Files
UniTask/src/UniTask.NetCore/UniTask.NetCore.csproj
2020-05-17 01:29:45 +09:00

40 lines
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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>UniTask</AssemblyName>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs;
" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" />
</ItemGroup>
</Project>