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XCharts/Runtime/Component/Vessel/VesselHandler.cs

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2021-11-23 13:20:07 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
[UnityEngine.Scripting.Preserve]
internal sealed class VesselHandler : MainComponentHandler<Vessel>
{
public override void Update()
{
if (chart.isPointerInChart)
{
component.context.isPointerEnter = false;
return;
}
var vessel = component;
vessel.context.isPointerEnter = vessel.show
&& Vector3.Distance(vessel.context.center, chart.pointerPos) <= vessel.context.radius;
}
}
}