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7
.github/dependabot.yaml
vendored
Normal file
7
.github/dependabot.yaml
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# ref: https://docs.github.com/en/code-security/dependabot/working-with-dependabot/keeping-your-actions-up-to-date-with-dependabot
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly" # Check for updates to GitHub Actions every week
|
||||
49
.github/workflows/build-debug.yml
vendored
49
.github/workflows/build-debug.yml
vendored
@@ -13,18 +13,20 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
- run: dotnet build -c Debug
|
||||
- run: dotnet test -c Debug
|
||||
|
||||
build-unity:
|
||||
if: ${{ (github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:') }}
|
||||
if: ${{ ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')) && github.triggering_actor != 'dependabot[bot]' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
max-parallel: 2
|
||||
matrix:
|
||||
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
|
||||
unity: ["2022.3.39f1", "6000.0.12f1"] # Test with LTS
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
timeout-minutes: 20
|
||||
steps:
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
@@ -37,27 +39,12 @@ jobs:
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
# Execute scripts: RuntimeUnitTestToolkit
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest(Linux64, mono)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: /headless /ScriptBackend mono
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
# Execute scripts: Export Package
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Build Unity (.unitypacakge)
|
||||
if: ${{ startsWith(matrix.unity, '2022') }} # only execute once
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
@@ -73,8 +60,28 @@ jobs:
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Execute UnitTest
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend IL2CPP /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest (IL2CPP)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: "/headless /ScriptBackend IL2CPP"
|
||||
- name: Check UnitTest file is generated
|
||||
run: ls -lR ./src/UniTask/bin/UnitTest
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_IL2CPP/test
|
||||
|
||||
# Store artifacts.
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
if: ${{ startsWith(matrix.unity, '2021') }} # only execute 2021
|
||||
with:
|
||||
name: UniTask.unitypackage-${{ matrix.unity }}.zip
|
||||
path: ./src/UniTask/*.unitypackage
|
||||
|
||||
6
.github/workflows/build-docs.yml
vendored
6
.github/workflows/build-docs.yml
vendored
@@ -11,8 +11,8 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Cysharp/DocfxTemplate
|
||||
path: docs/_DocfxTemplate
|
||||
@@ -25,7 +25,7 @@ jobs:
|
||||
with:
|
||||
args: build docs/docfx.json
|
||||
- name: Publish to GitHub Pages
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
uses: peaceiris/actions-gh-pages@v4
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: docs/_site
|
||||
|
||||
6
.github/workflows/build-release.yml
vendored
6
.github/workflows/build-release.yml
vendored
@@ -26,7 +26,7 @@ jobs:
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
@@ -45,7 +45,7 @@ jobs:
|
||||
needs: [update-packagejson]
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ["2019.3.9f1"]
|
||||
unity: ["2022.3.39f1"]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
@@ -61,7 +61,7 @@ jobs:
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
# Execute scripts: Export Package
|
||||
|
||||
2
.github/workflows/toc.yml
vendored
2
.github/workflows/toc.yml
vendored
@@ -10,6 +10,6 @@ jobs:
|
||||
name: TOC Generator
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: technote-space/toc-generator@v2.4.0
|
||||
- uses: technote-space/toc-generator@v4.3.1
|
||||
with:
|
||||
TOC_TITLE: "## Table of Contents"
|
||||
145
.gitignore
vendored
145
.gitignore
vendored
@@ -80,7 +80,7 @@ _ReSharper*
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
@@ -130,134 +130,15 @@ UpgradeLog*.XML
|
||||
Assets/WSATestCertificate.pfx
|
||||
.vs/
|
||||
|
||||
Assembly-CSharp\.csproj
|
||||
|
||||
UniRx\.Async\.csproj
|
||||
|
||||
UniRx\.Async\.Editor\.csproj
|
||||
|
||||
UniRx\.Async\.Tests\.csproj
|
||||
|
||||
UniTask\.sln
|
||||
|
||||
RuntimeUnitTestToolkit\.csproj
|
||||
|
||||
Assembly-CSharp-Editor\.csproj
|
||||
|
||||
UniRx\.Async\.unitypackage
|
||||
|
||||
UniRx.Async.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.csproj
|
||||
|
||||
src/UniTask/UniTask.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Editor.csproj
|
||||
|
||||
src/UniTask/UniTask.*.unitypackage
|
||||
|
||||
src/UniTask/UniTask.Linq.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.csproj
|
||||
|
||||
src/UniTask/Unity.Recorder.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.csproj
|
||||
|
||||
src/UniTask/Unity.Rider.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VisualStudio.Editor.csproj
|
||||
|
||||
src/UniTask/Unity.VSCode.Editor.csproj
|
||||
|
||||
src/UniTask/UnityEditor.CacheServer.csproj
|
||||
|
||||
src/UniTask/UnityEditor.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEditor.UI.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.csproj
|
||||
|
||||
src/UniTask/TempAsm.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.csproj
|
||||
|
||||
src/UniTask/RuntimeUnitTestToolkit.Player.csproj
|
||||
|
||||
src/UniTask/TempAsm.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.DOTween.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Linq.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.Tests.Player.csproj
|
||||
|
||||
src/UniTask/UniTask.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Addressables.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Analytics.DataPrivacy.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ResourceManager.Player.csproj
|
||||
|
||||
src/UniTask/Unity.ScriptableBuildPipeline.Player.csproj
|
||||
|
||||
src/UniTask/Unity.TextMeshPro.Player.csproj
|
||||
|
||||
src/UniTask/Unity.Timeline.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Advertisements.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.Monetization.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.TestRunner.Player.csproj
|
||||
|
||||
src/UniTask/UnityEngine.UI.Player.csproj
|
||||
|
||||
src/UniTask/DOTween.Modules.Player.csproj
|
||||
|
||||
src/UniTask/Assembly-CSharp.Player.csproj
|
||||
|
||||
src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
src/UniTask/Assembly-CSharp-firstpass.csproj
|
||||
# Unity
|
||||
|
||||
# Unity
|
||||
.vsconfig
|
||||
src/UniTask/Library/*
|
||||
src/UniTask/Temp/*
|
||||
src/UniTask/Logs/*
|
||||
src/UniTask/[Uu]ser[Ss]ettings/
|
||||
src/UniTask/*.sln
|
||||
src/UniTask/*.csproj
|
||||
src/UniTask/*.unitypackage
|
||||
!src/UniTask/Packages/
|
||||
|
||||
19
README.md
19
README.md
@@ -160,7 +160,7 @@ UniTask provides three pattern of extension methods.
|
||||
|
||||
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
||||
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
The type of `UniTask` can use utilities like `UniTask.WhenAll`, `UniTask.WhenAny`, `UniTask.WhenEach`. They are like `Task.WhenAll`/`Task.WhenAny` but the return type is more useful. They return value tuples so you can deconstruct each result and pass multiple types.
|
||||
|
||||
```csharp
|
||||
public async UniTaskVoid LoadManyAsync()
|
||||
@@ -526,6 +526,9 @@ It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.
|
||||
|
||||
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
|
||||
> Note: When using Unity 2023.1 or newer, ensure you have `using UnityEngine;` in the using statements of your file when working with new `UnityEngine.Awaitable` methods like `SceneManager.LoadSceneAsync`.
|
||||
> This prevents compilation errors by avoiding the use of the `UnityEngine.AsyncOperation` version.
|
||||
|
||||
In the stacktrace, you can check where it is running in playerloop.
|
||||
|
||||

|
||||
@@ -716,6 +719,19 @@ await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
|
||||
}, token);
|
||||
```
|
||||
|
||||
`UniTask.WhenEach` that is similar to .NET 9's `Task.WhenEach` can consume new way for await multiple tasks.
|
||||
|
||||
```csharp
|
||||
await foreach (var result in UniTask.WhenEach(task1, task2, task3))
|
||||
{
|
||||
// The result is of type WhenEachResult<T>.
|
||||
// It contains either `T Result` or `Exception Exception`.
|
||||
// You can check `IsCompletedSuccessfully` or `IsFaulted` to determine whether to access `.Result` or `.Exception`.
|
||||
// If you want to throw an exception when `IsFaulted` and retrieve the result when successful, use `GetResult()`.
|
||||
Debug.Log(result.GetResult());
|
||||
}
|
||||
```
|
||||
|
||||
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
|
||||
|
||||
```csharp
|
||||
@@ -1026,6 +1042,7 @@ Use UniTask type.
