2020-07-01 09:38:00 +08:00
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using System;
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using UnityEngine;
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2022-02-19 22:37:57 +08:00
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namespace XCharts.Runtime
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2020-07-01 09:38:00 +08:00
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{
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/// <summary>
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/// Polar coordinate can be used in scatter and line chart. Every polar coordinate has an angleAxis and a radiusAxis.
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/// |极坐标系组件。
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/// 极坐标系,可以用于散点图和折线图。每个极坐标系拥有一个角度轴和一个半径轴。
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/// </summary>
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[Serializable]
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[ComponentHandler(typeof(PolarCoordHandler), true)]
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public class PolarCoord : CoordSystem, ISerieContainer
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
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[SerializeField] private float[] m_Radius = new float[2] { 0, 0.35f };
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[SerializeField] private Color m_BackgroundColor;
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public PolarCoordContext context = new PolarCoordContext();
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/// <summary>
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/// Whether to show the polor component.
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/// |是否显示极坐标。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The center of ploar. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// |极坐标的中心点。数组的第一项是横坐标,第二项是纵坐标。
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/// 当值为0-1之间时表示百分比,设置成百分比时第一项是相对于容器宽度,第二项是相对于容器高度。
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/// </summary>
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public float[] center
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{
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get { return m_Center; }
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set { if (value != null) { m_Center = value; SetAllDirty(); } }
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}
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/// <summary>
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/// the radius of polar.
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/// |半径。radius[0]表示内径,radius[1]表示外径。
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/// </summary>
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public float[] radius
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{
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get { return m_Radius; }
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set { if (value != null && value.Length == 2) { m_Radius = value; SetAllDirty(); } }
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}
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/// <summary>
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/// Background color of polar, which is transparent by default.
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/// |极坐标的背景色,默认透明。
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/// </summary>
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public Color backgroundColor
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{
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get { return m_BackgroundColor; }
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set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
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}
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public bool IsPointerEnter()
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{
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return context.isPointerEnter;
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}
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public bool Contains(Vector3 pos)
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{
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var dist = Vector3.Distance(pos, context.center);
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return dist >= context.insideRadius && dist <= context.outsideRadius;
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}
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}
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}
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