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using System.Collections.Generic ;
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using System.Text ;
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using UnityEngine ;
using UnityEngine.UI ;
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using XUGL ;
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namespace XCharts.Runtime
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{
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/// <summary>
/// Tooltip component.
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/// |提示框组件。
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/// </summary>
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[System.Serializable]
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[ComponentHandler(typeof(TooltipHandler), true)]
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public class Tooltip : MainComponent
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{
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/// <summary>
/// Indicator type.
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/// |指示器类型。
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/// </summary>
public enum Type
{
/// <summary>
/// line indicator.
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/// |直线指示器
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/// </summary>
Line ,
/// <summary>
/// shadow crosshair indicator.
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/// |阴影指示器
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/// </summary>
Shadow ,
/// <summary>
/// no indicator displayed.
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/// |无指示器
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/// </summary>
None ,
/// <summary>
/// crosshair indicator, which is actually the shortcut of enable two axisPointers of two orthometric axes.
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/// |十字准星指示器。坐标轴显示Label和交叉线。
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/// </summary>
Corss
}
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public enum Trigger
{
/// <summary>
/// Triggered by data item, which is mainly used for charts that don't have a category axis like scatter charts or pie charts.
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/// |数据项图形触发,主要在散点图,饼图等无类目轴的图表中使用。
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/// </summary>
Item ,
/// <summary>
/// Triggered by axes, which is mainly used for charts that have category axes, like bar charts or line charts.
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/// |坐标轴触发,主要在柱状图,折线图等会使用类目轴的图表中使用。
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/// </summary>
Axis ,
/// <summary>
/// Trigger nothing.
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/// |什么都不触发。
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/// </summary>
None
}
[SerializeField] private bool m_Show = true ;
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[SerializeField] private Type m_Type ;
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[SerializeField] private Trigger m_Trigger = Trigger . Item ;
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[SerializeField] private string m_ItemFormatter ;
[SerializeField] private string m_TitleFormatter ;
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[SerializeField] private string m_Marker = "●" ;
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[SerializeField] private float m_FixedWidth = 0 ;
[SerializeField] private float m_FixedHeight = 0 ;
[SerializeField] private float m_MinWidth = 0 ;
[SerializeField] private float m_MinHeight = 0 ;
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[SerializeField] private string m_NumericFormatter = "" ;
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[SerializeField] private int m_PaddingLeftRight = 10 ;
[SerializeField] private int m_PaddingTopBottom = 10 ;
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[SerializeField] private bool m_IgnoreDataShow = false ;
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[SerializeField] private string m_IgnoreDataDefaultContent = "-" ;
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[SerializeField] private bool m_ShowContent = true ;
[SerializeField] private bool m_AlwayShowContent = false ;
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[SerializeField] private Vector2 m_Offset = new Vector2 ( 18f , - 25f ) ;
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[SerializeField] private Sprite m_BackgroundImage ;
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[SerializeField] private Image . Type m_BackgroundType = Image . Type . Simple ;
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[SerializeField] private Color m_BackgroundColor ;
[SerializeField] private float m_BorderWidth = 2f ;
[SerializeField] private bool m_FixedXEnable = false ;
[SerializeField] private float m_FixedX = 0f ;
[SerializeField] private bool m_FixedYEnable = false ;
[SerializeField] private float m_FixedY = 0f ;
[SerializeField] private float m_TitleHeight = 25f ;
[SerializeField] private float m_ItemHeight = 25f ;
[SerializeField] private Color32 m_BorderColor = new Color32 ( 230 , 230 , 230 , 255 ) ;
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[SerializeField] private LineStyle m_LineStyle = new LineStyle ( LineStyle . Type . None ) ;
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[SerializeField] private LabelStyle m_IndicatorLabelStyle = new LabelStyle ( ) ;
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[SerializeField]
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private LabelStyle m_TitleLabelStyle = new LabelStyle ( )
{
textStyle = new TextStyle ( ) { alignment = TextAnchor . MiddleLeft }
} ;
[SerializeField]
private List < LabelStyle > m_ContentLabelStyles = new List < LabelStyle > ( )
{
new LabelStyle ( ) { textPadding = new TextPadding ( 0 , 5 , 0 , 0 ) , textStyle = new TextStyle ( ) { alignment = TextAnchor . MiddleLeft } } ,
new LabelStyle ( ) { textPadding = new TextPadding ( 0 , 20 , 0 , 0 ) , textStyle = new TextStyle ( ) { alignment = TextAnchor . MiddleLeft } } ,
new LabelStyle ( ) { textPadding = new TextPadding ( 0 , 0 , 0 , 0 ) , textStyle = new TextStyle ( ) { alignment = TextAnchor . MiddleRight } }
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} ;
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public TooltipContext context = new TooltipContext ( ) ;
public TooltipView view ;
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/// <summary>
/// Whether to show the tooltip component.
