Files
XCharts/Examples/Example03_ChartAnimation.cs

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using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example03_ChartAnimation : MonoBehaviour
{
BaseChart chart;
void Awake()
{
chart = gameObject.GetComponent<BaseChart>();
if (chart == null)
{
chart = gameObject.AddComponent<BarChart>();
}
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var serie = chart.GetSerie(0);
serie.animation.enable = true;
//自定义每个数据项的渐入延时
serie.animation.fadein.delayFunction = CustomFadeInDelay;
//自定义每个数据项的渐入时长
serie.animation.fadein.durationFunction = CustomFadeInDuration;
}
float CustomFadeInDelay(int dataIndex)
{
return dataIndex * 1000;
}
float CustomFadeInDuration(int dataIndex)
{
return dataIndex * 1000 + 1000;
}
}
}