2020-05-21 08:32:52 +08:00
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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2022-02-19 22:37:57 +08:00
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namespace XCharts.Runtime
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2020-05-21 08:32:52 +08:00
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{
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/// <summary>
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/// Background component.
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/// |背景组件。
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/// </summary>
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[Serializable]
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[DisallowMultipleComponent]
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[ComponentHandler(typeof(BackgroundHandler), false)]
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public class Background : MainComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private Sprite m_Image;
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[SerializeField] private Image.Type m_ImageType;
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[SerializeField] private Color m_ImageColor = Color.white;
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[SerializeField] private bool m_AutoColor = true;
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/// <summary>
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/// Whether to enable the background component.
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/// |是否启用背景组件。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the image of background.
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/// |背景图。
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/// </summary>
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public Sprite image
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{
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get { return m_Image; }
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set { if (PropertyUtil.SetClass(ref m_Image, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the fill type of background image.
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/// |背景图填充类型。
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/// </summary>
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public Image.Type imageType
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{
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get { return m_ImageType; }
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set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// 背景图颜色。
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/// </summary>
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public Color imageColor
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{
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get { return m_ImageColor; }
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set { if (PropertyUtil.SetColor(ref m_ImageColor, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// Whether to use theme background color for component color when the background component is on.
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/// |当background组件开启时,是否自动使用主题背景色作为backgrounnd组件的颜色。当设置为false时,用imageColor作为颜色。
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/// </summary>
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public bool autoColor
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{
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get { return m_AutoColor; }
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set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
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}
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public override void SetDefaultValue()
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{
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m_Show = true;
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m_Image = null;
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m_ImageType = Image.Type.Sliced;
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m_ImageColor = Color.white;
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m_AutoColor = true;
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}
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}
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}
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