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7
.github/dependabot.yaml
vendored
Normal file
7
.github/dependabot.yaml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# ref: https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly" # Check for updates to GitHub Actions every week
|
||||
71
.github/workflows/build-debug.yml
vendored
71
.github/workflows/build-debug.yml
vendored
@@ -13,49 +13,43 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
with:
|
||||
dotnet-version: |
|
||||
6.0.x
|
||||
7.0.x
|
||||
- run: dotnet build -c Debug
|
||||
- run: dotnet test -c Debug
|
||||
|
||||
build-unity:
|
||||
if: "((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
|
||||
if: ${{ ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')) && github.triggering_actor != 'dependabot[bot]' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 2
|
||||
matrix:
|
||||
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
|
||||
unity: ["2022.3.39f1", "6000.0.12f1"] # Test with LTS
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
timeout-minutes: 20
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
# Execute scripts: RuntimeUnitTestToolkit
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest(Linux64, mono)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: /headless /ScriptBackend mono
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
||||
export-env: false
|
||||
env:
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Build Unity (.unitypacakge)
|
||||
if: ${{ startsWith(matrix.unity, '2022') }} # only execute once
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
@@ -66,8 +60,29 @@ jobs:
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Execute UnitTest
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend IL2CPP /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest (IL2CPP)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: "/headless /ScriptBackend IL2CPP"
|
||||
- name: Check UnitTest file is generated
|
||||
run: ls -lR ./src/UniTask/bin/UnitTest
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_IL2CPP/test
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
if: ${{ startsWith(matrix.unity, '2021') }} # only execute 2021
|
||||
with:
|
||||
name: UniTask.unitypackage-${{ matrix.unity }}.zip
|
||||
path: ./src/UniTask/*.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
6
.github/workflows/build-docs.yml
vendored
6
.github/workflows/build-docs.yml
vendored
@@ -11,8 +11,8 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Cysharp/DocfxTemplate
|
||||
path: docs/_DocfxTemplate
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
with:
|
||||
args: build docs/docfx.json
|
||||
- name: Publish to GitHub Pages
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
uses: peaceiris/actions-gh-pages@v4
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: docs/_site
|
||||
|
||||
90
.github/workflows/build-release.yml
vendored
90
.github/workflows/build-release.yml
vendored
@@ -12,17 +12,13 @@ on:
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
DRY_RUN: ${{ github.event.inputs.dry-run }}
|
||||
|
||||
jobs:
|
||||
update-packagejson:
|
||||
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main
|
||||
with:
|
||||
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
tag: ${{ github.event.inputs.tag }}
|
||||
dry-run: ${{ fromJson(github.event.inputs.dry-run) }}
|
||||
tag: ${{ inputs.tag }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
|
||||
build-dotnet:
|
||||
needs: [update-packagejson]
|
||||
@@ -30,34 +26,42 @@ jobs:
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
with:
|
||||
dotnet-version: |
|
||||
3.1.x
|
||||
6.0.x
|
||||
# build and pack
|
||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
|
||||
- run: dotnet test -c Release --no-build
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: nuget
|
||||
path: ./publish/
|
||||
retention-days: 1
|
||||
|
||||
build-unity:
|
||||
needs: [update-packagejson]
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ["2019.3.9f1"]
|
||||
unity: ["2022.3.39f1"]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
export-env: false
|
||||
env:
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
# Execute scripts: Export Package
|
||||
@@ -65,9 +69,9 @@ jobs:
|
||||
- name: Build Unity (.unitypacakge)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
@@ -79,45 +83,27 @@ jobs:
|
||||
directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
name: UniTask.${{ inputs.tag }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
# release
|
||||
create-release:
|
||||
if: github.event.inputs.dry-run == 'false'
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ env.GIT_TAG }}
|
||||
release_name: Ver.${{ env.GIT_TAG }}
|
||||
commitish: ${{ needs.update-packagejson.outputs.sha }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
# Download(All) Artifacts to current directory
|
||||
- uses: actions/download-artifact@v2
|
||||
# Upload to NuGet
|
||||
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||
# Upload to Releases(unitypackage)
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_content_type: application/octet-stream
|
||||
uses: Cysharp/Actions/.github/workflows/create-release.yaml@main
|
||||
with:
|
||||
commit-id: ${{ needs.update-packagejson.outputs.sha }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
tag: ${{ inputs.tag }}
|
||||
nuget-push: true
|
||||
release-upload: true
|
||||
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
|
||||
secrets: inherit
|
||||
|
||||
cleanup:
|
||||
if: needs.update-packagejson.outputs.is-branch-created == 'true'
|
||||
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
||||
with:
|
||||
|
||||
2
.github/workflows/toc.yml
vendored
2
.github/workflows/toc.yml
vendored
@@ -10,6 +10,6 @@ jobs:
|
||||
name: TOC Generator
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: technote-space/toc-generator@v2.4.0
|
||||
- uses: technote-space/toc-generator@v4.3.1
|
||||
with:
|
||||
TOC_TITLE: "## Table of Contents"
|
||||
145
.gitignore
vendored
145
.gitignore
vendored
@@ -80,7 +80,7 @@ _ReSharper*
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
@@ -130,134 +130,15 @@ UpgradeLog*.XML
|
||||
Assets/WSATestCertificate.pfx
|
||||
.vs/
|
||||
|
||||
Assembly-CSharp\.csproj
|
||||
|
||||
UniRx\.Async\.csproj
|
||||
|
||||
UniRx\.Async\.Editor\.csproj
|
||||
|
||||
UniRx\.Async\.Tests\.csproj
|
||||
|
||||
UniTask\.sln
|
||||
|
||||
RuntimeUnitTestToolkit\.csproj
|
||||
|
||||
Assembly-CSharp-Editor\.csproj
|
||||
|
||||
UniRx\.Async\.unitypackage
|
||||
|
||||
UniRx.Async.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.csproj
|
||||
|
||||
src/UniTask/UniTask.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.*.unitypackage
|
||||
|
||||
src/UniTask/UniTask.Linq.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.csproj
|
||||
|
||||
src/UniTask/Unity.Rider.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VisualStudio.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VSCode.Editor.csproj
|
||||
|
||||
src/UniTask/UnityEditor.CacheServer.csproj
|
||||
|
||||
src/UniTask/UnityEditor.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEditor.UI.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.csproj
|
||||
|
||||
src/UniTask/TempAsm.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
|
||||
|
||||
src/UniTask/TempAsm.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Linq.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.Player.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.Player.csproj
|
||||
|
||||
src/UniTask/Assembly-CSharp.Player.csproj
|
||||
|
||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
src/UniTask/Assembly-CSharp-firstpass.csproj
|
||||
# Unity
|
||||
|
||||
# Unity
|
||||
.vsconfig
|
||||
src/UniTask/Library/*
|
||||
src/UniTask/Temp/*
|
||||
src/UniTask/Logs/*
|
||||
src/UniTask/[Uu]ser[Ss]ettings/
|
||||
src/UniTask/*.sln
|
||||
src/UniTask/*.csproj
|
||||
src/UniTask/*.unitypackage
|
||||
!src/UniTask/Packages/
|
||||
|
||||
43
README.md
43
README.md
@@ -51,7 +51,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
|
||||
Getting started
|
||||
---
|
||||
Install via [UPM package](#upm-package) or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page.
|
||||
Install via [UPM package](#upm-package) with git reference or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases).
|
||||
|
||||
```csharp
|
||||
// extension awaiter/methods can be used by this namespace
|
||||
@@ -160,7 +160,7 @@ UniTask provides three pattern of extension methods.
|
||||
|
||||
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
||||
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`, `UniTask.WhenEach`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
|
||||
```csharp
|
||||
public async UniTaskVoid LoadManyAsync()
|
||||
@@ -295,7 +295,7 @@ public class MyBehaviour : MonoBehaviour
|
||||
|
||||
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
|
||||
Andalso `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
|
||||
And also `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
|
||||
|
||||
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
|
||||
|
||||
@@ -336,6 +336,18 @@ if (isCanceled)
|
||||
|
||||
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
|
||||
|
||||
Some features that use Unity's player loop, such as `UniTask.Yield` and `UniTask.Delay` etc, determines CancellationToken state on the player loop.
|
||||
This means it does not cancel immediately upon `CancellationToken` fired.
|
||||
|
||||
If you want to change this behaviour, the cancellation to be immediate, set the `cancelImmediately` flag as an argument.
|
||||
|
||||
```csharp
|
||||
await UniTask.Yield(cancellationToken, cancelImmediately: true);
|
||||
```
|
||||
|
||||
Note: Setting `cancelImmediately` to true and detecting an immediate cancellation is more costly than the default behavior.
|
||||
This is because it uses `CancellationToken.Register`; it is heavier than checking CancellationToken on the player loop.
|
||||
|
||||
Timeout handling
|
||||
---
|
||||
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
|
||||
@@ -363,7 +375,7 @@ If you want to use timeout with other source of cancellation, use `CancellationT
|
||||
|
||||
```csharp
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
cancelButton.onClick.AddListener(()=>
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
cancelToken.Cancel(); // cancel from button click.
|
||||
});
|
||||
@@ -514,6 +526,9 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
|
||||
|
||||
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
|
||||
> Note: When using Unity 2023.1 or newer, ensure you have `using UnityEngine;` in the using statements of your file when working with new `UnityEngine.Awaitable` methods like `SceneManager.LoadSceneAsync`.
|
||||
> This prevents compilation errors by avoiding the use of the `UnityEngine.AsyncOperation` version.
|
||||
|
||||
In the stacktrace, you can check where it is running in playerloop.
|
||||
|
||||

|
||||
@@ -688,7 +703,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
}
|
||||
@@ -698,10 +713,23 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
|
||||
|
||||
```csharp
|
||||
// C# 7.3(Unity 2018.3~)
|
||||
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
|
||||
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
});
|
||||
}, token);
|
||||
```
|
||||
|
||||
`UniTask.WhenEach` that is similar to .NET 9's `Task.WhenEach` can consume new way for await multiple tasks.
|
||||
|
||||
```csharp
|
||||
await foreach (var result in UniTask.WhenEach(task1, task2, task3))
|
||||
{
|
||||
// The result is of type WhenEachResult<T>.
|
||||
// It contains either `T Result` or `Exception Exception`.
