/************************************************/
/*                                              */
/*     Copyright (c) 2018 - 2021 monitor1394    */
/*     https://github.com/monitor1394           */
/*                                              */
/************************************************/

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;

namespace XCharts
{
    /// <summary>
    /// the type of serie.
    /// 系列类型。
    /// </summary>
    public enum SerieType
    {
        /// <summary>
        /// 折线图。折线图是用折线将各个数据点标志连接起来的图表，用于展现数据的变化趋势。可用于直角坐标系和极坐标系上。
        /// </summary>
        Line,
        /// <summary>
        /// 柱状图。柱状/条形图 通过 柱形的高度/条形的宽度 来表现数据的大小，用于有至少一个类目轴或时间轴的直角坐标系上。
        /// </summary>
        Bar,
        /// <summary>
        /// 饼图。饼图主要用于表现不同类目的数据在总和中的占比。每个的弧度表示数据数量的比例。
        /// 饼图更适合表现数据相对于总数的百分比等关系。
        /// </summary>
        Pie,
        /// <summary>
        /// 雷达图。雷达图主要用于表现多变量的数据，例如球员的各个属性分析。依赖 radar 组件。
        /// </summary>
        Radar,
        /// <summary>
        /// 散点图。直角坐标系上的散点图可以用来展现数据的 x，y 之间的关系，如果数据项有多个维度，
        /// 其它维度的值可以通过不同大小的 symbol 展现成气泡图，也可以用颜色来表现。
        /// </summary>
        Scatter,
        /// <summary>
        /// 带有涟漪特效动画的散点图。利用动画特效可以将某些想要突出的数据进行视觉突出。
        /// </summary>
        EffectScatter,
        /// <summary>
        /// 热力图。主要通过颜色去表现数值的大小，必须要配合 visualMap 组件使用。
        /// </summary>
        Heatmap,
        /// <summary>
        /// 仪表盘。
        /// </summary>
        Gauge,
        /// <summary>
        /// 环形图。只支持一个数据的环形图。
        /// </summary>
        Ring,
        /// <summary>
        /// 水位图。
        /// </summary>
        Liquid,
    }

    /// <summary>
    /// Whether to show as Nightingale chart, which distinguishs data through radius. 
    /// 是否展示成南丁格尔图，通过半径区分数据大小。
    /// </summary>
    public enum RoseType
    {
        /// <summary>
        /// Don't show as Nightingale chart.不展示成南丁格尔玫瑰图
        /// </summary>
        None,
        /// <summary>
        /// Use central angle to show the percentage of data, radius to show data size.
        /// 扇区圆心角展现数据的百分比，半径展现数据的大小。
        /// </summary>
        Radius,
        /// <summary>
        /// All the sectors will share the same central angle, the data size is shown only through radiuses.
        /// 所有扇区圆心角相同，仅通过半径展现数据大小。
        /// </summary>
        Area
    }

    /// <summary>
    /// the type of line chart.
    /// 折线图样式类型
    /// </summary>
    public enum LineType
    {
        /// <summary>
        /// the normal line chart，
        /// 普通折线图。
        /// </summary>
        Normal,
        /// <summary>
        /// the smooth line chart，
        /// 平滑曲线。
        /// </summary>
        Smooth,
        /// <summary>
        /// the smooth-dash line chart，
        /// 平滑虚线。
        /// </summary>
        SmoothDash,
        /// <summary>
        /// step line.
        /// 阶梯线图：当前点。
        /// </summary>
        StepStart,
        /// <summary>
        /// step line.
        /// 阶梯线图：当前点和下一个点的中间。
        /// </summary>
        StepMiddle,
        /// <summary>
        /// step line.
        /// 阶梯线图：下一个拐点。
        /// </summary>
        StepEnd,
        /// <summary>
        /// 虚线
        /// </summary>
        Dash,
        /// <summary>
        /// 点线
        /// </summary>
        Dot,
        /// <summary>
        /// 点划线
        /// </summary>
        DashDot,
        /// <summary>
        /// 双点划线
        /// </summary>
        DashDotDot
    }

    public enum BarType
    {
        /// <summary>
        /// 普通柱形图
        /// </summary>
        Normal,
        /// <summary>
        /// 斑马柱形图
        /// </summary>
        Zebra,
        /// <summary>
        /// 胶囊柱形图
        /// </summary>
        Capsule
    }

    /// <summary>
    /// 仪表盘类型
    /// </summary>
    public enum GaugeType
    {
        /// <summary>
        /// 指针型
        /// </summary>
        Pointer,
        /// <summary>
        /// 进度条型
        /// </summary>
        ProgressBar
    }

    /// <summary>
    /// 雷达图类型
    /// </summary>
    public enum RadarType
    {
        /// <summary>
        /// 多圈雷达图。此时可一个雷达里绘制多个圈，一个serieData就可组成一个圈（多维数据）。
        /// </summary>
        Multiple,
        /// <summary>
        /// 单圈雷达图。此时一个雷达只能绘制一个圈，多个serieData组成一个圈，数据取自`data[1]`。
        /// </summary>
        Single
    }
    /// <summary>
    /// 采样类型
    /// </summary>
    public enum SampleType
    {
        /// <summary>
        /// Take a peak. When the average value of the filter point is greater than or equal to 'sampleAverage', 
        /// take the maximum value; If you do it the other way around, you get the minimum.
        /// 取峰值。
        /// </summary>
        Peak,
        /// <summary>
        /// Take the average of the filter points.
        /// 取过滤点的平均值。
        /// </summary>
        Average,
        /// <summary>
        /// Take the maximum value of the filter point.
        /// 取过滤点的最大值。
        /// </summary>
        Max,
        /// <summary>
        /// Take the minimum value of the filter point.
        /// 取过滤点的最小值。
        /// </summary>
        Min,
        /// <summary>
        /// Take the sum of the filter points.
        /// 取过滤点的和。
        /// </summary>
        Sum
    }

    /// <summary>
    /// 系列。每个系列通过 type 决定自己的图表类型。
    /// </summary>
    [System.Serializable]
    public class Serie : MainComponent
    {
        [SerializeField] private bool m_Show = true;
        [SerializeField] private SerieType m_Type;
        [SerializeField] private string m_Name;
        [SerializeField] private string m_Stack;
        [SerializeField] private int m_XAxisIndex = 0;
        [SerializeField] private int m_YAxisIndex = 0;
        [SerializeField] private int m_RadarIndex = 0;
        [SerializeField] private int m_VesselIndex = 0;
        [SerializeField] private int m_PolarIndex = 0;
        [SerializeField] protected int m_MinShow;
        [SerializeField] protected int m_MaxShow;
        [SerializeField] protected int m_MaxCache;
        [SerializeField] private AreaStyle m_AreaStyle = AreaStyle.defaultAreaStyle;
        [SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();

