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XCharts/Runtime/Component/Sub/LineStyle.cs

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/******************************************/
/* */
/* Copyright (c) 2018 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/******************************************/
using UnityEngine;
namespace XCharts
{
/// <summary>
/// The style of line.
/// 线条样式。
/// 注: 修改 lineStyle 中的颜色不会影响图例颜色,如果需要图例颜色和折线图颜色一致,需修改 itemStyle.color线条颜色默认也会取该颜色。
/// toColortoColor2可设置水平方向的渐变如需要设置垂直方向的渐变可使用VisualMap。
/// </summary>
[System.Serializable]
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public class LineStyle : SubComponent
{
/// <summary>
/// 线的类型。
/// </summary>
public enum Type
{
/// <summary>
/// 实线
/// </summary>
Solid,
/// <summary>
/// 虚线
/// </summary>
Dashed,
/// <summary>
/// 点线
/// </summary>
Dotted,
/// <summary>
/// 点划线
/// </summary>
DashDot,
/// <summary>
/// 双点划线
/// </summary>
DashDotDot,
}
[SerializeField] private bool m_Show = true;
[SerializeField] private Type m_Type = Type.Solid;
[SerializeField] private Color32 m_Color;
[SerializeField] private Color32 m_ToColor;
[SerializeField] private Color32 m_ToColor2;
[SerializeField] private float m_Width = 0.8f;
[SerializeField] [Range(0, 1)] private float m_Opacity = 1;
/// <summary>
/// Whether show line.
/// 是否显示线条。当作为子组件,它的父组件有参数控制是否显示时,改参数无效。
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtility.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// the type of line.
/// 线的类型。
/// </summary>
public Type type
{
get { return m_Type; }
set { if (PropertyUtility.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
}
/// <summary>
/// the color of line, default use serie color.
/// 线的颜色。
/// </summary>
public Color32 color
{
get { return m_Color; }
set { if (PropertyUtility.SetColor(ref m_Color, value)) SetVerticesDirty(); }
}
/// <summary>
/// the middle color of line, default use serie color.
/// 线的渐变颜色(需要水平方向渐变时)。
/// </summary>
public Color32 toColor
{
get { return m_ToColor; }
set { if (PropertyUtility.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// the end color of line, default use serie color.
/// 线的渐变颜色2需要水平方向三个渐变色的渐变时
/// </summary>
public Color32 toColor2
{
get { return m_ToColor2; }
set { if (PropertyUtility.SetColor(ref m_ToColor2, value)) SetVerticesDirty(); }
}
/// <summary>
/// the width of line.
/// 线宽。
/// /// </summary>
public float width
{
get { return m_Width; }
set { if (PropertyUtility.SetStruct(ref m_Width, value)) SetVerticesDirty(); }
}
/// <summary>
/// Opacity of the line. Supports value from 0 to 1, and the line will not be drawn when set to 0.
/// 线的透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
/// </summary>
public float opacity
{
get { return m_Opacity; }
set { if (PropertyUtility.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
}
public LineStyle()
{
}
public LineStyle(float width)
{
this.width = width;
}
public LineStyle(LineStyle.Type type, float width)
{
this.type = type;
this.width = width;
}
public LineStyle Clone()
{
var lineStyle = new LineStyle();
lineStyle.show = show;
lineStyle.type = type;
lineStyle.color = color;
lineStyle.toColor = toColor;
lineStyle.toColor2 = toColor2;
lineStyle.width = width;
lineStyle.opacity = opacity;
return lineStyle;
}
public void Copy(LineStyle lineStyle)
{
show = lineStyle.show;
type = lineStyle.type;
color = lineStyle.color;
toColor = lineStyle.toColor;
toColor2 = lineStyle.toColor2;
width = lineStyle.width;
opacity = lineStyle.opacity;
}
public Color32 GetColor()
{
if (m_Opacity == 1) return m_Color;
var color = m_Color;
color.a = (byte)(color.a * m_Opacity);
return color;
}
public bool IsNeedGradient()
{
return !ChartHelper.IsClearColor(m_ToColor) || !ChartHelper.IsClearColor(m_ToColor2);
}
public Color32 GetGradientColor(float value, Color32 defaultColor)
{
var color = ChartConst.clearColor32;
if (!IsNeedGradient()) return color;
value = Mathf.Clamp01(value);
var startColor = ChartHelper.IsClearColor(m_Color) ? defaultColor : m_Color;
if (!ChartHelper.IsClearColor(m_ToColor2))
{
if (value <= 0.5f) color = Color32.Lerp(startColor, m_ToColor, 2 * value);
else color = Color32.Lerp(m_ToColor, m_ToColor2, 2 * (value - 0.5f));
}
else
{
color = Color32.Lerp(startColor, m_ToColor, value);
}
if (m_Opacity != 1)
{
color.a = (byte)(color.a * m_Opacity);
}
return color;
}
}
}