---
sidebar_position: 41
slug: /api
---

# API手册

## 所有类

- [AnimationInfoContext](#animationinfocontext)
- [AnimationStyleHelper](#animationstylehelper)
- [AxisContext](#axiscontext)
- [AxisHandler&lt;T&gt;](#axishandlert)
- [AxisHelper](#axishelper)
- [BarChart](#barchart)
- [BaseChart](#basechart)
- [BaseGraph](#basegraph)
- [CandlestickChart](#candlestickchart)
- [ChartCached](#chartcached)
- [ChartConst](#chartconst)
- [ChartDrawer](#chartdrawer)
- [ChartHelper](#charthelper)
- [ChartLabel](#chartlabel)
- [ChartObject](#chartobject)
- [CheckHelper](#checkhelper)
- [ColorUtil](#colorutil)
- [ComponentHandlerAttribute](#componenthandlerattribute)
- [ComponentHelper](#componenthelper)
- [CoordOptionsAttribute](#coordoptionsattribute)
- [DataZoomContext](#datazoomcontext)
- [DataZoomHelper](#datazoomhelper)
- [DateTimeUtil](#datetimeutil)
- [DefaultAnimationAttribute](#defaultanimationattribute)
- [DefineSymbolsUtil](#definesymbolsutil)
- [FormatterHelper](#formatterhelper)
- [GridCoordContext](#gridcoordcontext)
- [HeatmapChart](#heatmapchart)
- [IgnoreDoc](#ignoredoc)
- [INeedSerieContainer](#ineedseriecontainer)
- [InputHelper](#inputhelper)
- [InteractData](#interactdata)
- [IPropertyChanged](#ipropertychanged)
- [ISerieComponent](#iseriecomponent)
- [ISerieContainer](#iseriecontainer)
- [ISerieDataComponent](#iseriedatacomponent)
- [ISimplifiedSerie](#isimplifiedserie)
- [IUpdateRuntimeData](#iupdateruntimedata)
- [LayerHelper](#layerhelper)
- [LegendContext](#legendcontext)
- [LegendHelper](#legendhelper)
- [LegendItem](#legenditem)
- [LineChart](#linechart)
- [ListFor](#listfor)
- [ListForComponent](#listforcomponent)
- [ListForSerie](#listforserie)
- [MainComponentContext](#maincomponentcontext)
- [MainComponentHandler](#maincomponenthandler)
- [MainComponentHandler&lt;T&gt;](#maincomponenthandlert)
- [MathUtil](#mathutil)
- [Painter](#painter)
- [ParallelChart](#parallelchart)
- [ParallelCoordContext](#parallelcoordcontext)
- [PieChart](#piechart)
- [PolarChart](#polarchart)
- [PolarCoordContext](#polarcoordcontext)
- [PropertyUtil](#propertyutil)
- [RadarChart](#radarchart)
- [RadarCoordContext](#radarcoordcontext)
- [ReflectionUtil](#reflectionutil)
- [RequireChartComponentAttribute](#requirechartcomponentattribute)
- [RingChart](#ringchart)
- [RuntimeUtil](#runtimeutil)
- [ScatterChart](#scatterchart)
- [SerieComponentAttribute](#seriecomponentattribute)
- [SerieContext](#seriecontext)
- [SerieConvertAttribute](#serieconvertattribute)
- [SerieDataComponentAttribute](#seriedatacomponentattribute)
- [SerieDataContext](#seriedatacontext)
- [SerieDataExtraFieldAttribute](#seriedataextrafieldattribute)
- [SerieEventData](#serieeventdata)
- [SerieEventDataPool](#serieeventdatapool)
- [SerieHandler](#seriehandler)
- [SerieHandler&lt;T&gt;](#seriehandlert)
- [SerieHandlerAttribute](#seriehandlerattribute)
- [SerieHelper](#seriehelper)
- [SerieLabelHelper](#serielabelhelper)
- [SerieLabelPool](#serielabelpool)
- [SerieParams](#serieparams)
- [SeriesHelper](#serieshelper)
- [SimplifiedBarChart](#simplifiedbarchart)
- [SimplifiedCandlestickChart](#simplifiedcandlestickchart)
- [SimplifiedLineChart](#simplifiedlinechart)
- [Since](#since)
- [SVG](#svg)
- [SVGImage](#svgimage)
- [SVGPath](#svgpath)
- [SVGPathSeg](#svgpathseg)
- [TooltipContext](#tooltipcontext)
- [TooltipData](#tooltipdata)
- [TooltipHelper](#tooltiphelper)
- [TooltipView](#tooltipview)
- [TooltipViewItem](#tooltipviewitem)
- [UGL](#ugl)
- [UGLExample](#uglexample)
- [UGLHelper](#uglhelper)
- [UIComponent](#uicomponent)
- [UIHelper](#uihelper)
- [VisualMapContext](#visualmapcontext)
- [VisualMapHelper](#visualmaphelper)
- [XChartsMgr](#xchartsmgr)
- [XCResourceImporterWindow](#xcresourceimporterwindow)
- [XCThemeMgr](#xcthememgr)


## AnimationInfoContext

> XCharts.Runtime.AnimationInfoContext

## AnimationStyleHelper

> XCharts.Runtime.AnimationStyleHelper

|public method|since|description|
|--|--|--|
|CheckDataAnimation()||public static float CheckDataAnimation(BaseChart chart, Serie serie, int dataIndex, float destProgress, float startPorgress = 0)|
|GetAnimationPosition()||public static bool GetAnimationPosition(AnimationStyle animation, bool isY, Vector3 lp, Vector3 cp, float progress, ref Vector3 ip)|
|UpdateAnimationType()||public static void UpdateAnimationType(AnimationStyle animation, AnimationType defaultType, bool enableSerieDataAnimation)|
|UpdateSerieAnimation()||public static void UpdateSerieAnimation(Serie serie)|

## AxisContext

> XCharts.Runtime.AxisContext : [MainComponentContext](#maincomponentcontext)

## AxisHandler&lt;T&gt;

> XCharts.AxisHandler&lt;T&gt; : [MainComponentHandler](#maincomponenthandler)

## AxisHelper

> XCharts.Runtime.AxisHelper

|public method|since|description|
|--|--|--|
|AdjustCircleLabelPos()||public static void AdjustCircleLabelPos(ChartLabel txt, Vector3 pos, Vector3 cenPos, float txtHig, Vector3 offset)|
|AdjustMinMaxValue()||public static void AdjustMinMaxValue(Axis axis, ref double minValue, ref double maxValue, bool needFormat, double ceilRate = 0)<br/>调整最大最小值 |
|AdjustRadiusAxisLabelPos()||public static void AdjustRadiusAxisLabelPos(ChartLabel txt, Vector3 pos, Vector3 cenPos, float txtHig, Vector3 offset)|
|GetAxisLineArrowOffset()||public static float GetAxisLineArrowOffset(Axis axis)<br/>包含箭头偏移的轴线长度 |
|GetAxisPosition()||public static float GetAxisPosition(GridCoord grid, Axis axis, double value, int dataCount = 0, DataZoom dataZoom = null)|
|GetAxisPositionValue()||public static double GetAxisPositionValue(float xy, float axisLength, double axisRange, float axisStart, float axisOffset)|
|GetAxisPositionValue()||public static double GetAxisPositionValue(GridCoord grid, Axis axis, Vector3 pos)|
|GetAxisValueDistance()||public static float GetAxisValueDistance(GridCoord grid, Axis axis, float scaleWidth, double value)<br/>获得数值value在坐标轴上相对起点的距离 |
|GetAxisValueLength()||public static float GetAxisValueLength(GridCoord grid, Axis axis, float scaleWidth, double value)<br/>获得数值value在坐标轴上对应的长度 |
|GetAxisValuePosition()||public static float GetAxisValuePosition(GridCoord grid, Axis axis, float scaleWidth, double value)<br/>获得数值value在坐标轴上的坐标位置 |
|GetAxisValueSplitIndex()||public static int GetAxisValueSplitIndex(Axis axis, double value, int totalSplitNumber = -1)<br/>获得数值value在坐标轴上对应的split索引 |
|GetAxisXOrY()||public static float GetAxisXOrY(GridCoord grid, Axis axis, Axis relativedAxis)|
|GetDataWidth()||public static float GetDataWidth(Axis axis, float coordinateWidth, int dataCount, DataZoom dataZoom)<br/>获得一个类目数据在坐标系中代表的宽度 |
|GetEachWidth()||public static float GetEachWidth(Axis axis, float coordinateWidth, DataZoom dataZoom = null)|
|GetScaleNumber()||public static int GetScaleNumber(Axis axis, float coordinateWidth, DataZoom dataZoom = null)<br/>获得分割线条数 |
|GetScaleWidth()||public static float GetScaleWidth(Axis axis, float coordinateWidth, int index, DataZoom dataZoom = null)<br/>获得分割段宽度 |
|GetSplitNumber()||public static int GetSplitNumber(Axis axis, float coordinateWid, DataZoom dataZoom)<br/>获得分割段数 |
|GetTotalSplitGridNum()||public static int GetTotalSplitGridNum(Axis axis)<br/>获得分割网格个数，包含次刻度 |
|GetXAxisXOrY()||public static float GetXAxisXOrY(GridCoord grid, Axis xAxis, Axis relativedAxis)|
|GetYAxisXOrY()||public static float GetYAxisXOrY(GridCoord grid, Axis yAxis, Axis relativedAxis)|
|NeedShowSplit()||public static bool NeedShowSplit(Axis axis)|

## BarChart

> XCharts.Runtime.BarChart : [BaseChart](#basechart)

