Files
XCharts/Scripts/UI/Internal/CoordinateChart_DrawScatter.cs

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C#
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
public partial class CoordinateChart
{
protected void DrawScatterSerie(VertexHelper vh,int colorIndex, Serie serie)
{
var yAxis = m_YAxises[serie.axisIndex];
var xAxis = m_XAxises[serie.axisIndex];
var color = serie.symbol.color != Color.clear ? serie.symbol.color : (Color)m_ThemeInfo.GetColor(colorIndex);
color.a *= serie.symbol.opacity;
int maxCount = serie.maxShow > 0 ?
(serie.maxShow > serie.dataCount ? serie.dataCount : serie.maxShow)
: serie.dataCount;
for (int n = serie.minShow; n < maxCount; n++)
{
var serieData = serie.GetDataList(m_DataZoom)[n];
float xValue = serieData.data[0];
float yValue = serieData.data[1];
float pX = coordinateX + xAxis.axisLine.width;
float pY = coordinateY + yAxis.axisLine.width;
float xDataHig = (xValue - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
float yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
var pos = new Vector3(pX + xDataHig, pY + yDataHig);
var datas = serie.data[n].data;
float symbolSize = 0;
if (serie.highlighted || serieData.highlighted)
{
symbolSize = serie.symbol.GetSelectedSize(datas);
}
else
{
symbolSize = serie.symbol.GetSize(datas);
}
if (symbolSize > 100) symbolSize = 100;
if (serie.type == SerieType.EffectScatter)
{
for (int count = 0; count < serie.symbol.animationSize.Count; count++)
{
var nowSize = serie.symbol.animationSize[count];
color.a = (symbolSize - nowSize) / symbolSize;
DrawSymbol(vh, serie.symbol.type, nowSize, 3, pos, color);
}
RefreshChart();
}
else
{
DrawSymbol(vh, serie.symbol.type, symbolSize, 3, pos, color);
}
}
}
}
}