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/// |是否显示提示框组件。
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/// </summary>
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public bool show
{
get { return m_Show ; }
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set { if ( PropertyUtil . SetStruct ( ref m_Show , value ) ) { SetAllDirty ( ) ; SetActive ( value ) ; } }
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}
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/// <summary>
/// Indicator type.
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/// |提示框指示器类型。
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/// </summary>
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public Type type
{
get { return m_Type ; }
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set { if ( PropertyUtil . SetStruct ( ref m_Type , value ) ) SetAllDirty ( ) ; }
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}
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/// <summary>
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/// Type of triggering.
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/// |触发类型。
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/// </summary>
public Trigger trigger
{
get { return m_Trigger ; }
set { if ( PropertyUtil . SetStruct ( ref m_Trigger , value ) ) SetAllDirty ( ) ; }
}
/// <summary>
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/// The string template formatter for the tooltip title content. Support for wrapping lines with \n.
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/// The placeholder {I} can be set separately to indicate that the title is ignored and not displayed.
/// Template variables are {.}, {a}, {b}, {c}, {d}.</br>
/// {.} is the dot of the corresponding color of a Serie that is currently indicated or whose index is 0.</br>
/// {a} is the series name of the serie that is currently indicated or whose index is 0.</br>
/// {b} is the name of the data item serieData that is currently indicated or whose index is 0, or a category value (such as the X-axis of a line chart).</br>
/// {c} is the value of a Y-dimension (dimesion is 1) from a Serie that is currently indicated or whose index is 0.</br>
/// {d} is the percentage value of Y-dimensions (dimesion is 1) from serie that is currently indicated or whose index is 0, with no % sign.</br>
/// {e} is the name of the data item serieData that is currently indicated or whose index is 0.</br>
/// {.1} represents a dot from serie corresponding color that specifies index as 1.</br>
/// 1 in {a1}, {b1}, {c1} represents a serie that specifies an index of 1.</br>
/// {c1:2} represents the third data from serie's current indication data item indexed to 1 (a data item has multiple data, index 2 represents the third data).</br>
/// {c1:2-2} represents the third data item from serie's third data item indexed to 1 (i.e., which data item must be specified to specify).</br>
/// {d1:2: F2} indicates that a formatted string with a value specified separately is F2 (numericFormatter is used when numericFormatter is not specified).</br>
/// {d:0.##} indicates that a formatted string with a value specified separately is 0.## (used for percentage, reserved 2 valid digits while avoiding the situation similar to "100.00%" when using f2 ).</br>
/// Example: "{a}, {c}", "{a1}, {c1: f1}", "{a1}, {c1:0: f1}", "{a1} : {c1:1-1: f1}"</br>
/// |提示框标题内容的字符串模版格式器。支持用 \n 换行。可以单独设置占位符{i}表示忽略不显示title。</br>
/// 模板变量有{.}、{a}、{b}、{c}、{d}、{e}。</br>
/// {.}为当前所指示或index为0的serie的对应颜色的圆点。</br>
/// {a}为当前所指示或index为0的serie的系列名name。</br>
/// {b}为当前所指示或index为0的serie的数据项serieData的name, 或者类目值( 如折线图的X轴) 。</br>
/// {c}为当前所指示或index为0的serie的y维( dimesion为1) 的数值。</br>
/// {d}为当前所指示或index为0的serie的y维( dimesion为1) 百分比值, 注意不带%号。</br>
/// {e}为当前所指示或index为0的serie的数据项serieData的name。</br>
/// {.1}表示指定index为1的serie对应颜色的圆点。</br>
/// {a1}、{b1}、{c1}中的1表示指定index为1的serie。</br>
/// {c1:2}表示索引为1的serie的当前指示数据项的第3个数据( 一个数据项有多个数据, index为2表示第3个数据) 。</br>
/// {c1:2-2}表示索引为1的serie的第3个数据项的第3个数据( 也就是要指定第几个数据项时必须要指定第几个数据) 。</br>
/// {d1:2:f2}表示单独指定了数值的格式化字符串为f2( 不指定时用numericFormatter) 。</br>
/// {d:0.##} 表示单独指定了数值的格式化字符串为 0.## ( 用于百分比, 保留2位有效数同时又能避免使用 f2 而出现的类似于"100.00%"的情况 )。</br>
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/// 示例:"{a}:{c}"、"{a1}:{c1:f1}"、"{a1}:{c1:0:f1}"、"{a1}:{c1:1-1:f1}"
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/// </summary>
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public string titleFormatter { get { return m_TitleFormatter ; } set { m_TitleFormatter = value ; } }
/// <summary>
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/// a string template formatter for a single Serie or data item content. Support for wrapping lines with \n.