## BaseChart

> XCharts.Runtime.BaseChart : [BaseGraph](#basegraph),[ISerializationCallbackReceiver](https://docs.unity3d.com/ScriptReference/30_search.html?q=iserializationcallbackreceiver) / Subclasses: [BarChart](#barchart),[CandlestickChart](#candlestickchart),[HeatmapChart](#heatmapchart),[LineChart](#linechart),[ParallelChart](#parallelchart),[PieChart](#piechart),[PolarChart](#polarchart),[RadarChart](#radarchart),[RingChart](#ringchart),[ScatterChart](#scatterchart),[SimplifiedBarChart](#simplifiedbarchart),[SimplifiedCandlestickChart](#simplifiedcandlestickchart),[SimplifiedLineChart](#simplifiedlinechart) 

|public method|since|description|
|--|--|--|
|onAxisPointerValueChanged||public Action&lt;Axis, double&gt; onAxisPointerValueChanged<br/>坐标轴变更数据索引时回调。参数：axis, dataIndex/dataValue |
|onDraw||public Action&lt;VertexHelper&gt; onDraw<br/>自定义绘制回调。在绘制Serie前调用。 |
|onDrawAfterSerie||public Action&lt;VertexHelper, Serie&gt; onDrawAfterSerie<br/>自定义Serie绘制回调。在每个Serie绘制完后调用。 |
|onDrawBeforeSerie||public Action&lt;VertexHelper, Serie&gt; onDrawBeforeSerie<br/>自定义Serie绘制回调。在每个Serie绘制完前调用。 |
|onDrawTop||public Action&lt;VertexHelper&gt; onDrawTop<br/>自定义Top层绘制回调。在绘制Tooltip前调用。 |
|onDrawUpper||public Action&lt;VertexHelper&gt; onDrawUpper<br/>自定义Upper层绘制回调。在绘制Tooltip前调用。 |
|onInit||public Action onInit<br/>图表的初始化完成回调。 |
|onLegendClick||public Action&lt;Legend, int, string, bool&gt; onLegendClick<br/>点击图例按钮回调。参数：legendIndex, legendName, show |
|onLegendEnter||public Action&lt;Legend, int, string&gt; onLegendEnter<br/>鼠标进入图例回调。参数：legendIndex, legendName |
|onLegendExit||public Action&lt;Legend, int, string&gt; onLegendExit<br/>鼠标退出图例回调。参数：legendIndex, legendName |
|onPointerClickBar||public Action&lt;PointerEventData, int&gt; onPointerClickBar<br/>点击柱形图柱条回调。参数：eventData, dataIndex |
|onPointerClickPie||public Action&lt;PointerEventData, int, int&gt; onPointerClickPie<br/>点击饼图区域回调。参数：PointerEventData，SerieIndex，SerieDataIndex |
|onPointerEnterPie||public Action&lt;int, int&gt; onPointerEnterPie<br/>鼠标进入和离开饼图区域回调，SerieDataIndex为-1时表示离开。参数：PointerEventData，SerieIndex，SerieDataIndex |
|onSerieClick|v3.6.0|public Action&lt;SerieEventData&gt; onSerieClick<br/>鼠标点击Serie回调。 |
|onSerieDown|v3.6.0|public Action&lt;SerieEventData&gt; onSerieDown<br/>鼠标按下Serie回调。 |
|onSerieEnter|v3.6.0|public Action&lt;SerieEventData&gt; onSerieEnter<br/>鼠标进入Serie回调。 |
|onSerieExit|v3.6.0|public Action&lt;SerieEventData&gt; onSerieExit<br/>鼠标离开Serie回调。 |
|onUpdate||public Action onUpdate<br/>图表的Update回调。 |
|AddChartComponent()||public MainComponent AddChartComponent(Type type)|
|AddChartComponent&lt;T&gt;()||public T AddChartComponent&lt;T&gt;() where T : MainComponent|
|AddChartComponentWhenNoExist&lt;T&gt;()||public T AddChartComponentWhenNoExist&lt;T&gt;() where T : MainComponent|
|AddData()||public SerieData AddData(int serieIndex, DateTime time, double yValue, string dataName = null, string dataId = null)<br/>添加（time,y）数据到指定的系列中。 |
|AddData()||public SerieData AddData(int serieIndex, double data, string dataName = null, string dataId = null)<br/>添加一个数据到指定的系列中。 |
|AddData()||public SerieData AddData(int serieIndex, double indexOrTimestamp, double open, double close, double lowest, double heighest, string dataName = null, string dataId = null)|
|AddData()||public SerieData AddData(int serieIndex, double xValue, double yValue, string dataName = null, string dataId = null)<br/>添加（x,y）数据到指定系列中。 |
|AddData()||public SerieData AddData(int serieIndex, List&lt;double&gt; multidimensionalData, string dataName = null, string dataId = null)<br/>添加多维数据（x,y,z...）到指定的系列中。 |
|AddData()||public SerieData AddData(int serieIndex, params double[] multidimensionalData)<br/>添加多维数据（x,y,z...）到指定的系列中。 |
|AddData()||public SerieData AddData(string serieName, DateTime time, double yValue, string dataName = null, string dataId = null)<br/>添加（time,y）数据到指定的系列中。 |
|AddData()||public SerieData AddData(string serieName, double data, string dataName = null, string dataId = null)<br/>If serieName doesn't exist in legend,will be add to legend. |
|AddData()||public SerieData AddData(string serieName, double indexOrTimestamp, double open, double close, double lowest, double heighest, string dataName = null, string dataId = null)|
|AddData()||public SerieData AddData(string serieName, double xValue, double yValue, string dataName = null, string dataId = null)<br/>添加（x,y）数据到指定系列中。 |
|AddData()||public SerieData AddData(string serieName, List&lt;double&gt; multidimensionalData, string dataName = null, string dataId = null)<br/>添加多维数据（x,y,z...）到指定的系列中。 |
|AddData()||public SerieData AddData(string serieName, params double[] multidimensionalData)<br/>添加多维数据（x,y,z...）到指定的系列中。 |
|AddSerie&lt;T&gt;()||public T AddSerie&lt;T&gt;(string serieName = null, bool show = true, bool addToHead = false) where T : Serie|
|AddXAxisData()||public void AddXAxisData(string category, int xAxisIndex = 0)<br/>添加一个类目数据到指定的x轴。 |
|AddXAxisIcon()||public void AddXAxisIcon(Sprite icon, int xAxisIndex = 0)<br/>添加一个图标到指定的x轴。 |
|AddYAxisData()||public void AddYAxisData(string category, int yAxisIndex = 0)<br/>添加一个类目数据到指定的y轴。 |
|AddYAxisIcon()||public void AddYAxisIcon(Sprite icon, int yAxisIndex = 0)<br/>添加一个图标到指定的y轴。 |
|AnimationEnable()||public void AnimationEnable(bool flag)<br/>是否启用Serie动画。 |
|AnimationFadeIn()||public void AnimationFadeIn(bool reset = true)<br/>开始所有Serie的渐入动画。 |
|AnimationFadeOut()||public void AnimationFadeOut()<br/>开始所有Serie的渐出动画。 |
|AnimationPause()||public void AnimationPause()<br/>暂停所有Serie的动画。 |
|AnimationReset()||public void AnimationReset()<br/>重置所有Serie的动画。 |
|AnimationResume()||public void AnimationResume()<br/>继续所有Serie的动画。 |
|CanAddChartComponent()||public bool CanAddChartComponent(Type type)|
|CanAddSerie()||public bool CanAddSerie(Type type)|
|CanAddSerie&lt;T&gt;()||public bool CanAddSerie&lt;T&gt;() where T : Serie|
|CancelTooltip()|v3.7.0|public void CancelTooltip()<br/>取消Tooltip. |
|CanMultipleComponent()||public bool CanMultipleComponent(Type type)|
|ClampInChart()||public void ClampInChart(ref Vector3 pos)|
|ClampInGrid()||public Vector3 ClampInGrid(GridCoord grid, Vector3 pos)|
|ClearComponentData()||public virtual void ClearComponentData()<br/>清空所有组件的数据。 |
|ClearData()||public virtual void ClearData()<br/>清空所有组件和Serie的数据。注意：Serie只是清空数据，不会移除Serie。 |
|ClearSerieData()||public virtual void ClearSerieData()<br/>清空所有serie的数据。 |
|ClickLegendButton()||public void ClickLegendButton(int legendIndex, string legendName, bool show)<br/>点击图例按钮 |
|ConvertSerie()||public bool ConvertSerie(Serie serie, Type type)|
|ConvertSerie&lt;T&gt;()||public bool ConvertSerie&lt;T&gt;(Serie serie) where T : Serie|
|ConvertXYAxis()||public void ConvertXYAxis(int index)<br/>转换X轴和Y轴的配置 |
|EnsureChartComponent&lt;T&gt;()|v3.6.0|public T EnsureChartComponent&lt;T&gt;() where T : MainComponent<br/>确保图表有该组件，如果没有则添加。注意：有可能添加不成功。 |
|GenerateDefaultSerieName()||public string GenerateDefaultSerieName()|
|GetAllSerieDataCount()||public int GetAllSerieDataCount()|
|GetChartBackgroundColor()||public Color32 GetChartBackgroundColor()|
|GetChartComponent&lt;T&gt;()||public T GetChartComponent&lt;T&gt;(int index = 0) where T : MainComponent|
|GetChartComponentNum()||public int GetChartComponentNum(Type type)|
|GetChartComponentNum&lt;T&gt;()||public int GetChartComponentNum&lt;T&gt;() where T : MainComponent|
|GetChartComponents&lt;T&gt;()||public List&lt;MainComponent&gt; GetChartComponents&lt;T&gt;() where T : MainComponent|
|GetData()||public double GetData(int serieIndex, int dataIndex, int dimension = 1)|
|GetData()||public double GetData(string serieName, int dataIndex, int dimension = 1)|
|GetDataZoomOfAxis()||public DataZoom GetDataZoomOfAxis(Axis axis)|
|GetDataZoomOfSerie()||public void GetDataZoomOfSerie(Serie serie, out DataZoom xDataZoom, out DataZoom yDataZoom)|
|GetGrid()||public GridCoord GetGrid(Vector2 local)|
|GetGridOfDataZoom()||public GridCoord GetGridOfDataZoom(DataZoom dataZoom)|
|GetItemColor()||public Color32 GetItemColor(Serie serie)|
|GetItemColor()||public Color32 GetItemColor(Serie serie, SerieData serieData)|
|GetItemColor()||public Color32 GetItemColor(Serie serie, SerieData serieData, int colorIndex)|
|GetLegendRealShowNameColor()||public Color32 GetLegendRealShowNameColor(string name)|
|GetLegendRealShowNameIndex()||public int GetLegendRealShowNameIndex(string name)|
|GetMarkColor()||public Color32 GetMarkColor(Serie serie, SerieData serieData)<br/>获得Serie的标识颜色。 |
|GetOrAddChartComponent&lt;T&gt;()||public T GetOrAddChartComponent&lt;T&gt;() where T : MainComponent|
|GetPainter()||public Painter GetPainter(int index)|
|GetSerie()||public Serie GetSerie(int serieIndex)|
|GetSerie()||public Serie GetSerie(string serieName)|
|GetSerie&lt;T&gt;()||public T GetSerie&lt;T&gt;() where T : Serie|
