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XCharts/Runtime/Serie/SerieDataContext.cs

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using System.Collections.Generic;
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using UnityEngine;
using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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public class SerieDataContext
{
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public Vector3 labelPosition;
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public Vector3 labelLinePosition;
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/// <summary>
/// 开始角度
/// </summary>
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public float startAngle;
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/// <summary>
/// 结束角度
/// </summary>
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public float toAngle;
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/// <summary>
/// 一半时的角度
/// </summary>
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public float halfAngle;
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/// <summary>
/// 当前角度
/// </summary>
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public float currentAngle;
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/// <summary>
/// 饼图数据项的内半径
/// </summary>
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public float insideRadius;
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/// <summary>
/// 饼图数据项的偏移半径
/// </summary>
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public float offsetRadius;
public float outsideRadius;
public Vector3 position;
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public List<Vector3> dataPoints = new List<Vector3>();
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public List<ChartLabel> dataLabels = new List<ChartLabel>();
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public List<SerieData> children = new List<SerieData>();
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/// <summary>
/// 绘制区域。
/// </summary>
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public Rect rect;
public Rect backgroundRect;
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public Rect subRect;
public int level;
public SerieData parent;
public Color32 color;
public double area;
public float angle;
public Vector3 offsetCenter;
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public Vector3 areaCenter;
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public float stackHeight;
public bool isClip;
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public bool canShowLabel = true;
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public Image symbol;
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/// <summary>
/// Whether the data item is highlighted.
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/// |该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
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/// </summary>
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public bool highlight
{
get { return m_Highligth; }
set
{
m_Highligth = value;
}
}
private bool m_Highligth;
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public bool selected;
public void Reset()
{
canShowLabel = true;
highlight = false;
parent = null;
symbol = null;
rect = Rect.zero;
subRect = Rect.zero;
children.Clear();
dataPoints.Clear();
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dataLabels.Clear();
}
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}
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}