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1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
github: [neuecc]
|
||||
95
.github/workflows/build-debug.yml
vendored
95
.github/workflows/build-debug.yml
vendored
@@ -4,77 +4,78 @@ on:
|
||||
push:
|
||||
branches:
|
||||
- "master"
|
||||
tags:
|
||||
- "!*" # not a tag push
|
||||
pull_request:
|
||||
branches:
|
||||
- "master"
|
||||
|
||||
jobs:
|
||||
build-dotnet:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 3.1.x
|
||||
- run: dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
|
||||
- uses: actions/checkout@v3
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
- run: dotnet build -c Debug
|
||||
- run: dotnet test -c Debug
|
||||
|
||||
build-unity:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]')) && ((github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:'))"
|
||||
if: ${{ (github.event_name == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:') }}
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ["2019.3.9f1", "2020.1.0b5"]
|
||||
include:
|
||||
- unity: 2019.3.9f1
|
||||
license: UNITY_2019_3
|
||||
- unity: 2020.1.0b5
|
||||
license: UNITY_2020_1
|
||||
unity: ["2019.3.9f1", "2019.4.13f1", "2020.1.12f1"]
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
|
||||
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
|
||||
timeout-minutes: 15
|
||||
steps:
|
||||
# Ubuntu 18.04 git is too old, use ppa latest git.
|
||||
- run: |
|
||||
apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
|
||||
apt-get update && apt-get install --no-install-recommends -y git
|
||||
- uses: actions/checkout@v2
|
||||
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
export-env: false
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
- name: Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
|
||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
# Execute scripts: RuntimeUnitTestToolkit
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
- name: Build UnitTest(Linux64, mono)
|
||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
|
||||
working-directory: src/UniTask
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: UnitTestBuilder.BuildUnitTest
|
||||
customParameters: /headless /ScriptBackend mono
|
||||
- name: Execute UnitTest
|
||||
run: ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
|
||||
|
||||
# Execute scripts: Export Package
|
||||
- name: Export unitypackage
|
||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
working-directory: src/UniTask
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Build Unity (.unitypacakge)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: PackageExporter.Export
|
||||
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: UniTask.unitypackage.zip
|
||||
name: UniTask.unitypackage-${{ matrix.unity }}.zip
|
||||
path: ./src/UniTask/*.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
8
.github/workflows/build-docs.yml
vendored
8
.github/workflows/build-docs.yml
vendored
@@ -8,11 +8,11 @@ on:
|
||||
|
||||
jobs:
|
||||
run-docfx:
|
||||
if: "!(contains(github.event.head_commit.message, '[skip ci]') || contains(github.event.head_commit.message, '[ci skip]'))"
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
repository: Cysharp/DocfxTemplate
|
||||
path: docs/_DocfxTemplate
|
||||
@@ -28,4 +28,4 @@ jobs:
|
||||
uses: peaceiris/actions-gh-pages@v3
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
publish_dir: docs/_site
|
||||
publish_dir: docs/_site
|
||||
|
||||
199
.github/workflows/build-release.yml
vendored
199
.github/workflows/build-release.yml
vendored
@@ -6,180 +6,105 @@ on:
|
||||
tag:
|
||||
description: "tag: git tag you want create. (sample 1.0.0)"
|
||||
required: true
|
||||
dry_run:
|
||||
description: "dry_run: true will never create relase/nuget."
|
||||
dry-run:
|
||||
description: "dry-run: true will never create relase/nuget."
|
||||
required: true
|
||||
default: "false"
|
||||
|
||||
env:
|
||||
GIT_TAG: ${{ github.event.inputs.tag }}
|
||||
DRY_RUN: ${{ github.event.inputs.dry_run }}
|
||||
DRY_RUN_BRANCH_PREFIX: "test_release"
|
||||
DOTNET_SDK_VERISON_3: 3.1.x
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
jobs:
|
||||
update-packagejson:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TARGET_FILE: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
outputs:
|
||||
sha: ${{ steps.commit.outputs.sha }}
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: before
|
||||
run: cat ${{ env.TARGET_FILE}}
|
||||
- name: update package.json to version ${{ env.GIT_TAG }}
|
||||
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
|
||||
- name: after
|
||||
run: cat ${{ env.TARGET_FILE}}
|
||||
- name: Commit files
|
||||
id: commit
|
||||
run: |
|
||||
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
|
||||
echo "::set-output name=sha::$(git rev-parse HEAD)"
|
||||
- name: check sha
|
||||
run: echo "SHA ${SHA}"
|
||||
env:
|
||||
SHA: ${{ steps.commit.outputs.sha }}
|
||||
- name: tag
|
||||
run: git tag ${{ env.GIT_TAG }}
|
||||
if: env.DRY_RUN == 'false'
|
||||
- name: Push changes
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.ref }}
|
||||
tags: true
|
||||
if: env.DRY_RUN == 'false'
|
||||
- name: Push changes (dry_run)
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
tags: false
|
||||
if: env.DRY_RUN == 'true'
|
||||
uses: Cysharp/Actions/.github/workflows/update-packagejson.yaml@main
|
||||
with:
|
||||
file-path: ./src/UniTask/Assets/Plugins/UniTask/package.json
|
||||
tag: ${{ inputs.tag }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
|
||||
build-dotnet:
|
||||
needs: [update-packagejson]
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 10
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
- uses: Cysharp/Actions/.github/actions/setup-dotnet@main
|
||||
# build and pack
|
||||
- run: dotnet build -c Release -p:Version=${{ env.GIT_TAG }}
|
||||
- run: dotnet build -c Release -p:Version=${{ inputs.tag }}
|
||||
- run: dotnet test -c Release --no-build
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ env.GIT_TAG }} -o ./publish
|
||||
- run: dotnet pack ./src/UniTask.NetCore/UniTask.NetCore.csproj -c Release --no-build -p:Version=${{ inputs.tag }} -o ./publish
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v1
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: nuget
|
||||
path: ./publish/
|
||||
retention-days: 1
|
||||
|
||||
build-unity:
|
||||
needs: [update-packagejson]
|
||||
strategy:
|
||||
matrix:
|
||||
unity: ["2019.3.9f1"]
|
||||
include:
|
||||
- unity: 2019.3.9f1
|
||||
license: UNITY_2019_3
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 15
|
||||
container:
|
||||
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
|
||||
image: gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
|
||||
steps:
|
||||
# Ubuntu 18.04 git is too old, use ppa latest git.
|
||||
- run: |
|
||||
apt-get update && apt-get install --no-install-recommends -y software-properties-common && add-apt-repository -y ppa:git-core/ppa
|
||||
apt-get update && apt-get install --no-install-recommends -y git
|
||||
- uses: actions/checkout@v2
|
||||
- name: Load secrets
|
||||
id: op-load-secret
|
||||
uses: 1password/load-secrets-action@v2
|
||||
with:
|
||||
export-env: false
|
||||
env:
|
||||
OP_SERVICE_ACCOUNT_TOKEN: ${{ secrets.OP_SERVICE_ACCOUNT_TOKEN_PUBLIC }}
|
||||
UNITY_EMAIL: "op://GitHubActionsPublic/UNITY_LICENSE/username"
|
||||
UNITY_PASSWORD: "op://GitHubActionsPublic/UNITY_LICENSE/credential"
|
||||
UNITY_SERIAL: "op://GitHubActionsPublic/UNITY_LICENSE/serial"
|
||||
|
||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||
# activate Unity from manual license file(ulf)
|
||||
- run: echo -n "$UNITY_LICENSE" >> .Unity.ulf
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
||||
- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
|
||||
|
||||
# Execute scripts: Export Package
|
||||
- name: Export unitypackage
|
||||
run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
working-directory: src/UniTask
|
||||
# /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
|
||||
- name: Build Unity (.unitypacakge)
|
||||
uses: Cysharp/Actions/.github/actions/unity-builder@main
|
||||
env:
|
||||
UNITY_EMAIL: ${{ steps.op-load-secret.outputs.UNITY_EMAIL }}
|
||||
UNITY_PASSWORD: ${{ steps.op-load-secret.outputs.UNITY_PASSWORD }}
|
||||
UNITY_SERIAL: ${{ steps.op-load-secret.outputs.UNITY_SERIAL }}
|
||||
with:
|
||||
projectPath: src/UniTask
|
||||
unityVersion: ${{ matrix.unity }}
|
||||
targetPlatform: StandaloneLinux64
|
||||
buildMethod: PackageExporter.Export
|
||||
|
||||
- name: check all .meta is commited
|
||||
run: |
|
||||
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
|
||||
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
|
||||
exit 1
|
||||
else
|
||||
echo "Great, all .meta files are commited."
|
||||
fi
|
||||
working-directory: src/UniTask
|
||||
- uses: Cysharp/Actions/.github/actions/check-metas@main # check meta files
|
||||
with:
|
||||
directory: src/UniTask
|
||||
|
||||
# Store artifacts.
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: Cysharp/Actions/.github/actions/upload-artifact@main
|
||||
with:
|
||||
name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
name: UniTask.${{ inputs.tag }}.unitypackage
|
||||
path: ./src/UniTask/UniTask.${{ inputs.tag }}.unitypackage
|
||||
retention-days: 1
|
||||
|
||||
# release
|
||||
create-release:
|
||||
if: github.event.inputs.dry_run == 'false'
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: 1
|
||||
NUGET_XMLDOC_MODE: skip
|
||||
steps:
|
||||
# setup dotnet for nuget push
|
||||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "${{ env.DOTNET_SDK_VERSION_3 }}"
|
||||
# Create Releases
|
||||
- uses: actions/create-release@v1
|
||||
id: create_release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ env.GIT_TAG }}
|
||||
release_name: Ver.${{ env.GIT_TAG }}
|
||||
commitish: ${{ needs.update-packagejson.outputs.sha }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
# Download(All) Artifacts to current directory
|
||||
- uses: actions/download-artifact@v2
|
||||
# Upload to NuGet
|
||||
- run: dotnet nuget push "./nuget/*.nupkg" --skip-duplicate -s https://www.nuget.org/api/v2/package -k ${{ secrets.NUGET_KEY }}
|
||||
# Upload to Releases(unitypackage)
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: ./UniTask.${{ env.GIT_TAG }}.unitypackage/UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_name: UniTask.${{ env.GIT_TAG }}.unitypackage
|
||||
asset_content_type: application/octet-stream
|
||||
uses: Cysharp/Actions/.github/workflows/create-release.yaml@main
|
||||
with:
|
||||
commit-id: ${{ needs.update-packagejson.outputs.sha }}
|
||||
dry-run: ${{ inputs.dry-run }}
|
||||
tag: ${{ inputs.tag }}
|
||||
nuget-push: true
|
||||
release-upload: true
|
||||
release-asset-path: ./UniTask.${{ inputs.tag }}.unitypackage/UniTask.${{ inputs.tag }}.unitypackage
|
||||
secrets: inherit
|
||||
|
||||
cleanup:
|
||||
if: github.event.inputs.dry_run == 'true'
|
||||
needs: [build-dotnet, build-unity]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Delete branch
|
||||
uses: dawidd6/action-delete-branch@v3
|
||||
with:
|
||||
github_token: ${{ github.token }}
|
||||
branches: ${{ env.DRY_RUN_BRANCH_PREFIX }}-${{ env.GIT_TAG }}
|
||||
if: ${{ needs.update-packagejson.outputs.is-branch-created == 'true' }}
|
||||
needs: [update-packagejson, build-dotnet, build-unity]
|
||||
uses: Cysharp/Actions/.github/workflows/clean-packagejson-branch.yaml@main
|
||||
with:
|
||||
branch: ${{ needs.update-packagejson.outputs.branch-name }}
|
||||
|
||||
10
.github/workflows/prevent-github-change.yml
vendored
Normal file
10
.github/workflows/prevent-github-change.yml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
name: Prevent github change
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- ".github/**/*.yaml"
|
||||
- ".github/**/*.yml"
|
||||
|
||||
jobs:
|
||||
detect:
|
||||
uses: Cysharp/Actions/.github/workflows/prevent-github-change.yaml@main
|
||||
18
.github/workflows/stale.yml
vendored
18
.github/workflows/stale.yml
vendored
@@ -1,24 +1,10 @@
|
||||
name: "Close stale issues"
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: "0 0 * * *"
|
||||
|
||||
jobs:
|
||||
stale:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/stale@v3
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
# enable issue
|
||||
stale-issue-message: "This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-issue-label: "stale"
|
||||
# enable pr
|
||||
stale-pr-message: "This PR is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 7 days."
|
||||
stale-pr-label: "stale"
|
||||
days-before-stale: 90
|
||||
days-before-close: 7
|
||||
exempt-issue-labels: "wip"
|
||||
exempt-pr-labels: "wip"
|
||||
remove-stale-when-updated: true
|
||||
uses: Cysharp/Actions/.github/workflows/stale-issue.yaml@main
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -259,3 +259,5 @@ src/UniTask/Unity.EditorCoroutines.Editor.csproj
|
||||
src/UniTask/.vsconfig
|
||||
|
||||
src/UniTask/Logs/ApiUpdaterCheck.txt
|
||||
|
||||
src/UniTask/Assembly-CSharp-firstpass.csproj
|
||||
|
||||
283
README.md
283
README.md
@@ -1,6 +1,6 @@
|
||||
UniTask
|
||||
===
|
||||
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases)
|
||||
[](https://github.com/Cysharp/UniTask/actions) [](https://github.com/Cysharp/UniTask/releases) [](https://github.com/Cysharp/UniTask/blob/master/README_CN.md)
|
||||
|
||||
Provides an efficient allocation free async/await integration for Unity.
|
||||
|
||||
@@ -24,6 +24,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
- [Getting started](#getting-started)
|
||||
- [Basics of UniTask and AsyncOperation](#basics-of-unitask-and-asyncoperation)
|
||||
- [Cancellation and Exception handling](#cancellation-and-exception-handling)
|
||||
- [Timeout handling](#timeout-handling)
|
||||
- [Progress](#progress)
|
||||
- [PlayerLoop](#playerloop)
|
||||
- [async void vs async UniTaskVoid](#async-void-vs-async-unitaskvoid)
|
||||
@@ -43,7 +44,6 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
- [API References](#api-references)
|
||||
- [UPM Package](#upm-package)
|
||||
- [Install via git URL](#install-via-git-url)
|
||||
- [Install via OpenUPM](#install-via-openupm)
|
||||
- [.NET Core](#net-core)
|
||||
- [License](#license)
|
||||
|
||||
@@ -51,7 +51,7 @@ For advanced tips, see blog post: [Extends UnityWebRequest via async decorator p
|
||||
|
||||
Getting started
|
||||
---
|
||||
Install via [UPM package](#upm-package) or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases) page.
|
||||
Install via [UPM package](#upm-package) with git reference or asset package(`UniTask.*.*.*.unitypackage`) available in [UniTask/releases](https://github.com/Cysharp/UniTask/releases).
|
||||
|
||||
```csharp
|
||||
// extension awaiter/methods can be used by this namespace
|
||||
@@ -85,8 +85,13 @@ async UniTask<string> DemoAsync()
|
||||
await UniTask.Yield();
|
||||
await UniTask.NextFrame();
|
||||
|
||||
// replacement of WaitForEndOfFrame(same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate))
|
||||
// replacement of WaitForEndOfFrame
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
await UniTask.WaitForEndOfFrame();
|
||||
#else
|
||||
// requires MonoBehaviour(CoroutineRunner))
|
||||
await UniTask.WaitForEndOfFrame(this); // this is MonoBehaviour
|
||||
#endif
|
||||
|
||||
// replacement of yield return new WaitForFixedUpdate(same as UniTask.Yield(PlayerLoopTiming.FixedUpdate))
|
||||
await UniTask.WaitForFixedUpdate();
|
||||
@@ -127,9 +132,6 @@ async UniTask<string> DemoAsync()
|
||||
|
||||
// shorthand of WhenAll, tuple can await directly
|
||||
var (google2, bing2, yahoo2) = await (task1, task2, task3);
|
||||
|
||||
// You can handle timeouts easily
|
||||
await GetTextAsync(UnityWebRequest.Get("http://unity.com")).Timeout(TimeSpan.FromMilliseconds(300));
|
||||
|
||||
// return async-value.(or you can use `UniTask`(no result), `UniTaskVoid`(fire and forget)).
|
||||
return (asset as TextAsset)?.text ?? throw new InvalidOperationException("Asset not found");
|
||||
@@ -154,7 +156,7 @@ UniTask provides three pattern of extension methods.
|
||||
|
||||
`WithCancellation` is a simple version of `ToUniTask`, both return `UniTask`. For details of cancellation, see: [Cancellation and Exception handling](#cancellation-and-exception-handling) section.
|
||||
|
||||
> Note: WithCancellation is returned from native timing of PlayerLoop but ToUniTask is returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
|
||||
> Note: await directly is returned from native timing of PlayerLoop but WithCancellation and ToUniTask are returned from specified PlayerLoopTiming. For details of timing, see: [PlayerLoop](#playerloop) section.
|
||||
|
||||
> Note: AssetBundleRequest has `asset` and `allAssets`, default await returns `asset`. If you want to get `allAssets`, you can use `AwaitForAllAssets()` method.
|
||||
|
||||
@@ -243,9 +245,57 @@ CancellationToken can be created by `CancellationTokenSource` or MonoBehaviour's
|
||||
await UniTask.DelayFrame(1000, cancellationToken: this.GetCancellationTokenOnDestroy());
|
||||
```
|
||||
|
||||
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. `OperationCanceledException` is a special exception, if this exception is not handled, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`.
|
||||
For propagate Cancellation, all async method recommend to accept `CancellationToken cancellationToken` at last argument, and pass `CancellationToken` from root to end.
|
||||
|
||||
The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
```csharp
|
||||
await FooAsync(this.GetCancellationTokenOnDestroy());
|
||||
|
||||
// ---
|
||||
|
||||
async UniTask FooAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await BarAsync(cancellationToken);
|
||||
}
|
||||
|
||||
async UniTask BarAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken);
|
||||
}
|
||||
```
|
||||
|
||||
`CancellationToken` means lifecycle of async. You can hold your own lifecycle insteadof default CancellationTokenOnDestroy.
|
||||
|
||||
```csharp
|
||||
public class MyBehaviour : MonoBehaviour
|
||||
{
|
||||
CancellationTokenSource disableCancellation = new CancellationTokenSource();
|
||||
CancellationTokenSource destroyCancellation = new CancellationTokenSource();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (disableCancellation != null)
|
||||
{
|
||||
disableCancellation.Dispose();
|
||||
}
|
||||
disableCancellation = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
disableCancellation.Cancel();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
destroyCancellation.Cancel();
|
||||
destroyCancellation.Dispose();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
When cancellation is detected, all methods throw `OperationCanceledException` and propagate upstream. When exception(not limited to `OperationCanceledException`) is not handled in async method, it is propagated finally to `UniTaskScheduler.UnobservedTaskException`. The default behaviour of received unhandled exception is to write log as exception. Log level can be changed using `UniTaskScheduler.UnobservedExceptionWriteLogType`. If you want to use custom behaviour, set an action to `UniTaskScheduler.UnobservedTaskException.`
|
||||
|
||||
And also `OperationCanceledException` is a special exception, this is silently ignored at `UnobservedTaskException`.
|
||||
|
||||
If you want to cancel behaviour in an async UniTask method, throw `OperationCanceledException` manually.
|
||||
|
||||
@@ -267,7 +317,7 @@ public async UniTask<int> BarAsync()
|
||||
var x = await FooAsync();
|
||||
return x * 2;
|
||||
}
|
||||
catch (Exception ex) when (!(ex is OperationCanceledException))
|
||||
catch (Exception ex) when (!(ex is OperationCanceledException)) // when (ex is not OperationCanceledException) at C# 9.0
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@@ -286,6 +336,112 @@ if (isCanceled)
|
||||
|
||||
Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will not suppress throws.
|
||||
|
||||
Some features that use Unity's player loop, such as `UniTask.Yield` and `UniTask.Delay` etc, determines CancellationToken state on the player loop.
|
||||
This means it does not cancel immediately upon `CancellationToken` fired.
|
||||
|
||||
If you want to change this behaviour, the cancellation to be immediate, set the `cancelImmediately` flag as an argument.
|
||||
|
||||
```csharp
|
||||
await UniTask.Yield(cancellationToken, cancelImmediately: true);
|
||||
```
|
||||
|
||||
Note: Setting `cancelImmediately` to true and detecting an immediate cancellation is more costly than the default behavior.
|
||||
This is because it uses `CancellationToken.Register`; it is heavier than checking CancellationToken on the player loop.
|
||||
|
||||
Timeout handling
|
||||
---
|
||||
Timeout is a variation of cancellation. You can set timeout by `CancellationTokenSouce.CancelAfterSlim(TimeSpan)` and pass CancellationToken to async methods.
|
||||
|
||||
```csharp
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||
|
||||
try
|
||||
{
|
||||
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(cts.Token);
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
if (ex.CancellationToken == cts.Token)
|
||||
{
|
||||
UnityEngine.Debug.Log("Timeout");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
> `CancellationTokenSouce.CancelAfter` is a standard api. However in Unity you should not use it because it depends threading timer. `CancelAfterSlim` is UniTask's extension methods, it uses PlayerLoop instead.
|
||||
|
||||
If you want to use timeout with other source of cancellation, use `CancellationTokenSource.CreateLinkedTokenSource`.
|
||||
|
||||
```csharp
|
||||
var cancelToken = new CancellationTokenSource();
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
cancelToken.Cancel(); // cancel from button click.
|
||||
});
|
||||
|
||||
var timeoutToken = new CancellationTokenSource();
|
||||
timeoutToken.CancelAfterSlim(TimeSpan.FromSeconds(5)); // 5sec timeout.
|
||||
|
||||
try
|
||||
{
|
||||
// combine token
|
||||
var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancelToken.Token, timeoutToken.Token);
|
||||
|
||||
await UnityWebRequest.Get("http://foo").SendWebRequest().WithCancellation(linkedTokenSource.Token);
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
if (timeoutToken.IsCancellationRequested)
|
||||
{
|
||||
UnityEngine.Debug.Log("Timeout.");
|
||||
}
|
||||
else if (cancelToken.IsCancellationRequested)
|
||||
{
|
||||
UnityEngine.Debug.Log("Cancel clicked.");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Optimize for reduce allocation of CancellationTokenSource for timeout per call async method, you can use UniTask's `TimeoutController`.
|
||||
|
||||
```csharp
|
||||
TimeoutController timeoutController = new TimeoutController(); // setup to field for reuse.
|
||||
|
||||
async UniTask FooAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
// you can pass timeoutController.Timeout(TimeSpan) to cancellationToken.
|
||||
await UnityWebRequest.Get("http://foo").SendWebRequest()
|
||||
.WithCancellation(timeoutController.Timeout(TimeSpan.FromSeconds(5)));
|
||||
timeoutController.Reset(); // call Reset(Stop timeout timer and ready for reuse) when succeed.
|
||||
}
|
||||
catch (OperationCanceledException ex)
|
||||
{
|
||||
if (timeoutController.IsTimeout())
|
||||
{
|
||||
UnityEngine.Debug.Log("timeout");
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If you want to use timeout with other source of cancellation, use `new TimeoutController(CancellationToken)`.
|
||||
|
||||
```csharp
|
||||
TimeoutController timeoutController;
|
||||
CancellationTokenSource clickCancelSource;
|
||||
|
||||
void Start()
|
||||
{
|
||||
this.clickCancelSource = new CancellationTokenSource();
|
||||
this.timeoutController = new TimeoutController(clickCancelSource);
|
||||
}
|
||||
```
|
||||
|
||||
Note: UniTask has `.Timeout`, `.TimeoutWithoutException` methods however, if possible, do not use these, please pass `CancellationToken`. Because `.Timeout` work from external of task, can not stop timeoutted task. `.Timeout` means ignore result when timeout. If you pass a `CancellationToken` to the method, it will act from inside of the task, so it is possible to stop a running task.
|
||||
|
||||
Progress
|
||||
---
|
||||
Some async operations for unity have `ToUniTask(IProgress<float> progress = null, ...)` extension methods.
|
||||
@@ -356,17 +512,19 @@ public enum PlayerLoopTiming
|
||||
|
||||
It indicates when to run, you can check [PlayerLoopList.md](https://gist.github.com/neuecc/bc3a1cfd4d74501ad057e49efcd7bdae) to Unity's default playerloop and injected UniTask's custom loop.
|
||||
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`, `PlayerLoopTiming.LastPostLateUpdate` is similar to `WaitForEndOfFrame` in coroutine.