|GetSerie&lt;T&gt;()||public T GetSerie&lt;T&gt;(int serieIndex) where T : Serie|
|GetSerieBarGap&lt;T&gt;()||public float GetSerieBarGap&lt;T&gt;() where T : Serie|
|GetSerieBarRealCount&lt;T&gt;()||public int GetSerieBarRealCount&lt;T&gt;() where T : Serie|
|GetSerieIndexIfStack&lt;T&gt;()||public int GetSerieIndexIfStack&lt;T&gt;(Serie currSerie) where T : Serie|
|GetSerieSameStackTotalValue&lt;T&gt;()||public double GetSerieSameStackTotalValue&lt;T&gt;(string stack, int dataIndex) where T : Serie|
|GetSeriesMinMaxValue()||public virtual void GetSeriesMinMaxValue(Axis axis, int axisIndex, out double tempMinValue, out double tempMaxValue)|
|GetSerieTotalGap&lt;T&gt;()||public float GetSerieTotalGap&lt;T&gt;(float categoryWidth, float gap, int index) where T : Serie|
|GetSerieTotalWidth&lt;T&gt;()||public float GetSerieTotalWidth&lt;T&gt;(float categoryWidth, float gap, int realBarCount) where T : Serie|
|GetTitlePosition()||public Vector3 GetTitlePosition(Title title)|
|GetVisualMapOfSerie()||public VisualMap GetVisualMapOfSerie(Serie serie)|
|GetXDataZoomOfSerie()||public DataZoom GetXDataZoomOfSerie(Serie serie)|
|GetXLerpColor()||public Color32 GetXLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)|
|GetYLerpColor()||public Color32 GetYLerpColor(Color32 areaColor, Color32 areaToColor, Vector3 pos, GridCoord grid)|
|HasChartComponent()||public bool HasChartComponent(Type type)|
|HasChartComponent&lt;T&gt;()||public bool HasChartComponent&lt;T&gt;()|
|HasSerie()||public bool HasSerie(Type type)|
|HasSerie&lt;T&gt;()||public bool HasSerie&lt;T&gt;() where T : Serie|
|Init()||public void Init(bool defaultChart = true)|
|InitAxisRuntimeData()||public virtual void InitAxisRuntimeData(Axis axis) { }|
|InsertSerie()||public void InsertSerie(Serie serie, int index = -1, bool addToHead = false)|
|InsertSerie&lt;T&gt;()||public T InsertSerie&lt;T&gt;(int index, string serieName = null, bool show = true) where T : Serie|
|Internal_CheckAnimation()||public void Internal_CheckAnimation()|
|IsActiveByLegend()||public virtual bool IsActiveByLegend(string legendName)<br/>获得指定图例名字的系列是否显示。 |
|IsAllAxisCategory()||public bool IsAllAxisCategory()<br/>纯类目轴。 |
|IsAllAxisValue()||public bool IsAllAxisValue()<br/>纯数值坐标轴（数值轴或对数轴）。 |
|IsInAnyGrid()||public bool IsInAnyGrid(Vector2 local)|
|IsInChart()||public bool IsInChart(float x, float y)|
|IsInChart()||public bool IsInChart(Vector2 local)<br/>坐标是否在图表范围内 |
|IsSerieName()||public bool IsSerieName(string name)|
|MoveDownSerie()||public bool MoveDownSerie(int serieIndex)|
|MoveUpSerie()||public bool MoveUpSerie(int serieIndex)|
|OnAfterDeserialize()||public void OnAfterDeserialize()|
|OnBeforeSerialize()||public void OnBeforeSerialize()|
|OnBeginDrag()||public override void OnBeginDrag(PointerEventData eventData)|
|OnDataZoomRangeChanged()||public virtual void OnDataZoomRangeChanged(DataZoom dataZoom)|
|OnDrag()||public override void OnDrag(PointerEventData eventData)|
|OnEndDrag()||public override void OnEndDrag(PointerEventData eventData)|
|OnLegendButtonClick()||public virtual void OnLegendButtonClick(int index, string legendName, bool show)|
|OnLegendButtonEnter()||public virtual void OnLegendButtonEnter(int index, string legendName)|
|OnLegendButtonExit()||public virtual void OnLegendButtonExit(int index, string legendName)|
|OnPointerClick()||public override void OnPointerClick(PointerEventData eventData)|
|OnPointerDown()||public override void OnPointerDown(PointerEventData eventData)|
|OnPointerEnter()||public override void OnPointerEnter(PointerEventData eventData)|
|OnPointerExit()||public override void OnPointerExit(PointerEventData eventData)|
|OnPointerUp()||public override void OnPointerUp(PointerEventData eventData)|
|OnScroll()||public override void OnScroll(PointerEventData eventData)|
|RefreshBasePainter()||public void RefreshBasePainter()|
|RefreshChart()||public void RefreshChart()<br/>在下一帧刷新整个图表。 |
|RefreshChart()||public void RefreshChart(int serieIndex)<br/>在下一帧刷新图表的指定serie。 |
|RefreshChart()||public void RefreshChart(Serie serie)<br/>在下一帧刷新图表的指定serie。 |
|RefreshDataZoom()||public void RefreshDataZoom()<br/>在下一帧刷新DataZoom |
|RefreshGraph()||public override void RefreshGraph()|
|RefreshPainter()||public void RefreshPainter(int index)|
|RefreshPainter()||public void RefreshPainter(Serie serie)|
|RefreshTopPainter()||public void RefreshTopPainter()|
|RefreshUpperPainter()||public void RefreshUpperPainter()|
|RemoveAllChartComponent()||public void RemoveAllChartComponent()|
|RemoveAllSerie()|v3.2.0|public virtual void RemoveAllSerie()<br/>移除所有的Serie。当确认只需要移除Serie时使用该接口，其他情况下一般用RemoveData()。 |
|RemoveChartComponent()||public bool RemoveChartComponent(MainComponent component)|
|RemoveChartComponent()||public bool RemoveChartComponent(Type type, int index = 0)|
|RemoveChartComponent&lt;T&gt;()||public bool RemoveChartComponent&lt;T&gt;(int index = 0)|
|RemoveChartComponents()||public int RemoveChartComponents(Type type)|
|RemoveChartComponents&lt;T&gt;()||public int RemoveChartComponents&lt;T&gt;()|
|RemoveData()||public virtual void RemoveData()<br/>清空所有组件数据，并移除所有Serie。一般在图表重新初始化时使用。 注意：组件只清空数据部分，参数会保留不会被重置。 |
|RemoveData()||public virtual void RemoveData(string serieName)<br/>清除指定系列名称的数据。 |
|RemoveSerie()||public void RemoveSerie(int serieIndex)|
|RemoveSerie()||public void RemoveSerie(Serie serie)|
|RemoveSerie()||public void RemoveSerie(string serieName)|
|RemoveSerie&lt;T&gt;()||public void RemoveSerie&lt;T&gt;() where T : Serie|
|ReplaceSerie()||public bool ReplaceSerie(Serie oldSerie, Serie newSerie)|
|ResetDataIndex()||public bool ResetDataIndex(int serieIndex)<br/>重置serie的数据项索引。避免数据项索引异常。 |
|SetBasePainterMaterial()||public void SetBasePainterMaterial(Material material)<br/>设置Base Painter的材质球 |
|SetMaxCache()||public void SetMaxCache(int maxCache)<br/>设置可缓存的最大数据量。当数据量超过该值时，会自动删除第一个值再加入最新值。 |
|SetPainterActive()||public void SetPainterActive(int index, bool flag)|
|SetSerieActive()||public void SetSerieActive(int serieIndex, bool active)<br/>设置指定系列是否显示。 |
|SetSerieActive()||public void SetSerieActive(Serie serie, bool active)|
|SetSerieActive()||public void SetSerieActive(string serieName, bool active)<br/>设置指定系列是否显示。 |
|SetSeriePainterMaterial()||public void SetSeriePainterMaterial(Material material)<br/>设置Serie Painter的材质球 |
|SetTopPainterMaterial()||public void SetTopPainterMaterial(Material material)<br/>设置Top Painter的材质球 |
|SetUpperPainterMaterial()||public void SetUpperPainterMaterial(Material material)<br/>设置Upper Painter的材质球 |
|TriggerTooltip()|v3.7.0|public bool TriggerTooltip(int dataIndex)<br/>尝试触发指定数据项的Tooltip. |
|TriggerTooltip()|v3.7.0|public bool TriggerTooltip(Vector3 localPosition)<br/>在指定的位置尝试触发Tooltip. |
|TryAddChartComponent()||public bool TryAddChartComponent(Type type)|
|TryAddChartComponent&lt;T&gt;()||public bool TryAddChartComponent&lt;T&gt;() where T : MainComponent|
|TryAddChartComponent&lt;T&gt;()||public bool TryAddChartComponent&lt;T&gt;(out T component) where T : MainComponent|
|TryGetChartComponent&lt;T&gt;()||public bool TryGetChartComponent&lt;T&gt;(out T component, int index = 0)|
|UpdateData()||public bool UpdateData(int serieIndex, int dataIndex, double value)<br/>更新指定系列中的指定索引数据。 |
|UpdateData()||public bool UpdateData(int serieIndex, int dataIndex, int dimension, double value)<br/>更新指定系列指定索引指定维数的数据。维数从0开始。 |
|UpdateData()||public bool UpdateData(int serieIndex, int dataIndex, List&lt;double&gt; multidimensionalData)<br/>更新指定系列指定索引的数据项的多维数据。 |
|UpdateData()||public bool UpdateData(string serieName, int dataIndex, double value)<br/>更新指定系列中的指定索引数据。 |
|UpdateData()||public bool UpdateData(string serieName, int dataIndex, int dimension, double value)<br/>更新指定系列指定索引指定维数的数据。维数从0开始。 |
|UpdateData()||public bool UpdateData(string serieName, int dataIndex, List&lt;double&gt; multidimensionalData)<br/>更新指定系列指定索引的数据项的多维数据。 |
|UpdateDataName()||public bool UpdateDataName(int serieIndex, int dataIndex, string dataName)<br/>更新指定系列中的指定索引数据名称。 |
|UpdateDataName()||public bool UpdateDataName(string serieName, int dataIndex, string dataName)<br/>更新指定系列中的指定索引数据名称。 |
|UpdateLegendColor()||public virtual void UpdateLegendColor(string legendName, bool active)|
|UpdateTheme()||public bool UpdateTheme(ThemeType theme)<br/>切换内置主题。 |
|UpdateTheme()||public void UpdateTheme(Theme theme)<br/>切换图表主题。 |
|UpdateXAxisData()||public void UpdateXAxisData(int index, string category, int xAxisIndex = 0)<br/>更新X轴类目数据。 |
|UpdateXAxisIcon()||public void UpdateXAxisIcon(int index, Sprite icon, int xAxisIndex = 0)<br/>更新X轴图标。 |
|UpdateYAxisData()||public void UpdateYAxisData(int index, string category, int yAxisIndex = 0)<br/>更新Y轴类目数据。 |
|UpdateYAxisIcon()||public void UpdateYAxisIcon(int index, Sprite icon, int yAxisIndex = 0)<br/>更新Y轴图标。 |