        [SerializeField] private float m_SampleDist = 0;
        [SerializeField] private SampleType m_SampleType = SampleType.Average;
        [SerializeField] private float m_SampleAverage = 0;

        [SerializeField] private LineType m_LineType = LineType.Normal;
        [SerializeField] private LineStyle m_LineStyle = new LineStyle();

        [SerializeField] private BarType m_BarType = BarType.Normal;
        [SerializeField] private bool m_BarPercentStack = false;
        [SerializeField] private float m_BarWidth = 0.6f;
        [SerializeField] private float m_BarGap = 0.3f; // 30%
        [SerializeField] private float m_BarCategoryGap = 0.2f; // 20%
        [SerializeField] private float m_BarZebraWidth = 4f;
        [SerializeField] private float m_BarZebraGap = 2f;

        [SerializeField] private float m_Min;
        [SerializeField] private float m_Max;
        [SerializeField] private float m_StartAngle;
        [SerializeField] private float m_EndAngle;
        [SerializeField] private bool m_Clockwise = true;
        [FormerlySerializedAs("m_ArcShaped")]
        [SerializeField] private bool m_RoundCap;
        [SerializeField] private float m_RingGap = 10f;

        [SerializeField] private int m_SplitNumber;
        [SerializeField] private GaugeType m_GaugeType = GaugeType.Pointer;
        [SerializeField] private GaugeAxis m_GaugeAxis = new GaugeAxis();
        [SerializeField] private GaugePointer m_GaugePointer = new GaugePointer();

        [SerializeField] private bool m_ClickOffset = true;
        [SerializeField] private RoseType m_RoseType = RoseType.None;
        [SerializeField] private float m_Space;
        [SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
        [SerializeField] private float[] m_Radius = new float[2] { 0, 80 };
        [SerializeField] private SerieLabel m_Label = new SerieLabel();
        [SerializeField] private SerieAnimation m_Animation = new SerieAnimation();
        [SerializeField] private LineArrow m_LineArrow = new LineArrow();
        [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
        [SerializeField] private Emphasis m_Emphasis = new Emphasis();
        [SerializeField] private TitleStyle m_TitleStyle = new TitleStyle();
        [SerializeField] [Range(1, 10)] private int m_ShowDataDimension;
        [SerializeField] private bool m_ShowDataName;
        [SerializeField] private bool m_ShowDataIcon;
        [SerializeField] private bool m_Clip = false;
        [SerializeField] private bool m_Ignore = false;
        [SerializeField] private float m_IgnoreValue = 0;
        [SerializeField] private bool m_ShowAsPositiveNumber = false;
        [SerializeField] private bool m_Large = true;
        [SerializeField] private int m_LargeThreshold = 200;
        [SerializeField] private bool m_AvoidLabelOverlap = false;
        [SerializeField] private float m_WaveHeight = 10f;
        [SerializeField] private float m_WaveLength = 20f;
        [SerializeField] private float m_WaveSpeed = 5f;
        [SerializeField] private float m_WaveOffset = 0f;
        [SerializeField] private RadarType m_RadarType = RadarType.Multiple;

        [SerializeField] private List<SerieData> m_Data = new List<SerieData>();

        [NonSerialized] private int m_FilterStart;
        [NonSerialized] private int m_FilterEnd;
        [NonSerialized] private int m_FilterMinShow;
        [NonSerialized] private List<SerieData> m_FilterData;
        [NonSerialized] private Dictionary<int, List<Vector3>> m_UpSmoothPoints = new Dictionary<int, List<Vector3>>();
        [NonSerialized] private Dictionary<int, List<Vector3>> m_DownSmoothPoints = new Dictionary<int, List<Vector3>>();
        [NonSerialized] private List<Vector3> m_DataPoints = new List<Vector3>();
        [NonSerialized] private bool m_NeedUpdateFilterData;
        [NonSerialized] private bool m_NameDirty;

