest()
{
// empty
await new TestAwaiter(false, UniTaskStatus.Succeeded);
await new TestAwaiter(true, UniTaskStatus.Succeeded);
await new TestAwaiter(false, UniTaskStatus.Succeeded);
return 10;
}
#pragma warning restore CS1998
void Foo()
{
// AsyncEnumerable.Range(1,10).Do(
// AsyncEnumerable.t
var sb = new StringBuilder();
sb.AppendLine(@"using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
");
var chako = typeof(AsyncEnumerable).GetMethods()
.OrderBy(x => x.Name)
.Select(x =>
{
var ret = FlattenGenArgs(x.ReturnType);
var generics = string.Join(", ", x.GetGenericArguments().Select(x => x.Name));
if (x.GetParameters().Length == 0) return "";
var self = x.GetParameters().First();
if (x.GetCustomAttributes(typeof(ExtensionAttribute), true).Length == 0)
{
return "";
}
var arg1Type = FlattenGenArgs(x.GetParameters().First().ParameterType);
var others = string.Join(", ", x.GetParameters().Skip(1).Select(y => FlattenGenArgs(y.ParameterType) + " " + y.Name));
if (!string.IsNullOrEmpty(others))
{
others = ", " + others;
}
var template = $"public static {ret} {x.Name}<{generics}>(this {arg1Type} {self.Name}{others})";
return template.Replace("ValueTask", "UniTask").Replace("IAsyncEnumerable", "IUniTaskAsyncEnumerable").Replace("<>", "");
})
.Where(x => x != "")
.Select(x => x + "\r\n{\r\n throw new NotImplementedException();\r\n}")
.ToArray();
var huga = string.Join("\r\n\r\n", chako);
foreach (var item in typeof(AsyncEnumerable).GetMethods().Select(x => x.Name).Distinct())
{
if (item.EndsWith("AwaitAsync") || item.EndsWith("AwaitWithCancellationAsync") || item.EndsWith("WithCancellation"))
{
continue;
}
var item2 = item.Replace("Async", "");
item2 = item2.Replace("Await", "");
var format = @"
internal sealed class {0}
{{
}}
";
sb.Append(string.Format(format, item2));
}
sb.Append("}");
Console.WriteLine(sb.ToString());
}
public static async IAsyncEnumerable<int> AsyncGen()
{
await UniTask.SwitchToThreadPool();
yield return 10;
await UniTask.SwitchToThreadPool();
yield return 100;
}
}
class MyEnumerable : IEnumerable<int>
{
public IEnumerator<int> GetEnumerator()
{
return new MyEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
class MyEnumerator : IEnumerator<int>
{
public int Current => throw new NotImplementedException();
object IEnumerator.Current => throw new NotImplementedException();
public void Dispose()
{
Console.WriteLine("Called Dispose");
}
public bool MoveNext()
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
public class MyClass<T>
{
public CustomAsyncEnumerator<T> GetAsyncEnumerator()
{
//IAsyncEnumerable
return new CustomAsyncEnumerator<T>();
}
}
public struct CustomAsyncEnumerator<T>
{
int count;
public T Current
{
get
{
return default;
}
}
public UniTask<bool> MoveNextAsync()
{
if (count++ == 3)
{
return UniTask.FromResult(false);
//return false;
}
return UniTask.FromResult(true);
}
public UniTask DisposeAsync()
{
return default;
}
}
} }