|
||||
`PlayerLoopTiming.Update` is similar to `yield return null` in a coroutine, but it is called before Update(Update and uGUI events(button.onClick, etc...) are called on `ScriptRunBehaviourUpdate`, yield return null is called on `ScriptRunDelayedDynamicFrameRate`). `PlayerLoopTiming.FixedUpdate` is similar to `WaitForFixedUpdate`.
|
||||
|
||||
> `await UniTask.WaitForEndOfFrame()` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, use a coroutine instead.
|
||||
> `PlayerLoopTiming.LastPostLateUpdate` is not equivalent to coroutine's `yield return new WaitForEndOfFrame()`. Coroutine's WaitForEndOfFrame seems to run after the PlayerLoop is done. Some methods that require coroutine's end of frame(`Texture2D.ReadPixels`, `ScreenCapture.CaptureScreenshotAsTexture`, `CommandBuffer`, etc) do not work correctly when replaced with async/await. In these cases, pass MonoBehaviour(coroutine runnner) to `UniTask.WaitForEndOfFrame`. For example, `await UniTask.WaitForEndOfFrame(this);` is lightweight allocation free alternative of `yield return new WaitForEndOfFrame()`.
|
||||
>
|
||||
> Note: In Unity 2023.1 or newer, `await UniTask.WaitForEndOfFrame();` no longer requires MonoBehaviour. It uses `UnityEngine.Awaitable.EndOfFrameAsync`.
|
||||
|
||||
`yield return null` and `UniTask.Yield` are similar but different. `yield return null` always returns next frame but `UniTask.Yield` returns next called. That is, call `UniTask.Yield(PlayerLoopTiming.Update)` on `PreUpdate`, it returns same frame. `UniTask.NextFrame()` guarantees return next frame, you can expect this to behave exactly the same as `yield return null`.
|
||||
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and run on YieldRunner. It is most lightweight and fastest.
|
||||
> UniTask.Yield(without CancellationToken) is a special type, returns `YieldAwaitable` and runs on YieldRunner. It is the most lightweight and fastest.
|
||||
|
||||
`AsyncOperation` is returned from native timing. For example, await `SceneManager.LoadSceneAsync` is returned from `EarlyUpdate.UpdatePreloading` and after being called, the loaded scene's `Start` is called from `EarlyUpdate.ScriptRunDelayedStartupFrame`. Also `await UnityWebRequest` is returned from `EarlyUpdate.ExecuteMainThreadJobs`.
|
||||
|
||||
In UniTask, await directly and `WithCancellation` use native timing, `ToUniTask` uses specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
In UniTask, await directly uses native timing, while `WithCancellation` and `ToUniTask` use specified timing. This is usually not a particular problem, but with `LoadSceneAsync`, it causes a different order of Start and continuation after await. So it is recommended not to use `LoadSceneAsync.ToUniTask`.
|
||||
|
||||
In the stacktrace, you can check where it is running in playerloop.
|
||||
|
||||
@@ -408,6 +566,37 @@ void Start()
|
||||
}
|
||||
```
|
||||
|
||||
You can optimize loop cost slightly by remove unuse PlayerLoopTiming injection. You can call `PlayerLoopHelper.Initialize(InjectPlayerLoopTimings)` on initialize.
|
||||
|
||||
```csharp
|
||||
var loop = PlayerLoop.GetCurrentPlayerLoop();
|
||||
PlayerLoopHelper.Initialize(ref loop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||
```
|
||||
|
||||
`InjectPlayerLoopTimings` has three preset, `All` and `Standard`(All without last except LastPostLateUpdate), `Minimum`(`Update | FixedUpdate | LastPostLateUpdate`). Default is All and you can combine custom inject timings like `InjectPlayerLoopTimings.Update | InjectPlayerLoopTimings.FixedUpdate | InjectPlayerLoopTimings.PreLateUpdate`.
|
||||
|
||||
You can make error to use uninjected `PlayerLoopTiming` by [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers/blob/master/src/Microsoft.CodeAnalysis.BannedApiAnalyzers/BannedApiAnalyzers.Help.md). For example, you can setup `BannedSymbols.txt` like this for `InjectPlayerLoopTimings.Minimum`.
|
||||
|
||||
```txt
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.Initialization; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastInitialization; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.EarlyUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastEarlyUpdate; Isn't injected this PlayerLoop in this project.d
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastFixedUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PreLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastPreLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.PostLateUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.TimeUpdate; Isn't injected this PlayerLoop in this project.
|
||||
F:Cysharp.Threading.Tasks.PlayerLoopTiming.LastTimeUpdate; Isn't injected this PlayerLoop in this project.
|
||||
```
|
||||
|
||||
You can configure `RS0030` severity to error.
|
||||
|
||||

|
||||
|
||||
async void vs async UniTaskVoid
|
||||
---
|
||||
`async void` is a standard C# task system so it does not run on UniTask systems. It is better not to use it. `async UniTaskVoid` is a lightweight version of `async UniTask` because it does not have awaitable completion and reports errors immediately to `UniTaskScheduler.UnobservedTaskException`. If you don't require awaiting (fire and forget), using `UniTaskVoid` is better. Unfortunately to dismiss warning, you're required to call `Forget()`.
|
||||
@@ -487,7 +676,8 @@ By default, UniTask supports TextMeshPro(`BindTo(TMP_Text)` and `TMP_InputField`
|
||||
|
||||
There are defined in separated asmdefs like `UniTask.TextMeshPro`, `UniTask.DOTween`, `UniTask.Addressables`.
|
||||
|
||||
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, it is required to import `com.demigiant.dotween` from [OpenUPM](https://openupm.com/packages/com.demigiant.dotween/) or to define `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager.
|
||||
However for DOTween support, after importing from the [DOTWeen assets](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676r) and define the scripting define symbol `UNITASK_DOTWEEN_SUPPORT` to enable it.
|
||||
|
||||
```csharp
|
||||
// sequential
|
||||
@@ -510,7 +700,7 @@ Unity 2020.2 supports C# 8.0 so you can use `await foreach`. This is the new Upd
|
||||
|
||||
```csharp
|
||||
// Unity 2020.2, C# 8.0
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate(token))
|
||||
await foreach (var _ in UniTaskAsyncEnumerable.EveryUpdate().WithCancellation(token))
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
}
|
||||
@@ -520,10 +710,10 @@ In a C# 7.3 environment, you can use the `ForEachAsync` method to work in almost
|
||||
|
||||
```csharp
|
||||
// C# 7.3(Unity 2018.3~)
|
||||
await UniTaskAsyncEnumerable.EveryUpdate(token).ForEachAsync(_ =>
|
||||
await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ =>
|
||||
{
|
||||
Debug.Log("Update() " + Time.frameCount);
|
||||
});
|
||||
}, token);
|
||||
```
|
||||
|
||||
UniTaskAsyncEnumerable implements asynchronous LINQ, similar to LINQ in `IEnumerable<T>` or Rx in `IObservable<T>`. All standard LINQ query operators can be applied to asynchronous streams. For example, the following code shows how to apply a Where filter to a button-click asynchronous stream that runs once every two clicks.
|
||||
@@ -546,7 +736,7 @@ Async LINQ is enabled when `using Cysharp.Threading.Tasks.Linq;`, and `UniTaskAs
|
||||
|
||||
It's closer to UniRx (Reactive Extensions), but UniTaskAsyncEnumerable is a pull-based asynchronous stream, whereas Rx was a push-based asynchronous stream. Note that although similar, the characteristics are different and the details behave differently along with them.
|
||||
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerbale`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`, `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
`UniTaskAsyncEnumerable` is the entry point like `Enumerable`. In addition to the standard query operators, there are other generators for Unity such as `EveryUpdate`, `Timer`, `TimerFrame`, `Interval`, `IntervalFrame`, and `EveryValueChanged`. And also added additional UniTask original query operators like `Append`, `Prepend`, `DistinctUntilChanged`, `ToHashSet`, `Buffer`, `CombineLatest`,`Merge` `Do`, `Never`, `ForEachAsync`, `Pairwise`, `Publish`, `Queue`, `Return`, `SkipUntil`, `TakeUntil`, `SkipUntilCanceled`, `TakeUntilCanceled`, `TakeLast`, `Subscribe`.
|
||||
|
||||
The method with Func as an argument has three additional overloads, `***Await`, `***AwaitWithCancellation`.
|
||||
|
||||
@@ -634,32 +824,13 @@ async UniTask TripleClick(CancellationToken token)
|
||||
}
|
||||
```
|
||||
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`.
|
||||
All MonoBehaviour message events can convert async-streams by `AsyncTriggers` that can be enabled by `using Cysharp.Threading.Tasks.Triggers;`. AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
|
||||
```csharp
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
|
||||
async UniTaskVoid MonitorCollision()
|
||||
{
|
||||
await gameObject.OnCollisionEnterAsync();
|
||||
Debug.Log("Collision Enter");
|
||||
/* do anything */
|
||||
|
||||
await gameObject.OnCollisionExitAsync();
|
||||
Debug.Log("Collision Exit");
|
||||
}
|
||||
```
|
||||
|
||||
Similar to uGUI event, AsyncTrigger can be created using `GetAsync***Trigger` and triggers itself as UniTaskAsyncEnumerable.
|
||||
|
||||
```csharp
|
||||
// use await multiple times, get AsyncTriggerHandler is more efficient.
|
||||
using(var trigger = this.GetOnCollisionEnterAsyncHandler())
|
||||
{
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
await OnCollisionEnterAsync();
|
||||
}
|
||||
var trigger = this.GetOnCollisionEnterAsyncHandler();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
await trigger.OnCollisionEnterAsync();
|
||||
|
||||
// every moves.
|
||||
await this.GetAsyncMoveTrigger().ForEachAsync(axisEventData =>
|
||||
@@ -687,9 +858,9 @@ rp.WithoutCurrent().BindTo(this.textComponent);
|
||||
|
||||
await rp.WaitAsync(); // wait until next value set
|
||||
|
||||
// also exists ToReadOnlyReactiveProperty
|
||||
// also exists ToReadOnlyAsyncReactiveProperty
|
||||
var rp2 = new AsyncReactiveProperty<int>(99);
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyReactiveProperty();
|
||||
var rorp = rp.CombineLatest(rp2, (x, y) => (x, y)).ToReadOnlyAsyncReactiveProperty(CancellationToken.None);
|
||||
```
|
||||
|
||||
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.
|
||||
@@ -725,7 +896,7 @@ button.OnClickAsAsyncEnumerable().Subscribe(async x =>
|
||||
|
||||
Channel
|
||||
---
|
||||
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/ja-jp/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
|
||||
`Channel` is the same as [System.Threading.Tasks.Channels](https://docs.microsoft.com/en-us/dotnet/api/system.threading.channels?view=netcore-3.1) which is similar to a GoLang Channel.
|
||||
|
||||
Currently it only supports multiple-producer, single-consumer unbounded channels. It can create by `Channel.CreateSingleConsumerUnbounded<T>()`.
|
||||
|
||||
@@ -795,9 +966,9 @@ UniTask's own unit tests are written using Unity Test Runner and [Cysharp/Runtim
|
||||
|
||||
ThreadPool limitation
|
||||
---
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run` and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
Most UniTask methods run on a single thread (PlayerLoop), with only `UniTask.Run`(`Task.Run` equivalent) and `UniTask.SwitchToThreadPool` running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
|
||||
|
||||
`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. If you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
`UniTask.Run` is now deprecated. You can use `UniTask.RunOnThreadPool` instead. And also consider whether you can use `UniTask.Create` or `UniTask.Void`.
|
||||
|
||||
IEnumerator.ToUniTask limitation
|
||||
---
|
||||
@@ -812,8 +983,9 @@ For UnityEditor
|
||||
---
|
||||
UniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.
|
||||
|
||||
* Delay, DelayFrame do not work correctly because they can not get deltaTime in editor. Return the result of the await immediately; you can use `DelayType.Realtime` to wait for the right time.
|
||||
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
|
||||
* All PlayerLoopTiming run on the timing `EditorApplication.update`.
|
||||
* `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
|
||||
|
||||
Compare with Standard Task API
|
||||
---
|
||||
@@ -851,7 +1023,7 @@ Use UniTask type.
|
||||
| `IAsyncDisposable` | `IUniTaskAsyncDisposable` |
|
||||
| `Task.Delay` | `UniTask.Delay` |
|
||||
| `Task.Yield` | `UniTask.Yield` |
|
||||
| `Task.Run` | `UniTask.Run` |
|
||||
| `Task.Run` | `UniTask.RunOnThreadPool` |
|
||||
| `Task.WhenAll` | `UniTask.WhenAll` |
|
||||
| `Task.WhenAny` | `UniTask.WhenAny` |
|
||||
| `Task.CompletedTask` | `UniTask.CompletedTask` |
|
||||
@@ -919,13 +1091,6 @@ or add `"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/
|
||||
|
||||
If you want to set a target version, UniTask uses the `*.*.*` release tag so you can specify a version like `#2.1.0`. For example `https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.1.0`.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
|
||||
|
||||
```
|
||||
openupm add com.cysharp.unitask
|
||||
```
|
||||
|
||||
.NET Core
|
||||
---
|
||||
@@ -935,7 +1100,7 @@ For .NET Core, use NuGet.
|
||||
|
||||
UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed.
|
||||
|
||||
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AysncLocal` also does not work because it ignores ExecutionContext.
|
||||
It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. `AsyncLocal` also does not work because it ignores ExecutionContext.
|
||||
|
||||
If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)).
|
||||
|
||||
|
||||
1134
README_CN.md
Normal file
1134
README_CN.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,15 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29613.14
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31606.5
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreTests", "src\UniTask.NetCoreTests\UniTask.NetCoreTests.csproj", "{B3E311A4-70D8-4131-9965-C073A99D201A}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCore", "src\UniTask.NetCore\UniTask.NetCore.csproj", "{16EE20D0-7FB1-483A-8467-A5EEDBF1F5BF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UniTask.NetCoreSandbox", "src\UniTask.NetCoreSandbox\UniTask.NetCoreSandbox.csproj", "{3915E72E-33E0-4A14-A6D8-872702200E58}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Analyzer", "src\UniTask.Analyzer\UniTask.Analyzer.csproj", "{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -27,6 +29,10 @@ Global
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3915E72E-33E0-4A14-A6D8-872702200E58}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0AC6F052-A255-4EE3-9E05-1C02D49AB1C2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
8
src/UniTask.Analyzer/Properties/launchSettings.json
Normal file
8
src/UniTask.Analyzer/Properties/launchSettings.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"profiles": {
|
||||
"UniTask.Analyzer": {
|
||||
"commandName": "DebugRoslynComponent",
|
||||
"targetProject": "..\\UniTask.NetCoreSandbox\\UniTask.NetCoreSandbox.csproj"
|
||||
}
|
||||
}
|
||||
}
|
||||
29
src/UniTask.Analyzer/UniTask.Analyzer.csproj
Normal file
29
src/UniTask.Analyzer/UniTask.Analyzer.csproj
Normal file
@@ -0,0 +1,29 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>library</OutputType>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
<TargetsForTfmSpecificContentInPackage>$(TargetsForTfmSpecificContentInPackage);PackBuildOutputs</TargetsForTfmSpecificContentInPackage>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
<IncludeSymbols>false</IncludeSymbols>
|
||||
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
|
||||
<DevelopmentDependency>true</DevelopmentDependency>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PackBuildOutputs" DependsOnTargets="SatelliteDllsProjectOutputGroup;DebugSymbolsProjectOutputGroup">
|
||||
<ItemGroup>
|
||||
<TfmSpecificPackageFile Include="$(TargetDir)\*.dll" PackagePath="analyzers\dotnet\cs" />
|
||||
<TfmSpecificPackageFile Include="@(SatelliteDllsProjectOutputGroupOutput->'%(FinalOutputPath)')" PackagePath="analyzers\dotnet\cs\%(SatelliteDllsProjectOutputGroupOutput.Culture)\" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
||||
54
src/UniTask.Analyzer/UniTaskAnalyzer.cs
Normal file
54
src/UniTask.Analyzer/UniTaskAnalyzer.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma warning disable RS2008
|
||||
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
using Microsoft.CodeAnalysis.Operations;
|
||||
using System.Collections.Immutable;
|
||||
using System.Threading;
|
||||
|
||||
namespace UniTask.Analyzer
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class UniTaskAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(
|
||||
id: "UNITASK001",
|
||||
title: "UniTaskAnalyzer001: Must pass CancellationToken",
|
||||
messageFormat: "Must pass CancellationToken",
|
||||
category: "Usage",
|
||||
defaultSeverity: DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
description: "Pass CancellationToken or CancellationToken.None.");
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics { get { return ImmutableArray.Create(Rule); } }
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
|
||||
context.RegisterOperationAction(AnalyzeOperation, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private static void AnalyzeOperation(OperationAnalysisContext context)
|
||||
{
|
||||
var token = context.Compilation.GetTypeByMetadataName(typeof(CancellationToken).FullName);
|
||||
if (token == null) return;
|
||||
|
||||
if (context.Operation is IInvocationOperation invocation)
|
||||
{
|
||||
foreach (var arg in invocation.Arguments)
|
||||
{
|
||||
if (arg.ArgumentKind == ArgumentKind.DefaultValue)
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(arg.Parameter.Type, token))
|
||||
{
|
||||
var diagnostic = Diagnostic.Create(Rule, arg.Syntax.GetLocation());
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,58 +1,43 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netcoreapp3.1;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net6.0;net7.0;netstandard2.1;netstandard2.0</TargetFrameworks>
|
||||
<AssemblyName>UniTask</AssemblyName>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
|
||||
<DefineConstants>UNITASK_NETCORE</DefineConstants>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
</PropertyGroup>
|
||||
<!-- NuGet Packaging -->
|
||||
<Id>UniTask</Id>
|
||||
<PackageVersion>$(Version)</PackageVersion>
|
||||
<Company>Cysharp</Company>
|
||||
<Authors>Cysharp</Authors>
|
||||
<Copyright>© Cysharp, Inc.</Copyright>
|
||||
<PackageTags>task;async</PackageTags>
|
||||
<Description>Provides an efficient async/await integration to Unity and .NET Core.</Description>
|
||||
<PackageProjectUrl>https://github.com/Cysharp/UniTask</PackageProjectUrl>
|
||||
<RepositoryUrl>$(PackageProjectUrl)</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>Icon.png</PackageIcon>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>opensource.snk</AssemblyOriginatorKeyFile>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Icon.png" Pack="true" PackagePath="/" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
|
||||
Exclude="
|
||||
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
|
||||
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
|
||||
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
|
||||
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
|
||||
" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs" Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs;
 
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\TimeoutController.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.*;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
|
||||
<Compile Remove="..\UniTask\Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
BIN
src/UniTask.NetCore/opensource.snk
Normal file
BIN
src/UniTask.NetCore/opensource.snk
Normal file
Binary file not shown.
@@ -1,258 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class AllocationCheck
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
await a;
|
||||
await b;
|
||||
await c;
|
||||
}
|
||||
|
||||
static async UniTask Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
var a = Core();
|
||||
var b = Core();
|
||||
var c = Core();
|
||||
sum += await a;
|
||||
sum += await b;
|
||||
sum += await c;
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Core()
|
||||
{
|
||||
var a = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var b = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
var c = await new TestAwaiter<int>(false, UniTaskStatus.Succeeded, 10);
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps)]
|
||||
//[Benchmark]
|
||||
public void ViaUniTaskVoid()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
Core().Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Core()
|
||||
{
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
struct Foo : IAsyncStateMachine
|
||||
{
|
||||
public AsyncUniTaskVoidMethodBuilder builder;
|
||||
public TestAwaiter awaiter;
|
||||
public TestAwaiter awaiterawaiter;
|
||||
|
||||
public int state;
|
||||
|
||||
public void MoveNext()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case -1:
|
||||
awaiterawaiter = awaiter.GetAwaiter();
|
||||
if (awaiterawaiter.IsCompleted)
|
||||
{
|
||||
goto case 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
state = 0;
|
||||
builder.AwaitUnsafeOnCompleted(ref awaiterawaiter, ref this);
|
||||
return;
|
||||
}
|
||||
|
||||
case 0:
|
||||
default:
|
||||
goto END;
|
||||
}
|
||||
|
||||
END:
|
||||
builder.SetResult();
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ThreadPoolWorkItem : IThreadPoolWorkItem
|
||||
{
|
||||
public static readonly ConcurrentQueue<ThreadPoolWorkItem> pool = new ConcurrentQueue<ThreadPoolWorkItem>();
|
||||
|
||||
public static void CreatePoolItems(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
pool.Enqueue(new ThreadPoolWorkItem());
|
||||
}
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static ThreadPoolWorkItem Create(Action continuation)
|
||||
{
|
||||
if (!pool.TryDequeue(out var item))
|
||||
{
|
||||
item = new ThreadPoolWorkItem();
|
||||
}
|
||||
|
||||
item.continuation = continuation;
|
||||
return item;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Execute()
|
||||
{
|
||||
var call = continuation;
|
||||
continuation = null;
|
||||
pool.Enqueue(this);
|
||||
|
||||
call.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -1,283 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Configs;
|
||||
using BenchmarkDotNet.Diagnosers;
|
||||
using BenchmarkDotNet.Exporters;
|
||||
using BenchmarkDotNet.Jobs;
|
||||
using BenchmarkDotNet.Running;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using PooledAwait;
|
||||
using System;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
|
||||
//class Program
|
||||
//{
|
||||
// static void Main(string[] args)
|
||||
// {
|
||||
// var switcher = new BenchmarkSwitcher(new[]
|
||||
// {
|
||||
// typeof(StandardBenchmark)
|
||||
// });
|
||||
|
||||
//#if DEBUG
|
||||
// var b = new StandardBenchmark();
|
||||
|
||||
//#else
|
||||
// switcher.Run(args);
|
||||
//#endif
|
||||
// }
|
||||
//}
|
||||
|
||||
public class BenchmarkConfig : ManualConfig
|
||||
{
|
||||
public BenchmarkConfig()
|
||||
{
|
||||
AddDiagnoser(MemoryDiagnoser.Default);
|
||||
AddJob(Job.ShortRun.WithLaunchCount(1).WithIterationCount(1).WithWarmupCount(1)/*.RunOncePerIteration()*/);
|
||||
}
|
||||
}
|
||||
|
||||
// borrowed from PooledAwait
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
[GroupBenchmarksBy(BenchmarkLogicalGroupRule.ByCategory)]
|
||||
[CategoriesColumn]
|
||||
public class ComparisonBenchmarks
|
||||
{
|
||||
// note: all the benchmarks use Task/Task<T> for the public API, because BenchmarkDotNet
|
||||
// doesn't work reliably with more exotic task-types (even just ValueTask fails); instead,
|
||||
// we'll obscure the cost of the outer awaitable by doing a relatively large number of
|
||||
// iterations, so that we're only really measuring the inner loop
|
||||
private const int InnerOps = 1000;
|
||||
|
||||
public bool ConfigureAwait { get; set; } = false;
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async Task<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async Task Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async ValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = ".NET")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async ValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask<T>")]
|
||||
public async Task<int> ViaPooledValueTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledValueTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("ValueTask")]
|
||||
public async Task ViaPooledValueTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledValueTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task<T>")]
|
||||
public async Task<int> ViaPooledTaskT()
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
sum += await Inner(1, 2).ConfigureAwait(ConfigureAwait);
|
||||
return sum;
|
||||
|
||||
static async PooledTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await Task.Yield();
|
||||
i *= y;
|
||||
await Task.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "Pooled")]
|
||||
[BenchmarkCategory("Task")]
|
||||
public async Task ViaPooledTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
await Inner().ConfigureAwait(ConfigureAwait);
|
||||
|
||||
static async PooledTask Inner()
|
||||
{
|
||||
await Task.Yield();
|
||||
await Task.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
//[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskVoid")]
|
||||
//[BenchmarkCategory("UniTask")]
|
||||
//public async Task ViaUniTaskVoid()
|
||||
//{
|
||||
// for (int i = 0; i < InnerOps; i++)
|
||||
// {
|
||||
// await Inner();
|
||||
// }
|
||||
|
||||
// static async UniTaskVoid Inner()
|
||||
// {
|
||||
// await UniTask.Yield();
|
||||
// await UniTask.Yield();
|
||||
// }
|
||||
//}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTask")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task ViaUniTask()
|
||||
{
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
await Inner();
|
||||
}
|
||||
|
||||
static async UniTask Inner()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark(OperationsPerInvoke = InnerOps, Description = "UniTaskT")]
|
||||
[BenchmarkCategory("UniTask")]
|
||||
public async Task<int> ViaUniTaskT()
|
||||
{
|
||||
var sum = 0;
|
||||
for (int i = 0; i < InnerOps; i++)
|
||||
{
|
||||
sum += await Inner(1, 2);
|
||||
}
|
||||
return sum;
|
||||
|
||||
static async UniTask<int> Inner(int x, int y)
|
||||
{
|
||||
int i = x;
|
||||
await UniTask.Yield();
|
||||
i *= y;
|
||||
await UniTask.Yield();
|
||||
return 5 * i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
public MyAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => false;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
continuation();
|
||||
}
|
||||
}
|
||||
|
||||
public struct MyTestStateMachine : IAsyncStateMachine
|
||||
{
|
||||
public void MoveNext()
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -17,499 +17,34 @@ using System.Reactive.Concurrency;
|
||||
|
||||
namespace NetCoreSandbox
|
||||
{
|
||||
public class MySyncContext : SynchronizationContext
|
||||
public class Program
|
||||
{
|
||||
public MySyncContext()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Post(SendOrPostCallback d, object state)
|
||||
{
|
||||
Console.WriteLine("Called SyncContext Post!");
|
||||
base.Post(d, state);
|
||||
}
|
||||
}
|
||||
|
||||
public class Text
|
||||
{
|
||||
|
||||
public string text { get; set; }
|
||||
}
|
||||
|
||||
public class ZeroAllocAsyncAwaitInDotNetCore
|
||||
{
|
||||
public ValueTask<int> NanikaAsync(int x, int y)
|
||||
{
|
||||
return Core(this, x, y);
|
||||
|
||||
static async UniTask<int> Core(ZeroAllocAsyncAwaitInDotNetCore self, int x, int y)
|
||||
{
|
||||
// nanika suru...