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/// When formatter is not null, use formatter first, otherwise use itemFormatter.
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/// |提示框单个serie或数据项内容的字符串模版格式器。支持用 \n 换行。当formatter不为空时, 优先使用formatter, 否则使用itemFormatter。
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/// </summary>
public string itemFormatter { get { return m_ItemFormatter ; } set { m_ItemFormatter = value ; } }
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/// <summary>
/// the marker of serie.
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/// |serie的符号标志。
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/// </summary>
public string marker { get { return m_Marker ; } set { m_Marker = value ; } }
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/// <summary>
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/// Fixed width. Higher priority than minWidth.
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/// |固定宽度。比 minWidth 优先。
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/// </summary>
public float fixedWidth { get { return m_FixedWidth ; } set { m_FixedWidth = value ; } }
/// <summary>
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/// Fixed height. Higher priority than minHeight.
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/// |固定高度。比 minHeight 优先。
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/// </summary>
public float fixedHeight { get { return m_FixedHeight ; } set { m_FixedHeight = value ; } }
/// <summary>
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/// Minimum width. If fixedWidth has a value, get fixedWidth first.
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/// |最小宽度。如若 fixedWidth 设有值,优先取 fixedWidth。
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/// </summary>
public float minWidth { get { return m_MinWidth ; } set { m_MinWidth = value ; } }
/// <summary>
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/// Minimum height. If fixedHeight has a value, take priority over fixedHeight.
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/// |最小高度。如若 fixedHeight 设有值,优先取 fixedHeight。
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/// </summary>
public float minHeight { get { return m_MinHeight ; } set { m_MinHeight = value ; } }
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/// <summary>
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/// Standard numeric format string. Used to format numeric values to display as strings.
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/// Using 'Axx' form: 'A' is the single character of the format specifier, supporting 'C' currency,
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/// 'D' decimal, 'E' exponent, 'F' number of vertices, 'G' regular, 'N' digits, 'P' percentage,
/// 'R' round tripping, 'X' hex etc. 'XX' is the precision specification, from '0' - '99'.
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/// |标准数字格式字符串。用于将数值格式化显示为字符串。
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/// 使用Axx的形式: A是格式说明符的单字符, 支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明, 从0-99。
/// 参考: https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings
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/// </summary>
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/// <value></value>
public string numericFormatter
{
get { return m_NumericFormatter ; }
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set { if ( PropertyUtil . SetClass ( ref m_NumericFormatter , value ) ) SetComponentDirty ( ) ; }
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}
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/// <summary>
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/// the text padding of left and right. defaut:5.
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/// |左右边距。
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/// </summary>
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public int paddingLeftRight { get { return m_PaddingLeftRight ; } set { m_PaddingLeftRight = value ; } }
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/// <summary>
/// the text padding of top and bottom. defaut:5.
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/// |上下边距。
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/// </summary>
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public int paddingTopBottom { get { return m_PaddingTopBottom ; } set { m_PaddingTopBottom = value ; } }
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/// <summary>
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/// Whether to show ignored data on tooltip.
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/// |是否显示忽略数据在tooltip上。
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/// </summary>
public bool ignoreDataShow { get { return m_IgnoreDataShow ; } set { m_IgnoreDataShow = value ; } }
/// <summary>
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/// The default display character information for ignored data.
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/// |被忽略数据的默认显示字符信息。
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/// </summary>
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public string ignoreDataDefaultContent { get { return m_IgnoreDataDefaultContent ; } set { m_IgnoreDataDefaultContent = value ; } }
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/// <summary>
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/// The background image of tooltip.
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/// |提示框的背景图片。
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/// </summary>
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public Sprite backgroundImage { get { return m_BackgroundImage ; } set { m_BackgroundImage = value ; SetComponentDirty ( ) ; } }
/// <summary>
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/// The background type of tooltip.
