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4
.github/dependabot.yaml
vendored
4
.github/dependabot.yaml
vendored
@@ -5,6 +5,10 @@ updates:
|
|||||||
directory: "/"
|
directory: "/"
|
||||||
schedule:
|
schedule:
|
||||||
interval: "weekly" # Check for updates to GitHub Actions every week
|
interval: "weekly" # Check for updates to GitHub Actions every week
|
||||||
|
groups:
|
||||||
|
dependencies:
|
||||||
|
patterns:
|
||||||
|
- "*"
|
||||||
cooldown:
|
cooldown:
|
||||||
default-days: 14 # Wait 14 days before creating another PR for the same dependency. This will prevent vulnerability on the package impact.
|
default-days: 14 # Wait 14 days before creating another PR for the same dependency. This will prevent vulnerability on the package impact.
|
||||||
ignore:
|
ignore:
|
||||||
|
|||||||
33
.github/workflows/build-release.yaml
vendored
33
.github/workflows/build-release.yaml
vendored
@@ -35,10 +35,10 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||||
# build and pack
|
# build and pack nuget (.nupkg and .symbols.nupkg will be created)
|
||||||
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
|
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
|
||||||
- run: dotnet test -c Release --no-build
|
- run: dotnet test -c Release --no-build
|
||||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
|
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -p:IncludeSymbols=true -o ./publish
|
||||||
# Store artifacts.
|
# Store artifacts.
|
||||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||||
with:
|
with:
|
||||||
@@ -96,9 +96,32 @@ jobs:
|
|||||||
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
|
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
|
||||||
retention-days: 1
|
retention-days: 1
|
||||||
|
|
||||||
|
# publish
|
||||||
|
publish:
|
||||||
|
name: "Publish NuGet packages"
|
||||||
|
needs: [build-dotnet, build-unity]
|
||||||
|
permissions:
|
||||||
|
contents: read
|
||||||
|
id-token: write # required for NuGet Trusted Publish
|
||||||
|
runs-on: ubuntu-24.04
|
||||||
|
timeout-minutes: 10
|
||||||
|
steps:
|
||||||
|
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||||
|
- uses: Cysharp/Actions/.github/actions/download-artifact@main
|
||||||
|
# push nuget
|
||||||
|
- name: NuGet login (OIDC)
|
||||||
|
uses: NuGet/login@8d196754b4036150537f80ac539e15c2f1028841 # v1.2.0
|
||||||
|
id: login
|
||||||
|
with:
|
||||||
|
user: ${{ secrets.NUGET_USER }}
|
||||||
|
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://api.nuget.org/v3/index.json -k "${NUGET_KEY}"
|
||||||
|
if: ${{ !inputs.dry-run }}
|
||||||
|
env:
|
||||||
|
NUGET_KEY: ${{ steps.login.outputs.NUGET_API_KEY }}
|
||||||
|
|
||||||
# release
|
# release
|
||||||
create-release:
|
create-release:
|
||||||
needs: [update-packagejson, build-dotnet, build-unity]
|
needs: [update-packagejson, publish]
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
id-token: write # required for NuGet Trusted Publish
|
id-token: write # required for NuGet Trusted Publish
|
||||||
@@ -107,14 +130,14 @@ jobs:
|
|||||||
commit-id: ${{ needs.update-packagejson.outputs.sha }}
|
commit-id: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
dry-run: ${{ inputs.dry-run }}
|
dry-run: ${{ inputs.dry-run }}
|
||||||
tag: ${{ inputs.tag }}
|
tag: ${{ inputs.tag }}
|
||||||
nuget-push: true
|
nuget-push: false
|
||||||
release-upload: true
|
release-upload: true
|
||||||
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
|
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
|
||||||
secrets: inherit
|
secrets: inherit
|
||||||
|
|
||||||
cleanup:
|
cleanup:
|
||||||
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
|
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
|
||||||
needs: [update-packagejson, build-dotnet, build-unity]
|
needs: [update-packagejson, create-release]
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
||||||
|
|||||||
@@ -10,6 +10,11 @@ using UnityEditor.IMGUI.Controls;
|
|||||||
using Cysharp.Threading.Tasks.Internal;
|
using Cysharp.Threading.Tasks.Internal;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
|
#if UNITY_6000_2_OR_NEWER
|
||||||
|
using TreeView = UnityEditor.IMGUI.Controls.TreeView<int>;
|
||||||
|
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
|
||||||
|
using TreeViewState = UnityEditor.IMGUI.Controls.TreeViewState<int>;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Editor
|
namespace Cysharp.Threading.Tasks.Editor
|
||||||
{
|
{
|
||||||
@@ -179,4 +184,3 @@ namespace Cysharp.Threading.Tasks.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -118,9 +118,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
case PlayerLoopTiming.LastPostLateUpdate:
|
case PlayerLoopTiming.LastPostLateUpdate:
|
||||||
LastPostLateUpdate();
|
LastPostLateUpdate();
