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2 Commits

Author SHA1 Message Date
weicai995
5157d78be8 Merge 9c4bab6e0a into 98538ef7c7 2025-09-13 01:24:48 +09:00
weicai995
9c4bab6e0a Add Manual Update 2025-07-04 17:39:35 +08:00
16 changed files with 240 additions and 123 deletions

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@@ -5,10 +5,6 @@ updates:
directory: "/"
schedule:
interval: "weekly" # Check for updates to GitHub Actions every week
groups:
dependencies:
patterns:
- "*"
cooldown:
default-days: 14 # Wait 14 days before creating another PR for the same dependency. This will prevent vulnerability on the package impact.
ignore:

View File

@@ -35,7 +35,7 @@ jobs:
steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@92467eb28f72e8255933372f1e0707c567ce2259 # v4.0.0
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
with:
export-env: false
env:

View File

@@ -17,7 +17,7 @@ jobs:
steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@92467eb28f72e8255933372f1e0707c567ce2259 # v4.0.0
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
with:
export-env: false
env:

View File

@@ -35,10 +35,10 @@ jobs:
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
# build and pack nuget (.nupkg and .symbols.nupkg will be created)
# build and pack
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
- run: dotnet test -c Release --no-build
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -p:IncludeSymbols=true -o ./publish
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
# Store artifacts.
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
with:
@@ -58,7 +58,7 @@ jobs:
steps:
- name: Load secrets
id: op-load-secret
uses: 1password/load-secrets-action@92467eb28f72e8255933372f1e0707c567ce2259 # v4.0.0
uses: 1password/load-secrets-action@581a835fb51b8e7ec56b71cf2ffddd7e68bb25e0 # v2.0.0
with:
export-env: false
env:
@@ -96,48 +96,24 @@ jobs:
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
retention-days: 1
# publish
publish:
name: "Publish NuGet packages"
needs: [build-dotnet, build-unity]
permissions:
contents: read
id-token: write # required for NuGet Trusted Publish
runs-on: ubuntu-24.04
timeout-minutes: 10
steps:
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
- uses: Cysharp/Actions/.github/actions/download-artifact@main
# push nuget
- name: NuGet login (OIDC)
uses: NuGet/login@8d196754b4036150537f80ac539e15c2f1028841 # v1.2.0
id: login
with:
user: ${{ secrets.NUGET_USER }}
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://api.nuget.org/v3/index.json -k "${NUGET_KEY}"
if: ${{ !inputs.dry-run }}
env:
NUGET_KEY: ${{ steps.login.outputs.NUGET_API_KEY }}
# release
create-release:
needs: [update-packagejson, publish]
needs: [update-packagejson, build-dotnet, build-unity]
permissions:
contents: write
id-token: write # required for NuGet Trusted Publish
uses: Cysharp/Actions/.github/workflows/create-release.yaml@main
with:
commit-id: ${{ needs.update-packagejson.outputs.sha }}
dry-run: ${{ inputs.dry-run }}
tag: ${{ inputs.tag }}
nuget-push: false
nuget-push: true
release-upload: true
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
secrets: inherit
cleanup:
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
needs: [update-packagejson, create-release]
needs: [update-packagejson, build-dotnet, build-unity]
permissions:
contents: write
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main

14
.gitignore vendored
View File

@@ -100,19 +100,7 @@ publish
*.Publish.xml
# NuGet Packages Directory
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
# packages # upm pacakge will use Packages
# **/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
# !**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
packages
# Windows Azure Build Output
csx

View File

@@ -1,11 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)opensource.snk</AssemblyOriginatorKeyFile>
<!-- NuGet Package Information -->
<IsPackable>false</IsPackable>
<PackageVersion>$(Version)</PackageVersion>
<Company>Cysharp</Company>
<Authors>Cysharp</Authors>
@@ -20,8 +16,7 @@
</PropertyGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Icon.png" Pack="true" PackagePath="\" />
<None Include="$(MSBuildThisFileDirectory)README.md" Pack="true" PackagePath="\" />
<EmbeddedResource Include="$(MSBuildThisFileDirectory)LICENSE" />
<None Include="$(MSBuildThisFileDirectory)Icon.png" Pack="true" PackagePath="\" />
</ItemGroup>
</Project>