|
||||
| `Task.Run` | `UniTask.RunOnThreadPool` |
|
||||
| `Task.WhenAll` | `UniTask.WhenAll` |
|
||||
| `Task.WhenAny` | `UniTask.WhenAny` |
|
||||
| `Task.WhenEach` | `UniTask.WhenEach` |
|
||||
| `Task.CompletedTask` | `UniTask.CompletedTask` |
|
||||
| `Task.FromException` | `UniTask.FromException` |
|
||||
| `Task.FromResult` | `UniTask.FromResult` |
|
||||
|
||||
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
69
src/UniTask.NetCoreTests/WhenEachTest.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class WhenEachTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task Each()
|
||||
{
|
||||
var a = Delay(1, 3000);
|
||||
var b = Delay(2, 1000);
|
||||
var c = Delay(3, 2000);
|
||||
|
||||
var l = new List<int>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item.Result);
|
||||
}
|
||||
|
||||
l.Should().Equal(2, 3, 1);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Error()
|
||||
{
|
||||
var a = Delay2(1, 3000);
|
||||
var b = Delay2(2, 1000);
|
||||
var c = Delay2(3, 2000);
|
||||
|
||||
var l = new List<WhenEachResult<int>>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
l.Add(item);
|
||||
}
|
||||
|
||||
l[0].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[0].IsFaulted.Should().BeFalse();
|
||||
l[0].Result.Should().Be(2);
|
||||
|
||||
l[1].IsCompletedSuccessfully.Should().BeFalse();
|
||||
l[1].IsFaulted.Should().BeTrue();
|
||||
l[1].Exception.Message.Should().Be("ERROR");
|
||||
|
||||
l[2].IsCompletedSuccessfully.Should().BeTrue();
|
||||
l[2].IsFaulted.Should().BeFalse();
|
||||
l[2].Result.Should().Be(1);
|
||||
}
|
||||
|
||||
async UniTask<int> Delay(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
return id;
|
||||
}
|
||||
|
||||
async UniTask<int> Delay2(int id, int sleep)
|
||||
{
|
||||
await Task.Delay(sleep);
|
||||
if (id == 3) throw new Exception("ERROR");
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -205,6 +205,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,7 +247,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -404,7 +408,13 @@ namespace Cysharp.Threading.Tasks
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -448,7 +458,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (progress != null && handle.IsValid())
|
||||
{
|
||||
progress.Report(handle.PercentComplete);
|
||||
progress.Report(handle.GetDownloadStatus().Percent);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -16,7 +16,12 @@
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.ugui",
|
||||
"expression": "2.0.0",
|
||||
"define": "UNITASK_TEXTMESHPRO_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,6 +259,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,6 +370,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -475,6 +483,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -604,6 +616,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -750,6 +766,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -878,6 +898,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1004,6 +1028,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -184,6 +184,78 @@ namespace Cysharp.Threading.Tasks
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg) => asyncAction(arg).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3).Forget();
|
||||
}
|
||||
|
||||
// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T arg, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T> UnityAction<T>(Func<T, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg) => asyncAction(arg, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1> UnityAction<T0, T1>(Func<T0, T1, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1) => asyncAction(arg0, arg1, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2> UnityAction<T0, T1, T2>(Func<T0, T1, T2, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2) => asyncAction(arg0, arg1, arg2, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async (T0 arg0, T1 arg1, T2 arg2, T3 arg3, CancellationToken cancellationToken) => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction<T0, T1, T2, T3> UnityAction<T0, T1, T2, T3>(Func<T0, T1, T2, T3, CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return (arg0, arg1, arg2, arg3) => asyncAction(arg0, arg1, arg2, arg3, cancellationToken).Forget();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -202,6 +274,22 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<T>(new DeferPromise<T>(factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask Defer<TState>(TState state, Func<TState, UniTask> factory)
|
||||
{
|
||||
return new UniTask(new DeferPromiseWithState<TState>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defer the task creation just before call await.
|
||||
/// </summary>
|
||||
public static UniTask<TResult> Defer<TState, TResult>(TState state, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
return new UniTask<TResult>(new DeferPromiseWithState<TState, TResult>(state, factory), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Never complete.
|
||||
/// </summary>
|
||||
@@ -465,6 +553,93 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState> : IUniTaskSource
|
||||
{
|
||||
Func<TState, UniTask> factory;
|
||||
TState argument;
|
||||
UniTask task;
|
||||
UniTask.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DeferPromiseWithState<TState, TResult> : IUniTaskSource<TResult>
|
||||
{
|
||||
Func<TState, UniTask<TResult>> factory;
|
||||
TState argument;
|
||||
UniTask<TResult> task;
|
||||
UniTask<TResult>.Awaiter awaiter;
|
||||
|
||||
public DeferPromiseWithState(TState argument, Func<TState, UniTask<TResult>> factory)
|
||||
{
|
||||
this.argument = argument;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public TResult GetResult(short token)
|
||||
{
|
||||
return awaiter.GetResult();
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
awaiter.GetResult();
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
var f = Interlocked.Exchange(ref factory, null);
|
||||
if (f != null)
|
||||
{
|
||||
task = f(argument);
|
||||
awaiter = task.GetAwaiter();
|
||||
}
|
||||
|
||||
return task.Status;
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
awaiter.SourceOnCompleted(continuation, state);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return task.Status;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class NeverPromise<T> : IUniTaskSource<T>
|
||||
{
|
||||
static readonly Action<object> cancellationCallback = CancellationCallback;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
@@ -14,11 +15,21 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntil<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilPromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile<T>(T state, Func<T, bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise<T>.Create(state, predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
|
||||
@@ -102,6 +113,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,6 +172,135 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilPromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise<T>>
|
||||
{
|
||||
static TaskPool<WaitUntilPromise<T>> pool;
|
||||
WaitUntilPromise<T> nextNode;
|
||||
public ref WaitUntilPromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitUntilPromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitUntilPromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitUntilPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitUntilPromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise> pool;
|
||||
@@ -193,7 +337,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
@@ -223,6 +368,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -278,6 +427,135 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitWhilePromise<T> : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitWhilePromise<T>>
|
||||
{
|
||||
static TaskPool<WaitWhilePromise<T>> pool;
|
||||
WaitWhilePromise<T> nextNode;
|
||||
public ref WaitWhilePromise<T> NextNode => ref nextNode;
|
||||
|
||||
static WaitWhilePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitWhilePromise<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
Func<T, bool> predicate;
|
||||
T argument;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
WaitWhilePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(T argument, Func<T, bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitWhilePromise<T>();
|
||||
}
|
||||
|
||||
result.predicate = predicate;
|
||||
result.argument = argument;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise<T>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (predicate(argument))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
core.TrySetException(ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
argument = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitUntilCanceledPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilCanceledPromise>
|
||||
{
|
||||
static TaskPool<WaitUntilCanceledPromise> pool;
|
||||
@@ -343,6 +621,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -429,7 +711,7 @@ namespace Cysharp.Threading.Tasks
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
@@ -459,6 +741,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -568,7 +854,7 @@ namespace Cysharp.Threading.Tasks
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
@@ -598,6 +884,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
183
src/UniTask/Assets/Plugins/UniTask/Runtime/UniTask.WhenEach.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(IEnumerable<UniTask<T>> tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<WhenEachResult<T>> WhenEach<T>(params UniTask<T>[] tasks)
|
||||
{
|
||||
return new WhenEachEnumerable<T>(tasks);
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct WhenEachResult<T>
|
||||
{
|
||||
public T Result { get; }
|
||||
public Exception Exception { get; }
|
||||
|
||||
//[MemberNotNullWhen(false, nameof(Exception))]
|
||||
public bool IsCompletedSuccessfully => Exception == null;
|
||||
|
||||
//[MemberNotNullWhen(true, nameof(Exception))]
|
||||
public bool IsFaulted => Exception != null;
|
||||
|
||||
public WhenEachResult(T result)
|
||||
{
|
||||
this.Result = result;
|
||||
this.Exception = null;
|
||||
}
|
||||
|
||||
public WhenEachResult(Exception exception)
|
||||
{
|
||||
if (exception == null) throw new ArgumentNullException(nameof(exception));
|
||||
this.Result = default;
|
||||
this.Exception = exception;
|
||||
}
|
||||
|
||||
public void TryThrow()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
if (IsFaulted)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(Exception).Throw();
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsCompletedSuccessfully)
|
||||
{
|
||||
return Result?.ToString() ?? "";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"Exception{{{Exception.Message}}}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal enum WhenEachState : byte
|
||||
{
|
||||
NotRunning,
|
||||
Running,
|
||||
Completed
|
||||
}
|
||||
|
||||
internal sealed class WhenEachEnumerable<T> : IUniTaskAsyncEnumerable<WhenEachResult<T>>
|
||||
{
|
||||
IEnumerable<UniTask<T>> source;
|
||||
|
||||
public WhenEachEnumerable(IEnumerable<UniTask<T>> source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<WhenEachResult<T>> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new Enumerator(source, cancellationToken);
|
||||
}
|
||||
|
||||
sealed class Enumerator : IUniTaskAsyncEnumerator<WhenEachResult<T>>
|
||||
{
|
||||
readonly IEnumerable<UniTask<T>> source;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
Channel<WhenEachResult<T>> channel;
|
||||
IUniTaskAsyncEnumerator<WhenEachResult<T>> channelEnumerator;
|
||||
int completeCount;
|
||||
WhenEachState state;
|
||||
|
||||
public Enumerator(IEnumerable<UniTask<T>> source, CancellationToken cancellationToken)
|
||||
{
|
||||
this.source = source;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public WhenEachResult<T> Current => channelEnumerator.Current;
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (state == WhenEachState.NotRunning)
|
||||
{
|
||||
state = WhenEachState.Running;
|
||||
channel = Channel.CreateSingleConsumerUnbounded<WhenEachResult<T>>();
|
||||
channelEnumerator = channel.Reader.ReadAllAsync().GetAsyncEnumerator(cancellationToken);
|
||||
|
||||
if (source is UniTask<T>[] array)
|
||||
{
|
||||
ConsumeAll(this, array, array.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var rentArray = ArrayPoolUtil.Materialize(source))
|
||||
{
|
||||
ConsumeAll(this, rentArray.Array, rentArray.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return channelEnumerator.MoveNextAsync();
|
||||
}
|
||||
|
||||
static void ConsumeAll(Enumerator self, UniTask<T>[] array, int length)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
RunWhenEachTask(self, array[i], length).Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static async UniTaskVoid RunWhenEachTask(Enumerator self, UniTask<T> task, int length)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await task;
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(result));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
self.channel.Writer.TryWrite(new WhenEachResult<T>(ex));
|
||||
}
|
||||
|
||||
if (Interlocked.Increment(ref self.completeCount) == length)
|
||||
{
|
||||
self.state = WhenEachState.Completed;
|
||||
self.channel.Writer.TryComplete();
|
||||
}
|
||||
}
|
||||
|
||||
public async UniTask DisposeAsync()
|
||||
{
|
||||
if (channelEnumerator != null)
|
||||
{
|
||||
await channelEnumerator.DisposeAsync();
|
||||
}
|
||||
|
||||
if (state != WhenEachState.Completed)
|
||||
{
|
||||
state = WhenEachState.Completed;
|
||||
channel.Writer.TryComplete(new OperationCanceledException());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12bdad0556e999f4aa82da29415d361f
|
||||
guid: 7cac24fdda5112047a1cd3dd66b542c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -201,6 +201,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
@@ -224,6 +225,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
task.Forget();
|
||||
return UniTask.FromCanceled<T>(cancellationToken);
|
||||
}
|
||||
|
||||
|
||||
@@ -162,6 +162,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +97,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,386 @@
|
||||
// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7
|
||||
#if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19)
|
||||
#define UNITY_2022_SUPPORT
|
||||
#endif
|
||||
|
||||
#if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class AsyncInstantiateOperationExtensions
|
||||
{
|
||||
// AsyncInstantiateOperation<T> has GetAwaiter so no need to impl
|
||||
// public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result);
|
||||
return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource> pool;
|
||||
AsyncInstantiateOperationConfiguredSource nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public UnityEngine.Object[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>>
|
||||
where T : UnityEngine.Object
|
||||
{
|
||||
static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool;
|
||||
AsyncInstantiateOperationConfiguredSource<T> nextNode;
|
||||
public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode;
|
||||
|
||||
static AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
AsyncInstantiateOperation<T> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AsyncInstantiateOperationConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AsyncInstantiateOperationConfiguredSource<T>();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AsyncInstantiateOperationConfiguredSource<T>)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public T[] GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.Result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8760bbbab905a534eb6fb7b61b736926
|
||||
guid: 8321f4244edfdcd4798b4fcc92a736c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -158,6 +158,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -384,6 +388,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -615,6 +623,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -847,6 +859,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1095,6 +1111,10 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||
"version": "2.5.5",
|
||||
"version": "2.5.10",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 894f21dfce4e82343a91661e1ec1a455
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 959c1472a5d812843bedf9341e87af3b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,133 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RuntimeUnitTestToolkit.Editor
|
||||
{
|
||||
// functional declarative construction like flutter.
