mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 13:30:10 +00:00
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
|
|
/******************************************/
|
|||
|
|
/* */
|
|||
|
|
/* Copyright (c) 2018 monitor1394 */
|
|||
|
|
/* https://github.com/monitor1394 */
|
|||
|
|
/* */
|
|||
|
|
/******************************************/
|
|||
|
|
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
namespace XCharts.Examples
|
|||
|
|
{
|
|||
|
|
[DisallowMultipleComponent]
|
|||
|
|
[ExecuteInEditMode]
|
|||
|
|
public class Example03_ChartAnimation : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
BaseChart chart;
|
|||
|
|
|
|||
|
|
void Awake()
|
|||
|
|
{
|
|||
|
|
chart = gameObject.GetComponent<BaseChart>();
|
|||
|
|
if (chart == null)
|
|||
|
|
{
|
|||
|
|
chart = gameObject.AddComponent<BarChart>();
|
|||
|
|
}
|
|||
|
|
var serie = chart.series.GetSerie(0);
|
|||
|
|
serie.animation.enable = true;
|
|||
|
|
//自定义每个数据项的渐入延时
|
|||
|
|
serie.animation.customFadeInDelay = CustomFadeInDelay;
|
|||
|
|
//自定义每个数据项的渐入时长
|
|||
|
|
serie.animation.customFadeInDuration = CustomFadeInDuration;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
float CustomFadeInDelay(int dataIndex)
|
|||
|
|
{
|
|||
|
|
return dataIndex * 1000;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
float CustomFadeInDuration(int dataIndex)
|
|||
|
|
{
|
|||
|
|
return dataIndex * 1000 + 1000;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|