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XCharts/Runtime/Component/Sub/SerieData.cs

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/************************************************/
/* */
/* Copyright (c) 2018 - 2021 monitor1394 */
/* https://github.com/monitor1394 */
/* */
/************************************************/
using System.Linq;
using System.Collections.Generic;
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using UnityEngine;
using UnityEngine.UI;
using System;
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namespace XCharts
{
/// <summary>
/// A data item of serie.
/// 系列中的一个数据项。可存储数据名和1-n维的数据。
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/// </summary>
[System.Serializable]
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public class SerieData : SubComponent
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{
[SerializeField] private string m_Name;
[SerializeField] private bool m_Selected;
[SerializeField] private float m_Radius;
[SerializeField] private IconStyle m_IconStyle = new IconStyle();
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[SerializeField] private bool m_EnableLabel = false;
[SerializeField] private SerieLabel m_Label = new SerieLabel();
[SerializeField] private bool m_EnableItemStyle = false;
[SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
[SerializeField] private bool m_EnableEmphasis = false;
[SerializeField] private Emphasis m_Emphasis = new Emphasis();
[SerializeField] private bool m_EnableSymbol = false;
[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
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[SerializeField] private List<float> m_Data = new List<float>();
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public ChartLabel labelObject { get; set; }
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private bool m_Show = true;
private float m_RtPieOutsideRadius;
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public int index { get; set; }
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/// <summary>
/// the name of data item.
/// 数据项名称。
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/// </summary>
public string name { get { return m_Name; } set { m_Name = value; } }
/// <summary>
/// 数据项图例名称。当数据项名称不为空时图例名称即为系列名称反之则为索引index。
/// </summary>
/// <value></value>
public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
/// <summary>
/// 自定义半径。可用在饼图中自定义某个数据项的半径。
/// </summary>
public float radius { get { return m_Radius; } set { m_Radius = value; } }
/// <summary>
/// Whether the data item is selected.
/// 该数据项是否被选中。
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/// </summary>
public bool selected { get { return m_Selected; } set { m_Selected = value; } }
/// <summary>
/// the icon of data.
/// 数据项图标样式。
/// </summary>
public IconStyle iconStyle { get { return m_IconStyle; } set { m_IconStyle = value; } }
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/// <summary>
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/// 是否启用单个数据项的标签设置。
/// </summary>
public bool enableLabel { get { return m_EnableLabel; } set { m_EnableLabel = value; } }
/// <summary>
/// 单个数据项的标签设置。
/// </summary>
public SerieLabel label { get { return m_Label; } set { m_Label = value; } }
/// <summary>
/// 是否启用单个数据项的样式。
/// </summary>
public bool enableItemStyle { get { return m_EnableItemStyle; } set { m_EnableItemStyle = value; } }
/// <summary>
/// 单个数据项的样式设置。
/// </summary>
public ItemStyle itemStyle { get { return m_ItemStyle; } set { m_ItemStyle = value; } }
/// <summary>
/// 是否启用单个数据项的高亮样式。
/// </summary>
public bool enableEmphasis { get { return m_EnableEmphasis; } set { m_EnableEmphasis = value; } }
/// <summary>
/// 单个数据项的高亮样式设置。
/// </summary>
public Emphasis emphasis { get { return m_Emphasis; } set { m_Emphasis = value; } }
/// <summary>
/// 是否启用单个数据项的标记设置。
/// </summary>
public bool enableSymbol { get { return m_EnableSymbol; } set { m_EnableSymbol = value; } }
/// <summary>
/// 单个数据项的标记设置。
/// </summary>
public SerieSymbol symbol { get { return m_Symbol; } set { m_Symbol = value; } }
/// <summary>
/// An arbitrary dimension data list of data item.
/// 可指定任意维数的数值列表。
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/// </summary>
public List<float> data { get { return m_Data; } set { m_Data = value; } }
/// <summary>
/// [default:true] Whether the data item is showed.
/// 该数据项是否要显示。
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/// </summary>
public bool show { get { return m_Show; } set { m_Show = value; } }
/// <summary>
/// Whether the data item is highlighted.
/// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
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/// </summary>
public bool highlighted { get; set; }
public Vector3 labelPosition { get; set; }
private bool m_CanShowLabel = true;
/// <summary>
/// 是否可以显示Label
/// </summary>
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public bool canShowLabel { get { return m_CanShowLabel; } set { m_CanShowLabel = value; } }
/// <summary>
/// the maxinum value.
/// 最大值。
/// </summary>
public float max { get { return m_Data.Max(); } }
/// <summary>
/// the mininum value.