View File

@@ -1,29 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<IsRoslynComponent>true</IsRoslynComponent>
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
<IncludeBuildOutput>false</IncludeBuildOutput>
<IncludeSymbols>false</IncludeSymbols>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<DevelopmentDependency>true</DevelopmentDependency>
</PropertyGroup>
<PropertyGroup>
<OutputType>library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<IsRoslynComponent>true</IsRoslynComponent>
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
<IncludeBuildOutput>false</IncludeBuildOutput>
<IncludeSymbols>false</IncludeSymbols>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<DevelopmentDependency>true</DevelopmentDependency>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
</ItemGroup>
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
<ItemGroup>
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
</ItemGroup>
</Target>
</Project>
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
<ItemGroup>
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
</ItemGroup>
</Target>
</Project>

View File

@@ -1,27 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
<AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
<DefineConstants>UNITASK_NETCORE</DefineConstants>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
<PropertyGroup>
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
<AssemblyName>UniTask</AssemblyName>
<LangVersion>8.0</LangVersion>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
<DefineConstants>UNITASK_NETCORE</DefineConstants>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
<!-- NuGet Packaging -->
<IsPackable>true</IsPackable>
<Id>UniTask</Id>
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
</PropertyGroup>
<!-- NuGet Packaging -->
<Id>UniTask</Id>
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
<SignAssembly>true</SignAssembly>
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;&#xD;&#xA;" />
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;&#xD;&#xA; &#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;&#xD;&#xA;..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;&#xD;&#xA;" />
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
</ItemGroup>
</Project>

View File

@@ -4,6 +4,7 @@
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<RootNamespace>NetCoreSandbox</RootNamespace>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
@@ -15,10 +16,12 @@
<ItemGroup>
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
</ItemGroup>
</Project>

View File

@@ -2,6 +2,9 @@
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<IsPackable>false</IsPackable>
<RootNamespace>NetCoreTests</RootNamespace>
</PropertyGroup>

View File

@@ -10,11 +10,6 @@ using UnityEditor.IMGUI.Controls;
using Cysharp.Threading.Tasks.Internal;
using System.Text;
using System.Text.RegularExpressions;
#if UNITY_6000_2_OR_NEWER
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
#endif
namespace Cysharp.Threading.Tasks.Editor
{
@@ -184,3 +179,4 @@ namespace Cysharp.Threading.Tasks.Editor
}
}

View File

@@ -118,6 +118,9 @@ namespace Cysharp.Threading.Tasks.Internal
case PlayerLoopTiming.LastPostLateUpdate:
LastPostLateUpdate();
break;
case PlayerLoopTiming.ManualUpdate:
ManualUpdate();
break;
#if UNITY_2020_2_OR_NEWER
case PlayerLoopTiming.TimeUpdate:
TimeUpdate();
@@ -148,6 +151,7 @@ namespace Cysharp.Threading.Tasks.Internal
void LastPreLateUpdate() => RunCore();
void PostLateUpdate() => RunCore();
void LastPostLateUpdate() => RunCore();
void ManualUpdate() => RunCore();
#if UNITY_2020_2_OR_NEWER
void TimeUpdate() => RunCore();
void LastTimeUpdate() => RunCore();
@@ -178,7 +182,7 @@ namespace Cysharp.Threading.Tasks.Internal
}
else
{
continue; // next i
continue; // next i
}
}
catch (Exception ex)

View File

@@ -96,6 +96,7 @@ namespace Cysharp.Threading.Tasks
TimeUpdate = 14,
LastTimeUpdate = 15,
#endif
ManualUpdate = 16,
}
[Flags]
@@ -192,6 +193,7 @@ namespace Cysharp.Threading.Tasks
static SynchronizationContext unitySynchronizationContext;
static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners;
static PlayerLoopRunner ManualRunner;
internal static bool IsEditorApplicationQuitting { get; private set; }
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
bool injectOnFirst,
@@ -251,6 +253,10 @@ namespace Cysharp.Threading.Tasks
return dest;
}
public static void ManualUpdate()
{
ManualRunner.Run();
}
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
{
@@ -302,7 +308,7 @@ namespace Cysharp.Threading.Tasks
catch { }
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
// When domain reload is disabled, re-initialization is required when entering play mode;
// When domain reload is disabled, re-initialization is required when entering play mode;
// otherwise, pending tasks will leak between play mode sessions.
var domainReloadDisabled = UnityEditor.EditorSettings.enterPlayModeOptionsEnabled &&
UnityEditor.EditorSettings.enterPlayModeOptions.HasFlag(UnityEditor.EnterPlayModeOptions.DisableDomainReload);
@@ -405,6 +411,8 @@ namespace Cysharp.Threading.Tasks
runners = new PlayerLoopRunner[14];
#endif
ManualRunner = new PlayerLoopRunner(PlayerLoopTiming.ManualUpdate);
var copyList = playerLoop.subSystemList.ToArray();
// Initialization
@@ -491,6 +499,11 @@ namespace Cysharp.Threading.Tasks
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
if ((int)timing == (int)PlayerLoopTiming.ManualUpdate)
{
ManualRunner.AddAction(action);
return;
}
var runner = runners[(int)timing];
if (runner == null)
{
@@ -528,8 +541,8 @@ namespace Cysharp.Threading.Tasks
{
sb.AppendFormat("------{0}------", header.type.Name);
sb.AppendLine();
if (header.subSystemList is null)
if (header.subSystemList is null)
{
sb.AppendFormat("{0} has no subsystems!", header.ToString());
sb.AppendLine();
@@ -557,11 +570,11 @@ namespace Cysharp.Threading.Tasks
foreach (var header in playerLoop.subSystemList)
{
if (header.subSystemList is null)
{
if (header.subSystemList is null)
{
continue;
}
foreach (var subSystem in header.subSystemList)
{
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))