        /// <summary>
        /// Whether to show serie in chart.
        /// 系列是否显示在图表上。
        /// </summary>
        public bool show
        {
            get { return m_Show; }
            set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetVerticesDirty(); SetNameDirty(); } }
        }
        /// <summary>
        /// the chart type of serie.
        /// 系列的图表类型。
        /// </summary>
        public SerieType type
        {
            get { return m_Type; }
            set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Series name used for displaying in tooltip and filtering with legend.
        /// 系列名称，用于 tooltip 的显示，legend 的图例筛选。
        /// </summary>
        public string name
        {
            get { return m_Name; }
            set { if (PropertyUtil.SetClass(ref m_Name, value)) { SetVerticesDirty(); SetNameDirty(); } }
        }
        /// <summary>
        /// Legend name. When the serie name is not empty, the legend name is the series name; Otherwise, it is index.
        /// 图例名称。当系列名称不为空时，图例名称即为系列名称；反之则为索引index。
        /// </summary>
        public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
        /// <summary>
        /// If stack the value. On the same category axis, the series with the same stack name would be put on top of each other.
        /// 数据堆叠，同个类目轴上系列配置相同的stack值后，后一个系列的值会在前一个系列的值上相加。
        /// </summary>
        public string stack
        {
            get { return m_Stack; }
            set { if (PropertyUtil.SetClass(ref m_Stack, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the index of XAxis.
        /// 使用X轴的index。
        /// </summary>
        public int xAxisIndex
        {
            get { return m_XAxisIndex; }
            set { if (PropertyUtil.SetStruct(ref m_XAxisIndex, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the index of YAxis.
        /// 使用Y轴的index。
        /// </summary>
        public int yAxisIndex
        {
            get { return m_YAxisIndex; }
            set { if (PropertyUtil.SetStruct(ref m_YAxisIndex, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Index of radar component that radar chart uses.
        /// 雷达图所使用的 radar 组件的 index。
        /// </summary>
        public int radarIndex
        {
            get { return m_RadarIndex; }
            set { if (PropertyUtil.SetStruct(ref m_RadarIndex, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Index of vesel component that liquid chart uses.
        /// 水位图所使用的 vessel 组件的 index。
        /// </summary>
        public int vesselIndex
        {
            get { return m_VesselIndex; }
            set { if (PropertyUtil.SetStruct(ref m_VesselIndex, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Index of polar component that serie uses.
        /// 所使用的 polar 组件的 index。
        /// </summary>
        public int polarIndex
        {
            get { return m_PolarIndex; }
            set { if (PropertyUtil.SetStruct(ref m_PolarIndex, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The min number of data to show in chart.
        /// 系列所显示数据的最小索引
        /// </summary>
        public int minShow
        {
            get { return m_MinShow; }
            set { if (PropertyUtil.SetStruct(ref m_MinShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
        }
        /// <summary>
        /// The max number of data to show in chart.
        /// 系列所显示数据的最大索引
        /// </summary>
        public int maxShow
        {
            get { return m_MaxShow; }
            set { if (PropertyUtil.SetStruct(ref m_MaxShow, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
        }
        /// <summary>
        /// The max number of serie data cache.
        /// The first data will be remove when the size of serie data is larger then maxCache.
        /// default:0,unlimited.
        /// 系列中可缓存的最大数据量。默认为0没有限制，大于0时超过指定值会移除旧数据再插入新数据。
        /// </summary>
        public int maxCache
        {
            get { return m_MaxCache; }
            set { if (PropertyUtil.SetStruct(ref m_MaxCache, value < 0 ? 0 : value)) { SetVerticesDirty(); } }
        }
        /// <summary>
        /// The style of area.
        /// 区域填充样式。
        /// </summary>
        public AreaStyle areaStyle
        {
            get { return m_AreaStyle; }
            set { if (PropertyUtil.SetClass(ref m_AreaStyle, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the symbol of serie data item.
        /// 标记的图形。
        /// </summary>
        public SerieSymbol symbol
        {
            get { return m_Symbol; }
            set { if (PropertyUtil.SetClass(ref m_Symbol, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The type of line chart.
        /// 折线图样式类型。
        /// </summary>
        public LineType lineType
        {
            get { return m_LineType; }
            set { if (PropertyUtil.SetStruct(ref m_LineType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the min pixel dist of sample.
        /// 采样的最小像素距离，默认为0时不采样。当两个数据点间的水平距离小于改值时，开启采样，保证两点间的水平距离不小于改值。
        /// </summary>
        public float sampleDist
        {
            get { return m_SampleDist; }
            set { if (PropertyUtil.SetStruct(ref m_SampleDist, value < 0 ? 0 : value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the type of sample.
        /// 采样类型。当sampleDist大于0时有效。
        /// </summary>
        public SampleType sampleType
        {
            get { return m_SampleType; }
            set { if (PropertyUtil.SetStruct(ref m_SampleType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 设定的采样平均值。当sampleType 为 Peak 时，用于和过滤数据的平均值做对比是取最大值还是最小值。默认为0时会实时计算所有数据的平均值。
        /// </summary>
        public float sampleAverage
        {
            get { return m_SampleAverage; }
            set { if (PropertyUtil.SetStruct(ref m_SampleAverage, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The style of line.
        /// 线条样式。
        /// </summary>
        public LineStyle lineStyle
        {
            get { return m_LineStyle; }
            set { if (PropertyUtil.SetClass(ref m_LineStyle, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 柱形图类型。
        /// </summary>
        public BarType barType
        {
            get { return m_BarType; }
            set { if (PropertyUtil.SetStruct(ref m_BarType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 柱形图是否为百分比堆积。相同stack的serie只要有一个barPercentStack为true，则就显示成百分比堆叠柱状图。
        /// </summary>
        public bool barPercentStack
        {
            get { return m_BarPercentStack; }
            set { if (PropertyUtil.SetStruct(ref m_BarPercentStack, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The width of the bar. Adaptive when default 0.
        /// 柱条的宽度，不设时自适应。支持设置成相对于类目宽度的百分比。
        /// </summary>
        public float barWidth
        {
            get { return m_BarWidth; }
            set { if (PropertyUtil.SetStruct(ref m_BarWidth, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The gap between bars between different series, is a percent value like '0.3f' , which means 30% of the bar width, can be set as a fixed value.
        /// <para>Set barGap as '-1' can overlap bars that belong to different series, which is useful when making a series of bar be background.
        /// In a single coodinate system, this attribute is shared by multiple 'bar' series. 
        /// This attribute should be set on the last 'bar' series in the coodinate system, 
        /// then it will be adopted by all 'bar' series in the coordinate system.</para>
        /// 不同系列的柱间距离。为百分比（如 '0.3f'，表示柱子宽度的 30%）
        /// 如果想要两个系列的柱子重叠，可以设置 barGap 为 '-1f'。这在用柱子做背景的时候有用。
        /// 在同一坐标系上，此属性会被多个 'bar' 系列共享。此属性应设置于此坐标系中最后一个 'bar' 系列上才会生效，并且是对此坐标系中所有 'bar' 系列生效。
        /// </summary>
        public float barGap
        {
            get { return m_BarGap; }
            set { if (PropertyUtil.SetStruct(ref m_BarGap, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The bar gap of a single series, defaults to be 20% of the category gap, can be set as a fixed value.
        /// In a single coodinate system, this attribute is shared by multiple 'bar' series. 
        /// This attribute should be set on the last 'bar' series in the coodinate system, 
        /// then it will be adopted by all 'bar' series in the coordinate system.
        /// 同一系列的柱间距离，默认为类目间距的20%，可设固定值。
        /// 在同一坐标系上，此属性会被多个 'bar' 系列共享。此属性应设置于此坐标系中最后一个 'bar' 系列上才会生效，并且是对此坐标系中所有 'bar' 系列生效。
        /// </summary>
        public float barCategoryGap
        {
            get { return m_BarCategoryGap; }
            set { if (PropertyUtil.SetStruct(ref m_BarCategoryGap, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 斑马线的粗细。
        /// </summary>
        public float barZebraWidth
        {
            get { return m_BarZebraWidth; }
            set { if (PropertyUtil.SetStruct(ref m_BarZebraWidth, value < 0 ? 0 : value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 斑马线的间距。
        /// </summary>
        public float barZebraGap
        {
            get { return m_BarZebraGap; }
            set { if (PropertyUtil.SetStruct(ref m_BarZebraGap, value < 0 ? 0 : value)) SetVerticesDirty(); }
        }