View File

@@ -0,0 +1,473 @@
using BenchmarkDotNet.Attributes;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
[Config(typeof(BenchmarkConfig))]
public class QueueCheck
{
Node node1 = new Node();
Node node2 = new Node();
RefNode refNode1 = new RefNode();
RefNode refNode2 = new RefNode();
Queue<Node> q1 = new Queue<Node>();
Stack<Node> s1 = new Stack<Node>();
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
static TaskPool<Node> pool;
static TaskPoolRefNode<RefNode> poolRefNode;
static TaskPoolEqualNull<Node> poolEqualNull;
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
static TaskPoolWithoutSize<Node> poolWithoutSize;
static TaskPoolWithoutLock<Node> poolWithoutLock;
[Benchmark]
public void Queue()
{
q1.Enqueue(node1);
q1.Enqueue(node1);
q1.TryDequeue(out _);
q1.TryDequeue(out _);
}
[Benchmark]
public void QueueLock()
{
lock (q1) { q1.Enqueue(node1); }
lock (q1) { q1.Enqueue(node1); }
lock (q1) { q1.TryDequeue(out _); }
lock (q1) { q1.TryDequeue(out _); }
}
[Benchmark]
public void Stack()
{
s1.Push(node1);
s1.Push(node2);
s1.TryPop(out _);
s1.TryPop(out _);
}
[Benchmark]
public void StackLock()
{
lock (s1) { s1.Push(node1); }
lock (s1) { s1.Push(node2); }
lock (s1) { s1.TryPop(out _); }
lock (s1) { s1.TryPop(out _); }
}
[Benchmark]
public void ConcurrentQueue()
{
cq.Enqueue(node1);
cq.Enqueue(node1);
cq.TryDequeue(out _);
cq.TryDequeue(out _);
}
[Benchmark]
public void ConcurrentStack()
{
cs.Push(node1);
cs.Push(node2);
cs.TryPop(out _);
cs.TryPop(out _);
}
[Benchmark]
public void TaskPool()
{
pool.TryPush(node1);
pool.TryPush(node2);
pool.TryPop(out _);
pool.TryPop(out _);
}
[Benchmark]
public void TaskPoolRefNode()
{
poolRefNode.TryPush(refNode1);
poolRefNode.TryPush(refNode2);
poolRefNode.TryPop(out _);
poolRefNode.TryPop(out _);
}
[Benchmark]
public void TaskPoolEqualNull()
{
poolEqualNull.TryPush(node1);
poolEqualNull.TryPush(node2);
poolEqualNull.TryPop(out _);
poolEqualNull.TryPop(out _);
}
[Benchmark]
public void TaskPoolClass()
{
poolClass.TryPush(node1);
poolClass.TryPush(node2);
poolClass.TryPop(out _);
poolClass.TryPop(out _);
}
[Benchmark]
public void TaskPoolWithoutSize()
{
poolWithoutSize.TryPush(node1);
poolWithoutSize.TryPush(node2);
poolWithoutSize.TryPop(out _);
poolWithoutSize.TryPop(out _);
}
[Benchmark]
public void TaskPoolWithoutLock()
{
poolWithoutLock.TryPush(node1);
poolWithoutLock.TryPush(node2);
poolWithoutLock.TryPop(out _);
poolWithoutLock.TryPop(out _);
}
}
public sealed class Node : ITaskPoolNode<Node>
{
public Node NextNode { get; set; }
}
public interface ITaskPoolNode<T>
{
T NextNode { get; set; }
}
public sealed class RefNode :ITaskPoolRefNode<RefNode>
{
RefNode nextNode;
public ref RefNode NextNode => ref nextNode;
}
public interface ITaskPoolRefNode<T>
{
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolWithoutLock<T>
where T : class, ITaskPoolNode<T>
{
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
// Volatile.Write(ref gate, 0);
return true;
}
//Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
// Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
//return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPool<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolRefNode<T>
where T : class, ITaskPoolRefNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolEqualNull<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (v != null)
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
public class TaskPoolClass<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}
[StructLayout(LayoutKind.Auto)]
public struct TaskPoolWithoutSize<T>
where T : class, ITaskPoolNode<T>
{
int gate;
T root;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
root = v.NextNode;
v.NextNode = null;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
//if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
Volatile.Write(ref gate, 0);
return true;
}
//else
{
// Volatile.Write(ref gate, 0);
}
}
return false;
}
}

View File

@@ -4,7 +4,6 @@
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>NetCoreSandbox</RootNamespace> <RootNamespace>NetCoreSandbox</RootNamespace>
<IsPackable>false</IsPackable>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@@ -16,12 +15,6 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" /> <ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -22,9 +22,7 @@ public static class EditorRunnerChecker
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask(); //var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
//Debug.Log(r.downloadHandler.text.Substring(0, 100)); //Debug.Log(r.downloadHandler.text.Substring(0, 100));
//await UniTask.Yield(); await UniTask.Yield();
await UniTask.DelayFrame(30);
Debug.Log("End"); Debug.Log("End");
} }

View File

@@ -16,12 +16,7 @@
"name": "com.unity.addressables", "name": "com.unity.addressables",
"expression": "", "expression": "",
"define": "UNITASK_ADDRESSABLE_SUPPORT" "define": "UNITASK_ADDRESSABLE_SUPPORT"
},
{
"name": "com.unity.addressables.cn",
"expression": "",
"define": "UNITASK_ADDRESSABLE_SUPPORT"
} }
], ],
"noEngineReferences": false "noEngineReferences": false
} }

