2019-08-04 15:24:31 +08:00
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// The style of area.
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/// 区域填充样式。
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/// </summary>
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[System.Serializable]
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public class AreaStyle
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{
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/// <summary>
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/// Origin position of area.
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/// 图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。
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/// </summary>
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public enum AreaOrigin
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{
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/// <summary>
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/// to fill between axis line to data.
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/// 填充坐标轴轴线到数据间的区域。
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/// </summary>
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Auto,
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/// <summary>
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/// to fill between min axis value (when not inverse) to data.
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/// 填充坐标轴底部到数据间的区域。
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/// </summary>
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Start,
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/// <summary>
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/// to fill between max axis value (when not inverse) to data.
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/// 填充坐标轴顶部到数据间的区域。
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/// </summary>
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End
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}
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[SerializeField] private bool m_Show;
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[SerializeField] private AreaOrigin m_Origin;
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[SerializeField] private Color m_Color;
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[SerializeField] private Color m_ToColor;
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[SerializeField][Range(0,1)] private float m_Opacity;
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/// <summary>
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/// Set this to false to prevent the areafrom showing.
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/// 是否显示区域填充。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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/// <summary>
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///
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/// 图形区域的起始位置。
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/// </summary>
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public AreaOrigin origin { get { return m_Origin; } set { m_Origin = value; } }
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/// <summary>
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/// the color of area,default use serie color.
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/// 区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。
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/// </summary>
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public Color color { get { return m_Color; } set { m_Color = value; } }
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/// <summary>
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/// Gradient color, start color to toColor.
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/// 渐变色的终点颜色。
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/// </summary>
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/// <value></value>
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public Color toColor { get { return m_ToColor; } set { m_ToColor = value; } }
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/// <summary>
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/// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.
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/// 图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
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/// </summary>
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2019-08-15 21:44:30 +08:00
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public float opacity { get { return m_Opacity; } set { m_Opacity = value; } }
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2019-08-04 15:24:31 +08:00
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public static AreaStyle defaultAreaStyle
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{
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get
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{
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var area = new AreaStyle
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{
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m_Show = false,
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m_Color = Color.clear,
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m_ToColor = Color.clear,
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m_Opacity = 1
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};
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return area;
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}
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}
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}
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}
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