|
||||
// You can check `IsCompletedSuccessfully` or `IsFaulted` to determine whether to access `.Result` or `.Exception`.
|
||||
// If you want to throw an exception when `IsFaulted` and retrieve the result when successful, use `GetResult()`.
|
||||
Debug.Log(result.GetResult());
|
||||
}
|
||||
```
|
||||
|
||||
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
|
||||
@@ -1014,6 +1042,7 @@ Use UniTask type.
|
||||
| `Task.Run` | `UniTask.RunOnThreadPool` |
|
||||
| `Task.WhenAll` | `UniTask.WhenAll` |
|
||||
| `Task.WhenAny` | `UniTask.WhenAny` |
|
||||
| `Task.WhenEach` | `UniTask.WhenEach` |
|
||||
| `Task.CompletedTask` | `UniTask.CompletedTask` |
|
||||
| `Task.FromException` | `UniTask.FromException` |
|
||||
| `Task.FromResult` | `UniTask.FromResult` |
|
||||
|
||||
@@ -685,7 +685,7 @@ Unity 2020.2 支持 C# 8.0,因此您可以使用`await foreach`. 这是异步
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
}
|
||||
@@ -695,10 +695,10 @@ await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
|
||||
```csharp
|
||||
// C# 7.3(Unity 2018.3~)
|
||||
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
|
||||
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
});
|
||||
}, token);
|
||||
```
|
||||
|
||||
UniTaskAsyncEnumerable 实现异步 LINQ,类似于 LINQ 的`IEnumerable<T>`或 Rx 的 `IObservable<T>`。所有标准 LINQ 查询运算符都可以应用于异步流。例如,以下代码表示如何将 Where 过滤器应用于每两次单击运行一次的按钮单击异步流。
|
||||
|
||||
@@ -1,42 +1,43 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<DefineConstants>UNITASK_NETCORE</DefineConstants>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
|
||||
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
|
||||
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class WhenEachTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task Each()
|
||||
{
|
||||
var a = Delay(1, 3000);
|
||||
var b = Delay(2, 1000);
|
||||
var c = Delay(3, 2000);
|
||||
|
||||
var l = new List<int>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item.Result);
|
||||
}
|
||||
|
||||
l.Should().Equal(2, 3, 1);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Error()
|
||||
{
|
||||
var a = Delay2(1, 3000);
|
||||
var b = Delay2(2, 1000);
|
||||
var c = Delay2(3, 2000);
|
||||
|
||||
var l = new List<WhenEachResult<int>>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item);
|
||||
}
|
||||
|
||||
l[0].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[0].IsFaulted.Should().BeFalse();
|
||||
l[0].Result.Should().Be(2);
|
||||
|
||||
l[1].IsCompletedSuccessfully.Should().BeFalse();
|
||||
l[1].IsFaulted.Should().BeTrue();
|
||||
l[1].Exception.Message.Should().Be("ERROR");
|
||||
|
||||
l[2].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[2].IsFaulted.Should().BeFalse();
|
||||
l[2].Result.Should().Be(1);
|
||||
}
|
||||
|
||||
async UniTask<int> Delay(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
return id;
|
||||
}
|
||||
|
||||
async UniTask<int> Delay2(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
if (id == 3) throw new Exception("ERROR");
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -135,8 +135,8 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
cancellationTokenRegistration = default;
|
||||
parent.triggerEvent.Remove(this);
|
||||
parent = null;
|
||||
@@ -453,8 +453,8 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
cancellationTokenRegistration = default;
|
||||
parent.triggerEvent.Remove(this);
|
||||
parent = null;
|
||||
|
||||
@@ -7,6 +7,7 @@ using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -20,12 +21,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
|
||||
@@ -44,7 +45,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
|
||||
@@ -103,20 +104,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle> continuationAction;
|
||||
readonly Action<AsyncOperationHandle> completedCallback;
|
||||
AsyncOperationHandle handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -131,47 +135,81 @@ namespace Cysharp.Threading.Tasks
|
||||
result.handle = handle;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.completed = false;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle _)
|
||||
void HandleCompleted(AsyncOperationHandle _)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
@@ -193,20 +231,23 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -219,6 +260,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -232,12 +274,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
|
||||
|
||||
@@ -255,7 +297,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.FromResult(handle.Result);
|
||||
}
|
||||
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
|
||||
@@ -269,20 +311,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle<T>> continuationAction;
|
||||
readonly Action<AsyncOperationHandle<T>> completedCallback;
|
||||
AsyncOperationHandle<T> handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -298,46 +343,79 @@ namespace Cysharp.Threading.Tasks
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
result.progress = progress;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource<T>)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle<T> argHandle)
|
||||
void HandleCompleted(AsyncOperationHandle<T> argHandle)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
@@ -364,20 +442,23 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -390,6 +471,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
"name": "UniTask.Addressables",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.ResourceManager"
|
||||
"Unity.ResourceManager",
|
||||
"Unity.Addressables"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -353,8 +353,8 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationRegistration.Dispose();
|
||||
core.Reset();
|
||||
|
||||
RestoreOriginalCallback();
|
||||
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "2.0.0",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
#pragma warning disable CS1591
|
||||
#pragma warning disable CS0108
|
||||
|
||||
#if (UNITASK_NETCORE && !NETSTANDARD2_0) || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -19,9 +24,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// similar as IValueTaskSource
|
||||
public interface IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
: System.Threading.Tasks.Sources.IValueTaskSource
|
||||
#pragma warning disable CS0108
|
||||
#endif
|
||||
{
|
||||
UniTaskStatus GetStatus(short token);
|
||||
@@ -30,8 +34,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
UniTaskStatus UnsafeGetStatus(); // only for debug use.
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#pragma warning restore CS0108
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
|
||||
{
|
||||
@@ -53,13 +56,13 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
public interface IUniTaskSource<out T> : IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
, System.Threading.Tasks.Sources.IValueTaskSource<T>
|
||||
#endif
|
||||
{
|
||||
new T GetResult(short token);
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
new public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
|
||||
@@ -27,7 +27,9 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IEnumerable<IUniTaskAsyncEnumerable<T>> sources)
|
||||
{
|
||||
return new Merge<T>(sources.ToArray());
|
||||
return sources is IUniTaskAsyncEnumerable<T>[] array
|
||||
? new Merge<T>(array)
|
||||
: new Merge<T>(sources.ToArray());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(params IUniTaskAsyncEnumerable<T>[] sources)
|
||||
|
||||
@@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
return new EveryUpdate(updateTiming);
|
||||
return new EveryUpdate(updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming)
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryUpdate(updateTiming, cancellationToken);
|
||||
return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool disposed;
|
||||
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryUpdate)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -44,10 +56,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -55,6 +71,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -63,7 +80,13 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
|
||||
where TTarget : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
@@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
if (isUnityObject)
|
||||
{
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly UnityEngine.Object targetAsUnityObject;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetAsUnityObject = target as UnityEngine.Object;
|
||||
@@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -72,8 +85,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
@@ -86,7 +106,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -94,6 +113,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -102,13 +122,18 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel.
|
||||
if (disposed || targetAsUnityObject == null)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
@@ -139,18 +164,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = new WeakReference<TTarget>(target, false);
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -158,19 +185,30 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly WeakReference<TTarget> target;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -179,8 +217,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
first = false;
|
||||
@@ -192,7 +238,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -200,6 +245,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -208,13 +254,19 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
|
||||
if (disposed || !target.TryGetTarget(out var t))
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
|
||||
@@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
@@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (intervalFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
|
||||
}
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly TimeSpan dueTime;
|
||||
readonly TimeSpan? period;
|
||||
readonly bool ignoreTimeScale;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTime = dueTime;
|
||||
this.period = period;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
@@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly float? period;
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool ignoreTimeScale;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
@@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.dueTime = (float)dueTime.TotalSeconds;
|
||||
this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
|
||||
@@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.updateTiming = updateTiming;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_Timer)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
// reset value here.
|
||||
this.elapsed = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dueTimePhase)
|
||||
{
|
||||
@@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
int currentFrame;
|
||||
@@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||
if (periodFrameCount != null)
|
||||
@@ -225,6 +251,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_TimerFrame)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
@@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
// reset value here.
|
||||
this.currentFrame = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
@@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#pragma warning disable 0649
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks.Sources;
|
||||
@@ -10,7 +16,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static ValueTask AsValueTask(this in UniTask task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask(new UniTaskValueTaskSource(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -19,7 +25,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -36,7 +42,7 @@ namespace Cysharp.Threading.Tasks
|
||||
await task;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
|
||||
class UniTaskValueTaskSource : IValueTaskSource
|
||||
{
|
||||
@@ -95,3 +101,4 @@ namespace Cysharp.Threading.Tasks
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12bdad0556e999f4aa82da29415d361f
|
||||
guid: d38f0478933be42d895c37b862540a1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -33,14 +33,14 @@ namespace Cysharp.Threading.Tasks
|
||||
return new YieldAwaitable(timing);
|
||||
}
|
||||
|
||||
public static UniTask Yield(CancellationToken cancellationToken)
|
||||
public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -48,7 +48,7 @@ namespace Cysharp.Threading.Tasks
|
||||
/// </summary>
|
||||
public static UniTask NextFrame()
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -56,23 +56,23 @@ namespace Cysharp.Threading.Tasks
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
@@ -88,15 +88,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, CancellationToken.None, false, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, cancelImmediately, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
@@ -113,50 +119,50 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
|
||||
}
|
||||
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
@@ -175,16 +181,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.Realtime:
|
||||
{
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
{
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -201,13 +207,15 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
YieldPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -219,8 +227,17 @@ namespace Cysharp.Threading.Tasks
|
||||
result = new YieldPromise();
|
||||
}
|
||||
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (YieldPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -238,7 +255,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,6 +289,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return false;
|
||||
}
|
||||
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
@@ -272,8 +297,10 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -290,14 +317,16 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
int frameCount;
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
NextFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -311,6 +340,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (NextFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -328,7 +367,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,6 +413,7 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
@@ -384,14 +431,16 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
WaitForEndOfFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -404,6 +453,16 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitForEndOfFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -421,7 +480,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -446,6 +512,7 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
Reset(); // Reset Enumerator
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
@@ -494,6 +561,8 @@ namespace Cysharp.Threading.Tasks
|
||||
int initialFrame;
|
||||
int delayFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
int currentFrameCount;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
@@ -502,7 +571,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -517,6 +586,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameCount = delayFrameCount;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -534,7 +613,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -604,6 +690,8 @@ namespace Cysharp.Threading.Tasks
|
||||
currentFrameCount = default;
|
||||
delayFrameCount = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -623,6 +711,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -630,7 +720,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -646,6 +736,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -663,7 +763,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -715,6 +822,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -734,6 +843,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float elapsed;
|
||||
int initialFrame;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -741,7 +852,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -757,6 +868,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayIgnoreTimeScalePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -774,7 +895,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -826,6 +954,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayFrameTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -844,6 +974,8 @@ namespace Cysharp.Threading.Tasks
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
@@ -851,7 +983,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -866,6 +998,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayRealtimePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -883,7 +1025,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -931,6 +1080,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,6 +81,16 @@ namespace Cysharp.Threading.Tasks
|
||||
return factory();
|
||||
}
|
||||
|
||||
public static UniTask Create(Func<CancellationToken, UniTask> factory, CancellationToken cancellationToken)
|
||||
{
|
||||
return factory(cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Create<T>(T state, Func<T, UniTask> factory)
|
||||
{
|
||||
return factory(state);
|
||||
}
|
||||
|
||||
public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
|
||||
{
|
||||
return factory();
|
||||
@@ -137,11 +147,19 @@ namespace Cysharp.Threading.Tasks
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// helper of create add UniTaskVoid to delegate.