|
||||
await Task.Delay(TimeSpan.FromSeconds(x + y));
|
||||
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TaskTestException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class Foo
|
||||
{
|
||||
public async UniTask MethodFooAsync()
|
||||
{
|
||||
await MethodBarAsync();
|
||||
}
|
||||
|
||||
private async UniTask MethodBarAsync()
|
||||
|
||||
{
|
||||
Throw();
|
||||
}
|
||||
|
||||
private void Throw()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
public struct TestAwaiter : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
}
|
||||
|
||||
public TestAwaiter GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public void GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
public struct TestAwaiter<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
readonly UniTaskStatus status;
|
||||
readonly bool isCompleted;
|
||||
readonly T value;
|
||||
|
||||
public TestAwaiter(bool isCompleted, UniTaskStatus status, T value)
|
||||
{
|
||||
this.isCompleted = isCompleted;
|
||||
this.status = status;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public TestAwaiter<T> GetAwaiter() => this;
|
||||
|
||||
public bool IsCompleted => isCompleted;
|
||||
|
||||
public T GetResult()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case UniTaskStatus.Faulted:
|
||||
throw new TaskTestException();
|
||||
case UniTaskStatus.Canceled:
|
||||
throw new OperationCanceledException();
|
||||
case UniTaskStatus.Pending:
|
||||
case UniTaskStatus.Succeeded:
|
||||
default:
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
ThreadPool.UnsafeQueueUserWorkItem(_ => continuation(), null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static partial class UnityUIComponentExtensions
|
||||
{
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text)
|
||||
{
|
||||
AAAACORECORE(source, text).Forget();
|
||||
|
||||
async UniTaskVoid AAAACORECORE(IUniTaskAsyncEnumerable<string> source2, Text text2)
|
||||
{
|
||||
var e = source2.GetAsyncEnumerator();
|
||||
try
|
||||
{
|
||||
while (await e.MoveNextAsync())
|
||||
{
|
||||
text2.text = e.Current;
|
||||
// action(e.Current);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
await e.DisposeAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text)
|
||||
//{
|
||||
// return source.SubscribeWithState(text, (x, t) => t.text = x.ToString());
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToText<T>(this IObservable<T> source, Text text, Func<T, string> selector)
|
||||
//{
|
||||
// return source.SubscribeWithState2(text, selector, (x, t, s) => t.text = s(x));
|
||||
//}
|
||||
|
||||
//public static IDisposable SubscribeToInteractable(this IObservable<bool> source, Selectable selectable)
|
||||
//{
|
||||
// return source.SubscribeWithState(selectable, (x, s) => s.interactable = x);
|
||||
//}
|
||||
}
|
||||
|
||||
class Program
|
||||
{
|
||||
static string FlattenGenArgs(Type type)
|
||||
{
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
var t = string.Join(", ", type.GetGenericArguments().Select(x => FlattenGenArgs(x)));
|
||||
return Regex.Replace(type.Name, "`.+", "") + "<" + t + ">";
|
||||
}
|
||||
//x.ReturnType.GetGenericArguments()
|
||||
else
|
||||
{
|
||||
return type.Name;
|
||||
}
|
||||
}
|
||||
|
||||
static async IAsyncEnumerable<int> FooAsync([EnumeratorCancellation]CancellationToken cancellationToken = default)
|
||||
{
|
||||
yield return 1;
|
||||
await Task.Delay(10, cancellationToken);
|
||||
}
|
||||
|
||||
public class MyDisposable : IDisposable
|
||||
{
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void Test()
|
||||
{
|
||||
var disp = new MyDisposable();
|
||||
|
||||
using var _ = new MyDisposable();
|
||||
|
||||
Console.WriteLine("tako");
|
||||
}
|
||||
|
||||
|
||||
static async UniTask FooBarAsync()
|
||||
{
|
||||
await using (UniTask.ReturnToCurrentSynchronizationContext())
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static async UniTask Aaa()
|
||||
{
|
||||
await FooBarAsync();
|
||||
|
||||
Console.WriteLine("FooBarAsync End");
|
||||
}
|
||||
|
||||
static async UniTask WhereSelect()
|
||||
{
|
||||
await foreach (var item in UniTaskAsyncEnumerable.Range(1, 10)
|
||||
.SelectAwait(async x =>
|
||||
{
|
||||
await UniTask.Yield();
|
||||
return x;
|
||||
})
|
||||
.Where(x => x % 2 == 0))
|
||||
{
|
||||
Console.WriteLine(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static async Task Main(string[] args)
|
||||
{
|
||||
#if !DEBUG
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
|
||||
// OK.
|
||||
await FooAsync(10, cts.Token);
|
||||
|
||||
// NG(Compiler Error)
|
||||
// await FooAsync(10);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//await new AllocationCheck().ViaUniTaskVoid();
|
||||
//Console.ReadLine();
|
||||
BenchmarkDotNet.Running.BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
|
||||
|
||||
//await new ComparisonBenchmarks().ViaUniTaskT();
|
||||
return;
|
||||
#endif
|
||||
|
||||
var e = UniTaskAsyncEnumerable.Create<int>(async (writer, token) =>
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Console.WriteLine($"Start {i}");
|
||||
await writer.YieldAsync(i);
|
||||
Console.WriteLine($"End {i}");
|
||||
}
|
||||
});
|
||||
|
||||
var ee = e.GetAsyncEnumerator();
|
||||
while (await ee.MoveNextAsync())
|
||||
{
|
||||
Console.WriteLine("ForEach " + ee.Current);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
static async UniTask YieldCore()
|
||||
static async UniTask FooAsync(int x, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
#pragma warning disable CS1998
|
||||
|
||||
|
||||
static async UniTask<int> AsyncTest()
|
||||
{
|
||||
// empty
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(true, UniTaskStatus.Succeeded);
|
||||
await new TestAwaiter(false, UniTaskStatus.Succeeded);
|
||||
return 10;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#pragma warning restore CS1998
|
||||
|
||||
void Foo()
|
||||
{
|
||||
|
||||
// AsyncEnumerable.Range(1,10).Do(
|
||||
|
||||
// AsyncEnumerable.t
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(@"using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
");
|
||||
|
||||
|
||||
|
||||
var chako = typeof(AsyncEnumerable).GetMethods()
|
||||
.OrderBy(x => x.Name)
|
||||
.Select(x =>
|
||||
{
|
||||
var ret = FlattenGenArgs(x.ReturnType);
|
||||
|
||||
|
||||
var generics = string.Join(", ", x.GetGenericArguments().Select(x => x.Name));
|
||||
|
||||
if (x.GetParameters().Length == 0) return "";
|
||||
|
||||
var self = x.GetParameters().First();
|
||||
if (x.GetCustomAttributes(typeof(ExtensionAttribute), true).Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var arg1Type = FlattenGenArgs(x.GetParameters().First().ParameterType);
|
||||
|
||||
var others = string.Join(", ", x.GetParameters().Skip(1).Select(y => FlattenGenArgs(y.ParameterType) + " " + y.Name));
|
||||
|
||||
if (!string.IsNullOrEmpty(others))
|
||||
{
|
||||
others = ", " + others;
|
||||
}
|
||||
|
||||
var template = $"public static {ret} {x.Name}<{generics}>(this {arg1Type} {self.Name}{others})";
|
||||
|
||||
|
||||
|
||||
return template.Replace("ValueTask", "UniTask").Replace("IAsyncEnumerable", "IUniTaskAsyncEnumerable").Replace("<>", "");
|
||||
})
|
||||
.Where(x => x != "")
|
||||
.Select(x => x + "\r\n{\r\n throw new NotImplementedException();\r\n}")
|
||||
.ToArray();
|
||||
|
||||
var huga = string.Join("\r\n\r\n", chako);
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (var item in typeof(AsyncEnumerable).GetMethods().Select(x => x.Name).Distinct())
|
||||
{
|
||||
if (item.EndsWith("AwaitAsync") || item.EndsWith("AwaitWithCancellationAsync") || item.EndsWith("WithCancellation"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var item2 = item.Replace("Async", "");
|
||||
item2 = item2.Replace("Await", "");
|
||||
|
||||
var format = @"
|
||||
internal sealed class {0}
|
||||
{{
|
||||
}}
|
||||
";
|
||||
|
||||
sb.Append(string.Format(format, item2));
|
||||
|
||||
}
|
||||
|
||||
sb.Append("}");
|
||||
|
||||
|
||||
Console.WriteLine(sb.ToString());
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static async IAsyncEnumerable<int> AsyncGen()
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 10;
|
||||
await UniTask.SwitchToThreadPool();
|
||||
yield return 100;
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerable : IEnumerable<int>
|
||||
{
|
||||
public IEnumerator<int> GetEnumerator()
|
||||
{
|
||||
return new MyEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
class MyEnumerator : IEnumerator<int>
|
||||
{
|
||||
public int Current => throw new NotImplementedException();
|
||||
|
||||
object IEnumerator.Current => throw new NotImplementedException();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Console.WriteLine("Called Dispose");
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class MyClass<T>
|
||||
{
|
||||
public CustomAsyncEnumerator<T> GetAsyncEnumerator()
|
||||
{
|
||||
//IAsyncEnumerable
|
||||
return new CustomAsyncEnumerator<T>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct CustomAsyncEnumerator<T>
|
||||
{
|
||||
int count;
|
||||
|
||||
public T Current
|
||||
{
|
||||
get
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (count++ == 3)
|
||||
{
|
||||
return UniTask.FromResult(false);
|
||||
//return false;
|
||||
}
|
||||
return UniTask.FromResult(true);
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,473 +0,0 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
[Config(typeof(BenchmarkConfig))]
|
||||
public class QueueCheck
|
||||
{
|
||||
Node node1 = new Node();
|
||||
Node node2 = new Node();
|
||||
RefNode refNode1 = new RefNode();
|
||||
RefNode refNode2 = new RefNode();
|
||||
Queue<Node> q1 = new Queue<Node>();
|
||||
Stack<Node> s1 = new Stack<Node>();
|
||||
ConcurrentQueue<Node> cq = new ConcurrentQueue<Node>();
|
||||
ConcurrentStack<Node> cs = new ConcurrentStack<Node>();
|
||||
static TaskPool<Node> pool;
|
||||
static TaskPoolRefNode<RefNode> poolRefNode;
|
||||
static TaskPoolEqualNull<Node> poolEqualNull;
|
||||
static TaskPoolClass<Node> poolClass = new TaskPoolClass<Node>();
|
||||
static TaskPoolWithoutSize<Node> poolWithoutSize;
|
||||
static TaskPoolWithoutLock<Node> poolWithoutLock;
|
||||
|
||||
[Benchmark]
|
||||
public void Queue()
|
||||
{
|
||||
q1.Enqueue(node1);
|
||||
q1.Enqueue(node1);
|
||||
q1.TryDequeue(out _);
|
||||
q1.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void QueueLock()
|
||||
{
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.Enqueue(node1); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
lock (q1) { q1.TryDequeue(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Stack()
|
||||
{
|
||||
s1.Push(node1);
|
||||
s1.Push(node2);
|
||||
s1.TryPop(out _);
|
||||
s1.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void StackLock()
|
||||
{
|
||||
lock (s1) { s1.Push(node1); }
|
||||
lock (s1) { s1.Push(node2); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
lock (s1) { s1.TryPop(out _); }
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentQueue()
|
||||
{
|
||||
cq.Enqueue(node1);
|
||||
cq.Enqueue(node1);
|
||||
cq.TryDequeue(out _);
|
||||
cq.TryDequeue(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void ConcurrentStack()
|
||||
{
|
||||
cs.Push(node1);
|
||||
cs.Push(node2);
|
||||
cs.TryPop(out _);
|
||||
cs.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPool()
|
||||
{
|
||||
pool.TryPush(node1);
|
||||
pool.TryPush(node2);
|
||||
pool.TryPop(out _);
|
||||
pool.TryPop(out _);
|
||||
}
|
||||
[Benchmark]
|
||||
public void TaskPoolRefNode()
|
||||
{
|
||||
poolRefNode.TryPush(refNode1);
|
||||
poolRefNode.TryPush(refNode2);
|
||||
poolRefNode.TryPop(out _);
|
||||
poolRefNode.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolEqualNull()
|
||||
{
|
||||
poolEqualNull.TryPush(node1);
|
||||
poolEqualNull.TryPush(node2);
|
||||
poolEqualNull.TryPop(out _);
|
||||
poolEqualNull.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolClass()
|
||||
{
|
||||
poolClass.TryPush(node1);
|
||||
poolClass.TryPush(node2);
|
||||
poolClass.TryPop(out _);
|
||||
poolClass.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutSize()
|
||||
{
|
||||
poolWithoutSize.TryPush(node1);
|
||||
poolWithoutSize.TryPush(node2);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
poolWithoutSize.TryPop(out _);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void TaskPoolWithoutLock()
|
||||
{
|
||||
poolWithoutLock.TryPush(node1);
|
||||
poolWithoutLock.TryPush(node2);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
poolWithoutLock.TryPop(out _);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Node : ITaskPoolNode<Node>
|
||||
{
|
||||
public Node NextNode { get; set; }
|
||||
}
|
||||
|
||||
public interface ITaskPoolNode<T>
|
||||
{
|
||||
T NextNode { get; set; }
|
||||
}
|
||||
|
||||
public sealed class RefNode :ITaskPoolRefNode<RefNode>
|
||||
{
|
||||
RefNode nextNode;
|
||||
public ref RefNode NextNode => ref nextNode;
|
||||
}
|
||||
|
||||
public interface ITaskPoolRefNode<T>
|
||||
{
|
||||
ref T NextNode { get; }
|
||||
}
|
||||
|
||||
|
||||
// mutable struct, don't mark readonly.
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutLock<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
//if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
// Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
//return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPool<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolRefNode<T>
|
||||
where T : class, ITaskPoolRefNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
ref var nextNode = ref v.NextNode;
|
||||
root = nextNode;
|
||||
nextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolEqualNull<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (v != null)
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class TaskPoolClass<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
int size;
|
||||
T root;
|
||||
|
||||
public int Size => size;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
size--;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
size++;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public struct TaskPoolWithoutSize<T>
|
||||
where T : class, ITaskPoolNode<T>
|
||||
{
|
||||
int gate;
|
||||
T root;
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPop(out T result)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
var v = root;
|
||||
if (!(v is null))
|
||||
{
|
||||
root = v.NextNode;
|
||||
v.NextNode = null;
|
||||
result = v;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
Volatile.Write(ref gate, 0);
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryPush(T item)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
|
||||
{
|
||||
//if (size < TaskPool.MaxPoolSize)
|
||||
{
|
||||
item.NextNode = root;
|
||||
root = item;
|
||||
Volatile.Write(ref gate, 0);
|
||||
return true;
|
||||
}
|
||||
//else
|
||||
{
|
||||
// Volatile.Write(ref gate, 0);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<RootNamespace>NetCoreSandbox</RootNamespace>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -15,6 +16,12 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UniTask.NetCore\UniTask.NetCore.csproj" />
|
||||
|
||||
|
||||
<ProjectReference Include="..\UniTask.Analyzer\UniTask.Analyzer.csproj">
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
<OutputItemType>Analyzer</OutputItemType>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace NetCoreTests
|
||||
|
||||
var ar = await array;
|
||||
|
||||
ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
||||
ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -49,7 +49,7 @@ namespace NetCoreTests
|
||||
|
||||
var ar = await array;
|
||||
|
||||
ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
||||
ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||
}
|
||||
|
||||
//[Fact]
|
||||
@@ -70,7 +70,7 @@ namespace NetCoreTests
|
||||
|
||||
// var ar = await array;
|
||||
|
||||
// ar.Should().BeEquivalentTo(new[] { 99, 100, 100, 100, 131 });
|
||||
// ar.Should().Equal(new[] { 99, 100, 100, 100, 131 });
|
||||
//}
|
||||
|
||||
//[Fact]
|
||||
@@ -88,7 +88,7 @@ namespace NetCoreTests
|
||||
|
||||
// var ar = await array;
|
||||
|
||||
// ar.Should().BeEquivalentTo(new[] { 100, 100, 100, 131, 191 });
|
||||
// ar.Should().Equal(new[] { 100, 100, 100, 131, 191 });
|
||||
//}
|
||||
|
||||
|
||||
|
||||
@@ -276,8 +276,8 @@ namespace NetCoreTests
|
||||
reference.Writer.TryComplete();
|
||||
channel.Writer.TryComplete();
|
||||
|
||||
(await ta1).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
||||
(await ta2).Should().BeEquivalentTo(new[] { 10, 20, 30 });
|
||||
(await ta1).Should().Equal(new[] { 10, 20, 30 });
|
||||
(await ta2).Should().Equal(new[] { 10, 20, 30 });
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -481,7 +481,7 @@ namespace NetCoreTests.Linq
|
||||
list.Add(x);
|
||||
});
|
||||
|
||||
list.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
||||
list.Should().Equal(Enumerable.Range(1, 10));
|
||||
|
||||
var list2 = new List<(int, int)>();
|
||||
await Enumerable.Range(5, 10).ToUniTaskAsyncEnumerable().ForEachAsync((index, x) =>
|
||||
@@ -490,7 +490,7 @@ namespace NetCoreTests.Linq
|
||||
});
|
||||
|
||||
var list3 = Enumerable.Range(5, 10).Select((index, x) => (index, x)).ToArray();
|
||||
list2.Should().BeEquivalentTo(list3);
|
||||
list2.Should().Equal(list3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Append(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Append(99).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -50,7 +50,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Prepend(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Prepend(99).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
var xs = await l.ToUniTaskAsyncEnumerable().Concat(r.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = l.Concat(r).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -119,17 +119,17 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 0).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 1).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 1).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 10).ToUniTaskAsyncEnumerable().DefaultIfEmpty(99).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, 10).DefaultIfEmpty(99).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
// Throw
|
||||
{
|
||||
|
||||
@@ -34,11 +34,11 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 10).ToObservable().ToArray();
|
||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 10));
|
||||
xs.Should().Equal(Enumerable.Range(1, 10));
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 0).ToObservable().ToArray();
|
||||
xs.Should().BeEquivalentTo(Enumerable.Range(1, 0));
|
||||
xs.Should().Equal(Enumerable.Range(1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,21 +70,21 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Observable.Range(1, 100).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Range(1, 100).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
{
|
||||
var xs = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Range(1, 100, ThreadPoolScheduler.Instance).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
{
|
||||
var xs = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
var ys = await Observable.Empty<int>(ThreadPoolScheduler.Instance).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,25 +95,25 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 100).ToDictionary(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToDictionaryAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 0).ToDictionary(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.OrderBy(x => x.Key).Should().Equal(ys.OrderBy(x => x.Key));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,34 +126,34 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.ToLookup(x => x);
|
||||
|
||||
xs.Count.Should().Be(ys.Count);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
foreach (var key in xs.Select(x => x.Key))
|
||||
{
|
||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
||||
xs[key].Should().Equal(ys[key]);
|
||||
}
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x);
|
||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
{
|
||||
var xs = await arr.ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||
var ys = arr.ToLookup(x => x, x => x * 2);
|
||||
|
||||
xs.Count.Should().Be(ys.Count);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
foreach (var key in xs.Select(x => x.Key))
|
||||
{
|
||||
xs[key].Should().BeEquivalentTo(ys[key]);
|
||||
xs[key].Should().Equal(ys[key]);
|
||||
}
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Range(1, 0).ToUniTaskAsyncEnumerable().ToLookupAsync(x => x, x => x * 2);
|
||||
var ys = Enumerable.Range(1, 0).ToLookup(x => x, x => x * 2);
|
||||
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,13 +164,13 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(1, 100).ToUniTaskAsyncEnumerable().ToListAsync();
|
||||
var ys = Enumerable.Range(1, 100).ToList();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToListAsync();
|
||||
var ys = Enumerable.Empty<int>().ToList();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -181,13 +181,13 @@ namespace NetCoreTests.Linq
|
||||
var xs = await new[] { 1, 20, 4, 5, 20, 4, 6 }.ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||
var ys = new[] { 1, 20, 4, 5, 20, 4, 6 }.ToHashSet();
|
||||
|
||||
xs.OrderBy(x => x).Should().BeEquivalentTo(ys.OrderBy(x => x));
|
||||
xs.OrderBy(x => x).Should().Equal(ys.OrderBy(x => x));
|
||||
}
|
||||
{
|
||||
var xs = await Enumerable.Empty<int>().ToUniTaskAsyncEnumerable().ToHashSetAsync();
|
||||
var ys = Enumerable.Empty<int>().ToHashSet();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
var ys = await Range(from, count).AsUniTaskAsyncEnumerable().ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -57,19 +57,19 @@ namespace NetCoreTests.Linq
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
list.Should().Equal(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
list.Should().Equal(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
list.Should().Equal(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
list.Should().Equal(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -144,19 +144,43 @@ namespace NetCoreTests.Linq
|
||||
list.Should().BeEmpty();
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100);
|
||||
list.Should().Equal(100);
|
||||
e.Current.Should().Be(10);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200);
|
||||
list.Should().Equal(100, 200);
|
||||
e.Current.Should().Be(20);
|
||||
|
||||
await e.MoveNextAsync();
|
||||
list.Should().BeEquivalentTo(100, 200, 300);
|
||||
list.Should().Equal(100, 200, 300);
|
||||
e.Current.Should().Be(30);
|
||||
|
||||
(await e.MoveNextAsync()).Should().BeFalse();
|
||||
list.Should().BeEquivalentTo(100, 200, 300, 400);
|
||||
list.Should().Equal(100, 200, 300, 400);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task AwaitForeachBreak()
|
||||
{
|
||||
var finallyCalled = false;
|
||||
var enumerable = UniTaskAsyncEnumerable.Create<int>(async (writer, _) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await writer.YieldAsync(1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
finallyCalled = true;
|
||||
}
|
||||
});
|
||||
|
||||
await foreach (var x in enumerable)
|
||||
{
|
||||
x.Should().Be(1);
|
||||
break;
|
||||
}
|
||||
finallyCalled.Should().BeTrue();
|
||||
}
|
||||
|
||||
async IAsyncEnumerable<int> Range(int from, int count)
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(start, count).ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
@@ -36,7 +36,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Repeat(value, count).ToArrayAsync();
|
||||
var ys = Enumerable.Repeat(value, count).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -45,7 +45,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Empty<int>().ToArrayAsync();
|
||||
var ys = Enumerable.Empty<int>().ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
|
||||
@@ -23,26 +23,26 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var a = await src.Where(x => x % 2 == 0).ToArrayAsync();
|
||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.Where((x, i) => (x + i) % 2 == 0).ToArrayAsync();
|
||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.WhereAwait(x => UniTask.Run(() => x % 2 == 0)).ToArrayAsync();
|
||||
var b = await src.WhereAwait(x => UniTask.FromResult(x % 2 == 0)).ToArrayAsync();
|
||||
var expected = range.Where(x => x % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
b.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
b.Should().Equal(expected);
|
||||
}
|
||||
{
|
||||
var a = await src.WhereAwait((x, i) => UniTask.Run(() => (x + i) % 2 == 0)).ToArrayAsync();
|
||||
var b = await src.WhereAwait((x, i) => UniTask.FromResult((x + i) % 2 == 0)).ToArrayAsync();
|
||||
var expected = range.Where((x, i) => (x + i) % 2 == 0).ToArray();
|
||||
a.Should().BeEquivalentTo(expected);
|
||||
b.Should().BeEquivalentTo(expected);
|
||||
a.Should().Equal(expected);
|
||||
b.Should().Equal(expected);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace NetCoreTests.Linq
|
||||
var a = await data.ToUniTaskAsyncEnumerable().OfType<int>().ToArrayAsync();
|
||||
var b = data.OfType<int>().ToArray();
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Should().Equal(b);
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace NetCoreTests.Linq
|
||||
var a = await data.ToUniTaskAsyncEnumerable().Cast<int>().ToArrayAsync();
|
||||
var b = data.Cast<int>().ToArray();
|
||||
|
||||
a.Should().BeEquivalentTo(b);
|
||||
a.Should().Equal(b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().Join(inner.ToUniTaskAsyncEnumerable(), x => x, x => x, (x, y) => (x, y)).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, y))).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().JoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, y))).ToArrayAsync();
|
||||
var ys = outer.Join(inner, x => x, x => x, (x, y) => (x, y)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -131,7 +131,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
|
||||
{
|
||||
@@ -139,7 +139,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -147,7 +147,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
|
||||
{
|
||||
@@ -155,7 +155,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.Key).Should().BeEquivalentTo(ys.OrderBy(x => x.Key));
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -163,7 +163,7 @@ namespace NetCoreTests.Linq
|
||||
var ys = arr.GroupBy(x => x, (key, xs) => (key, xs.ToArray())).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().BeEquivalentTo(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
xs.OrderBy(x => x.key).SelectMany(x => x.Item2).Should().Equal(ys.OrderBy(x => x.key).SelectMany(x => x.Item2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,21 +199,21 @@ namespace NetCoreTests.Linq
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwait(inner.ToUniTaskAsyncEnumerable(), x => RandomRun(x), x => RandomRun(x), (x, y) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await outer.ToUniTaskAsyncEnumerable().GroupJoinAwaitWithCancellation(inner.ToUniTaskAsyncEnumerable(), (x, _) => RandomRun(x), (x, _) => RandomRun(x), (x, y, _) => RandomRun((x, string.Join(", ", y)))).ToArrayAsync();
|
||||
var ys = outer.GroupJoin(inner, x => x, x => x, (x, y) => (x, string.Join(", ", y))).ToArray();
|
||||
|
||||
xs.Length.Should().Be(ys.Length);
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
139
src/UniTask.NetCoreTests/Linq/Merge.cs
Normal file
139
src/UniTask.NetCoreTests/Linq/Merge.cs
Normal file
@@ -0,0 +1,139 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks.Linq;
|
||||
using FluentAssertions;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests.Linq
|
||||
{
|
||||
public class MergeTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task TwoSource()
|
||||
{
|
||||
var semaphore = new SemaphoreSlim(1, 1);
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A1");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A2");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B1");
|
||||
await writer.YieldAsync("B2");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B3");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var result = await a.Merge(b).ToArrayAsync();
|
||||
result.Should().Equal("A1", "B1", "B2", "A2", "B3");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ThreeSource()
|
||||
{
|
||||
var semaphore = new SemaphoreSlim(0, 1);
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A1");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("A2");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B1");
|
||||
await writer.YieldAsync("B2");
|
||||
semaphore.Release();
|
||||
|
||||
await semaphore.WaitAsync();
|
||||
await writer.YieldAsync("B3");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var c = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
await writer.YieldAsync("C1");
|
||||
semaphore.Release();
|
||||
});
|
||||
|
||||
var result = await a.Merge(b, c).ToArrayAsync();
|
||||
result.Should().Equal("C1", "A1", "B1", "B2", "A2", "B3");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Throw()
|
||||
{
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("A1");
|
||||
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
throw new UniTaskTestException();
|
||||
});
|
||||
|
||||
var enumerator = a.Merge(b).GetAsyncEnumerator();
|
||||
(await enumerator.MoveNextAsync()).Should().Be(true);
|
||||
enumerator.Current.Should().Be("A1");
|
||||
|
||||
await Assert.ThrowsAsync<UniTaskTestException>(async () => await enumerator.MoveNextAsync());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task Cancel()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
var a = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("A1");
|
||||
});
|
||||
|
||||
var b = UniTaskAsyncEnumerable.Create<string>(async (writer, _) =>
|
||||
{
|
||||
await writer.YieldAsync("B1");
|
||||
});
|
||||
|
||||
var enumerator = a.Merge(b).GetAsyncEnumerator(cts.Token);
|
||||
(await enumerator.MoveNextAsync()).Should().Be(true);
|
||||
enumerator.Current.Should().Be("A1");
|
||||
|
||||
cts.Cancel();
|
||||
await Assert.ThrowsAsync<OperationCanceledException>(async () => await enumerator.MoveNextAsync());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Skip(skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).Skip(skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -52,7 +52,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipLast(skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipLast(skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -77,7 +77,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeLast(takeCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeLast(takeCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -103,7 +103,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).Take(takeCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).Take(takeCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -130,37 +130,37 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).SkipWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).SkipWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,37 +213,37 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait(x => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwait((x, i) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, _) => UniTask.Run(() => x < skipCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile(x => x < skipCount).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, collection).TakeWhileAwaitWithCancellation((x, i, _) => UniTask.Run(() => x < (skipCount - i))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, collection).TakeWhile((x, i) => x < (skipCount - i)).ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await Enumerable.Range(start, count).ToUniTaskAsyncEnumerable().Reverse().ToArrayAsync();
|
||||
var ys = Enumerable.Range(start, count).Reverse().ToArray();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -46,18 +46,18 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select(x => x * x).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, count).Select(x => x * x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
|
||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x) => UniTask.Run(() => x * x)).ToArrayAsync();
|
||||
zs.Should().BeEquivalentTo(ys);
|
||||
zs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, count).Select((x, i) => x * x * i).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, count).Select((x, i) => x * x * i).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
|
||||
