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XCharts/Runtime/Component/Tooltip/Tooltip.cs

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using System.Collections.Generic;
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using System.Text;
using UnityEngine;
using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
{
/// <summary>
/// Tooltip component.
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/// |提示框组件。
/// </summary>
[System.Serializable]
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[ComponentHandler(typeof(TooltipHandler), true)]
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public class Tooltip : MainComponent
{
/// <summary>
/// Indicator type.
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/// |指示器类型。
/// </summary>
public enum Type
{
/// <summary>
/// line indicator.
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/// |直线指示器
/// </summary>
Line,
/// <summary>
/// shadow crosshair indicator.
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/// |阴影指示器
/// </summary>
Shadow,
/// <summary>
/// no indicator displayed.
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/// |无指示器
/// </summary>
None,
/// <summary>
/// crosshair indicator, which is actually the shortcut of enable two axisPointers of two orthometric axes.
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/// |十字准星指示器。坐标轴显示Label和交叉线。
/// </summary>
Corss
}
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/// <summary>
/// Trigger strategy.
/// |触发类型。
/// </summary>
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public enum Trigger
{
/// <summary>
/// Triggered by data item, which is mainly used for charts that don't have a category axis like scatter charts or pie charts.
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/// |数据项图形触发,主要在散点图,饼图等无类目轴的图表中使用。
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/// </summary>
Item,
/// <summary>
/// Triggered by axes, which is mainly used for charts that have category axes, like bar charts or line charts.
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/// |坐标轴触发,主要在柱状图,折线图等会使用类目轴的图表中使用。
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/// </summary>
Axis,
/// <summary>
/// Trigger nothing.
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/// |什么都不触发。
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/// </summary>
None
}
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/// <summary>
/// Position type.
/// |坐标类型。
/// </summary>
public enum Position
{
/// <summary>
/// Auto. The mobile platform is displayed at the top, and the non-mobile platform follows the mouse position.
/// |自适应。移动平台靠顶部显示,非移动平台跟随鼠标位置。
/// </summary>
Auto,
/// <summary>
/// Custom. Fully customize display position (x,y).
/// |自定义。完全自定义显示位置(x,y)。
/// </summary>
Custom,
/// <summary>
/// Just fix the coordinate X. Y follows the mouse position.
/// |只固定坐标X。Y跟随鼠标位置。
/// </summary>
FixedX,
/// <summary>
/// Just fix the coordinate Y. X follows the mouse position.
/// |只固定坐标Y。X跟随鼠标位置。
FixedY
}
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[SerializeField] private bool m_Show = true;
[SerializeField] private Type m_Type;
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[SerializeField] private Trigger m_Trigger = Trigger.Item;
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[SerializeField][Since("v3.3.0")] private Position m_Position = Position.Auto;
[SerializeField] private string m_ItemFormatter;
[SerializeField] private string m_TitleFormatter;
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[SerializeField] private string m_Marker = "●";
[SerializeField] private float m_FixedWidth = 0;
[SerializeField] private float m_FixedHeight = 0;
[SerializeField] private float m_MinWidth = 0;
[SerializeField] private float m_MinHeight = 0;
[SerializeField] private string m_NumericFormatter = "";
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[SerializeField] private int m_PaddingLeftRight = 10;
[SerializeField] private int m_PaddingTopBottom = 10;
[SerializeField] private bool m_IgnoreDataShow = false;
[SerializeField] private string m_IgnoreDataDefaultContent = "-";
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[SerializeField] private bool m_ShowContent = true;
[SerializeField] private bool m_AlwayShowContent = false;
[SerializeField] private Vector2 m_Offset = new Vector2(18f, -25f);
[SerializeField] private Sprite m_BackgroundImage;
[SerializeField] private Image.Type m_BackgroundType = Image.Type.Simple;
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[SerializeField] private Color m_BackgroundColor;
[SerializeField] private float m_BorderWidth = 2f;
[SerializeField] private float m_FixedX = 0f;
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[SerializeField] private float m_FixedY = 0.7f;
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[SerializeField] private float m_TitleHeight = 25f;
[SerializeField] private float m_ItemHeight = 25f;
[SerializeField] private Color32 m_BorderColor = new Color32(230, 230, 230, 255);
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[SerializeField] private LineStyle m_LineStyle = new LineStyle(LineStyle.Type.None);
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[SerializeField]
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private LabelStyle m_TitleLabelStyle = new LabelStyle()
{
textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft }
};
[SerializeField]
private List<LabelStyle> m_ContentLabelStyles = new List<LabelStyle>()
{
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new LabelStyle() { textPadding = new TextPadding(0, 5, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft } },
new LabelStyle() { textPadding = new TextPadding(0, 20, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft } },
new LabelStyle() { textPadding = new TextPadding(0, 0, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleRight } }
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};
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public TooltipContext context = new TooltipContext();
public TooltipView view;
/// <summary>
/// Whether to show the tooltip component.