## BaseGraph

> XCharts.Runtime.BaseGraph : [MaskableGraphic](https://docs.unity3d.com/ScriptReference/30_search.html?q=maskablegraphic),[IPointerDownHandler](https://docs.unity3d.com/ScriptReference/30_search.html?q=ipointerdownhandler),[IPointerUpHandler](https://docs.unity3d.com/ScriptReference/30_search.html?q=ipointeruphandler),[](#) / Subclasses: [BaseChart](#basechart),[UIComponent](#uicomponent) 

|public method|since|description|
|--|--|--|
|onBeginDrag||public Action&lt;PointerEventData, BaseGraph&gt; onBeginDrag<br/>鼠标开始拖拽回调。 |
|onDrag||public Action&lt;PointerEventData, BaseGraph&gt; onDrag<br/>鼠标拖拽回调。 |
|onEndDrag||public Action&lt;PointerEventData, BaseGraph&gt; onEndDrag<br/>鼠标结束拖拽回调。 |
|onPointerClick||public Action&lt;PointerEventData, BaseGraph&gt; onPointerClick<br/>鼠标点击回调。 |
|onPointerDown||public Action&lt;PointerEventData, BaseGraph&gt; onPointerDown<br/>鼠标按下回调。 |
|onPointerEnter||public Action&lt;PointerEventData, BaseGraph&gt; onPointerEnter<br/>鼠标进入回调。 |
|onPointerExit||public Action&lt;PointerEventData, BaseGraph&gt; onPointerExit<br/>鼠标退出回调。 |
|onPointerUp||public Action&lt;PointerEventData, BaseGraph&gt; onPointerUp<br/>鼠标弹起回调。 |
|onScroll||public Action&lt;PointerEventData, BaseGraph&gt; onScroll<br/>鼠标滚动回调。 |
|CheckWarning()||public string CheckWarning()<br/>检测警告信息。 |
|LocalPointToScreenPoint()|v3.7.0|public Vector2 LocalPointToScreenPoint(Vector2 localPoint)<br/>图表内坐标转屏幕坐标。 |
|LocalPointToWorldPoint()|v3.7.0|public Vector2 LocalPointToWorldPoint(Vector2 localPoint)<br/>图表内坐标转世界坐标。 |
|OnBeginDrag()||public virtual void OnBeginDrag(PointerEventData eventData)|
|OnDrag()||public virtual void OnDrag(PointerEventData eventData)|
|OnEndDrag()||public virtual void OnEndDrag(PointerEventData eventData)|
|OnPointerClick()||public virtual void OnPointerClick(PointerEventData eventData)|
|OnPointerDown()||public virtual void OnPointerDown(PointerEventData eventData)|
|OnPointerEnter()||public virtual void OnPointerEnter(PointerEventData eventData)|
|OnPointerExit()||public virtual void OnPointerExit(PointerEventData eventData)|
|OnPointerUp()||public virtual void OnPointerUp(PointerEventData eventData)|
|OnScroll()||public virtual void OnScroll(PointerEventData eventData)|
|RebuildChartObject()||public void RebuildChartObject()<br/>移除并重新创建所有图表的Object。 |
|RefreshAllComponent()||public void RefreshAllComponent()|
|RefreshGraph()||public virtual void RefreshGraph()<br/>在下一帧刷新图形。 |
|SaveAsImage()||public void SaveAsImage(string imageType = "png", string savePath = "")<br/>保存图表为图片。 |
|ScreenPointToChartPoint()||public bool ScreenPointToChartPoint(Vector2 screenPoint, out Vector2 chartPoint)|
|SetPainterDirty()||public void SetPainterDirty()<br/>重新初始化Painter |
|SetSize()||public virtual void SetSize(float width, float height)<br/>设置图形的宽高（在非stretch pivot下才有效，其他情况需要自己调整RectTransform） |

## CandlestickChart

> XCharts.Runtime.CandlestickChart : [BaseChart](#basechart)

## ChartCached

> XCharts.Runtime.ChartCached

|public method|since|description|
|--|--|--|
|ColorToDotStr()||public static string ColorToDotStr(Color color)|
|ColorToStr()||public static string ColorToStr(Color color)|
|FloatToStr()||public static string FloatToStr(double value, string numericFormatter = "F", int precision = 0)|
|GetSerieLabelName()||public static string GetSerieLabelName(string prefix, int i, int j)|
|IntToStr()||public static string IntToStr(int value, string numericFormatter = "")|
|NumberToStr()||public static string NumberToStr(double value, string formatter)|

## ChartConst

> XCharts.Runtime.ChartConst

## ChartDrawer

> XCharts.Runtime.ChartDrawer

## ChartHelper

> XCharts.Runtime.ChartHelper

|public method|since|description|
|--|--|--|
|ActiveAllObject()||public static void ActiveAllObject(Transform parent, bool active, string match = null)|
|AddIcon()||public static Image AddIcon(string name, Transform parent, IconStyle iconStyle)|
|Cancat()||public static string Cancat(string str1, int i)|
|Cancat()||public static string Cancat(string str1, string str2)|
|ClearEventListener()||public static void ClearEventListener(GameObject obj)|
|CopyArray&lt;T&gt;()||public static bool CopyArray&lt;T&gt;(T[] toList, T[] fromList)|
|CopyList&lt;T&gt;()||public static bool CopyList&lt;T&gt;(List&lt;T&gt; toList, List&lt;T&gt; fromList)|
|DestoryGameObject()||public static void DestoryGameObject(GameObject go)|
|DestoryGameObject()||public static void DestoryGameObject(Transform parent, string childName)|
|DestoryGameObjectByMatch()||public static void DestoryGameObjectByMatch(Transform parent, string containString)|
|DestroyAllChildren()||public static void DestroyAllChildren(Transform parent)|
|EnsureComponent&lt;T&gt;()||public static T EnsureComponent&lt;T&gt;(GameObject gameObject) where T : Component<br/>确保对象有指定的组件，如果没有则添加。 |
|EnsureComponent&lt;T&gt;()||public static T EnsureComponent&lt;T&gt;(Transform transform) where T : Component<br/>确保对象有指定的组件，如果没有则添加。 |
|GetActualValue()||public static float GetActualValue(float valueOrRate, float total, float maxRate = 1.5f)|
|GetAngle360()||public static float GetAngle360(Vector2 from, Vector2 to)<br/>获得0-360的角度（12点钟方向为0度） |
|GetBlurColor()||public static Color32 GetBlurColor(Color32 color, float a = 0.3f)|
|GetColor()||public static Color32 GetColor(string hexColorStr)|
|GetDire()||public static Vector3 GetDire(float angle, bool isDegree = false)|
|GetFullName()||public static string GetFullName(Transform transform)|
|GetHighlightColor()||public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)|
|GetLastValue()||public static Vector3 GetLastValue(List&lt;Vector3&gt; list)|
|GetMaxCeilRate()||public static double GetMaxCeilRate(double value, double ceilRate)|
|GetMaxDivisibleValue()||public static double GetMaxDivisibleValue(double max, double ceilRate)|
|GetMaxLogValue()||public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
|GetMinCeilRate()||public static double GetMinCeilRate(double value, double ceilRate)|
|GetMinDivisibleValue()||public static double GetMinDivisibleValue(double min, double ceilRate)|
|GetMinLogValue()||public static double GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)|
|GetOrAddComponent&lt;T&gt;()||public static T GetOrAddComponent&lt;T&gt;(GameObject gameObject) where T : Component|
|GetOrAddComponent&lt;T&gt;()||public static T GetOrAddComponent&lt;T&gt;(Transform transform) where T : Component|
|GetPointList()||public static void GetPointList(ref List&lt;Vector3&gt; posList, Vector3 sp, Vector3 ep, float k = 30f)|
|GetPos()||public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)|
|GetPosition()||public static Vector3 GetPosition(Vector3 center, float angle, float radius)|
|GetSelectColor()||public static Color32 GetSelectColor(Color32 color, float rate = 0.8f)|
|GetVertialDire()||public static Vector3 GetVertialDire(Vector3 dire)|
|HideAllObject()||public static void HideAllObject(GameObject obj, string match = null)|
|HideAllObject()||public static void HideAllObject(Transform parent, string match = null)|
|IsClearColor()||public static bool IsClearColor(Color color)|
|IsClearColor()||public static bool IsClearColor(Color32 color)|
|IsColorAlphaZero()||public static bool IsColorAlphaZero(Color color)|
|IsEquals()||public static bool IsEquals(double d1, double d2)|
|IsEquals()||public static bool IsEquals(float d1, float d2)|
|IsIngore()||public static bool IsIngore(Vector3 pos)|
|IsInRect()||public static bool IsInRect(Vector3 pos, float xMin, float xMax, float yMin, float yMax)|
|IsPointInQuadrilateral()||public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)|
|IsValueEqualsColor()||public static bool IsValueEqualsColor(Color color1, Color color2)|
|IsValueEqualsColor()||public static bool IsValueEqualsColor(Color32 color1, Color32 color2)|
|IsValueEqualsList&lt;T&gt;()||public static bool IsValueEqualsList&lt;T&gt;(List&lt;T&gt; list1, List&lt;T&gt; list2)|
|IsValueEqualsString()||public static bool IsValueEqualsString(string str1, string str2)|
|IsValueEqualsVector2()||public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)|
|IsValueEqualsVector3()||public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)|
|IsZeroVector()||public static bool IsZeroVector(Vector3 pos)|
|ParseFloatFromString()||public static List&lt;float&gt; ParseFloatFromString(string jsonData)|
|ParseStringFromString()||public static List&lt;string&gt; ParseStringFromString(string jsonData)|
|RemoveComponent&lt;T&gt;()||public static void RemoveComponent&lt;T&gt;(GameObject gameObject)|
|RotateRound()||public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)|
|SaveAsImage()||public static Texture2D SaveAsImage(RectTransform rectTransform, Canvas canvas, string imageType = "png", string path = "")|
|SetActive()||public static void SetActive(GameObject gameObject, bool active)|
|SetActive()||public static void SetActive(Image image, bool active)|
|SetActive()||public static void SetActive(Text text, bool active)|
|SetActive()||public static void SetActive(Transform transform, bool active)<br/>通过设置scale实现是否显示，优化性能，减少GC |
|SetBackground()||public static void SetBackground(Image background, ImageStyle imageStyle)|
|SetColorOpacity()||public static void SetColorOpacity(ref Color32 color, float opacity)|

## ChartLabel

> XCharts.Runtime.ChartLabel : [Image](https://docs.unity3d.com/ScriptReference/30_search.html?q=image)

|public method|since|description|
|--|--|--|
|GetHeight()||public float GetHeight()|
|GetPosition()||public Vector3 GetPosition()|
|GetTextHeight()||public float GetTextHeight()|
|GetTextWidth()||public float GetTextWidth()|
|GetWidth()||public float GetWidth()|
|IsActive()||public override bool IsActive()|
|SetActive()||public void SetActive(bool flag)|
|SetIcon()||public void SetIcon(Image image)|
|SetIconActive()||public void SetIconActive(bool flag)|
|SetIconSize()||public void SetIconSize(float width, float height)|
|SetIconSprite()||public void SetIconSprite(Sprite sprite)|
|SetPadding()||public void SetPadding(float[] padding)|
|SetPosition()||public void SetPosition(Vector3 position)|
|SetRectPosition()||public void SetRectPosition(Vector3 position)|
|SetRotate()||public void SetRotate(float rotate)|
|SetSize()||public void SetSize(float width, float height)|
|SetText()||public bool SetText(string text)|
|SetTextActive()||public void SetTextActive(bool flag)|
|SetTextColor()||public void SetTextColor(Color color)|
|SetTextPadding()||public void SetTextPadding(TextPadding padding)|
|SetTextRotate()||public void SetTextRotate(float rotate)|
|UpdateIcon()||public void UpdateIcon(IconStyle iconStyle, Sprite sprite = null)|

## ChartObject

> XCharts.Runtime.ChartObject

|public method|since|description|
|--|--|--|
|Destroy()||public virtual void Destroy()|

## CheckHelper

> XCharts.Runtime.CheckHelper

|public method|since|description|
|--|--|--|
|CheckChart()||public static string CheckChart(BaseChart chart)|
|CheckChart()||public static string CheckChart(BaseGraph chart)|

## ColorUtil

> XCharts.Runtime.ColorUtil

|public method|since|description|
|--|--|--|
|GetColor()||public static Color32 GetColor(string hexColorStr)<br/>将字符串颜色值转成Color。 |

## ComponentHandlerAttribute

> XCharts.Runtime.ComponentHandlerAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|ComponentHandlerAttribute()||public ComponentHandlerAttribute(Type handler)|
|ComponentHandlerAttribute()||public ComponentHandlerAttribute(Type handler, bool allowMultiple)|