|
||||
/// </summary>
|
||||
public static Action Action<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction)
|
||||
{
|
||||
@@ -150,13 +168,94 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, Argument))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg) => asyncAction(arg).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3).Forget();
|
||||
}
|
||||
|
||||
// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg) => asyncAction(arg, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -175,6 +274,22 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<T>(new DeferPromise<T>(factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask Defer<TState>(TState state, Func<TState, UniTask> factory)
|
||||
{
|
||||
return new UniTask(new DeferPromiseWithState<TState>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask<TResult> Defer<TState, TResult>(TState state, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
return new UniTask<TResult>(new DeferPromiseWithState<TState, TResult>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Never complete.
|
||||
/// </summary>
|
||||
@@ -438,6 +553,93 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState> : IUniTaskSource
|
||||
{
|
||||
Func<TState, UniTask> factory;
|
||||
TState argument;
|
||||
UniTask task;
|
||||
UniTask.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState, TResult> : IUniTaskSource<TResult>
|
||||
{
|
||||
Func<TState, UniTask<TResult>> factory;
|
||||
TState argument;
|
||||
UniTask<TResult> task;
|
||||
UniTask<TResult>.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public TResult GetResult(short token)
|
||||
{
|
||||
return awaiter.GetResult();
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class NeverPromise<T> : IUniTaskSource<T>
|
||||
{
|
||||
static readonly Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
@@ -9,30 +10,40 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, out var token), token);
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitWhile<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
|
||||
|
||||
return new UniTask<U>(isUnityObject
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out token), token);
|
||||
}
|
||||
|
||||
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise>
|
||||
@@ -48,6 +59,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -55,7 +68,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -69,6 +82,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -86,7 +109,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,31 +166,36 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
|
||||
sealed class WaitUntilPromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise<T>>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise> pool;
|
||||
WaitWhilePromise nextNode;
|
||||
public ref WaitWhilePromise NextNode => ref nextNode;
|
||||
static TaskPool<WaitUntilPromise<T>> pool;
|
||||
WaitUntilPromise<T> nextNode;
|
||||
public ref WaitUntilPromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitWhilePromise()
|
||||
static WaitUntilPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size);
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilPromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<bool> predicate;
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitWhilePromise()
|
||||
WaitUntilPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -169,11 +204,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitWhilePromise();
|
||||
result = new WaitUntilPromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -191,7 +237,141 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise> pool;
|
||||
WaitWhilePromise nextNode;
|
||||
public ref WaitWhilePromise NextNode => ref nextNode;
|
||||
|
||||
static WaitWhilePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitWhilePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitWhilePromise();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,30 +421,36 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
|
||||
sealed class WaitWhilePromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise<T>>
|
||||
{
|
||||
static TaskPool<WaitUntilCanceledPromise> pool;
|
||||
WaitUntilCanceledPromise nextNode;
|
||||
public ref WaitUntilCanceledPromise NextNode => ref nextNode;
|
||||
static TaskPool<WaitWhilePromise<T>> pool;
|
||||
WaitWhilePromise<T> nextNode;
|
||||
public ref WaitWhilePromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitUntilCanceledPromise()
|
||||
static WaitWhilePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size);
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitUntilCanceledPromise()
|
||||
WaitWhilePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, out short token)
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -273,10 +459,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitUntilCanceledPromise();
|
||||
result = new WaitWhilePromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -294,7 +492,139 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
|
||||
{
|
||||
static TaskPool<WaitUntilCanceledPromise> pool;
|
||||
WaitUntilCanceledPromise nextNode;
|
||||
public ref WaitUntilCanceledPromise NextNode => ref nextNode;
|
||||
|
||||
static WaitUntilCanceledPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilCanceledPromise), () => pool.Size);
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitUntilCanceledPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitUntilCanceledPromise();
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilCanceledPromise)state;
|
||||
promise.core.TrySetResult(null);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +659,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -351,6 +683,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -358,7 +692,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -376,6 +710,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedUnityObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -393,7 +737,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,6 +804,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -474,6 +827,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -481,7 +836,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -498,6 +853,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedStandardObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -515,7 +880,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,6 +947,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(IEnumerable<UniTask<T>> tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(params UniTask<T>[] tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct WhenEachResult<T>
|
||||
{
|
||||
public T Result { get; }
|
||||
public Exception Exception { get; }
|
||||
|
||||
//[MemberNotNullWhen(false, nameof(Exception))]
|
||||
public bool IsCompletedSuccessfully => Exception == null;
|
||||
|
||||
//[MemberNotNullWhen(true, nameof(Exception))]
|
||||
public bool IsFaulted => Exception != null;
|
||||
|
||||
public WhenEachResult(T result)
|
||||
{
|
||||
this.Result = result;
|
||||
this.Exception = null;
|
||||
}
|
||||
|
||||
public WhenEachResult(Exception exception)
|
||||
{
|
||||
if (exception == null) throw new ArgumentNullException(nameof(exception));
|
||||
this.Result = default;
|
||||
this.Exception = exception;
|
||||
}
|
||||
|
||||
public void TryThrow()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsCompletedSuccessfully)
|
||||
{
|
||||
return Result?.ToString() ?? "";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"Exception{{{Exception.Message}}}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal enum WhenEachState : byte
|
||||
{
|
||||
NotRunning,
|
||||
Running,
|
||||
Completed
|
||||
}
|
||||
|
||||
internal sealed class WhenEachEnumerable<T> : IUniTaskAsyncEnumerable<WhenEachResult<T>>
|
||||
{
|
||||
IEnumerable<UniTask<T>> source;
|
||||
|
||||
public WhenEachEnumerable(IEnumerable<UniTask<T>> source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<WhenEachResult<T>> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new Enumerator(source, cancellationToken);
|
||||
}
|
||||
|
||||
sealed class Enumerator : IUniTaskAsyncEnumerator<WhenEachResult<T>>
|
||||
{
|
||||
readonly IEnumerable<UniTask<T>> source;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
Channel<WhenEachResult<T>> channel;
|
||||
IUniTaskAsyncEnumerator<WhenEachResult<T>> channelEnumerator;
|
||||
int completeCount;
|
||||
WhenEachState state;
|
||||
|
||||
public Enumerator(IEnumerable<UniTask<T>> source, CancellationToken cancellationToken)
|
||||
{
|
||||
this.source = source;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public WhenEachResult<T> Current => channelEnumerator.Current;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (state == WhenEachState.NotRunning)
|
||||
{
|
||||
state = WhenEachState.Running;
|
||||
channel = Channel.CreateSingleConsumerUnbounded<WhenEachResult<T>>();
|
||||
channelEnumerator = channel.Reader.ReadAllAsync().GetAsyncEnumerator(cancellationToken);
|
||||
|
||||
if (source is UniTask<T>[] array)
|
||||
{
|
||||
ConsumeAll(this, array, array.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var rentArray = ArrayPoolUtil.Materialize(source))
|
||||
{
|
||||
ConsumeAll(this, rentArray.Array, rentArray.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return channelEnumerator.MoveNextAsync();
|
||||
}
|
||||
|
||||
static void ConsumeAll(Enumerator self, UniTask<T>[] array, int length)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
RunWhenEachTask(self, array[i], length).Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static async UniTaskVoid RunWhenEachTask(Enumerator self, UniTask<T> task, int length)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await task;
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(result));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(ex));
|
||||
}
|
||||
|
||||
if (Interlocked.Increment(ref self.completeCount) == length)
|
||||
{
|
||||
self.state = WhenEachState.Completed;
|
||||
self.channel.Writer.TryComplete();
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTask DisposeAsync()
|
||||
{
|
||||
if (channelEnumerator != null)
|
||||
{
|
||||
await channelEnumerator.DisposeAsync();
|
||||
}
|
||||
|
||||
if (state != WhenEachState.Completed)
|
||||
{
|
||||
state = WhenEachState.Completed;
|
||||
channel.Writer.TryComplete(new OperationCanceledException());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8760bbbab905a534eb6fb7b61b736926
|
||||
guid: 7cac24fdda5112047a1cd3dd66b542c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0436
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -69,7 +73,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<bool>(new IsCanceledSource(source), token);
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self)
|
||||
{
|
||||
@@ -78,7 +82,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return default;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask(self.source, self.token);
|
||||
@@ -118,7 +122,7 @@ namespace Cysharp.Threading.Tasks
|
||||
this.source.GetResult(this.token);
|
||||
return CompletedTasks.AsyncUnit;
|
||||
}
|
||||
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
else if (this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||
}
|
||||
@@ -440,7 +444,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return self.AsUniTask();
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self)
|
||||
{
|
||||
@@ -449,7 +453,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.result);
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.source, self.token);
|
||||
|
||||
@@ -201,6 +201,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
@@ -224,6 +225,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled<T>(cancellationToken);
|
||||
}
|
||||
|
||||
@@ -454,7 +456,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCanceled).