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/// |是否显示提示框组件。
/// </summary>
public bool show
{
get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetAllDirty(); SetActive(value); } }
}
/// <summary>
/// Indicator type.
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/// |提示框指示器类型。
/// </summary>
public Type type
{
get { return m_Type; }
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set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); }
}
/// <summary>
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/// Type of triggering.
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/// |触发类型。
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/// </summary>
public Trigger trigger
{
get { return m_Trigger; }
set { if (PropertyUtil.SetStruct(ref m_Trigger, value)) SetAllDirty(); }
}
/// <summary>
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/// Type of position.
/// |显示位置类型。
/// </summary>
public Position position
{
get { return m_Position; }
set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetAllDirty(); }
}
/// <summary>
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/// The string template formatter for the tooltip title content. Support for wrapping lines with \n.
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/// The placeholder {I} can be set separately to indicate that the title is ignored and not displayed.
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/// Template see itemFormatter.
/// |提示框标题内容的字符串模版格式器。支持用 \n 换行。可以单独设置占位符{i}表示忽略不显示title。
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/// 模板变量有{.}、{a}、{b}、{c}、{d}、{e}、{f}、{g}。<br/>
/// {.}为当前所指示或index为0的serie的对应颜色的圆点。<br/>
/// {a}为当前所指示或index为0的serie的系列名name。<br/>
/// {b}为当前所指示或index为0的serie的数据项serieData的name或者类目值如折线图的X轴。<br/>
/// {c}为当前所指示或index为0的serie的y维dimesion为1的数值。<br/>
/// {d}为当前所指示或index为0的serie的y维dimesion为1百分比值注意不带%号。<br/>
/// {e}为当前所指示或index为0的serie的数据项serieData的name。<br/>
/// {h}为当前所指示或index为0的serie的数据项serieData的十六进制颜色值。<br/>
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/// {f}为数据总和。<br/>
/// {g}为数据总个数。<br/>
/// {.1}表示指定index为1的serie对应颜色的圆点。<br/>
/// {a1}、{b1}、{c1}中的1表示指定index为1的serie。<br/>
/// {c1:2}表示索引为1的serie的当前指示数据项的第3个数据一个数据项有多个数据index为2表示第3个数据。<br/>
/// {c1:2-2}表示索引为1的serie的第3个数据项的第3个数据也就是要指定第几个数据项时必须要指定第几个数据。<br/>
/// {d1:2:f2}表示单独指定了数值的格式化字符串为f2不指定时用numericFormatter。<br/>
/// {d:0.##} 表示单独指定了数值的格式化字符串为 0.## 用于百分比保留2位有效数同时又能避免使用 f2 而出现的类似于"100.00%"的情况 )。<br/>
/// 示例:"{a}:{c}"、"{a1}:{c1:f1}"、"{a1}:{c1:0:f1}"、"{a1}:{c1:1-1:f1}"
/// </summary>
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/// </summary>
public string titleFormatter { get { return m_TitleFormatter; } set { m_TitleFormatter = value; } }
/// <summary>
/// a string template formatter for a single Serie or data item content. Support for wrapping lines with \n.