View File

@@ -16,14 +16,14 @@ namespace Cysharp.Threading.Tasks
Kill, Kill,
KillWithCompleteCallback, KillWithCompleteCallback,
Complete, Complete,
CompleteWithSequenceCallback, CompleteWithSeqeunceCallback,
CancelAwait, CancelAwait,
// AndCancelAwait // AndCancelAwait
KillAndCancelAwait, KillAndCancelAwait,
KillWithCompleteCallbackAndCancelAwait, KillWithCompleteCallbackAndCancelAwait,
CompleteAndCancelAwait, CompleteAndCancelAwait,
CompleteWithSequenceCallbackAndCancelAwait CompleteWithSeqeunceCallbackAndCancelAwait
} }
public static class DOTweenAsyncExtensions public static class DOTweenAsyncExtensions
@@ -143,6 +143,8 @@ namespace Cysharp.Threading.Tasks
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size); TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
} }
static readonly TweenCallback EmptyTweenCallback = () => { };
readonly TweenCallback onCompleteCallbackDelegate; readonly TweenCallback onCompleteCallbackDelegate;
readonly TweenCallback onUpdateDelegate; readonly TweenCallback onUpdateDelegate;
@@ -153,7 +155,6 @@ namespace Cysharp.Threading.Tasks
bool canceled; bool canceled;
TweenCallback originalUpdateAction; TweenCallback originalUpdateAction;
TweenCallback originalCompleteAction;
UniTaskCompletionSourceCore<AsyncUnit> core; UniTaskCompletionSourceCore<AsyncUnit> core;
TweenConfiguredSource() TweenConfiguredSource()
@@ -193,38 +194,27 @@ namespace Cysharp.Threading.Tasks
switch (callbackType) switch (callbackType)
{ {
case CallbackType.Kill: case CallbackType.Kill:
result.originalCompleteAction = tween.onKill;
tween.onKill = result.onCompleteCallbackDelegate; tween.onKill = result.onCompleteCallbackDelegate;
break; break;
case CallbackType.Complete: case CallbackType.Complete:
result.originalCompleteAction = tween.onComplete;
tween.onComplete = result.onCompleteCallbackDelegate; tween.onComplete = result.onCompleteCallbackDelegate;
break; break;
case CallbackType.Pause: case CallbackType.Pause:
result.originalCompleteAction = tween.onPause;
tween.onPause = result.onCompleteCallbackDelegate; tween.onPause = result.onCompleteCallbackDelegate;
break; break;
case CallbackType.Play: case CallbackType.Play:
result.originalCompleteAction = tween.onPlay;
tween.onPlay = result.onCompleteCallbackDelegate; tween.onPlay = result.onCompleteCallbackDelegate;
break; break;
case CallbackType.Rewind: case CallbackType.Rewind:
result.originalCompleteAction = tween.onRewind;
tween.onRewind = result.onCompleteCallbackDelegate; tween.onRewind = result.onCompleteCallbackDelegate;
break; break;
case CallbackType.StepComplete: case CallbackType.StepComplete:
result.originalCompleteAction = tween.onStepComplete;
tween.onStepComplete = result.onCompleteCallbackDelegate; tween.onStepComplete = result.onCompleteCallbackDelegate;
break; break;
default: default:
break; break;
} }
if (result.originalCompleteAction == result.onCompleteCallbackDelegate)
{
result.originalCompleteAction = null;
}
TaskTracker.TrackActiveTask(result, 3); TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version; token = result.core.Version;
@@ -238,7 +228,7 @@ namespace Cysharp.Threading.Tasks
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait) || this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
{ {
canceled = true; canceled = true;
@@ -250,7 +240,6 @@ namespace Cysharp.Threading.Tasks
} }
else else
{ {
originalCompleteAction?.Invoke();
core.TrySetResult(AsyncUnit.Default); core.TrySetResult(AsyncUnit.Default);
} }
} }
@@ -288,34 +277,34 @@ namespace Cysharp.Threading.Tasks
this.canceled = true; this.canceled = true;
this.tween.Complete(false); this.tween.Complete(false);
break; break;
case TweenCancelBehaviour.CompleteWithSequenceCallback: case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
this.tween.Complete(true); this.tween.Complete(true);
break; break;
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait: case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
this.canceled = true; this.canceled = true;
this.tween.Complete(true); this.tween.Complete(true);
break; break;
case TweenCancelBehaviour.CancelAwait: case TweenCancelBehaviour.CancelAwait:
// restore to original callback // replace to empty(avoid callback after Canceled(instance is returned to pool.)
switch (callbackType) switch (callbackType)
{ {
case CallbackType.Kill: case CallbackType.Kill:
tween.onKill = originalCompleteAction; tween.onKill = EmptyTweenCallback;
break; break;
case CallbackType.Complete: case CallbackType.Complete:
tween.onComplete = originalCompleteAction; tween.onComplete = EmptyTweenCallback;
break; break;
case CallbackType.Pause: case CallbackType.Pause:
tween.onPause = originalCompleteAction; tween.onPause = EmptyTweenCallback;
break; break;
case CallbackType.Play: case CallbackType.Play:
tween.onPlay = originalCompleteAction; tween.onPlay = EmptyTweenCallback;
break; break;
case CallbackType.Rewind: case CallbackType.Rewind:
tween.onRewind = originalCompleteAction; tween.onRewind = EmptyTweenCallback;
break; break;
case CallbackType.StepComplete: case CallbackType.StepComplete:
tween.onStepComplete = originalCompleteAction; tween.onStepComplete = EmptyTweenCallback;
break; break;
default: default:
break; break;
@@ -350,10 +339,10 @@ namespace Cysharp.Threading.Tasks
case TweenCancelBehaviour.CompleteAndCancelAwait: case TweenCancelBehaviour.CompleteAndCancelAwait:
tween.Complete(false); tween.Complete(false);
break; break;
case TweenCancelBehaviour.CompleteWithSequenceCallback: case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
tween.Complete(true); tween.Complete(true);
break; break;
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait: case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
tween.Complete(true); tween.Complete(true);
break; break;
case TweenCancelBehaviour.CancelAwait: case TweenCancelBehaviour.CancelAwait:
@@ -397,22 +386,22 @@ namespace Cysharp.Threading.Tasks
switch (callbackType) switch (callbackType)
{ {
case CallbackType.Kill: case CallbackType.Kill:
tween.onKill = originalCompleteAction; tween.onKill = null;
break; break;
case CallbackType.Complete: case CallbackType.Complete:
tween.onComplete = originalCompleteAction; tween.onComplete = null;
break; break;
case CallbackType.Pause: case CallbackType.Pause:
tween.onPause = originalCompleteAction; tween.onPause = null;
break; break;
case CallbackType.Play: case CallbackType.Play:
tween.onPlay = originalCompleteAction; tween.onPlay = null;
break; break;
case CallbackType.Rewind: case CallbackType.Rewind:
tween.onRewind = originalCompleteAction; tween.onRewind = null;
break; break;
case CallbackType.StepComplete: case CallbackType.StepComplete:
tween.onStepComplete = originalCompleteAction; tween.onStepComplete = null;
break; break;
default: default:
break; break;
@@ -421,7 +410,6 @@ namespace Cysharp.Threading.Tasks
tween = default; tween = default;
cancellationToken = default; cancellationToken = default;
originalUpdateAction = default; originalUpdateAction = default;
originalCompleteAction = default;
return pool.TryPush(this); return pool.TryPush(this);
} }
} }