|
||||
/// </summary>
|
||||
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
|
||||
@@ -24,12 +24,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, progress: null, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
|
||||
@@ -95,15 +100,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleRequestAllAssetsConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -118,6 +128,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleRequestAllAssetsConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -135,7 +158,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,6 +191,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -188,8 +224,28 @@ namespace Cysharp.Threading.Tasks
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.allAssets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,12 +20,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
|
||||
@@ -39,15 +44,15 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
AsyncGPUReadbackRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
|
||||
|
||||
AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -61,6 +66,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncGPUReadbackRequestAwaiterConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -78,7 +93,14 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,6 +153,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,386 @@
|
||||
// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7
|
||||
#if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19)
|
||||
#define UNITY_2022_SUPPORT
|
||||
#endif
|
||||
|
||||
#if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AsyncInstantiateOperationExtensions
|
||||
{
|
||||
// AsyncInstantiateOperation<T> has GetAwaiter so no need to impl
|
||||
// public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource> pool;
|
||||
AsyncInstantiateOperationConfiguredSource nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public UnityEngine.Object[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>>
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool;
|
||||
AsyncInstantiateOperationConfiguredSource<T> nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation<T> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource<T>();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource<T>)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public T[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,8 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3518da33b6245d341a0ef3670ee9268b
|
||||
timeCreated: 1488689723
|
||||
licenseType: Pro
|
||||
guid: 8321f4244edfdcd4798b4fcc92a736c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
@@ -17,7 +17,6 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
|
||||
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
@@ -30,14 +29,20 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.CompletedTask;
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
AsyncOperation asyncOperation;
|
||||
@@ -77,6 +82,7 @@ namespace Cysharp.Threading.Tasks
|
||||
asyncOperation.completed += continuationAction;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
|
||||
{
|
||||
@@ -92,15 +98,21 @@ namespace Cysharp.Threading.Tasks
|
||||
AsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
bool allowReturn;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -115,6 +127,20 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
result.allowReturn = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncOperationConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -132,7 +158,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
allowReturn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,6 +194,18 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
allowReturn = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -167,6 +219,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
allowReturn = true;
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
return false;
|
||||
}
|
||||
@@ -177,12 +231,34 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
completed = true;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -200,12 +276,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
||||
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -266,15 +347,21 @@ namespace Cysharp.Threading.Tasks
|
||||
ResourceRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
bool allowReturn;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
ResourceRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -289,6 +376,20 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
result.allowReturn = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (ResourceRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -306,7 +407,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
allowReturn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -332,6 +447,18 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
allowReturn = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -345,6 +472,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
allowReturn = true;
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
return false;
|
||||
}
|
||||
@@ -355,12 +484,34 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
completed = true;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -379,12 +530,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
||||
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -445,15 +601,21 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
bool allowReturn;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -468,6 +630,20 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
result.allowReturn = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -485,7 +661,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
allowReturn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -511,6 +701,18 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
allowReturn = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -524,6 +726,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
allowReturn = true;
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
return false;
|
||||
}
|
||||
@@ -534,12 +738,34 @@ namespace Cysharp.Threading.Tasks
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
cancellationTokenRegistration.Dispose();
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
completed = true;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
core.TrySetResult(asyncOperation.asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -559,12 +785,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
|
||||
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
||||
@@ -625,15 +856,21 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleCreateRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
bool allowReturn;
|
||||
|
||||
UniTaskCompletionSourceCore<AssetBundle> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleCreateRequestConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -648,6 +885,20 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
result.allowReturn = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleCreateRequestConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -665,7 +916,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
allowReturn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -691,6 +956,18 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
allowReturn = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -704,6 +981,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
allowReturn = true;
|
||||
core.TrySetResult(asyncOperation.assetBundle);
|
||||
return false;
|
||||
}
|
||||
@@ -713,13 +992,35 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
completed = true;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
core.TrySetResult(asyncOperation.assetBundle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -739,7 +1040,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
||||
@@ -751,7 +1057,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
return UniTask.FromResult(asyncOperation.webRequest);
|
||||
}
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||
@@ -820,15 +1126,21 @@ namespace Cysharp.Threading.Tasks
|
||||
UnityWebRequestAsyncOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
bool allowReturn;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
UnityWebRequestAsyncOperationConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -843,6 +1155,21 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
result.allowReturn = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (UnityWebRequestAsyncOperationConfiguredSource)state;
|
||||
source.asyncOperation.webRequest.Abort();
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -860,7 +1187,21 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
allowReturn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -886,9 +1227,20 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (allowReturn)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
allowReturn = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
asyncOperation.webRequest.Abort();
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
@@ -900,18 +1252,9 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
if (asyncOperation.webRequest == null)
|
||||
{
|
||||
core.TrySetException(new ObjectDisposedException("The webRequest has been destroyed."));
|
||||
}
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
cancellationTokenRegistration.Dispose();
|
||||
allowReturn = true;
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -920,13 +1263,40 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
completed = true;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
|
||||
Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAsyncOperationBase = x => x.typeName == "AsyncOperation";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void";
|
||||
@@ -43,18 +44,30 @@ namespace Cysharp.Threading.Tasks
|
||||
<# } #>
|
||||
#region <#= t.typeName #>
|
||||
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
<# } #>
|
||||
public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
return new <#= t.typeName #>Awaiter(asyncOperation);
|
||||
}
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#endif
|
||||
<# } #>
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
|
||||
@@ -70,7 +83,7 @@ namespace Cysharp.Threading.Tasks
|
||||
<# } else { #>
|
||||
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
|
||||
<# } #>
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion
|
||||
@@ -151,15 +164,20 @@ namespace Cysharp.Threading.Tasks
|
||||
<#= t.typeName #> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
<#= t.typeName #>ConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -174,6 +192,22 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (<#= t.typeName #>ConfiguredSource)state;
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
source.asyncOperation.webRequest.Abort();
|
||||
<# } #>
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -195,7 +229,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,6 +260,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
@@ -261,11 +304,42 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
<# } else { #>
|
||||
else
|
||||
{
|
||||
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
|
||||
}
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
void InvokeCore(string item1, int item2, int item3)
|
||||
{
|
||||
innerEvent.Invoke(item1, item2, item3);
|
||||
Invoke((item1, item2, item3));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -855,4 +855,4 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UnityAwaitableExtensions
|
||||
{
|
||||
public static async UniTask AsUniTask(this UnityEngine.Awaitable awaitable)
|
||||
{
|
||||
await awaitable;
|
||||
}
|
||||
|
||||
public static async UniTask<T> AsUniTask<T>(this UnityEngine.Awaitable<T> awaitable)
|
||||
{
|
||||
return await awaitable;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c29533c9e4284dee914b71a6579ea274
|
||||
timeCreated: 1698895807
|
||||
@@ -2,7 +2,7 @@
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||
"version": "2.4.1",
|
||||
"version": "2.5.9",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 894f21dfce4e82343a91661e1ec1a455
|
||||
guid: b055f3837a55b4a44abf9bf4bcb3594f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
1
src/UniTask/Assets/Resources/test2.txt
Normal file
1
src/UniTask/Assets/Resources/test2.txt
Normal file
@@ -0,0 +1 @@
|
||||
MyTEST
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7883c7ac5d6ea4409a229aeab14e796
|
||||
TextScriptImporter:
|
||||
guid: 49ccc900467d35543bb602a3de4d786a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -1,133 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeUnitTestToolkit.Editor
|
||||
{
|
||||
// functional declarative construction like flutter.
|
||||
|
||||
internal interface IBuilder
|
||||
{
|
||||
GameObject GameObject { get; }
|
||||
T GetComponent<T>();
|
||||
}
|
||||
|
||||
internal class Builder<T> : IBuilder
|
||||
where T : Component
|
||||
{
|
||||
public T Component1 { get; private set; }
|
||||
public GameObject GameObject { get; private set; }
|
||||
|
||||
public Transform Transform { get { return GameObject.transform; } }
|
||||
public RectTransform RectTransform { get { return GameObject.GetComponent<RectTransform>(); } }
|
||||
|
||||
public Action<GameObject> SetTarget
|
||||
{
|
||||
set
|
||||
{
|
||||
value(this.GameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public IBuilder Child
|
||||
{
|
||||
set
|
||||
{
|
||||
value.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public IBuilder[] Children
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var item in value)
|
||||
{
|
||||
item.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Builder(string name)
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T referenceSelf) // out primary reference.
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
referenceSelf = this.Component1;
|
||||
}
|
||||
|
||||
public TComponent GetComponent<TComponent>()
|
||||
{
|
||||
return this.GameObject.GetComponent<TComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2> : Builder<T1>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
{
|
||||
public T2 Component2 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3> : Builder<T1, T2>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
{
|
||||
public T3 Component3 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3, T4> : Builder<T1, T2, T3>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
where T4 : Component
|
||||
{
|
||||
public T4 Component4 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,345 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
// Settings MenuItems.