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/// Template variables are {.}, {a}, {b}, {c}, {d}.<br/>
/// {.} is the dot of the corresponding color of a Serie that is currently indicated or whose index is 0.<br/>
/// {a} is the series name of the serie that is currently indicated or whose index is 0.<br/>
/// {b} is the name of the data item serieData that is currently indicated or whose index is 0, or a category value (such as the X-axis of a line chart).<br/>
/// {c} is the value of a Y-dimension (dimesion is 1) from a Serie that is currently indicated or whose index is 0.<br/>
/// {d} is the percentage value of Y-dimensions (dimesion is 1) from serie that is currently indicated or whose index is 0, with no % sign.<br/>
/// {e} is the name of the data item serieData that is currently indicated or whose index is 0.<br/>
/// {f} is sum of data.<br/>
/// {.1} represents a dot from serie corresponding color that specifies index as 1.<br/>
/// 1 in {a1}, {b1}, {c1} represents a serie that specifies an index of 1.<br/>
/// {c1:2} represents the third data from serie's current indication data item indexed to 1 (a data item has multiple data, index 2 represents the third data).<br/>
/// {c1:2-2} represents the third data item from serie's third data item indexed to 1 (i.e., which data item must be specified to specify).<br/>
/// {d1:2: F2} indicates that a formatted string with a value specified separately is F2 (numericFormatter is used when numericFormatter is not specified).<br/>
/// {d:0.##} indicates that a formatted string with a value specified separately is 0.## (used for percentage, reserved 2 valid digits while avoiding the situation similar to "100.00%" when using f2 ).<br/>
/// Example: "{a}, {c}", "{a1}, {c1: f1}", "{a1}, {c1:0: f1}", "{a1} : {c1:1-1: f1}"<br/>
/// |提示框单个serie或数据项内容的字符串模版格式器。支持用 \n 换行。用|来表示多个列的分隔。
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/// 模板变量有{.}、{a}、{b}、{c}、{d}、{e}、{f}、{g}。<br/>
/// {i}或-表示忽略当前项。
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/// {.}为当前所指示的serie或数据项的对应颜色的圆点。<br/>
/// {a}为当前所指示的serie或数据项的系列名name。<br/>
/// {b}为当前所指示的serie或数据项的数据项serieData的name或者类目值如折线图的X轴。<br/>
/// {c}为当前所指示的serie或数据项的y维dimesion为1的数值。<br/>
/// {d}为当前所指示的serie或数据项的y维dimesion为1百分比值注意不带%号。<br/>
/// {e}为当前所指示的serie或数据项的数据项serieData的name。<br/>
/// {f}为当前所指示的serie的默认维度的数据总和。<br/>
/// {g}为当前所指示的serie的数据总个数。<br/>
/// {h}为当前所指示的serie的十六进制颜色值。<br/>
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/// {c0}表示当前数据项维度为0的数据。<br/>
/// {c1}表示当前数据项维度为1的数据。<br/>
/// {d3}表示维度3的数据的百分比。它的分母是默认维度一般是1维度数据。<br/>
/// |表示多个列的分隔。<br>
/// 示例:"{i}", "{.}|{a}|{c}", "{.}|{b}|{c2:f2}"
/// </summary>
public string itemFormatter { get { return m_ItemFormatter; } set { m_ItemFormatter = value; } }
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/// <summary>
/// the marker of serie.
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/// |serie的符号标志。
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/// </summary>
public string marker { get { return m_Marker; } set { m_Marker = value; } }
/// <summary>
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/// Fixed width. Higher priority than minWidth.
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/// |固定宽度。比 minWidth 优先。
/// </summary>
public float fixedWidth { get { return m_FixedWidth; } set { m_FixedWidth = value; } }
/// <summary>
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/// Fixed height. Higher priority than minHeight.
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/// |固定高度。比 minHeight 优先。
/// </summary>
public float fixedHeight { get { return m_FixedHeight; } set { m_FixedHeight = value; } }
/// <summary>
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/// Minimum width. If fixedWidth has a value, get fixedWidth first.
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/// |最小宽度。如若 fixedWidth 设有值,优先取 fixedWidth。
/// </summary>
public float minWidth { get { return m_MinWidth; } set { m_MinWidth = value; } }
/// <summary>
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/// Minimum height. If fixedHeight has a value, take priority over fixedHeight.
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/// |最小高度。如若 fixedHeight 设有值,优先取 fixedHeight。
/// </summary>
public float minHeight { get { return m_MinHeight; } set { m_MinHeight = value; } }
/// <summary>
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/// Standard numeric format string. Used to format numeric values to display as strings.
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/// Using 'Axx' form: 'A' is the single character of the format specifier, supporting 'C' currency,
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/// 'D' decimal, 'E' exponent, 'F' number of vertices, 'G' regular, 'N' digits, 'P' percentage,
/// 'R' round tripping, 'X' hex etc. 'XX' is the precision specification, from '0' - '99'.
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/// |标准数字格式字符串。用于将数值格式化显示为字符串。
/// 使用Axx的形式A是格式说明符的单字符支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明从0-99。
/// 参考https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
/// </summary>
/// <value></value>
public string numericFormatter
{
get { return m_NumericFormatter; }
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set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
}
/// <summary>
/// the text padding of left and right. defaut:5.
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/// |左右边距。
/// </summary>
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public int paddingLeftRight { get { return m_PaddingLeftRight; } set { m_PaddingLeftRight = value; } }
/// <summary>
/// the text padding of top and bottom. defaut:5.