/// 最小值。
/// </summary>
public float min { get { return m_Data.Min(); } }
/// <summary>
/// 饼图数据项的开始角度(运行时自动计算)
/// </summary>
public float runtimePieStartAngle { get; internal set; }
/// <summary>
/// 饼图数据项的结束角度(运行时自动计算)
/// </summary>
public float runtimePieToAngle { get; internal set; }
/// <summary>
/// 饼图数据项的一半时的角度(运行时自动计算)
/// </summary>
public float runtimePieHalfAngle { get; internal set; }
/// <summary>
/// 饼图数据项的当前角度(运行时自动计算)
/// </summary>
public float runtimePieCurrAngle { get; internal set; }
/// <summary>
/// 饼图数据项的内半径
/// </summary>
public float runtimePieInsideRadius { get; internal set; }
/// <summary>
/// 饼图数据项的外半径
/// </summary>
public float runtimePieOutsideRadius
{
get
{
if (radius > 0) return radius;
else return m_RtPieOutsideRadius;
}
internal set
{
m_RtPieOutsideRadius = value;
}
}
/// <summary>
/// 饼图数据项的偏移半径
/// </summary>
public float runtimePieOffsetRadius { get; internal set; }
public Vector3 runtimePosition { get; internal set; }
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public float runtimeAngle { get; internal set; }
public Vector3 runtiemPieOffsetCenter { get; internal set; }
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public float runtimeStackHig { get; internal set; }
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private List<float> m_PreviousData = new List<float>();
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private List<float> m_DataUpdateTime = new List<float>();
private List<bool> m_DataUpdateFlag = new List<bool>();
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public void Reset()
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{
index = 0;
labelObject = null;
highlighted = false;
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m_Name = string.Empty;
m_Show = true;
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m_Selected = false;
m_CanShowLabel = true;
m_EnableSymbol = false;
m_EnableLabel = false;
m_EnableEmphasis = false;
m_EnableItemStyle = false;
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m_Radius = 0;
m_Data.Clear();
m_PreviousData.Clear();
m_DataUpdateTime.Clear();
m_DataUpdateFlag.Clear();
m_IconStyle.Reset();
m_Label.Reset();
m_ItemStyle.Reset();
m_Emphasis.Reset();
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}
public float GetData(int index, bool inverse = false)
{
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if (index >= 0 && index < m_Data.Count)
{
return inverse ? -m_Data[index] : m_Data[index];
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}
else return 0;
}
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public float GetPreviousData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_PreviousData.Count)
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{
return inverse ? -m_PreviousData[index] : m_PreviousData[index];
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}
else return 0;
}
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public float GetFirstData(float animationDuration = 500f)
{
if (m_Data.Count > 0) return GetCurrData(0, animationDuration);
return 0;
}
public float GetLastData()
{
if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
return 0;
}
public float GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
{
return GetCurrData(index, animationDuration, inverse, 0, 0);
}
public float GetCurrData(int index, float animationDuration, bool inverse, float min, float max)
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{
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if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
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{
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var time = Time.time - m_DataUpdateTime[index];
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var total = animationDuration / 1000;
var rate = time / total;
if (rate > 1) rate = 1;
if (rate < 1)
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{
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CheckLastData();
var curr = Mathf.Lerp(GetPreviousData(index), GetData(index), rate);
if (min != 0 || max != 0)
{
if (inverse)
{
var temp = min;
min = -max;
max = -temp;
}
var pre = m_PreviousData[index];
if (pre < min)
{
m_PreviousData[index] = min;
curr = min;
}
else if (pre > max)
{
m_PreviousData[index] = max;
curr = max;
}
}
curr = inverse ? -curr : curr;
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return curr;
}
else
{
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m_DataUpdateFlag[index] = false;
return GetData(index, inverse);
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}
}
else
{
return GetData(index, inverse);
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}
}
public bool UpdateData(int dimension, float value, bool updateAnimation, float animationDuration = 500f)
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{
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if (dimension >= 0 && dimension < data.Count)
{
CheckLastData();
m_PreviousData[dimension] = GetCurrData(dimension, animationDuration);
//m_PreviousData[dimension] = data[dimension];;
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m_DataUpdateTime[dimension] = Time.time;
m_DataUpdateFlag[dimension] = updateAnimation;
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data[dimension] = value;
return true;
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}
return false;
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}
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private void CheckLastData()
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{
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if (m_PreviousData.Count != m_Data.Count)
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{
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
m_DataUpdateFlag.Clear();
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for (int i = 0; i < m_Data.Count; i++)
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{
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m_PreviousData.Add(m_Data[i]);
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m_DataUpdateTime.Add(Time.time);
m_DataUpdateFlag.Add(false);
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}
}
}
public bool IsDataChanged()
{
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foreach (var b in m_DataUpdateFlag)
if (b) return true;
return false;
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}
public float GetLabelWidth()
{
if (labelObject != null) return labelObject.GetLabelWidth();
else return 0;
}
public float GetLabelHeight()
{
if (labelObject != null) return labelObject.GetLabelHeight();
return 0;
}
public void SetLabelActive(bool flag)
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{
if (labelObject != null) labelObject.SetLabelActive(flag);
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}
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}
}