var zs = await UniTaskAsyncEnumerable.Range(1, count).SelectAwait((x, i) => UniTask.Run(() => x * x * i)).ToArrayAsync();
|
||||
zs.Should().BeEquivalentTo(ys);
|
||||
zs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,22 +98,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany(x => UniTaskAsyncEnumerable.Range(99, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectMany((i, x) => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
// await
|
||||
@@ -121,22 +121,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait(x => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwait((i, x) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
// with cancel
|
||||
@@ -144,22 +144,22 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany(x => Enumerable.Range(99, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).SelectManyAwaitWithCancellation((i, x, _) => UniTask.Run(() => UniTaskAsyncEnumerable.Range(99 * i, rightCount * x)), (x, y, _) => UniTask.Run(() => x * y)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).SelectMany((i, x) => Enumerable.Range(99 * i, rightCount * x), (x, y) => x * y).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,17 +219,17 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).Zip(UniTaskAsyncEnumerable.Range(99, rightCount)).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwait(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, leftCount).ZipAwaitWithCancellation(UniTaskAsyncEnumerable.Range(99, rightCount), (x, y, _) => UniTask.Run(() => (x, y))).ToArrayAsync();
|
||||
var ys = Enumerable.Range(1, leftCount).Zip(Enumerable.Range(99, rightCount)).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -288,7 +288,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
@@ -305,7 +305,7 @@ namespace NetCoreTests.Linq
|
||||
var xs = await UniTaskAsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
var ys = await AsyncEnumerable.Range(0, rangeCount).Buffer(bufferCount, skipCount).Select(x => string.Join(",", x)).ToArrayAsync();
|
||||
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -402,7 +402,7 @@ namespace NetCoreTests.Linq
|
||||
public async Task PariwiseImmediate()
|
||||
{
|
||||
var xs = await UniTaskAsyncEnumerable.Range(1, 5).Pairwise().ToArrayAsync();
|
||||
xs.Should().BeEquivalentTo((1, 2), (2, 3), (3, 4), (4, 5));
|
||||
xs.Should().Equal((1, 2), (2, 3), (3, 4), (4, 5));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -426,7 +426,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
await complete;
|
||||
|
||||
list.Should().BeEquivalentTo((10, 20), (20, 30), (30, 40), (40, 50));
|
||||
list.Should().Equal((10, 20), (20, 30), (30, 40), (40, 50));
|
||||
}
|
||||
|
||||
class MyException : Exception
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Value = 2;
|
||||
|
||||
(await b).Should().BeEquivalentTo(1, 2);
|
||||
(await b).Should().Equal(1, 2);
|
||||
|
||||
var c = multicast.ToArrayAsync();
|
||||
|
||||
@@ -36,8 +36,8 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Dispose();
|
||||
|
||||
(await a).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
||||
(await c).Should().BeEquivalentTo(3, 4, 5);
|
||||
(await a).Should().Equal(1, 2, 3, 4, 5);
|
||||
(await c).Should().Equal(3, 4, 5);
|
||||
|
||||
disp.Dispose();
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
||||
|
||||
rp.Value = 2;
|
||||
|
||||
(await b).Should().BeEquivalentTo(1, 2);
|
||||
(await b).Should().Equal(1, 2);
|
||||
|
||||
var c = multicast.ToArrayAsync();
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace NetCoreTests.Linq
|
||||
l.Add(x);
|
||||
});
|
||||
|
||||
l.Should().BeEquivalentTo(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
||||
l.Should().Equal(100, 110, 120, 130, 140, 150, 160, 170, 180, 190);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var ys = array.Distinct().ToArray();
|
||||
{
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct().ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().Distinct(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,10 +71,10 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var ys = await array.ToAsyncEnumerable().DistinctUntilChanged().ToArrayAsync();
|
||||
{
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().BeEquivalentTo(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged().ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChanged(x => x).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwait(x => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
(await array.ToUniTaskAsyncEnumerable().DistinctUntilChangedAwaitWithCancellation((x, _) => UniTask.Run(() => x)).ToArrayAsync()).Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Except(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Except(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -141,7 +141,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Intersect(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Intersect(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -170,7 +170,7 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await a1.ToUniTaskAsyncEnumerable().Union(a2.ToUniTaskAsyncEnumerable()).ToArrayAsync();
|
||||
var ys = a1.Union(a2).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,32 +59,32 @@ namespace NetCoreTests.Linq
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderBy(x => x).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwait(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderBy(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
{
|
||||
var xs = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation(RandomRun).ToArrayAsync();
|
||||
var ys = array.OrderByDescending(x => x).ToArray();
|
||||
xs.Should().BeEquivalentTo(ys);
|
||||
xs.Should().Equal(ys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,14 +125,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenBy(x => x.LastName).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescending(x => x.Age).ThenByDescending(x => x.FirstName).ThenByDescending(x => x.LastName).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
{
|
||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwait(x => RandomRun(x.Age)).ThenByAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
@@ -144,14 +144,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwait(x => RandomRun(x.Age)).ThenByDescendingAwait(x => RandomRun(x.FirstName)).ThenByDescendingAwait(x => RandomRun(x.LastName)).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
{
|
||||
var a2 = await array.ToUniTaskAsyncEnumerable().OrderByAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
@@ -163,14 +163,14 @@ namespace NetCoreTests.Linq
|
||||
var g2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
var h2 = await array.ToUniTaskAsyncEnumerable().OrderByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.Age)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.FirstName)).ThenByDescendingAwaitWithCancellation((x, ct) => RandomRun(x.LastName)).ToArrayAsync();
|
||||
|
||||
a.Should().BeEquivalentTo(a2);
|
||||
b.Should().BeEquivalentTo(b2);
|
||||
c.Should().BeEquivalentTo(c2);
|
||||
d.Should().BeEquivalentTo(d2);
|
||||
e.Should().BeEquivalentTo(e2);
|
||||
f.Should().BeEquivalentTo(f2);
|
||||
g.Should().BeEquivalentTo(g2);
|
||||
h.Should().BeEquivalentTo(h2);
|
||||
a.Should().Equal(a2);
|
||||
b.Should().Equal(b2);
|
||||
c.Should().Equal(c2);
|
||||
d.Should().Equal(d2);
|
||||
e.Should().Equal(e2);
|
||||
f.Should().Equal(f2);
|
||||
g.Should().Equal(g2);
|
||||
h.Should().Equal(h2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NetCoreTests.Linq
|
||||
rp.Value = 4;
|
||||
rp.Value = 5;
|
||||
|
||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4, 5);
|
||||
(await xs).Should().Equal(1, 2, 3, 4, 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -39,7 +39,7 @@ namespace NetCoreTests.Linq
|
||||
rp.Value = 4;
|
||||
rp.Value = 5;
|
||||
|
||||
(await xs).Should().BeEquivalentTo(1, 2, 3, 4);
|
||||
(await xs).Should().Equal(1, 2, 3, 4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -56,7 +56,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
||||
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -85,7 +85,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -116,7 +116,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 1, 10, 20 });
|
||||
foo.Should().Equal(new[] { 1, 10, 20 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
@@ -145,7 +145,7 @@ namespace NetCoreTests.Linq
|
||||
await c;
|
||||
var foo = await xs;
|
||||
|
||||
foo.Should().BeEquivalentTo(new[] { 20, 30, 40 });
|
||||
foo.Should().Equal(new[] { 20, 30, 40 });
|
||||
|
||||
async Task CancelAsync()
|
||||
{
|
||||
|
||||
45
src/UniTask.NetCoreTests/TaskExtensionsTest.cs
Normal file
45
src/UniTask.NetCoreTests/TaskExtensionsTest.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
#pragma warning disable CS1998
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class TaskExtensionsTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task PropagateException()
|
||||
{
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await ThrowAsync().AsUniTask();
|
||||
});
|
||||
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await ThrowOrValueAsync().AsUniTask();
|
||||
});
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task PropagateExceptionWhenAll()
|
||||
{
|
||||
await Assert.ThrowsAsync<InvalidOperationException>(async () =>
|
||||
{
|
||||
await Task.WhenAll(ThrowAsync(), ThrowAsync()).AsUniTask();
|
||||
});
|
||||
}
|
||||
|
||||
async Task ThrowAsync()
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
async Task<int> ThrowOrValueAsync()
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
// after removed, onemore
|
||||
@@ -59,7 +59,7 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
}
|
||||
@@ -102,10 +102,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -120,11 +120,11 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
|
||||
@@ -145,10 +145,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.Add(four);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.SetCompleted();
|
||||
|
||||
@@ -163,11 +163,11 @@ namespace NetCoreTests
|
||||
ev.SetCompleted();
|
||||
ev.SetCanceled(default);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
one.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.CompletedCalled.Count.Should().Be(1);
|
||||
}
|
||||
}
|
||||
@@ -190,9 +190,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(one);
|
||||
|
||||
@@ -200,9 +200,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -222,9 +222,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(two);
|
||||
|
||||
@@ -232,9 +232,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
}
|
||||
}
|
||||
[Fact]
|
||||
@@ -254,9 +254,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
|
||||
ev.Remove(three);
|
||||
|
||||
@@ -264,9 +264,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(50);
|
||||
ev.SetResult(60);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
two.NextCalled.Should().Equal(10, 20, 30, 40, 50, 60);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,9 +321,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -342,9 +342,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run3()
|
||||
@@ -363,9 +363,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
two.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Should().Equal(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,9 +390,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -412,9 +412,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run3()
|
||||
@@ -434,9 +434,9 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
two.NextCalled.Should().BeEquivalentTo(10);
|
||||
three.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Should().Equal(10);
|
||||
three.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -464,10 +464,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
one.NextCalled.Should().Equal(10, 20, 30);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Count.Should().Be(0);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -490,10 +490,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(20);
|
||||
ev.SetResult(30);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10);
|
||||
one.NextCalled.Should().Equal(10);
|
||||
two.NextCalled.Count.Should().Be(0);
|
||||
three.NextCalled.Count.Should().Be(0);
|
||||
four.NextCalled.Should().BeEquivalentTo(10, 20, 30);
|
||||
four.NextCalled.Should().Equal(10, 20, 30);
|
||||
}
|
||||
|
||||
|
||||
@@ -533,10 +533,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.SetResult(40);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
||||
four.NextCalled.Should().BeEquivalentTo(40);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||
two.NextCalled.Should().Equal(20, 30, 40);
|
||||
three.NextCalled.Should().Equal(30, 40);
|
||||
four.NextCalled.Should().Equal(40);
|
||||
}
|
||||
|
||||
public void Run2()
|
||||
@@ -573,10 +573,10 @@ namespace NetCoreTests
|
||||
ev.SetResult(30);
|
||||
ev.SetResult(40);
|
||||
|
||||
one.NextCalled.Should().BeEquivalentTo(10, 20, 30, 40);
|
||||
two.NextCalled.Should().BeEquivalentTo(20, 30, 40);
|
||||
three.NextCalled.Should().BeEquivalentTo(30, 40);
|
||||
four.NextCalled.Should().BeEquivalentTo(40);
|
||||
one.NextCalled.Should().Equal(10, 20, 30, 40);
|
||||
two.NextCalled.Should().Equal(20, 30, 40);
|
||||
three.NextCalled.Should().Equal(30, 40);
|
||||
four.NextCalled.Should().Equal(40);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
|
||||
|
||||
80
src/UniTask.NetCoreTests/UniTaskCompletionSourceTest.cs
Normal file
80
src/UniTask.NetCoreTests/UniTaskCompletionSourceTest.cs
Normal file
@@ -0,0 +1,80 @@
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using NetCoreTests.Linq;
|
||||
using Xunit;
|
||||
|
||||
namespace NetCoreTests
|
||||
{
|
||||
public class AutoResetUniTaskCompletionSourceTest
|
||||
{
|
||||
[Fact]
|
||||
public async Task SetResultAfterReturn()
|
||||
{
|
||||
var source1 = AutoResetUniTaskCompletionSource.Create();
|
||||
source1.TrySetResult();
|
||||
await source1.Task;
|
||||
|
||||
source1.TrySetResult().Should().BeFalse();
|
||||
|
||||
var source2 = AutoResetUniTaskCompletionSource.Create();
|
||||
source2.TrySetResult();
|
||||
await source2.Task;
|
||||
|
||||
source2.TrySetResult().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetCancelAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
source.TrySetResult();
|
||||
await source.Task;
|
||||
|
||||
source.TrySetCanceled().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetExceptionAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource.Create();
|
||||
source.TrySetResult();
|
||||
await source.Task;
|
||||
|
||||
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetResultWithValueAfterReturn()
|
||||
{
|
||||
var source1 = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source1.TrySetResult(100);
|
||||
(await source1.Task).Should().Be(100);
|
||||
|
||||
source1.TrySetResult(100).Should().BeFalse();
|
||||
|
||||
var source2 = AutoResetUniTaskCompletionSource.Create();
|
||||
source2.TrySetResult();
|
||||
await source2.Task;
|
||||
source2.TrySetResult().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetCancelWithValueAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source.TrySetResult(100);
|
||||
(await source.Task).Should().Be(100);
|
||||
source.TrySetCanceled().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task SetExceptionWithValueAfterReturn()
|
||||
{
|
||||
var source = AutoResetUniTaskCompletionSource<int>.Create();
|
||||
source.TrySetResult(100);
|
||||
(await source.Task).Should().Be(100);
|
||||
source.TrySetException(new UniTaskTestException()).Should().BeFalse();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,7 @@ namespace NetCoreTests
|
||||
{
|
||||
CancellationTokenSource cts = new CancellationTokenSource();
|
||||
|
||||
var v = await UniTask.Run(() => 10).WithCancellation(cts.Token);
|
||||
var v = await UniTask.Run(() => 10).AttachExternalCancellation(cts.Token);
|
||||
|
||||
v.Should().Be(10);
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace NetCoreTests
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
return 10;
|
||||
}).WithCancellation(cts.Token);
|
||||
}).AttachExternalCancellation(cts.Token);
|
||||
|
||||
cts.Cancel();
|
||||
|
||||
|
||||
@@ -1,734 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{CECB0124-DA37-D676-2B9E-00C5241684F4}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_1;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.5</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>GamePlugins:3</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2020.2.1f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\EnumerableAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\Error.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Channel.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Progress.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PooledDelegate.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.Generated.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskCompletionSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncMethodBuilderAttribute.cs" />
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||||
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|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskVoidMethodBuilder.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskAsyncEnumerable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncUnit.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TriggerEvent.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskVoid.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TaskPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityWebRequestException.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\WeakDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncStartTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Factory.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ValueStopwatch.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AssetBundleRequestAllAssets.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Run.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\MoveNextSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\MonoBehaviourMessagesTriggers.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\ExceptionExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncReactiveProperty.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncLazy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\MinimumQueue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.Generated.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\StateMachineRunner.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\StatePool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AsyncGPUReadback.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.Jobs.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskObservableExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\TaskTracker.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncDestroyTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenEqualityComparer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
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<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.CacheServer">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.CacheServer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Addressables">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Addressables.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Addressables.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ResourceManager">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
||||
<Project>{B5929667-6CB2-8779-D894-4F69110C1A43}</Project>
|
||||
<Name>UniTask.TextMeshPro</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="TempAsm.csproj">
|
||||
<Project>{9E0EF10C-B6E1-E08E-3160-7162D66F7EE0}</Project>
|
||||
<Name>TempAsm</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UniTask.DOTween.csproj">
|
||||
<Project>{7121D833-D063-D143-CFFC-CD50DDF1B3D1}</Project>
|
||||
<Name>UniTask.DOTween</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UniTask.Addressables.csproj">
|
||||
<Project>{78124C71-0355-1FB9-3AEB-7D573CD8E7CA}</Project>
|
||||
<Name>UniTask.Addressables</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="UniTask.Linq.csproj">
|
||||
<Project>{7F0F67EA-D985-C15F-AAE8-F643789B52A7}</Project>
|
||||
<Name>UniTask.Linq</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -22,7 +22,9 @@ public static class EditorRunnerChecker
|
||||
|
||||
//var r = await UnityWebRequest.Get("https://bing.com/").SendWebRequest().ToUniTask();
|
||||
//Debug.Log(r.downloadHandler.text.Substring(0, 100));
|
||||
await UniTask.Yield();
|
||||
//await UniTask.Yield();
|
||||
|
||||
await UniTask.DelayFrame(30);
|
||||
|
||||
Debug.Log("End");
|
||||
}
|
||||
|
||||
@@ -4,31 +4,29 @@ using System.Threading;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks.Triggers;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class CancellationTokenSourceExtensions
|
||||
|
||||
public static partial class CancellationTokenSourceExtensions
|
||||
{
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||
|
||||
static void CancelCancellationTokenSourceState(object state)
|
||||
{
|
||||
var delay = UniTask.Delay(millisecondsDelay, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
var cts = (CancellationTokenSource)state;
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
public static void CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, int millisecondsDelay, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var delay = UniTask.Delay(delayTimeSpan, delayType, delayTiming, cts.Token);
|
||||
CancelAfterCore(cts, delay).Forget();
|
||||
return CancelAfterSlim(cts, TimeSpan.FromMilliseconds(millisecondsDelay), delayType, delayTiming);
|
||||
}
|
||||
|
||||
static async UniTaskVoid CancelAfterCore(CancellationTokenSource cts, UniTask delayTask)
|
||||
public static IDisposable CancelAfterSlim(this CancellationTokenSource cts, TimeSpan delayTimeSpan, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
var alreadyCanceled = await delayTask.SuppressCancellationThrow();
|
||||
if (!alreadyCanceled)
|
||||
{
|
||||
cts.Cancel();
|
||||
cts.Dispose();
|
||||
}
|
||||
return PlayerLoopTimer.StartNew(delayTimeSpan, false, delayType, delayTiming, cts.Token, CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, Component component)
|
||||
@@ -39,11 +37,7 @@ namespace Cysharp.Threading.Tasks
|
||||
public static void RegisterRaiseCancelOnDestroy(this CancellationTokenSource cts, GameObject gameObject)
|
||||
{
|
||||
var trigger = gameObject.GetAsyncDestroyTrigger();
|
||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var cts2 = (CancellationTokenSource)state;
|
||||
cts2.Cancel();
|
||||
}, cts);
|
||||
trigger.CancellationToken.RegisterWithoutCaptureExecutionContext(CancelCancellationTokenSourceStateDelegate, cts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Threading;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
@@ -20,12 +21,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
|
||||
public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
||||
|
||||
@@ -44,7 +45,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
|
||||
@@ -103,20 +104,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle> continuationAction;
|
||||
readonly Action<AsyncOperationHandle> completedCallback;
|
||||
AsyncOperationHandle handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(AsyncOperationHandle handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -131,47 +135,77 @@ namespace Cysharp.Threading.Tasks
|
||||
result.handle = handle;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.completed = false;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle _)
|
||||
void HandleCompleted(AsyncOperationHandle _)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (handle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(handle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
core.GetResult(token);
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
@@ -193,13 +227,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
@@ -219,6 +256,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -232,12 +270,12 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(handle).GetAwaiter();
|
||||
}
|
||||
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
|
||||
public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken, bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken);
|
||||
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately, autoReleaseWhenCanceled: autoReleaseWhenCanceled);
|
||||
}
|
||||
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false, bool autoReleaseWhenCanceled = false)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T>(cancellationToken);
|
||||
|
||||
@@ -255,7 +293,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return UniTask.FromResult(handle.Result);
|
||||
}
|
||||
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellationToken, cancelImmediately, autoReleaseWhenCanceled, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, ITaskPoolNode<AsyncOperationHandleConfiguredSource<T>>
|
||||
@@ -269,20 +307,23 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(AsyncOperationHandleConfiguredSource<T>), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperationHandle<T>> continuationAction;
|
||||
readonly Action<AsyncOperationHandle<T>> completedCallback;
|
||||
AsyncOperationHandle<T> handle;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
IProgress<float> progress;
|
||||
bool autoReleaseWhenCanceled;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
AsyncOperationHandleConfiguredSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
completedCallback = HandleCompleted;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<T> Create(AsyncOperationHandle<T> handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, bool autoReleaseWhenCanceled, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -298,46 +339,73 @@ namespace Cysharp.Threading.Tasks
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
result.progress = progress;
|
||||
result.autoReleaseWhenCanceled = autoReleaseWhenCanceled;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncOperationHandleConfiguredSource<T>)state;
|
||||
if (promise.autoReleaseWhenCanceled && promise.handle.IsValid())
|
||||
{
|
||||
Addressables.Release(promise.handle);
|
||||
}
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(timing, result);
|
||||
|
||||
handle.Completed += result.continuationAction;
|
||||
handle.Completed += result.completedCallback;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperationHandle<T> argHandle)
|
||||
void HandleCompleted(AsyncOperationHandle<T> argHandle)
|
||||
{
|
||||
handle.Completed -= continuationAction;
|
||||
if (handle.IsValid())
|
||||
{
|
||||
handle.Completed -= completedCallback;
|
||||
}
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else if (argHandle.Status == AsyncOperationStatus.Failed)
|
||||
{
|
||||
core.TrySetException(argHandle.OperationException);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
core.TrySetResult(argHandle.Result);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
try
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
@@ -364,13 +432,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
if (autoReleaseWhenCanceled && handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
@@ -390,6 +461,7 @@ namespace Cysharp.Threading.Tasks
|
||||
handle = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
"name": "UniTask.Addressables",
|
||||
"references": [
|
||||
"UniTask",
|
||||
"Unity.ResourceManager"
|
||||
"Unity.ResourceManager",
|
||||
"Unity.Addressables"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
@@ -16,7 +17,12 @@
|
||||
"name": "com.unity.addressables",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.addressables.cn",
|
||||
"expression": "",
|
||||
"define": "UNITASK_ADDRESSABLE_SUPPORT"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace Cysharp.Threading.Tasks
|
||||
Kill,
|
||||
KillWithCompleteCallback,
|
||||
Complete,
|
||||
CompleteWithSeqeunceCallback,
|
||||
CompleteWithSequenceCallback,
|
||||
CancelAwait,
|
||||
|
||||
// AndCancelAwait
|
||||
KillAndCancelAwait,
|
||||
KillWithCompleteCallbackAndCancelAwait,
|
||||
CompleteAndCancelAwait,
|
||||
CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
CompleteWithSequenceCallbackAndCancelAwait
|
||||
}
|
||||
|
||||
public static class DOTweenAsyncExtensions
|
||||
@@ -143,24 +143,21 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
|
||||
}
|
||||
|
||||
static readonly TweenCallback EmptyTweenCallback = () => { };
|
||||
|
||||
readonly TweenCallback onCompleteCallbackDelegate;
|
||||
readonly TweenCallback onUpdateDelegate;
|
||||
|
||||
Tween tween;
|
||||
TweenCancelBehaviour cancelBehaviour;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationRegistration;
|
||||
CallbackType callbackType;
|
||||
bool canceled;
|
||||
|
||||
TweenCallback originalUpdateAction;
|
||||
TweenCallback originalCompleteAction;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
TweenConfiguredSource()
|
||||
{
|
||||
onCompleteCallbackDelegate = OnCompleteCallbackDelegate;
|
||||
onUpdateDelegate = OnUpdate;
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token)
|
||||
@@ -180,41 +177,87 @@ namespace Cysharp.Threading.Tasks
|
||||
result.cancelBehaviour = cancelBehaviour;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.callbackType = callbackType;
|
||||
|
||||
result.originalUpdateAction = tween.onUpdate;
|
||||
result.canceled = false;
|
||||
|
||||
if (result.originalUpdateAction == result.onUpdateDelegate)
|
||||
{
|
||||
result.originalUpdateAction = null;
|
||||
}
|
||||
|
||||
tween.onUpdate = result.onUpdateDelegate;
|
||||
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
result.originalCompleteAction = tween.onKill;
|
||||
tween.onKill = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
result.originalCompleteAction = tween.onComplete;
|
||||
tween.onComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
result.originalCompleteAction = tween.onPause;
|
||||
tween.onPause = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
result.originalCompleteAction = tween.onPlay;
|
||||
tween.onPlay = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
result.originalCompleteAction = tween.onRewind;
|
||||
tween.onRewind = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
result.originalCompleteAction = tween.onStepComplete;
|
||||
tween.onStepComplete = result.onCompleteCallbackDelegate;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (result.originalCompleteAction == result.onCompleteCallbackDelegate)
|
||||
{
|
||||
result.originalCompleteAction = null;
|
||||
}
|
||||
|
||||
if (cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(x =>
|
||||
{
|
||||
var source = (TweenConfiguredSource)x;
|
||||
switch (source.cancelBehaviour)
|
||||
{
|
||||
case TweenCancelBehaviour.Kill:
|
||||
default:
|
||||
source.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallback:
|
||||
source.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.Complete:
|
||||
source.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
source.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
source.canceled = true;
|
||||
source.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
source.RestoreOriginalCallback();
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
break;
|
||||
}
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
token = result.core.Version;
|
||||
@@ -228,7 +271,7 @@ namespace Cysharp.Threading.Tasks
|
||||
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait
|
||||
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
|
||||
{
|
||||
canceled = true;
|
||||
@@ -240,81 +283,11 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
else
|
||||
{
|
||||
originalCompleteAction?.Invoke();
|
||||
core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUpdate()
|
||||
{
|
||||
originalUpdateAction?.Invoke();
|
||||
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this.cancelBehaviour)
|
||||
{
|
||||
case TweenCancelBehaviour.Kill:
|
||||
default:
|
||||
this.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Kill(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallback:
|
||||
this.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Kill(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.Complete:
|
||||
this.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
this.canceled = true;
|
||||
this.tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
// replace to empty(avoid callback after Canceled(instance is returned to pool.)