|
||||||
break;
|
break;
|
||||||
case PlayerLoopTiming.ManualUpdate:
|
|
||||||
ManualUpdate();
|
|
||||||
break;
|
|
||||||
#if UNITY_2020_2_OR_NEWER
|
#if UNITY_2020_2_OR_NEWER
|
||||||
case PlayerLoopTiming.TimeUpdate:
|
case PlayerLoopTiming.TimeUpdate:
|
||||||
TimeUpdate();
|
TimeUpdate();
|
||||||
@@ -151,7 +148,6 @@ namespace Cysharp.Threading.Tasks.Internal
|
|||||||
void LastPreLateUpdate() => RunCore();
|
void LastPreLateUpdate() => RunCore();
|
||||||
void PostLateUpdate() => RunCore();
|
void PostLateUpdate() => RunCore();
|
||||||
void LastPostLateUpdate() => RunCore();
|
void LastPostLateUpdate() => RunCore();
|
||||||
void ManualUpdate() => RunCore();
|
|
||||||
#if UNITY_2020_2_OR_NEWER
|
#if UNITY_2020_2_OR_NEWER
|
||||||
void TimeUpdate() => RunCore();
|
void TimeUpdate() => RunCore();
|
||||||
void LastTimeUpdate() => RunCore();
|
void LastTimeUpdate() => RunCore();
|
||||||
|
|||||||
@@ -96,7 +96,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
TimeUpdate = 14,
|
TimeUpdate = 14,
|
||||||
LastTimeUpdate = 15,
|
LastTimeUpdate = 15,
|
||||||
#endif
|
#endif
|
||||||
ManualUpdate = 16,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Flags]
|
[Flags]
|
||||||
@@ -193,7 +192,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
static SynchronizationContext unitySynchronizationContext;
|
static SynchronizationContext unitySynchronizationContext;
|
||||||
static ContinuationQueue[] yielders;
|
static ContinuationQueue[] yielders;
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
static PlayerLoopRunner ManualRunner;
|
|
||||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||||
bool injectOnFirst,
|
bool injectOnFirst,
|
||||||
@@ -253,10 +251,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
public static void ManualUpdate()
|
|
||||||
{
|
|
||||||
ManualRunner.Run();
|
|
||||||
}
|
|
||||||
|
|
||||||
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
|
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
|
||||||
{
|
{
|
||||||
@@ -411,8 +405,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
runners = new PlayerLoopRunner[14];
|
runners = new PlayerLoopRunner[14];
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
ManualRunner = new PlayerLoopRunner(PlayerLoopTiming.ManualUpdate);
|
|
||||||
|
|
||||||
var copyList = playerLoop.subSystemList.ToArray();
|
var copyList = playerLoop.subSystemList.ToArray();
|
||||||
|
|
||||||
// Initialization
|
// Initialization
|
||||||
@@ -499,11 +491,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
||||||
{
|
{
|
||||||
if ((int)timing == (int)PlayerLoopTiming.ManualUpdate)
|
|
||||||
{
|
|
||||||
ManualRunner.AddAction(action);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var runner = runners[(int)timing];
|
var runner = runners[(int)timing];
|
||||||
if (runner == null)
|
if (runner == null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -16,14 +16,11 @@ namespace Cysharp.Threading.Tasks
|
|||||||
/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
|
/// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
|
||||||
UnscaledDeltaTime,
|
UnscaledDeltaTime,
|
||||||
/// <summary>use Stopwatch.GetTimestamp().</summary>
|
/// <summary>use Stopwatch.GetTimestamp().</summary>
|
||||||
Realtime,
|
Realtime
|
||||||
ManualTime
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public partial struct UniTask
|
public partial struct UniTask
|
||||||
{
|
{
|
||||||
public static float deltaTime;
|
|
||||||
public static int frameCount;
|
|
||||||
public static YieldAwaitable Yield()
|
public static YieldAwaitable Yield()
|
||||||
{
|
{
|
||||||
// optimized for single continuation
|
// optimized for single continuation
|
||||||
@@ -182,10 +179,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
|
|
||||||
switch (delayType)
|
switch (delayType)
|
||||||
{
|
{
|
||||||
case DelayType.ManualTime:
|
|
||||||
{
|
|
||||||
return new UniTask(DelayManualPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
|
||||||
}
|
|
||||||
case DelayType.UnscaledDeltaTime:
|
case DelayType.UnscaledDeltaTime:
|
||||||
{
|
{
|
||||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||||
@@ -327,7 +320,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
CancellationTokenRegistration cancellationTokenRegistration;
|
CancellationTokenRegistration cancellationTokenRegistration;
|
||||||
bool cancelImmediately;
|
bool cancelImmediately;
|
||||||
PlayerLoopTiming timing = PlayerLoopTiming.Update;
|
|
||||||
|
|
||||||
NextFramePromise()
|
NextFramePromise()
|
||||||
{
|
{
|
||||||
@@ -345,9 +337,8 @@ namespace Cysharp.Threading.Tasks
|
|||||||
result = new NextFramePromise();
|
result = new NextFramePromise();
|
||||||
}
|
}
|
||||||
|
|
||||||
result.frameCount = PlayerLoopHelper.IsMainThread ?(timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount) : -1;
