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XCharts/Runtime/API/BaseChart_API.cs

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/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
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using System.Collections.Generic;
using System;
using UnityEngine.UI;
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namespace XCharts
{
/// <summary>
/// The base class of all charts.
/// 所有Chart的基类不可直接使用。
/// </summary>
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public partial class BaseChart
{
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/// <summary>
/// The name of chart.
/// </summary>
public string chartName
{
get { return m_ChartName; }
set
{
if (XChartsMgr.Instance.ContainsChart(value)) Debug.LogError("chartName repeated:" + value);
else
{
m_ChartName = value;
m_ChartUUID = value;
}
}
}
public string chartUUID { get { return m_ChartUUID; } }
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/// <summary>
/// The theme info.
/// </summary>
public ThemeInfo themeInfo { get { return m_ThemeInfo; } set { m_ThemeInfo = value; } }
/// <summary>
/// The title setting of chart.
/// 标题组件
/// </summary>
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public Title title { get { return m_Title; } }
/// <summary>
/// The legend setting of chart.
/// 图例组件
/// </summary>
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public Legend legend { get { return m_Legend; } }
/// <summary>
/// The tooltip setting of chart.
/// 提示框组件
/// </summary>
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public Tooltip tooltip { get { return m_Tooltip; } }
/// <summary>
/// The series setting of chart.
/// 系列列表
/// </summary>
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public Series series { get { return m_Series; } }
/// <summary>
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/// Global parameter setting component.
/// 全局设置组件。
/// </summary>
public Settings settings { get { return m_Settings; } }
/// <summary>
/// The x of chart.
/// 图表的X
/// </summary>
public float chartX { get { return m_ChartX; } }
/// <summary>
/// The y of chart.
/// 图表的Y
/// </summary>
public float chartY { get { return m_ChartY; } }
/// <summary>
/// The width of chart.
/// 图表的宽
/// </summary>
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public float chartWidth { get { return m_ChartWidth; } }
/// <summary>
/// The height of chart.
/// 图表的高
/// </summary>
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public float chartHeight { get { return m_ChartHeight; } }
/// <summary>
/// The position of chart.
/// 图表的左下角起始坐标。
/// </summary>
/// <returns></returns>
public Vector3 chartPosition { get { return m_ChartPosition; } }
public Rect chartRect { get { return m_ChartRect; } }
/// <summary>
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/// The postion of pointer.
/// 鼠标位置
/// </summary>
public Vector2 pointerPos { get; protected set; }
/// <summary>
/// 自定义绘制回调。
/// </summary>
public Action<VertexHelper> customDrawCallback { set { m_CustomDrawCallback = value; } }
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/// <summary>
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/// 警告信息。
/// </summary>
public string warningInfo { get; protected set; }
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/// <summary>
/// 设置图表的宽高在非stretch pivot下才有效其他情况需要自己调整RectTransform
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/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
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public virtual void SetSize(float width, float height)
{
if (LayerHelper.IsFixedWidthHeight(rectTransform))
{
rectTransform.sizeDelta = new Vector2(width, height);
}
else
{
Debug.LogError("Can't set size on stretch pivot,you need to modify rectTransform by yourself.");
}
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}
/// <summary>
/// Remove all series and legend data.
/// It just emptying all of serie's data without emptying the list of series.
/// 清除所有数据,系列中只是移除数据,列表会保留。
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/// </summary>
public virtual void ClearData()
{
m_Series.ClearData();
m_Legend.ClearData();
m_Tooltip.ClearValue();
m_CheckAnimation = false;
m_ReinitLabel = true;
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RefreshChart();
}
/// <summary>
/// Remove all data from series and legend.
/// The series list is also cleared.
/// 清除所有系列和图例数据,系列的列表也会被清除。
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/// </summary>
public virtual void RemoveData()
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{
m_Legend.ClearData();
m_Series.RemoveAll();
m_Tooltip.ClearValue();
m_CheckAnimation = false;
m_ReinitLabel = true;
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RefreshChart();
}
/// <summary>
/// Remove legend and serie by name.
/// 清除指定系列名称的数据。
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/// </summary>
/// <param name="serieName">the name of serie</param>
public virtual void RemoveData(string serieName)
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{
m_Series.Remove(serieName);
m_Legend.RemoveData(serieName);
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RefreshChart();
}
/// <summary>
/// Add a serie to serie list.