## ComponentHelper

> XCharts.Runtime.ComponentHelper

|public method|since|description|
|--|--|--|
|GetAngleAxis()||public static AngleAxis GetAngleAxis(List&lt;MainComponent&gt; components, int polarIndex)|
|GetRadiusAxis()||public static RadiusAxis GetRadiusAxis(List&lt;MainComponent&gt; components, int polarIndex)|
|GetXAxisOnZeroOffset()||public static float GetXAxisOnZeroOffset(List&lt;MainComponent&gt; components, XAxis axis)|
|GetYAxisOnZeroOffset()||public static float GetYAxisOnZeroOffset(List&lt;MainComponent&gt; components, YAxis axis)|
|IsAnyCategoryOfYAxis()||public static bool IsAnyCategoryOfYAxis(List&lt;MainComponent&gt; components)|

## CoordOptionsAttribute

> XCharts.Runtime.CoordOptionsAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|Contains&lt;T&gt;()||public bool Contains&lt;T&gt;() where T : CoordSystem|
|CoordOptionsAttribute()||public CoordOptionsAttribute(Type coord)|
|CoordOptionsAttribute()||public CoordOptionsAttribute(Type coord, Type coord2)|
|CoordOptionsAttribute()||public CoordOptionsAttribute(Type coord, Type coord2, Type coord3)|
|CoordOptionsAttribute()||public CoordOptionsAttribute(Type coord, Type coord2, Type coord3, Type coord4)|

## DataZoomContext

> XCharts.Runtime.DataZoomContext : [MainComponentContext](#maincomponentcontext)

## DataZoomHelper

> XCharts.Runtime.DataZoomHelper

|public method|since|description|
|--|--|--|
|UpdateDataZoomRuntimeStartEndValue()||public static void UpdateDataZoomRuntimeStartEndValue(DataZoom dataZoom, Serie serie)|
|UpdateDataZoomRuntimeStartEndValue&lt;T&gt;()||public static void UpdateDataZoomRuntimeStartEndValue&lt;T&gt;(BaseChart chart) where T : Serie|

## DateTimeUtil

> XCharts.Runtime.DateTimeUtil

|public method|since|description|
|--|--|--|
|GetDateTime()||public static DateTime GetDateTime(int timestamp)|
|GetTimestamp()||public static int GetTimestamp()|
|GetTimestamp()||public static int GetTimestamp(DateTime time)|

## DefaultAnimationAttribute

> XCharts.Runtime.DefaultAnimationAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|DefaultAnimationAttribute()||public DefaultAnimationAttribute(AnimationType handler)|
|DefaultAnimationAttribute()||public DefaultAnimationAttribute(AnimationType handler, bool enableSerieDataAddedAnimation)|

## DefineSymbolsUtil

> XCharts.Runtime.DefineSymbolsUtil

|public method|since|description|
|--|--|--|
|AddGlobalDefine()||public static void AddGlobalDefine(string symbol)|
|RemoveGlobalDefine()||public static void RemoveGlobalDefine(string symbol)|

## FormatterHelper

> XCharts.Runtime.FormatterHelper

|public method|since|description|
|--|--|--|
|NeedFormat()||public static bool NeedFormat(string content)|
|ReplaceAxisLabelContent()||public static void ReplaceAxisLabelContent(ref string content, string numericFormatter, double value)|
|ReplaceAxisLabelContent()||public static void ReplaceAxisLabelContent(ref string content, string value)|
|TrimAndReplaceLine()||public static string TrimAndReplaceLine(string content)|
|TrimAndReplaceLine()||public static string TrimAndReplaceLine(StringBuilder sb)|

## GridCoordContext

> XCharts.Runtime.GridCoordContext : [MainComponentContext](#maincomponentcontext)

## HeatmapChart

> XCharts.Runtime.HeatmapChart : [BaseChart](#basechart)

## IgnoreDoc

> XCharts.Runtime.IgnoreDoc : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|IgnoreDoc()||public IgnoreDoc()|

## INeedSerieContainer

> XCharts.Runtime.INeedSerieContainer / Subclasses: [Bar](#bar),[SimplifiedBar](#simplifiedbar),[Candlestick](#candlestick),[SimplifiedCandlestick](#simplifiedcandlestick),[Heatmap](#heatmap),[Line](#line),[SimplifiedLine](#simplifiedline),[Parallel](#parallel),[Radar](#radar),[BaseScatter](#basescatter) 

## InputHelper

> XCharts.Runtime.InputHelper

|public method|since|description|
|--|--|--|
|GetKeyDown()||public static bool GetKeyDown(KeyCode keyCode)|
|GetTouch()||public static Touch GetTouch(int v)|

## InteractData

> XCharts.Runtime.InteractData

|public method|since|description|
|--|--|--|
|Reset()||public void Reset()|
|SetColor()||public void SetColor(ref bool needInteract, Color32 color)|
|SetColor()||public void SetColor(ref bool needInteract, Color32 color, Color32 toColor)|
|SetValue()||public void SetValue(ref bool needInteract, float size)|
|SetValue()||public void SetValue(ref bool needInteract, float size, bool highlight, float rate = 1.3f)|
|SetValueAndColor()||public void SetValueAndColor(ref bool needInteract, float value, Color32 color)|
|SetValueAndColor()||public void SetValueAndColor(ref bool needInteract, float value, Color32 color, Color32 toColor)|
|TryGetColor()||public bool TryGetColor(ref Color32 color, ref bool interacting, float animationDuration = 250)|
|TryGetColor()||public bool TryGetColor(ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)|
|TryGetValue()||public bool TryGetValue(ref float value, ref bool interacting, float animationDuration = 250)|
|TryGetValueAndColor()||public bool TryGetValueAndColor(ref float value, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)|

## IPropertyChanged

> XCharts.Runtime.IPropertyChanged / Subclasses: [Location](#location),[Comment](#comment),[Legend](#legend),[Title](#title) 
属性变更接口

## ISerieComponent

> XCharts.Runtime.ISerieComponent / Subclasses: [AreaStyle](#areastyle),[ImageStyle](#imagestyle),[LineArrow](#linearrow),[LabelLine](#labelline),[LabelStyle](#labelstyle),[BlurStyle](#blurstyle),[EmphasisStyle](#emphasisstyle),[SelectStyle](#selectstyle),[TitleStyle](#titlestyle) 
可用于Serie的组件。

## ISerieContainer

> XCharts.Runtime.ISerieContainer / Subclasses: [RadarCoord](#radarcoord),[CalendarCoord](#calendarcoord),[GridCoord](#gridcoord),[ParallelCoord](#parallelcoord),[PolarCoord](#polarcoord) 

## ISerieDataComponent

> XCharts.Runtime.ISerieDataComponent / Subclasses: [AreaStyle](#areastyle),[ImageStyle](#imagestyle),[ItemStyle](#itemstyle),[LineStyle](#linestyle),[SerieSymbol](#seriesymbol),[LabelLine](#labelline),[LabelStyle](#labelstyle),[BlurStyle](#blurstyle),[EmphasisStyle](#emphasisstyle),[SelectStyle](#selectstyle),[TitleStyle](#titlestyle) 
可用于SerieData的组件。

## ISimplifiedSerie

> XCharts.Runtime.ISimplifiedSerie / Subclasses: [SimplifiedBar](#simplifiedbar),[SimplifiedCandlestick](#simplifiedcandlestick),[SimplifiedLine](#simplifiedline) 

## IUpdateRuntimeData

> XCharts.Runtime.IUpdateRuntimeData / Subclasses: [SingleAxis](#singleaxis),[DataZoom](#datazoom),[CalendarCoord](#calendarcoord),[GridCoord](#gridcoord),[ParallelCoord](#parallelcoord) 

## LayerHelper

> XCharts.Runtime.LayerHelper

|public method|since|description|
|--|--|--|
|IsFixedWidthHeight()||public static bool IsFixedWidthHeight(RectTransform rt)|
|IsStretchPivot()||public static bool IsStretchPivot(RectTransform rt)|

## LegendContext

> XCharts.Runtime.LegendContext : [MainComponentContext](#maincomponentcontext)

## LegendHelper

> XCharts.Runtime.LegendHelper

|public method|since|description|
|--|--|--|
|CheckDataHighlighted()||public static bool CheckDataHighlighted(Serie serie, string legendName, bool heighlight)|
|CheckDataShow()||public static bool CheckDataShow(Serie serie, string legendName, bool show)|
|GetContentColor()||public static Color GetContentColor(BaseChart chart, int legendIndex, string legendName, Legend legend, ThemeStyle theme, bool active)|
|GetIconColor()||public static Color GetIconColor(BaseChart chart, Legend legend, int readIndex, string legendName, bool active)|
|ResetItemPosition()||public static void ResetItemPosition(Legend legend, Vector3 chartPos, float chartWidth, float chartHeight)|
|SetLegendBackground()||public static void SetLegendBackground(Legend legend, ImageStyle style)|

## LegendItem

> XCharts.Runtime.LegendItem

|public method|since|description|
|--|--|--|
|GetIconColor()||public Color GetIconColor()|
|GetIconRect()||public Rect GetIconRect()|
|SetActive()||public void SetActive(bool active)|
|SetBackground()||public void SetBackground(ImageStyle imageStyle)|
|SetButton()||public void SetButton(Button button)|
|SetContent()||public bool SetContent(string content)|
|SetContentBackgroundColor()||public void SetContentBackgroundColor(Color color)|
|SetContentColor()||public void SetContentColor(Color color)|
|SetContentPosition()||public void SetContentPosition(Vector3 offset)|
|SetIcon()||public void SetIcon(Image icon)|
|SetIconActive()||public void SetIconActive(bool active)|
|SetIconColor()||public void SetIconColor(Color color)|
|SetIconImage()||public void SetIconImage(Sprite image)|
|SetIconSize()||public void SetIconSize(float width, float height)|
|SetObject()||public void SetObject(GameObject obj)|
|SetPosition()||public void SetPosition(Vector3 position)|
|SetText()||public void SetText(ChartText text)|
|SetTextBackground()||public void SetTextBackground(Image image)|

## LineChart

> XCharts.Runtime.LineChart : [BaseChart](#basechart)

## ListFor

> XCharts.Runtime.ListFor : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute) / Subclasses: [ListForComponent](#listforcomponent),[ListForSerie](#listforserie) 

|public method|since|description|
|--|--|--|
|ListFor()||public ListFor(Type type)|

## ListForComponent

> XCharts.Runtime.ListForComponent : [ListFor](#listfor)

|public method|since|description|
|--|--|--|
|ListForComponent()||public ListForComponent(Type type) : base(type)|

## ListForSerie

> XCharts.Runtime.ListForSerie : [ListFor](#listfor)

|public method|since|description|
|--|--|--|
|ListForSerie()||public ListForSerie(Type type) : base(type)|

## MainComponentContext

> XCharts.Runtime.MainComponentContext / Subclasses: [AxisContext](#axiscontext),[DataZoomContext](#datazoomcontext),[LegendContext](#legendcontext),[RadarCoordContext](#radarcoordcontext),[VisualMapContext](#visualmapcontext),[GridCoordContext](#gridcoordcontext),[ParallelCoordContext](#parallelcoordcontext),[PolarCoordContext](#polarcoordcontext) 