View File

@@ -16,11 +16,14 @@ namespace Cysharp.Threading.Tasks
/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
UnscaledDeltaTime,
/// <summary>use Stopwatch.GetTimestamp().</summary>
Realtime
Realtime,
ManualTime
}
public partial struct UniTask
{
public static float deltaTime;
public static int frameCount;
public static YieldAwaitable Yield()
{
// optimized for single continuation
@@ -80,7 +83,7 @@ namespace Cysharp.Threading.Tasks
{
await Awaitable.EndOfFrameAsync(cancellationToken);
}
#else
#else
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
public static YieldAwaitable WaitForEndOfFrame()
{
@@ -92,7 +95,7 @@ namespace Cysharp.Threading.Tasks
{
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
}
#endif
#endif
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
{
@@ -179,6 +182,10 @@ namespace Cysharp.Threading.Tasks
switch (delayType)
{
case DelayType.ManualTime:
{
return new UniTask(DelayManualPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
}
case DelayType.UnscaledDeltaTime:
{
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
@@ -229,7 +236,7 @@ namespace Cysharp.Threading.Tasks
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
@@ -320,6 +327,7 @@ namespace Cysharp.Threading.Tasks
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
PlayerLoopTiming timing = PlayerLoopTiming.Update;
NextFramePromise()
{
@@ -337,8 +345,9 @@ namespace Cysharp.Threading.Tasks
result = new NextFramePromise();
}
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
result.frameCount = PlayerLoopHelper.IsMainThread ?(timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount) : -1;
result.cancellationToken = cancellationToken;
result.timing = timing;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
@@ -400,7 +409,7 @@ namespace Cysharp.Threading.Tasks
return false;
}
if (frameCount == Time.frameCount)
if (frameCount == (timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount))
{
return true;
}
@@ -695,6 +704,138 @@ namespace Cysharp.Threading.Tasks
}
}
sealed class DelayManualPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayManualPromise>
{
static TaskPool<DelayManualPromise> pool;
DelayManualPromise nextNode;
public ref DelayManualPromise NextNode => ref nextNode;
static DelayManualPromise()
{
TaskPool.RegisterSizeGetter(typeof(DelayManualPromise), () => pool.Size);
}
int initialFrame;
float delayTimeSpan;
float elapsed;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
bool cancelImmediately;
UniTaskCompletionSourceCore<object> core;
DelayManualPromise()
{
}
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new DelayManualPromise();
}
result.elapsed = 0.0f;
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
result.cancellationToken = cancellationToken;
result.initialFrame = PlayerLoopHelper.IsMainThread ? frameCount : -1;
result.cancelImmediately = cancelImmediately;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var promise = (DelayManualPromise)state;
promise.core.TrySetCanceled(promise.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
{
TryReturn();
}
else
{
TaskTracker.RemoveTracking(this);
}
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (elapsed == 0.0f)
{
if (initialFrame == Time.frameCount)
{
return true;
}
}
elapsed += Time.deltaTime;
if (elapsed >= delayTimeSpan)
{
core.TrySetResult(null);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
delayTimeSpan = default;
elapsed = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
cancelImmediately = default;
return pool.TryPush(this);
}
}
sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
{
static TaskPool<DelayPromise> pool;

View File

@@ -2,7 +2,7 @@
"name": "com.cysharp.unitask",
"displayName": "UniTask",
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
"version": "2.5.11",
"version": "2.5.10",
"unity": "2018.4",
"description": "Provides an efficient async/await integration to Unity.",
"keywords": [ "async/await", "async", "Task", "UniTask" ],