2020-03-08 10:47:48 +08:00
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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public partial class RingChart
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{
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/// <summary>
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/// 更新指定系列执行数据项的最大值
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="dataIndex"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public bool UpdateMax(int serieIndex, int dataIndex, float value)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (serie != null)
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{
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var serieData = serie.GetSerieData(dataIndex);
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if (serieData != null)
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{
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2020-08-13 09:05:21 +08:00
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return serieData.UpdateData(1, value, serie.animation.GetUpdateAnimationDuration());
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2020-03-08 10:47:48 +08:00
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}
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}
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return false;
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}
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/// <summary>
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/// 更新指定系列的所有数据项的最大值
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/// </summary>
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/// <param name="serieIndex"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public bool UpdateMax(int serieIndex, float value)
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{
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var serie = m_Series.GetSerie(serieIndex);
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if (serie != null)
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{
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var flag = true;
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foreach (var serieData in serie.data)
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{
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2020-08-13 09:05:21 +08:00
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if (!serieData.UpdateData(1, value, serie.animation.GetUpdateAnimationDuration()))
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flag = false;
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2020-03-08 10:47:48 +08:00
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}
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return flag;
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}
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return false;
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}
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/// <summary>
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/// 更新第一个系列第一个数据项的最大值
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/// </summary>
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/// <param name="value"></param>
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/// <returns></returns>
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public bool UpdateMax(float value)
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{
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return UpdateMax(0, 0, value);
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}
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/// <summary>
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/// Adds the data with the specified maximum value to the specified serie.
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/// 添加指定最大值的数据到指定系列中。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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/// <param name="value">the data</param>
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/// <param name="max">the max data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public override SerieData AddData(string serieName, float value, float max, string dataName = null)
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{
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return base.AddData(serieName, value, max, dataName);
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}
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/// <summary>
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/// Adds the data with the specified maximum value to the specified serie.
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/// 添加指定最大值的数据到指定系列中。
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/// </summary>
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/// <param name="serieIndex">the index of serie</param>
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/// <param name="value">the data</param>
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/// <param name="max">the max data</param>
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/// <param name="dataName">the name of data</param>
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/// <returns>Returns True on success</returns>
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public override SerieData AddData(int serieIndex, float value, float max, string dataName = null)
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{
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return base.AddData(serieIndex, value, max, dataName);
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}
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}
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}
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