        /// <summary>
        /// Whether offset when mouse click pie chart item.
        /// 鼠标点击时是否开启偏移，一般用在PieChart图表中。
        /// </summary>
        public bool pieClickOffset
        {
            get { return m_ClickOffset; }
            set { if (PropertyUtil.SetStruct(ref m_ClickOffset, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Whether to show as Nightingale chart.
        /// 是否展示成南丁格尔图，通过半径区分数据大小。
        /// </summary>
        public RoseType pieRoseType
        {
            get { return m_RoseType; }
            set { if (PropertyUtil.SetStruct(ref m_RoseType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the space of pie chart item.
        /// 饼图项间的空隙留白。
        /// </summary>
        public float pieSpace
        {
            get { return m_Space; }
            set { if (PropertyUtil.SetStruct(ref m_Space, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// the center of chart.
        /// 中心点。
        /// </summary>
        public float[] center
        {
            get { return m_Center; }
            set { if (value != null && value.Length == 2) { m_Center = value; SetVerticesDirty(); } }
        }
        /// <summary>
        /// the radius of chart.
        /// 半径。radius[0]表示内径，radius[1]表示外径。
        /// </summary>
        public float[] radius
        {
            get { return m_Radius; }
            set { if (value != null && value.Length == 2) { m_Radius = value; SetVerticesDirty(); } }
        }
        /// <summary>
        /// 最小值，映射到 startAngle。
        /// </summary>
        public float min
        {
            get { return m_Min; }
            set { if (PropertyUtil.SetStruct(ref m_Min, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 最大值，映射到 endAngle。
        /// </summary>
        public float max
        {
            get { return m_Max; }
            set { if (PropertyUtil.SetStruct(ref m_Max, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 起始角度。和时钟一样，12点钟位置是0度，顺时针到360度。
        /// </summary>
        public float startAngle
        {
            get { return m_StartAngle; }
            set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 结束角度。和时钟一样，12点钟位置是0度，顺时针到360度。
        /// </summary>
        public float endAngle
        {
            get { return m_EndAngle; }
            set { if (PropertyUtil.SetStruct(ref m_EndAngle, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 是否顺时针。
        /// </summary>
        public bool clockwise
        {
            get { return m_Clockwise; }
            set { if (PropertyUtil.SetStruct(ref m_Clockwise, value)) SetVerticesDirty(); }
        }

        /// <summary>
        /// 环形图的环间隙。
        /// </summary>
        public float ringGap
        {
            get { return m_RingGap; }
            set { if (PropertyUtil.SetStruct(ref m_RingGap, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 刻度分割段数。最大可设置36。
        /// </summary>
        public int splitNumber
        {
            get { return m_SplitNumber; }
            set { if (PropertyUtil.SetStruct(ref m_SplitNumber, value > 36 ? 36 : value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 是否开启圆弧效果。
        /// </summary>
        public bool roundCap
        {
            get { return m_RoundCap; }
            set { if (PropertyUtil.SetStruct(ref m_RoundCap, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 是否开启忽略数据。当为 true 时，数据值为 ignoreValue 时不进行绘制。
        /// </summary>
        public bool ignore
        {
            get { return m_Ignore; }
            set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 忽略数据的默认值。当ignore为true才有效。
        /// </summary>
        public float ignoreValue
        {
            get { return m_IgnoreValue; }
            set { if (PropertyUtil.SetStruct(ref m_IgnoreValue, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 雷达图类型。
        /// </summary>
        public RadarType radarType
        {
            get { return m_RadarType; }
            set { if (PropertyUtil.SetStruct(ref m_RadarType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 仪表盘轴线。
        /// </summary>
        public GaugeAxis gaugeAxis
        {
            get { return m_GaugeAxis; }
            set { if (PropertyUtil.SetClass(ref m_GaugeAxis, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 仪表盘指针。
        /// </summary>
        public GaugePointer gaugePointer
        {
            get { return m_GaugePointer; }
            set { if (PropertyUtil.SetClass(ref m_GaugePointer, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 仪表盘类型。
        /// </summary>
        public GaugeType gaugeType
        {
            get { return m_GaugeType; }
            set { if (PropertyUtil.SetStruct(ref m_GaugeType, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Text label of graphic element,to explain some data information about graphic item like value, name and so on. 
        /// 图形上的文本标签，可用于说明图形的一些数据信息，比如值，名称等。
        /// </summary>
        public SerieLabel label
        {
            get { return m_Label; }
            set { if (PropertyUtil.SetClass(ref m_Label, value, true)) SetAllDirty(); }
        }
        /// <summary>
        /// The start animation.
        /// 起始动画。
        /// </summary>
        public SerieAnimation animation
        {
            get { return m_Animation; }
            set { if (PropertyUtil.SetClass(ref m_Animation, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The arrow of line.
        /// 折线图的箭头。
        /// </summary>
        public LineArrow lineArrow
        {
            get { return m_LineArrow; }
            set { if (PropertyUtil.SetClass(ref m_LineArrow, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// The style of data item.
        /// 图形样式。
        /// </summary>
        public ItemStyle itemStyle
        {
            get { return m_ItemStyle; }
            set { if (PropertyUtil.SetClass(ref m_ItemStyle, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 高亮的图形样式和文本标签样式。
        /// </summary>
        public Emphasis emphasis
        {
            get { return m_Emphasis; }
            set { if (PropertyUtil.SetClass(ref m_Emphasis, value, true)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 标题样式。
        /// </summary>
        public TitleStyle titleStyle
        {
            get { return m_TitleStyle; }
            set { if (PropertyUtil.SetClass(ref m_TitleStyle, value, true)) SetAllDirty(); }
        }
        /// <summary>
        /// 数据项里的数据维数。
        /// </summary>
        public int showDataDimension { get { return m_ShowDataDimension; } }
        /// <summary>
        /// 在Editor的inpsector上是否显示name参数
        /// </summary>
        public bool showDataName { get { return m_ShowDataName; } set { m_ShowDataName = value; } }
        /// <summary>
        /// If clip the overflow on the coordinate system.
        /// 是否裁剪超出坐标系部分的图形。
        /// </summary>
        public bool clip
        {
            get { return m_Clip; }
            set { if (PropertyUtil.SetStruct(ref m_Clip, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Show negative number as positive number.
        /// 将负数数值显示为正数。一般和`AxisLabel`的`showAsPositiveNumber`配合使用。仅在折线图和柱状图中有效。
        /// </summary>
        public bool showAsPositiveNumber
        {
            get { return m_ShowAsPositiveNumber; }
            set { if (PropertyUtil.SetStruct(ref m_ShowAsPositiveNumber, value)) SetComponentDirty(); }
        }
        /// <summary>
        /// 是否开启大数据量优化，在数据图形特别多而出现卡顿时候可以开启。
        /// 开启后配合 largeThreshold 在数据量大于指定阈值的时候对绘制进行优化。
        /// 缺点：优化后不能自定义设置单个数据项的样式，不能显示Label。
        /// </summary>
        public bool large
        {
            get { return m_Large; }
            set
            {
                if (PropertyUtil.SetStruct(ref m_Large, value))
                {
                    SetAllDirty();
                    label.SetComponentDirty();
                }
            }
        }
        /// <summary>
        /// 开启大数量优化的阈值。只有当开启了large并且数据量大于该阀值时才进入性能模式。
        /// </summary>
        public int largeThreshold
        {
            get { return m_LargeThreshold; }
            set
            {
                if (PropertyUtil.SetStruct(ref m_LargeThreshold, value))
                {
                    SetAllDirty();
                    label.SetComponentDirty();
                }
            }
        }
        /// <summary>
        /// 在饼图且标签外部显示的情况下，是否启用防止标签重叠策略，默认关闭，在标签拥挤重叠的情况下会挪动各个标签的位置，防止标签间的重叠。
        /// </summary>
        public bool avoidLabelOverlap
        {
            get { return m_AvoidLabelOverlap; }
            set { if (PropertyUtil.SetStruct(ref m_AvoidLabelOverlap, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// Wave length of the wave, which is relative to the diameter.
        /// 波长。为0-1小数时指直线的百分比。
        /// </summary>
        public float waveLength
        {
            get { return m_WaveLength; }
            set { if (PropertyUtil.SetStruct(ref m_WaveLength, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 波高。
        /// </summary>
        public float waveHeight
        {
            get { return m_WaveHeight; }
            set { if (PropertyUtil.SetStruct(ref m_WaveHeight, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 波偏移。
        /// </summary>
        public float waveOffset
        {
            get { return m_WaveOffset; }
            set { if (PropertyUtil.SetStruct(ref m_WaveOffset, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 波速。正数时左移，负数时右移。
        /// </summary>
        public float waveSpeed
        {
            get { return m_WaveSpeed; }
            set { if (PropertyUtil.SetStruct(ref m_WaveSpeed, value)) SetVerticesDirty(); }
        }
        /// <summary>
        /// 系列中的数据内容数组。SerieData可以设置1到n维数据。
        /// </summary>
        public List<SerieData> data { get { return m_Data; } }

