Files
XCharts/Examples/Runtime/Example60_Heatmap.cs

104 lines
3.8 KiB
C#
Raw Normal View History

2021-01-11 08:54:28 +08:00
/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Collections.Generic;
using UnityEngine;
namespace XCharts.Examples
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example60_Heatmap : MonoBehaviour
{
private HeatmapChart chart;
void Awake()
{
chart = gameObject.GetComponent<HeatmapChart>();
if (chart == null)
{
chart = gameObject.AddComponent<HeatmapChart>();
}
chart.title.text = "HeatmapChart";
chart.tooltip.type = Tooltip.Type.None;
chart.grid.left = 100;
chart.grid.right = 60;
chart.grid.bottom = 60;
//目前只支持Category
2021-01-11 08:54:28 +08:00
chart.xAxes[0].type = Axis.AxisType.Category;
chart.yAxes[0].type = Axis.AxisType.Category;
2021-01-11 08:54:28 +08:00
chart.xAxes[0].boundaryGap = true;
chart.xAxes[0].boundaryGap = true;
2021-01-11 08:54:28 +08:00
chart.xAxes[0].splitNumber = 10;
chart.yAxes[0].splitNumber = 10;
//清空数据重新添加
chart.RemoveData();
var serie = chart.AddSerie(SerieType.Heatmap, "serie1");
//设置样式
serie.itemStyle.show = true;
serie.itemStyle.borderWidth = 1;
serie.itemStyle.borderColor = Color.clear;
//设置高亮样式
serie.emphasis.show = true;
serie.emphasis.itemStyle.show = true;
serie.emphasis.itemStyle.borderWidth = 1;
serie.emphasis.itemStyle.borderColor = Color.black;
//设置视觉映射组件
chart.visualMap.enable = true;
chart.visualMap.max = 10;
chart.visualMap.range[0] = 0f;
chart.visualMap.range[1] = 10f;
chart.visualMap.orient = Orient.Vertical;
chart.visualMap.calculable = true;
chart.visualMap.location.align = Location.Align.BottomLeft;
chart.visualMap.location.bottom = 100;
chart.visualMap.location.left = 30;
//清空颜色重新添加
chart.visualMap.inRange.Clear();
var heatmapGridWid = 10f;
2021-01-11 08:54:28 +08:00
int xSplitNumber = (int)(chart.grid.runtimeWidth / heatmapGridWid);
int ySplitNumber = (int)(chart.grid.runtimeHeight / heatmapGridWid);
var colors = new List<string>{"#313695", "#4575b4", "#74add1", "#abd9e9", "#e0f3f8", "#ffffbf",
"#fee090", "#fdae61", "#f46d43", "#d73027", "#a50026"};
foreach (var str in colors)
{
2021-01-11 08:54:28 +08:00
chart.visualMap.inRange.Add(ChartTheme.GetColor(str));
}
//添加xAxis的数据
for (int i = 0; i < xSplitNumber; i++)
{
chart.AddXAxisData((i + 1).ToString());
}
//添加yAxis的数据
for (int i = 0; i < ySplitNumber; i++)
{
chart.AddYAxisData((i + 1).ToString());
}
for (int i = 0; i < xSplitNumber; i++)
{
for (int j = 0; j < ySplitNumber; j++)
{
var value = 0f;
var rate = Random.Range(0, 101);
if (rate > 70) value = Random.Range(8f, 10f);
else value = Random.Range(1f, 8f);
var list = new List<double> { i, j, value };
//至少是一个三位数据x,y,value
chart.AddData(0, list);
}
}
}
}
}