/// 添加一个系列到系列列表中。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="type">the type of serie</param>
/// <param name="show">whether to show this serie</param>
/// <returns>the added serie</returns>
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public virtual Serie AddSerie(SerieType type, string serieName = null, bool show = true)
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{
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return m_Series.AddSerie(type, serieName);
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}
/// <summary>
/// Add a data to serie.
/// If serieName doesn't exist in legend,will be add to legend.
/// 添加一个数据到指定的系列中。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="data">the data to add</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, data, dataName);
if (serieData != null)
{
RefreshChart();
RefreshLabel();
}
return serieData;
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}
/// <summary>
/// Add a data to serie.
/// 添加一个数据到指定的系列中。
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/// </summary>
/// <param name="serieIndex">the index of serie</param>
/// <param name="data">the data to add</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float data, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, data, dataName);
if (serieData != null)
{
RefreshChart();
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RefreshLabel();
}
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return serieData;
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}
/// <summary>
/// Add an arbitray dimension data to serie,such as (x,y,z,...).
/// 添加多维数据x,y,z...)到指定的系列中。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="multidimensionalData">the (x,y,z,...) data</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieName, multidimensionalData, dataName);
if (serieData != null)
{
RefreshChart();
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RefreshLabel();
}
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return serieData;
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}
/// <summary>
/// Add an arbitray dimension data to serie,such as (x,y,z,...).
/// 添加多维数据x,y,z...)到指定的系列中。
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/// </summary>
/// <param name="serieIndex">the index of serie,index starts at 0</param>
/// <param name="multidimensionalData">the (x,y,z,...) data</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, List<float> multidimensionalData, string dataName = null)
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{
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var serieData = m_Series.AddData(serieIndex, multidimensionalData, dataName);
if (serieData != null)
{
RefreshChart();
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RefreshLabel();
}
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return serieData;
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}
/// <summary>
/// Add a (x,y) data to serie.
/// 添加x,y数据到指定系列中。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="xValue">x data</param>
/// <param name="yValue">y data</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(string serieName, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieName, xValue, yValue, dataName);
if (serieData != null)
{
RefreshChart();
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RefreshLabel();
}
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return serieData;
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}
/// <summary>
/// Add a (x,y) data to serie.
/// 添加x,y数据到指定系列中。
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/// </summary>
/// <param name="serieIndex">the index of serie</param>
/// <param name="xValue">x data</param>
/// <param name="yValue">y data</param>
/// <param name="dataName">the name of data</param>
/// <returns>Returns True on success</returns>
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public virtual SerieData AddData(int serieIndex, float xValue, float yValue, string dataName = null)
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{
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var serieData = m_Series.AddXYData(serieIndex, xValue, yValue, dataName);
if (serieData != null)
{
RefreshChart();
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RefreshLabel();
}
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return serieData;
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}
/// <summary>
/// Update serie data by serie name.
/// 更新指定系列中的指定索引数据。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
public virtual bool UpdateData(string serieName, int dataIndex, float value)
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{
if (m_Series.UpdateData(serieName, dataIndex, value))
{
RefreshChart();
return true;
}
return false;
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}
/// <summary>
/// Update serie data by serie index.