View File

@@ -148,7 +148,7 @@ namespace Cysharp.Threading.Tasks.Internal
foreach (var candidateMethod in methods) foreach (var candidateMethod in methods)
{ {
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>(false); var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>();
if (attributes == null) if (attributes == null)
{ {
continue; continue;

View File

@@ -524,14 +524,6 @@ namespace Cysharp.Threading.Tasks
{ {
sb.AppendFormat("------{0}------", header.type.Name); sb.AppendFormat("------{0}------", header.type.Name);
sb.AppendLine(); sb.AppendLine();
if (header.subSystemList is null)
{
sb.AppendFormat("{0} has no subsystems!", header.ToString());
sb.AppendLine();
continue;
}
foreach (var subSystem in header.subSystemList) foreach (var subSystem in header.subSystemList)
{ {
sb.AppendFormat("{0}", subSystem.type.Name); sb.AppendFormat("{0}", subSystem.type.Name);
@@ -553,11 +545,6 @@ namespace Cysharp.Threading.Tasks
foreach (var header in playerLoop.subSystemList) foreach (var header in playerLoop.subSystemList)
{ {
if (header.subSystemList is null)
{
continue;
}
foreach (var subSystem in header.subSystemList) foreach (var subSystem in header.subSystemList)
{ {
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization)) if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))

View File

@@ -7,7 +7,7 @@ using System.Threading;
namespace Cysharp.Threading.Tasks namespace Cysharp.Threading.Tasks
{ {
// internally used but public, allow to user create custom operator with pooling. // internaly used but public, allow to user create custom operator with pooling.
public static class TaskPool public static class TaskPool
{ {

View File

@@ -99,7 +99,7 @@ namespace Cysharp.Threading.Tasks
public void Reset() public void Reset()
{ {
timer?.Stop(); timer.Stop();
} }
public void Dispose() public void Dispose()
@@ -109,7 +109,7 @@ namespace Cysharp.Threading.Tasks
try try
{ {
// stop timer. // stop timer.
timer?.Dispose(); timer.Dispose();
// cancel and dispose. // cancel and dispose.
timeoutSource.Cancel(); timeoutSource.Cancel();

View File

@@ -8,16 +8,6 @@ namespace Cysharp.Threading.Tasks
{ {
public static class UniTaskCancellationExtensions public static class UniTaskCancellationExtensions
{ {
#if UNITY_2022_2_OR_NEWER
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this MonoBehaviour monoBehaviour)
{
return monoBehaviour.destroyCancellationToken;
}
#endif
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary> /// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject) public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
{ {
@@ -27,13 +17,6 @@ namespace Cysharp.Threading.Tasks
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary> /// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
public static CancellationToken GetCancellationTokenOnDestroy(this Component component) public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
{ {
#if UNITY_2022_2_OR_NEWER
if (component is MonoBehaviour mb)
{
return mb.destroyCancellationToken;
}
#endif
return component.GetAsyncDestroyTrigger().CancellationToken; return component.GetAsyncDestroyTrigger().CancellationToken;
} }
} }

View File

@@ -2,7 +2,6 @@
using Cysharp.Threading.Tasks.Internal; using Cysharp.Threading.Tasks.Internal;
using System; using System;
using System.Collections;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
@@ -75,40 +74,37 @@ namespace Cysharp.Threading.Tasks
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token); return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
} }
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
/// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
/// </summary>
public static YieldAwaitable WaitForEndOfFrame() public static YieldAwaitable WaitForEndOfFrame()
{ {
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate); return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
} }
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")] /// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).
/// </summary>
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken) public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
{ {
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken); return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
} }
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
{
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
return new UniTask(source, token);
}
/// <summary> /// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate). /// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate).
/// </summary> /// </summary>
public static YieldAwaitable WaitForFixedUpdate() public static YieldAwaitable WaitForFixedUpdate()
{ {
// use LastFixedUpdate instead of FixedUpdate return UniTask.Yield(PlayerLoopTiming.FixedUpdate);
// https://github.com/Cysharp/UniTask/issues/377
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate);
} }
/// <summary> /// <summary>
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken). /// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken).
/// </summary> /// </summary>
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken) public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
{ {
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken); return UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken);
} }
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
@@ -356,113 +352,6 @@ namespace Cysharp.Threading.Tasks
} }
} }
sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
{
static TaskPool<WaitForEndOfFramePromise> pool;
WaitForEndOfFramePromise nextNode;
public ref WaitForEndOfFramePromise NextNode => ref nextNode;
static WaitForEndOfFramePromise()
{
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
}
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<object> core;
WaitForEndOfFramePromise()
{
}
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new WaitForEndOfFramePromise();
}
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
coroutineRunner.StartCoroutine(result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
Reset(); // Reset Enumerator
cancellationToken = default;
return pool.TryPush(this);
}
// Coroutine Runner implementation
static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
bool isFirst = true;
object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
bool IEnumerator.MoveNext()
{
if (isFirst)
{
isFirst = false;
return true; // start WaitForEndOfFrame
}
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
core.TrySetResult(null);
return false;
}
public void Reset()
{
isFirst = true;
}
}
sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise> sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
{ {
static TaskPool<DelayFramePromise> pool; static TaskPool<DelayFramePromise> pool;
@@ -555,19 +444,7 @@ namespace Cysharp.Threading.Tasks
// skip in initial frame. // skip in initial frame.
if (initialFrame == Time.frameCount) if (initialFrame == Time.frameCount)
{ {
#if UNITY_EDITOR
// force use Realtime.
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
{
//goto ++currentFrameCount
}
else
{
return true;
}
#else
return true; return true;
#endif
} }
} }

