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XCharts/Editor/ChildComponents/AnimationDrawer.cs

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C#
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using UnityEditor;
using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
{
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[CustomPropertyDrawer(typeof(AnimationStyle), true)]
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public class AnimationDrawer : BasePropertyDrawer
{
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public override string ClassName { get { return "Animation"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Enable", true))
{
++EditorGUI.indentLevel;
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PropertyField(prop, "m_Type");
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PropertyField(prop, "m_FadeInDuration");
PropertyField(prop, "m_FadeInDelay");
PropertyField(prop, "m_FadeOutDuration");
PropertyField(prop, "m_FadeOutDelay");
PropertyField(prop, "m_DataChangeEnable");
PropertyField(prop, "m_DataChangeDuration");
PropertyField(prop, "m_ActualDuration");
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PropertyField(prop, "m_AlongWithLinePath");
--EditorGUI.indentLevel;
}
}
}
}