Files
UniTask/src/UniTask/Assets/Tests/DelayTest.cs
2024-09-30 20:42:17 +09:00

220 lines
7.4 KiB
C#

#pragma warning disable CS0618
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using FluentAssertions;
using NUnit.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.TestTools;
namespace Cysharp.Threading.TasksTests
{
public class DelayTest
{
[UnityTest]
public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
{
for (int i = 1; i < 5; i++)
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(i);
Time.frameCount.Should().Be(frameCount + i);
}
for (int i = 1; i < 5; i++)
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(i);
Time.frameCount.Should().Be(frameCount + i);
}
});
[UnityTest]
public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
{
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(0);
Time.frameCount.Should().Be(frameCount); // same frame
}
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var frameCount = Time.frameCount;
await UniTask.DelayFrame(0);
Time.frameCount.Should().Be(frameCount + 1); // next frame
}
});
[UnityTest]
public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
});
[UnityTest]
public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
xs[1].Should().Be(initialFrame + 2 + (3 * 1));
xs[2].Should().Be(initialFrame + 2 + (3 * 2));
xs[3].Should().Be(initialFrame + 2 + (3 * 3));
xs[4].Should().Be(initialFrame + 2 + (3 * 4));
});
[UnityTest]
public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame);
xs[1].Should().Be(initialFrame + 1);
xs[2].Should().Be(initialFrame + 2);
xs[3].Should().Be(initialFrame + 3);
xs[4].Should().Be(initialFrame + 4);
});
[UnityTest]
public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
{
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame);
}
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
{
var t = Time.frameCount;
return t;
}).ToArrayAsync();
xs[0].Should().Be(initialFrame + 1);
}
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
}
});
[UnityTest]
public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
{
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
//var initialFrame = Time.frameCount;
//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
//xs[0].Should().Be(initialFrame);
}
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 1);
}
{
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
var initialFrame = Time.frameCount;
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
xs[0].Should().Be(initialFrame + 2);
}
});
[UnityTest]
public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
{
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
{
var initialSeconds = Time.realtimeSinceStartup;
var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
Debug.Log("Init:" + initialSeconds);
Debug.Log("After:" + xs[0]);
}
});
#if !UNITY_WEBGL
[UnityTest]
public IEnumerator DelayInThreadPool() => UniTask.ToCoroutine(async () =>
{
await UniTask.Run(async () =>
{
await UniTask.Delay(TimeSpan.FromSeconds(2));
});
});
#endif
[UnityTest]
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
{
var now = DateTimeOffset.UtcNow;
await UniTask.Delay(TimeSpan.FromSeconds(2), DelayType.Realtime);
var elapsed = DateTimeOffset.UtcNow - now;
var okay1 = TimeSpan.FromSeconds(1.80) <= elapsed;
var okay2 = elapsed <= TimeSpan.FromSeconds(2.20);
okay1.Should().Be(true);
okay2.Should().Be(true);
});
[UnityTest]
public IEnumerator LoopTest() => UniTask.ToCoroutine(async () =>
{
for (int i = 0; i < 20; ++i)
{
UniTask.DelayFrame(100).Forget();
await UniTask.DelayFrame(1);
}
});
}
}