View File

@@ -194,7 +194,6 @@ namespace Cysharp.Threading.Tasks
sealed class ExceptionResultSource : IUniTaskSource sealed class ExceptionResultSource : IUniTaskSource
{ {
readonly ExceptionDispatchInfo exception; readonly ExceptionDispatchInfo exception;
bool calledGet;
public ExceptionResultSource(Exception exception) public ExceptionResultSource(Exception exception)
{ {
@@ -203,11 +202,6 @@ namespace Cysharp.Threading.Tasks
public void GetResult(short token) public void GetResult(short token)
{ {
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
exception.Throw(); exception.Throw();
} }
@@ -225,20 +219,11 @@ namespace Cysharp.Threading.Tasks
{ {
continuation(state); continuation(state);
} }
~ExceptionResultSource()
{
if (!calledGet)
{
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
}
}
} }
sealed class ExceptionResultSource<T> : IUniTaskSource<T> sealed class ExceptionResultSource<T> : IUniTaskSource<T>
{ {
readonly ExceptionDispatchInfo exception; readonly ExceptionDispatchInfo exception;
bool calledGet;
public ExceptionResultSource(Exception exception) public ExceptionResultSource(Exception exception)
{ {
@@ -247,22 +232,12 @@ namespace Cysharp.Threading.Tasks
public T GetResult(short token) public T GetResult(short token)
{ {
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
exception.Throw(); exception.Throw();
return default; return default;
} }
void IUniTaskSource.GetResult(short token) void IUniTaskSource.GetResult(short token)
{ {
if (!calledGet)
{
calledGet = true;
GC.SuppressFinalize(this);
}
exception.Throw(); exception.Throw();
} }
@@ -280,14 +255,6 @@ namespace Cysharp.Threading.Tasks
{ {
continuation(state); continuation(state);
} }
~ExceptionResultSource()
{
if (!calledGet)
{
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
}
}
} }
sealed class CanceledResultSource : IUniTaskSource sealed class CanceledResultSource : IUniTaskSource

View File

@@ -9,56 +9,237 @@ namespace Cysharp.Threading.Tasks
{ {
#region OBSOLETE_RUN #region OBSOLETE_RUN
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] // Run is a confusing name, use only RunOnThreadPool in the future.
public static UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(action, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
action();
}
finally
{
await UniTask.Yield();
}
}
else
{
action();
}
cancellationToken.ThrowIfCancellationRequested();
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(action, state, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
action(state);
}
finally
{
await UniTask.Yield();
}
}
else
{
action(state);
}
cancellationToken.ThrowIfCancellationRequested();
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(action, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
await action();
}
finally
{
await UniTask.Yield();
}
}
else
{
await action();
}
cancellationToken.ThrowIfCancellationRequested();
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(action, state, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
await action(state);
}
finally
{
await UniTask.Yield();
}
}
else
{
await action(state);
}
cancellationToken.ThrowIfCancellationRequested();
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(func, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
return func();
}
finally
{
await UniTask.Yield();
cancellationToken.ThrowIfCancellationRequested();
}
}
else
{
return func();
}
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(func, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
return await func();
}
finally
{
cancellationToken.ThrowIfCancellationRequested();
await UniTask.Yield();
cancellationToken.ThrowIfCancellationRequested();
}
}
else
{
var result = await func();
cancellationToken.ThrowIfCancellationRequested();
return result;
}
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(func, state, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
return func(state);
}
finally
{
await UniTask.Yield();
cancellationToken.ThrowIfCancellationRequested();
}
}
else
{
return func(state);
}
} }
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")] /// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
public static UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {
return RunOnThreadPool(func, state, configureAwait, cancellationToken); cancellationToken.ThrowIfCancellationRequested();
await UniTask.SwitchToThreadPool();
cancellationToken.ThrowIfCancellationRequested();
if (configureAwait)
{
try
{
return await func(state);
}
finally
{
cancellationToken.ThrowIfCancellationRequested();
await UniTask.Yield();
cancellationToken.ThrowIfCancellationRequested();
}
}
else
{
var result = await func(state);
cancellationToken.ThrowIfCancellationRequested();
return result;
}
} }
#endregion #endregion
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary> /// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default) public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
{ {