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/// |上下边距。
/// </summary>
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public int paddingTopBottom { get { return m_PaddingTopBottom; } set { m_PaddingTopBottom = value; } }
/// <summary>
/// Whether to show ignored data on tooltip.
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/// |是否显示忽略数据在tooltip上。
/// </summary>
public bool ignoreDataShow { get { return m_IgnoreDataShow; } set { m_IgnoreDataShow = value; } }
/// <summary>
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/// The default display character information for ignored data.
/// |被忽略数据的默认显示字符信息。如果设置为空,则表示完全不显示忽略数据。
/// </summary>
public string ignoreDataDefaultContent { get { return m_IgnoreDataDefaultContent; } set { m_IgnoreDataDefaultContent = value; } }
/// <summary>
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/// The background image of tooltip.
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/// |提示框的背景图片。
/// </summary>
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public Sprite backgroundImage { get { return m_BackgroundImage; } set { m_BackgroundImage = value; SetComponentDirty(); } }
/// <summary>
/// The background type of tooltip.
/// |提示框的背景图片显示类型。
/// </summary>
public Image.Type backgroundType { get { return m_BackgroundType; } set { m_BackgroundType = value; SetComponentDirty(); } }
/// <summary>
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/// The background color of tooltip.
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/// |提示框的背景颜色。
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/// </summary>
public Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; SetComponentDirty(); } }
/// <summary>
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/// Whether to trigger after always display.
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/// |是否触发后一直显示提示框浮层。
/// </summary>
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public bool alwayShowContent { get { return m_AlwayShowContent; } set { m_AlwayShowContent = value; } }
/// <summary>
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/// Whether to show the tooltip floating layer, whose default value is true.
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/// It should be configurated to be false, if you only need tooltip to trigger the event or show the axisPointer without content.
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/// |是否显示提示框浮层默认显示。只需tooltip触发事件或显示axisPointer而不需要显示内容时可配置该项为false。
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/// </summary>
public bool showContent { get { return m_ShowContent; } set { m_ShowContent = value; } }
/// <summary>
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/// The position offset of tooltip relative to the mouse position.
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/// |提示框相对于鼠标位置的偏移。
/// </summary>
public Vector2 offset { get { return m_Offset; } set { m_Offset = value; } }
/// <summary>
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/// the width of tooltip border.
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/// |边框线宽。
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/// </summary>
public float borderWidth
{
get { return m_BorderWidth; }
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// the color of tooltip border.
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/// |边框颜色。
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/// </summary>
public Color32 borderColor
{
get { return m_BorderColor; }
set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetVerticesDirty(); }
}
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/// <summary>
/// the x positionn of fixedX.
/// |固定X位置的坐标。
/// </summary>
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public float fixedX
{
get { return m_FixedX; }
set { if (PropertyUtil.SetStruct(ref m_FixedX, value)) SetVerticesDirty(); }
}
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/// <summary>
/// the y position of fixedY.
/// |固定Y位置的坐标。
/// </summary>
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public float fixedY
{
get { return m_FixedY; }
set { if (PropertyUtil.SetStruct(ref m_FixedY, value)) SetVerticesDirty(); }
}
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/// <summary>
/// height of title text.
/// |标题文本的高。
/// </summary>
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public float titleHeight
{
get { return m_TitleHeight; }
set { if (PropertyUtil.SetStruct(ref m_TitleHeight, value)) SetComponentDirty(); }
}
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/// <summary>
/// height of content text.
/// |数据项文本的高。
/// </summary>
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public float itemHeight
{
get { return m_ItemHeight; }
set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetComponentDirty(); }
}
/// <summary>
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/// the textstyle of title.
/// |标题的文本样式。
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/// </summary>
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public LabelStyle titleLabelStyle
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{
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get { return m_TitleLabelStyle; }
set { if (value != null) { m_TitleLabelStyle = value; SetComponentDirty(); } }
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}
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/// <summary>
/// the textstyle list of content.
/// |内容部分的文本样式列表。和列一一对应。
/// </summary>
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public List<LabelStyle> contentLabelStyles
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{
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get { return m_ContentLabelStyles; }
set { if (value != null) { m_ContentLabelStyles = value; SetComponentDirty(); } }
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}
/// <summary>
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/// the line style of indicator line.