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = EmptyTweenCallback;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = EmptyTweenCallback;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.core.TrySetCanceled(this.cancellationToken);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour)
|
||||
{
|
||||
|
||||
@@ -339,10 +312,10 @@ namespace Cysharp.Threading.Tasks
|
||||
case TweenCancelBehaviour.CompleteAndCancelAwait:
|
||||
tween.Complete(false);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallback:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
|
||||
case TweenCancelBehaviour.CompleteWithSequenceCallbackAndCancelAwait:
|
||||
tween.Complete(true);
|
||||
break;
|
||||
case TweenCancelBehaviour.CancelAwait:
|
||||
@@ -381,36 +354,41 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
tween.onUpdate = originalUpdateAction;
|
||||
cancellationRegistration.Dispose();
|
||||
|
||||
RestoreOriginalCallback();
|
||||
|
||||
tween = default;
|
||||
cancellationToken = default;
|
||||
originalCompleteAction = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void RestoreOriginalCallback()
|
||||
{
|
||||
switch (callbackType)
|
||||
{
|
||||
case CallbackType.Kill:
|
||||
tween.onKill = null;
|
||||
tween.onKill = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Complete:
|
||||
tween.onComplete = null;
|
||||
tween.onComplete = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Pause:
|
||||
tween.onPause = null;
|
||||
tween.onPause = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Play:
|
||||
tween.onPlay = null;
|
||||
tween.onPlay = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.Rewind:
|
||||
tween.onRewind = null;
|
||||
tween.onRewind = originalCompleteAction;
|
||||
break;
|
||||
case CallbackType.StepComplete:
|
||||
tween.onStepComplete = null;
|
||||
tween.onStepComplete = originalCompleteAction;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
tween = default;
|
||||
cancellationToken = default;
|
||||
originalUpdateAction = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
#pragma warning disable CS1591
|
||||
#pragma warning disable CS0108
|
||||
|
||||
#if (UNITASK_NETCORE && !NETSTANDARD2_0) || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -19,9 +24,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// similar as IValueTaskSource
|
||||
public interface IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
: System.Threading.Tasks.Sources.IValueTaskSource
|
||||
#pragma warning disable CS0108
|
||||
#endif
|
||||
{
|
||||
UniTaskStatus GetStatus(short token);
|
||||
@@ -30,8 +34,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
UniTaskStatus UnsafeGetStatus(); // only for debug use.
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#pragma warning restore CS0108
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
System.Threading.Tasks.Sources.ValueTaskSourceStatus System.Threading.Tasks.Sources.IValueTaskSource.GetStatus(short token)
|
||||
{
|
||||
@@ -53,13 +56,13 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
public interface IUniTaskSource<out T> : IUniTaskSource
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
, System.Threading.Tasks.Sources.IValueTaskSource<T>
|
||||
#endif
|
||||
{
|
||||
new T GetResult(short token);
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER && !NETSTANDARD2_0
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
new public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
|
||||
foreach (var candidateMethod in methods)
|
||||
{
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>();
|
||||
var attributes = candidateMethod.GetCustomAttributes<StateMachineAttribute>(false);
|
||||
if (attributes == null)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Cysharp.Threading.Tasks.Internal
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static void ThrowArgumentException<T>(string message)
|
||||
public static void ThrowArgumentException(string message)
|
||||
{
|
||||
throw new ArgumentException(message);
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
Error.ThrowArgumentNullException(source, nameof(source));
|
||||
|
||||
return new AppendPrepend<TSource>(source, element, true);
|
||||
return new AppendPrepend<TSource>(source, element, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
if (enumerator == null)
|
||||
{
|
||||
if (state == State.RequireAppend)
|
||||
if (state == State.RequirePrepend)
|
||||
{
|
||||
Current = element;
|
||||
state = State.None;
|
||||
|
||||
@@ -52,6 +52,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask DisposeAsync()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
writer.Dispose();
|
||||
return default;
|
||||
}
|
||||
|
||||
@@ -127,7 +128,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>
|
||||
sealed class AsyncWriter : IUniTaskSource, IAsyncWriter<T>, IDisposable
|
||||
{
|
||||
readonly _Create enumerator;
|
||||
|
||||
@@ -137,6 +138,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
this.enumerator = enumerator;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
var status = core.GetStatus(core.Version);
|
||||
if (status == UniTaskStatus.Pending)
|
||||
{
|
||||
core.TrySetCanceled();
|
||||
}
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
|
||||
234
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Merge.cs
Normal file
234
src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/Merge.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
|
||||
namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second)
|
||||
{
|
||||
Error.ThrowArgumentNullException(first, nameof(first));
|
||||
Error.ThrowArgumentNullException(second, nameof(second));
|
||||
|
||||
return new Merge<T>(new [] { first, second });
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IUniTaskAsyncEnumerable<T> first, IUniTaskAsyncEnumerable<T> second, IUniTaskAsyncEnumerable<T> third)
|
||||
{
|
||||
Error.ThrowArgumentNullException(first, nameof(first));
|
||||
Error.ThrowArgumentNullException(second, nameof(second));
|
||||
Error.ThrowArgumentNullException(third, nameof(third));
|
||||
|
||||
return new Merge<T>(new[] { first, second, third });
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(this IEnumerable<IUniTaskAsyncEnumerable<T>> sources)
|
||||
{
|
||||
return sources is IUniTaskAsyncEnumerable<T>[] array
|
||||
? new Merge<T>(array)
|
||||
: new Merge<T>(sources.ToArray());
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<T> Merge<T>(params IUniTaskAsyncEnumerable<T>[] sources)
|
||||
{
|
||||
return new Merge<T>(sources);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class Merge<T> : IUniTaskAsyncEnumerable<T>
|
||||
{
|
||||
readonly IUniTaskAsyncEnumerable<T>[] sources;
|
||||
|
||||
public Merge(IUniTaskAsyncEnumerable<T>[] sources)
|
||||
{
|
||||
if (sources.Length <= 0)
|
||||
{
|
||||
Error.ThrowArgumentException("No source async enumerable to merge");
|
||||
}
|
||||
this.sources = sources;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
=> new _Merge(sources, cancellationToken);
|
||||
|
||||
enum MergeSourceState
|
||||
{
|
||||
Pending,
|
||||
Running,
|
||||
Completed,
|
||||
}
|
||||
|
||||
sealed class _Merge : MoveNextSource, IUniTaskAsyncEnumerator<T>
|
||||
{
|
||||
static readonly Action<object> GetResultAtAction = GetResultAt;
|
||||
|
||||
readonly int length;
|
||||
readonly IUniTaskAsyncEnumerator<T>[] enumerators;
|
||||
readonly MergeSourceState[] states;
|
||||
readonly Queue<(T, Exception, bool)> queuedResult = new Queue<(T, Exception, bool)>();
|
||||
readonly CancellationToken cancellationToken;
|
||||
|
||||
int moveNextCompleted;
|
||||
|
||||
public T Current { get; private set; }
|
||||
|
||||
public _Merge(IUniTaskAsyncEnumerable<T>[] sources, CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
length = sources.Length;
|
||||
states = ArrayPool<MergeSourceState>.Shared.Rent(length);
|
||||
enumerators = ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Rent(length);
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
enumerators[i] = sources[i].GetAsyncEnumerator(cancellationToken);
|
||||
states[i] = (int)MergeSourceState.Pending;;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
completionSource.Reset();
|
||||
Interlocked.Exchange(ref moveNextCompleted, 0);
|
||||
|
||||
if (HasQueuedResult() && Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
(T, Exception, bool) value;
|
||||
lock (states)
|
||||
{
|
||||
value = queuedResult.Dequeue();
|
||||
}
|
||||
var resultValue = value.Item1;
|
||||
var exception = value.Item2;
|
||||
var hasNext = value.Item3;
|
||||
if (exception != null)
|
||||
{
|
||||
completionSource.TrySetException(exception);
|
||||
}
|
||||
else
|
||||
{
|
||||
Current = resultValue;
|
||||
completionSource.TrySetResult(hasNext);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
if (states[i] == MergeSourceState.Pending)
|
||||
{
|
||||
states[i] = MergeSourceState.Running;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var awaiter = enumerators[i].MoveNextAsync().GetAwaiter();
|
||||
if (awaiter.IsCompleted)
|
||||
{
|
||||
GetResultAt(i, awaiter);
|
||||
}
|
||||
else
|
||||
{
|
||||
awaiter.SourceOnCompleted(GetResultAtAction, StateTuple.Create(this, i, awaiter));
|
||||
}
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
public async UniTask DisposeAsync()
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
await enumerators[i].DisposeAsync();
|
||||
}
|
||||
|
||||
ArrayPool<MergeSourceState>.Shared.Return(states, true);
|
||||
ArrayPool<IUniTaskAsyncEnumerator<T>>.Shared.Return(enumerators, true);
|
||||
}
|
||||
|
||||
static void GetResultAt(object state)
|
||||
{
|
||||
using (var tuple = (StateTuple<_Merge, int, UniTask<bool>.Awaiter>)state)
|
||||
{
|
||||
tuple.Item1.GetResultAt(tuple.Item2, tuple.Item3);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResultAt(int index, UniTask<bool>.Awaiter awaiter)
|
||||
{
|
||||
bool hasNext;
|
||||
bool completedAll;
|
||||
try
|
||||
{
|
||||
hasNext = awaiter.GetResult();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
completionSource.TrySetException(ex);
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
queuedResult.Enqueue((default, ex, default));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
lock (states)
|
||||
{
|
||||
states[index] = hasNext ? MergeSourceState.Pending : MergeSourceState.Completed;
|
||||
completedAll = !hasNext && IsCompletedAll();
|
||||
}
|
||||
if (hasNext || completedAll)
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref moveNextCompleted, 1, 0) == 0)
|
||||
{
|
||||
Current = enumerators[index].Current;
|
||||
completionSource.TrySetResult(!completedAll);
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
queuedResult.Enqueue((enumerators[index].Current, null, !completedAll));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasQueuedResult()
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
return queuedResult.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsCompletedAll()
|
||||
{
|
||||
lock (states)
|
||||
{
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
if (states[i] != MergeSourceState.Completed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca56812f160c45d0bacb4339819edf1a
|
||||
timeCreated: 1694133666
|
||||
@@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
return new EveryUpdate(updateTiming);
|
||||
return new EveryUpdate(updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming)
|
||||
public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryUpdate(updateTiming, cancellationToken);
|
||||
return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool disposed;
|
||||
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryUpdate)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -44,10 +56,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -55,6 +71,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -63,7 +80,13 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
|
||||
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
|
||||
where TTarget : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
@@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
if (isUnityObject)
|
||||
{
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
|
||||
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly UnityEngine.Object targetAsUnityObject;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetAsUnityObject = target as UnityEngine.Object;
|
||||
@@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -72,8 +85,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
@@ -86,7 +106,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -94,6 +113,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -102,13 +122,18 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel.
|
||||
if (disposed || targetAsUnityObject == null)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
@@ -139,18 +164,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly PlayerLoopTiming monitorTiming;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
|
||||
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
|
||||
{
|
||||
this.target = new WeakReference<TTarget>(target, false);
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.monitorTiming = monitorTiming;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
|
||||
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
|
||||
@@ -158,19 +185,30 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly WeakReference<TTarget> target;
|
||||
readonly IEqualityComparer<TProperty> equalityComparer;
|
||||
readonly Func<TTarget, TProperty> propertySelector;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
bool first;
|
||||
TProperty currentValue;
|
||||
bool disposed;
|
||||
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
|
||||
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.target = target;
|
||||
this.propertySelector = propertySelector;
|
||||
this.equalityComparer = equalityComparer;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.first = true;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_EveryValueChanged)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(monitorTiming, this);
|
||||
}
|
||||
@@ -179,8 +217,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
|
||||
if (disposed) return CompletedTasks.False;
|
||||
|
||||
completionSource.Reset();
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
if (first)
|
||||
{
|
||||
first = false;
|
||||
@@ -192,7 +238,6 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
return CompletedTasks.True;
|
||||
}
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -200,6 +245,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -208,13 +254,19 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
|
||||
if (disposed || !target.TryGetTarget(out var t))
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
DisposeAsync().Forget();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
TProperty nextValue = default(TProperty);
|
||||
try
|
||||
{
|
||||
|
||||
@@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
public static partial class UniTaskAsyncEnumerable
|
||||
{
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
|
||||
{
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale);
|
||||
return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
@@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
|
||||
}
|
||||
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
|
||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (intervalFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
|
||||
}
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly TimeSpan dueTime;
|
||||
readonly TimeSpan? period;
|
||||
readonly bool ignoreTimeScale;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTime = dueTime;
|
||||
this.period = period;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
@@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly float? period;
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool ignoreTimeScale;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
@@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.dueTime = (float)dueTime.TotalSeconds;
|
||||
this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
|
||||
@@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.updateTiming = updateTiming;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_Timer)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
// reset value here.
|
||||
this.elapsed = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dueTimePhase)
|
||||
{
|
||||
@@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
int currentFrame;
|
||||
@@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||
if (periodFrameCount != null)
|
||||
@@ -225,6 +251,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_TimerFrame)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
@@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
// reset value here.
|
||||
this.currentFrame = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
@@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
||||
@@ -98,6 +98,79 @@ namespace Cysharp.Threading.Tasks
|
||||
#endif
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum InjectPlayerLoopTimings
|
||||
{
|
||||
/// <summary>
|
||||
/// Preset: All loops(default).
|
||||
/// </summary>
|
||||
All =
|
||||
Initialization | LastInitialization |
|
||||
EarlyUpdate | LastEarlyUpdate |
|
||||
FixedUpdate | LastFixedUpdate |
|
||||
PreUpdate | LastPreUpdate |
|
||||
Update | LastUpdate |
|
||||
PreLateUpdate | LastPreLateUpdate |
|
||||
PostLateUpdate | LastPostLateUpdate
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
| TimeUpdate | LastTimeUpdate,
|
||||
#else
|
||||
,
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Preset: All without last except LastPostLateUpdate.
|
||||
/// </summary>
|
||||
Standard =
|
||||
Initialization |
|
||||
EarlyUpdate |
|
||||
FixedUpdate |
|
||||
PreUpdate |
|
||||
Update |
|
||||
PreLateUpdate |
|
||||
PostLateUpdate | LastPostLateUpdate
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
| TimeUpdate
|
||||
#endif
|
||||
,
|
||||
|
||||
/// <summary>
|
||||
/// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate
|
||||
/// </summary>
|
||||
Minimum =
|
||||
Update | FixedUpdate | LastPostLateUpdate,
|
||||
|
||||
// PlayerLoopTiming
|
||||
|
||||
Initialization = 1,
|
||||
LastInitialization = 2,
|
||||
|
||||
EarlyUpdate = 4,
|
||||
LastEarlyUpdate = 8,
|
||||
|
||||
FixedUpdate = 16,
|
||||
LastFixedUpdate = 32,
|
||||
|
||||
PreUpdate = 64,
|
||||
LastPreUpdate = 128,
|
||||
|
||||
Update = 256,
|
||||
LastUpdate = 512,
|
||||
|
||||
PreLateUpdate = 1024,
|
||||
LastPreLateUpdate = 2048,
|
||||
|
||||
PostLateUpdate = 4096,
|
||||
LastPostLateUpdate = 8192
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
,
|
||||
// Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html
|
||||
TimeUpdate = 16384,
|
||||
LastTimeUpdate = 32768
|
||||
#endif
|
||||
}
|
||||
|
||||
public interface IPlayerLoopItem
|
||||
{
|
||||
bool MoveNext();
|
||||
@@ -105,7 +178,10 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static class PlayerLoopHelper
|
||||
{
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
|
||||
static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization);
|
||||
static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization);
|
||||
|
||||
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext;
|
||||
public static int MainThreadId => mainThreadId;
|
||||
internal static string ApplicationDataPath => applicationDataPath;
|
||||
|
||||
@@ -113,13 +189,14 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static int mainThreadId;
|
||||
static string applicationDataPath;
|
||||
static SynchronizationContext unitySynchronizationContetext;
|
||||
static SynchronizationContext unitySynchronizationContext;
|
||||
static ContinuationQueue[] yielders;
|
||||
static PlayerLoopRunner[] runners;
|
||||
internal static bool IsEditorApplicationQuitting { get; private set; }
|
||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
|
||||
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
|
||||
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
|
||||
bool injectOnFirst,
|
||||
Type loopRunnerYieldType, ContinuationQueue cq,
|
||||
Type loopRunnerType, PlayerLoopRunner runner)
|
||||
{
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -134,22 +211,11 @@ namespace Cysharp.Threading.Tasks
|
||||
runner.Run();
|
||||
runner.Clear();
|
||||
}
|
||||
if (lastRunner != null)
|
||||
{
|
||||
lastRunner.Run();
|
||||
lastRunner.Clear();
|
||||
}
|
||||
|
||||
if (cq != null)
|
||||
{
|
||||
cq.Run();
|
||||
cq.Clear();
|
||||
}
|
||||
if (lastCq != null)
|
||||
{
|
||||
lastCq.Run();
|
||||
lastCq.Clear();
|
||||
}
|
||||
IsEditorApplicationQuitting = false;
|
||||
}
|
||||
};
|
||||
@@ -161,40 +227,38 @@ namespace Cysharp.Threading.Tasks
|
||||
updateDelegate = cq.Run
|
||||
};
|
||||
|
||||
var lastYieldLoop = new PlayerLoopSystem
|
||||
{
|
||||
type = lastLoopRunnerYieldType,
|
||||
updateDelegate = lastCq.Run
|
||||
};
|
||||
|
||||
var runnerLoop = new PlayerLoopSystem
|
||||
{
|
||||
type = loopRunnerType,
|
||||
updateDelegate = runner.Run
|
||||
};
|
||||
|
||||
var lastRunnerLoop = new PlayerLoopSystem
|
||||
{
|
||||
type = lastLoopRunnerType,
|
||||
updateDelegate = lastRunner.Run
|
||||
};
|
||||
|
||||
// Remove items from previous initializations.