View File

@@ -74,19 +74,16 @@ namespace Cysharp.Threading.Tasks
static async UniTaskVoid Fire<T>(AsyncSubject<T> subject, UniTask<T> task) static async UniTaskVoid Fire<T>(AsyncSubject<T> subject, UniTask<T> task)
{ {
T value;
try try
{ {
value = await task; var value = await task;
subject.OnNext(value);
subject.OnCompleted();
} }
catch (Exception ex) catch (Exception ex)
{ {
subject.OnError(ex); subject.OnError(ex);
return;
} }
subject.OnNext(value);
subject.OnCompleted();
} }
static async UniTaskVoid Fire(AsyncSubject<AsyncUnit> subject, UniTask task) static async UniTaskVoid Fire(AsyncSubject<AsyncUnit> subject, UniTask task)
@@ -94,15 +91,13 @@ namespace Cysharp.Threading.Tasks
try try
{ {
await task; await task;
subject.OnNext(AsyncUnit.Default);
subject.OnCompleted();
} }
catch (Exception ex) catch (Exception ex)
{ {
subject.OnError(ex); subject.OnError(ex);
return;
} }
subject.OnNext(AsyncUnit.Default);
subject.OnCompleted();
} }
class ToUniTaskObserver<T> : IObserver<T> class ToUniTaskObserver<T> : IObserver<T>
@@ -133,7 +128,7 @@ namespace Cysharp.Threading.Tasks
{ {
var self = (ToUniTaskObserver<T>)state; var self = (ToUniTaskObserver<T>)state;
self.disposable.Dispose(); self.disposable.Dispose();
self.promise.TrySetCanceled(self.cancellationToken); self.promise.TrySetCanceled();
} }
public void OnNext(T value) public void OnNext(T value)
@@ -203,7 +198,7 @@ namespace Cysharp.Threading.Tasks
{ {
var self = (FirstValueToUniTaskObserver<T>)state; var self = (FirstValueToUniTaskObserver<T>)state;
self.disposable.Dispose(); self.disposable.Dispose();
self.promise.TrySetCanceled(self.cancellationToken); self.promise.TrySetCanceled();
} }
public void OnNext(T value) public void OnNext(T value)

View File

@@ -21,7 +21,7 @@ namespace Cysharp.Threading.Tasks
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
{ {
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken); return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
} }
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))

View File

@@ -15,15 +15,11 @@ namespace Cysharp.Threading.Tasks
{ {
#region AsyncOperation #region AsyncOperation
#if !UNITY_2023_1_OR_NEWER
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation) public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
{ {
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
return new AsyncOperationAwaiter(asyncOperation); return new AsyncOperationAwaiter(asyncOperation);
} }
#endif
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken) public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
{ {

View File

@@ -673,7 +673,7 @@ namespace Cysharp.Threading.Tasks
} }
if (cancellationToken2.CanBeCanceled) if (cancellationToken2.CanBeCanceled)
{ {
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this); registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
} }
} }
@@ -688,27 +688,13 @@ namespace Cysharp.Threading.Tasks
static void OnCanceled1(object state) static void OnCanceled1(object state)
{ {
var self = (UnityEventHandlerAsyncEnumerator)state; var self = (UnityEventHandlerAsyncEnumerator)state;
try self.DisposeAsync().Forget();
{
self.completionSource.TrySetCanceled(self.cancellationToken1);
}
finally
{
self.DisposeAsync().Forget();
}
} }
static void OnCanceled2(object state) static void OnCanceled2(object state)
{ {
var self = (UnityEventHandlerAsyncEnumerator)state; var self = (UnityEventHandlerAsyncEnumerator)state;
try self.DisposeAsync().Forget();
{
self.completionSource.TrySetCanceled(self.cancellationToken2);
}
finally
{
self.DisposeAsync().Forget();
}
} }
public UniTask DisposeAsync() public UniTask DisposeAsync()
@@ -720,8 +706,6 @@ namespace Cysharp.Threading.Tasks
registration1.Dispose(); registration1.Dispose();
registration2.Dispose(); registration2.Dispose();
unityEvent.RemoveListener(unityAction); unityEvent.RemoveListener(unityAction);
completionSource.TrySetCanceled();
} }
return default; return default;
@@ -793,7 +777,7 @@ namespace Cysharp.Threading.Tasks
} }
if (cancellationToken2.CanBeCanceled) if (cancellationToken2.CanBeCanceled)
{ {
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this); registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
} }
} }
@@ -809,27 +793,13 @@ namespace Cysharp.Threading.Tasks
static void OnCanceled1(object state) static void OnCanceled1(object state)
{ {
var self = (UnityEventHandlerAsyncEnumerator)state; var self = (UnityEventHandlerAsyncEnumerator)state;
try self.DisposeAsync().Forget();
{
self.completionSource.TrySetCanceled(self.cancellationToken1);
}
finally
{
self.DisposeAsync().Forget();
}
} }
static void OnCanceled2(object state) static void OnCanceled2(object state)
{ {
var self = (UnityEventHandlerAsyncEnumerator)state; var self = (UnityEventHandlerAsyncEnumerator)state;
try self.DisposeAsync().Forget();
{
self.completionSource.TrySetCanceled(self.cancellationToken2);
}
finally
{
self.DisposeAsync().Forget();
}
} }
public UniTask DisposeAsync() public UniTask DisposeAsync()
@@ -845,8 +815,6 @@ namespace Cysharp.Threading.Tasks
disp.Dispose(); disp.Dispose();
} }
unityEvent.RemoveListener(unityAction); unityEvent.RemoveListener(unityAction);
completionSource.TrySetCanceled();
} }
return default; return default;