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/// |指示线样式。
/// </summary>
public LineStyle lineStyle
{
get { return m_LineStyle; }
set { if (value != null) m_LineStyle = value; SetComponentDirty(); }
}
/// <summary>
/// 组件是否需要刷新
/// </summary>
public override bool componentDirty
{
get { return m_ComponentDirty || lineStyle.componentDirty; }
}
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public override void ClearComponentDirty()
{
base.ClearComponentDirty();
lineStyle.ClearComponentDirty();
}
/// <summary>
/// 当前提示框所指示的Serie索引目前只对散点图有效
/// </summary>
public Dictionary<int, List<int>> runtimeSerieIndex = new Dictionary<int, List<int>>();
/// <summary>
/// The data index currently indicated by Tooltip.
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/// |当前提示框所指示的数据项索引。
/// </summary>
public List<int> runtimeDataIndex { get { return m_RuntimeDateIndex; } internal set { m_RuntimeDateIndex = value; } }
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private List<int> m_RuntimeDateIndex = new List<int>() {-1, -1 };
/// <summary>
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/// Keep Tooltiop displayed at the top.
/// |保持Tooltiop显示在最顶上
/// </summary>
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public void KeepTop()
{
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gameObject.transform.SetAsLastSibling();
}
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public override void ClearData()
{
ClearValue();
}
/// <summary>
/// 清除提示框指示数据
/// </summary>
internal void ClearValue()
{
for (int i = 0; i < runtimeDataIndex.Count; i++) runtimeDataIndex[i] = -1;
}
/// <summary>
/// 提示框是否显示
/// </summary>
/// <returns></returns>
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public bool IsActive()
{
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return gameObject != null && gameObject.activeInHierarchy;
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}
/// <summary>
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/// 设置Tooltip组件是否显示
/// </summary>
/// <param name="flag"></param>
public void SetActive(bool flag)
{
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if (gameObject && gameObject.activeInHierarchy != flag)
{
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gameObject.SetActive(alwayShowContent ? true : flag);
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}
SetContentActive(flag);
}
/// <summary>
/// 更新文本框位置
/// </summary>
/// <param name="pos"></param>
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public void UpdateContentPos(Vector2 pos, float width, float height)
{
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if (view != null)
{
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switch (m_Position)
{
case Position.Auto:
#if UNITY_ANDROID || UNITY_IOS
if (m_FixedY == 0) pos.y = ChartHelper.GetActualValue(0.7f, height);
else pos.y = ChartHelper.GetActualValue(m_FixedY, height);
#endif
break;
case Position.Custom:
pos.x = ChartHelper.GetActualValue(m_FixedX, width);
pos.y = ChartHelper.GetActualValue(m_FixedY, height);
break;
case Position.FixedX:
pos.x = ChartHelper.GetActualValue(m_FixedX, width);
break;
case Position.FixedY:
pos.y = ChartHelper.GetActualValue(m_FixedY, height);
break;
}
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view.UpdatePosition(pos);
}
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}
/// <summary>
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/// 设置文本框是否显示
/// </summary>
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/// <param name="flag"></param>
public void SetContentActive(bool flag)
{
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if (view == null)
return;
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view.SetActive(alwayShowContent ? true : flag);
}
/// <summary>
/// 当前提示框是否选中数据项
/// </summary>
/// <returns></returns>
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public bool IsSelected()
{
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foreach (var index in runtimeDataIndex)
if (index >= 0) return true;
return false;
}
/// <summary>
/// 指定索引的数据项是否被提示框选中
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool IsSelected(int index)
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{
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foreach (var temp in runtimeDataIndex)
if (temp == index) return true;
return false;
}
public void ClearSerieDataIndex()
{
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foreach (var kv in runtimeSerieIndex)
{
kv.Value.Clear();
}
}
public void AddSerieDataIndex(int serieIndex, int dataIndex)
{
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if (!runtimeSerieIndex.ContainsKey(serieIndex))
{
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runtimeSerieIndex[serieIndex] = new List<int>();
}
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runtimeSerieIndex[serieIndex].Add(dataIndex);
}
public bool isAnySerieDataIndex()
{
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foreach (var kv in runtimeSerieIndex)
{
if (kv.Value.Count > 0) return true;
}
return false;
}
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public bool IsTriggerItem()
{
return trigger == Trigger.Item;
}
public bool IsTriggerAxis()
{
return trigger == Trigger.Axis;
}
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public LabelStyle GetContentLabelStyle(int index)
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{
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if (m_ContentLabelStyles.Count == 0)
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return null;
if (index < 0)
index = 0;
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else if (index > m_ContentLabelStyles.Count - 1)
index = m_ContentLabelStyles.Count - 1;
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return m_ContentLabelStyles[index];
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}
}
}