## MainComponentHandler

> XCharts.Runtime.MainComponentHandler / Subclasses: [AxisHandler&lt;T&gt;](#axishandlert),[MainComponentHandler&lt;T&gt;](#maincomponenthandlert) 

|public method|since|description|
|--|--|--|
|CheckComponent()||public virtual void CheckComponent(StringBuilder sb) { }|
|DrawBase()||public virtual void DrawBase(VertexHelper vh) { }|
|DrawTop()||public virtual void DrawTop(VertexHelper vh) { }|
|DrawUpper()||public virtual void DrawUpper(VertexHelper vh) { }|
|InitComponent()||public virtual void InitComponent() { }|
|OnBeginDrag()||public virtual void OnBeginDrag(PointerEventData eventData) { }|
|OnDrag()||public virtual void OnDrag(PointerEventData eventData) { }|
|OnEndDrag()||public virtual void OnEndDrag(PointerEventData eventData) { }|
|OnPointerClick()||public virtual void OnPointerClick(PointerEventData eventData) { }|
|OnPointerDown()||public virtual void OnPointerDown(PointerEventData eventData) { }|
|OnPointerEnter()||public virtual void OnPointerEnter(PointerEventData eventData) { }|
|OnPointerExit()||public virtual void OnPointerExit(PointerEventData eventData) { }|
|OnPointerUp()||public virtual void OnPointerUp(PointerEventData eventData) { }|
|OnScroll()||public virtual void OnScroll(PointerEventData eventData) { }|
|OnSerieDataUpdate()||public virtual void OnSerieDataUpdate(int serieIndex) { }|
|RemoveComponent()||public virtual void RemoveComponent() { }|
|Update()||public virtual void Update() { }|

## MainComponentHandler&lt;T&gt;

> XCharts.Runtime.MainComponentHandler&lt;T&gt; : [MainComponentHandler](#maincomponenthandler)

## MathUtil

> XCharts.Runtime.MathUtil

|public method|since|description|
|--|--|--|
|Abs()||public static double Abs(double d)|
|Approximately()||public static bool Approximately(double a, double b)|
|Clamp()||public static double Clamp(double d, double min, double max)|
|Clamp01()||public static double Clamp01(double value)|
|GetPrecision()||public static int GetPrecision(double value)|
|IsInteger()||public static bool IsInteger(double value)|
|Lerp()||public static double Lerp(double a, double b, double t)|

## ObjectPool&lt;T&gt; where T

> XCharts.Runtime.ObjectPool&lt;T&gt; where T : [new()](#new())

|public method|since|description|
|--|--|--|
|ClearAll()||public void ClearAll()|
|Get()||public T Get()|
|new()||public class ObjectPool&lt;T&gt; where T : new()|
|ObjectPool()||public ObjectPool(UnityAction&lt;T&gt; actionOnGet, UnityAction&lt;T&gt; actionOnRelease, bool newIfEmpty = true)|
|Release()||public void Release(T element)|

## Painter

> XCharts.Runtime.Painter : [MaskableGraphic](https://docs.unity3d.com/ScriptReference/30_search.html?q=maskablegraphic)

|public method|since|description|
|--|--|--|
|onPopulateMesh||public Action&lt;VertexHelper, Painter&gt; onPopulateMesh|
|CheckRefresh()||public void CheckRefresh()|
|Init()||public void Init()|
|Refresh()||public void Refresh()|
|SetActive()||public void SetActive(bool flag, bool isDebugMode = false)|

## ParallelChart

> XCharts.Runtime.ParallelChart : [BaseChart](#basechart)

## ParallelCoordContext

> XCharts.Runtime.ParallelCoordContext : [MainComponentContext](#maincomponentcontext)

## PieChart

> XCharts.Runtime.PieChart : [BaseChart](#basechart)

## PolarChart

> XCharts.Runtime.PolarChart : [BaseChart](#basechart)

## PolarCoordContext

> XCharts.Runtime.PolarCoordContext : [MainComponentContext](#maincomponentcontext)

## PropertyUtil

> XCharts.Runtime.PropertyUtil

|public method|since|description|
|--|--|--|
|SetClass&lt;T&gt;()||public static bool SetClass&lt;T&gt;(ref T currentValue, T newValue, bool notNull = false) where T : class|
|SetColor()||public static bool SetColor(ref Color currentValue, Color newValue)|
|SetColor()||public static bool SetColor(ref Color32 currentValue, Color32 newValue)|
|SetStruct&lt;T&gt;()||public static bool SetStruct&lt;T&gt;(ref T currentValue, T newValue) where T : struct|

## RadarChart

> XCharts.Runtime.RadarChart : [BaseChart](#basechart)

## RadarCoordContext

> XCharts.Runtime.RadarCoordContext : [MainComponentContext](#maincomponentcontext)

## ReflectionUtil

> XCharts.Runtime.ReflectionUtil

|public method|since|description|
|--|--|--|
|DeepCloneSerializeField()||public static object DeepCloneSerializeField(object obj)|
|InvokeListAdd()||public static void InvokeListAdd(object obj, FieldInfo field, object item)|
|InvokeListAddTo&lt;T&gt;()||public static void InvokeListAddTo&lt;T&gt;(object obj, FieldInfo field, Action&lt;T&gt; callback)|
|InvokeListClear()||public static void InvokeListClear(object obj, FieldInfo field)|
|InvokeListCount()||public static int InvokeListCount(object obj, FieldInfo field)|
|InvokeListGet&lt;T&gt;()||public static T InvokeListGet&lt;T&gt;(object obj, FieldInfo field, int i)|

## RequireChartComponentAttribute

> XCharts.Runtime.RequireChartComponentAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|RequireChartComponentAttribute()||public RequireChartComponentAttribute(Type requiredComponent)|
|RequireChartComponentAttribute()||public RequireChartComponentAttribute(Type requiredComponent, Type requiredComponent2)|
|RequireChartComponentAttribute()||public RequireChartComponentAttribute(Type requiredComponent, Type requiredComponent2, Type requiredComponent3)|

## RingChart

> XCharts.Runtime.RingChart : [BaseChart](#basechart)

## RuntimeUtil

> XCharts.Runtime.RuntimeUtil

|public method|since|description|
|--|--|--|
|GetAllAssemblyTypes()||public static IEnumerable&lt;Type&gt; GetAllAssemblyTypes()|
|GetAllTypesDerivedFrom()||public static IEnumerable&lt;Type&gt; GetAllTypesDerivedFrom(Type type)|
|GetAllTypesDerivedFrom&lt;T&gt;()||public static IEnumerable&lt;Type&gt; GetAllTypesDerivedFrom&lt;T&gt;()|
|GetAttribute&lt;T&gt;()||public static T GetAttribute&lt;T&gt;(this MemberInfo type, bool check = true) where T : Attribute|
|GetAttribute&lt;T&gt;()||public static T GetAttribute&lt;T&gt;(this Type type, bool check = true) where T : Attribute|
|HasSubclass()||public static bool HasSubclass(Type type)|

## ScatterChart

> XCharts.Runtime.ScatterChart : [BaseChart](#basechart)

## SerieComponentAttribute

> XCharts.Runtime.SerieComponentAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)
可添加到Serie的组件。

|public method|since|description|
|--|--|--|
|Contains()||public bool Contains(Type type)|
|Contains&lt;T&gt;()||public bool Contains&lt;T&gt;() where T : ISerieComponent|
|SerieComponentAttribute()||public SerieComponentAttribute()|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2, Type type3)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2, Type type3, Type type4)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5, Type type6)|
|SerieComponentAttribute()||public SerieComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5, Type type6, Type type7)|

## SerieContext

> XCharts.Runtime.SerieContext

## SerieConvertAttribute

> XCharts.Runtime.SerieConvertAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)
可转化为哪些Serie类型。

|public method|since|description|
|--|--|--|
|Contains()||public bool Contains(Type type)|
|Contains&lt;T&gt;()||public bool Contains&lt;T&gt;() where T : Serie|
|SerieConvertAttribute()||public SerieConvertAttribute(Type serie)|
|SerieConvertAttribute()||public SerieConvertAttribute(Type serie, Type serie2)|
|SerieConvertAttribute()||public SerieConvertAttribute(Type serie, Type serie2, Type serie3)|
|SerieConvertAttribute()||public SerieConvertAttribute(Type serie, Type serie2, Type serie3, Type serie4)|

## SerieDataComponentAttribute

> XCharts.Runtime.SerieDataComponentAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)
可添加到SerieData的组件。

|public method|since|description|
|--|--|--|
|Contains()||public bool Contains(Type type)|
|Contains&lt;T&gt;()||public bool Contains&lt;T&gt;() where T : ISerieComponent|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute()|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2, Type type3)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2, Type type3, Type type4)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5, Type type6)|
|SerieDataComponentAttribute()||public SerieDataComponentAttribute(Type type1, Type type2, Type type3, Type type4, Type type5, Type type6, Type type7)|

## SerieDataContext

> XCharts.Runtime.SerieDataContext

|public method|since|description|
|--|--|--|
|Reset()||public void Reset()|

## SerieDataExtraFieldAttribute

> XCharts.Runtime.SerieDataExtraFieldAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|Contains()||public bool Contains(string field)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute()|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2, string field3)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2, string field3, string field4)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2, string field3, string field4, string field5)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2, string field3, string field4, string field5, string field6)|
|SerieDataExtraFieldAttribute()||public SerieDataExtraFieldAttribute(string field1, string field2, string field3, string field4, string field5, string field6, string field7)|

## SerieEventData

> XCharts.Runtime.SerieEventData
serie事件的数据。

|public method|since|description|
|--|--|--|
|Reset()||public void Reset()|

## SerieEventDataPool

> XCharts.Runtime.SerieEventDataPool

|public method|since|description|
|--|--|--|
|Get()||public static SerieEventData Get(Vector3 pos, int serieIndex, int dataIndex, int dimension, double value)|
|Release()||public static void Release(SerieEventData toRelease)|

## SerieHandler

> XCharts.Runtime.SerieHandler

|public method|since|description|
|--|--|--|
|CheckComponent()||public virtual void CheckComponent(StringBuilder sb) { }|
|DrawBase()||public virtual void DrawBase(VertexHelper vh) { }|
|DrawSerie()||public virtual void DrawSerie(VertexHelper vh) { }|
|DrawTop()||public virtual void DrawTop(VertexHelper vh) { }|
|DrawUpper()||public virtual void DrawUpper(VertexHelper vh) { }|
|InitComponent()||public virtual void InitComponent() { }|
|OnBeginDrag()||public virtual void OnBeginDrag(PointerEventData eventData) { }|
|OnDrag()||public virtual void OnDrag(PointerEventData eventData) { }|
|OnEndDrag()||public virtual void OnEndDrag(PointerEventData eventData) { }|
|OnLegendButtonClick()||public virtual void OnLegendButtonClick(int index, string legendName, bool show) { }|
|OnLegendButtonEnter()||public virtual void OnLegendButtonEnter(int index, string legendName) { }|
|OnLegendButtonExit()||public virtual void OnLegendButtonExit(int index, string legendName) { }|
|OnPointerClick()||public virtual void OnPointerClick(PointerEventData eventData) { }|
|OnPointerDown()||public virtual void OnPointerDown(PointerEventData eventData) { }|
|OnPointerEnter()||public virtual void OnPointerEnter(PointerEventData eventData) { }|
|OnPointerExit()||public virtual void OnPointerExit(PointerEventData eventData) { }|
|OnPointerUp()||public virtual void OnPointerUp(PointerEventData eventData) { }|
|OnScroll()||public virtual void OnScroll(PointerEventData eventData) { }|
|RefreshLabelInternal()||public virtual void RefreshLabelInternal() { }|
|RefreshLabelNextFrame()||public virtual void RefreshLabelNextFrame() { }|
|RemoveComponent()||public virtual void RemoveComponent() { }|
|Update()||public virtual void Update() { }|
|UpdateSerieContext()||public virtual void UpdateSerieContext() { }|