|
||||
|
||||
internal interface IBuilder
|
||||
{
|
||||
GameObject GameObject { get; }
|
||||
T GetComponent<T>();
|
||||
}
|
||||
|
||||
internal class Builder<T> : IBuilder
|
||||
where T : Component
|
||||
{
|
||||
public T Component1 { get; private set; }
|
||||
public GameObject GameObject { get; private set; }
|
||||
|
||||
public Transform Transform { get { return GameObject.transform; } }
|
||||
public RectTransform RectTransform { get { return GameObject.GetComponent<RectTransform>(); } }
|
||||
|
||||
public Action<GameObject> SetTarget
|
||||
{
|
||||
set
|
||||
{
|
||||
value(this.GameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public IBuilder Child
|
||||
{
|
||||
set
|
||||
{
|
||||
value.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
public IBuilder[] Children
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var item in value)
|
||||
{
|
||||
item.GameObject.transform.SetParent(GameObject.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Builder(string name)
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T referenceSelf) // out primary reference.
|
||||
{
|
||||
this.GameObject = new GameObject(name);
|
||||
this.Component1 = GameObject.AddComponent<T>();
|
||||
referenceSelf = this.Component1;
|
||||
}
|
||||
|
||||
public TComponent GetComponent<TComponent>()
|
||||
{
|
||||
return this.GameObject.GetComponent<TComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2> : Builder<T1>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
{
|
||||
public T2 Component2 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component2 = GameObject.AddComponent<T2>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3> : Builder<T1, T2>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
{
|
||||
public T3 Component3 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component3 = GameObject.AddComponent<T3>();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Builder<T1, T2, T3, T4> : Builder<T1, T2, T3>
|
||||
where T1 : Component
|
||||
where T2 : Component
|
||||
where T3 : Component
|
||||
where T4 : Component
|
||||
{
|
||||
public T4 Component4 { get; private set; }
|
||||
|
||||
public Builder(string name)
|
||||
: base(name)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
|
||||
public Builder(string name, out T1 referenceSelf)
|
||||
: base(name, out referenceSelf)
|
||||
{
|
||||
this.Component4 = GameObject.AddComponent<T4>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,345 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
// Settings MenuItems.
|
||||
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = true, priority = 1)]
|
||||
static bool ValidateScriptBackendMono()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/Mono", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.Mono2x);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/Mono", validate = false, priority = 1)]
|
||||
static void ScriptBackendMono()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = true, priority = 2)]
|
||||
static bool ValidateScriptBackendIL2CPP()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/ScriptBackend/IL2CPP", LoadOrGetDefaultSettings().ScriptBackend == ScriptingImplementation.IL2CPP);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/ScriptBackend/IL2CPP", validate = false, priority = 2)]
|
||||
static void ScriptBackendIL2CPP()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = true, priority = 3)]
|
||||
static bool ValidateAutoRun()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/AutoRunPlayer", LoadOrGetDefaultSettings().AutoRunPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/AutoRunPlayer", validate = false, priority = 3)]
|
||||
static void AutoRun()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.AutoRunPlayer = !settings.AutoRunPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = true, priority = 4)]
|
||||
static bool ValidateHeadless()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/Headless", LoadOrGetDefaultSettings().Headless);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/Headless", validate = false, priority = 4)]
|
||||
static void Headless()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.Headless = !settings.Headless;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = true, priority = 5)]
|
||||
static bool ValidateDisableAutoClose()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/DisableAutoClose", LoadOrGetDefaultSettings().DisableAutoClose);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/DisableAutoClose", validate = false, priority = 5)]
|
||||
static void DisableAutoClose()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.DisableAutoClose = !settings.DisableAutoClose;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
// generated
|
||||
|
||||
/*
|
||||
*
|
||||
void Main()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
|
||||
var p = 1;
|
||||
foreach (var target in Enum.GetNames(typeof(BuildTarget)))
|
||||
{
|
||||
var path = $"Test/Settings/BuildTarget/{target}";
|
||||
var priority = p++;
|
||||
|
||||
var template = $@"
|
||||
[MenuItem(""{path}"", validate = true, priority = {priority})]
|
||||
static bool ValidateBuildTarget{target}()
|
||||
{{
|
||||
Menu.SetChecked(""{path}"", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.{target});
|
||||
return true;
|
||||
}}
|
||||
|
||||
[MenuItem(""{path}"", validate = false, priority = {priority})]
|
||||
static void BuildTarget{target}()
|
||||
{{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.{target};
|
||||
SaveSettings(settings);
|
||||
}}";
|
||||
|
||||
sb.AppendLine(template);
|
||||
}
|
||||
|
||||
sb.ToString().Dump();
|
||||
}
|
||||
|
||||
public enum BuildTarget
|
||||
{
|
||||
StandaloneWindows,
|
||||
StandaloneWindows64,
|
||||
StandaloneLinux,
|
||||
StandaloneLinux64,
|
||||
StandaloneOSX,
|
||||
WebGL,
|
||||
iOS,
|
||||
Android,
|
||||
WSAPlayer,
|
||||
PS4,
|
||||
XboxOne,
|
||||
Switch,
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = true, priority = 1)]
|
||||
static bool ValidateBuildTargetStandaloneWindows()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows", validate = false, priority = 1)]
|
||||
static void BuildTargetStandaloneWindows()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = true, priority = 2)]
|
||||
static bool ValidateBuildTargetStandaloneWindows64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneWindows64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneWindows64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneWindows64", validate = false, priority = 2)]
|
||||
static void BuildTargetStandaloneWindows64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneWindows64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = true, priority = 3)]
|
||||
static bool ValidateBuildTargetStandaloneLinux()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux", validate = false, priority = 3)]
|
||||
static void BuildTargetStandaloneLinux()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = true, priority = 4)]
|
||||
static bool ValidateBuildTargetStandaloneLinux64()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneLinux64", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneLinux64);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneLinux64", validate = false, priority = 4)]
|
||||
static void BuildTargetStandaloneLinux64()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneLinux64;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = true, priority = 5)]
|
||||
static bool ValidateBuildTargetStandaloneOSX()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/StandaloneOSX", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.StandaloneOSX);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/StandaloneOSX", validate = false, priority = 5)]
|
||||
static void BuildTargetStandaloneOSX()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.StandaloneOSX;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = true, priority = 6)]
|
||||
static bool ValidateBuildTargetWebGL()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WebGL", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WebGL);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WebGL", validate = false, priority = 6)]
|
||||
static void BuildTargetWebGL()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WebGL;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = true, priority = 7)]
|
||||
static bool ValidateBuildTargetiOS()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/iOS", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.iOS);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/iOS", validate = false, priority = 7)]
|
||||
static void BuildTargetiOS()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.iOS;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = true, priority = 8)]
|
||||
static bool ValidateBuildTargetAndroid()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Android", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Android);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Android", validate = false, priority = 8)]
|
||||
static void BuildTargetAndroid()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Android;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = true, priority = 9)]
|
||||
static bool ValidateBuildTargetWSAPlayer()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/WSAPlayer", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.WSAPlayer);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/WSAPlayer", validate = false, priority = 9)]
|
||||
static void BuildTargetWSAPlayer()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.WSAPlayer;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = true, priority = 10)]
|
||||
static bool ValidateBuildTargetPS4()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/PS4", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.PS4);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/PS4", validate = false, priority = 10)]
|
||||
static void BuildTargetPS4()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.PS4;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = true, priority = 11)]
|
||||
static bool ValidateBuildTargetXboxOne()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/XboxOne", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.XboxOne);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/XboxOne", validate = false, priority = 11)]