View File

@@ -12,17 +12,17 @@ namespace Cysharp.Threading.Tasks
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT #if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
// <string> -> Text // <string> -> Text
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true) public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true) public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{ {
BindToCore(source, text, cancellationToken, rebindOnError).Forget(); BindToCore(source, text, cancellationToken, rebindOnError).Forget();
} }
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError) static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
{ {
var repeat = false; var repeat = false;
BIND_AGAIN: BIND_AGAIN:
@@ -68,22 +68,22 @@ namespace Cysharp.Threading.Tasks
// <T> -> Text // <T> -> Text
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true) public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true) public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
{ {
BindToCore(source, text, cancellationToken, rebindOnError).Forget(); BindToCore(source, text, cancellationToken, rebindOnError).Forget();
} }
public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true) public static void BindTo<T>(this AsyncReactiveProperty<T> source, Text text, bool rebindOnError = true)
{ {
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget(); BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
} }
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError) static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
{ {
var repeat = false; var repeat = false;
BIND_AGAIN: BIND_AGAIN:

View File

@@ -1,4 +1,4 @@
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -49,7 +49,7 @@ namespace Cysharp.Threading.Tasks
{ {
if (msg == null) if (msg == null)
{ {
if(!string.IsNullOrWhiteSpace(Text)) if (Text != null)
{ {
msg = Error + Environment.NewLine + Text; msg = Error + Environment.NewLine + Text;
} }

View File

@@ -1,12 +1,11 @@
{ {
"name": "com.cysharp.unitask", "name": "com.cysharp.unitask",
"displayName": "UniTask", "displayName": "UniTask",
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" }, "version": "2.2.5",
"version": "2.3.3",
"unity": "2018.4", "unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.", "description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ], "keywords": [ "async/await", "async", "Task", "UniTask" ],
"license": "MIT", "license": "MIT",
"category": "Task", "category": "Task",
"dependencies": {} "dependencies": {}
} }

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@@ -0,0 +1 @@
bar

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@@ -0,0 +1,7 @@
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@@ -0,0 +1 @@
baz

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@@ -0,0 +1 @@
foo

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@@ -0,0 +1,129 @@
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DemoScript : MonoBehaviour
{
public Toggle toggle = null;
public Text text = null;
async Task Start()
{
text.text = "";
var result = await DemoAsync();
text.text = $"RESULT is: {result}";
}
async UniTask<string> DemoAsync()
{
// You can await Unity's AsyncObject
text.text = "loading assets";
var asset = await Resources.LoadAsync<TextAsset>("foo");
text.text = "get data from github.com";
var txt = (await UnityWebRequest.Get("https://github.com").SendWebRequest()).downloadHandler.text;
text.text = "load scene2";
await SceneManager.LoadSceneAsync("scene2", LoadSceneMode.Additive);
// .WithCancellation enables Cancel, GetCancellationTokenOnDestroy synchornizes with lifetime of GameObject
text.text = "load text asset bar";
var asset2 = await Resources.LoadAsync<TextAsset>("bar").WithCancellation(this.GetCancellationTokenOnDestroy());
// .ToUniTask accepts progress callback(and all options), Progress.Create is a lightweight alternative of IProgress<T>
text.text = "load text asset baz";
var asset3 = await Resources.LoadAsync<TextAsset>("baz").ToUniTask(Progress.Create<float>(x => Debug.Log(x)));
// await frame-based operation like a coroutine
text.text = "delay frame";
await UniTask.DelayFrame(100);
// replacement of yield return new WaitForSeconds/WaitForSecondsRealtime
text.text = "wait 3sec.";
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: false);
// yield any playerloop timing(PreUpdate, Update, LateUpdate, etc...)
text.text = "wait for PreLateUpdate";
await UniTask.Yield(PlayerLoopTiming.PreLateUpdate);
// replacement of yield return null
text.text = "yield";
await UniTask.Yield();
text.text = "wait nextframe";
await UniTask.NextFrame();
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
text.text = "wait end of frame";
await UniTask.WaitForEndOfFrame();
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
text.text = "wait fixed update";
await UniTask.WaitForFixedUpdate();
// replacement of yield return WaitUntil
text.text = "wait for toggle => false";
await UniTask.WaitUntil(() => toggle.isOn == false);
// special helper of WaitUntil
text.text = "wait for toggle";
await UniTask.WaitUntilValueChanged(this, x => toggle.isOn);
// You can await IEnumerator coroutines
text.text = "corouting";
await FooCoroutineEnumerator();
// You can await a standard task
text.text = "run standard task";
await Task.Run(() => 100);
// Multithreading, run on ThreadPool under this code
text.text = "switch to thread pool";
await UniTask.SwitchToThreadPool();
/* work on ThreadPool */
// return to MainThread(same as `ObserveOnMainThread` in UniRx)
await UniTask.SwitchToMainThread();
text.text = "switch to main pool";
// get async webrequest
async UniTask<string> GetTextAsync(UnityWebRequest req)
{
var op = await req.SendWebRequest();
return op.downloadHandler.text;
}
var task1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
var task2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
var task3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
// concurrent async-wait and get results easily by tuple syntax
text.text = "get data from google,bing,yahoo (concurrent)";
var (google, bing, yahoo) = await UniTask.WhenAll(task1, task2, task3);
// can not call same task twice. let's define again for simple demo.
var tasknew1 = GetTextAsync(UnityWebRequest.Get("https://google.com/"));
var tasknew2 = GetTextAsync(UnityWebRequest.Get("https://bing.com/"));
var tasknew3 = GetTextAsync(UnityWebRequest.Get("https://yahoo.com/"));
// shorthand of WhenAll, tuple can await directly.
text.text = "get data from google,bing,yahoo (shorthand)";
var (google2, bing2, yahoo2) = await (tasknew1, tasknew2, tasknew3);
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
text.text = "return asset result";
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
}
private IEnumerator FooCoroutineEnumerator()
{
Debug.Log("cotoutine 1");
yield return new WaitForSeconds(1);
Debug.Log("cotoutine 2");
yield return new WaitForSeconds(1);
Debug.Log("cotoutine end");
}
}

