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XCharts/Editor/ChildComponents/LabelStyleDrawer.cs

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using UnityEditor;
using UnityEngine;
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namespace XCharts.Editor
{
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[CustomPropertyDrawer(typeof(LabelStyle), true)]
public class LabelStyleDrawer : BasePropertyDrawer
{
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public override string ClassName { get { return "Label"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show"))
{
++EditorGUI.indentLevel;
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PropertyField(prop, "m_Position");
PropertyField(prop, "m_Offset");
PropertyField(prop, "m_AutoOffset");
PropertyField(prop, "m_Margin");
PropertyField(prop, "m_Formatter");
PropertyField(prop, "m_NumericFormatter");
PropertyField(prop, "m_BackgroundWidth");
PropertyField(prop, "m_BackgroundHeight");
PropertyField(prop, "m_PaddingLeftRight");
PropertyField(prop, "m_PaddingTopBottom");
PropertyField(prop, "m_Border");
PropertyField(prop, "m_BorderWidth");
PropertyField(prop, "m_BorderColor");
PropertyField(prop, "m_TextStyle");
--EditorGUI.indentLevel;
}
}
}
}