|
||||
static void BuildTargetXboxOne()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.XboxOne;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = true, priority = 12)]
|
||||
static bool ValidateBuildTargetSwitch()
|
||||
{
|
||||
Menu.SetChecked("Test/Settings/BuildTarget/Switch", LoadOrGetDefaultSettings().BuildTarget == BuildTarget.Switch);
|
||||
return true;
|
||||
}
|
||||
|
||||
[MenuItem("Test/Settings/BuildTarget/Switch", validate = false, priority = 12)]
|
||||
static void BuildTargetSwitch()
|
||||
{
|
||||
var settings = LoadOrGetDefaultSettings();
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = BuildTarget.Switch;
|
||||
SaveSettings(settings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,546 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using RuntimeUnitTestToolkit;
|
||||
using RuntimeUnitTestToolkit.Editor;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
internal class RuntimeUnitTestSettings
|
||||
{
|
||||
public ScriptingImplementation ScriptBackend;
|
||||
public bool UseCurrentScriptBackend;
|
||||
public BuildTarget BuildTarget;
|
||||
public bool UseCurrentBuildTarget;
|
||||
|
||||
public bool Headless;
|
||||
public bool AutoRunPlayer;
|
||||
public bool DisableAutoClose;
|
||||
|
||||
public RuntimeUnitTestSettings()
|
||||
{
|
||||
UseCurrentBuildTarget = true;
|
||||
UseCurrentScriptBackend = true;
|
||||
Headless = false;
|
||||
AutoRunPlayer = true;
|
||||
DisableAutoClose = false;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{ScriptBackend} {BuildTarget} Headless:{Headless} AutoRunPlayer:{AutoRunPlayer} DisableAutoClose:{DisableAutoClose}";
|
||||
}
|
||||
}
|
||||
|
||||
// no namespace(because invoke from commandline)
|
||||
public static partial class UnitTestBuilder
|
||||
{
|
||||
const string SettingsKeyBase = "RuntimeUnitTest.Settings.";
|
||||
|
||||
[MenuItem("Test/BuildUnitTest")]
|
||||
public static void BuildUnitTest()
|
||||
{
|
||||
var settings = new RuntimeUnitTestSettings(); // default
|
||||
|
||||
string buildPath = null;
|
||||
|
||||
if (Application.isBatchMode) // from commandline
|
||||
{
|
||||
settings.AutoRunPlayer = false;
|
||||
settings.DisableAutoClose = false;
|
||||
|
||||
var cmdArgs = Environment.GetCommandLineArgs();
|
||||
for (int i = 0; i < cmdArgs.Length; i++)
|
||||
{
|
||||
if (string.Equals(cmdArgs[i].Trim('-', '/'), "ScriptBackend", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentScriptBackend = false;
|
||||
var str = cmdArgs[++i];
|
||||
if (str.StartsWith("mono", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.Mono2x;
|
||||
}
|
||||
else if (str.StartsWith("IL2CPP", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.ScriptBackend = ScriptingImplementation.IL2CPP;
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.ScriptBackend = (ScriptingImplementation)Enum.Parse(typeof(ScriptingImplementation), str, true);
|
||||
}
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "BuildTarget", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.UseCurrentBuildTarget = false;
|
||||
settings.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), cmdArgs[++i], true);
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "Headless", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
settings.Headless = true;
|
||||
}
|
||||
else if (string.Equals(cmdArgs[i].Trim('-', '/'), "buildPath", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
buildPath = cmdArgs[++i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (settings.UseCurrentBuildTarget)
|
||||
{
|
||||
settings.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||
}
|
||||
if (settings.UseCurrentScriptBackend)
|
||||
{
|
||||
settings.ScriptBackend = PlayerSettings.GetScriptingBackend(ToBuildTargetGroup(settings.BuildTarget));
|
||||
}
|
||||
|
||||
if (buildPath == null)
|
||||
{
|
||||
buildPath = $"bin/UnitTest/{settings.BuildTarget}_{settings.ScriptBackend}/test" + GetExtensionForBuildTarget(settings.BuildTarget);
|
||||
}
|
||||
|
||||
var originalScene = SceneManager.GetActiveScene().path;
|
||||
|
||||
BuildUnitTest(buildPath, settings.ScriptBackend, settings.BuildTarget, settings.Headless, settings.AutoRunPlayer, settings.DisableAutoClose);
|
||||
|
||||
// reopen original scene
|
||||
if (!string.IsNullOrWhiteSpace(originalScene))
|
||||
{
|
||||
EditorSceneManager.OpenScene(originalScene, OpenSceneMode.Single);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Test/LoadUnitTestScene")]
|
||||
public static void LoadUnitTestScene()
|
||||
{
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
BuildUnitTestRunnerScene();
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
}
|
||||
|
||||
static RuntimeUnitTestSettings LoadOrGetDefaultSettings()
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
|
||||
var settingsValue = EditorPrefs.GetString(key, null);
|
||||
RuntimeUnitTestSettings settings = null;
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(settingsValue))
|
||||
{
|
||||
settings = JsonUtility.FromJson<RuntimeUnitTestSettings>(settingsValue);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityEngine.Debug.LogError("Fail to load RuntimeUnitTest settings");
|
||||
EditorPrefs.SetString(key, null);
|
||||
settings = null;
|
||||
}
|
||||
|
||||
if (settings == null)
|
||||
{
|
||||
// default
|
||||
settings = new RuntimeUnitTestSettings
|
||||
{
|
||||
UseCurrentBuildTarget = true,
|
||||
UseCurrentScriptBackend = true,
|
||||
Headless = false,
|
||||
AutoRunPlayer = true,
|
||||
};
|
||||
}
|
||||
|
||||
return settings;
|
||||
}
|
||||
|
||||
static void SaveSettings(RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var key = SettingsKeyBase + Application.productName;
|
||||
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
|
||||
}
|
||||
|
||||
public static void BuildUnitTest(string buildPath, ScriptingImplementation scriptBackend, BuildTarget buildTarget, bool headless, bool autoRunPlayer, bool disableAutoClose)
|
||||
{
|
||||
var sceneName = "Assets/TempRuntimeUnitTestScene_" + DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (disableAutoClose)
|
||||
{
|
||||
sceneName += "_DisableAutoClose";
|
||||
}
|
||||
sceneName += ".unity";
|
||||
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
|
||||
BuildUnitTestRunnerScene();
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
AssetDatabase.SaveAssets();
|
||||
EditorSceneManager.SaveScene(scene, sceneName, false);
|
||||
try
|
||||
{
|
||||
Build(sceneName, buildPath, new RuntimeUnitTestSettings { ScriptBackend = scriptBackend, BuildTarget = buildTarget, Headless = headless, AutoRunPlayer = autoRunPlayer, DisableAutoClose = disableAutoClose });
|
||||
}
|
||||
finally
|
||||
{
|
||||
AssetDatabase.DeleteAsset(sceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public static UnitTestRunner BuildUnitTestRunnerScene()
|
||||
{
|
||||
const string kStandardSpritePath = "UI/Skin/UISprite.psd";
|
||||
const string kBackgroundSpritePath = "UI/Skin/Background.psd";
|
||||
var uisprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
|
||||
var background = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpritePath);
|
||||
|
||||
ScrollRect buttonList;
|
||||
VerticalLayoutGroup listLayout;
|
||||
Scrollbar refListScrollbar;
|
||||
ScrollRect logList;
|
||||
Scrollbar refLogScrollbar;
|
||||
Button clearButton;
|
||||
Text logText;
|
||||
|
||||
// Flutter like coded build utility
|
||||
|
||||
var rootObject = new Builder<Camera>("SceneRoot")
|
||||
{
|
||||
Children = new IBuilder[] {
|
||||
new Builder<EventSystem, StandaloneInputModule>("EventSystem"),
|
||||
new Builder<Canvas, CanvasScaler, GraphicRaycaster>("Canvas") {
|
||||
Component1 = { renderMode = RenderMode.ScreenSpaceOverlay },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<HorizontalLayoutGroup, CanvasRenderer>("HorizontalSplitter") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, spacing = 10 },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<ScrollRect, CanvasRenderer>("ButtonList", out buttonList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Clamped },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<VerticalLayoutGroup, ContentSizeFitter>("ListLayoutToAttach", out listLayout) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { childControlWidth = true, childControlHeight = true, childForceExpandWidth = true, childForceExpandHeight = false, spacing = 10, padding = new RectOffset(10,20,10,10) },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { buttonList.content = self.GetComponent<RectTransform>(); },
|
||||
Child = new Builder<Button, Image, LayoutElement>("ClearButton", out clearButton) {
|
||||
Component2 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
Component3 = { minHeight = 50 },
|
||||
SetTarget = self => { self.GetComponent<Button>().targetGraphic = self.GetComponent<Graphic>(); },
|
||||
Child = new Builder<Text>("ButtonText") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { text = "Clear", color = FromRGB(50, 50, 50), alignment = TextAnchor.MiddleCenter, fontSize = 24, lineSpacing = 1 }
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<Scrollbar,Image>("ListScrollbar", out refListScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { buttonList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refListScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refListScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Builder<ScrollRect, CanvasRenderer>("ScrollableText", out logList) {
|
||||
RectTransform = { pivot = new Vector2(0.5f, 0.5f) },
|
||||
Component1 = { horizontal =false, vertical = true, movementType = ScrollRect.MovementType.Elastic, elasticity = 0.1f },
|
||||
Children = new IBuilder[] {
|
||||
new Builder<Text, ContentSizeFitter>("Log", out logText) {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1), pivot = new Vector2(0, 1) },
|
||||
Component1 = { fontSize = 24, lineSpacing = 1, supportRichText = true, alignment = TextAnchor.UpperLeft, horizontalOverflow = HorizontalWrapMode.Wrap, verticalOverflow = VerticalWrapMode.Truncate },
|
||||
Component2 = { horizontalFit = ContentSizeFitter.FitMode.Unconstrained, verticalFit = ContentSizeFitter.FitMode.PreferredSize },
|
||||
SetTarget = self => { logList.content = self.GetComponent<RectTransform>(); }
|
||||