|
||||
var source = loopSystem.subSystemList
|
||||
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
|
||||
.ToArray();
|
||||
var source = RemoveRunner(loopSystem, loopRunnerYieldType, loopRunnerType);
|
||||
var dest = new PlayerLoopSystem[source.Length + 2];
|
||||
|
||||
var dest = new PlayerLoopSystem[source.Length + 4];
|
||||
|
||||
Array.Copy(source, 0, dest, 2, source.Length);
|
||||
dest[0] = yieldLoop;
|
||||
dest[1] = runnerLoop;
|
||||
dest[dest.Length - 2] = lastYieldLoop;
|
||||
dest[dest.Length - 1] = lastRunnerLoop;
|
||||
Array.Copy(source, 0, dest, injectOnFirst ? 2 : 0, source.Length);
|
||||
if (injectOnFirst)
|
||||
{
|
||||
dest[0] = yieldLoop;
|
||||
dest[1] = runnerLoop;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest[dest.Length - 2] = yieldLoop;
|
||||
dest[dest.Length - 1] = runnerLoop;
|
||||
}
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
static PlayerLoopSystem[] RemoveRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, Type loopRunnerType)
|
||||
{
|
||||
return loopSystem.subSystemList
|
||||
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
static PlayerLoopSystem[] InsertUniTaskSynchronizationContext(PlayerLoopSystem loopSystem)
|
||||
{
|
||||
var loop = new PlayerLoopSystem
|
||||
@@ -221,11 +285,15 @@ namespace Cysharp.Threading.Tasks
|
||||
return dest.ToArray();
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
#else
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
#endif
|
||||
static void Init()
|
||||
{
|
||||
// capture default(unity) sync-context.
|
||||
unitySynchronizationContetext = SynchronizationContext.Current;
|
||||
unitySynchronizationContext = SynchronizationContext.Current;
|
||||
mainThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||
try
|
||||
{
|
||||
@@ -311,7 +379,23 @@ namespace Cysharp.Threading.Tasks
|
||||
throw new Exception("Target PlayerLoopSystem does not found. Type:" + systemType.FullName);
|
||||
}
|
||||
|
||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||
static void InsertLoop(PlayerLoopSystem[] copyList, InjectPlayerLoopTimings injectTimings, Type loopType, InjectPlayerLoopTimings targetTimings,
|
||||
int index, bool injectOnFirst, Type loopRunnerYieldType, Type loopRunnerType, PlayerLoopTiming playerLoopTiming)
|
||||
{
|
||||
var i = FindLoopSystemIndex(copyList, loopType);
|
||||
if ((injectTimings & targetTimings) == targetTimings)
|
||||
{
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], injectOnFirst,
|
||||
loopRunnerYieldType, yielders[index] = new ContinuationQueue(playerLoopTiming),
|
||||
loopRunnerType, runners[index] = new PlayerLoopRunner(playerLoopTiming));
|
||||
}
|
||||
else
|
||||
{
|
||||
copyList[i].subSystemList = RemoveRunner(copyList[i], loopRunnerYieldType, loopRunnerType);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize(ref PlayerLoopSystem playerLoop, InjectPlayerLoopTimings injectTimings = InjectPlayerLoopTimings.All)
|
||||
{
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
yielders = new ContinuationQueue[16];
|
||||
@@ -323,58 +407,82 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
var copyList = playerLoop.subSystemList.ToArray();
|
||||
|
||||
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Initialization));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(PlayerLoopTiming.LastInitialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[0] = new PlayerLoopRunner(PlayerLoopTiming.Initialization),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner(PlayerLoopTiming.LastInitialization));
|
||||
// Initialization
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
|
||||
InjectPlayerLoopTimings.Initialization, 0, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), PlayerLoopTiming.Initialization);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Initialization),
|
||||
InjectPlayerLoopTimings.LastInitialization, 1, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), PlayerLoopTiming.LastInitialization);
|
||||
|
||||
// EarlyUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.EarlyUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(PlayerLoopTiming.LastEarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(PlayerLoopTiming.EarlyUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner(PlayerLoopTiming.LastEarlyUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
|
||||
InjectPlayerLoopTimings.EarlyUpdate, 2, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), PlayerLoopTiming.EarlyUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.EarlyUpdate),
|
||||
InjectPlayerLoopTimings.LastEarlyUpdate, 3, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), PlayerLoopTiming.LastEarlyUpdate);
|
||||
|
||||
// FixedUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.FixedUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(PlayerLoopTiming.LastFixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(PlayerLoopTiming.FixedUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner(PlayerLoopTiming.LastFixedUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
|
||||
InjectPlayerLoopTimings.FixedUpdate, 4, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), PlayerLoopTiming.FixedUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.FixedUpdate),
|
||||
InjectPlayerLoopTimings.LastFixedUpdate, 5, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), PlayerLoopTiming.LastFixedUpdate);
|
||||
|
||||
// PreUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(PlayerLoopTiming.LastPreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(PlayerLoopTiming.PreUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner(PlayerLoopTiming.LastPreUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
|
||||
InjectPlayerLoopTimings.PreUpdate, 6, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), PlayerLoopTiming.PreUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreUpdate),
|
||||
InjectPlayerLoopTimings.LastPreUpdate, 7, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), PlayerLoopTiming.LastPreUpdate);
|
||||
|
||||
// Update
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(PlayerLoopTiming.LastUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(PlayerLoopTiming.Update),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner(PlayerLoopTiming.LastUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
|
||||
InjectPlayerLoopTimings.Update, 8, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), PlayerLoopTiming.Update);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.Update),
|
||||
InjectPlayerLoopTimings.LastUpdate, 9, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), PlayerLoopTiming.LastUpdate);
|
||||
|
||||
// PreLateUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PreLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(PlayerLoopTiming.LastPreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(PlayerLoopTiming.PreLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner(PlayerLoopTiming.LastPreLateUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
|
||||
InjectPlayerLoopTimings.PreLateUpdate, 10, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), PlayerLoopTiming.PreLateUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PreLateUpdate),
|
||||
InjectPlayerLoopTimings.LastPreLateUpdate, 11, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), PlayerLoopTiming.LastPreLateUpdate);
|
||||
|
||||
// PostLateUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.PostLateUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(PlayerLoopTiming.LastPostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(PlayerLoopTiming.PostLateUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner(PlayerLoopTiming.LastPostLateUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
|
||||
InjectPlayerLoopTimings.PostLateUpdate, 12, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), PlayerLoopTiming.PostLateUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.PostLateUpdate),
|
||||
InjectPlayerLoopTimings.LastPostLateUpdate, 13, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), PlayerLoopTiming.LastPostLateUpdate);
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
// TimeUpdate
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.TimeUpdate));
|
||||
copyList[i].subSystemList = InsertRunner(copyList[i], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), yielders[14] = new ContinuationQueue(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), yielders[15] = new ContinuationQueue(PlayerLoopTiming.LastTimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), runners[14] = new PlayerLoopRunner(PlayerLoopTiming.TimeUpdate),
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), runners[15] = new PlayerLoopRunner(PlayerLoopTiming.LastTimeUpdate));
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
|
||||
InjectPlayerLoopTimings.TimeUpdate, 14, true,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerTimeUpdate), PlayerLoopTiming.TimeUpdate);
|
||||
|
||||
InsertLoop(copyList, injectTimings, typeof(PlayerLoopType.TimeUpdate),
|
||||
InjectPlayerLoopTimings.LastTimeUpdate, 15, false,
|
||||
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldTimeUpdate), typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastTimeUpdate), PlayerLoopTiming.LastTimeUpdate);
|
||||
#endif
|
||||
|
||||
// Insert UniTaskSynchronizationContext to Update loop
|
||||
i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
var i = FindLoopSystemIndex(copyList, typeof(PlayerLoopType.Update));
|
||||
copyList[i].subSystemList = InsertUniTaskSynchronizationContext(copyList[i]);
|
||||
|
||||
playerLoop.subSystemList = copyList;
|
||||
@@ -383,12 +491,27 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
|
||||
{
|
||||
runners[(int)timing].AddAction(action);
|
||||
var runner = runners[(int)timing];
|
||||
if (runner == null)
|
||||
{
|
||||
ThrowInvalidLoopTiming(timing);
|
||||
}
|
||||
runner.AddAction(action);
|
||||
}
|
||||
|
||||
static void ThrowInvalidLoopTiming(PlayerLoopTiming playerLoopTiming)
|
||||
{
|
||||
throw new InvalidOperationException("Target playerLoopTiming is not injected. Please check PlayerLoopHelper.Initialize. PlayerLoopTiming:" + playerLoopTiming);
|
||||
}
|
||||
|
||||
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
|
||||
{
|
||||
yielders[(int)timing].Enqueue(continuation);
|
||||
var q = yielders[(int)timing];
|
||||
if (q == null)
|
||||
{
|
||||
ThrowInvalidLoopTiming(timing);
|
||||
}
|
||||
q.Enqueue(continuation);
|
||||
}
|
||||
|
||||
// Diagnostics helper
|
||||
@@ -405,6 +528,14 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
sb.AppendFormat("------{0}------", header.type.Name);
|
||||
sb.AppendLine();
|
||||
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
sb.AppendFormat("{0} has no subsystems!", header.ToString());
|
||||
sb.AppendLine();
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
sb.AppendFormat("{0}", subSystem.type.Name);
|
||||
@@ -426,6 +557,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
foreach (var header in playerLoop.subSystemList)
|
||||
{
|
||||
if (header.subSystemList is null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var subSystem in header.subSystemList)
|
||||
{
|
||||
if (subSystem.type == typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization))
|
||||
|
||||
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
262
src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopTimer.cs
Normal file
@@ -0,0 +1,262 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System.Threading;
|
||||
using System;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem
|
||||
{
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly Action<object> timerCallback;
|
||||
readonly object state;
|
||||
readonly PlayerLoopTiming playerLoopTiming;
|
||||
readonly bool periodic;
|
||||
|
||||
bool isRunning;
|
||||
bool tryStop;
|
||||
bool isDisposed;
|
||||
|
||||
protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
this.periodic = periodic;
|
||||
this.playerLoopTiming = playerLoopTiming;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.timerCallback = timerCallback;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
delayType = DelayType.Realtime;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
return new IgnoreTimeScalePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
case DelayType.Realtime:
|
||||
return new RealtimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
return new DeltaTimePlayerLoopTimer(interval, periodic, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
}
|
||||
}
|
||||
|
||||
public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
{
|
||||
var timer = Create(interval, periodic, delayType, playerLoopTiming, cancellationToken, timerCallback, state);
|
||||
timer.Restart();
|
||||
return timer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart(Reset and Start) timer.
|
||||
/// </summary>
|
||||
public void Restart()
|
||||
{
|
||||
if (isDisposed) throw new ObjectDisposedException(null);
|
||||
|
||||
ResetCore(null); // init state
|
||||
if (!isRunning)
|
||||
{
|
||||
isRunning = true;
|
||||
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||
}
|
||||
tryStop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart(Reset and Start) and change interval.
|
||||
/// </summary>
|
||||
public void Restart(TimeSpan interval)
|
||||
{
|
||||
if (isDisposed) throw new ObjectDisposedException(null);
|
||||
|
||||
ResetCore(interval); // init state
|
||||
if (!isRunning)
|
||||
{
|
||||
isRunning = true;
|
||||
PlayerLoopHelper.AddAction(playerLoopTiming, this);
|
||||
}
|
||||
tryStop = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop timer.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
{
|
||||
tryStop = true;
|
||||
}
|
||||
|
||||
protected abstract void ResetCore(TimeSpan? newInterval);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
bool IPlayerLoopItem.MoveNext()
|
||||
{
|
||||
if (isDisposed)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
if (tryStop)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MoveNextCore())
|
||||
{
|
||||
timerCallback(state);
|
||||
|
||||
if (periodic)
|
||||
{
|
||||
ResetCore(null);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isRunning = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected abstract bool MoveNextCore();
|
||||
}
|
||||
|
||||
sealed class DeltaTimePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
float interval;
|
||||
|
||||
public DeltaTimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (elapsed == 0.0f)
|
||||
{
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed >= interval)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.elapsed = 0.0f;
|
||||
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
if (interval != null)
|
||||
{
|
||||
this.interval = (float)interval.Value.TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class IgnoreTimeScalePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
float interval;
|
||||
|
||||
public IgnoreTimeScalePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (elapsed == 0.0f)
|
||||
{
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
elapsed += Time.unscaledDeltaTime;
|
||||
if (elapsed >= interval)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.elapsed = 0.0f;
|
||||
this.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
if (interval != null)
|
||||
{
|
||||
this.interval = (float)interval.Value.TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class RealtimePlayerLoopTimer : PlayerLoopTimer
|
||||
{
|
||||
ValueStopwatch stopwatch;
|
||||
long intervalTicks;
|
||||
|
||||
public RealtimePlayerLoopTimer(TimeSpan interval, bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action<object> timerCallback, object state)
|
||||
: base(periodic, playerLoopTiming, cancellationToken, timerCallback, state)
|
||||
{
|
||||
ResetCore(interval);
|
||||
}
|
||||
|
||||
protected override bool MoveNextCore()
|
||||
{
|
||||
if (stopwatch.ElapsedTicks >= intervalTicks)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void ResetCore(TimeSpan? interval)
|
||||
{
|
||||
this.stopwatch = ValueStopwatch.StartNew();
|
||||
if (interval != null)
|
||||
{
|
||||
this.intervalTicks = interval.Value.Ticks;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57095a17fdca7ee4380450910afc7f26
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,7 +7,7 @@ using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
// internaly used but public, allow to user create custom operator with pooling.
|
||||
// internally used but public, allow to user create custom operator with pooling.
|
||||
|
||||
public static class TaskPool
|
||||
{
|
||||
|
||||
129
src/UniTask/Assets/Plugins/UniTask/Runtime/TimeoutController.cs
Normal file
129
src/UniTask/Assets/Plugins/UniTask/Runtime/TimeoutController.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
|
||||
// Similar discussion:
|
||||
// https://github.com/dotnet/runtime/issues/4694
|
||||
// https://github.com/dotnet/runtime/issues/48492
|
||||
// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
|
||||
|
||||
public sealed class TimeoutController : IDisposable
|
||||
{
|
||||
readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
|
||||
|
||||
static void CancelCancellationTokenSourceState(object state)
|
||||
{
|
||||
var cts = (CancellationTokenSource)state;
|
||||
cts.Cancel();
|
||||
}
|
||||
|
||||
CancellationTokenSource timeoutSource;
|
||||
CancellationTokenSource linkedSource;
|
||||
PlayerLoopTimer timer;
|
||||
bool isDisposed;
|
||||
|
||||
readonly DelayType delayType;
|
||||
readonly PlayerLoopTiming delayTiming;
|
||||
readonly CancellationTokenSource originalLinkCancellationTokenSource;
|
||||
|
||||
public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
this.timeoutSource = new CancellationTokenSource();
|
||||
this.originalLinkCancellationTokenSource = null;
|
||||
this.linkedSource = null;
|
||||
this.delayType = delayType;
|
||||
this.delayTiming = delayTiming;
|
||||
}
|
||||
|
||||
public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
|
||||
{
|
||||
this.timeoutSource = new CancellationTokenSource();
|
||||
this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
|
||||
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
|
||||
this.delayType = delayType;
|
||||
this.delayTiming = delayTiming;
|
||||
}
|
||||
|
||||
public CancellationToken Timeout(int millisecondsTimeout)
|
||||
{
|
||||
return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
|
||||
}
|
||||
|
||||
public CancellationToken Timeout(TimeSpan timeout)
|
||||
{
|
||||
if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
|
||||
{
|
||||
return originalLinkCancellationTokenSource.Token;
|
||||
}
|
||||
|
||||
// Timeouted, create new source and timer.
|
||||
if (timeoutSource.IsCancellationRequested)
|
||||
{
|
||||
timeoutSource.Dispose();
|
||||
timeoutSource = new CancellationTokenSource();
|
||||
if (linkedSource != null)
|
||||
{
|
||||
this.linkedSource.Cancel();
|
||||
this.linkedSource.Dispose();
|
||||
this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
|
||||
}
|
||||
|
||||
timer?.Dispose();
|
||||
timer = null;
|
||||
}
|
||||
|
||||
var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
|
||||
var token = useSource.Token;
|
||||
if (timer == null)
|
||||
{
|
||||
// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
|
||||
// (linked)token is canceled => stop timer
|
||||
timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
timer.Restart(timeout);
|
||||
}
|
||||
|
||||
return token;
|
||||
}
|
||||
|
||||
public bool IsTimeout()
|
||||
{
|
||||
return timeoutSource.IsCancellationRequested;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
timer?.Stop();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (isDisposed) return;
|
||||
|
||||
try
|
||||
{
|
||||
// stop timer.
|
||||
timer?.Dispose();
|
||||
|
||||
// cancel and dispose.
|
||||
timeoutSource.Cancel();
|
||||
timeoutSource.Dispose();
|
||||
if (linkedSource != null)
|
||||
{
|
||||
linkedSource.Cancel();
|
||||
linkedSource.Dispose();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
isDisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6347ab34d2db6d744a654e8d62d96b96
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -20,8 +20,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
ITriggerHandler<T> head; // head.prev is last
|
||||
ITriggerHandler<T> iteratingHead;
|
||||
|
||||
bool preserveRemoveSelf;
|
||||
ITriggerHandler<T> iteratingNode;
|
||||
|
||||
void LogError(Exception ex)
|
||||
@@ -55,18 +53,9 @@ namespace Cysharp.Threading.Tasks
|
||||
Remove(h);
|
||||
}
|
||||
|
||||
if (preserveRemoveSelf)
|
||||
{
|
||||
preserveRemoveSelf = false;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
h = h.Next;
|
||||
}
|
||||
// If `h` itself is removed by OnNext, h.Next is null.
|
||||
// Therefore, instead of looking at h.Next, the `iteratingNode` reference itself is replaced.
|
||||
h = h == iteratingNode ? h.Next : iteratingNode;
|
||||
}
|
||||
|
||||
iteratingNode = null;
|
||||
@@ -97,9 +86,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -132,9 +120,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -167,9 +154,8 @@ namespace Cysharp.Threading.Tasks
|
||||
LogError(ex);
|
||||
}
|
||||
|
||||
preserveRemoveSelf = false;
|
||||
var next = h == iteratingNode ? h.Next : iteratingNode;
|
||||
iteratingNode = null;
|
||||
var next = h.Next;
|
||||
Remove(h);
|
||||
h = next;
|
||||
}
|
||||
@@ -241,71 +227,65 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (handler == null) throw new ArgumentNullException(nameof(handler));
|
||||
|
||||
if (iteratingNode != null && iteratingNode == handler)
|
||||
var prev = handler.Prev;
|
||||
var next = handler.Next;
|
||||
|
||||
if (next != null)
|
||||
{
|
||||
// if remove self, reserve remove self after invoke completed.
|
||||
preserveRemoveSelf = true;
|
||||
next.Prev = prev;
|
||||
}
|
||||
else
|
||||
|
||||
if (handler == head)
|
||||
{
|
||||
var prev = handler.Prev;
|
||||
var next = handler.Next;
|
||||
|
||||
if (next != null)
|
||||
{
|
||||
next.Prev = prev;
|
||||
}
|
||||
|
||||
if (handler == head)
|
||||
{
|
||||
head = next;
|
||||
}
|
||||
else if (handler == iteratingHead)
|
||||
{
|
||||
iteratingHead = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
// when handler is head, prev indicate last so don't use it.
|
||||
if (prev != null)
|
||||
{
|
||||
prev.Next = next;
|
||||
}
|
||||
}
|
||||
|
||||
if (head != null)
|
||||
{
|
||||
if (head.Prev == handler)
|
||||
{
|
||||
if (prev != head)
|
||||
{
|
||||
head.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
head.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteratingHead != null)
|
||||
{
|
||||
if (iteratingHead.Prev == handler)
|
||||
{
|
||||
if (prev != iteratingHead.Prev)
|
||||
{
|
||||
iteratingHead.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
iteratingHead.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handler.Prev = null;
|
||||
handler.Next = null;
|
||||
head = next;
|
||||
}
|
||||
// when handler is head, prev indicate last so don't use it.
|
||||
else if (prev != null)
|
||||
{
|
||||
prev.Next = next;
|
||||
}
|
||||
|
||||
if (handler == iteratingNode)
|
||||
{
|
||||
iteratingNode = next;
|
||||
}
|
||||
if (handler == iteratingHead)
|
||||
{
|
||||
iteratingHead = next;
|
||||
}
|
||||
|
||||
if (head != null)
|
||||
{
|
||||
if (head.Prev == handler)
|
||||
{
|
||||
if (prev != head)
|
||||
{
|
||||
head.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
head.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteratingHead != null)
|
||||
{
|
||||
if (iteratingHead.Prev == handler)
|
||||
{
|
||||
if (prev != iteratingHead.Prev)
|
||||
{
|
||||
iteratingHead.Prev = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
iteratingHead.Prev = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handler.Prev = null;
|
||||
handler.Next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,13 +32,11 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
if (cancellationTokenSource == null)
|
||||
{
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
if (!awakeCalled)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
|
||||
}
|
||||
}
|
||||
|
||||
if (!awakeCalled)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
|
||||
}
|
||||
|
||||
return cancellationTokenSource.Token;
|
||||
}
|
||||
}
|
||||
@@ -83,7 +81,7 @@ namespace Cysharp.Threading.Tasks.Triggers
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (trigger.called) return false;
|
||||
if (trigger.called || trigger.awakeCalled) return false;
|
||||
if (trigger == null)
|
||||
{
|
||||
trigger.OnDestroy();
|
||||
|
||||
@@ -8,6 +8,16 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UniTaskCancellationExtensions
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this MonoBehaviour monoBehaviour)
|
||||
{
|
||||
return monoBehaviour.destroyCancellationToken;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
|
||||
{
|
||||
@@ -17,6 +27,13 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
|
||||
public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
|
||||
{
|
||||
#if UNITY_2022_2_OR_NEWER
|
||||
if (component is MonoBehaviour mb)
|
||||
{
|
||||
return mb.destroyCancellationToken;
|
||||
}
|
||||
#endif
|
||||
|
||||
return component.GetAsyncDestroyTrigger().CancellationToken;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#pragma warning disable 0649
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks.Sources;
|
||||
@@ -10,7 +16,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static ValueTask AsValueTask(this in UniTask task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask(new UniTaskValueTaskSource(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -19,7 +25,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static ValueTask<T> AsValueTask<T>(this in UniTask<T> task)
|
||||
{
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return new ValueTask<T>(new UniTaskValueTaskSource<T>(task), 0);
|
||||
#else
|
||||
return task;
|
||||
@@ -36,7 +42,7 @@ namespace Cysharp.Threading.Tasks
|
||||
await task;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
|
||||
class UniTaskValueTaskSource : IValueTaskSource
|
||||
{
|
||||
@@ -95,3 +101,4 @@ namespace Cysharp.Threading.Tasks
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d38f0478933be42d895c37b862540a1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
@@ -20,106 +21,176 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
public static YieldAwaitable Yield()
|
||||
{
|
||||
// optimized for single continuation
|
||||
return new YieldAwaitable(PlayerLoopTiming.Update);
|
||||
}
|
||||
|
||||
public static YieldAwaitable Yield(PlayerLoopTiming timing)
|
||||
{
|
||||
// optimized for single continuation
|
||||
return new YieldAwaitable(timing);
|
||||
}
|
||||
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
||||
public static UniTask Yield(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(YieldPromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default)
|
||||
public static UniTask NextFrame()
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate).
