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XCharts/Runtime/Utilities/ColorUtil.cs

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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
public static class ColorUtil
{
private static Dictionary<string, Color32> s_ColorCached = new Dictionary<string, Color32>();
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public static readonly Color32 clearColor32 = new Color32(0, 0, 0, 0);
public static readonly Vector2 zeroVector2 = Vector2.zero;
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/// <summary>
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/// Convert the html string to color.
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/// ||将字符串颜色值转成Color。
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/// </summary>
/// <param name="hexColorStr"></param>
/// <returns></returns>
public static Color32 GetColor(string hexColorStr)
{
if (s_ColorCached.ContainsKey(hexColorStr))
{
return s_ColorCached[hexColorStr];
}
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Color color;
ColorUtility.TryParseHtmlString(hexColorStr, out color);
s_ColorCached[hexColorStr] = (Color32) color;
return s_ColorCached[hexColorStr];
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}
}
}