},
|
||||
new Builder<Scrollbar,Image>("LogScrollbar", out refLogScrollbar) {
|
||||
RectTransform = { anchorMin = new Vector2(1, 0), anchorMax = new Vector2(1, 1) },
|
||||
Component1 = { navigation = new Navigation{ mode = Navigation.Mode.None }, direction = Scrollbar.Direction.BottomToTop, size = 1.0f },
|
||||
Component2 = { sprite = background, type = Image.Type.Sliced },
|
||||
SetTarget = self => { logList.verticalScrollbar = self.GetComponent<Scrollbar>(); },
|
||||
Child = new Builder<RectTransform>("Sliding Area2") {
|
||||
RectTransform = { anchorMin = new Vector2(0, 0), anchorMax = new Vector2(1, 1) },
|
||||
Child = new Builder<Image>("Handle2") {
|
||||
Component1 = { sprite = uisprite, type = Image.Type.Sliced },
|
||||
SetTarget = self =>
|
||||
{
|
||||
refLogScrollbar.targetGraphic = self.GetComponent<Graphic>();
|
||||
refLogScrollbar.handleRect = self.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// size modify after build complete:)
|
||||
{
|
||||
var rect = GameObject.Find("HorizontalSplitter").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListLayoutToAttach").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ListScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ClearButton").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("ButtonText").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Log").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(15, 0);
|
||||
rect.offsetMax = new Vector2(-20, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("LogScrollbar").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(-30, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(30, 0);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Sliding Area2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(-20, -20);
|
||||
}
|
||||
{
|
||||
var rect = GameObject.Find("Handle2").GetComponent<RectTransform>();
|
||||
rect.offsetMin = new Vector2(0, 0);
|
||||
rect.offsetMax = new Vector2(0, 0);
|
||||
rect.sizeDelta = new Vector2(20, 20);
|
||||
}
|
||||
|
||||
// add test script
|
||||
var runner = rootObject.GameObject.AddComponent<UnitTestRunner>();
|
||||
runner.clearButton = clearButton;
|
||||
runner.list = listLayout.gameObject.GetComponent<RectTransform>();
|
||||
runner.listScrollBar = refListScrollbar;
|
||||
runner.logText = logText;
|
||||
runner.logScrollBar = refLogScrollbar;
|
||||
|
||||
return runner;
|
||||
}
|
||||
|
||||
static void Build(string sceneName, string buildPath, RuntimeUnitTestSettings settings)
|
||||
{
|
||||
var options = BuildOptions.BuildScriptsOnly | BuildOptions.IncludeTestAssemblies;
|
||||
if (settings.AutoRunPlayer)
|
||||
{
|
||||
options |= BuildOptions.AutoRunPlayer;
|
||||
}
|
||||
if (settings.Headless)
|
||||
{
|
||||
options |= BuildOptions.EnableHeadlessMode;
|
||||
}
|
||||
|
||||
var targetGroup = ToBuildTargetGroup(settings.BuildTarget);
|
||||
var currentBackend = PlayerSettings.GetScriptingBackend(targetGroup);
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Modify ScriptBackend to " + settings.ScriptBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, settings.ScriptBackend);
|
||||
}
|
||||
|
||||
var buildOptions = new BuildPlayerOptions
|
||||
{
|
||||
target = settings.BuildTarget,
|
||||
targetGroup = targetGroup,
|
||||
options = options,
|
||||
scenes = new[] { sceneName },
|
||||
locationPathName = buildPath
|
||||
};
|
||||
|
||||
UnityEngine.Debug.Log("UnitTest Build Start, " + settings.ToString());
|
||||
|
||||
var buildReport = BuildPipeline.BuildPlayer(buildOptions);
|
||||
|
||||
if (currentBackend != settings.ScriptBackend)
|
||||
{
|
||||
UnityEngine.Debug.Log("Restore ScriptBackend to " + currentBackend);
|
||||
PlayerSettings.SetScriptingBackend(targetGroup, currentBackend);
|
||||
}
|
||||
|
||||
if (buildReport.summary.result != BuildResult.Succeeded)
|
||||
{
|
||||
// Note: show error summary?
|
||||
// Debug.LogError(buildReport.SummarizeErrors());
|
||||
UnityEngine.Debug.LogError("UnitTest Build Failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log("UnitTest Build Completed, binary located: " + buildOptions.locationPathName);
|
||||
}
|
||||
}
|
||||
|
||||
static Color FromRGB(int r, int g, int b)
|
||||
{
|
||||
return new Color(r / 255f, g / 255f, b / 255f);
|
||||
}
|
||||
|
||||
static bool IsWindows(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static string GetExtensionForBuildTarget(BuildTarget buildTarget)
|
||||
{
|
||||
switch (buildTarget)
|
||||
{
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.WSAPlayer:
|
||||
return ".exe";
|
||||
case BuildTarget.StandaloneOSX:
|
||||
return ".app";
|
||||
case BuildTarget.Android:
|
||||
return ".apk";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
static BuildTargetGroup ToBuildTargetGroup(BuildTarget buildTarget)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
switch (buildTarget)
|
||||
{
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneOSX:
|
||||
#else
|
||||
case BuildTarget.StandaloneOSXIntel:
|
||||
case BuildTarget.StandaloneOSXIntel64:
|
||||
case BuildTarget.StandaloneOSXUniversal:
|
||||
#endif // UNITY_2017_3_OR_NEWER
|
||||
case BuildTarget.StandaloneWindows:
|
||||
case BuildTarget.StandaloneWindows64:
|
||||
case BuildTarget.StandaloneLinux64:
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
case BuildTarget.StandaloneLinux:
|
||||
case BuildTarget.StandaloneLinuxUniversal:
|
||||
#endif // !UNITY_2019_2_OR_NEWER
|
||||
return BuildTargetGroup.Standalone;
|
||||
case (BuildTarget)6:
|
||||
case (BuildTarget)7:
|
||||
case BuildTarget.WebGL:
|
||||
return BuildTargetGroup.WebGL;
|
||||
case BuildTarget.iOS:
|
||||
return BuildTargetGroup.iOS;
|
||||
case BuildTarget.PS3:
|
||||
return BuildTargetGroup.PS3;
|
||||
case BuildTarget.PS4:
|
||||
return BuildTargetGroup.PS4;
|
||||
case BuildTarget.XBOX360:
|
||||
return BuildTargetGroup.XBOX360;
|
||||
case BuildTarget.Android:
|
||||
return BuildTargetGroup.Android;
|
||||
case BuildTarget.WSAPlayer:
|
||||
return BuildTargetGroup.WSA;
|
||||
case BuildTarget.WP8Player:
|
||||
return BuildTargetGroup.WP8;
|
||||
case BuildTarget.Tizen:
|
||||
return BuildTargetGroup.Tizen;
|
||||
case BuildTarget.PSP2:
|
||||
return BuildTargetGroup.PSP2;
|
||||
case BuildTarget.PSM:
|
||||
return BuildTargetGroup.PSM;
|
||||
case BuildTarget.XboxOne:
|
||||
return BuildTargetGroup.XboxOne;
|
||||
case BuildTarget.SamsungTV:
|
||||
return BuildTargetGroup.SamsungTV;
|
||||
case BuildTarget.N3DS:
|
||||
return BuildTargetGroup.N3DS;
|
||||
case BuildTarget.WiiU:
|
||||
return BuildTargetGroup.WiiU;
|
||||
case BuildTarget.tvOS:
|
||||
return BuildTargetGroup.tvOS;
|
||||
case BuildTarget.Switch:
|
||||
return BuildTargetGroup.Switch;
|
||||
case BuildTarget.Lumin:
|
||||
return BuildTargetGroup.Lumin;
|
||||
case BuildTarget.BlackBerry:
|
||||
return BuildTargetGroup.BlackBerry;
|
||||
case BuildTarget.NoTarget:
|
||||
default:
|
||||
return BuildTargetGroup.Unknown;
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "RuntimeUnitTestToolkit",
|
||||
"references": [
|
||||
],
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": []
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14c4fea4b238088479114ba2ffe195f9
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,684 +0,0 @@
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.TestTools;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RuntimeUnitTestToolkit
|
||||
{
|
||||
public class UnitTestRunner : MonoBehaviour
|
||||
{
|
||||
// object is IEnumerator or Func<IEnumerator>
|
||||
Dictionary<string, List<TestKeyValuePair>> tests = new Dictionary<string, List<TestKeyValuePair>>();
|
||||
|
||||
List<Pair> additionalActionsOnFirst = new List<Pair>();
|
||||
|
||||
public Button clearButton;
|
||||
public RectTransform list;
|
||||
public Scrollbar listScrollBar;
|
||||
|
||||
public Text logText;
|
||||
public Scrollbar logScrollBar;
|
||||
|
||||
readonly Color passColor = new Color(0f, 1f, 0f, 1f); // green
|
||||
readonly Color failColor = new Color(1f, 0f, 0f, 1f); // red
|
||||
readonly Color normalColor = new Color(1f, 1f, 1f, 1f); // white
|
||||
|
||||
bool allTestGreen = true;
|
||||
bool logClear = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Application.logMessageReceived += (a, b, c) =>
|
||||
{
|
||||
if (a.Contains("Mesh can not have more than 65000 vertices"))
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("[" + c + "]" + a + "\n");
|
||||
WriteToConsole("[" + c + "]" + a);
|
||||
}
|
||||
};
|
||||
|
||||
// register all test types
|
||||
foreach (var item in GetTestTargetTypes())
|
||||
{
|
||||
RegisterAllMethods(item);
|
||||
}
|
||||
|
||||
var executeAll = new List<Func<Coroutine>>();
|
||||
foreach (var ___item in tests)
|
||||
{
|
||||
var actionList = ___item; // be careful, capture in lambda
|
||||
|
||||
executeAll.Add(() => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
Add(actionList.Key, () => StartCoroutine(RunTestInCoroutine(actionList)));
|
||||
}
|
||||
|
||||
var executeAllButton = Add("Run All Tests", () => StartCoroutine(ExecuteAllInCoroutine(executeAll)));
|
||||
|
||||
clearButton.gameObject.GetComponent<Image>().color = new Color(170 / 255f, 170 / 255f, 170 / 255f, 1);
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
executeAllButton.transform.SetSiblingIndex(1);
|
||||
|
||||
additionalActionsOnFirst.Reverse();
|
||||
foreach (var item in additionalActionsOnFirst)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = item.Name;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = item.Name;
|
||||
newButton.onClick.AddListener(item.Action);
|
||||
newButton.transform.SetParent(list);
|
||||
newButton.transform.SetSiblingIndex(1);
|
||||
}
|
||||
|
||||
clearButton.onClick.AddListener(() =>
|
||||
{
|
||||
logText.text = "";
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = true;
|
||||
btn.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
executeAllButton.gameObject.GetComponent<Image>().color = new Color(250 / 255f, 150 / 255f, 150 / 255f, 1);
|
||||
});
|
||||
|
||||
listScrollBar.value = 1;
|
||||
logScrollBar.value = 1;
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// run immediately in player
|
||||
StartCoroutine(ExecuteAllInCoroutine(executeAll));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
// when failed(can not start runner), quit immediately.