|
||||
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)]
|
||||
static bool ValidateScriptBackendMono()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)]
|
||||
static void ScriptBackendMono()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)]
|
||||
static bool ValidateScriptBackendIL2CPP()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)]
|
||||
static void ScriptBackendIL2CPP()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)]
|
||||
static bool ValidateAutoRun()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)]
|
||||
static void AutoRun()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.AutoRunPlayer = !settings.AutoRunPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = true, priority = 4)]
|
||||
static bool ValidateHeadless()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = false, priority = 4)]
|
||||
static void Headless()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.Headless = !settings.Headless;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)]
|
||||
static bool ValidateDisableAutoClose()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)]
|
||||
static void DisableAutoClose()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.DisableAutoClose = !settings.DisableAutoClose;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
// generated
|
||||
|
||||
/*
|
||||
*
|
||||
void Main()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
var p = 1;
|
||||
foreach (var target in Enum.GetNames(typeof(BuildTarget)))
|
||||
{
|
||||
var path = $"Test/Settings/BuildTarget/{target}";
|
||||
var priority = p++;
|
||||
|
||||
var template = $@"
|
||||
[MenuItem(""{path}"", validate = true, priority = {priority})]
|
||||
static bool ValidateBuildTarget{target}()
|
||||
{{
|
||||
Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target});
|
||||
return true;
|
||||
}}
|
||||
|
||||
[MenuItem(""{path}"", validate = false, priority = {priority})]
|
||||
static void BuildTarget{target}()
|
||||
{{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.{target};
|
||||
SaveSettings(settings);
|
||||
}}";
|
||||
|
||||
sb.AppendLine(template);
|
||||
}
|
||||
|
||||
sb.ToString().Dump();
|
||||
}
|
||||
|
||||
public enum BuildTarget
|
||||
{
|
||||
StandaloneWindows,
|
||||
StandaloneWindows64,
|
||||
StandaloneLinux,
|
||||
StandaloneLinux64,
|
||||
StandaloneOSX,
|
||||
WebGL,
|
||||
iOS,
|
||||
Android,
|
||||
WSAPlayer,
|
||||
PS4,
|
||||
XboxOne,
|
||||
Switch,
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)]
|
||||
static bool ValidateBuildTargetStandaloneWindows()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)]
|
||||
static void BuildTargetStandaloneWindows()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)]
|
||||
static bool ValidateBuildTargetStandaloneWindows64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)]
|
||||
static void BuildTargetStandaloneWindows64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
|
||||
static bool ValidateBuildTargetStandaloneLinux()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
|
||||
static void BuildTargetStandaloneLinux()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
|
||||
static bool ValidateBuildTargetStandaloneLinux64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)]
|
||||
static void BuildTargetStandaloneLinux64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)]
|
||||
static bool ValidateBuildTargetStandaloneOSX()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)]
|
||||
static void BuildTargetStandaloneOSX()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneOSX;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)]
|
||||
static bool ValidateBuildTargetWebGL()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)]
|
||||
static void BuildTargetWebGL()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WebGL;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)]
|
||||
static bool ValidateBuildTargetiOS()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)]
|
||||
static void BuildTargetiOS()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.iOS;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)]
|
||||
static bool ValidateBuildTargetAndroid()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)]
|
||||
static void BuildTargetAndroid()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Android;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)]
|
||||
static bool ValidateBuildTargetWSAPlayer()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)]
|
||||
static void BuildTargetWSAPlayer()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WSAPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)]
|
||||
static bool ValidateBuildTargetPS4()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)]
|
||||
static void BuildTargetPS4()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.PS4;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)]
|
||||
static bool ValidateBuildTargetXboxOne()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)]
|
||||
static void BuildTargetXboxOne()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.XboxOne;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)]
|
||||
static bool ValidateBuildTargetSwitch()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)]
|
||||
static void BuildTargetSwitch()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Switch;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,546 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using RuntimeUnitTestToolkit;
|
||||
using RuntimeUnitTestToolkit.Editor;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
internal class RuntimeUnitTestSettings
|
||||
{
|
||||
public ScriptingImplementation ScriptBackend;
|
||||
public bool UseCurrentScriptBackend;
|
||||
public BuildTarget BuildTarget;
|
||||
public bool UseCurrentBuildTarget;
|
||||
|
||||
public bool Headless;
|
||||
public bool AutoRunPlayer;
|
||||
public bool DisableAutoClose;
|
||||
|
||||
public RuntimeUnitTestSettings()
|
||||
{
|
||||
UseCurrentBuildTarget = true;
|
||||
UseCurrentScriptBackend = true;
|
||||
Headless = false;
|
||||
AutoRunPlayer = true;
|
||||
DisableAutoClose = false;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
|
||||
}
|
||||
}
|
||||
|
||||
// no namespace(because invoke from commandline)
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
|
||||
|
||||
[MenuItem("Test/BuildUnitTest")]
|
||||
public static void BuildUnitTest()
|
||||
{
|
||||
var settings = new RuntimeUnitTestSettings(); // default
|
||||
|
||||
string buildPath = null;
|
||||
|
||||
if (Application.isBatchMode) // from commandline
|
||||
{
|
||||
settings.AutoRunPlayer = false;
|
||||
settings.DisableAutoClose = false;
|
||||
|
||||
var cmdArgs = Environment.GetCommandLineArgs();
|
||||
for (int i = 0; i < cmdArgs.Length; i++)
|
||||
{
|
||||
if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
var str = cmdArgs[++i];
|
||||
if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
}
|
||||
else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
|
||||
}
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.Headless = true;
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
buildPath = cmdArgs[++i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (settings.UseCurrentBuildTarget)
|
||||
{
|
||||
settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
}
|
||||
if (settings.UseCurrentScriptBackend)
|
||||
{
|
||||
settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
|
||||
}
|
||||
|
||||
if (buildPath == null)
|
||||
{
|
||||
buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + GetExtensionForBuildTarget(settings.BuildTarget);
|
||||
}
|
||||
|
||||
var originalScene = SceneManager.GetActiveScene().path;
|
||||
|
||||
BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
|
||||
|
||||
// reopen original scene
|
||||
if (!string.IsNullOrWhiteSpace(originalScene))
|
||||
{
|
||||
EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Test/LoadUnitTestScene")]
|
||||
public static void LoadUnitTestScene()
|
||||
{
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
BuildUnitTestRunnerScene();
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
}
|
||||
|
||||
static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
RuntimeUnitTestSettings settings = null;
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
settings = null;
|
||||
}
|
||||
|
||||
if (settings == null)
|
||||
{
|
||||
// default
|
||||
settings = new RuntimeUnitTestSettings
|
||||
{
|
||||
UseCurrentBuildTarget = true,
|
||||
UseCurrentScriptBackend = true,
|
||||
Headless = false,
|
||||
AutoRunPlayer = true,
|
||||
};
|
||||
}
|
||||
|
||||
return settings;
|
||||
}
|
||||
|
||||
static void SaveSettings(RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
|
||||
}
|
||||
|
||||
public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
|
||||
{
|
||||
var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (disableAutoClose)
|
||||
{
|
||||
sceneName += "_DisableAutoClose";
|
||||
}
|
||||
sceneName += ".unity";
|
||||
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
|
||||
BuildUnitTestRunnerScene();
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorSceneManager.SaveScene(scene, sceneName, false);
|
||||
try
|
||||
{
|
||||
Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
|
||||
}
|
||||
finally
|
||||
{
|
||||
AssetDatabase.DeleteAsset(sceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public static UnitTestRunner BuildUnitTestRunnerScene()
|
||||
{
|
||||
const string kStandardSpritePath = "UI/Skin/UISprite.psd";
|
||||
const string kBackgroundSpritePath = "UI/Skin/Background.psd";
|
||||
var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
|
||||
|
||||
ScrollRect buttonList;
|
||||
VerticalLayoutGroup listLayout;
|
||||
Scrollbar refListScrollbar;
|
||||
ScrollRect logList;
|
||||
Scrollbar refLogScrollbar;
|
||||
Button clearButton;
|
||||
Text logText;
|
||||
|
||||
// Flutter like coded build utility
|
||||
|
||||
var rootObject = new Builder<Camera>("SceneRoot")
|
||||
{
|
||||
Children = new IBuilder[] {
|
||||
new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
|
||||
new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
|
||||
Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
|
||||
Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
|
||||
Component2 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
Component3 = { minHeight = 50 },
|
||||
SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
|
||||
Child = new Builder<Text>("ButtonText") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refListScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<Text, ContentSizeFitter>("Log", out logText) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
|
||||
},
|
||||
new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area2") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle2") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// size modify after build complete:)
|
||||
{
|
||||
var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Log").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(15, 0);
|
||||
rect.offsetMax = new Vector2(-20, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(-30, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
|
||||
// add test script
|
||||
var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
|
||||
runner.clearButton = clearButton;
|
||||
runner.list = listLayout.gameObject.GetComponent<RectTransform>();
|
||||
runner.listScrollBar = refListScrollbar;
|
||||
runner.logText = logText;
|
||||
runner.logScrollBar = refLogScrollbar;
|
||||
|
||||
return runner;
|
||||
}
|
||||
|
||||
static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
|
||||
if (settings.AutoRunPlayer)
|
||||
{
|
||||
options |= BuildOptions.AutoRunPlayer;
|
||||
}
|
||||
if (settings.Headless)
|
||||
{
|
||||
options |= BuildOptions.EnableHeadlessMode;
|
||||
}
|
||||
|
||||
var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
|
||||
var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
|
||||
}
|
||||
|
||||
var buildOptions = new BuildPlayerOptions
|
||||
{
|
||||
target = settings.BuildTarget,
|
||||
targetGroup = targetGroup,
|
||||
options = options,
|
||||
scenes = new[] { sceneName },
|
||||
locationPathName = buildPath
|
||||
};
|
||||
|
||||
UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
|
||||
|
||||
var buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
|
||||
}
|
||||
|
||||
if (buildReport.summary.result != BuildResult.Succeeded)
|
||||
{
|
||||
// Note: show error summary?