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, false, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Similar as UniTask.Yield but guaranteed run on next frame.
|
||||
/// </summary>
|
||||
public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(NextFramePromise.Create(timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
public static async UniTask WaitForEndOfFrame(CancellationToken cancellationToken = default)
|
||||
{
|
||||
await Awaitable.EndOfFrameAsync(cancellationToken);
|
||||
}
|
||||
#else
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static YieldAwaitable WaitForEndOfFrame()
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
|
||||
[Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
|
||||
public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, CancellationToken.None, false, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, cancelImmediately, out var token);
|
||||
return new UniTask(source, token);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate).
|
||||
/// </summary>
|
||||
public static YieldAwaitable WaitForFixedUpdate()
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate);
|
||||
// use LastFixedUpdate instead of FixedUpdate
|
||||
// https://github.com/Cysharp/UniTask/issues/377
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken).
|
||||
/// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
|
||||
/// </summary>
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
|
||||
public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken, bool cancelImmediately = false)
|
||||
{
|
||||
return UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken);
|
||||
return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitForSeconds(float duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(Mathf.RoundToInt(1000 * duration), ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask WaitForSeconds(int duration, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return Delay(1000 * duration, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
|
||||
}
|
||||
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
|
||||
return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (delayTimeSpan < TimeSpan.Zero)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
delayType = DelayType.Realtime;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch (delayType)
|
||||
{
|
||||
case DelayType.UnscaledDeltaTime:
|
||||
{
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.Realtime:
|
||||
{
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
case DelayType.DeltaTime:
|
||||
default:
|
||||
{
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
|
||||
return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -136,13 +207,15 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
YieldPromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -154,8 +227,17 @@ namespace Cysharp.Threading.Tasks
|
||||
result = new YieldPromise();
|
||||
}
|
||||
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (YieldPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -173,7 +255,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,6 +294,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -225,14 +312,16 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
int frameCount;
|
||||
CancellationToken cancellationToken;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
NextFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -246,6 +335,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (NextFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -263,7 +362,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,10 +406,134 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
|
||||
{
|
||||
static TaskPool<WaitForEndOfFramePromise> pool;
|
||||
WaitForEndOfFramePromise nextNode;
|
||||
public ref WaitForEndOfFramePromise NextNode => ref nextNode;
|
||||
|
||||
static WaitForEndOfFramePromise()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
WaitForEndOfFramePromise()
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new WaitForEndOfFramePromise();
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitForEndOfFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
coroutineRunner.StartCoroutine(result);
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
try
|
||||
{
|
||||
core.GetResult(token);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
Reset(); // Reset Enumerator
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
// Coroutine Runner implementation
|
||||
|
||||
static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
|
||||
bool isFirst = true;
|
||||
|
||||
object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
|
||||
|
||||
bool IEnumerator.MoveNext()
|
||||
{
|
||||
if (isFirst)
|
||||
{
|
||||
isFirst = false;
|
||||
return true; // start WaitForEndOfFrame
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
core.TrySetResult(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
isFirst = true;
|
||||
}
|
||||
}
|
||||
|
||||
sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
|
||||
{
|
||||
static TaskPool<DelayFramePromise> pool;
|
||||
@@ -322,6 +548,8 @@ namespace Cysharp.Threading.Tasks
|
||||
int initialFrame;
|
||||
int delayFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
int currentFrameCount;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
@@ -330,7 +558,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -345,6 +573,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameCount = delayFrameCount;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayFramePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -362,7 +600,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -400,7 +641,19 @@ namespace Cysharp.Threading.Tasks
|
||||
// skip in initial frame.
|
||||
if (initialFrame == Time.frameCount)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
// force use Realtime.
|
||||
if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
|
||||
{
|
||||
//goto ++currentFrameCount
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -420,6 +673,8 @@ namespace Cysharp.Threading.Tasks
|
||||
currentFrameCount = default;
|
||||
delayFrameCount = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -439,6 +694,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float delayTimeSpan;
|
||||
float elapsed;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -446,7 +703,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -462,6 +719,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -479,7 +746,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -531,6 +801,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -550,6 +822,8 @@ namespace Cysharp.Threading.Tasks
|
||||
float elapsed;
|
||||
int initialFrame;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -557,7 +831,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -573,6 +847,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||
result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayIgnoreTimeScalePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -590,7 +874,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -642,6 +929,8 @@ namespace Cysharp.Threading.Tasks
|
||||
delayFrameTimeSpan = default;
|
||||
elapsed = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -660,6 +949,8 @@ namespace Cysharp.Threading.Tasks
|
||||
long delayTimeSpanTicks;
|
||||
ValueStopwatch stopwatch;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
@@ -667,7 +958,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -682,6 +973,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.stopwatch = ValueStopwatch.StartNew();
|
||||
result.delayTimeSpanTicks = delayTimeSpan.Ticks;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (DelayRealtimePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -699,7 +1000,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -747,6 +1051,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
stopwatch = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,6 +81,16 @@ namespace Cysharp.Threading.Tasks
|
||||
return factory();
|
||||
}
|
||||
|
||||
public static UniTask Create(Func<CancellationToken, UniTask> factory, CancellationToken cancellationToken)
|
||||
{
|
||||
return factory(cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask Create<T>(T state, Func<T, UniTask> factory)
|
||||
{
|
||||
return factory(state);
|
||||
}
|
||||
|
||||
public static UniTask<T> Create<T>(Func<UniTask<T>> factory)
|
||||
{
|
||||
return factory();
|
||||
@@ -137,11 +147,19 @@ namespace Cysharp.Threading.Tasks
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// helper of create add UniTaskVoid to delegate.
|
||||
/// </summary>
|
||||
public static Action Action<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(async () => { /* */ } ))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<UniTaskVoid> asyncAction)
|
||||
{
|
||||
@@ -150,13 +168,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For exampe: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, this.GetCancellationTokenOnDestroy()))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction(Func<CancellationToken, UniTaskVoid> asyncAction, CancellationToken cancellationToken)
|
||||
{
|
||||
return () => asyncAction(cancellationToken).Forget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create async void(UniTaskVoid) UnityAction.
|
||||
/// For example: onClick.AddListener(UniTask.UnityAction(FooAsync, Argument))
|
||||
/// </summary>
|
||||
public static UnityEngine.Events.UnityAction UnityAction<T>(T state, Func<T, UniTaskVoid> asyncAction)
|
||||
{
|
||||
return () => asyncAction(state).Forget();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -194,6 +221,7 @@ namespace Cysharp.Threading.Tasks
|
||||
sealed class ExceptionResultSource : IUniTaskSource
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -202,6 +230,11 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public void GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -219,11 +252,20 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class ExceptionResultSource<T> : IUniTaskSource<T>
|
||||
{
|
||||
readonly ExceptionDispatchInfo exception;
|
||||
bool calledGet;
|
||||
|
||||
public ExceptionResultSource(Exception exception)
|
||||
{
|
||||
@@ -232,12 +274,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public T GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
return default;
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
calledGet = true;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
exception.Throw();
|
||||
}
|
||||
|
||||
@@ -255,6 +307,14 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
continuation(state);
|
||||
}
|
||||
|
||||
~ExceptionResultSource()
|
||||
{
|
||||
if (!calledGet)
|
||||
{
|
||||
UniTaskScheduler.PublishUnobservedTaskException(exception.SourceException);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed class CanceledResultSource : IUniTaskSource
|
||||
|
||||
@@ -9,237 +9,56 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
#region OBSOLETE_RUN
|
||||
|
||||
// Run is a confusing name, use only RunOnThreadPool in the future.
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action();
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask Run(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
await action(state);
|
||||
}
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return RunOnThreadPool(action, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func();
|
||||
}
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func();
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
return RunOnThreadPool(func, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return func(state);
|
||||
}
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>[Obsolete]recommend to use RunOnThreadPool(or UniTask.Void(async void), UniTask.Create(async UniTask)).</summary>
|
||||
public static async UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
[Obsolete("UniTask.Run is similar as Task.Run, it uses ThreadPool. For equivalent behaviour, use UniTask.RunOnThreadPool instead. If you don't want to use ThreadPool, you can use UniTask.Void(async void) or UniTask.Create(async UniTask) too.")]
|
||||
public static UniTask<T> Run<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
await UniTask.SwitchToThreadPool();
|
||||
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
if (configureAwait)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await func(state);
|
||||
}
|
||||
finally
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
await UniTask.Yield();
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = await func(state);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
return result;
|
||||
}
|
||||
return RunOnThreadPool(func, state, configureAwait, cancellationToken);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
|
||||
public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
|
||||
{
|
||||
|
||||
@@ -9,30 +9,30 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public partial struct UniTask
|
||||
{
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
|
||||
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
||||
public static UniTask WaitUntilCanceled(CancellationToken cancellationToken, PlayerLoopTiming timing = PlayerLoopTiming.Update, bool completeImmediately = false)
|
||||
{
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, out var token), token);
|
||||
return new UniTask(WaitUntilCanceledPromise.Create(cancellationToken, timing, completeImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
where T : class
|
||||
{
|
||||
var unityObject = target as UnityEngine.Object;
|
||||
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
|
||||
|
||||
return new UniTask<U>(isUnityObject
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
|
||||
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out var token)
|
||||
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, cancelImmediately, out token), token);
|
||||
}
|
||||
|
||||
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<WaitUntilPromise>
|
||||
@@ -48,6 +48,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -55,7 +57,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -69,6 +71,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilPromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -86,7 +98,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,6 +151,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -153,6 +170,8 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
Func<bool> predicate;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -160,7 +179,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -174,6 +193,15 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.predicate = predicate;
|
||||
result.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitWhilePromise)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -191,7 +219,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,6 +272,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
predicate = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -257,6 +290,8 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<object> core;
|
||||
|
||||
@@ -264,7 +299,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, out short token)
|
||||
public static IUniTaskSource Create(CancellationToken cancellationToken, PlayerLoopTiming timing, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -277,6 +312,16 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilCanceledPromise)state;
|
||||
promise.core.TrySetResult(null);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -294,7 +339,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -329,6 +377,8 @@ namespace Cysharp.Threading.Tasks
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -351,6 +401,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -358,7 +410,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -376,6 +428,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedUnityObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -393,7 +455,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,6 +518,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
@@ -474,6 +541,8 @@ namespace Cysharp.Threading.Tasks
|
||||
Func<T, U> monitorFunction;
|
||||
IEqualityComparer<U> equalityComparer;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
|
||||
UniTaskCompletionSourceCore<U> core;
|
||||
|
||||
@@ -481,7 +550,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
}
|
||||
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -498,6 +567,16 @@ namespace Cysharp.Threading.Tasks
|
||||
result.currentValue = monitorFunction(target);
|
||||
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (WaitUntilValueChangedStandardObjectPromise<T, U>)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -515,7 +594,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,6 +657,8 @@ namespace Cysharp.Threading.Tasks
|
||||
monitorFunction = default;
|
||||
equalityComparer = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
"define": "UNITASK_UGUI_SUPPORT"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.modules.unitywebrequestwww",
|
||||
"name": "com.unity.modules.unitywebrequest",
|
||||
"expression": "",
|
||||
"define": "UNITASK_WEBREQUEST_SUPPORT"
|
||||
}
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS0436
|
||||
|
||||
#if UNITASK_NETCORE || UNITY_2022_3_OR_NEWER
|
||||
#define SUPPORT_VALUETASK
|
||||
#endif
|
||||
|
||||
using Cysharp.Threading.Tasks.CompilerServices;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -69,7 +73,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new UniTask<bool>(new IsCanceledSource(source), token);
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask(in UniTask self)
|
||||
{
|
||||
@@ -78,7 +82,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return default;
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask(self.source, self.token);
|
||||
@@ -118,7 +122,7 @@ namespace Cysharp.Threading.Tasks
|
||||
this.source.GetResult(this.token);
|
||||
return CompletedTasks.AsyncUnit;
|
||||
}
|
||||
else if(this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
else if (this.source is IUniTaskSource<AsyncUnit> asyncUnitSource)
|
||||
{
|
||||
return new UniTask<AsyncUnit>(asyncUnitSource, this.token);
|
||||
}
|
||||
@@ -440,7 +444,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return self.AsUniTask();
|
||||
}
|
||||
|
||||
#if !UNITY_2018_3_OR_NEWER
|
||||
#if SUPPORT_VALUETASK
|
||||
|
||||
public static implicit operator System.Threading.Tasks.ValueTask<T>(in UniTask<T> self)
|
||||
{
|
||||
@@ -449,7 +453,7 @@ namespace Cysharp.Threading.Tasks
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.result);
|
||||
}
|
||||
|
||||
#if NETSTANDARD2_0
|
||||
#if (UNITASK_NETCORE && NETSTANDARD2_0)
|
||||
return self.AsValueTask();
|
||||
#else
|
||||
return new System.Threading.Tasks.ValueTask<T>(self.source, self.token);
|
||||
|
||||
@@ -137,8 +137,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -165,8 +165,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -184,8 +184,8 @@ namespace Cysharp.Threading.Tasks
|
||||
if (continuation != null || Interlocked.CompareExchange(ref this.continuation, UniTaskCompletionSourceCoreShared.s_sentinel, null) != null)
|
||||
{
|
||||
continuation(continuationState);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -328,6 +328,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
short version;
|
||||
|
||||
AutoResetUniTaskCompletionSource()
|
||||
{
|
||||
@@ -340,6 +341,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
result = new AutoResetUniTaskCompletionSource();
|
||||
}
|
||||
result.version = result.core.Version;
|
||||
TaskTracker.TrackActiveTask(result, 2);
|
||||
return result;
|
||||
}
|
||||
@@ -383,19 +385,19 @@ namespace Cysharp.Threading.Tasks
|
||||
[DebuggerHidden]
|
||||
public bool TrySetResult()
|
||||
{
|
||||
return core.TrySetResult(AsyncUnit.Default);
|
||||
return version == core.Version && core.TrySetResult(AsyncUnit.Default);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return core.TrySetCanceled(cancellationToken);
|
||||
return version == core.Version && core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetException(Exception exception)
|
||||
{
|
||||
return core.TrySetException(exception);
|
||||
return version == core.Version && core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -409,7 +411,6 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -451,6 +452,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
short version;
|
||||
|
||||
AutoResetUniTaskCompletionSource()
|
||||
{
|
||||
@@ -463,6 +465,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
result = new AutoResetUniTaskCompletionSource<T>();
|
||||
}
|
||||
result.version = result.core.Version;
|
||||
TaskTracker.TrackActiveTask(result, 2);
|
||||
return result;
|
||||
}
|
||||
@@ -506,19 +509,19 @@ namespace Cysharp.Threading.Tasks
|
||||
[DebuggerHidden]
|
||||
public bool TrySetResult(T result)
|
||||
{
|
||||
return core.TrySetResult(result);
|
||||
return version == core.Version && core.TrySetResult(result);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetCanceled(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return core.TrySetCanceled(cancellationToken);
|
||||
return version == core.Version && core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
public bool TrySetException(Exception exception)
|
||||
{
|
||||
return core.TrySetException(exception);
|
||||
return version == core.Version && core.TrySetException(exception);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
@@ -937,5 +940,5 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace Cysharp.Threading.Tasks
|
||||
p.TrySetCanceled();
|
||||
break;
|
||||
case TaskStatus.Faulted:
|
||||
p.TrySetException(x.Exception);
|
||||
p.TrySetException(x.Exception.InnerException ?? x.Exception);
|
||||
break;
|
||||
case TaskStatus.RanToCompletion:
|
||||
p.TrySetResult(x.Result);
|
||||
@@ -58,7 +58,7 @@ namespace Cysharp.Threading.Tasks
|
||||
p.TrySetCanceled();
|
||||
break;
|
||||
case TaskStatus.Faulted:
|
||||
p.TrySetException(x.Exception);
|
||||
p.TrySetException(x.Exception.InnerException ?? x.Exception);
|
||||
break;
|
||||
case TaskStatus.RanToCompletion:
|
||||
p.TrySetResult();
|
||||
@@ -192,7 +192,7 @@ namespace Cysharp.Threading.Tasks
|
||||
/// <summary>
|
||||
/// Ignore task result when cancel raised first.
|
||||
/// </summary>
|
||||
public static UniTask WithCancellation(this UniTask task, CancellationToken cancellationToken)
|
||||
public static UniTask AttachExternalCancellation(this UniTask task, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!cancellationToken.CanBeCanceled)
|
||||
{
|
||||
@@ -209,13 +209,13 @@ namespace Cysharp.Threading.Tasks
|
||||
return task;
|
||||
}
|
||||
|
||||
return new UniTask(new WithCancellationSource(task, cancellationToken), 0);
|
||||
return new UniTask(new AttachExternalCancellationSource(task, cancellationToken), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ignore task result when cancel raised first.
|
||||
/// </summary>
|
||||
public static UniTask<T> WithCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
|
||||
public static UniTask<T> AttachExternalCancellation<T>(this UniTask<T> task, CancellationToken cancellationToken)
|
||||
{
|
||||
if (!cancellationToken.CanBeCanceled)
|
||||
{
|
||||
@@ -232,10 +232,10 @@ namespace Cysharp.Threading.Tasks
|
||||
return task;
|
||||
}
|
||||
|
||||
return new UniTask<T>(new WithCancellationSource<T>(task, cancellationToken), 0);
|
||||
return new UniTask<T>(new AttachExternalCancellationSource<T>(task, cancellationToken), 0);
|
||||
}
|
||||
|
||||
sealed class WithCancellationSource : IUniTaskSource
|
||||
sealed class AttachExternalCancellationSource : IUniTaskSource
|
||||
{
|
||||
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
||||
|
||||
@@ -243,7 +243,7 @@ namespace Cysharp.Threading.Tasks
|
||||
CancellationTokenRegistration tokenRegistration;
|
||||
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||
|
||||
public WithCancellationSource(UniTask task, CancellationToken cancellationToken)
|
||||
public AttachExternalCancellationSource(UniTask task, CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
||||
@@ -269,7 +269,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (WithCancellationSource)state;
|
||||
var self = (AttachExternalCancellationSource)state;
|
||||
self.core.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
@@ -294,7 +294,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class WithCancellationSource<T> : IUniTaskSource<T>
|
||||
sealed class AttachExternalCancellationSource<T> : IUniTaskSource<T>
|
||||
{
|
||||
static readonly Action<object> cancellationCallbackDelegate = CancellationCallback;
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace Cysharp.Threading.Tasks
|
||||
CancellationTokenRegistration tokenRegistration;
|
||||
UniTaskCompletionSourceCore<T> core;
|
||||
|
||||
public WithCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
|
||||
public AttachExternalCancellationSource(UniTask<T> task, CancellationToken cancellationToken)
|
||||
{
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.tokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallbackDelegate, this);
|
||||
@@ -327,7 +327,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static void CancellationCallback(object state)
|
||||
{
|
||||
var self = (WithCancellationSource<T>)state;
|
||||
var self = (AttachExternalCancellationSource<T>)state;
|
||||
self.core.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
@@ -454,7 +454,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
|
||||
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCanceled).
|
||||
/// </summary>
|
||||
public static async UniTask<bool> TimeoutWithoutException(this UniTask task, TimeSpan timeout, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
|
||||
{
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
try
|
||||
{
|
||||
task.GetAwaiter().GetResult();
|
||||
return new ReturnObservable<AsyncUnit>(AsyncUnit.Default);
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -73,16 +74,19 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
static async UniTaskVoid Fire<T>(AsyncSubject<T> subject, UniTask<T> task)
|
||||
{
|
||||
T value;
|
||||
try
|
||||
{
|
||||
var value = await task;
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
value = await task;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(value);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
static async UniTaskVoid Fire(AsyncSubject<AsyncUnit> subject, UniTask task)
|
||||
@@ -90,13 +94,15 @@ namespace Cysharp.Threading.Tasks
|
||||
try
|
||||
{
|
||||
await task;
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
subject.OnError(ex);
|
||||
return;
|
||||
}
|
||||
|
||||
subject.OnNext(AsyncUnit.Default);
|
||||
subject.OnCompleted();
|
||||
}
|
||||
|
||||
class ToUniTaskObserver<T> : IObserver<T>
|
||||
@@ -127,7 +133,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (ToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
@@ -197,7 +203,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
var self = (FirstValueToUniTaskObserver<T>)state;
|
||||
self.disposable.Dispose();
|
||||
self.promise.TrySetCanceled();
|
||||
self.promise.TrySetCanceled(self.cancellationToken);
|
||||
}
|
||||
|
||||
public void OnNext(T value)
|
||||
|
||||
@@ -21,18 +21,20 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult<UnityEngine.Object[]>(asyncOperation.allAssets);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsWithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
||||
return AwaitForAllAssets(asyncOperation, null, PlayerLoopTiming.Update, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return AwaitForAllAssets(asyncOperation, progress: null, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
|
||||
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
|
||||
@@ -84,129 +86,6 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AssetBundleRequestAllAssetsWithCancellationSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsWithCancellationSource>
|
||||
{
|
||||
static TaskPool<AssetBundleRequestAllAssetsWithCancellationSource> pool;
|
||||
AssetBundleRequestAllAssetsWithCancellationSource nextNode;
|
||||
public ref AssetBundleRequestAllAssetsWithCancellationSource NextNode => ref nextNode;
|
||||
|
||||
static AssetBundleRequestAllAssetsWithCancellationSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsWithCancellationSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperation> continuationAction;
|
||||
AssetBundleRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
AssetBundleRequestAllAssetsWithCancellationSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new AssetBundleRequestAllAssetsWithCancellationSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
asyncOperation.completed -= continuationAction;
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
core.TrySetResult(asyncOperation.allAssets);
|
||||
}
|
||||
}
|
||||
|
||||
public UnityEngine.Object[] GetResult(short token)
|
||||
{
|
||||
return core.GetResult(token);
|
||||
}
|
||||
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
|
||||
{
|
||||
static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;
|
||||
@@ -221,15 +100,20 @@ namespace Cysharp.Threading.Tasks
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
AssetBundleRequestAllAssetsConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -244,6 +128,19 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (AssetBundleRequestAllAssetsConfiguredSource)state;
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -261,7 +158,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,6 +187,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
@@ -314,8 +220,28 @@ namespace Cysharp.Threading.Tasks
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.allAssets);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
@@ -20,12 +20,17 @@ namespace Cysharp.Threading.Tasks
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
|
||||
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
|
||||
{
|
||||
static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
|
||||
@@ -39,15 +44,15 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
AsyncGPUReadbackRequest asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
|
||||
|
||||
AsyncGPUReadbackRequestAwaiterConfiguredSource()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
||||
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -61,6 +66,16 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var promise = (AsyncGPUReadbackRequestAwaiterConfiguredSource)state;
|
||||
promise.core.TrySetCanceled(promise.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -78,7 +93,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,6 +149,8 @@ namespace Cysharp.Threading.Tasks
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -11,11 +11,12 @@
|
||||
("ResourceRequest", "UnityEngine.Object", "asset"),
|
||||
("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets?
|
||||
("AssetBundleCreateRequest", "AssetBundle", "assetBundle"),
|
||||
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST
|
||||
("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
};
|
||||
|
||||
Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
|
||||
Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAsyncOperationBase = x => x.typeName == "AsyncOperation";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsUnityWebRequest = x => x.returnType == "UnityWebRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsAssetBundleModule = x => x.typeName == "AssetBundleRequest" || x.typeName == "AssetBundleCreateRequest";
|
||||
Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void";
|
||||
@@ -27,7 +28,7 @@ using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks.Internal;
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
using UnityEngine.Networking;
|
||||
#endif
|
||||
|
||||
@@ -37,38 +38,36 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
<# foreach(var t in types) { #>
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
#if ENABLE_UNITYWEBREQUEST
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
<# } else if(IsAssetBundleModule(t)) { #>
|
||||
#if UNITASK_ASSETBUNDLE_SUPPORT
|
||||
<# } #>
|
||||
#region <#= t.typeName #>
|
||||
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#if !UNITY_2023_1_OR_NEWER
|
||||
// from Unity2023.1.0a15, AsyncOperationAwaitableExtensions.GetAwaiter is defined in UnityEngine.