|
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||||
result.cancellationToken = cancellationToken;
|
result.cancellationToken = cancellationToken;
|
||||||
result.timing = timing;
|
|
||||||
result.cancelImmediately = cancelImmediately;
|
result.cancelImmediately = cancelImmediately;
|
||||||
|
|
||||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||||
@@ -409,7 +400,7 @@ namespace Cysharp.Threading.Tasks
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frameCount == (timing == PlayerLoopTiming.ManualUpdate ? UniTask.frameCount : Time.frameCount))
|
if (frameCount == Time.frameCount)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -704,138 +695,6 @@ namespace Cysharp.Threading.Tasks
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sealed class DelayManualPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayManualPromise>
|
|
||||||
{
|
|
||||||
static TaskPool<DelayManualPromise> pool;
|
|
||||||
DelayManualPromise nextNode;
|
|
||||||
public ref DelayManualPromise NextNode => ref nextNode;
|
|
||||||
|
|
||||||
static DelayManualPromise()
|
|
||||||
{
|
|
||||||
TaskPool.RegisterSizeGetter(typeof(DelayManualPromise), () => pool.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
int initialFrame;
|
|
||||||
float delayTimeSpan;
|
|
||||||
float elapsed;
|
|
||||||
CancellationToken cancellationToken;
|
|
||||||
CancellationTokenRegistration cancellationTokenRegistration;
|
|
||||||
bool cancelImmediately;
|
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<object> core;
|
|
||||||
|
|
||||||
DelayManualPromise()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pool.TryPop(out var result))
|
|
||||||
{
|
|
||||||
result = new DelayManualPromise();
|
|
||||||
}
|
|
||||||
|
|
||||||
result.elapsed = 0.0f;
|
|
||||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
|
||||||
result.cancellationToken = cancellationToken;
|
|
||||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? frameCount : -1;
|
|
||||||
result.cancelImmediately = cancelImmediately;
|
|
||||||
|
|
||||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
|
||||||
{
|
|
||||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
|
||||||
{
|
|
||||||
var promise = (DelayManualPromise)state;
|
|
||||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
|
||||||
}, result);
|
|
||||||
}
|
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
|
||||||
|
|
||||||
PlayerLoopHelper.AddAction(timing, result);
|
|
||||||
|
|
||||||
token = result.core.Version;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GetResult(short token)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
core.GetResult(token);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
|
||||||
{
|
|
||||||
TryReturn();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus GetStatus(short token)
|
|
||||||
{
|
|
||||||
return core.GetStatus(token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public UniTaskStatus UnsafeGetStatus()
|
|
||||||
{
|
|
||||||
return core.UnsafeGetStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
||||||
{
|
|
||||||
core.OnCompleted(continuation, state, token);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool MoveNext()
|
|
||||||
{
|
|
||||||
if (cancellationToken.IsCancellationRequested)
|
|
||||||
{
|
|
||||||
core.TrySetCanceled(cancellationToken);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elapsed == 0.0f)
|
|
||||||
{
|
|
||||||
if (initialFrame == Time.frameCount)
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
if (elapsed >= delayTimeSpan)
|
|
||||||
{
|
|
||||||
core.TrySetResult(null);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool TryReturn()
|
|
||||||
{
|
|
||||||
TaskTracker.RemoveTracking(this);
|
|
||||||
core.Reset();
|
|
||||||
delayTimeSpan = default;
|
|
||||||
elapsed = default;
|
|
||||||
cancellationToken = default;
|
|
||||||
cancellationTokenRegistration.Dispose();
|
|
||||||
cancelImmediately = default;
|
|
||||||
return pool.TryPush(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
|
sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
|
||||||
{
|
{
|
||||||
static TaskPool<DelayPromise> pool;
|
static TaskPool<DelayPromise> pool;
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
"name": "com.cysharp.unitask",
|
"name": "com.cysharp.unitask",
|
||||||
"displayName": "UniTask",
|
"displayName": "UniTask",
|
||||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||||
"version": "2.5.10",
|
"version": "2.5.11",
|
||||||
"unity": "2018.4",
|
"unity": "2018.4",
|
||||||
"description": "Provides an efficient async/await integration to Unity.",
|
"description": "Provides an efficient async/await integration to Unity.",
|
||||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||||
|
|||||||
Reference in New Issue
Block a user