|
||||
// Debug.LogError(buildReport.SummarizeErrors());
|
||||
UnityEngine.Debug.LogError("UnitTest Build Failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
|
||||
}
|
||||
}
|
||||
|
||||
static Color FromRGB(int r, int g, int b)
|
||||
{
|
||||
return new Color(r / 255f, g / 255f, b / 255f);
|
||||
}
|
||||
|
||||
static bool IsWindows(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static string GetExtensionForBuildTarget(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return ".exe";
|
||||
case BuildTarget.StandaloneOSX:
|
||||
return ".app";
|
||||
case BuildTarget.Android:
|
||||
return ".apk";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
switch (buildTarget)
|
||||
{
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneOSX:
|
||||
#else
|
||||
case BuildTarget.StandaloneOSXIntel:
|
||||
case BuildTarget.StandaloneOSXIntel64:
|
||||
case BuildTarget.StandaloneOSXUniversal:
|
||||
#endif // UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.StandaloneLinux64:
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
case BuildTarget.StandaloneLinux:
|
||||
case BuildTarget.StandaloneLinuxUniversal:
|
||||
#endif // !UNITY_2019_2_OR_NEWER
|
||||
return BuildTargetGroup.Standalone;
|
||||
case (BuildTarget)6:
|
||||
case (BuildTarget)7:
|
||||
case BuildTarget.WebGL:
|
||||
return BuildTargetGroup.WebGL;
|
||||
case BuildTarget.iOS:
|
||||
return BuildTargetGroup.iOS;
|
||||
case BuildTarget.PS3:
|
||||
return BuildTargetGroup.PS3;
|
||||
case BuildTarget.PS4:
|
||||
return BuildTargetGroup.PS4;
|
||||
case BuildTarget.XBOX360:
|
||||
return BuildTargetGroup.XBOX360;
|
||||
case BuildTarget.Android:
|
||||
return BuildTargetGroup.Android;
|
||||
case BuildTarget.WSAPlayer:
|
||||
return BuildTargetGroup.WSA;
|
||||
case BuildTarget.WP8Player:
|
||||
return BuildTargetGroup.WP8;
|
||||
case BuildTarget.Tizen:
|
||||
return BuildTargetGroup.Tizen;
|
||||
case BuildTarget.PSP2:
|
||||
return BuildTargetGroup.PSP2;
|
||||
case BuildTarget.PSM:
|
||||
return BuildTargetGroup.PSM;
|
||||
case BuildTarget.XboxOne:
|
||||
return BuildTargetGroup.XboxOne;
|
||||
case BuildTarget.SamsungTV:
|
||||
return BuildTargetGroup.SamsungTV;
|
||||
case BuildTarget.N3DS:
|
||||
return BuildTargetGroup.N3DS;
|
||||
case BuildTarget.WiiU:
|
||||
return BuildTargetGroup.WiiU;
|
||||
case BuildTarget.tvOS:
|
||||
return BuildTargetGroup.tvOS;
|
||||
case BuildTarget.Switch:
|
||||
return BuildTargetGroup.Switch;
|
||||
case BuildTarget.Lumin:
|
||||
return BuildTargetGroup.Lumin;
|
||||
case BuildTarget.BlackBerry:
|
||||
return BuildTargetGroup.BlackBerry;
|
||||
case BuildTarget.NoTarget:
|
||||
default:
|
||||
return BuildTargetGroup.Unknown;
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "RuntimeUnitTestToolkit",
|
||||
"references": [
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": []
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14c4fea4b238088479114ba2ffe195f9
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,684 +0,0 @@
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RuntimeUnitTestToolkit
|
||||
{
|
||||
public class UnitTestRunner : MonoBehaviour
|
||||
{
|
||||
// object is IEnumerator or Func<IEnumerator>
|
||||
Dictionary<string, List<TestKeyValuePair>> tests = new Dictionary<string, List<TestKeyValuePair>>();
|
||||
|
||||
List<Pair> additionalActionsOnFirst = new List<Pair>();
|
||||
|
||||
public Button clearButton;
|
||||
public RectTransform list;
|
||||
public Scrollbar listScrollBar;
|
||||
|
||||
public Text logText;
|
||||
public Scrollbar logScrollBar;
|
||||
|
||||
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
|
||||
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
|
||||
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
|
||||
|
||||
bool allTestGreen = true;
|
||||
bool logClear = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Application.logMessageReceived += (a, b, c) =>
|
||||
{
|
||||
if (a.Contains("Mesh can not have more than 65000 vertices"))
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("[" + c + "]" + a + "\n");
|
||||
WriteToConsole("[" + c + "]" + a);
|
||||
}
|
||||
};
|
||||
|
||||
// register all test types
|
||||
foreach (var item in GetTestTargetTypes())
|
||||
{
|
||||
RegisterAllMethods(item);
|
||||
}
|
||||
|
||||
var executeAll = new List<Func<Coroutine>>();
|
||||
foreach (var ___item in tests)
|
||||
{
|
||||
var actionList = ___item; // be careful, capture in lambda
|
||||
|
||||
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
}
|
||||
|
||||
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
|
||||
|
||||
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
executeAllButton.transform.SetSiblingIndex(1);
|
||||
|
||||
additionalActionsOnFirst.Reverse();
|
||||
foreach (var item in additionalActionsOnFirst)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = item.Name;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = item.Name;
|
||||
newButton.onClick.AddListener(item.Action);
|
||||
newButton.transform.SetParent(list);
|
||||
newButton.transform.SetSiblingIndex(1);
|
||||
}
|
||||
|
||||
clearButton.onClick.AddListener(() =>
|
||||
{
|
||||
logText.text = "";
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = true;
|
||||
btn.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
});
|
||||
|
||||
listScrollBar.value = 1;
|
||||
logScrollBar.value = 1;
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// run immediately in player
|
||||
StartCoroutine(ExecuteAllInCoroutine(executeAll));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// when failed(can not start runner), quit immediately.
|
||||
WriteToConsole(ex.ToString());
|
||||
Application.Quit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button Add(string title, UnityAction test)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = title;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = title;
|
||||
newButton.onClick.AddListener(test);
|
||||
|
||||
newButton.transform.SetParent(list);
|
||||
return newButton;
|
||||
}
|
||||
|
||||
static IEnumerable<Type> GetTestTargetTypes()
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var n = assembly.FullName;
|
||||
if (n.StartsWith("UnityEngine")) continue;
|
||||
if (n.StartsWith("mscorlib")) continue;
|
||||
if (n.StartsWith("System")) continue;
|
||||
|
||||
foreach (var item in assembly.GetTypes())
|
||||
{
|
||||
foreach (var method in item.GetMethods())
|
||||
{
|
||||
TestAttribute t1 = null;
|
||||
try
|
||||
{
|
||||
t1 = method.GetCustomAttribute<TestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("TestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t1 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
|
||||
UnityTestAttribute t2 = null;
|
||||
try
|
||||
{
|
||||
t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("UnityTestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t2 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NEXT_ASSEMBLY:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTest(string group, string title, Action test, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, test, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, asyncTestCoroutine, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddCutomAction(string name, UnityAction action)
|
||||
{
|
||||
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
|
||||
}
|
||||
|
||||
|
||||
public void RegisterAllMethods<T>()
|
||||
where T : new()
|
||||
{
|
||||
RegisterAllMethods(typeof(T));
|
||||
}
|
||||
|
||||
public void RegisterAllMethods(Type testType)
|
||||
{
|
||||
try
|
||||
{
|
||||
var test = Activator.CreateInstance(testType);
|
||||
|
||||
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
||||
List<Action> setups = new List<Action>();
|
||||
List<Action> teardowns = new List<Action>();
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var setup = item.GetCustomAttribute<NUnit.Framework.SetUpAttribute>(true);
|
||||
if (setup != null)
|
||||
{
|
||||
setups.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
var teardown = item.GetCustomAttribute<NUnit.Framework.TearDownAttribute>(true);
|
||||
if (teardown != null)
|
||||
{
|
||||
teardowns.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register setup/teardown method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
|
||||
if (iteratorTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
|
||||
{
|
||||
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
|
||||
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Func<IEnumerator> factory;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
factory = () => (IEnumerator)method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
factory = () => (IEnumerator)item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddAsyncTest(test.GetType().Name, name, factory, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
|
||||
if (standardTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
|
||||
{
|
||||
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
|
||||
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Action invoke = null;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
invoke = () => method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
invoke = () => item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddTest(test.GetType().Name, name, invoke, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
List<object[]> GetTestData(MethodInfo methodInfo)
|
||||
{
|
||||
List<object[]> testCases = new List<object[]>();
|
||||
|
||||
var inlineData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseAttribute>(true);
|
||||
foreach (var item in inlineData)
|
||||
{
|
||||
testCases.Add(item.Arguments);
|
||||
}
|
||||
|
||||
var sourceData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseSourceAttribute>(true);
|
||||
foreach (var item in sourceData)
|
||||
{
|
||||
var enumerator = GetTestCaseSource(methodInfo, item.SourceType, item.SourceName, item.MethodParams);
|
||||
foreach (var item2 in enumerator)
|
||||
{
|
||||
var item3 = item2 as IEnumerable; // object[][]
|
||||
if (item3 != null)
|
||||
{
|
||||
var l = new List<object>();
|
||||
foreach (var item4 in item3)
|
||||
{
|
||||
l.Add(item4);
|
||||
}
|
||||
testCases.Add(l.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return testCases;
|
||||
}
|
||||
|
||||
IEnumerable GetTestCaseSource(MethodInfo method, Type sourceType, string sourceName, object[] methodParams)
