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XCharts/Runtime/Component/VisualMap/VisualMapContext.cs

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using System.Collections.Generic;
using UnityEngine;
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namespace XCharts.Runtime
{
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public class VisualMapContext : MainComponentContext
{
/// <summary>
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/// 鼠标悬停选中的index
/// </summary>
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public int pointerIndex { get; set; }
public double pointerValue { get; set; }
public bool minDrag { get; internal set; }
public bool maxDrag { get; internal set; }
internal List<Color32> inRangeColors = new List<Color32>();
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}
}