/// |提示框的背景图片显示类型。
/// </summary>
public Image . Type backgroundType { get { return m_BackgroundType ; } set { m_BackgroundType = value ; SetComponentDirty ( ) ; } }
/// <summary>
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/// The background color of tooltip.
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/// |提示框的背景颜色。
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/// </summary>
public Color backgroundColor { get { return m_BackgroundColor ; } set { m_BackgroundColor = value ; SetComponentDirty ( ) ; } }
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/// <summary>
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/// Whether to trigger after always display.
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/// |是否触发后一直显示提示框浮层。
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/// </summary>
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public bool alwayShowContent { get { return m_AlwayShowContent ; } set { m_AlwayShowContent = value ; } }
/// <summary>
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/// Whether to show the tooltip floating layer, whose default value is true.
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/// It should be configurated to be false, if you only need tooltip to trigger the event or show the axisPointer without content.
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/// |是否显示提示框浮层, 默认显示。只需tooltip触发事件或显示axisPointer而不需要显示内容时可配置该项为false。
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/// </summary>
public bool showContent { get { return m_ShowContent ; } set { m_ShowContent = value ; } }
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/// <summary>
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/// The position offset of tooltip relative to the mouse position.
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/// |提示框相对于鼠标位置的偏移。
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/// </summary>
public Vector2 offset { get { return m_Offset ; } set { m_Offset = value ; } }
/// <summary>
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/// the width of tooltip border.
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/// |边框线宽。
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/// </summary>
public float borderWidth
{
get { return m_BorderWidth ; }
set { if ( PropertyUtil . SetStruct ( ref m_BorderWidth , value ) ) SetVerticesDirty ( ) ; }
}
/// <summary>
/// the color of tooltip border.
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/// |边框颜色。
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/// </summary>
public Color32 borderColor
{
get { return m_BorderColor ; }
set { if ( PropertyUtil . SetColor ( ref m_BorderColor , value ) ) SetVerticesDirty ( ) ; }
}
public bool fixedXEnable
{
get { return m_FixedXEnable ; }
set { if ( PropertyUtil . SetStruct ( ref m_FixedXEnable , value ) ) SetVerticesDirty ( ) ; }
}
public float fixedX
{
get { return m_FixedX ; }
set { if ( PropertyUtil . SetStruct ( ref m_FixedX , value ) ) SetVerticesDirty ( ) ; }
}
public bool fixedYEnable
{
get { return m_FixedYEnable ; }
set { if ( PropertyUtil . SetStruct ( ref m_FixedYEnable , value ) ) SetVerticesDirty ( ) ; }
}
public float fixedY
{
get { return m_FixedY ; }
set { if ( PropertyUtil . SetStruct ( ref m_FixedY , value ) ) SetVerticesDirty ( ) ; }
}
public float titleHeight
{
get { return m_TitleHeight ; }
set { if ( PropertyUtil . SetStruct ( ref m_TitleHeight , value ) ) SetComponentDirty ( ) ; }
}
public float itemHeight
{
get { return m_ItemHeight ; }
set { if ( PropertyUtil . SetStruct ( ref m_ItemHeight , value ) ) SetComponentDirty ( ) ; }
}
/// <summary>
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/// the label style of tooltip axis indicator label.
/// |提示框的坐标轴指示器文本的样式。
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/// </summary>
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public LabelStyle indicatorLabelStyle
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{
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get { return m_IndicatorLabelStyle ; }
set { if ( value ! = null ) { m_IndicatorLabelStyle = value ; SetComponentDirty ( ) ; } }
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}
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/// <summary>
/// 标题的文本样式。
/// </summary>
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public LabelStyle titleLabelStyle
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{
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get { return m_TitleLabelStyle ; }
set { if ( value ! = null ) { m_TitleLabelStyle = value ; SetComponentDirty ( ) ; } }
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}
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public List < LabelStyle > contentLabelStyles
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{
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get { return m_ContentLabelStyles ; }
set { if ( value ! = null ) { m_ContentLabelStyles = value ; SetComponentDirty ( ) ; } }
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}
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/// <summary>
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/// the line style of indicator line.