/// 更新指定系列中的指定索引数据。
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/// </summary>
/// <param name="serieIndex">the index of serie</param>
/// <param name="dataIndex">the index of data</param>
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/// <param name="value">the data will be update</param>
public virtual bool UpdateData(int serieIndex, int dataIndex, float value)
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{
if (m_Series.UpdateData(serieIndex, dataIndex, value))
{
RefreshChart();
return true;
}
return false;
}
/// <summary>
/// 更新指定系列指定索引的数据项的多维数据。
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
public virtual bool UpdateData(string serieName, int dataIndex, List<float> multidimensionalData)
{
if (m_Series.UpdateData(serieName, dataIndex, multidimensionalData))
{
RefreshChart();
return true;
}
return false;
}
/// <summary>
/// 更新指定系列指定索引的数据项的多维数据。
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>
public virtual bool UpdateData(int serieIndex, int dataIndex, List<float> multidimensionalData)
{
if (m_Series.UpdateData(serieIndex, dataIndex, multidimensionalData))
{
RefreshChart();
return true;
}
return false;
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}
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/// <summary>
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
/// <param name="dimension">指定维数从0开始</param>
/// <param name="value"></param>
public virtual bool UpdateData(string serieName, int dataIndex, int dimension, float value)
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{
if (m_Series.UpdateData(serieName, dataIndex, dimension, value))
{
RefreshChart();
return true;
}
return false;
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}
/// <summary>
/// 更新指定系列指定索引指定维数的数据。维数从0开始。
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataIndex"></param>
/// <param name="dimension">指定维数从0开始</param>
/// <param name="value"></param>
public virtual bool UpdateData(int serieIndex, int dataIndex, int dimension, float value)
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{
if (m_Series.UpdateData(serieIndex, dataIndex, dimension, value))
{
RefreshChart();
return true;
}
return false;
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}
/// <summary>
/// Update serie data name.
/// 更新指定系列中的指定索引数据名称。
/// </summary>
/// <param name="serieName"></param>
/// <param name="dataIndex"></param>
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/// <param name="dataName"></param>
public virtual bool UpdateDataName(string serieName, int dataIndex, string dataName)
{
return m_Series.UpdateDataName(serieName, dataIndex, dataName);
}
/// <summary>
/// Update serie data name.
/// 更新指定系列中的指定索引数据名称。
/// </summary>
/// <param name="serieIndex"></param>
/// <param name="dataName"></param>
/// <param name="dataIndex"></param>
public virtual bool UpdateDataName(int serieIndex, int dataIndex, string dataName)
{
return m_Series.UpdateDataName(serieIndex, dataIndex, dataName);
}
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/// <summary>
/// Whether to show serie.
/// 设置指定系列是否显示。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <param name="active">Active or not</param>
public virtual void SetActive(string serieName, bool active)
{
var serie = m_Series.GetSerie(serieName);
if (serie != null)
{
SetActive(serie.index, active);
}
}
/// <summary>
/// Whether to show serie.
/// 设置指定系列是否显示。
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/// </summary>
/// <param name="serieIndex">the index of serie</param>
/// <param name="active">Active or not</param>
public virtual void SetActive(int serieIndex, bool active)
{
m_Series.SetActive(serieIndex, active);
var serie = m_Series.GetSerie(serieIndex);
if (serie != null && !string.IsNullOrEmpty(serie.name))
{
UpdateLegendColor(serie.name, active);
}
}
protected virtual void UpdateLegendColor(string legendName, bool active)
{
var legendIndex = m_LegendRealShowName.IndexOf(legendName);
if (legendIndex >= 0)
{
var iconColor = LegendHelper.GetIconColor(legend, legendIndex, m_ThemeInfo, active);
var contentColor = LegendHelper.GetContentColor(legend, m_ThemeInfo, active);
m_Legend.UpdateButtonColor(legendName, iconColor);
m_Legend.UpdateContentColor(legendName, contentColor);
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}
}
/// <summary>
/// Whether serie is activated.
/// 获取指定系列是否显示。
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/// </summary>
/// <param name="serieName">the name of serie</param>
/// <returns>True when activated</returns>
public virtual bool IsActive(string serieName)
{
return m_Series.IsActive(serieName);
}
/// <summary>
/// Whether serie is activated.
/// 获取指定系列是否显示。
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/// </summary>
/// <param name="serieIndex">the index of serie</param>
/// <returns>True when activated</returns>
public virtual bool IsActive(int serieIndex)
{
return m_Series.IsActive(serieIndex);
}
/// <summary>
/// Whether serie is activated.
/// 获得指定图例名字的系列是否显示。
/// </summary>
/// <param name="legendName"></param>
/// <returns></returns>
public virtual bool IsActiveByLegend(string legendName)
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{
foreach (var serie in m_Series.list)
{
if (serie.show && legendName.Equals(serie.name))
{
return true;
}
else
{
foreach (var serieData in serie.data)
{
if (serieData.show && legendName.Equals(serieData.name))
{
return true;
}
}
}
}
return false;
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}
/// <summary>
/// Redraw chart in next frame.