|
||||
WriteToConsole(ex.ToString());
|
||||
Application.Quit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button Add(string title, UnityAction test)
|
||||
{
|
||||
var newButton = GameObject.Instantiate(clearButton);
|
||||
newButton.name = title;
|
||||
newButton.onClick.RemoveAllListeners();
|
||||
newButton.GetComponentInChildren<Text>().text = title;
|
||||
newButton.onClick.AddListener(test);
|
||||
|
||||
newButton.transform.SetParent(list);
|
||||
return newButton;
|
||||
}
|
||||
|
||||
static IEnumerable<Type> GetTestTargetTypes()
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
var n = assembly.FullName;
|
||||
if (n.StartsWith("UnityEngine")) continue;
|
||||
if (n.StartsWith("mscorlib")) continue;
|
||||
if (n.StartsWith("System")) continue;
|
||||
|
||||
foreach (var item in assembly.GetTypes())
|
||||
{
|
||||
foreach (var method in item.GetMethods())
|
||||
{
|
||||
TestAttribute t1 = null;
|
||||
try
|
||||
{
|
||||
t1 = method.GetCustomAttribute<TestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("TestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t1 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
|
||||
UnityTestAttribute t2 = null;
|
||||
try
|
||||
{
|
||||
t2 = method.GetCustomAttribute<UnityTestAttribute>(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Log("UnityTestAttribute Load Fail, Assembly:" + assembly.FullName);
|
||||
Debug.LogException(ex);
|
||||
goto NEXT_ASSEMBLY;
|
||||
}
|
||||
if (t2 != null)
|
||||
{
|
||||
yield return item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NEXT_ASSEMBLY:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTest(string group, string title, Action test, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, test, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddAsyncTest(string group, string title, Func<IEnumerator> asyncTestCoroutine, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
List<TestKeyValuePair> list;
|
||||
if (!tests.TryGetValue(group, out list))
|
||||
{
|
||||
list = new List<TestKeyValuePair>();
|
||||
tests[group] = list;
|
||||
}
|
||||
|
||||
list.Add(new TestKeyValuePair(title, asyncTestCoroutine, setups, teardowns));
|
||||
}
|
||||
|
||||
public void AddCutomAction(string name, UnityAction action)
|
||||
{
|
||||
additionalActionsOnFirst.Add(new Pair { Name = name, Action = action });
|
||||
}
|
||||
|
||||
|
||||
public void RegisterAllMethods<T>()
|
||||
where T : new()
|
||||
{
|
||||
RegisterAllMethods(typeof(T));
|
||||
}
|
||||
|
||||
public void RegisterAllMethods(Type testType)
|
||||
{
|
||||
try
|
||||
{
|
||||
var test = Activator.CreateInstance(testType);
|
||||
|
||||
var methods = testType.GetMethods(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
||||
List<Action> setups = new List<Action>();
|
||||
List<Action> teardowns = new List<Action>();
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var setup = item.GetCustomAttribute<NUnit.Framework.SetUpAttribute>(true);
|
||||
if (setup != null)
|
||||
{
|
||||
setups.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
var teardown = item.GetCustomAttribute<NUnit.Framework.TearDownAttribute>(true);
|
||||
if (teardown != null)
|
||||
{
|
||||
teardowns.Add((Action)Delegate.CreateDelegate(typeof(Action), test, item));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register setup/teardown method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in methods)
|
||||
{
|
||||
try
|
||||
{
|
||||
var iteratorTest = item.GetCustomAttribute<UnityEngine.TestTools.UnityTestAttribute>(true);
|
||||
if (iteratorTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(IEnumerator))
|
||||
{
|
||||
var factory = (Func<IEnumerator>)Delegate.CreateDelegate(typeof(Func<IEnumerator>), test, item);
|
||||
AddAsyncTest(factory.Target.GetType().Name, factory.Method.Name, factory, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Func<IEnumerator> factory;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
factory = () => (IEnumerator)method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
factory = () => (IEnumerator)item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddAsyncTest(test.GetType().Name, name, factory, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var standardTest = item.GetCustomAttribute<NUnit.Framework.TestAttribute>(true);
|
||||
if (standardTest != null)
|
||||
{
|
||||
if (item.GetParameters().Length == 0 && item.ReturnType == typeof(void))
|
||||
{
|
||||
var invoke = (Action)Delegate.CreateDelegate(typeof(Action), test, item);
|
||||
AddTest(invoke.Target.GetType().Name, invoke.Method.Name, invoke, setups, teardowns);
|
||||
}
|
||||
else
|
||||
{
|
||||
var testData = GetTestData(item);
|
||||
if (testData.Count != 0)
|
||||
{
|
||||
foreach (var item2 in testData)
|
||||
{
|
||||
Action invoke = null;
|
||||
if (item.IsGenericMethod)
|
||||
{
|
||||
var method2 = InferGenericType(item, item2);
|
||||
invoke = () => method2.Invoke(test, item2);
|
||||
}
|
||||
else
|
||||
{
|
||||
invoke = () => item.Invoke(test, item2);
|
||||
}
|
||||
var name = item.Name + "(" + string.Join(", ", item2.Select(x => x?.ToString() ?? "null")) + ")";
|
||||
name = name.Replace(Char.MinValue, ' ').Replace(Char.MaxValue, ' ').Replace("<", "[").Replace(">", "]");
|
||||
AddTest(test.GetType().Name, name, invoke, setups, teardowns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.Log(testType.Name + "." + item.Name + " currently does not supported in RuntumeUnitTestToolkit(multiple parameter without TestCase or return type is invalid).");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError(testType.Name + "." + item.Name + " failed to register method, exception: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
List<object[]> GetTestData(MethodInfo methodInfo)
|
||||
{
|
||||
List<object[]> testCases = new List<object[]>();
|
||||
|
||||
var inlineData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseAttribute>(true);
|
||||
foreach (var item in inlineData)
|
||||
{
|
||||
testCases.Add(item.Arguments);
|
||||
}
|
||||
|
||||
var sourceData = methodInfo.GetCustomAttributes<NUnit.Framework.TestCaseSourceAttribute>(true);
|
||||
foreach (var item in sourceData)
|
||||
{
|
||||
var enumerator = GetTestCaseSource(methodInfo, item.SourceType, item.SourceName, item.MethodParams);
|
||||
foreach (var item2 in enumerator)
|
||||
{
|
||||
var item3 = item2 as IEnumerable; // object[][]
|
||||
if (item3 != null)
|
||||
{
|
||||
var l = new List<object>();
|
||||
foreach (var item4 in item3)
|
||||
{
|
||||
l.Add(item4);
|
||||
}
|
||||
testCases.Add(l.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return testCases;
|
||||
}
|
||||
|
||||
IEnumerable GetTestCaseSource(MethodInfo method, Type sourceType, string sourceName, object[] methodParams)
|
||||
{
|
||||
Type type = sourceType ?? method.DeclaringType;
|
||||
|
||||
MemberInfo[] member = type.GetMember(sourceName, BindingFlags.FlattenHierarchy | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
|
||||
if (member.Length == 1)
|
||||
{
|
||||
MemberInfo memberInfo = member[0];
|
||||
FieldInfo fieldInfo = memberInfo as FieldInfo;
|
||||
if ((object)fieldInfo != null)
|
||||
{
|
||||
return (!fieldInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)fieldInfo.GetValue(null)) : ReturnErrorAsParameter("You have specified a data source field but also given a set of parameters. Fields cannot take parameters, please revise the 3rd parameter passed to the TestCaseSourceAttribute and either remove it or specify a method."));
|
||||
}
|
||||
PropertyInfo propertyInfo = memberInfo as PropertyInfo;
|
||||
if ((object)propertyInfo != null)
|
||||
{
|
||||
return (!propertyInfo.GetGetMethod(nonPublic: true).IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null) ? ((IEnumerable)propertyInfo.GetValue(null, null)) : ReturnErrorAsParameter("You have specified a data source property but also given a set of parameters. Properties cannot take parameters, please revise the 3rd parameter passed to the TestCaseSource attribute and either remove it or specify a method."));
|
||||
}
|
||||
MethodInfo methodInfo = memberInfo as MethodInfo;
|
||||
if ((object)methodInfo != null)
|
||||
{
|
||||
return (!methodInfo.IsStatic) ? ReturnErrorAsParameter("The sourceName specified on a TestCaseSourceAttribute must refer to a static field, property or method.") : ((methodParams == null || methodInfo.GetParameters().Length == methodParams.Length) ? ((IEnumerable)methodInfo.Invoke(null, methodParams)) : ReturnErrorAsParameter("You have given the wrong number of arguments to the method in the TestCaseSourceAttribute, please check the number of parameters passed in the object is correct in the 3rd parameter for the TestCaseSourceAttribute and this matches the number of parameters in the target method and try again."));
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
MethodInfo InferGenericType(MethodInfo methodInfo, object[] parameters)
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
List<Type> genericParameters = new List<Type>();
|
||||
foreach (var item in methodInfo.GetParameters()
|
||||
.Select((x, i) => new { x.ParameterType, i })
|
||||
.Where(x => x.ParameterType.IsGenericParameter)
|
||||
.OrderBy(x => x.ParameterType.GenericParameterPosition))
|
||||
{
|
||||
if (set.Add(item.ParameterType)) // DistinctBy
|
||||
{
|
||||
genericParameters.Add(parameters[item.i].GetType());
|
||||
}
|
||||
}
|
||||
|
||||
return methodInfo.MakeGenericMethod(genericParameters.ToArray());
|
||||
}
|
||||
|
||||
IEnumerable ReturnErrorAsParameter(string name)
|
||||
{
|
||||
throw new Exception(name);
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator ScrollLogToEndNextFrame()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
logScrollBar.value = 0;
|
||||
}
|
||||
|
||||
IEnumerator RunTestInCoroutine(KeyValuePair<string, List<TestKeyValuePair>> actionList)
|
||||
{
|
||||
Button self = null;
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>())
|
||||
{
|
||||
btn.interactable = false;
|
||||
if (btn.name == actionList.Key) self = btn;
|
||||
}
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = normalColor;
|
||||
}
|
||||
|
||||
var allGreen = true;
|
||||
|
||||
AppendToGraphicText("<color=yellow>" + actionList.Key + "</color>\n");
|
||||
