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XCharts/Runtime/Internal/BaseGraph.API.cs

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using UnityEngine;
using System;
using UnityEngine.EventSystems;
namespace XCharts
{
/// <summary>
/// The base class of all graphs or components.
/// 所有图形的基类。
/// </summary>
public partial class BaseGraph
{
/// <summary>
/// The x of graph.
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/// 图形的X
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/// </summary>
public float graphX { get { return m_GraphX; } }
/// <summary>
/// The y of graph.
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/// 图形的Y
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/// </summary>
public float graphY { get { return m_GraphY; } }
/// <summary>
/// The width of graph.
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/// 图形的宽
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/// </summary>
public float graphWidth { get { return m_GraphWidth; } }
/// <summary>
/// The height of graph.
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/// 图形的高
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/// </summary>
public float graphHeight { get { return m_GraphHeight; } }
/// <summary>
/// The position of graph.
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/// 图形的左下角起始坐标。
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/// </summary>
public Vector3 graphPosition { get { return m_GraphPosition; } }
public Rect graphRect { get { return m_GraphRect; } }
/// <summary>
/// The postion of pointer.
/// 鼠标位置。
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/// </summary>
public Vector2 pointerPos { get; protected set; }
/// <summary>
/// Whether the mouse pointer is in the chart.
/// 鼠标是否在图表内。
/// </summary>
public bool isPointerInChart { get; protected set; }
/// <summary>
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/// 警告信息。
/// </summary>
public string warningInfo { get; protected set; }
/// <summary>
/// 强制开启鼠标事件检测。
/// </summary>
public bool forceOpenRaycastTarget { get { return m_ForceOpenRaycastTarget; } set { m_ForceOpenRaycastTarget = value; } }
/// <summary>
/// 鼠标点击回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onPointerClick { set { m_OnPointerClick = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标按下回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onPointerDown { set { m_OnPointerDown = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标弹起回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onPointerUp { set { m_OnPointerUp = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标进入回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onPointerEnter { set { m_OnPointerEnter = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标退出回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onPointerExit { set { m_OnPointerExit = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标开始拖拽回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onBeginDrag { set { m_OnBeginDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标拖拽回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onDrag { set { m_OnDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标结束拖拽回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onEndDrag { set { m_OnEndDrag = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
/// 鼠标滚动回调。
/// </summary>
public Action<PointerEventData, BaseGraph> onScroll { set { m_OnScroll = value; m_ForceOpenRaycastTarget = true; } }
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/// <summary>
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/// 设置图形的宽高在非stretch pivot下才有效其他情况需要自己调整RectTransform
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/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
public virtual void SetSize(float width, float height)
{
if (LayerHelper.IsFixedWidthHeight(rectTransform))
{
rectTransform.sizeDelta = new Vector2(width, height);
}
else
{
Debug.LogError("Can't set size on stretch pivot,you need to modify rectTransform by yourself.");
}
}
/// <summary>
/// 重新初始化Painter
/// </summary>
public void SetPainterDirty()
{
m_PainerDirty = true;
}
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/// <summary>
/// Redraw graph in next frame.
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/// 在下一帧刷新图形。
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/// </summary>
public void RefreshGraph()
{
m_RefreshChart = true;
}
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public void RefreshAllComponent()
{
SetAllComponentDirty();
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RefreshGraph();
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}
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/// <summary>
/// 检测警告信息。
/// </summary>
/// <returns></returns>
public string CheckWarning()
{
warningInfo = CheckHelper.CheckChart(this);
return warningInfo;
}
/// <summary>
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/// 移除所有图表子节点,会自动重新初始化。
/// </summary>
public void RemoveChartObject()
{
ChartHelper.DestroyAllChildren(transform);
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//SetAllComponentDirty();
}
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public bool ScreenPointToChartPoint(Vector2 screenPoint, out Vector2 chartPoint)
{
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
var relative = Display.RelativeMouseAt(screenPoint);
if(relative != Vector3.zero)
screenPoint = relative;
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#endif
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var cam = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? null : canvas.worldCamera;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform,
screenPoint, cam, out chartPoint))
{
return false;
}
return true;
}
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}
}