/// 在下一帧刷新图表。
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/// </summary>
public void RefreshChart()
{
m_RefreshChart = true;
}
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/// <summary>
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/// 刷新文本标签Label重新初始化当有改动Label参数时手动调用改接口
/// </summary>
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public void RefreshLabel()
{
m_ReinitLabel = true;
}
/// <summary>
/// 刷新Tooltip组件。
/// </summary>
public void RefreshTooltip()
{
InitTooltip();
}
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/// <summary>
/// Update chart theme.
/// 切换图表主题。
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/// </summary>
/// <param name="theme">theme</param>
public void UpdateTheme(Theme theme)
{
m_ThemeInfo.theme = theme;
OnThemeChanged();
RefreshChart();
}
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/// <summary>
/// Update chart theme info.
/// 切换图表主题。
/// </summary>
/// <param name="themeInfo">themeInfo</param>
public void UpdateThemeInfo(ThemeInfo themeInfo)
{
m_ThemeInfo = themeInfo;
UpdateTheme(m_ThemeInfo.theme);
}
/// <summary>
/// Whether series animation enabel.
/// 启用或关闭起始动画。
/// </summary>
/// <param name="flag"></param>
public void AnimationEnable(bool flag)
{
m_Series.AnimationEnable(flag);
}
/// <summary>
/// fadeIn animation.
/// 开始渐入动画。
/// </summary>
public void AnimationFadeIn()
{
m_Series.AnimationFadeIn();
RefreshChart();
}
/// <summary>
/// fadeIn animation.
/// 开始渐出动画。
/// </summary>
public void AnimationFadeOut()
{
m_Series.AnimationFadeOut();
RefreshChart();
}
/// <summary>
/// Pause animation.
/// 暂停动画。
/// </summary>
public void AnimationPause()
{
m_Series.AnimationPause();
RefreshChart();
}
/// <summary>
/// Stop play animation.
/// 继续动画。
/// </summary>
public void AnimationResume()
{
m_Series.AnimationResume();
RefreshChart();
}
/// <summary>
/// Reset animation.
/// 重置动画。
/// </summary>
public void AnimationReset()
{
m_Series.AnimationReset();
RefreshChart();
}
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/// <summary>
/// 点击图例按钮
/// </summary>
/// <param name="legendIndex">图例按钮索引</param>
/// <param name="legendName">图例按钮名称</param>
/// <param name="show">显示还是隐藏</param>
public void ClickLegendButton(int legendIndex, string legendName, bool show)
{
OnLegendButtonClick(legendIndex, legendName, show);
RefreshChart();
}
/// <summary>
/// 坐标是否在图表范围内
/// </summary>
/// <param name="local"></param>
/// <returns></returns>
public bool IsInChart(Vector2 local)
{
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if (local.x < m_ChartX || local.x > m_ChartX + m_ChartWidth ||
local.y < m_ChartY || local.y > m_ChartY + m_ChartHeight)
{
return false;
}
return true;
}
public Vector3 ClampInChart(Vector3 pos)
{
if (IsInChart(pos)) return pos;
else
{
var np = new Vector3(pos.x, pos.y);
if (np.x < m_ChartX) np.x = m_ChartX;
if (np.x > m_ChartX + chartWidth) np.x = m_ChartX + chartWidth;
if (np.y < m_ChartY) np.y = m_ChartY;
if (np.y > m_ChartY + chartHeight) np.y = m_ChartY + chartHeight;
return np;
}
}
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/// <summary>
/// 检测警告信息。
/// </summary>
/// <returns></returns>
public string CheckWarning()
{
warningInfo = CheckHelper.CheckChart(this);
return warningInfo;
}
public Vector3 GetTitlePosition()
{
return chartPosition + m_Title.location.GetPosition(chartWidth, chartHeight);
}
public Vector3 GetLegendPosition()
{
return chartPosition + m_Legend.location.GetPosition(chartWidth, chartHeight);
}
[Obsolete("Use BaseChart.RefreshLabel() instead.", true)]
public void ReinitChartLabel() { }
[Obsolete("Use BaseChart.AnimationFadeIn() instead.", true)]
public void AnimationStart() { }
[Obsolete("Use BaseChart.AnimationFadeOut() instead.", true)]
public void MissAnimationStart() { }
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}
}