Files
XCharts/Scripts/Editor/PropertyDrawers/TooltipDrawer.cs

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C#
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using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[CustomPropertyDrawer(typeof(Tooltip), true)]
public class TooltipDrawer : PropertyDrawer
{
private bool m_TooltipModuleToggle = false;
public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
{
Rect drawRect = pos;
drawRect.height = EditorGUIUtility.singleLineHeight;
SerializedProperty show = prop.FindPropertyRelative("m_Show");
SerializedProperty crossLabel = prop.FindPropertyRelative("m_CrossLabel");
ChartEditorHelper.MakeFoldout(ref drawRect, ref m_TooltipModuleToggle, "Tooltip", show);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (m_TooltipModuleToggle)
{
EditorGUI.PropertyField(drawRect, crossLabel);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
}
public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
{
if(m_TooltipModuleToggle)
return 2 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing);
else
return 1 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing);
}
}
}