## SerieHandler where T

> .SerieHandler where T / Subclasses: [SerieHandler&lt;T&gt;](#seriehandlert) 

## SerieHandler&lt;T&gt;

> XCharts.Runtime.SerieHandler&lt;T&gt; : [SerieHandler where T](#seriehandler where t),[Serie](#serie)

|public method|since|description|
|--|--|--|
|DrawLabelLineSymbol()||public void DrawLabelLineSymbol(VertexHelper vh, LabelLine labelLine, Vector3 startPos, Vector3 endPos, Color32 defaultColor)|
|GetPointerItemDataDimension()||public override int GetPointerItemDataDimension()|
|GetPointerItemDataIndex()||public override int GetPointerItemDataIndex()|
|GetSerieDataAutoColor()||public virtual Color GetSerieDataAutoColor(SerieData serieData)|
|GetSerieDataLabelOffset()||public virtual Vector3 GetSerieDataLabelOffset(SerieData serieData, LabelStyle label)|
|GetSerieDataLabelPosition()||public virtual Vector3 GetSerieDataLabelPosition(SerieData serieData, LabelStyle label)|
|GetSerieDataTitlePosition()||public virtual Vector3 GetSerieDataTitlePosition(SerieData serieData, TitleStyle titleStyle)|
|InitComponent()||public override void InitComponent()|
|OnLegendButtonClick()||public override void OnLegendButtonClick(int index, string legendName, bool show)|
|OnLegendButtonEnter()||public override void OnLegendButtonEnter(int index, string legendName)|
|OnLegendButtonExit()||public override void OnLegendButtonExit(int index, string legendName)|
|OnPointerClick()||public override void OnPointerClick(PointerEventData eventData)|
|OnPointerDown()||public override void OnPointerDown(PointerEventData eventData)|
|RefreshEndLabelInternal()||public virtual void RefreshEndLabelInternal()|
|RefreshLabelInternal()||public override void RefreshLabelInternal()|
|RefreshLabelNextFrame()||public override void RefreshLabelNextFrame()|
|RemoveComponent()||public override void RemoveComponent()|
|Update()||public override void Update()|

## SerieHandlerAttribute

> XCharts.Runtime.SerieHandlerAttribute : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|SerieHandlerAttribute()||public SerieHandlerAttribute(Type handler)|
|SerieHandlerAttribute()||public SerieHandlerAttribute(Type handler, bool allowMultiple)|

## SerieHelper

> XCharts.Runtime.SerieHelper

|public method|since|description|
|--|--|--|
|CloneSerie&lt;T&gt;()||public static T CloneSerie&lt;T&gt;(Serie serie) where T : Serie|
|CopySerie()||public static void CopySerie(Serie oldSerie, Serie newSerie)|
|GetAllMinMaxData()||public static void GetAllMinMaxData(Serie serie, double ceilRate = 0, DataZoom dataZoom = null)|
|GetAreaStyle()||public static AreaStyle GetAreaStyle(Serie serie, SerieData serieData)|
|GetAverageData()||public static double GetAverageData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetBlurStyle()||public static BlurStyle GetBlurStyle(Serie serie, SerieData serieData)|
|GetEmphasisStyle()||public static EmphasisStyle GetEmphasisStyle(Serie serie, SerieData serieData)|
|GetItemColor()||public static Color32 GetItemColor(Serie serie, SerieData serieData, ThemeStyle theme, int index, SerieState state = SerieState.Auto, bool opacity = true)|
|GetItemFormatter()||public static string GetItemFormatter(Serie serie, SerieData serieData, string defaultFormatter = null)|
|GetItemMarker()||public static string GetItemMarker(Serie serie, SerieData serieData, string defaultMarker = null)|
|GetItemStyle()||public static ItemStyle GetItemStyle(Serie serie, SerieData serieData, SerieState state = SerieState.Auto)|
|GetLineColor()||public static Color32 GetLineColor(Serie serie, SerieData serieData, ThemeStyle theme, int index, SerieState state = SerieState.Auto)|
|GetLineStyle()||public static LineStyle GetLineStyle(Serie serie, SerieData serieData)|
|GetMaxData()||public static double GetMaxData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetMaxSerieData()||public static SerieData GetMaxSerieData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetMedianData()||public static double GetMedianData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetMinData()||public static double GetMinData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetMinMaxData()||public static void GetMinMaxData(Serie serie, out double min, out double max, DataZoom dataZoom = null, int dimension = 0)<br/>获得系列所有数据的最大最小值。 |
|GetMinSerieData()||public static SerieData GetMinSerieData(Serie serie, int dimension = 1, DataZoom dataZoom = null)|
|GetNumericFormatter()||public static string GetNumericFormatter(Serie serie, SerieData serieData, string defaultFormatter = null)|
|GetSelectStyle()||public static SelectStyle GetSelectStyle(Serie serie, SerieData serieData)|
|GetSerieLabel()||public static LabelStyle GetSerieLabel(Serie serie, SerieData serieData, SerieState state = SerieState.Auto)|
|GetSerieLabelLine()||public static LabelLine GetSerieLabelLine(Serie serie, SerieData serieData, SerieState state = SerieState.Auto)|
|GetSerieState()||public static SerieState GetSerieState(Serie serie)|
|GetSerieState()||public static SerieState GetSerieState(Serie serie, SerieData serieData, bool defaultSerieState = false)|
|GetSerieState()||public static SerieState GetSerieState(SerieData serieData)|
|GetSerieSymbol()||public static SerieSymbol GetSerieSymbol(Serie serie, SerieData serieData, SerieState state = SerieState.Auto)|
|GetStateStyle()||public static StateStyle GetStateStyle(Serie serie, SerieData serieData, SerieState state)|
|GetSysmbolSize()||public static float GetSysmbolSize(Serie serie, SerieData serieData, ThemeStyle theme, float defaultSize, SerieState state = SerieState.Auto)|
|GetTitleStyle()||public static TitleStyle GetTitleStyle(Serie serie, SerieData serieData)|
|IsAllZeroValue()||public static bool IsAllZeroValue(Serie serie, int dimension = 1)<br/>系列指定维数的数据是否全部为0。 |
|IsDownPoint()||public static bool IsDownPoint(Serie serie, int index)|
|UpdateCenter()||public static void UpdateCenter(Serie serie, Vector3 chartPosition, float chartWidth, float chartHeight)<br/>更新运行时中心点和半径 |
|UpdateFilterData()||public static void UpdateFilterData(Serie serie, DataZoom dataZoom)<br/>根据dataZoom更新数据列表缓存 |
|UpdateMinMaxData()||public static void UpdateMinMaxData(Serie serie, int dimension, double ceilRate = 0, DataZoom dataZoom = null)<br/>获得指定维数的最大最小值 |
|UpdateRect()||public static void UpdateRect(Serie serie, Vector3 chartPosition, float chartWidth, float chartHeight)|
|UpdateSerieRuntimeFilterData()||public static void UpdateSerieRuntimeFilterData(Serie serie, bool filterInvisible = true)|

## SerieLabelHelper

> XCharts.Runtime.SerieLabelHelper

|public method|since|description|
|--|--|--|
|AvoidLabelOverlap()||public static void AvoidLabelOverlap(Serie serie, ComponentTheme theme)|
|CanShowLabel()||public static bool CanShowLabel(Serie serie, SerieData serieData, LabelStyle label, int dimesion)|
|GetLabelColor()||public static Color GetLabelColor(Serie serie, ThemeStyle theme, int index)|
|GetRealLabelPosition()||public static Vector3 GetRealLabelPosition(Serie serie, SerieData serieData, LabelStyle label, LabelLine labelLine)|
|SetGaugeLabelText()||public static void SetGaugeLabelText(Serie serie)|
|UpdatePieLabelPosition()||public static void UpdatePieLabelPosition(Serie serie, SerieData serieData)|

## SerieLabelPool

> XCharts.Runtime.SerieLabelPool

|public method|since|description|
|--|--|--|
|ClearAll()||public static void ClearAll()|
|Release()||public static void Release(GameObject element)|
|ReleaseAll()||public static void ReleaseAll(Transform parent)|

## SerieParams

> XCharts.Runtime.SerieParams

## SeriesHelper

> XCharts.Runtime.SeriesHelper

|public method|since|description|
|--|--|--|
|GetLastStackSerie()||public static Serie GetLastStackSerie(List&lt;Serie&gt; series, Serie serie)<br/>获得上一个同堆叠且显示的serie。 |
|GetLegalSerieNameList()||public static List&lt;string&gt; GetLegalSerieNameList(List&lt;Serie&gt; series)|
|GetMaxSerieDataCount()||public static int GetMaxSerieDataCount(List&lt;Serie&gt; series)|
|GetNameColor()||public static Color GetNameColor(BaseChart chart, int index, string name)|
|GetStackSeries()||public static void GetStackSeries(List&lt;Serie&gt; series, ref Dictionary&lt;int, List&lt;Serie&gt;&gt; stackSeries)<br/>获得堆叠系列列表 |
|IsAnyClipSerie()||public static bool IsAnyClipSerie(List&lt;Serie&gt; series)<br/>是否有需裁剪的serie。 |
|IsLegalLegendName()||public static bool IsLegalLegendName(string name)|
|IsPercentStack&lt;T&gt;()||public static bool IsPercentStack&lt;T&gt;(List&lt;Serie&gt; series) where T : Serie<br/>是否时百分比堆叠 |
|IsPercentStack&lt;T&gt;()||public static bool IsPercentStack&lt;T&gt;(List&lt;Serie&gt; series, string stackName) where T : Serie<br/>是否时百分比堆叠 |
|IsStack()||public static bool IsStack(List&lt;Serie&gt; series)<br/>是否由数据堆叠 |
|IsStack&lt;T&gt;()||public static bool IsStack&lt;T&gt;(List&lt;Serie&gt; series, string stackName) where T : Serie<br/>是否堆叠 |
|UpdateSerieNameList()||public static void UpdateSerieNameList(BaseChart chart, ref List&lt;string&gt; serieNameList)<br/>获得所有系列名，不包含空名字。 |
|UpdateStackDataList()||public static void UpdateStackDataList(List&lt;Serie&gt; series, Serie currSerie, DataZoom dataZoom, List&lt;List&lt;SerieData&gt;&gt; dataList)|

## SimplifiedBarChart

> XCharts.Runtime.SimplifiedBarChart : [BaseChart](#basechart)

## SimplifiedCandlestickChart

> XCharts.Runtime.SimplifiedCandlestickChart : [BaseChart](#basechart)

## SimplifiedLineChart

> XCharts.Runtime.SimplifiedLineChart : [BaseChart](#basechart)

