Files
XCharts/Editor/ChildComponents/SettingsDrawer.cs

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1.6 KiB
C#
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using UnityEditor;
using UnityEngine;
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using XCharts.Runtime;
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namespace XCharts.Editor
{
[CustomPropertyDrawer(typeof(Settings), true)]
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public class SettingsDrawer : BasePropertyDrawer
{
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public override string ClassName { get { return "Settings"; } }
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show", false, new HeaderMenuInfo("Reset", () =>
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{
var chart = prop.serializedObject.targetObject as BaseChart;
chart.settings.Reset();
})))
{
++EditorGUI.indentLevel;
PropertyField(prop, "m_ReversePainter");
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PropertyField(prop, "m_MaxPainter");
PropertyField(prop, "m_BasePainterMaterial");
PropertyField(prop, "m_SeriePainterMaterial");
PropertyField(prop, "m_UpperPainterMaterial");
PropertyField(prop, "m_TopPainterMaterial");
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PropertyField(prop, "m_LineSmoothStyle");
PropertyField(prop, "m_LineSmoothness");
PropertyField(prop, "m_LineSegmentDistance");
PropertyField(prop, "m_CicleSmoothness");
PropertyField(prop, "m_AxisMaxSplitNumber");
PropertyField(prop, "m_LegendIconLineWidth");
PropertyListField(prop, "m_LegendIconCornerRadius", true);
--EditorGUI.indentLevel;
}
}
}
}