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XCharts/Scripts/UI/ScatterChart.cs

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
[AddComponentMenu("XCharts/ScatterChart", 17)]
[ExecuteInEditMode]
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class ScatterChart : CoordinateChart
{
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private float m_EffectScatterSpeed = 15;
private float m_EffectScatterSize;
private float m_EffectScatterAplha;
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#if UNITY_EDITOR
protected override void Reset()
{
base.Reset();
m_Title.text = "ScatterChart";
m_Tooltip.type = Tooltip.Type.None;
m_XAxises[0].type = Axis.AxisType.Value;
m_XAxises[0].boundaryGap = false;
m_YAxises[1].type = Axis.AxisType.Value;
m_XAxises[1].boundaryGap = false;
RemoveData();
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AddSerie(SerieType.Scatter, "serie1");
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for (int i = 0; i < 10; i++)
{
AddData(0, Random.Range(10, 100), Random.Range(10, 100));
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}
}
#endif
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protected override void Update()
{
base.Update();
bool hasEffectScatter = false;
foreach (var serie in m_Series.list)
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{
if (serie.type == SerieType.EffectScatter)
{
hasEffectScatter = true;
for (int i = 0; i < serie.symbol.animationSize.Count; ++i)
{
serie.symbol.animationSize[i] += m_EffectScatterSpeed * Time.deltaTime;
if (serie.symbol.animationSize[i] > serie.symbol.size)
{
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serie.symbol.animationSize[i] = i * 5;
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}
}
}
}
if (hasEffectScatter)
{
RefreshChart();
}
}
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}
}