Files
XCharts/Scripts/RadarChart.cs

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace xcharts
{
[System.Serializable]
public class RadarIndicator
{
public string name;
public float max;
}
[System.Serializable]
public class RadarInfo
{
public float radius = 100;
public int splitNumber = 5;
public float left;
public float right;
public float top;
public float bottom;
public float lineTickness = 1f;
public float linePointSize = 5f;
public Color lineColor = Color.grey;
public List<Color> backgroundColorList;
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public bool showIndicator = true;
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public List<RadarIndicator> indicatorList;
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public int checkIndicatorCount { get; set; }
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}
public class RadarChart : BaseChart
{
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private const string INDICATOR_TEXT = "indicator";
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[SerializeField]
private RadarInfo radarInfo;
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private RadarInfo checkRadarInfo = new RadarInfo();
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private float radarCenterX = 0f;
private float radarCenterY = 0f;
private float radarRadius = 0;
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private List<Text> indicatorTextList = new List<Text>();
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protected override void Awake()
{
base.Awake();
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UpdateRadarCenter();
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}
protected override void Update()
{
base.Update();
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CheckRadarInfoChanged();
}
private void InitIndicator()
{
indicatorTextList.Clear();
HideChild(INDICATOR_TEXT);
int indicatorNum = radarInfo.indicatorList.Count;
float txtWid = 100;
float txtHig = 20;
for (int i = 0; i < indicatorNum; i++)
{
var pos = GetIndicatorPosition(i);
TextAnchor anchor = TextAnchor.MiddleCenter;
var diff = pos.x - radarCenterX;
if (diff < -1f)
{
pos = new Vector3(pos.x - 5, pos.y);
anchor = TextAnchor.MiddleRight;
}
else if (diff > 1f)
{
anchor = TextAnchor.MiddleLeft;
pos = new Vector3(pos.x + txtWid + 5,pos.y);
}
else
{
anchor = TextAnchor.MiddleCenter;
float y = pos.y > radarCenterY ? pos.y + txtHig / 2 : pos.y - txtHig / 2;
pos = new Vector3(pos.x + txtWid / 2, y);
}
Text txt = ChartUtils.AddTextObject(INDICATOR_TEXT + i, transform, font,
anchor, Vector2.zero, Vector2.zero, new Vector2(1, 0.5f),
new Vector2(txtWid, txtHig));
txt.transform.localPosition = pos;
txt.text = radarInfo.indicatorList[i].name;
txt.gameObject.SetActive(radarInfo.showIndicator);
indicatorTextList.Add(txt);
}
}
private void CheckRadarInfoChanged()
{
if( checkRadarInfo.radius != radarInfo.radius ||
checkRadarInfo.left != radarInfo.left ||
checkRadarInfo.right != radarInfo.right ||
checkRadarInfo.top != radarInfo.top ||
checkRadarInfo.bottom != radarInfo.bottom ||
checkRadarInfo.checkIndicatorCount != radarInfo.indicatorList.Count ||
checkRadarInfo.showIndicator != radarInfo.showIndicator)
{
checkRadarInfo.radius = radarInfo.radius;
checkRadarInfo.left = radarInfo.left;
checkRadarInfo.right = radarInfo.right;
checkRadarInfo.top = radarInfo.top;
checkRadarInfo.bottom = radarInfo.bottom;
checkRadarInfo.showIndicator = radarInfo.showIndicator;
checkRadarInfo.checkIndicatorCount = radarInfo.indicatorList.Count;
OnRadarChanged();
}
}
private void OnRadarChanged()
{
UpdateRadarCenter();
InitIndicator();
}
private Vector3 GetIndicatorPosition(int i)
{
int indicatorNum = radarInfo.indicatorList.Count;
var angle = 2 * Mathf.PI / indicatorNum * i;
var x = radarCenterX + radarInfo.radius * Mathf.Sin(angle);
var y = radarCenterY + radarInfo.radius * Mathf.Cos(angle);
return new Vector3(x,y);
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}
protected override void OnPopulateMesh(VertexHelper vh)
{
base.OnPopulateMesh(vh);
UpdateRadarCenter();
DrawRadar(vh);
DrawData(vh);
}
protected override void OnLegendButtonClicked()
{
base.OnLegendButtonClicked();
}
private void DrawData(VertexHelper vh)
{
int indicatorNum = radarInfo.indicatorList.Count;
var angle = 2 * Mathf.PI / indicatorNum;
var p = new Vector3(radarCenterX, radarCenterY);
Vector3 startPoint = Vector3.zero;
Vector3 toPoint = Vector3.zero;
Vector3 firstPoint = Vector3.zero;
for (int i = 0; i < seriesList.Count; i++)
{
if (!legend.IsShowSeries(i)) continue;
var dataList = seriesList[i].dataList;
var color = legend.GetColor(i);
var max = radarInfo.indicatorList[i].max > 0 ?
