/************************************************/
/*                                              */
/*     Copyright (c) 2018 - 2021 monitor1394    */
/*     https://github.com/monitor1394           */
/*                                              */
/************************************************/

using System.Collections.Generic;
using UnityEngine;

namespace XCharts
{
    public static class PropertyUtil
    {
        public static bool SetColor(ref Color currentValue, Color newValue)
        {
            if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
                return false;

            currentValue = newValue;
            return true;
        }

        public static bool SetColor(ref Color32 currentValue, Color32 newValue)
        {
            if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
                return false;

            currentValue = newValue;
            return true;
        }

        public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
        {
            if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
                return false;

            currentValue = newValue;
            return true;
        }

        public static bool SetClass<T>(ref T currentValue, T newValue, bool notNull = false) where T : class
        {
            if (notNull)
            {
                if (newValue == null)
                {
                    Debug.LogError("can not be null.");
                    return false;
                }
            }
            if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
                return false;

            currentValue = newValue;
            return true;
        }
    }
}