|
||||
{
|
||||
Type type = sourceType ?? method.DeclaringType;
|
||||
|
||||
MemberInfo[] member = type.GetMember(sourceName, BindingFlags.FlattenHierarchy | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
||||
if (member.Length == 1)
|
||||
{
|
||||
MemberInfo memberInfo = member[0];
|
||||
FieldInfo fieldInfo = memberInfo as FieldInfo;
|
||||
if ((object)fieldInfo != null)
|
||||
{
|
||||
return (!fieldInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)fieldInfo.GetValue(null)) : ReturnErrorAsParameter("You have specified a data source field but also given a set of parameters. Fields cannot take parameters, please revise the 3rd parameter passed to the TestCaseSourceAttribute and either remove it or specify a method."));
|
||||
}
|
||||
PropertyInfo propertyInfo = memberInfo as PropertyInfo;
|
||||
if ((object)propertyInfo != null)
|
||||
{
|
||||
return (!propertyInfo.GetGetMethod(nonPublic: true).IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)propertyInfo.GetValue(null, null)) : ReturnErrorAsParameter("You have specified a data source property but also given a set of parameters. Properties cannot take parameters, please revise the 3rd parameter passed to the TestCaseSource attribute and either remove it or specify a method."));
|
||||
}
|
||||
MethodInfo methodInfo = memberInfo as MethodInfo;
|
||||
if ((object)methodInfo != null)
|
||||
{
|
||||
return (!methodInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null || methodInfo.GetParameters().Length == methodParams.Length) ? ((IEnumerable)methodInfo.Invoke(null, methodParams)) : ReturnErrorAsParameter("You have given the wrong number of arguments to the method in the TestCaseSourceAttribute, please check the number of parameters passed in the object is correct in the 3rd parameter for the TestCaseSourceAttribute and this matches the number of parameters in the target method and try again."));
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
MethodInfo InferGenericType(MethodInfo methodInfo, object[] parameters)
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
List<Type> genericParameters = new List<Type>();
|
||||
foreach (var item in methodInfo.GetParameters()
|
||||
.Select((x, i) => new { x.ParameterType, i })
|
||||
.Where(x => x.ParameterType.IsGenericParameter)
|
||||
.OrderBy(x => x.ParameterType.GenericParameterPosition))
|
||||
{
|
||||
if (set.Add(item.ParameterType)) // DistinctBy
|
||||
{
|
||||
genericParameters.Add(parameters[item.i].GetType());
|
||||
}
|
||||
}
|
||||
|
||||
return methodInfo.MakeGenericMethod(genericParameters.ToArray());
|
||||
}
|
||||
|
||||
IEnumerable ReturnErrorAsParameter(string name)
|
||||
{
|
||||
throw new Exception(name);
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator ScrollLogToEndNextFrame()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
logScrollBar.value = 0;
|
||||
}
|
||||
|
||||
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<TestKeyValuePair>> actionList)
|
||||
{
|
||||
Button self = null;
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = false;
|
||||
if (btn.name == actionList.Key) self = btn;
|
||||
}
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
|
||||
var allGreen = true;
|
||||
|
||||
AppendToGraphicText("<color=yellow>" + actionList.Key + "</color>\n");
|
||||
WriteToConsole("Begin Test Class: " + actionList.Key);
|
||||
yield return null;
|
||||
|
||||
var totalExecutionTime = new List<double>();
|
||||
foreach (var item2 in actionList.Value)
|
||||
{
|
||||
// setup
|
||||
try
|
||||
{
|
||||
foreach (var setup in item2.Setups)
|
||||
{
|
||||
setup();
|
||||
}
|
||||
|
||||
// before start, cleanup
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
AppendToGraphicText("<color=teal>" + item2.Key + "</color>\n");
|
||||
yield return null;
|
||||
|
||||
var v = item2.Value;
|
||||
|
||||
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
|
||||
Exception exception = null;
|
||||
if (v is Action)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Action)v).Invoke();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var coroutineFactory = (Func<IEnumerator>)v;
|
||||
IEnumerator coroutine = null;
|
||||
try
|
||||
{
|
||||
coroutine = coroutineFactory();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
if (exception == null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
|
||||
{
|
||||
exception = ex;
|
||||
}));
|
||||
}
|
||||
}
|
||||
methodStopwatch.Stop();
|
||||
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
|
||||
if (exception == null)
|
||||
{
|
||||
AppendToGraphicText("OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("<color=red>" + exception.ToString() + "</color>\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + exception.ToString(), false);
|
||||
allGreen = false;
|
||||
allTestGreen = false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var teardown in item2.Teardowns)
|
||||
{
|
||||
teardown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AppendToGraphicText("[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n");
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
|
||||
}
|
||||
|
||||
yield return StartCoroutine(ScrollLogToEndNextFrame());
|
||||
|
||||
|
||||
}
|
||||
|
||||
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
|
||||
{
|
||||
allTestGreen = true;
|
||||
|
||||
foreach (var item in tests)
|
||||
{
|
||||
yield return item();
|
||||
}
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
||||
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
|
||||
|
||||
if (allTestGreen)
|
||||
{
|
||||
WriteToConsole("Test Complete Successfully");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteToConsole("Test Failed, please see [NG] log.");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
|
||||
{
|
||||
var hasNext = true;
|
||||
while (hasNext)
|
||||
{
|
||||
try
|
||||
{
|
||||
hasNext = enumerator.MoveNext();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}
|
||||
|
||||
if (hasNext)
|
||||
{
|
||||
// unwrap self for bug of Unity
|
||||
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
|
||||
var moreCoroutine = enumerator.Current as IEnumerator;
|
||||
if (moreCoroutine != null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsole(string msg)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void AppendToGraphicText(string msg)
|
||||
{
|
||||
if (!Application.isBatchMode)
|
||||
{
|
||||
if (logClear)
|
||||
{
|
||||
logText.text = "";
|
||||
logClear = false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
logText.text += msg;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsoleResult(string msg, bool green)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
if (!green)
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Write("[NG]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
else
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Write("[OK]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
|
||||
System.Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
struct Pair
|
||||
{
|
||||
public string Name;
|
||||
public UnityAction Action;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestKeyValuePair
|
||||
{
|
||||
public string Key;
|
||||
/// <summary>IEnumerator or Func[IEnumerator]</summary>
|
||||
public object Value;
|
||||
public List<Action> Setups;
|
||||
public List<Action> Teardowns;
|
||||
|
||||
public TestKeyValuePair(string key, object value, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
this.Key = key;
|
||||
this.Value = value;
|
||||
this.Setups = setups;
|
||||
this.Teardowns = teardowns;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "com.cysharp.runtimeunittesttoolkit",
|
||||
"displayName": "RuntimeUnitTestToolkit",
|
||||
"version": "2.3.0",
|
||||
"unity": "2018.3",
|
||||
"description": "CLI/GUI Frontend of Unity Test Runner to test on any platform.",
|
||||
"keywords": ["test"],
|
||||
"category": "Tests",
|
||||
"dependencies": {
|
||||
}
|
||||
}
|
||||
@@ -216,7 +216,7 @@
|
||||
// RETRY:
|
||||
// try
|
||||
// {
|
||||
// context.RequestHeaders["x-accesss-token"] = token;
|
||||
// context.RequestHeaders["x-access-token"] = token;
|
||||
// return await next(context, cancellationToken);
|
||||
// }
|
||||
// catch (UnityWebRequestException ex)
|
||||
|
||||
@@ -18,10 +18,13 @@ using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Rendering;
|
||||
using System.IO;
|
||||
using System.Linq.Expressions;
|
||||
using UnityEngine.Events;
|
||||
|
||||
|
||||
// using DG.Tweening;
|
||||
|
||||
|
||||
|
||||
public struct MyJob : IJob
|
||||
{
|
||||
public int loopCount;
|
||||
@@ -116,7 +119,28 @@ public class AsyncMessageBroker<T> : IDisposable
|
||||
connection.Dispose();
|
||||
}
|
||||
}
|
||||
public class WhenEachTest
|
||||
{
|
||||
public async UniTask Each()
|
||||
{
|
||||
var a = Delay(1, 3000);
|
||||
var b = Delay(2, 1000);
|
||||
var c = Delay(3, 2000);
|
||||
|
||||
var l = new List<int>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
Debug.Log(item.Result);
|
||||
}
|
||||
}
|
||||
|
||||
async UniTask<int> Delay(int id, int sleep)
|
||||
{
|
||||
await UniTask.Delay(sleep);
|
||||
return id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
@@ -144,6 +168,19 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
Debug.Log("Again");
|
||||
|
||||
|
||||
// var foo = InstantiateAsync<SandboxMain>(this).ToUniTask();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// var tako = await foo;
|
||||
|
||||
|
||||
//UnityAction action;
|
||||
|
||||
|
||||
return 10;
|
||||
}
|
||||
|
||||
@@ -554,68 +591,78 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
|
||||
|
||||
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||
|
||||
|
||||
var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
|
||||
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TestAsync(cts.Token).Forget();
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
var p = Progress.Create<float>(x =>
|
||||
{
|
||||
await UniTask.WaitForEndOfFrame(this);
|
||||
var texture = new Texture2D(Screen.width, Screen.height);
|
||||
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||
texture.Apply();
|
||||
Debug.Log(x);
|
||||
});
|
||||
var foo = await Resources.LoadAsync("test2").ToUniTask(progress: p) as TextAsset;
|
||||
Debug.Log(foo.text);
|
||||
//var foo2 = await Resources.LoadAsync("test2").ToUniTask() as TextAsset;
|
||||
//Debug.Log(foo2.text); // onemore?