        public override bool vertsDirty
        {
            get
            {
                return m_VertsDirty ||
                    symbol.vertsDirty ||
                    lineStyle.vertsDirty ||
                    lineArrow.vertsDirty ||
                    itemStyle.vertsDirty ||
                    areaStyle.vertsDirty ||
                    label.vertsDirty ||
                    emphasis.vertsDirty ||
                    gaugeAxis.vertsDirty ||
                    gaugePointer.vertsDirty;
            }
        }

        public override bool componentDirty { get { return m_ComponentDirty || titleStyle.componentDirty; } }
        internal override void ClearVerticesDirty()
        {
            base.ClearVerticesDirty();
            symbol.ClearVerticesDirty();
            lineStyle.ClearVerticesDirty();
            lineArrow.ClearVerticesDirty();
            itemStyle.ClearVerticesDirty();
            areaStyle.ClearVerticesDirty();
            label.ClearVerticesDirty();
            emphasis.ClearVerticesDirty();
            gaugeAxis.ClearVerticesDirty();
            gaugePointer.ClearVerticesDirty();
            titleStyle.ClearVerticesDirty();
        }

        internal override void ClearComponentDirty()
        {
            base.ClearComponentDirty();
            symbol.ClearComponentDirty();
            lineStyle.ClearComponentDirty();
            lineArrow.ClearComponentDirty();
            itemStyle.ClearComponentDirty();
            areaStyle.ClearComponentDirty();
            label.ClearComponentDirty();
            emphasis.ClearComponentDirty();
            gaugeAxis.ClearComponentDirty();
            gaugePointer.ClearComponentDirty();
            titleStyle.ClearComponentDirty();
        }

        /// <summary>
        /// The index of serie,start at 0.
        /// 系列的索引，从0开始。
        /// </summary>
        public int index { get; internal set; }
        /// <summary>
        /// Whether the serie is highlighted.
        /// 该系列是否高亮，一般由图例悬停触发。
        /// </summary>
        public bool highlighted { get; internal set; }
        /// <summary>
        /// the count of data list.
        /// 数据项个数。
        /// </summary>
        public int dataCount { get { return m_Data.Count; } }
        /// <summary>
        /// 数据项位置坐标。
        /// </summary>
        public List<Vector3> dataPoints { get { return m_DataPoints; } }
        /// <summary>
        /// 饼图的中心点位置。
        /// </summary>
        public Vector3 runtimeCenterPos { get; internal set; }
        /// <summary>
        /// 饼图的内径
        /// </summary>
        public float runtimeInsideRadius { get; internal set; }
        /// <summary>
        /// 饼图的外径
        /// </summary>
        public float runtimeOutsideRadius { get; internal set; }
        /// <summary>
        /// 运行时的最大数据值
        /// </summary>
        public float runtimeDataMax { get; internal set; }
        /// <summary>
        /// 运行时的最小数据值
        /// </summary>
        public float runtimeDataMin { get; internal set; }
        /// <summary>
        /// 饼图的数据项之和
        /// </summary>
        public float runtimePieDataTotal { get; internal set; }
        public float runtimeWaveSpeed { get; internal set; }
        public Painter runtimeCanvas { get; internal set; }
        internal float runtimeCheckValue { get; set; }
        public int runtimeGridIndex { get; internal set; }
        public bool nameDirty { get { return m_NameDirty; } }

        private void SetNameDirty()
        {
            m_NameDirty = true;
        }

        public void ClearNameDirty()
        {
            m_NameDirty = false;
        }

        public override void ClearDirty()
        {
            base.ClearDirty();
        }
        internal List<Vector3> GetUpSmoothList(int dataIndex, int size = 100)
        {
            if (m_UpSmoothPoints.ContainsKey(dataIndex))
            {
                return m_UpSmoothPoints[dataIndex];
            }
            else
            {
                var list = ListPool<Vector3>.Get();
                m_UpSmoothPoints[dataIndex] = list;
                return list;
            }
        }

        internal List<Vector3> GetDownSmoothList(int dataIndex, int size = 100)
        {
            if (m_DownSmoothPoints.ContainsKey(dataIndex))
            {
                return m_DownSmoothPoints[dataIndex];
            }
            else
            {
                var list = ListPool<Vector3>.Get();
                m_DownSmoothPoints[dataIndex] = list;
                return list;
            }
        }

        internal void ClearSmoothList(int dataIndex)
        {
            if (m_UpSmoothPoints.ContainsKey(dataIndex))
            {
                m_UpSmoothPoints[dataIndex].Clear();
            }
            if (m_DownSmoothPoints.ContainsKey(dataIndex))
            {
                m_DownSmoothPoints[dataIndex].Clear();
            }
        }

        /// <summary>
        /// 维度Y对应数据中最大值。
        /// </summary>
        public float yMax
        {
            get
            {
                float max = int.MinValue;
                foreach (var sdata in data)
                {
                    if (sdata.show && sdata.data[1] > max)
                    {
                        max = sdata.data[1];
                    }
                }
                return max;
            }
        }

        /// <summary>
        /// 维度X对应数据中的最大值。
        /// </summary>
        public float xMax
        {
            get
            {
                float max = int.MinValue;
                foreach (var sdata in data)
                {
                    if (sdata.show && sdata.data[0] > max)
                    {
                        max = sdata.data[0];
                    }
                }
                return max;
            }
        }

        /// <summary>
        /// 维度Y对应数据的最小值。
        /// </summary>
        public float yMin
        {
            get
            {
                float min = int.MaxValue;
                foreach (var sdata in data)
                {
                    if (sdata.show && sdata.data[1] < min)
                    {
                        min = sdata.data[1];
                    }
                }
                return min;
            }
        }