WriteToConsole("Begin Test Class: " + actionList.Key);
|
||||
yield return null;
|
||||
|
||||
var totalExecutionTime = new List<double>();
|
||||
foreach (var item2 in actionList.Value)
|
||||
{
|
||||
// setup
|
||||
try
|
||||
{
|
||||
foreach (var setup in item2.Setups)
|
||||
{
|
||||
setup();
|
||||
}
|
||||
|
||||
// before start, cleanup
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
|
||||
AppendToGraphicText("<color=teal>" + item2.Key + "</color>\n");
|
||||
yield return null;
|
||||
|
||||
var v = item2.Value;
|
||||
|
||||
var methodStopwatch = System.Diagnostics.Stopwatch.StartNew();
|
||||
Exception exception = null;
|
||||
if (v is Action)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Action)v).Invoke();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var coroutineFactory = (Func<IEnumerator>)v;
|
||||
IEnumerator coroutine = null;
|
||||
try
|
||||
{
|
||||
coroutine = coroutineFactory();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
}
|
||||
if (exception == null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(coroutine, ex =>
|
||||
{
|
||||
exception = ex;
|
||||
}));
|
||||
}
|
||||
}
|
||||
methodStopwatch.Stop();
|
||||
totalExecutionTime.Add(methodStopwatch.Elapsed.TotalMilliseconds);
|
||||
if (exception == null)
|
||||
{
|
||||
AppendToGraphicText("OK, " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + methodStopwatch.Elapsed.TotalMilliseconds.ToString("0.00") + "ms", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AppendToGraphicText("<color=red>" + exception.ToString() + "</color>\n");
|
||||
WriteToConsoleResult(item2.Key + ", " + exception.ToString(), false);
|
||||
allGreen = false;
|
||||
allTestGreen = false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach (var teardown in item2.Teardowns)
|
||||
{
|
||||
teardown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AppendToGraphicText("[" + actionList.Key + "]" + totalExecutionTime.Sum().ToString("0.00") + "ms\n\n");
|
||||
foreach (var btn in list.GetComponentsInChildren<Button>()) btn.interactable = true;
|
||||
if (self != null)
|
||||
{
|
||||
self.GetComponent<Image>().color = allGreen ? passColor : failColor;
|
||||
}
|
||||
|
||||
yield return StartCoroutine(ScrollLogToEndNextFrame());
|
||||
|
||||
|
||||
}
|
||||
|
||||
IEnumerator ExecuteAllInCoroutine(List<Func<Coroutine>> tests)
|
||||
{
|
||||
allTestGreen = true;
|
||||
|
||||
foreach (var item in tests)
|
||||
{
|
||||
yield return item();
|
||||
}
|
||||
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
||||
bool disableAutoClose = (scene.name.Contains("DisableAutoClose"));
|
||||
|
||||
if (allTestGreen)
|
||||
{
|
||||
WriteToConsole("Test Complete Successfully");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteToConsole("Test Failed, please see [NG] log.");
|
||||
if (!disableAutoClose)
|
||||
{
|
||||
Application.Quit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator UnwrapEnumerator(IEnumerator enumerator, Action<Exception> exceptionCallback)
|
||||
{
|
||||
var hasNext = true;
|
||||
while (hasNext)
|
||||
{
|
||||
try
|
||||
{
|
||||
hasNext = enumerator.MoveNext();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}
|
||||
|
||||
if (hasNext)
|
||||
{
|
||||
// unwrap self for bug of Unity
|
||||
// https://issuetracker.unity3d.com/issues/does-not-stop-coroutine-when-it-throws-exception-in-movenext-at-first-frame
|
||||
var moreCoroutine = enumerator.Current as IEnumerator;
|
||||
if (moreCoroutine != null)
|
||||
{
|
||||
yield return StartCoroutine(UnwrapEnumerator(moreCoroutine, ex =>
|
||||
{
|
||||
exceptionCallback(ex);
|
||||
hasNext = false;
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsole(string msg)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void AppendToGraphicText(string msg)
|
||||
{
|
||||
if (!Application.isBatchMode)
|
||||
{
|
||||
if (logClear)
|
||||
{
|
||||
logText.text = "";
|
||||
logClear = false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
logText.text += msg;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logClear = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteToConsoleResult(string msg, bool green)
|
||||
{
|
||||
if (Application.isBatchMode)
|
||||
{
|
||||
if (!green)
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Write("[NG]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
else
|
||||
{
|
||||
var currentForeground = Console.ForegroundColor;
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Write("[OK]");
|
||||
Console.ForegroundColor = currentForeground;
|
||||
}
|
||||
|
||||
System.Console.WriteLine(msg);
|
||||
}
|
||||
}
|
||||
|
||||
struct Pair
|
||||
{
|
||||
public string Name;
|
||||
public UnityAction Action;
|
||||
}
|
||||
}
|
||||
|
||||
public class TestKeyValuePair
|
||||
{
|
||||
public string Key;
|
||||
/// <summary>IEnumerator or Func[IEnumerator]</summary>
|
||||
public object Value;
|
||||
public List<Action> Setups;
|
||||
public List<Action> Teardowns;
|
||||
|
||||
public TestKeyValuePair(string key, object value, List<Action> setups, List<Action> teardowns)
|
||||
{
|
||||
this.Key = key;
|
||||
this.Value = value;
|
||||
this.Setups = setups;
|
||||
this.Teardowns = teardowns;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 660baed073888b8438569f57e42679b2
|
||||
timeCreated: 1476793308
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"name": "com.cysharp.runtimeunittesttoolkit",
|
||||
"displayName": "RuntimeUnitTestToolkit",
|
||||
"version": "2.3.0",
|
||||
"unity": "2018.3",
|
||||
"description": "CLI/GUI Frontend of Unity Test Runner to test on any platform.",
|
||||
"keywords": ["test"],
|
||||
"category": "Tests",
|
||||
"dependencies": {
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7883c7ac5d6ea4409a229aeab14e796
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -18,10 +18,14 @@ using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Rendering;
|
||||
using System.IO;
|
||||
using System.Linq.Expressions;
|
||||
using UnityEngine.Events;
|
||||
|
||||
|
||||
|
||||
// using DG.Tweening;
|
||||
|
||||
|
||||
|
||||
public struct MyJob : IJob
|
||||
{
|
||||
public int loopCount;
|
||||
@@ -116,7 +120,28 @@ public class AsyncMessageBroker<T> : IDisposable
|
||||
connection.Dispose();
|
||||
}
|
||||
}
|
||||
public class WhenEachTest
|
||||
{
|
||||
public async UniTask Each()
|
||||
{
|
||||
var a = Delay(1, 3000);
|
||||
var b = Delay(2, 1000);
|
||||
var c = Delay(3, 2000);
|
||||
|
||||
var l = new List<int>();
|
||||
await foreach (var item in UniTask.WhenEach(a, b, c))
|
||||
{
|
||||
Debug.Log(item.Result);
|
||||
}
|
||||
}
|
||||
|
||||
async UniTask<int> Delay(int id, int sleep)
|
||||
{
|
||||
await UniTask.Delay(sleep);
|
||||
return id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
@@ -144,6 +169,19 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
Debug.Log("Again");
|
||||
|
||||
|
||||
// var foo = InstantiateAsync<SandboxMain>(this).ToUniTask();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// var tako = await foo;
|
||||
|
||||
|
||||
//UnityAction action;
|
||||
|
||||
|
||||
return 10;
|
||||
}
|
||||
|
||||
@@ -554,6 +592,7 @@ public class SandboxMain : MonoBehaviour
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
await new WhenEachTest().Each();
|
||||
|
||||
|
||||
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||
|
||||
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
@@ -38,13 +38,11 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 1
|
||||
serializedVersion: 12
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
@@ -67,9 +65,6 @@ LightmapSettings:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 0
|
||||
@@ -98,13 +93,14 @@ LightmapSettings:
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_LightingSettings: {fileID: 4890085278179872738, guid: 814185d368762ed45a2298d112780689,
|
||||
type: 2}
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
@@ -117,7 +113,9 @@ NavMeshSettings:
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
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||||
accuratePlacement: 0
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||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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||||
debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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@@ -150,10 +148,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1584557232}
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m_Father: {fileID: 1556045508}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@@ -174,6 +172,7 @@ MonoBehaviour:
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||||
m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@@ -218,6 +217,8 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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||||
m_Maskable: 1
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||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -270,9 +271,17 @@ Camera:
|
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m_projectionMatrixMode: 1
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||||
m_GateFitMode: 2
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||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
|
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m_FocusDistance: 10
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||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
||||
m_Curvature: {x: 2, y: 11}
|
||||
m_BarrelClipping: 0.25
|
||||
m_Anamorphism: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
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||||
serializedVersion: 2
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x: 0
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@@ -306,12 +315,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 518730348}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 488, y: 418, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &519420028
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||||
GameObject:
|
||||
@@ -352,9 +362,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f0bc6c75abb2e0b47a25aa49bfd488ed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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camera: {fileID: 518730349}
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mycamera: {fileID: 0}
