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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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public class GridCoordContext : MainComponentContext
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{
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public float x;
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public float y;
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public float width;
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public float height;
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public Vector3 position;
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public Vector3 center;
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public float left;
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public float right;
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public float bottom;
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public float top;
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public bool isPointerEnter;
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public List<ChartLabel> endLabelList = new List<ChartLabel>();
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}
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}
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