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XCharts/Runtime/Chart/ScatterChart.cs

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using UnityEngine;
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namespace XCharts.Runtime
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{
/// <summary>
/// Scatter chart is mainly used to show the relationship between two data dimensions.
/// || 散点图主要用于展现两个数据维度之间的关系。
/// </summary>
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[AddComponentMenu("XCharts/ScatterChart", 17)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
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[HelpURL("https://xcharts-team.github.io/docs/configuration")]
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public class ScatterChart : BaseChart
{
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protected override void DefaultChart()
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{
EnsureChartComponent<GridCoord>();
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var xAxis = EnsureChartComponent<XAxis>();
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xAxis.type = Axis.AxisType.Value;
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xAxis.boundaryGap = false;
var yAxis = EnsureChartComponent<YAxis>();
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yAxis.type = Axis.AxisType.Value;
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yAxis.boundaryGap = false;
RemoveData();
Scatter.AddDefaultSerie(this, GenerateDefaultSerieName());
}
/// <summary>
/// default bubble chart.
/// || 默认气泡图。
/// </summary>
public void DefaultBubbleChart()
{
CheckChartInit();
var serie = GetSerie(0);
serie.itemStyle.borderWidth = 2f;
serie.itemStyle.borderColor = theme.GetColor(0);
serie.itemStyle.opacity = 0.35f;
serie.symbol.sizeType = SymbolSizeType.FromData;
serie.symbol.dataScale = 0.3f;
serie.symbol.maxSize = 30f;
}
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}
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}