2021-01-11 08:54:28 +08:00
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/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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2020-06-09 06:57:37 +08:00
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using UnityEngine;
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namespace XCharts.Examples
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example03_ChartAnimation : MonoBehaviour
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{
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BaseChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<BaseChart>();
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if (chart == null)
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{
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chart = gameObject.AddComponent<BarChart>();
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}
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var serie = chart.series.GetSerie(0);
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serie.animation.enable = true;
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//自定义每个数据项的渐入延时
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serie.animation.customFadeInDelay = CustomFadeInDelay;
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//自定义每个数据项的渐入时长
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serie.animation.customFadeInDuration = CustomFadeInDuration;
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}
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float CustomFadeInDelay(int dataIndex)
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{
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return dataIndex * 1000;
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}
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float CustomFadeInDuration(int dataIndex)
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{
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return dataIndex * 1000 + 1000;
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}
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}
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}
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