        /// <summary>
        /// 维度X对应数据的最小值。
        /// </summary>
        public float xMin
        {
            get
            {
                float min = int.MaxValue;
                foreach (var sdata in data)
                {
                    if (sdata.show && sdata.data[0] < min)
                    {
                        min = sdata.data[0];
                    }
                }
                return min;
            }
        }

        /// <summary>
        /// 维度Y数据的总和。
        /// </summary>
        public float yTotal
        {
            get
            {
                float total = 0;
                foreach (var sdata in data)
                {
                    if (sdata.show)
                        total += sdata.GetCurrData(1, animation.GetUpdateAnimationDuration());
                    //total += sdata.GetData(1);
                }
                return total;
            }
        }

        /// <summary>
        /// 维度X数据的总和。
        /// </summary>
        public float xTotal
        {
            get
            {
                float total = 0;
                foreach (var sdata in data)
                {
                    if (sdata.show)
                        total += sdata.data[0];
                }
                return total;
            }
        }

        /// <summary>
        /// 清空所有数据
        /// </summary>
        public void ClearData()
        {
            while (m_Data.Count > 0)
            {
                RemoveData(0);
            }
            m_Data.Clear();
            SetVerticesDirty();
        }

        /// <summary>
        /// 移除指定索引的数据
        /// </summary>
        /// <param name="index"></param>
        public void RemoveData(int index)
        {
            if (index >= 0 && index < m_Data.Count)
            {
                if (!string.IsNullOrEmpty(m_Data[index].name))
                {
                    SetNameDirty();
                }
                SetVerticesDirty();
                var serieData = m_Data[index];
                SerieDataPool.Release(serieData);
                if (serieData.labelObject != null)
                {
                    SerieLabelPool.Release(serieData.labelObject.gameObject);
                }
                if (m_UpSmoothPoints.ContainsKey(serieData.index))
                {
                    ListPool<Vector3>.Release(m_UpSmoothPoints[serieData.index]);
                    m_UpSmoothPoints.Remove(serieData.index);
                }
                if (m_DownSmoothPoints.ContainsKey(serieData.index))
                {
                    ListPool<Vector3>.Release(m_DownSmoothPoints[serieData.index]);
                    m_DownSmoothPoints.Remove(serieData.index);
                }
                m_Data.RemoveAt(index);
            }
        }

        /// <summary>
        /// 添加一个数据到维度Y（此时维度X对应的数据是索引）
        /// </summary>
        /// <param name="value"></param>
        /// <param name="dataName"></param>
        public SerieData AddYData(float value, string dataName = null)
        {
            CheckMaxCache();
            int xValue = m_Data.Count;
            var serieData = SerieDataPool.Get();
            serieData.data.Add(xValue);
            serieData.data.Add(value);
            serieData.name = dataName;
            serieData.index = xValue;
            m_Data.Add(serieData);
            m_ShowDataDimension = 1;
            SetVerticesDirty();
            CheckDataName(dataName);
            return serieData;
        }

        private void CheckDataName(string dataName)
        {
            if (string.IsNullOrEmpty(dataName))
            {
                SetNameDirty();
            }
            else
            {
                m_ShowDataName = true;
            }
        }

        /// <summary>
        /// 添加（x，y）数据到维度X和维度Y
        /// </summary>
        /// <param name="xValue"></param>
        /// <param name="yValue"></param>
        /// <param name="dataName"></param>
        /// <param name="maxDataNumber"></param>
        public SerieData AddXYData(float xValue, float yValue, string dataName = null)
        {
            CheckMaxCache();
            var serieData = SerieDataPool.Get();
            serieData.data.Add(xValue);
            serieData.data.Add(yValue);
            serieData.name = dataName;
            serieData.index = m_Data.Count;
            m_Data.Add(serieData);
            m_ShowDataDimension = 2;
            SetVerticesDirty();
            CheckDataName(dataName);
            return serieData;
        }

        /// <summary>
        /// 将一组数据添加到系列中。
        /// 如果数据只有一个，默认添加到维度Y中。
        /// </summary>
        /// <param name="valueList"></param>
        /// <param name="dataName"></param>
        /// <param name="maxDataNumber"></param>
        public SerieData AddData(List<float> valueList, string dataName = null)
        {
            if (valueList == null || valueList.Count == 0) return null;
            if (valueList.Count == 1)
            {
                return AddYData(valueList[0], dataName);
            }
            else if (valueList.Count == 2)
            {
                return AddXYData(valueList[0], valueList[1], dataName);
            }
            else
            {
                CheckMaxCache();
                m_ShowDataDimension = valueList.Count;
                var serieData = SerieDataPool.Get();
                serieData.name = dataName;
                serieData.index = m_Data.Count;
                for (int i = 0; i < valueList.Count; i++)
                {
                    serieData.data.Add(valueList[i]);
                }
                m_Data.Add(serieData);
                SetVerticesDirty();
                CheckDataName(dataName);
                return serieData;
            }
        }

        private void CheckMaxCache()
        {
            if (m_MaxCache <= 0) return;
            while (m_Data.Count > m_MaxCache)
            {
                m_NeedUpdateFilterData = true;
                RemoveData(0);
            }
        }

        /// <summary>
        /// 获得指定index指定维数的数据
        /// </summary>
        /// <param name="index"></param>
        /// <param name="dimension"></param>
        /// <param name="dataZoom"></param>
        /// <returns></returns>
        public float GetData(int index, int dimension, DataZoom dataZoom = null)
        {
            if (index < 0 || dimension < 0) return 0;
            var serieData = GetSerieData(index, dataZoom);
            if (serieData != null && dimension < serieData.data.Count)
            {
                var value = serieData.GetData(dimension);
                if (showAsPositiveNumber)
                {
                    value = Mathf.Abs(value);
                }
                return value;
            }
            else
            {
                return 0;
            }
        }

        /// <summary>
        /// 获得维度Y索引对应的数据
        /// </summary>
        /// <param name="index"></param>
        /// <param name="dataZoom"></param>
        /// <returns></returns>
        public float GetYData(int index, DataZoom dataZoom = null)
        {
            if (index < 0) return 0;
            var serieData = GetDataList(dataZoom);
            if (index < serieData.Count)
            {
                var value = serieData[index].data[1];
                if (showAsPositiveNumber)
                {
                    value = Mathf.Abs(value);
                }
                return value;
            }
            return 0;
        }

        public float GetYCurrData(int index, DataZoom dataZoom = null)
        {
            if (index < 0) return 0;
            var serieData = GetDataList(dataZoom);
            if (index < serieData.Count)
            {
                var value = serieData[index].GetCurrData(1, animation.GetUpdateAnimationDuration());
                if (showAsPositiveNumber)
                {
                    value = Mathf.Abs(value);
                }
                return value;
            }
            return 0;
        }

