Files
XCharts/Editor/ChildComponents/LocationDrawer.cs

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using UnityEditor;
using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(Location), true)]
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public class LocationDrawer : BasePropertyDrawer
{
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public override string ClassName { get { return "Location"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Align", true))
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{
++EditorGUI.indentLevel;
PropertyField(prop, "m_Top");
PropertyField(prop, "m_Bottom");
PropertyField(prop, "m_Left");
PropertyField(prop, "m_Right");
--EditorGUI.indentLevel;
}
}
}
}