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11 Commits
2.5.0 ... 2.5.1

Author SHA1 Message Date
github-actions[bot]
5843258e8c feat: Update package.json to 2.5.1 2024-01-24 01:44:21 +00:00
Yoshifumi Kawai
6cd002645e Merge pull request #533 from doyasu24/feature/add-unitask-asvaluetask-for-unity
add UniTask.AsValueTask for Unity
2024-01-24 10:41:39 +09:00
doyasu24
4fe0861714 fix: use UNITY_2018_3_OR_NEWER instead of UNITY_2018_1_OR_NEWER 2024-01-19 23:42:17 +09:00
doyasu24
fbbba061dd ValueTask is available in Unity 2021_2_OR_NEWER or .NET Core 2024-01-19 23:40:28 +09:00
doyasu24
81f2e37ea5 add UniTask.AsValueTask for Unity 2024-01-19 00:29:21 +09:00
Yoshifumi Kawai
66de0d3a58 Merge pull request #519 from Cysharp/guitarrapc-patch-1
Use Cysharp/Actions/setup-dotnet default version
2024-01-12 15:34:54 +09:00
Yoshifumi Kawai
beb10abbf7 Merge pull request #524 from Saismirk/master
Fixed typo in TimeoutWithoutException summary.
2024-01-12 15:22:35 +09:00
Saismirk
d60f64761b Fixed typo in TimeoutWithoutException summary. 2023-12-10 12:53:52 -05:00
Ikiru Yoshizaki
104f8e09ca Update build-release.yml 2023-11-15 12:09:34 +09:00
Ikiru Yoshizaki
cfbff008c4 Use Cysharp/Actions/setup-dotnet default version
## tl;dr;

It support both .NET 6,7 and 8. No need specify version.
2023-11-15 11:55:27 +09:00
Yoshifumi Kawai
5cc97c7f00 ReadMe 2023-11-02 18:23:43 +09:00
10 changed files with 28 additions and 23 deletions

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@@ -15,10 +15,6 @@ jobs:
steps:
- uses: actions/checkout@v3
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
with:
dotnet-version: |
6.0.x
7.0.x
- run: dotnet build -c Debug
- run: dotnet test -c Debug

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@@ -34,10 +34,6 @@ jobs:
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
with:
dotnet-version: |
3.1.x
6.0.x
# build and pack
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
- run: dotnet test -c Release --no-build

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@@ -700,7 +700,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
```csharp
// Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
{
Debug.Log("Update() " + Time.frameCount);
}
@@ -710,10 +710,10 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
```csharp
// C# 7.3(Unity 2018.3~)
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
{
Debug.Log("Update() " + Time.frameCount);
});
}, token);
```
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.

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@@ -685,7 +685,7 @@ Unity 2020.2 支持 C# 8.0,因此您可以使用`await foreach`. 这是异步
```csharp
// Unity 2020.2, C# 8.0
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
{
Debug.Log("Update() " + Time.frameCount);
}
@@ -695,10 +695,10 @@ await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
```csharp
// C# 7.3(Unity 2018.3~)
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
{
Debug.Log("Update() " + Time.frameCount);
});
}, token);
```
UniTaskAsyncEnumerable 实现异步 LINQ类似于 LINQ 的`IEnumerable<T>`或 Rx 的 `IObservable<T>`。所有标准 LINQ 查询运算符都可以应用于异步流。例如,以下代码表示如何将 Where 过滤器应用于每两次单击运行一次的按钮单击异步流。

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@@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks
// similar as IValueTaskSource
public interface IUniTaskSource
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
#if (!UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER) && !NETSTANDARD2_0
: System.Threading.Tasks.Sources.IValueTaskSource
#pragma warning disable CS0108
#endif
@@ -30,7 +30,7 @@ namespace Cysharp.Threading.Tasks
UniTaskStatus UnsafeGetStatus(); // only for debug use.
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
#if (!UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER) && !NETSTANDARD2_0
#pragma warning restore CS0108
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
@@ -53,13 +53,13 @@ namespace Cysharp.Threading.Tasks
}
public interface IUniTaskSource<out T> : IUniTaskSource
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
#if (!UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER) && !NETSTANDARD2_0
, System.Threading.Tasks.Sources.IValueTaskSource<T>
#endif
{
new T GetResult(short token);
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
#if (!UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER) && !NETSTANDARD2_0
new public UniTaskStatus GetStatus(short token)
{

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@@ -1,4 +1,5 @@
#pragma warning disable 0649
#if !UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER
#pragma warning disable 0649
using System;
using System.Threading.Tasks;
@@ -95,3 +96,4 @@ namespace Cysharp.Threading.Tasks
#endif
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d38f0478933be42d895c37b862540a1c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -69,7 +69,7 @@ namespace Cysharp.Threading.Tasks
return new UniTask<bool>(new IsCanceledSource(source), token);
}
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER
public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self)
{
@@ -440,7 +440,7 @@ namespace Cysharp.Threading.Tasks
return self.AsUniTask();
}
#if !UNITY_2018_3_OR_NEWER
#if !UNITY_2018_3_OR_NEWER || UNITY_2021_2_OR_NEWER
public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self)
{

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@@ -454,7 +454,7 @@ namespace Cysharp.Threading.Tasks
}
/// <summary>
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCanceled).
/// </summary>
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{

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@@ -2,7 +2,7 @@
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
"version": "2.5.0",
"version": "2.5.1",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],