        /// <summary>
        /// 获得维度Y索引对应的数据和数据名
        /// </summary>
        /// <param name="index">索引</param>
        /// <param name="yData">对应的数据值</param>
        /// <param name="dataName">对应的数据名</param>
        /// <param name="dataZoom">区域缩放</param>
        public void GetYData(int index, out float yData, out string dataName, DataZoom dataZoom = null)
        {
            yData = 0;
            dataName = null;
            if (index < 0) return;
            var serieData = GetDataList(dataZoom);
            if (index < serieData.Count)
            {
                yData = serieData[index].data[1];
                if (showAsPositiveNumber)
                {
                    yData = Mathf.Abs(yData);
                }
                dataName = serieData[index].name;
            }
        }

        /// <summary>
        /// 获得指定索引的数据项
        /// </summary>
        /// <param name="index"></param>
        /// <param name="dataZoom"></param>
        /// <returns></returns>
        public SerieData GetSerieData(int index, DataZoom dataZoom = null)
        {
            var data = GetDataList(dataZoom);
            if (index >= 0 && index <= data.Count - 1)
            {
                return data[index];
            }
            return null;
        }

        /// <summary>
        /// 获得指定索引的维度X和维度Y的数据
        /// </summary>
        /// <param name="index"></param>
        /// <param name="dataZoom"></param>
        /// <param name="xValue"></param>
        /// <param name="yVlaue"></param>
        public void GetXYData(int index, DataZoom dataZoom, out float xValue, out float yVlaue)
        {
            xValue = 0;
            yVlaue = 0;
            if (index < 0) return;
            var showData = GetDataList(dataZoom);
            if (index < showData.Count)
            {
                var serieData = showData[index];
                xValue = serieData.data[0];
                yVlaue = serieData.data[1];
                if (showAsPositiveNumber)
                {
                    xValue = Mathf.Abs(xValue);
                    yVlaue = Mathf.Abs(yVlaue);
                }
            }
        }

        public float GetDataTotal(int dimension)
        {
            float total = 0;
            foreach (var sdata in data)
            {
                if (sdata.show)
                    total += sdata.GetData(dimension);
            }
            return total;
        }

        /// <summary>
        /// 获得系列的数据列表
        /// </summary>
        /// <param name="dataZoom"></param>
        /// <returns></returns>
        public List<SerieData> GetDataList(DataZoom dataZoom = null)
        {
            if (dataZoom != null && dataZoom.enable
                && (dataZoom.xAxisIndexs.Contains(xAxisIndex) || dataZoom.yAxisIndexs.Contains(yAxisIndex)))
            {
                UpdateFilterData(dataZoom);
                return m_FilterData;
            }
            else
            {
                return m_Data;
            }
        }

        private List<SerieData> emptyFilter = new List<SerieData>();
        /// <summary>
        /// 根据dataZoom更新数据列表缓存
        /// </summary>
        /// <param name="dataZoom"></param>
        internal void UpdateFilterData(DataZoom dataZoom)
        {
            if (dataZoom != null && dataZoom.enable
                && (dataZoom.xAxisIndexs.Contains(xAxisIndex) || dataZoom.yAxisIndexs.Contains(yAxisIndex)))
            {
                var startIndex = (int)((data.Count - 1) * dataZoom.start / 100);
                var endIndex = (int)((data.Count - 1) * dataZoom.end / 100);
                if (endIndex < startIndex) endIndex = startIndex;

                if (startIndex != m_FilterStart || endIndex != m_FilterEnd || dataZoom.minShowNum != m_FilterMinShow || m_NeedUpdateFilterData)
                {
                    m_FilterStart = startIndex;
                    m_FilterEnd = endIndex;
                    m_FilterMinShow = dataZoom.minShowNum;
                    m_NeedUpdateFilterData = false;
                    var count = endIndex == startIndex ? 1 : endIndex - startIndex + 1;
                    if (count < dataZoom.minShowNum)
                    {
                        if (dataZoom.minShowNum > m_Data.Count) count = m_Data.Count;
                        else count = dataZoom.minShowNum;
                    }
                    if (m_Data.Count > 0)
                    {
                        if (startIndex + count > m_Data.Count)
                        {
                            int start = endIndex - count;
                            m_FilterData = m_Data.GetRange(start < 0 ? 0 : start, count);
                        }
                        else m_FilterData = m_Data.GetRange(startIndex, count);
                    }
                    else
                    {
                        m_FilterData = m_Data;
                    }
                }
                else if (endIndex == 0)
                {
                    m_FilterData = emptyFilter;
                }
            }
        }

        /// <summary>
        /// 更新指定索引的维度Y数据
        /// </summary>
        /// <param name="index"></param>
        /// <param name="value"></param>
        public bool UpdateYData(int index, float value)
        {
            UpdateData(index, 1, value);
            return true;
        }

        /// <summary>
        /// 更新指定索引的维度X和维度Y的数据
        /// </summary>
        /// <param name="index"></param>
        /// <param name="xValue"></param>
        /// <param name="yValue"></param>
        public bool UpdateXYData(int index, float xValue, float yValue)
        {
            var flag1 = UpdateData(index, 0, xValue);
            var flag2 = UpdateData(index, 1, yValue);
            return flag1 || flag2;
        }

        /// <summary>
        /// 更新指定索引指定维数的数据
        /// </summary>
        /// <param name="index">要更新数据的索引</param>
        /// <param name="dimension">要更新数据的维数</param>
        /// <param name="value">新的数据值</param>
        public bool UpdateData(int index, int dimension, float value)
        {
            if (index >= 0 && index < m_Data.Count)
            {
                var animationOpen = animation.enable;
                var animationDuration = animation.GetUpdateAnimationDuration();
                var flag = m_Data[index].UpdateData(dimension, value, animationOpen, animationDuration);
                if (flag) SetVerticesDirty();
                return flag;
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// 更新指定索引的数据项数据列表
        /// </summary>
        /// <param name="index"></param>
        /// <param name="values"></param>
        public bool UpdateData(int index, List<float> values)
        {
            if (index >= 0 && index < m_Data.Count && values != null)
            {
                var serieData = m_Data[index];
                var animationOpen = animation.enable;
                var animationDuration = animation.GetUpdateAnimationDuration();
                for (int i = 0; i < values.Count; i++)
                    serieData.UpdateData(i, values[i], animationOpen, animationDuration);
                SetVerticesDirty();
                return true;
            }
            return false;
        }

        public bool UpdateDataName(int index, string name)
        {
            if (index >= 0 && index < m_Data.Count)
            {
                var serieData = m_Data[index];
                serieData.name = name;
                SetNameDirty();
                if (serieData.labelObject != null)
                {
                    serieData.labelObject.SetText(name == null ? "" : name);
                }
                return true;
            }
            return false;
        }