|
||||
|
||||
var jpg = texture.EncodeToJPG();
|
||||
File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
Debug.Log("ok?");
|
||||
|
||||
//var texture = ScreenCapture.CaptureScreenshotAsTexture();
|
||||
//if (texture == null)
|
||||
//{
|
||||
// Debug.Log("fail");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// var jpg = texture.EncodeToJPG();
|
||||
// File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
// Debug.Log("ok?");
|
||||
//}
|
||||
}));
|
||||
|
||||
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
//clickCancelSource.Cancel();
|
||||
//await new WhenEachTest().Each();
|
||||
|
||||
//RunCheck(PlayerLoopTiming.Initialization).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastInitialization).Forget();
|
||||
//RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PreUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.Update).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
|
||||
|
||||
await UniTask.Yield();
|
||||
}));
|
||||
//// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||
|
||||
await UniTask.Yield();
|
||||
|
||||
//var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
|
||||
//PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//// TestAsync(cts.Token).Forget();
|
||||
|
||||
//okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
//{
|
||||
// await UniTask.WaitForEndOfFrame(this);
|
||||
// var texture = new Texture2D(Screen.width, Screen.height);
|
||||
// texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||
// texture.Apply();
|
||||
|
||||
// var jpg = texture.EncodeToJPG();
|
||||
// File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
// Debug.Log("ok?");
|
||||
|
||||
// //var texture = ScreenCapture.CaptureScreenshotAsTexture();
|
||||
// //if (texture == null)
|
||||
// //{
|
||||
// // Debug.Log("fail");
|
||||
// //}
|
||||
// //else
|
||||
// //{
|
||||
// // var jpg = texture.EncodeToJPG();
|
||||
// // File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
// // Debug.Log("ok?");
|
||||
// //}
|
||||
//}));
|
||||
|
||||
//cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
//{
|
||||
// //clickCancelSource.Cancel();
|
||||
|
||||
// //RunCheck(PlayerLoopTiming.Initialization).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastInitialization).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.PreUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.Update).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
|
||||
// //RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
|
||||
|
||||
// await UniTask.Yield();
|
||||
//}));
|
||||
}
|
||||
|
||||
async UniTaskVoid RunCheck(PlayerLoopTiming timing)
|
||||
|
||||
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
@@ -38,13 +38,11 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 1
|
||||
serializedVersion: 12
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
@@ -67,9 +65,6 @@ LightmapSettings:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 0
|
||||
@@ -98,13 +93,14 @@ LightmapSettings:
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_UseShadowmask: 1
|
||||
m_LightingSettings: {fileID: 4890085278179872738, guid: 814185d368762ed45a2298d112780689,
|
||||
type: 2}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -117,7 +113,9 @@ NavMeshSettings:
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
@@ -150,10 +148,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1584557232}
|
||||
m_Father: {fileID: 1556045508}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -174,6 +172,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
@@ -218,6 +217,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -270,9 +271,17 @@ Camera:
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@@ -306,12 +315,13 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 518730348}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 488, y: 418, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &519420028
|
||||
GameObject:
|
||||
@@ -352,9 +362,11 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: f0bc6c75abb2e0b47a25aa49bfd488ed, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
camera: {fileID: 518730349}
|
||||
mycamera: {fileID: 0}
|
||||
okButton: {fileID: 16537672}
|
||||
cancelButton: {fileID: 628393011}
|
||||
RP1:
|
||||
latestValue: 0
|
||||
text: {fileID: 2101290655}
|
||||
button: {fileID: 0}
|
||||
--- !u!20 &519420031
|
||||
@@ -371,9 +383,17 @@ Camera:
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
@@ -407,12 +427,13 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 519420028}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &628393009
|
||||
GameObject:
|
||||
@@ -443,10 +464,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 865871445}
|
||||
m_Father: {fileID: 1556045508}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -467,6 +488,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
@@ -511,6 +533,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -560,9 +584,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 628393010}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -584,6 +608,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -639,6 +665,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
@@ -668,12 +695,13 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 872009839}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1556045504
|
||||
GameObject:
|
||||
@@ -733,6 +761,7 @@ MonoBehaviour:
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
m_PresetInfoIsWorld: 0
|
||||
--- !u!223 &1556045507
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -750,7 +779,9 @@ Canvas:
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 0
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
@@ -764,12 +795,12 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 16537671}
|
||||
- {fileID: 628393010}
|
||||
- {fileID: 2101290654}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@@ -804,9 +835,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 16537671}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -828,6 +859,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -883,9 +916,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1556045508}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -907,6 +940,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -932,3 +967,11 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2101290653}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 519420032}
|
||||
- {fileID: 518730350}
|
||||
- {fileID: 872009842}
|
||||
- {fileID: 1556045508}
|
||||
|
||||
74
src/UniTask/Assets/Scenes/WaitWhileTest.cs
Normal file
74
src/UniTask/Assets/Scenes/WaitWhileTest.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
// https://github.com/Cysharp/UniTask/issues/617
|
||||
|
||||
public class WaitWhileTest : MonoBehaviour
|
||||
{
|
||||
private const float c_CallInterval = 0.3f;
|
||||
private float m_JustBeforeCallTime;
|
||||
|
||||
private TaskObj m_TestObj;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
m_JustBeforeCallTime = Time.unscaledTime;
|
||||
m_TestObj = new TaskObj();
|
||||
// m_TestObj.Test(CancellationToken.None).Forget();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Time.unscaledTime - m_JustBeforeCallTime > c_CallInterval)
|
||||
{
|
||||
m_JustBeforeCallTime = Time.unscaledTime;
|
||||
m_TestObj.Test(CancellationToken.None).Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TaskObj
|
||||
{
|
||||
private CancellationTokenSource m_CancelTokenSource;
|
||||
private const float c_FinishElapsedTime = 0.1f;
|
||||
private float m_StartTime;
|
||||
public async UniTask Test(CancellationToken token)
|
||||
{
|
||||
try
|
||||
{
|
||||
CancelAndDisposeTokenSource();
|
||||
m_CancelTokenSource = CancellationTokenSource.CreateLinkedTokenSource(token);
|
||||
m_StartTime = Time.unscaledTime;
|
||||
await UniTask.WaitWhile(IsContinued, cancellationToken: m_CancelTokenSource.Token, cancelImmediately: true);
|
||||
Debug.Log("Task Finished");
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
Debug.LogWarning("Task Canceled");
|
||||
}
|
||||
finally
|
||||
{
|
||||
CancelAndDisposeTokenSource();
|
||||
}
|
||||
}
|
||||
|
||||
private void CancelAndDisposeTokenSource()
|
||||
{
|
||||
m_CancelTokenSource?.Cancel();
|
||||
m_CancelTokenSource?.Dispose();
|
||||
m_CancelTokenSource = null;
|
||||
}
|
||||
|
||||
private bool IsContinued()
|
||||
{
|
||||
return Time.unscaledTime - m_StartTime > c_FinishElapsedTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 660baed073888b8438569f57e42679b2
|
||||
timeCreated: 1476793308
|
||||
licenseType: Pro
|
||||
guid: a478e5f6126dc184ca902adfb35401b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
90
src/UniTask/Assets/Tests/AsyncOperationTest.cs
Normal file
90
src/UniTask/Assets/Tests/AsyncOperationTest.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System.Collections;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
public class AsyncOperationTest
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ResourcesLoad_Completed() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var asyncOperation = Resources.LoadAsync<Texture2D>("sample_texture");
|
||||
await asyncOperation.ToUniTask();
|
||||
asyncOperation.isDone.Should().BeTrue();
|
||||
asyncOperation.asset.GetType().Should().Be(typeof(Texture2D));
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ResourcesLoad_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: false);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Pending);
|
||||
|
||||
await UniTask.NextFrame();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void ResourcesLoad_CancelImmediately()
|
||||
{
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
[UnityTest]
|
||||
public IEnumerator UnityWebRequest_Completed() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var asyncOperation = UnityWebRequest.Get($"file://{filePath}").SendWebRequest();
|
||||
await asyncOperation.ToUniTask();
|
||||
|
||||
asyncOperation.isDone.Should().BeTrue();
|
||||
asyncOperation.webRequest.result.Should().Be(UnityWebRequest.Result.Success);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator UnityWebRequest_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Pending);
|
||||
|
||||
await UniTask.NextFrame();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void UnityWebRequest_CancelImmediately()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.Cancel();
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
|
||||
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
3
src/UniTask/Assets/Tests/AsyncOperationTest.cs.meta
Normal file
3
src/UniTask/Assets/Tests/AsyncOperationTest.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 295d574a16494d6aa4d02fcb32179e39
|
||||
timeCreated: 1698887128
|
||||
@@ -145,6 +145,11 @@ namespace Cysharp.Threading.TasksTests
|
||||
public int MyProperty { get; set; }
|
||||
}
|
||||
|
||||
class MyBooleanClass
|
||||
{
|
||||
public bool MyProperty { get; set; }
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -159,6 +164,20 @@ namespace Cysharp.Threading.TasksTests
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntilWithState() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var v = new MyBooleanClass { MyProperty = false };
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = true).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitUntil(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -173,6 +192,20 @@ namespace Cysharp.Threading.TasksTests
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitWhileWithState() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var v = new MyBooleanClass { MyProperty = true };
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = false).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitWhile(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
#pragma warning disable CS0618
|
||||
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks.Linq;
|
||||
using FluentAssertions;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 959c1472a5d812843bedf9341e87af3b
|
||||
guid: 8d82913edf6ac48aca30f66ae9ba42d6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
BIN
src/UniTask/Assets/Tests/Resources/sample_texture.png
Normal file
BIN
src/UniTask/Assets/Tests/Resources/sample_texture.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
215
src/UniTask/Assets/Tests/Resources/sample_texture.png.meta
Normal file
215
src/UniTask/Assets/Tests/Resources/sample_texture.png.meta
Normal file
@@ -0,0 +1,215 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 535006a83baed4ebda99d24a909a2efe
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: -2664112245596591751
|
||||
second: sample_texture_0
|
||||
- first:
|
||||
213: -4606777057269188692
|
||||
second: sample_texture_1
|
||||
- first:
|
||||
213: 1950921086533113773
|
||||
second: sample_texture_2
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
|
||||
swizzle: 50462976
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||||
cookieLightType: 0
|
||||
platformSettings:
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||||
- serializedVersion: 3
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||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
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resizeAlgorithm: 0
|
||||
textureFormat: -1
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||||
textureCompression: 1
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||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
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buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
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sprites:
|
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- serializedVersion: 2
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name: sample_texture_0
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||||
rect:
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serializedVersion: 2
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x: 0
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y: 76
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width: 243
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height: 251
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||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
||||
physicsShape: []
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tessellationDetail: -1
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||||
bones: []
|
||||
spriteID: 9796277170c270bd0800000000000000
|
||||
internalID: -2664112245596591751
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||||
vertices: []
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indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: sample_texture_1
|
||||
rect:
|
||||
serializedVersion: 2
|
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x: 227
|
||||
y: 0
|
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width: 190
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height: 231
|
||||
alignment: 0
|
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pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
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bones: []
|
||||
spriteID: ca7fc069ca07110c0800000000000000
|
||||
internalID: -4606777057269188692
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||||
vertices: []
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indices:
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edges: []
|
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weights: []
|
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- serializedVersion: 2
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name: sample_texture_2
|
||||
rect:
|
||||
serializedVersion: 2
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x: 398
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y: 87
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width: 202
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height: 188
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
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outline: []
|
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physicsShape: []
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tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: da710ab4460131b10800000000000000
|
||||
internalID: 1950921086533113773
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
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edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
sample_texture_0: -2664112245596591751
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sample_texture_1: -4606777057269188692
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sample_texture_2: 1950921086533113773
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,6 @@
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS0618
|
||||
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
45
src/UniTask/Packages/manifest.json
Normal file
45
src/UniTask/Packages/manifest.json
Normal file
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.cysharp.runtimeunittesttoolkit": "https://github.com/Cysharp/RuntimeUnitTestToolkit.git?path=RuntimeUnitTestToolkit/Assets/RuntimeUnitTestToolkit#2.6.0",
|
||||
"com.unity.collab-proxy": "2.4.3",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.9",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
360
src/UniTask/Packages/packages-lock.json
Normal file
360
src/UniTask/Packages/packages-lock.json
Normal file
@@ -0,0 +1,360 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.cysharp.runtimeunittesttoolkit": {
|
||||
"version": "https://github.com/Cysharp/RuntimeUnitTestToolkit.git?path=RuntimeUnitTestToolkit/Assets/RuntimeUnitTestToolkit#2.6.0",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "4e3dbfaa9c40b5cfdcb71a1d4e8bca0d45ca1055"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.4.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.10",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.9",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.7.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
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"com.unity.modules.unitywebrequestwww": {
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}
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}
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}
|
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35
src/UniTask/ProjectSettings/MemorySettings.asset
Normal file
35
src/UniTask/ProjectSettings/MemorySettings.asset
Normal file
@@ -0,0 +1,35 @@
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%YAML 1.1
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@@ -77,6 +88,7 @@ PlayerSettings:
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Reference in New Issue
Block a user