radarInfo.indicatorList[i].max :
GetMaxValue();
List<Vector3> pointList = new List<Vector3>();
for (int j = 0; j < dataList.Count; j++)
{
var radius = radarInfo.radius * dataList[j].value / max;
var currAngle = j * angle;
if (j == 0)
{
startPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
p.y + radius * Mathf.Cos(currAngle));
firstPoint = startPoint;
}
else
{
toPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
p.y + radius * Mathf.Cos(currAngle));
ChartUtils.DrawLine(vh, startPoint, toPoint, radarInfo.lineTickness, color);
startPoint = toPoint;
}
pointList.Add(startPoint);
}
ChartUtils.DrawLine(vh, startPoint, firstPoint, radarInfo.lineTickness, color);
foreach (var point in pointList)
{
float radius = radarInfo.linePointSize - radarInfo.lineTickness * 2;
ChartUtils.DrawCricle(vh, point, radius, Color.white);
ChartUtils.DrawDoughnut(vh, point, radius, radarInfo.linePointSize, 0, 360, color);
}
}
}
private void DrawRadar(VertexHelper vh)
{
float insideRadius = 0, outsideRadius = 0;
float block = radarInfo.radius / radarInfo.splitNumber;
int indicatorNum = radarInfo.indicatorList.Count;
Vector3 p1, p2, p3, p4;
Vector3 p = new Vector3(radarCenterX,radarCenterY);
float angle = 2 * Mathf.PI / indicatorNum;
for (int i = 0; i < radarInfo.splitNumber; i++)
{
Color color = radarInfo.backgroundColorList[i% radarInfo.backgroundColorList.Count];
outsideRadius = insideRadius + block;
p1 = new Vector3(p.x + insideRadius * Mathf.Sin(0), p.y + insideRadius * Mathf.Cos(0));
p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(0), p.y + outsideRadius * Mathf.Cos(0));
for (int j = 0; j <= indicatorNum; j++)
{
float currAngle = j * angle;
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), p.y + outsideRadius * Mathf.Cos(currAngle));
p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle), p.y + insideRadius * Mathf.Cos(currAngle));
ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
ChartUtils.DrawLine(vh, p2, p3, radarInfo.lineTickness, radarInfo.lineColor);
p1 = p4;
p2 = p3;
}
insideRadius = outsideRadius;
}
for (int j = 0; j <= indicatorNum; j++)
{
float currAngle = j * angle;
p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), p.y + outsideRadius * Mathf.Cos(currAngle));
ChartUtils.DrawLine(vh, p, p3, radarInfo.lineTickness/2, radarInfo.lineColor);
}
}
private void UpdateRadarCenter()
{
float diffX = chartWid - radarInfo.left - radarInfo.right;
float diffY = chartHig - radarInfo.top - radarInfo.bottom;
float diff = Mathf.Min(diffX, diffY);
if (radarInfo.radius <= 0)
{
radarRadius = diff / 3 * 2;
radarCenterX = radarInfo.left + radarRadius;
radarCenterY = radarInfo.bottom + radarRadius;
}
else
{
radarRadius = radarInfo.radius;
radarCenterX = chartWid / 2;
radarCenterY = chartHig / 2;
if (radarInfo.left > 0) radarCenterX = radarInfo.left + radarRadius;
if (radarInfo.right > 0) radarCenterX = chartWid - radarInfo.right - radarRadius;
if (radarInfo.top > 0) radarCenterY = chartHig - radarInfo.top - radarRadius;
if (radarInfo.bottom > 0) radarCenterY = radarInfo.bottom + radarRadius;
}
}
}
}