2021-01-11 08:54:28 +08:00
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/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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2019-10-22 04:09:04 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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2021-01-11 08:54:28 +08:00
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using XUGL;
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2020-05-15 06:52:40 +08:00
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namespace XCharts.Examples
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2019-10-22 04:09:04 +08:00
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example12_CustomDrawing : MonoBehaviour
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{
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LineChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<LineChart>();
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if (chart == null) return;
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2020-05-16 20:33:01 +08:00
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chart.onCustomDraw = delegate (VertexHelper vh)
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2019-10-22 04:09:04 +08:00
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{
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var dataPoints = chart.series.list[0].dataPoints;
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if (dataPoints.Count > 0)
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{
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var pos = dataPoints[3];
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var zeroPos = new Vector3(chart.grid.runtimeX, chart.grid.runtimeY);
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var startPos = new Vector3(pos.x, zeroPos.y);
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var endPos = new Vector3(pos.x, zeroPos.y + chart.grid.runtimeHeight);
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UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue);
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UGL.DrawCricle(vh, pos, 5, Color.blue);
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}
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};
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}
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}
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}
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