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/// |指示线样式。
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/// </summary>
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public LineStyle lineStyle
{
get { return m_LineStyle ; }
set { if ( value ! = null ) m_LineStyle = value ; SetComponentDirty ( ) ; }
}
/// <summary>
/// 组件是否需要刷新
/// </summary>
public override bool componentDirty
{
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get { return m_ComponentDirty | | lineStyle . componentDirty | | indicatorLabelStyle . componentDirty ; }
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}
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public override void ClearComponentDirty ( )
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{
base . ClearComponentDirty ( ) ;
lineStyle . ClearComponentDirty ( ) ;
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indicatorLabelStyle . ClearComponentDirty ( ) ;
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}
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/// <summary>
/// 当前提示框所指示的Serie索引( 目前只对散点图有效) 。
/// </summary>
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public Dictionary < int , List < int > > runtimeSerieIndex = new Dictionary < int , List < int > > ( ) ;
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/// <summary>
/// The data index currently indicated by Tooltip.
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/// |当前提示框所指示的数据项索引。
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/// </summary>
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public List < int > runtimeDataIndex { get { return m_RuntimeDateIndex ; } internal set { m_RuntimeDateIndex = value ; } }
private List < int > m_RuntimeDateIndex = new List < int > ( ) { - 1 , - 1 } ;
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/// <summary>
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/// Keep Tooltiop displayed at the top.
/// |保持Tooltiop显示在最顶上
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/// </summary>
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public void KeepTop ( )
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{
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gameObject . transform . SetAsLastSibling ( ) ;
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}
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public override void ClearData ( )
{
ClearValue ( ) ;
}
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/// <summary>
/// 清除提示框指示数据
/// </summary>
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internal void ClearValue ( )
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{
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for ( int i = 0 ; i < runtimeDataIndex . Count ; i + + ) runtimeDataIndex [ i ] = - 1 ;
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}
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/// <summary>
/// 提示框是否显示
/// </summary>
/// <returns></returns>
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public bool IsActive ( )
{
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return gameObject ! = null & & gameObject . activeInHierarchy ;
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}
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/// <summary>
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/// 设置Tooltip组件是否显示
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/// </summary>
/// <param name="flag"></param>
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public void SetActive ( bool flag )
{
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if ( gameObject & & gameObject . activeInHierarchy ! = flag )
{
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gameObject . SetActive ( alwayShowContent ? true : flag ) ;
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}
SetContentActive ( flag ) ;
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}
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/// <summary>
/// 更新文本框位置
/// </summary>
/// <param name="pos"></param>
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public void UpdateContentPos ( Vector2 pos )
{
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if ( view ! = null )
{
if ( fixedXEnable ) pos . x = fixedX ;
if ( fixedYEnable ) pos . y = fixedY ;
view . UpdatePosition ( pos ) ;
}
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}
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/// <summary>
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/// 设置文本框是否显示
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/// </summary>
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/// <param name="flag"></param>
public void SetContentActive ( bool flag )
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{
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if ( view = = null )
return ;
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view . SetActive ( alwayShowContent ? true : flag ) ;
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}
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/// <summary>
/// 当前提示框是否选中数据项
/// </summary>
/// <returns></returns>
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public bool IsSelected ( )
{
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foreach ( var index in runtimeDataIndex )
if ( index > = 0 ) return true ;
return false ;
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}
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/// <summary>
/// 指定索引的数据项是否被提示框选中
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public bool IsSelected ( int index )
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{
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foreach ( var temp in runtimeDataIndex )
if ( temp = = index ) return true ;
return false ;
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}
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public void ClearSerieDataIndex ( )
{
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foreach ( var kv in runtimeSerieIndex )
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{
kv . Value . Clear ( ) ;
}
}
public void AddSerieDataIndex ( int serieIndex , int dataIndex )
{
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if ( ! runtimeSerieIndex . ContainsKey ( serieIndex ) )
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{
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runtimeSerieIndex [ serieIndex ] = new List < int > ( ) ;
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}
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runtimeSerieIndex [ serieIndex ] . Add ( dataIndex ) ;
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}
public bool isAnySerieDataIndex ( )
{
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foreach ( var kv in runtimeSerieIndex )
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{
if ( kv . Value . Count > 0 ) return true ;
}
return false ;
}
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public bool IsTriggerItem ( )
{
return trigger = = Trigger . Item ;
}
public bool IsTriggerAxis ( )
{
return trigger = = Trigger . Axis ;
}
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public LabelStyle GetContentLabelStyle ( int index )
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{
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if ( m_ContentLabelStyles . Count = = 0 )
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return null ;
if ( index < 0 )
index = 0 ;
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else if ( index > m_ContentLabelStyles . Count - 1 )
index = m_ContentLabelStyles . Count - 1 ;
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return m_ContentLabelStyles [ index ] ;
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}
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}
}