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okButton: {fileID: 16537672}
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cancelButton: {fileID: 628393011}
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RP1:
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latestValue: 0
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text: {fileID: 2101290655}
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button: {fileID: 0}
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--- !u!20 &519420031
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||||
@@ -371,9 +383,17 @@ Camera:
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_Iso: 200
|
||||
m_ShutterSpeed: 0.005
|
||||
m_Aperture: 16
|
||||
m_FocusDistance: 10
|
||||
m_FocalLength: 50
|
||||
m_BladeCount: 5
|
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m_Curvature: {x: 2, y: 11}
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||||
m_BarrelClipping: 0.25
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||||
m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
|
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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@@ -407,12 +427,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
--- !u!1 &628393009
|
||||
GameObject:
|
||||
@@ -443,10 +464,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 865871445}
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m_Father: {fileID: 1556045508}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@@ -467,6 +488,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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@@ -511,6 +533,8 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -560,9 +584,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 628393010}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -584,6 +608,8 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
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||||
m_Calls: []
|
||||
@@ -639,6 +665,7 @@ MonoBehaviour:
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||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_SendPointerHoverToParent: 1
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m_HorizontalAxis: Horizontal
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m_VerticalAxis: Vertical
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m_SubmitButton: Submit
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@@ -668,12 +695,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 872009839}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1556045504
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||||
GameObject:
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||||
@@ -733,6 +761,7 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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--- !u!223 &1556045507
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Canvas:
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m_ObjectHideFlags: 0
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@@ -750,7 +779,9 @@ Canvas:
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m_OverrideSorting: 0
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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@@ -764,12 +795,12 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 16537671}
|
||||
- {fileID: 628393010}
|
||||
- {fileID: 2101290654}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@@ -804,9 +835,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 16537671}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -828,6 +859,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -883,9 +916,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1556045508}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -907,6 +940,8 @@ MonoBehaviour:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -932,3 +967,11 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2101290653}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 519420032}
|
||||
- {fileID: 518730350}
|
||||
- {fileID: 872009842}
|
||||
- {fileID: 1556045508}
|
||||
|
||||
74
src/UniTask/Assets/Scenes/WaitWhileTest.cs
Normal file
74
src/UniTask/Assets/Scenes/WaitWhileTest.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
// https://github.com/Cysharp/UniTask/issues/617
|
||||
|
||||
public class WaitWhileTest : MonoBehaviour
|
||||
{
|
||||
private const float c_CallInterval = 0.3f;
|
||||
private float m_JustBeforeCallTime;
|
||||
|
||||
private TaskObj m_TestObj;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
m_JustBeforeCallTime = Time.unscaledTime;
|
||||
m_TestObj = new TaskObj();
|
||||
// m_TestObj.Test(CancellationToken.None).Forget();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Time.unscaledTime - m_JustBeforeCallTime > c_CallInterval)
|
||||
{
|
||||
m_JustBeforeCallTime = Time.unscaledTime;
|
||||
m_TestObj.Test(CancellationToken.None).Forget();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TaskObj
|
||||
{
|
||||
private CancellationTokenSource m_CancelTokenSource;
|
||||
private const float c_FinishElapsedTime = 0.1f;
|
||||
private float m_StartTime;
|
||||
public async UniTask Test(CancellationToken token)
|
||||
{
|
||||
try
|
||||
{
|
||||
CancelAndDisposeTokenSource();
|
||||
m_CancelTokenSource = CancellationTokenSource.CreateLinkedTokenSource(token);
|
||||
m_StartTime = Time.unscaledTime;
|
||||
await UniTask.WaitWhile(IsContinued, cancellationToken: m_CancelTokenSource.Token, cancelImmediately: true);
|
||||
Debug.Log("Task Finished");
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
Debug.LogWarning("Task Canceled");
|
||||
}
|
||||
finally
|
||||
{
|
||||
CancelAndDisposeTokenSource();
|
||||
}
|
||||
}
|
||||
|
||||
private void CancelAndDisposeTokenSource()
|
||||
{
|
||||
m_CancelTokenSource?.Cancel();
|
||||
m_CancelTokenSource?.Dispose();
|
||||
m_CancelTokenSource = null;
|
||||
}
|
||||
|
||||
private bool IsContinued()
|
||||
{
|
||||
return Time.unscaledTime - m_StartTime > c_FinishElapsedTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3518da33b6245d341a0ef3670ee9268b
|
||||
timeCreated: 1488689723
|
||||
licenseType: Pro
|
||||
guid: a478e5f6126dc184ca902adfb35401b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
@@ -145,6 +145,11 @@ namespace Cysharp.Threading.TasksTests
|
||||
public int MyProperty { get; set; }
|
||||
}
|
||||
|
||||
class MyBooleanClass
|
||||
{
|
||||
public bool MyProperty { get; set; }
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -159,6 +164,20 @@ namespace Cysharp.Threading.TasksTests
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntilWithState() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var v = new MyBooleanClass { MyProperty = false };
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = true).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitUntil(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
@@ -173,6 +192,20 @@ namespace Cysharp.Threading.TasksTests
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitWhileWithState() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var v = new MyBooleanClass { MyProperty = true };
|
||||
|
||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = false).Forget();
|
||||
|
||||
var startFrame = Time.frameCount;
|
||||
await UniTask.WaitWhile(v, static v => v.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
var diff = Time.frameCount - startFrame;
|
||||
diff.Should().Be(11);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
#pragma warning disable CS0618
|
||||
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks.Linq;
|
||||
using FluentAssertions;
|
||||
using NUnit.Framework;
|
||||
|
||||
@@ -12,7 +12,7 @@ TextureImporter:
|
||||
213: 1950921086533113773
|
||||
second: sample_texture_2
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
@@ -86,6 +86,7 @@ TextureImporter:
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
@@ -98,6 +99,7 @@ TextureImporter:
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
@@ -110,6 +112,7 @@ TextureImporter:
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
@@ -122,6 +125,7 @@ TextureImporter:
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
@@ -200,7 +204,10 @@ TextureImporter:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
nameFileIdTable:
|
||||
sample_texture_0: -2664112245596591751
|
||||
sample_texture_1: -4606777057269188692
|
||||
sample_texture_2: 1950921086533113773
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS0618
|
||||
|
||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
45
src/UniTask/Packages/manifest.json
Normal file
45
src/UniTask/Packages/manifest.json
Normal file
@@ -0,0 +1,45 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.cysharp.runtimeunittesttoolkit": "https://github.com/Cysharp/RuntimeUnitTestToolkit.git?path=RuntimeUnitTestToolkit/Assets/RuntimeUnitTestToolkit#2.6.0",
|
||||
"com.unity.collab-proxy": "2.4.3",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.7.6",
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.9",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
360
src/UniTask/Packages/packages-lock.json
Normal file
360
src/UniTask/Packages/packages-lock.json
Normal file
@@ -0,0 +1,360 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.cysharp.runtimeunittesttoolkit": {
|
||||
"version": "https://github.com/Cysharp/RuntimeUnitTestToolkit.git?path=RuntimeUnitTestToolkit/Assets/RuntimeUnitTestToolkit#2.6.0",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "4e3dbfaa9c40b5cfdcb71a1d4e8bca0d45ca1055"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.4.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.10",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.9",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.7.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.win-x86_64-linux-x86_64": {
|
||||
"version": "2.0.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.10",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
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35
src/UniTask/ProjectSettings/MemorySettings.asset
Normal file
35
src/UniTask/ProjectSettings/MemorySettings.asset
Normal file
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121
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Reference in New Issue
Block a user