## Since

> XCharts.Runtime.Since : [Attribute](https://docs.unity3d.com/ScriptReference/30_search.html?q=attribute)

|public method|since|description|
|--|--|--|
|Since()||public Since(string version)|

## SVG

> XUGL.SVG

|public method|since|description|
|--|--|--|
|DrawPath()||public static void DrawPath(VertexHelper vh, string path)|
|DrawPath()||public static void DrawPath(VertexHelper vh, SVGPath path)|
|Test()||public static void Test(VertexHelper vh)|

## SVGImage

> XCharts.Runtime.SVGImage : [MaskableGraphic](https://docs.unity3d.com/ScriptReference/30_search.html?q=maskablegraphic)

## SVGPath

> XUGL.SVGPath

|public method|since|description|
|--|--|--|
|AddSegment()||public void AddSegment(SVGPathSeg seg)|
|Draw()||public void Draw(VertexHelper vh)|
|Parse()||public static SVGPath Parse(string path)|

## SVGPathSeg

> XUGL.SVGPathSeg

|public method|since|description|
|--|--|--|
|SVGPathSeg()||public SVGPathSeg(SVGPathSegType type)|

## TooltipContext

> XCharts.Runtime.TooltipContext

## TooltipData

> XCharts.Runtime.TooltipData

## TooltipHelper

> XCharts.Runtime.TooltipHelper

|public method|since|description|
|--|--|--|
|GetItemNumericFormatter()||public static string GetItemNumericFormatter(Tooltip tooltip, Serie serie, SerieData serieData)|
|GetLineColor()||public static Color32 GetLineColor(Tooltip tooltip, Color32 defaultColor)|
|IsIgnoreFormatter()||public static bool IsIgnoreFormatter(string itemFormatter)|
|LimitInRect()||public static void LimitInRect(Tooltip tooltip, Rect chartRect)|

## TooltipView

> XCharts.Runtime.TooltipView

|public method|since|description|
|--|--|--|
|CreateView()||public static TooltipView CreateView(Tooltip tooltip, ThemeStyle theme, Transform parent)|
|GetCurrentPos()||public Vector3 GetCurrentPos()|
|GetTargetPos()||public Vector3 GetTargetPos()|
|Refresh()||public void Refresh()|
|SetActive()||public void SetActive(bool flag)|
|Update()||public void Update()|
|UpdatePosition()||public void UpdatePosition(Vector3 pos)|

## TooltipViewItem

> XCharts.Runtime.TooltipViewItem

## UGL

> XUGL.UGL
UGUI 图形库

|public method|since|description|
|--|--|--|
|DrawDiamond()||public static void DrawDiamond(VertexHelper vh, Vector3 center, float size, Color32 color)<br/>Draw a diamond. 画菱形（钻石形状） |
|DrawDiamond()||public static void DrawDiamond(VertexHelper vh, Vector3 center, float size, Color32 color, Color32 toColor)<br/>Draw a diamond. 画菱形（钻石形状） |
|DrawEllipse()||public static void DrawEllipse(VertexHelper vh, Vector3 center, float w, float h, Color32 color, float smoothness = 1)|
|DrawLine()||public static void DrawLine(VertexHelper vh, List&lt;Vector3&gt; points, float width, Color32 color, bool smooth, bool closepath = false)|
|DrawLine()||public static void DrawLine(VertexHelper vh, Vector3 startPoint, Vector3 endPoint, float width, Color32 color)<br/>Draw a line. 画直线 |
|DrawLine()||public static void DrawLine(VertexHelper vh, Vector3 startPoint, Vector3 endPoint, float width, Color32 color, Color32 toColor)<br/>Draw a line. 画直线 |
|DrawPolygon()||public static void DrawPolygon(VertexHelper vh, List&lt;Vector3&gt; points, Color32 color)<br/>填充任意多边形（目前只支持凸多边形） |
|DrawRectangle()||public static void DrawRectangle(VertexHelper vh, Rect rect, Color32 color)|
|DrawRectangle()||public static void DrawRectangle(VertexHelper vh, Rect rect, Color32 color, Color32 toColor)|
|DrawRectangle()||public static void DrawRectangle(VertexHelper vh, Rect rect, float border, Color32 color)|
|DrawRectangle()||public static void DrawRectangle(VertexHelper vh, Rect rect, float border, Color32 color, Color32 toColor)|
|DrawRectangle()||public static void DrawRectangle(VertexHelper vh, Vector3 p1, Vector3 p2, float radius, Color32 color)<br/>Draw a rectangle. 画带长方形 |
|DrawSquare()||public static void DrawSquare(VertexHelper vh, Vector3 center, float radius, Color32 color)<br/>Draw a square. 画正方形 |
|DrawSvgPath()||public static void DrawSvgPath(VertexHelper vh, string path)|
|DrawTriangle()||public static void DrawTriangle(VertexHelper vh, Vector3 pos, float size, Color32 color)|
|DrawTriangle()||public static void DrawTriangle(VertexHelper vh, Vector3 pos, float size, Color32 color, Color32 toColor)|

## UGLExample

> XUGL.UGLExample : [MaskableGraphic](https://docs.unity3d.com/ScriptReference/30_search.html?q=maskablegraphic)

## UGLHelper

> XUGL.UGLHelper

|public method|since|description|
|--|--|--|
|GetAngle360()||public static float GetAngle360(Vector2 from, Vector2 to)<br/>获得0-360的角度（12点钟方向为0度） |
|GetBezier()||public static Vector3 GetBezier(float t, Vector3 sp, Vector3 cp, Vector3 ep)|
|GetBezier2()||public static Vector3 GetBezier2(float t, Vector3 sp, Vector3 p1, Vector3 p2, Vector3 ep)|
|GetBezierList()||public static List&lt;Vector3&gt; GetBezierList(Vector3 sp, Vector3 ep, int segment, Vector3 cp)|
|GetDire()||public static Vector3 GetDire(float angle, bool isDegree = false)|
|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref List&lt;Vector3&gt; intersection)<br/>获得两直线的交点 |
|GetIntersection()||public static bool GetIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, ref Vector3 intersection)<br/>获得两直线的交点 |
|GetPos()||public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)|
|GetVertialDire()||public static Vector3 GetVertialDire(Vector3 dire)|
|IsClearColor()||public static bool IsClearColor(Color color)|
|IsClearColor()||public static bool IsClearColor(Color32 color)|
|IsPointInPolygon()||public static bool IsPointInPolygon(Vector3 p, List&lt;Vector2&gt; polyons)|
|IsPointInPolygon()||public static bool IsPointInPolygon(Vector3 p, List&lt;Vector3&gt; polyons)|
|IsPointInTriangle()||public static bool IsPointInTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 check)|
|IsValueEqualsColor()||public static bool IsValueEqualsColor(Color color1, Color color2)|
|IsValueEqualsColor()||public static bool IsValueEqualsColor(Color32 color1, Color32 color2)|
|IsValueEqualsList&lt;T&gt;()||public static bool IsValueEqualsList&lt;T&gt;(List&lt;T&gt; list1, List&lt;T&gt; list2)|
|IsValueEqualsString()||public static bool IsValueEqualsString(string str1, string str2)|
|IsValueEqualsVector2()||public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)|
|IsValueEqualsVector3()||public static bool IsValueEqualsVector3(Vector3 v1, Vector2 v2)|
|IsValueEqualsVector3()||public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)|
|IsZeroVector()||public static bool IsZeroVector(Vector3 pos)|
|RotateRound()||public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)|

## UIComponent

> XCharts.Runtime.UIComponent : [BaseGraph](#basegraph)
UI组件基类。

|public method|since|description|
|--|--|--|
|UpdateTheme()||public bool UpdateTheme(ThemeType theme)<br/>切换内置主题。 |

## UIHelper

> XCharts.Runtime.UIHelper
UI帮助类。

|public method|since|description|
|--|--|--|
|GetBackgroundColor()||public static Color32 GetBackgroundColor(UIComponent component)|

## VisualMapContext

> XCharts.Runtime.VisualMapContext : [MainComponentContext](#maincomponentcontext)

## VisualMapHelper

> XCharts.Runtime.VisualMapHelper

|public method|since|description|
|--|--|--|
|AutoSetLineMinMax()||public static void AutoSetLineMinMax(VisualMap visualMap, Serie serie, bool isY, Axis axis, Axis relativedAxis)|
|GetDimension()||public static int GetDimension(VisualMap visualMap, int defaultDimension)|
|IsNeedAreaGradient()||public static bool IsNeedAreaGradient(VisualMap visualMap)|
|IsNeedGradient()||public static bool IsNeedGradient(VisualMap visualMap)|
|IsNeedLineGradient()||public static bool IsNeedLineGradient(VisualMap visualMap)|
|SetMinMax()||public static void SetMinMax(VisualMap visualMap, double min, double max)|

## XChartsMgr

> XCharts.Runtime.XChartsMgr

|public method|since|description|
|--|--|--|
|AddChart()||public static void AddChart(BaseChart chart)|
|ContainsChart()||public static bool ContainsChart(BaseChart chart)|
|ContainsChart()||public static bool ContainsChart(string chartName)|
|GetChart()||public static BaseChart GetChart(string chartName)|
|GetCharts()||public static List&lt;BaseChart&gt; GetCharts(string chartName)|
|GetPackageFullPath()||public static string GetPackageFullPath()|
|GetRepeatChartNameInfo()||public static string GetRepeatChartNameInfo(BaseChart chart, string chartName)|
|IsRepeatChartName()||public static bool IsRepeatChartName(BaseChart chart, string chartName = null)|
|RemoveAllChartObject()||public static void RemoveAllChartObject()|
|RemoveChart()||public static void RemoveChart(string chartName)|

## XCResourceImporterWindow

> XCharts.Runtime.XCResourceImporterWindow : [UnityEditor.EditorWindow](https://docs.unity3d.com/ScriptReference/30_search.html?q=unityeditor.editorwindow)

|public method|since|description|
|--|--|--|
|ShowPackageImporterWindow()||public static void ShowPackageImporterWindow()|

## XCThemeMgr

> XCharts.Runtime.XCThemeMgr

|public method|since|description|
|--|--|--|
|AddTheme()||public static void AddTheme(Theme theme)|
|CheckReloadTheme()||public static void CheckReloadTheme()|
|ContainsTheme()||public static bool ContainsTheme(string themeName)|
|ExportTheme()||public static bool ExportTheme(Theme theme)|
|ExportTheme()||public static bool ExportTheme(Theme theme, string themeNewName)|
|GetAllThemeNames()||public static List&lt;string&gt; GetAllThemeNames()|
|GetTheme()||public static Theme GetTheme(string themeName)|
|GetTheme()||public static Theme GetTheme(ThemeType type)|
|GetThemeAssetPath()||public static string GetThemeAssetPath(string themeName)|
|GetThemeList()||public static List&lt;Theme&gt; GetThemeList()|
|LoadTheme()||public static Theme LoadTheme(string themeName)|
|LoadTheme()||public static Theme LoadTheme(ThemeType type)|
|ReloadThemeList()||public static void ReloadThemeList()<br/>重新加载主题列表 |
|SwitchTheme()||public static void SwitchTheme(BaseChart chart, string themeName)|

