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XCharts/Demo/Scripts/Demo_Test.cs

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using UnityEngine;
using UnityEngine.UI;
using XCharts;
public class Demo_Test : MonoBehaviour
{
private CoordinateChart chart;
private float time;
private int count;
void Awake()
{
chart = gameObject.GetComponentInChildren<CoordinateChart>();
}
void Update()
{
time += Time.deltaTime;
if (time >= 1)
{
time = 0;
count++;
chart.UpdateData(0, Random.Range(60, 150));
chart.AddXAxisData("time" + count);
chart.AddData(0, Random.Range(60, 150));
}
}
}