|
||||
<# } #>
|
||||
public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
return new <#= t.typeName #>Awaiter(asyncOperation);
|
||||
}
|
||||
<# if (IsAsyncOperationBase(t)) { #>
|
||||
#endif
|
||||
<# } #>
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
return UniTask.FromResult(asyncOperation.webRequest);
|
||||
}
|
||||
<# } else { #>
|
||||
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
|
||||
<# } #>
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>WithCancellationSource.Create(asyncOperation, cancellationToken, out var token), token);
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> WithCancellation(this <#= t.typeName #> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
||||
}
|
||||
|
||||
public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
|
||||
{
|
||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<#= IsVoid(t) ? "" : "<" + t.returnType + ">" #>(cancellationToken);
|
||||
@@ -84,7 +83,7 @@ namespace Cysharp.Threading.Tasks
|
||||
<# } else { #>
|
||||
if (asyncOperation.isDone) return <#= IsVoid(t) ? "UniTask.CompletedTask" : $"UniTask.FromResult(asyncOperation.{t.returnField})" #>;
|
||||
<# } #>
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||
return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
||||
}
|
||||
|
||||
public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion
|
||||
@@ -151,150 +150,6 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
sealed class <#= t.typeName #>WithCancellationSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>WithCancellationSource>
|
||||
{
|
||||
static TaskPool<<#= t.typeName #>WithCancellationSource> pool;
|
||||
<#= t.typeName #>WithCancellationSource nextNode;
|
||||
public ref <#= t.typeName #>WithCancellationSource NextNode => ref nextNode;
|
||||
|
||||
static <#= t.typeName #>WithCancellationSource()
|
||||
{
|
||||
TaskPool.RegisterSizeGetter(typeof(<#= t.typeName #>WithCancellationSource), () => pool.Size);
|
||||
}
|
||||
|
||||
readonly Action<AsyncOperation> continuationAction;
|
||||
<#= t.typeName #> asyncOperation;
|
||||
CancellationToken cancellationToken;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
|
||||
|
||||
<#= t.typeName #>WithCancellationSource()
|
||||
{
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, CancellationToken cancellationToken, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
return AutoResetUniTaskCompletionSource<#= IsVoid(t) ? "" : $"<{t.returnType}>" #>.CreateFromCanceled(cancellationToken, out token);
|
||||
}
|
||||
|
||||
if (!pool.TryPop(out var result))
|
||||
{
|
||||
result = new <#= t.typeName #>WithCancellationSource();
|
||||
}
|
||||
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.completed = false;
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, result);
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
token = result.core.Version;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
asyncOperation.completed -= continuationAction;
|
||||
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
else
|
||||
{
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
var result = asyncOperation.webRequest;
|
||||
if (result.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(result));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(result);
|
||||
}
|
||||
<# } else { #>
|
||||
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
public <#= t.returnType #> GetResult(short token)
|
||||
{
|
||||
<# if (!IsVoid(t)) { #>
|
||||
return core.GetResult(token);
|
||||
<# } else { #>
|
||||
core.GetResult(token);
|
||||
<# } #>
|
||||
}
|
||||
|
||||
<# if (!IsVoid(t)) { #>
|
||||
void IUniTaskSource.GetResult(short token)
|
||||
{
|
||||
GetResult(token);
|
||||
}
|
||||
<# } #>
|
||||
|
||||
public UniTaskStatus GetStatus(short token)
|
||||
{
|
||||
return core.GetStatus(token);
|
||||
}
|
||||
|
||||
public UniTaskStatus UnsafeGetStatus()
|
||||
{
|
||||
return core.UnsafeGetStatus();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action<object> continuation, object state, short token)
|
||||
{
|
||||
core.OnCompleted(continuation, state, token);
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
TryReturn();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completed = true;
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
asyncOperation.webRequest.Abort();
|
||||
<# } #>
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryReturn()
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation = default;
|
||||
cancellationToken = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
}
|
||||
|
||||
sealed class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, ITaskPoolNode<<#= t.typeName #>ConfiguredSource>
|
||||
{
|
||||
static TaskPool<<#= t.typeName #>ConfiguredSource> pool;
|
||||
@@ -309,15 +164,20 @@ namespace Cysharp.Threading.Tasks
|
||||
<#= t.typeName #> asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
CancellationTokenRegistration cancellationTokenRegistration;
|
||||
bool cancelImmediately;
|
||||
bool completed;
|
||||
|
||||
UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
|
||||
|
||||
Action<AsyncOperation> continuationAction;
|
||||
|
||||
<#= t.typeName #>ConfiguredSource()
|
||||
{
|
||||
|
||||
continuationAction = Continuation;
|
||||
}
|
||||
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
||||
public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
@@ -332,6 +192,22 @@ namespace Cysharp.Threading.Tasks
|
||||
result.asyncOperation = asyncOperation;
|
||||
result.progress = progress;
|
||||
result.cancellationToken = cancellationToken;
|
||||
result.cancelImmediately = cancelImmediately;
|
||||
result.completed = false;
|
||||
|
||||
asyncOperation.completed += result.continuationAction;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (<#= t.typeName #>ConfiguredSource)state;
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
source.asyncOperation.webRequest.Abort();
|
||||
<# } #>
|
||||
source.core.TrySetCanceled(source.cancellationToken);
|
||||
}, result);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(result, 3);
|
||||
|
||||
@@ -353,7 +229,10 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
finally
|
||||
{
|
||||
TryReturn();
|
||||
if (!(cancelImmediately && cancellationToken.IsCancellationRequested))
|
||||
{
|
||||
TryReturn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -381,6 +260,12 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// Already completed
|
||||
if (completed || asyncOperation == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
@@ -419,11 +304,42 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
TaskTracker.RemoveTracking(this);
|
||||
core.Reset();
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = default;
|
||||
progress = default;
|
||||
cancellationToken = default;
|
||||
cancellationTokenRegistration.Dispose();
|
||||
cancelImmediately = default;
|
||||
return pool.TryPush(this);
|
||||
}
|
||||
|
||||
void Continuation(AsyncOperation _)
|
||||
{
|
||||
if (completed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
completed = true;
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
core.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
<# if(IsUnityWebRequest(t)) { #>
|
||||
else if (asyncOperation.webRequest.IsError())
|
||||
{
|
||||
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
||||
}
|
||||
else
|
||||
{
|
||||
core.TrySetResult(asyncOperation.webRequest);
|
||||
}
|
||||
<# } else { #>
|
||||
else
|
||||
{
|
||||
core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
|
||||
}
|
||||
<# } #>
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -339,7 +339,7 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
void InvokeCore(string item1, int item2, int item3)
|
||||
{
|
||||
innerEvent.Invoke(item1, item2, item3);
|
||||
Invoke((item1, item2, item3));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
@@ -673,7 +673,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
if (cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -688,13 +688,27 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -706,6 +720,8 @@ namespace Cysharp.Threading.Tasks
|
||||
registration1.Dispose();
|
||||
registration2.Dispose();
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
@@ -777,7 +793,7 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
if (cancellationToken2.CanBeCanceled)
|
||||
{
|
||||
registration2 = cancellationToken1.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
registration2 = cancellationToken2.RegisterWithoutCaptureExecutionContext(cancel2, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -793,13 +809,27 @@ namespace Cysharp.Threading.Tasks
|
||||
static void OnCanceled1(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
static void OnCanceled2(object state)
|
||||
{
|
||||
var self = (UnityEventHandlerAsyncEnumerator)state;
|
||||
self.DisposeAsync().Forget();
|
||||
try
|
||||
{
|
||||
self.completionSource.TrySetCanceled(self.cancellationToken2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
self.DisposeAsync().Forget();
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask DisposeAsync()
|
||||
@@ -815,6 +845,8 @@ namespace Cysharp.Threading.Tasks
|
||||
disp.Dispose();
|
||||
}
|
||||
unityEvent.RemoveListener(unityAction);
|
||||
|
||||
completionSource.TrySetCanceled();
|
||||
}
|
||||
|
||||
return default;
|
||||
@@ -823,4 +855,4 @@ namespace Cysharp.Threading.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
public static class UnityAwaitableExtensions
|
||||
{
|
||||
public static async UniTask AsUniTask(this UnityEngine.Awaitable awaitable)
|
||||
{
|
||||
await awaitable;
|
||||
}
|
||||
|
||||
public static async UniTask<T> AsUniTask<T>(this UnityEngine.Awaitable<T> awaitable)
|
||||
{
|
||||
return await awaitable;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c29533c9e4284dee914b71a6579ea274
|
||||
timeCreated: 1698895807
|
||||
@@ -12,17 +12,17 @@ namespace Cysharp.Threading.Tasks
|
||||
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
|
||||
// <string> -> Text
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
public static void BindTo(this IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
static async UniTaskVoid BindToCore(IUniTaskAsyncEnumerable<string> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
@@ -68,22 +68,22 @@ namespace Cysharp.Threading.Tasks
|
||||
|
||||
// <T> -> Text
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, cancellationToken, rebindOnError).Forget();
|
||||
}
|
||||
|
||||
public static void BindTo<T>(this AsyncReactiveProperty<T> source, Text text, bool rebindOnError = true)
|
||||
public static void BindTo<T>(this AsyncReactiveProperty<T> source, UnityEngine.UI.Text text, bool rebindOnError = true)
|
||||
{
|
||||
BindToCore(source, text, text.GetCancellationTokenOnDestroy(), rebindOnError).Forget();
|
||||
}
|
||||
|
||||
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
static async UniTaskVoid BindToCore<T>(IUniTaskAsyncEnumerable<T> source, UnityEngine.UI.Text text, CancellationToken cancellationToken, bool rebindOnError)
|
||||
{
|
||||
var repeat = false;
|
||||
BIND_AGAIN:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -49,7 +49,7 @@ namespace Cysharp.Threading.Tasks
|
||||
{
|
||||
if (msg == null)
|
||||
{
|
||||
if (Text != null)
|
||||
if(!string.IsNullOrWhiteSpace(Text))
|
||||
{
|
||||
msg = Error + Environment.NewLine + Text;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
{
|
||||
"name": "com.cysharp.unitask",
|
||||
"displayName": "UniTask",
|
||||
"version": "2.1.1",
|
||||
"author": { "name": "Cysharp, Inc.", "url": "https://cysharp.co.jp/en/" },
|
||||
"version": "2.5.5",
|
||||
"unity": "2018.4",
|
||||
"description": "Provides an efficient async/await integration to Unity.",
|
||||
"keywords": [ "async/await", "async", "Task", "UniTask" ],
|
||||
"license": "MIT",
|
||||
"category": "Task",
|
||||
"dependencies": {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,30 +11,33 @@ public class Test1
|
||||
public static async UniTaskVoid TestFunc()
|
||||
{
|
||||
await DoSomeThing();
|
||||
string[] scenes = new string[]
|
||||
{
|
||||
"Assets/Scenes/SandboxMain.unity",
|
||||
};
|
||||
//string[] scenes = new string[]
|
||||
//{
|
||||
// "Assets/Scenes/SandboxMain.unity",
|
||||
//};
|
||||
|
||||
try
|
||||
{
|
||||
Debug.Log("Build Begin");
|
||||
BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||
Debug.Log("Build After");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
//try
|
||||
//{
|
||||
// Debug.Log("Build Begin");
|
||||
// BuildPipeline.BuildPlayer(scenes, Application.dataPath + "../target", BuildTarget.StandaloneWindows, BuildOptions.CompressWithLz4);
|
||||
// Debug.Log("Build After");
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
// Debug.LogError(e.Message);
|
||||
//}
|
||||
}
|
||||
|
||||
public static async UniTask DoSomeThing()
|
||||
{
|
||||
Debug.Log("Dosomething");
|
||||
await UniTask.Delay(1500, DelayType.Realtime);
|
||||
await UniTask.Delay(1500, DelayType.DeltaTime);
|
||||
Debug.Log("Dosomething 2");
|
||||
await UniTask.Delay(1000, DelayType.Realtime);
|
||||
await UniTask.Delay(1000, DelayType.DeltaTime);
|
||||
Debug.Log("Dosomething 3");
|
||||
Debug.Log("and Quit.");
|
||||
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
// RETRY:
|
||||
// try
|
||||
// {
|
||||
// context.RequestHeaders["x-accesss-token"] = token;
|
||||
// context.RequestHeaders["x-access-token"] = token;
|
||||
// return await next(context, cancellationToken);
|
||||
// }
|
||||
// catch (UnityWebRequestException ex)
|
||||
|
||||
@@ -542,26 +542,90 @@ public class SandboxMain : MonoBehaviour
|
||||
{
|
||||
Debug.LogError(e);
|
||||
return;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Debug.Log("TestAsync Finished.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
async UniTaskVoid Start()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
TestAsync(cts.Token).Forget();
|
||||
|
||||
// UniTask.Delay(TimeSpan.FromSeconds(1)).TimeoutWithoutException
|
||||
|
||||
|
||||
var currentLoop = PlayerLoop.GetDefaultPlayerLoop();
|
||||
PlayerLoopHelper.Initialize(ref currentLoop, InjectPlayerLoopTimings.Minimum); // minimum is Update | FixedUpdate | LastPostLateUpdate
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TestAsync(cts.Token).Forget();
|
||||
|
||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
cts.Cancel();
|
||||
await UniTask.WaitForEndOfFrame(this);
|
||||
var texture = new Texture2D(Screen.width, Screen.height);
|
||||
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||
texture.Apply();
|
||||
|
||||
var jpg = texture.EncodeToJPG();
|
||||
File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
Debug.Log("ok?");
|
||||
|
||||
//var texture = ScreenCapture.CaptureScreenshotAsTexture();
|
||||
//if (texture == null)
|
||||
//{
|
||||
// Debug.Log("fail");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// var jpg = texture.EncodeToJPG();
|
||||
// File.WriteAllBytes("testscreencapture.jpg", jpg);
|
||||
// Debug.Log("ok?");
|
||||
//}
|
||||
}));
|
||||
|
||||
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||
{
|
||||
//clickCancelSource.Cancel();
|
||||
|
||||
//RunCheck(PlayerLoopTiming.Initialization).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastInitialization).Forget();
|
||||
//RunCheck(PlayerLoopTiming.EarlyUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastEarlyUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.FixedUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastFixedUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PreUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPreUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.Update).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PreLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPreLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.PostLateUpdate).Forget();
|
||||
//RunCheck(PlayerLoopTiming.LastPostLateUpdate).Forget();
|
||||
|
||||
await UniTask.Yield();
|
||||
}));
|
||||
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
async UniTaskVoid RunCheck(PlayerLoopTiming timing)
|
||||
{
|
||||
//await UniTask.Yield(timing);
|
||||
//UnityEngine.Debug.Log("Yield:" + timing);
|
||||
await UniTask.DelayFrame(1, timing);
|
||||
UnityEngine.Debug.Log("Delay:" + timing);
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -12,16 +12,16 @@ public class FooMonoBehaviour : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
private async UniTask Download(UnityWebRequest req, string filePath)
|
||||
{
|
||||
_ = req.SendWebRequest();
|
||||
//private async UniTask Download(UnityWebRequest req, string filePath)
|
||||
//{
|
||||
// _ = req.SendWebRequest();
|
||||
|
||||
|
||||
|
||||
|
||||
// var aaa = await foo;
|
||||
// Debug.Log(aaa);
|
||||
await UniTask.Yield();
|
||||
//File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
||||
}
|
||||
// // var aaa = await foo;
|
||||
// // Debug.Log(aaa);
|
||||
// await UniTask.Yield();
|
||||
// //File.WriteAllText(filePath, req.downloadHandler.text ?? string.Empty);
|
||||
//}
|
||||
}
|
||||
|
||||
90
src/UniTask/Assets/Tests/AsyncOperationTest.cs
Normal file
90
src/UniTask/Assets/Tests/AsyncOperationTest.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using System.Collections;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
public class AsyncOperationTest
|
||||
{
|
||||
[UnityTest]
|
||||
public IEnumerator ResourcesLoad_Completed() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var asyncOperation = Resources.LoadAsync<Texture2D>("sample_texture");
|
||||
await asyncOperation.ToUniTask();
|
||||
asyncOperation.isDone.Should().BeTrue();
|
||||
asyncOperation.asset.GetType().Should().Be(typeof(Texture2D));
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ResourcesLoad_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: false);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Pending);
|
||||
|
||||
await UniTask.NextFrame();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void ResourcesLoad_CancelImmediately()
|
||||
{
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
||||
[UnityTest]
|
||||
public IEnumerator UnityWebRequest_Completed() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var asyncOperation = UnityWebRequest.Get($"file://{filePath}").SendWebRequest();
|
||||
await asyncOperation.ToUniTask();
|
||||
|
||||
asyncOperation.isDone.Should().BeTrue();
|
||||
asyncOperation.webRequest.result.Should().Be(UnityWebRequest.Result.Success);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator UnityWebRequest_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token);
|
||||
|
||||
cts.Cancel();
|
||||
task.Status.Should().Be(UniTaskStatus.Pending);
|
||||
|
||||
await UniTask.NextFrame();
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void UnityWebRequest_CancelImmediately()
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
cts.Cancel();
|
||||
var filePath = System.IO.Path.Combine(Application.dataPath, "Tests", "Resources", "sample_texture.png");
|
||||
var task = UnityWebRequest.Get($"file://{filePath}").SendWebRequest().ToUniTask(cancellationToken: cts.Token, cancelImmediately: true);
|
||||
|
||||
task.Status.Should().Be(UniTaskStatus.Canceled);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
3
src/UniTask/Assets/Tests/AsyncOperationTest.cs.meta
Normal file
3
src/UniTask/Assets/Tests/AsyncOperationTest.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 295d574a16494d6aa4d02fcb32179e39
|
||||
timeCreated: 1698887128
|
||||
@@ -310,33 +310,33 @@ namespace Cysharp.Threading.TasksTests
|
||||
yield return null;
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
bool calledEx = false;
|
||||
Action<Exception> action = exx =>
|
||||
{
|
||||
calledEx = true;
|
||||
exx.Message.Should().Be("MyException");
|
||||
};
|
||||
//[UnityTest]
|
||||
//public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||
//{
|
||||
// bool calledEx = false;
|
||||
// Action<Exception> action = exx =>
|
||||
// {
|
||||
// calledEx = true;
|
||||
// exx.Message.Should().Be("MyException");
|
||||
// };
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException += action;
|
||||
// UniTaskScheduler.UnobservedTaskException += action;
|
||||
|
||||
var ex = InException1();
|
||||
ex = default(UniTask);
|
||||
// var ex = InException1();
|
||||
// ex = default(UniTask);
|
||||
|
||||
await UniTask.DelayFrame(3);
|
||||
// await UniTask.DelayFrame(3);
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
GC.Collect();
|
||||
// GC.Collect();
|
||||
// GC.WaitForPendingFinalizers();
|
||||
// GC.Collect();
|
||||
|
||||
await UniTask.DelayFrame(1);
|
||||
// await UniTask.DelayFrame(1);
|
||||
|
||||
calledEx.Should().BeTrue();
|
||||
// calledEx.Should().BeTrue();
|
||||
|
||||
UniTaskScheduler.UnobservedTaskException -= action;
|
||||
});
|
||||
// UniTaskScheduler.UnobservedTaskException -= action;
|
||||
//});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
||||
@@ -366,6 +366,29 @@ namespace Cysharp.Threading.TasksTests
|
||||
UniTaskScheduler.UnobservedTaskException -= action;
|
||||
});
|
||||
|
||||
// can not run on RuntimeUnitTestToolkit so ignore...
|
||||
// [UnityTest]
|
||||
// public IEnumerator ThrowExceptionUnawaited() => UniTask.ToCoroutine(async () =>
|
||||
// {
|
||||
// LogAssert.Expect(LogType.Exception, "Exception: MyException");
|
||||
|
||||
//#pragma warning disable 1998
|
||||
// async UniTask Throw() => throw new Exception("MyException");
|
||||
//#pragma warning restore 1998
|
||||
|
||||
//#pragma warning disable 4014
|
||||
// Throw();
|
||||
//#pragma warning restore 4014
|
||||
|
||||
// await UniTask.DelayFrame(3);
|
||||
|
||||
// GC.Collect();
|
||||
// GC.WaitForPendingFinalizers();
|
||||
// GC.Collect();
|
||||
|
||||
// await UniTask.DelayFrame(1);
|
||||
// });
|
||||
|
||||
async UniTask InException1()
|
||||
{
|
||||
await UniTask.Yield();
|
||||
|
||||
179
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs
Normal file
179
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs
Normal file
@@ -0,0 +1,179 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using FluentAssertions;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace Cysharp.Threading.TasksTests
|
||||
{
|
||||
public class PlayerLoopTimerTest
|
||||
{
|
||||
void Between(TimeSpan l, TimeSpan data, TimeSpan r)
|
||||
{
|
||||
NUnit.Framework.Assert.AreEqual(l < data, true, "{0} < {1} failed.", l, data);
|
||||
NUnit.Framework.Assert.AreEqual(data < r, true, "{0} < {1} failed.", data, r);
|
||||
}
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator StandardTicks() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
foreach (var delay in new[] { DelayType.DeltaTime, DelayType.Realtime, DelayType.UnscaledDeltaTime })
|
||||
{
|
||||
var raisedTimeout = new UniTaskCompletionSource();
|
||||
PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), false, delay, PlayerLoopTiming.Update, CancellationToken.None, _ =>
|
||||
{
|
||||
raisedTimeout.TrySetResult();
|
||||
}, null);
|
||||
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
await raisedTimeout.Task;
|
||||
sw.Stop();
|
||||
|
||||
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator Periodic() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var raisedTime = new List<DateTime>();
|
||||
var count = 0;
|
||||
var complete = new UniTaskCompletionSource();
|
||||
|
||||
PlayerLoopTimer timer = null;
|
||||
timer = PlayerLoopTimer.StartNew(TimeSpan.FromSeconds(1), true, DelayType.DeltaTime, PlayerLoopTiming.Update, CancellationToken.None, _ =>
|
||||
{
|
||||
raisedTime.Add(DateTime.UtcNow);
|
||||
count++;
|
||||
if (count == 3)
|
||||
{
|
||||
complete.TrySetResult();
|
||||
timer.Dispose();
|
||||
}
|
||||
}, null);
|
||||
|
||||
var start = DateTime.UtcNow;
|
||||
await complete.Task;
|
||||
|
||||
Between(TimeSpan.FromSeconds(0.9), raisedTime[0] - start, TimeSpan.FromSeconds(1.1));
|
||||
Between(TimeSpan.FromSeconds(1.9), raisedTime[1] - start, TimeSpan.FromSeconds(2.1));
|
||||
Between(TimeSpan.FromSeconds(2.9), raisedTime[2] - start, TimeSpan.FromSeconds(3.1));
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator CancelAfterSlimTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var complete = new UniTaskCompletionSource();
|
||||
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
|
||||
{
|
||||
complete.TrySetResult();
|
||||
});
|
||||
|
||||
cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
await complete.Task;
|
||||
|
||||
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator CancelAfterSlimCancelTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
var complete = new UniTaskCompletionSource();
|
||||
cts.Token.RegisterWithoutCaptureExecutionContext(() =>
|
||||
{
|
||||
complete.TrySetResult();
|
||||
});
|
||||
|
||||
var d = cts.CancelAfterSlim(TimeSpan.FromSeconds(1));
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
|
||||
d.Dispose();
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
||||
|
||||
complete.Task.Status.Should().Be(UniTaskStatus.Pending);
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TimeoutController() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var controller = new TimeoutController();
|
||||
|
||||
var token = controller.Timeout(TimeSpan.FromSeconds(1));
|
||||
|
||||
var complete = new UniTaskCompletionSource();
|
||||
token.RegisterWithoutCaptureExecutionContext(() =>
|
||||
{
|
||||
complete.TrySetResult();
|
||||
});
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
await complete.Task;
|
||||
Between(TimeSpan.FromSeconds(0.9), sw.Elapsed, TimeSpan.FromSeconds(1.1));
|
||||
|
||||
controller.IsTimeout().Should().BeTrue();
|
||||
});
|
||||
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator TimeoutReuse() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var controller = new TimeoutController(DelayType.DeltaTime);
|
||||
|
||||
var token = controller.Timeout(TimeSpan.FromSeconds(2));
|
||||
|
||||
var complete = new UniTaskCompletionSource();
|
||||
token.RegisterWithoutCaptureExecutionContext(() =>
|
||||
{
|
||||
complete.TrySetResult(); // reuse, used same token?
|
||||
});
|
||||
|
||||
await UniTask.Delay(TimeSpan.FromMilliseconds(100));
|
||||
controller.Reset();
|
||||
|
||||
controller.IsTimeout().Should().BeFalse();
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
|
||||
controller.Timeout(TimeSpan.FromSeconds(5));
|
||||
|
||||
await complete.Task;
|
||||
|
||||
UnityEngine.Debug.Log(UnityEngine.Time.timeScale);
|
||||
Between(TimeSpan.FromSeconds(4.9), sw.Elapsed, TimeSpan.FromSeconds(5.1));
|
||||
|
||||
controller.IsTimeout().Should().BeTrue();
|
||||
});
|
||||
|
||||
[UnityTest]
|
||||
public IEnumerator LinkedTokenTest() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var cts = new CancellationTokenSource();
|
||||
|
||||
var controller = new TimeoutController(cts);
|
||||
var token = controller.Timeout(TimeSpan.FromSeconds(2));
|
||||
|
||||
await UniTask.DelayFrame(3);
|
||||
|
||||
cts.Cancel();
|
||||
|
||||
token.IsCancellationRequested.Should().BeTrue();
|
||||
|
||||
controller.Dispose();
|
||||
});
|
||||
}
|
||||
}
|
||||
11
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs.meta
Normal file
11
src/UniTask/Assets/Tests/PlayerLoopTimerTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0c49de697f829f44aa8709b4d1eff3e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
src/UniTask/Assets/Tests/Resources.meta
Normal file
8
src/UniTask/Assets/Tests/Resources.meta
Normal file
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