        /// <summary>
        /// 清除所有数据的高亮标志
        /// </summary>
        public void ClearHighlight()
        {
            highlighted = false;
            foreach (var serieData in m_Data)
            {
                serieData.highlighted = false;
            }
        }

        /// <summary>
        /// 设置指定索引的数据为高亮状态
        /// </summary>
        public void SetHighlight(int index, bool flag)
        {
            var serieData = GetSerieData(index);
            if (serieData != null)
            {
                serieData.highlighted = flag;
            }
        }

        internal float GetBarWidth(float categoryWidth)
        {
            if (m_BarWidth > 1) return m_BarWidth;
            else return m_BarWidth * categoryWidth;
        }

        /// <summary>
        /// 设置所有数据的图标是否显示
        /// </summary>
        /// <param name="flag"></param>
        public void SetDataIconActive(bool flag)
        {
            foreach (var data in m_Data)
            {
                data.iconStyle.show = flag;
            }
        }

        /// <summary>
        /// 设置指定index的数据图标是否显示
        /// </summary>
        /// <param name="dataIndex"></param>
        /// <param name="flag"></param>
        public void SetDataIconActive(int dataIndex, bool flag)
        {
            if (dataIndex >= 0 && dataIndex < m_Data.Count)
            {
                var data = m_Data[dataIndex];
                data.iconStyle.show = flag;
            }
        }

        /// <summary>
        /// 统一设置图标的尺寸
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void SetDataIconSize(float width, float height)
        {
            foreach (var data in m_Data)
            {
                data.iconStyle.width = width;
                data.iconStyle.height = height;
            }
        }

        /// <summary>
        /// 设置指定index的数据图标的图片
        /// </summary>
        /// <param name="dataIndex"></param>
        /// <param name="image"></param>
        public void SetDataIcon(int dataIndex, Sprite image)
        {
            if (dataIndex >= 0 && dataIndex < m_Data.Count)
            {
                var data = m_Data[dataIndex];
                data.iconStyle.sprite = image;
            }
        }

        public bool IsIgnoreIndex(int index, int dimension)
        {
            if (m_Ignore)
            {
                var serieData = GetSerieData(index);
                if (serieData != null)
                {
                    return IsIgnoreValue(serieData.GetData(dimension));
                }
            }
            return false;
        }

        public bool IsIgnoreValue(float value)
        {
            return m_Ignore && Mathf.Approximately(value, m_IgnoreValue);
        }

        public bool IsIgnorePoint(int index)
        {
            if (index >= 0 && index < dataPoints.Count)
            {
                return ChartHelper.IsIngore(dataPoints[index]);
            }
            return false;
        }

        /// <summary>
        /// 是否为性能模式。只有折线图和柱状图才有性能模式。性能模式下不绘制Symbol，不刷新Label，不单独设置数据项配置。
        /// </summary>
        public bool IsPerformanceMode()
        {
            if (m_Type == SerieType.Line || m_Type == SerieType.Bar)
                return m_Large && m_Data.Count > m_LargeThreshold;
            else
                return false;
        }

        public bool IsCoordinateSerie()
        {
            return type == SerieType.Line
                || type == SerieType.Bar
                || type == SerieType.Scatter
                || type == SerieType.Heatmap;
        }

        /// <summary>
        /// 设置指定index的数据图标的尺寸
        /// </summary>
        /// <param name="dataIndex"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void SetDataIconSize(int dataIndex, float width, float height)
        {
            if (dataIndex >= 0 && dataIndex < m_Data.Count)
            {
                var data = m_Data[dataIndex];
                data.iconStyle.width = width;
                data.iconStyle.height = height;
            }
        }

        /// <summary>
        /// 设置指定index的数据图标的颜色
        /// </summary>
        /// <param name="dataIndex"></param>
        /// <param name="color"></param>
        public void SetDataIconColor(int dataIndex, Color color)
        {
            if (dataIndex >= 0 && dataIndex < m_Data.Count)
            {
                var data = m_Data[dataIndex];
                data.iconStyle.color = color;
            }
        }

        /// <summary>
        /// 从json中导入数据
        /// </summary>
        /// <param name="jsonData"></param>
        public void ParseJsonData(string jsonData)
        {
            if (string.IsNullOrEmpty(jsonData)) return;
            jsonData = jsonData.Replace("\r\n", "");
            jsonData = jsonData.Replace(" ", "");
            jsonData = jsonData.Replace("\n", "");
            int startIndex = jsonData.IndexOf("[");
            int endIndex = jsonData.LastIndexOf("]");
            if (startIndex == -1 || endIndex == -1)
            {
                Debug.LogError("json data need include in [ ]");
                return;
            }
            ClearData();
            string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
            if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
            {
                string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
                for (int i = 0; i < datas.Length; i++)
                {
                    var data = datas[i].Split(new char[] { '[', ',' }, StringSplitOptions.RemoveEmptyEntries);
                    var serieData = new SerieData();
                    for (int j = 0; j < data.Length; j++)
                    {
                        var txt = data[j].Trim().Replace("]", "");
                        float value;
                        var flag = float.TryParse(txt, out value);
                        if (flag)
                        {
                            serieData.data.Add(value);
                        }
                        else serieData.name = txt.Replace("\"", "").Trim();
                    }
                    m_Data.Add(serieData);
                }
            }
            else if (temp.IndexOf("value") > -1 && temp.IndexOf("name") > -1)
            {
                string[] datas = temp.Split(new string[] { "},", "} ,", "}" }, StringSplitOptions.RemoveEmptyEntries);
                for (int i = 0; i < datas.Length; i++)
                {
                    var arr = datas[i].Replace("{", "").Split(',');
                    var serieData = new SerieData();
                    foreach (var a in arr)
                    {
                        if (a.StartsWith("value:"))
                        {
                            float value = float.Parse(a.Substring(6, a.Length - 6));
                            serieData.data = new List<float>() { i, value };
                        }
                        else if (a.StartsWith("name:"))
                        {
                            string name = a.Substring(6, a.Length - 6 - 1);
                            serieData.name = name;
                        }
                        else if (a.StartsWith("selected:"))
                        {
                            string selected = a.Substring(9, a.Length - 9);
                            serieData.selected = bool.Parse(selected);
                        }
                    }
                    m_Data.Add(serieData);
                }
            }
            else
            {
                string[] datas = temp.Split(',');
                for (int i = 0; i < datas.Length; i++)
                {
                    float value;
                    var flag = float.TryParse(datas[i].Trim(), out value);
                    if (flag)
                    {
                        var serieData = new SerieData();
                        serieData.data = new List<float>() { i, value };
                        m_Data.Add(serieData);
                    }
                }
            }
            SetAllDirty();
        }
    }
}