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@@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
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@@ -543,7 +543,7 @@ public class SandboxMain : MonoBehaviour
Debug.LogError(e); Debug.LogError(e);
return; return;
} }
} }
Debug.Log("TestAsync Finished."); Debug.Log("TestAsync Finished.");
@@ -555,7 +555,6 @@ public class SandboxMain : MonoBehaviour
async UniTaskVoid Start() async UniTaskVoid Start()
{ {
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException // UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
@@ -563,34 +562,61 @@ public class SandboxMain : MonoBehaviour
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
var cancelToken = new CancellationTokenSource();
cancelButton.onClick.AddListener(()=>
{
cancelToken.Cancel(); // cancel from button click.
});
var timeoutToken = new CancellationTokenSource();
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
try
{
// combine token
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
}
catch (OperationCanceledException ex)
{
if (timeoutToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Timeout.");
}
else if (cancelToken.IsCancellationRequested)
{
UnityEngine.Debug.Log("Cancel clicked.");
}
_ = ex;
}
// TestAsync(cts.Token).Forget(); // TestAsync(cts.Token).Forget();
okButton.onClick.AddListener(UniTask.UnityAction(async () => okButton.onClick.AddListener(UniTask.UnityAction(async () =>
{ {
await UniTask.WaitForEndOfFrame(this); // try timeout
var texture = new Texture2D(Screen.width, Screen.height); try
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); {
texture.Apply(); //await UniTask.Delay(TimeSpan.FromSeconds(2), cancellationToken: timeoutController.Timeout(TimeSpan.FromSeconds(3)));
UnityEngine.Debug.Log("Delay Complete, Reset(and reuse).");
//timeoutController.Reset();
}
catch (OperationCanceledException ex)
{
//UnityEngine.Debug.Log("Timeout! FromTimeout?:" + timeoutController.IsTimeout());
_ = ex;
}
var jpg = texture.EncodeToJPG(); await UniTask.Yield();
File.WriteAllBytes("testscreencapture.jpg", jpg);
Debug.Log("ok?");
//var texture = ScreenCapture.CaptureScreenshotAsTexture();
//if (texture == null)
//{
// Debug.Log("fail");
//}
//else
//{
// var jpg = texture.EncodeToJPG();
// File.WriteAllBytes("testscreencapture.jpg", jpg);
// Debug.Log("ok?");
//}
})); }));
cancelButton.onClick.AddListener(UniTask.UnityAction(async () => cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>

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@@ -310,33 +310,33 @@ namespace Cysharp.Threading.TasksTests
yield return null; yield return null;
} }
//[UnityTest] [UnityTest]
//public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () => public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
//{ {
// bool calledEx = false; bool calledEx = false;
// Action<Exception> action = exx => Action<Exception> action = exx =>
// { {
// calledEx = true; calledEx = true;
// exx.Message.Should().Be("MyException"); exx.Message.Should().Be("MyException");
// }; };
// UniTaskScheduler.UnobservedTaskException += action; UniTaskScheduler.UnobservedTaskException += action;
// var ex = InException1(); var ex = InException1();
// ex = default(UniTask); ex = default(UniTask);
// await UniTask.DelayFrame(3); await UniTask.DelayFrame(3);
// GC.Collect(); GC.Collect();
// GC.WaitForPendingFinalizers(); GC.WaitForPendingFinalizers();
// GC.Collect(); GC.Collect();
// await UniTask.DelayFrame(1); await UniTask.DelayFrame(1);
// calledEx.Should().BeTrue(); calledEx.Should().BeTrue();
// UniTaskScheduler.UnobservedTaskException -= action; UniTaskScheduler.UnobservedTaskException -= action;
//}); });
[UnityTest] [UnityTest]
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () => public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
@@ -366,29 +366,6 @@ namespace Cysharp.Threading.TasksTests
UniTaskScheduler.UnobservedTaskException -= action; UniTaskScheduler.UnobservedTaskException -= action;
}); });
// can not run on RuntimeUnitTestToolkit so ignore...
// [UnityTest]
// public IEnumerator ThrowExceptionUnawaited() => UniTask.ToCoroutine(async () =>
// {
// LogAssert.Expect(LogType.Exception, "Exception: MyException");
//#pragma warning disable 1998
// async UniTask Throw() => throw new Exception("MyException");
//#pragma warning restore 1998
//#pragma warning disable 4014
// Throw();
//#pragma warning restore 4014
// await UniTask.DelayFrame(3);
// GC.Collect();
// GC.WaitForPendingFinalizers();
// GC.Collect();
// await UniTask.DelayFrame(1);
// });
async UniTask InException1() async UniTask InException1()
{ {
await UniTask.Yield(); await UniTask.Yield();

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@@ -11,4 +11,10 @@ EditorBuildSettings:
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- enabled: 1
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m_configObjects: {} m_configObjects: {}

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@@ -8,6 +8,9 @@ EditorUserSettings:
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